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  • File : 1322616719.jpg-(9 KB, 100x100, Smileandtheworldsmileswithyou..jpg)
    9 KB TG Quest 29: Zombies Ate My Meta OP 11/29/11(Tue)20:31 No.17059442  
    UP FROM THE DEPTHS!

    THIRTY STORIES HIGH!

    BREATHING FIRE!

    HIS HEAD IN THE SKY!

    TG QUEST! TG QUEST! TG QUEST!

    ...and that's it.

    Last thread: http://suptg.thisisnotatrueending.com/archive/17039688/

    Short Summary: You're in a horror world and your team of interdimensional badasses has decided to deploy troops to Pennsylvania.

    Forgive the lateness, a wild blizzard appeared. It was super effective.
    >> OP 11/29/11(Tue)20:34 No.17059468
    Previous threads:
    1.)http://suptg.thisisnotatrueending.com/archive/16534941/
    2.)http://suptg.thisisnotatrueending.com/archive/16540773/
    3.)http://suptg.thisisnotatrueending.com/archive/16561350/
    4.)http://suptg.thisisnotatrueending.com/archive/16618858/
    5.)http://suptg.thisisnotatrueending.com/archive/16660618/
    6.)http://suptg.thisisnotatrueending.com/archive/16729747/
    7.) http://suptg.thisisnotatrueending.com/archive/16760239/
    8.) http://suptg.thisisnotatrueending.com/archive/16791722/
    9.)http://suptg.thisisnotatrueending.com/archive/16811852/
    10.)http://suptg.thisisnotatrueending.com/archive/16821463/
    11.)http://suptg.thisisnotatrueending.com/archive/16832805/
    12.)http://suptg.thisisnotatrueending.com/archive/16843819/
    13.)http://suptg.thisisnotatrueending.com/archive/16852204/
    14.)http://suptg.thisisnotatrueending.com/archive/16877258/
    15.)http://suptg.thisisnotatrueending.com/archive/16887973/
    16.)http://suptg.thisisnotatrueending.com/archive/16891353/
    17.)http://suptg.thisisnotatrueending.com/archive/16899605/
    18.)http://suptg.thisisnotatrueending.com/archive/16902450/
    19.)http://suptg.thisisnotatrueending.com/archive/16912145/
    20.)http://suptg.thisisnotatrueending.com/archive/16920186/
    21.)http://suptg.thisisnotatrueending.com/archive/16923441/
    22.)http://suptg.thisisnotatrueending.com/archive/16930200/
    23.)http://suptg.thisisnotatrueending.com/archive/16932479/
    24.)http://suptg.thisisnotatrueending.com/archive/16958743/
    25.)http://suptg.thisisnotatrueending.com/archive/16975328/
    26.)http://suptg.thisisnotatrueending.com/archive/16994064/
    27.)http://suptg.thisisnotatrueending.com/archive/17019510/
    28.)http://suptg.thisisnotatrueending.com/archive/17039688/
    >> Anonymous 11/29/11(Tue)20:37 No.17059488
    Well if the Northeast was anything to go by, we should play cautiously with our new away team. Two near losses were enough. Also hope you fared the blizzard with no problems.
    >> OP 11/29/11(Tue)20:38 No.17059498
    I'm fine, commuting just took a lot longer than normal.

    THE STORY THUS FAR

    You are the command crew of the Oncoming Storm, a transdimensional vessel in the service of the Transpace Guard, an organization dedicated to protecting reality in its myriad forms from the various threats to its existence.

    The TG stands vigilant against such terrors as S.U.E.s, twisted entities that leech and warp any world they inhabit, space-time breaches that allow worlds to mingle and merge with each other known as Crossovers, and the many, many people who attempt to exploit the various planes and "Canons" to their own agendas.

    Not too long ago, a massive disturbance in time-space ripped great holes in the fabric of reality, causing great distortions in this sector of TG's guarded space. Unfortunately, this sector being new and underfunded, the best they could send out was you.

    Swiftly rallying a crew for your ship with the aid of Sector Manager Garret Holtz, you set out to begin your investigation...

    You first went to check on a TG monitoring station that had sent out a distress call. You arrived to find not only the station, but the entire planet devoid of all sentient life save a small group of strange alien ships. The aliens, calling themselves the Orz, related a bizarre tale of how they came to arrive there, while other teams investigated the station and the surface of the alternate Earth, of the C&C Canon.

    The teams found foreboding evidence on the planet below of experiments being performed by the Brotherhood of Nod into Chronosphere research. They discovered that whatever fate befall the planet, Kane escaped before it happened. You then decided to loot the complex and ally with the Orz, allowing them to tag along since they seemed to enjoy fighting. You kept them on as allies even when it became clear they were behind the disappearance of the planet's populace, perhaps following the adage of, "Keep your enemies closer."
    >> OP 11/29/11(Tue)20:38 No.17059506
    In addition to that, logs from the station and an artifact pulled from a debris field around Mars indicated that two interdimensional ships, a Void Engineer vessel and a Chaos Battleship fought a terrible battle just before the Event. Their location was dead center in the Event's effect radius.

    Deciding to gather more troops and gear before investigating, you returned to base, filed your report, spent your funding, and traveled to the second largest TG base in hopes of gaining more resources.

    Upon arriving you found the planet, part of the Shadowrun cluster, invaded and occupied by drow led by a Supernatural Unbalanced Entity, a S.U.E. Making good use of Shadowrunners and the Orz, you managed to engage and destroy the Drow spacefleet in orbit, as well as kill the SUE, a drow priestess-princess with a stupidly long name that the 'Runners had nicknamed "The Royal Pain." With the death of the SUE, Ares Macrotechnology and Saeder-Krupp led a massive counterattack that as you left, was well on its way to massacring the drow on planet. With the drow out of the picture, the local hidden TG base was free to lift their security lockdown and resume operations.

    You also managed to determine that the drow were brought here by an astral call from Spider that pierced the veil between worlds due to the Event. He also mentioned that amidst the flood of voices the Event opened to him, he recalled one word stood out. "Stob." This same word was mentioned in the recovered observation recording of the Void Engineer battle, an intercepted message from the ship mentioning the same.

    All this being done you returned to base, received, and spent more funding.
    >> OP 11/29/11(Tue)20:39 No.17059512
    Setting out once again to investigate loss of contact with another base, you arrived at a Fallout verse to find the battle of Hoover Dam being interrupted by an army of mutated anthropomorphic animals, the Ranks of the Fit. They were led by a minor SUE that was easily killed, and their forces were decimated thanks to the Storm's newly acquired air power, VF-25s and Tie Defenders. However, during the fight, a potent mutagen they had plotted to contaminate the Dam's waters with was breached. A combination of F.E.V. and the T.G.R.I. Ooze, this unholy mixture was central to the dead SUE's plan. An unlucky Auror was infected and began to mutate, but he was recovered in time for treatment. A team of Destroids set down to guard the infectious barrels while you decided what to do next.

    While Egon and the E.M.H researched the mutagen, you sent teams of your troops out to loot caches of high technology in the wastelands, desperate to bolster your own meager resources with whatever the ravaged world could offer you. You walked away with a nice haul of power armor, advanced weapons, and nuclear warheads. Finally, Egon reports that the substance, called “F.E.M.” for Forced Evolutionary Mutagen, is vulnerable to destruction when bathed in a reality stabilization field, such as that given off by reality emitters. Now knowing the key to its destruction, you wiped the planet clean of the contamination and lifted off after an almost disastrous side trip to the Boomer's homebase.

    On returning to base you were awarded with a science team of 20 X-COM scientists and a few sets of Advanced Power Armor mk2 for your troops. You regrouped, resupplied, and set out again to rescue the last TG base in the area. However, things did not go as planned.
    >> Anonymous 11/29/11(Tue)20:41 No.17059529
    Huzzah!
    TG Quest!

    When we last saw our intrepid heroes, there was a Probe Droid on the scene, largely being ignored by the zombies of Pennsylvania, and we had the EMH and HK-50 en route via shuttlecraft to investigate further.

    Any updates to that?
    >> OP 11/29/11(Tue)20:41 No.17059535
    On arrival in the system, a Dark Matter world, you were quickly detected by the Greys, who opted to pull their ships back rather than risk a confrontation with the one mile long battleship that they saw. Upon sending an away team to the TG base on Earth, everything seemed to be in order at first glance. The problem seemed to be some minor base damage from the Event, and Mouse set about repairing the equipment. However, several things didn't add up, and eventually the team concluding the base had been compromised. Unfortunately this realization came too late, as Mouse had been converted to a Sandman, and Spike and the Aurors were infected by nanites picked up from the base cafeteria. Attempting to recover their troops and flee, the Indefatigable beamed aboard the away team only for Mouse to attack and try to infect the rest of the ship. Luckily he was subdued before he could inflict much damage. The Storm and its escorts made the transpace jump back to base.
    >> OP 11/29/11(Tue)20:42 No.17059550
    The jump did not go as planned either though, time slowing down as the mysterious G-man appeared to dispense some free advice and a word of warning before vanishing. The moment he left, the ships made it back to base safely, relating the bad news to Holtz. While Egon, the X-COM science team, and the E.M.H looked into ways to restore the infected troops to normal, a plan was settled on by the rest of the team. A containment bay was fitted to the Storm, the Indefatigable would attempt to beam all the Sandmen into the bay for deprogramming as soon as a strike team brought the base's interdict field generators down. With the help of access codes and floor plan from Manager Holtz, the team executed a well put together plan... unfortunately the Sandmen had prepared, and a remote-detonated explosive near the generators buried most of the team in rubble. However, the Indefatigable's transporters saved the day again, recovering not only the Sandmen, but all the troops buried alive before their air ran out. However, one of the dead was Colonel-Commissar Ibram Gaunt.


    The team salvaged what they could from the base and locked it down as best they could before returning to headquarters. Upon returning, they resupplied and refilled their ranks with a few fresh recruits, including Peter Quill, the Star Lord to replace the deceased Gaunt. From there, they set out to make contact with the Time Space Administration Bureau.


    The TSAB appeared to be dealing with problems of its own, its own territory coming under attack in the chaos. Despite this, the agents of the outpost agreed to share information with the Storm since they did the same. The Storm was able to gain a TSAB analyzed map of this region of space-time, as well as data the TSAB gathered on the Chaos and Void Engineer forces. With a few words of caution, the Storm departed for one of the anomalous words on the map to check it out.
    >> Anonymous 11/29/11(Tue)20:42 No.17059551
         File1322617379.jpg-(56 KB, 700x377, HK-50 is a pragmatic nurse.jpg)
    56 KB
    >>17059529
    Interjection: Seeing as he's in the middle of doing a full recap, we'll probably get to it when he's done, organic.
    >> OP 11/29/11(Tue)20:43 No.17059553
    They arrived to find utter chaos. A world almost consumed by reality distortions, a mish-mash of many, many different Canons. Confronted by a United States run by Darth Vader and under the protection of a Death Star, the crew hastily gathered information while sending their Orz allies to attack the ships in orbit as a decoy. Swiftly fast-talking an overbearing SUE-corrupted Starscream into his own doom by giving him the information on the Orz he demanded, the group left to report and regroup. They were then allowed access to a large armed force for the mission of detonating a Rewriter Bomb, a device capable of resetting that universe back to its original state. When everything was ready, the task force assaulted and destroyed the fleet in orbit with the tactical genius of Admiral Pellaeon at the helm. With extensive planning they deployed Mecha-Godzilla to Kyoto, where it acted as bait for the bulk of the SUE forces while the rest of the army used stealth generators and cunning to secretly set up a base of operations at Tokyo Tower. While this happened, the orbital team managed the impossible, captured not only the Super Star Destroyer Executor, but two Imperial-II Star Destroyers with a well coordinated strike force, teleporting quantum torpedoes, skill, strategy, and a healthy dose of luck. They also confronted Darth Vader while aboard the vessel, the leader of the SUEs here, and slew him.

    After trapping Alucard in a converted ghost-trap Al'Kesh, battling Godzilla, and suffering the assault of wave upon wave of expendable mooks led by SUEs, the team finally managed to detonate the bomb, repairing the world and causing a chain reaction that stabilized all worlds around it as well. They returned to base where their trophies were taken for retro-fitting, repair, resupply, and recruitment.
    >> OP 11/29/11(Tue)20:44 No.17059562
    After a brief celebration with Sector Manager Holtz and the troops, the crew set out again, this time finding themselves in Middle Earth, where Ahriman of the Thousand Sons had erected a Chaos Gate to allow him passage. Intercepting him, the Transpace Guard made a deal. In exchange for a Lesser Ring of Power, and all the elven lore within Rivendell, he would not only leave the world peacefully, but share with them what he knew about the Event. At the same time, Tosh managed to apprehend a Shipper who attempted to poison Aragorn and Legolas' food with some form of aphrodisiac drug. The TG imprisoned her and impounded her ship, finding footage on it that suggested it once held a potent anti-Chaos weapon. A daring plan was immediately put into action for acquiring the Ring. The TG sent down teams to acquire First Age weapons for a distraction assault on the Black Gate, drawing Sauron's gaze to them while others infiltrated and stole a Ring. First though, they had to scan the Rivendell Library with tricorders, a simple mission that almost turned disastrous when one clumsy Auror kept tripping into things. Nonetheless, it was successful. While Ahriman occupied himself with the data-slates full of lore, other teams descended underwater to the ruins of Gondolin, journeyed to Tor Morwen, and even set foot into the tomb of hallowed Fingolfin himself. It was during a final valiant duel against ghostly guardians to prove himself worthy that one Space Marine earned the title of Hero as well as the legendary sword Ringil. Darius Fortes took up the blade and alongside Star-Lord, let a valiant attack on the Black Gate that left its forces in disarray, though at a cost.
    >> OP 11/29/11(Tue)20:45 No.17059573
    Meanwhile, Tosh led stealthed Delta Greens and Aurors into Barad-dur, infiltrating past its many defenses only to run right into a Ring-Wraith. As fierce combat ensued, the Ring-Wraith stabbed two Delta Greens, but had his one Ring blown off him by a Mass Rifle. Tosh grabbed the item and ordered a retreat as the tower's defenses came crashing down around them. They managed to escape in a cloaked Al'Kesh. Later on, the two Delta Greens were healed by a dancing and singing Tom Bombadil, while the Ring was handed over to Ahriman. Ahriman told them that the stob was the cause of the Event, and that it itself was an acronym, S.T.O.B. He then revealed he had been reduced to a fraction of his power the whole time he had been here thanks to being cut off from the Warp, thanked the TG for doing his dirty work for him, and left. Demoman blew up the Gate behind him.

    You then returned to cash in your loot and then laid in a course to what your scouts had identified as a lynchpin world. You also managed to recruit the elf you saved from Rivendell, Finalon, into your ranks. You arrived at your destination to find a world covered in mists. Rescuing some survivors from the I.S.S in orbit, you learned that the mists bloomed from several locations across the world, a place in Maine, Pennsylvania, Transylvania, and the South Pole. In order to get information, you deployed PROOOOOOOOBES!
    >> OP 11/29/11(Tue)20:45 No.17059582
    You found out that Pennsylvania was full of zombies, Maine was home to Silent Hill, the South Pole had the Mountains of Madness, and Transylvania had become a battleground between Count Dracula and Strahd Von Zarovich. Encountering Heather Mason (who later reclaimed her name of Cheryl), you got her to lead you to a sanctuary of survivors, whom you got some information from and then promptly spilled the beans on the Meta in front of. Peering into the future, the Farseers determine that Cheryl is the key to solving the problems of this world. They had also determined that the team only has a week, and cannot flee the planet or a great catastrophe will result.

    With all of that in mind, you sent Lt. Commander Data and one of the probe droids to accompany Heather/Cheryl Mason and Douglas Cartland back to Silent Hill to investigate. You found newspapers that told of the sudden rise of apocalyptic cults worldwide, many of which appeared to be sects of the Six-Fingered Hand. On entering Silent Hill, the away team immediately had to face their fears in a most literal fashion, almost leading to Douglas' death. However, quick thinking and quicker acting by the command team, along with sending Spike down to reinforce them,

    You encountered the horrors of Silent Hill, fought through them, and walked away with a vial of aglaophotis, the Great Katana, and fear immunity for everyone that had gone there.

    Now you set your sights on Pennsylvania.
    >> OP 11/29/11(Tue)20:46 No.17059591
    YOU HAVE:

    1 TGS Cruiser with Sensor, Containment Bay, Labs, and Weapons upgrades, The Oncoming Storm.
    1 Victory-II Star Destroyer, the Relentless
    1 Defiant-class Starship, the Indefatigable.
    1 Overlord-class Dropship.
    2 Leopard-class Dropship.
    1 Al'Kesh Bomber/Transport. (Asgard Teleporters)

    Aboard the Victory-II you have 1 squadron of VF-25s, and 1 squadon of TIE-Defenders, as well as 1 Gunstar, Char in Hyaku Shiki, and Crowe in Brasta.

    Aboard the Overlord you have a team of six Tomahawk Destroids, 4 Hellstar Battlemechs, 2 Mad Cat Battlemechs, and 4 M270 MLRSes.
    >> OP 11/29/11(Tue)20:47 No.17059600
    You have enlisted the services of Finalon the Elf, Darius Fortes, Lt. Commander Data, BLU team, Spike Spiegal (RED), Egon Spengler (RED), Carl “Mouse” Sampson, Star-Lord(RED), and Gabriel Tosh (RED). All have been given Phaser Rifles for a non-lethal option.

    You currently have Cheryl Mason and Douglas Cartland tagging along. You've equipped them with M41-A pulse rifles and Mass Effect Hardsuits.


    You have the following troops, all with kinetic barriers, Shadowrun gear, and reality emitters.
    >Enough Advanced Bio-Stabilizer Masks. (Immune mind affect/poison) for 12 squads.
    1 squad (12/12) of UNIT troops with Power Armor, Fallout energy weapons, and A280 Blaster Rifles.
    1 squad (12/12) of SCP troopers with Tiberium enhanced lasers, Phaser Rifles, and Advanced Power Armor mk 2
    1 squad (12/12) of Sandmen with Mass Rifles.
    1 squad (12/12) of Delta Greens with Chinese Stealth Armor, Mass Rifles, and A280 Blaster Rifles
    3 Mobile Infantry in Marauders equipped with Panther Assault Cannons and Phaser Rifles.
    1 Emergency Medical Hologram with mobile emitter.
    1 Auror team with prototype NOD armor and AK-47 backup weapons
    2 (20/20-4/4)(20/20-4/4) Reasonable Marines Tactical Squads with 4 Silencers each.
    1 X-COM Veteran Squad. (12/12)
    60 X-COM scientists. (UFO, TFTD, and Apoc)
    White Mage Team (6/6)
    Lida Exodite Seer Council (12/12)
    6 Prawn Combat Suits
    TG Recruit Platoon(36/36. Equipped with Pulse Rifles, Laser Rifles, and Fat Men.)
    Drone Squad (15/16) (Includes 2 Protoss Observers. Led by an HK-50.)
    Psion Team (L8 6/6)
    Abjurer Team (L8 6/6)

    The following artifacts have been assigned.
    Darius: Ringil
    Star-Lord: Anguirel
    Demoman: Nameless Blade
    Knight-Inductor: Voiceless Spear
    Great Katana: Data


    You have 1 NOD ICBM attached to a hardpoint on the Storm, 20 nannybags, 12 reconstruction tanks, 15 nuclear warheads, The Big One dud, Pre-fab bunkers, Infantry Commands, and Bolter Turrets.
    >> OP 11/29/11(Tue)20:48 No.17059607
    You have the Black Arrow, the broken Gurthang, a vial of aglaophotis, and the Repaired Ring of Sindri, all unassigned.

    Science Team report: Currently researching Offensive Reality Emitters.(50%) and Psi-Shields (50%) Other items: Aglaophotis. Shipper Bomb.

    I've got to find a way to make these recaps shorter...
    >> OP 11/29/11(Tue)20:49 No.17059616
    rolled 52 = 52

    >>17059529
    Your probe droid was gathering information on the zombies. Let's see how he did!
    >> Anonymous 11/29/11(Tue)20:51 No.17059634
    >>17059607
    >I've got to find a way to make these recaps shorter...
    Have you considered putting everything into a pastebin doc, and linking to that each thread?
    That way you only need to include the most recent recap in the opening post, and you can include the full re-cap as a link.
    Same thing with the inventory and team status pages.
    >> Anonymous 11/29/11(Tue)20:52 No.17059650
    Awesome, I actually get a chance to participate in the Meta Quest at last! Fucking time zones. Oh well, sleep is overrated.

    OK, waiting on Probe droid. I'm guessing could be L4D zombies, as the first game took place there, but my zombie lore is otherwise nil. Anyone got other possibilities that we could be facing?
    >> Anonymous 11/29/11(Tue)20:57 No.17059693
    >>17059650
    We could possibly be facing 1986 'Night of the Living Dead'. There's also Dawn of the Dead, which occurred in Philadelphia.
    We need more information before we can know which kind of zombies we're facing.
    >> Anonymous 11/29/11(Tue)20:57 No.17059697
    >>17059650
    Raccoon City is said to be in the area, so it could be the T-Virus.
    Or both. It can -always- be both.
    >> Anonymous 11/29/11(Tue)20:58 No.17059700
    >>17059607
    Personally I like the long recaps at the 'chapter' breaks. Makes it the quest easily accessible to new recruits and covers things the regulars may have missed.

    >>17059650
    Welcome to the command crew, comrade!
    >> Anonymous 11/29/11(Tue)20:58 No.17059703
    >Science Team report: Currently researching Offensive Reality Emitters.(50%) and Psi-Shields (50%) Other items: Aglaophotis. Shipper Bomb.
    Hmm...should we halt Psi-Shield research so that we can redirect it to Aglaophotis research? Or should we stay the course in terms of our research goals?
    >> OP 11/29/11(Tue)20:58 No.17059704
         File1322618313.jpg-(24 KB, 590x307, Whatcouldweusemoreof.jpg)
    24 KB
    >>17059616
    After four hours, your probe droid reports back that the entire countryside seems infested with the undead. There seems to be two cities relatively close by, and the twenty square mile patch of land between them that the probe examined produced no signs of survivors, although the probe droid did notice...

    1.) Several of the zombies were walking around with bullet holes in their heads.
    2.) There were several monsters other than the zombies shambling around, some of which attempted to attack the probe. Some appeared like hulking frog-lizard men, others like eyeless, skinless humans with long claws and exposed brains. All appeared to be undead.
    3.)It has also classified several types of zombie in addition to the normal shambler. Among them are huge, hulking brutes, surprisingly agile 'fast' zombies, zombies that vomit acid or infectious bile, and zombies that appear extraordinarily resistant to harm.
    >> Anonymous 11/29/11(Tue)21:00 No.17059724
    >>17059697
    >all of the above
    Oh god. why is all the zombie media in Pennsylvania? It's a statewide hellmouth, isn't it? That, or the whole state was built on an ancient indian burial ground.
    >> Anonymous 11/29/11(Tue)21:04 No.17059753
    >>17059704
    So it sounds like a Resident Evil/Left for Dead mash-up. Good, good. Sciency.

    >four hours
    I imagine the EMH arrived a couple hours ago then since we sent him over right after treating the survivors near Silent Hill.
    >> Anonymous 11/29/11(Tue)21:05 No.17059764
         File1322618706.jpg-(65 KB, 750x600, 1268286316128.jpg)
    65 KB
    >>17059704
    I wish I had used this image earlier.
    Because it is very appropriate to our situation.

    Now, let's see:
    >1.) Several of the zombies were walking around with bullet holes in their heads.
    That's very bad; which zombies are known to be able to do that? Resident Evil?
    >2.) There were several monsters other than the zombies shambling around, some of which attempted to attack the probe. Some appeared like hulking frog-lizard men, others like eyeless, skinless humans with long claws and exposed brains. All appeared to be undead.
    That sounds like T-Virus or Parasite Eve (but can't be PE because they're undead, and PE just messes with living things).
    >3.)It has also classified several types of zombie in addition to the normal shambler. Among them are huge, hulking brutes, surprisingly agile 'fast' zombies, zombies that vomit acid or infectious bile, and zombies that appear extraordinarily resistant to harm.
    Okay, I think this confirms L4D as one of the Canons here. We'll probably need to find the survivors and help them get to a dust-off site.

    Has the EMH and HK-50 been able to acquire samples yet?
    >> Anonymous 11/29/11(Tue)21:06 No.17059772
    >>17059704

    Fuck, it looks like we have Left 4 Dead on top of Resident Evil. It appears that Racoon City has been transplanted near to the unnamed city in No Mercy. I never learned the name of the city at least.
    >> OP 11/29/11(Tue)21:07 No.17059786
    >>17059764
    No, because they are not on site. When last we left them, they were deployed to Silent Hill in the Leopard to help deal with survivors. After the four hours of waiting for the probe's report though, they are ready to be fielded again, along with more or less everyone else. Did you want to deploy a team to collect samples?
    >> Anonymous 11/29/11(Tue)21:08 No.17059791
    >>17059724
    >>17059753
    >>17059704

    Wait.
    >extraordinarily resistant to harm
    >walking around with bullet holes in their heads

    That isn't RE or L4D. Think we've got a third element here that I don't recognize. Sounds like it might be supernatural since every sciencey zombie is taken down by headshots.
    >> Anonymous 11/29/11(Tue)21:12 No.17059812
    >>17059786
    Yes. We will first send in the EMH and HK-50 to acquire samples of the different types of zombies to determine transmission vectors, and how to best eliminate each type.

    We know that L4D and RE are involved, but that doesn't explain a type of zombie that survives head-shots.
    I think we should send down more probe droids to search the major cities for any L4D survivors, and try to find Raccoon City to see which Resident Evil we're up against.
    >> Anonymous 11/29/11(Tue)21:13 No.17059820
    >>17059791
    Could be something new or non-sciencey.
    >> Anonymous 11/29/11(Tue)21:13 No.17059821
    >>17059786
    Ok, well, with the four hour thing that should mean Data is available for this team along with the Probe Droid that accompanied the SH team. Keep the living folk clear of this mess until we can develop some defenses against it.
    Hey, the sandmen, that's a good pick for the team too.
    >> Anonymous 11/29/11(Tue)21:15 No.17059836
    >>17059704
    goddamnit, it *is* all of the above.

    OK, quick suggestion: Soon as we can, we recruit one or two more heroes/units that are good with dealing with XBAWX HUEG hordes of enemies. Real one-man army types to take on whole hordes, the ones we have are somewhat limited to being good on smaller-unit engagements (with the exceptions of the Knights Inductor, but they are difficult to replace). I'm thinking of like Mecha-Godzilla at Kyoto, only on the tactical scale (assuming that MG is 'strategic' for the purpose of this argument), able to dish out massive amounts of pain to the enemy while tanking (or dodging) the return attacks. I can think of one that might do, but I don't know if we're anywhere near being able to recruit him yet.

    But that's for another time. what do the rest of the command crew think about the present situation on the ground? I'd definitely suggest the Knights Inductor, in sealed armor (although I guess that's a given for them), perhaps Char in his mech (I know nothing about Gundam)? I can't think of anything Zombies could throw at a walking tank like that to give them pause.

    As a 110% rookie, i'd be glad to see what you veterans think is the right plan of action. And holy shit I took 15 mins to reply, sorry for slowpoking.
    >> Anonymous 11/29/11(Tue)21:15 No.17059838
    >>17059812
    If there is still a Raccoon City we know which ones we're up against. The RC ones effectively happened over the same short space of time before it was wiped out.
    >> Anonymous 11/29/11(Tue)21:16 No.17059841
    Wasn't there a "of the Dead" movies with nigh-invincible zombies?

    I'd say we send in the droids and some Power Armoured troops (not the Knights Inductor). We'll probably need Darius and the Knights Inductors to deal with the Vampires (and possibly with the Elder Things), but Zombies of any kind should be a cake walk for UNIT, Delta Green and the SCP, especially if we send in the MI Marauders with them.

    Mind, I think equipping most of our First Age artifacts on the Knights Inductors to fight the Vampires is the most efficient way we have of curb stomping them quickly.
    >> Anonymous 11/29/11(Tue)21:17 No.17059847
    >>17059821
    Against the T-virus and other virus-based zombies, I would agree with you.
    But this third type, that isn't affected by head-shots; I don't know about them, and if they're supernatural in origin, might still be able to infect a Sandman.

    Let's keep the force as mechanical as possible, until we identify the zombie types and are ready to wipe them out.
    >> Anonymous 11/29/11(Tue)21:19 No.17059858
    >>17059836
    Dude, a Zombie Apocalypse is a good Tuesday for the Imperial Guard. Sending the Space Marines against them is just cruel.
    >> Anonymous 11/29/11(Tue)21:20 No.17059867
    >>17059836
    I suggest keeping all biologically based personnel clear. Indications seem to be that L4D virus is very contagious with the survivors that we follow around being immune carriers, and RE virus is fairly aggressive as well. Then there is the unknown element that is the third type of zombie running around.
    So that's droids, drones, androids, and sandmen until we crack the viri.
    >> Anonymous 11/29/11(Tue)21:22 No.17059880
    Well, the only zombie, okay zombie-like enemy that are immune to headshots are from Dead Space. So could there be a Marker or something like that there?
    >> Anonymous 11/29/11(Tue)21:22 No.17059883
    >>17059858

    I know, like i said: total quest newbie. Although I stand by sending Char, unless we have anywhere else to send him? Just in case we find ourselves with an OCP that our infantry can't handle.
    >> Indonesian Gentleman 11/29/11(Tue)21:23 No.17059889
    >>17059704
    1.) Several of the zombies were walking around with bullet holes in their heads.
    >well fuck. Prepare the flamethrowers.
    2.) There were several monsters other than the zombies shambling around, some of which attempted to attack the probe. Some appeared like hulking frog-lizard men, others like eyeless, skinless humans with long claws and exposed brains. All appeared to be undead.
    >Frog-men = Deep One spawns (read Hellboy); Eyeless skinless = T-virus mutants from RE.
    3.)It has also classified several types of zombie in addition to the normal shambler. Among them are huge, hulking brutes, surprisingly agile 'fast' zombies, zombies that vomit acid or infectious bile, and zombies that appear extraordinarily resistant to harm.
    >L4D detected.
    >> Anonymous 11/29/11(Tue)21:23 No.17059893
    >>17059880

    Now that's a frightening thought, though what little information we have suggests they aren't from Dead Space. Still, I agree that we should search for any sign of a marker. Just in case.
    >> Anonymous 11/29/11(Tue)21:24 No.17059900
    Oh hey an episode of /tg/ quest where I'm actually familiar with the universe involved.

    T-virus zombies, and pretty much any other kind of zombie in the RE series is killed by headshots. Not permanently mind you, in the case of T-zombies, but by that point the wound has healed over and they're markedly different in appearance, so that's not what we're dealing with here most likely.
    >> Anonymous 11/29/11(Tue)21:25 No.17059902
    >>17059883
    We could send our mech forces down into Pennsylvania. They should be immune, since their mechs are sealed against biowarfare contaminants, and a zombie's not going to be able to get through ferro-steel or gundanium.
    >> Anonymous 11/29/11(Tue)21:26 No.17059907
    >>17059847
    Seems to me like a mis-mash of most zombie types, from the L4D Green Flu to the T-Virus. I'm guessing our three original squads and the MI Marauders (all of them have sealed PA or close enough, I think) would be enough.
    >> Anonymous 11/29/11(Tue)21:29 No.17059926
    >>17059847
    Well, remember that a fully converted Sandman is pretty much a machine.

    In any event I hold for no biological units being sent down unless we develop a vaccine.
    >> Anonymous 11/29/11(Tue)21:30 No.17059936
         File1322620241.jpg-(70 KB, 600x1712, 1303093158114.jpg)
    70 KB
    >>17059889
    >Frog-men from Hellboy

    FUUUUUUUUUUUUUUUUUUUUCK

    If that's really what they are, then I'm very, VERY concerned about what other dark forces might have brute-forced their way into this universe.
    >> Anonymous 11/29/11(Tue)21:30 No.17059943
    Damn, who would have thought a horde of zombies would led to this much debate?

    The million dollar question here is: does Cheryl need to go down to Pennsylvania too?
    >> Anonymous 11/29/11(Tue)21:31 No.17059947
    Ew. That's a lot of zombies. Still, I think our best bet is to send down the white mages if they have a turn undead variant, and the KI or whichever troops have full body armor.

    If we have anything with flamethrowers, send them down too.
    >> Anonymous 11/29/11(Tue)21:32 No.17059957
    >>17059936
    We have a confirmation of Cthulhu Mythos with the Mountains of Madness in Antarctica. We're still trying to get confirmation on if Peabody's Expedition is still there, or if we can somehow get the Elder Things to side with us, since we're also at war with the Star-Spawn.
    >> Anonymous 11/29/11(Tue)21:34 No.17059971
    >>17059947
    >turn undead
    No they don't. They're Final Fantasy Tactics white mages.
    And while their Cure and Life spells work against their Canon's zombies, they may not work against these zombies, since these ones are mostly virus-based, not magic-based. And that's not including the Deep Ones.

    Also, the KI are being sent to Transylvania.

    So your deployment plan is bad, and should be rejected by everyone.
    >> Anonymous 11/29/11(Tue)21:35 No.17059980
    >>17059957

    Hmm, I'm wondering if we shouldn't switch over to that before doing anything else. If we can get the Elder Things on our side, it might make something like these zombie infested twin cities easier to deal with.
    >> Anonymous 11/29/11(Tue)21:36 No.17059983
    >>17059947
    The issue is that we have a mishmash of various zombie types, so we don't know of magic will work on non-magical undead (which most of the horde seems to be).
    >> Anonymous 11/29/11(Tue)21:37 No.17059992
    >>17059957
    >somehow get the Elder Things to side with us

    I sincerely doubt that will be possible, although it depends somewhat on what kind of Elder Things we're dealing with. Hellboy and the Cthulhu mythos Things are right out, since they have no interest in the rest of the world apart from causing it to collapse into primal chaos.
    >> Anonymous 11/29/11(Tue)21:37 No.17059995
    >>17059980
    The Probe Droid is currently searching the most likely locations of the Peabody Expedition (since that's where the frozen Elder Things were found).
    It hasn't found anything yet, so it'll probably take a lot longer.

    We have to do Pennsylvania and Transylvania first.
    >> Anonymous 11/29/11(Tue)21:43 No.17060041
    OP, has the probe droid sighted any survivors on the street? Or any signs that people are still alive in Zombieburg and Corpseton (yeah, that's not their names, but fuck it they fit. funfact: my third choice was we'rebonedville, but I figured that was too negative) at all? Any radio broadcasts? Lit up buildings? Landmarks of note?
    >> Anonymous 11/29/11(Tue)21:44 No.17060047
    Ok, so it sounds like we have confirmation of :

    1.) Traditional Romero-type zombies
    2.) Frog Men, indicative of the Cthulhu mythos and/or Hellboy (Mignola was HEAVILY influenced by Lovecraft's work, so there's a lot of overlap between the two.)
    3.) Lickers, which are individuals in advanced stages of T-virus infection
    4.) L4D zombies.

    Romero zombies, IIRC, can only be reliably taken down by complete dismemberment and/or atomization. Lickers, T-virus zombies, and L4D zombies can be neutralized by more dakka, so that's not much of a problem. Frogs can also be killed by shooting them a lot, but they're indicative of a much bigger issue that we'll need to tackle eventually.

    There's also the question of potential biohazard, since the zombie virus in L4D is airborne.
    >> Anonymous 11/29/11(Tue)21:44 No.17060052
    >>17059992
    >Cthulhu mythos Things are right out, since they have no interest in the rest of the world apart from causing it to collapse into primal chaos.
    No, you're wrong. The Cthulhu Mythos Elder Things, specifically the ones that were in suspended animation at the Mountains of Madness, were shown to be supreme scientists, and the protagonist felt that a dialogue could have been opened between himself and the surviving Elder Thing, because both were scientists.
    >> Anonymous 11/29/11(Tue)21:46 No.17060064
    >>17059791

    Extraordinarily resistant to harm probably = the Tank from L4D.

    The zombies that don't keel over from the bullets to the head are a bit unfamiliar. I'd almost say they're from the George Romero series of zombies, since it seems more like something supernatural is going on rather than a virus of some sort.

    Either that or we're looking at some necromancy.
    >> Anonymous 11/29/11(Tue)21:47 No.17060070
    >>17059992
    Yeah, but in the Mountains of Madness there were aliens referred to as Elder Things that weren't cosmic abominations; Cthulhu Mythos gets kinda hazy when it comes to terminology.

    If we CAN find non-abomination Elder Things, they wouldn't be antagonistic, but I don't see how much used they'd be. In Mountains of madness, most of the ones on earth were taken out by shoggoths.
    >> Anonymous 11/29/11(Tue)21:47 No.17060075
         File1322621268.jpg-(87 KB, 560x810, Hunter.jpg)
    87 KB
    >>17060047

    Hold the phone here, although the frog-like creatures could be Frog Men ala Hellboy, they could also be simple Hunters from Resident Evil. Pic related.
    >> Anonymous 11/29/11(Tue)21:48 No.17060078
    >>17060052
    >>17060070

    Ok, my bad, you're more familiar with the mythos than I am apparently.
    >> OP 11/29/11(Tue)21:49 No.17060088
    rolled 37 = 37

    >>17060041
    No survivors on the roads have been sighted. It is the day, so you cannot tell if there are lights on in the city.

    Monitoring radio broadcasts...
    >> Anonymous 11/29/11(Tue)21:49 No.17060095
    >>17060075

    Seeing as we've got Lickers present, this actually seems more plausible.

    I forgot about those fuckers. It's been too long since I've played the old RE games.
    >> Anonymous 11/29/11(Tue)21:51 No.17060101
    >>17060075
    Hunters are more desirable, I think. Hellboy's frogs are pretty OP.
    >> Anonymous 11/29/11(Tue)21:52 No.17060111
         File1322621548.jpg-(135 KB, 666x960, zero1.jpg)
    135 KB
    >>17060047

    Damnit, if we only had this guy, we'd be laughing. I mean, he's non-organic, dakka and dismemberment rolled into one (or is that zero?). Oh well, maybe we can get him later. (Probably much, much later.)

    What does the rest of the command crew think? I'm saying drones, and Char are a fairly obvious choice to avoid infection, but I have no idea what else to send.
    >> Anonymous 11/29/11(Tue)21:52 No.17060113
    >>17059836

    It's a pity we don't have any anti-infantry battlemechs. A lance or two of atmospherically-sealed Firestarters or a star of Piranhas would make zombie-hoard extermination painfully simple.

    The two Timberwolves/Mad Cats we have could mop up a few hundred zombies with their machineguns in a pinch, however.
    >> Anonymous 11/29/11(Tue)21:53 No.17060120
    Okay, I believe that most of us have agreed that until we can get confirmation of all zombie types and a vaccine against the airborne L4D virus is prepared, that we should send only the EMH, Data, HK-50, some more probe droids to check out the two cities for survivors (we should make sure to paint them bright white with US Air Force decals; that'll help to keep them from coming under attack by survivors who think the Vipers are a new type of zombie), all in a Leopard, with Char and the Mad Cats in case we need to bust up a big concentration of zombies.

    They're all sealed against bio-agents, and they're in mechs designed to fight other mechs; zombies won't be able to penetrate their armor.
    >> OP 11/29/11(Tue)21:54 No.17060135
    >>17060075
    The probe droid confirms that picture is identical to the monsters it encountered, though of course, dead.

    >>17060088
    Most of the radio channels are dead, but you do find one active transmission...

    http://www.youtube.com/watch?v=_3HOkX59hfQ
    >> Anonymous 11/29/11(Tue)21:55 No.17060136
    >>17060120
    >zombies won't be able to penetrate their armor.
    Inb4 supreme hunter from prototype.
    >> Anonymous 11/29/11(Tue)21:56 No.17060143
    >>17060120

    I'd advise the mecha pilots to be on the lookout for boarding actions from the stronger zombies, however. The Tank from L4D could probably cause as much damage as an Elemental if it managed to get a grip on one of the mechs' cockpit.
    >> Anonymous 11/29/11(Tue)21:57 No.17060145
    >>17060120

    I'd still like to have them vaccinated just in case though. If something does manage to damage the mech enough that the pilot needs to escape, or whatever air scrubbing system that's being used breaks down, then we're up shit creek.
    >> Anonymous 11/29/11(Tue)21:57 No.17060146
    >>17060135
    >that radio transmission
    Maybe stay away from that place, they sound like nutters.
    >> Anonymous 11/29/11(Tue)21:59 No.17060159
    >>17060145
    >>17060143
    >>17060136
    Alright, if we don't send down the mech's yet, can we all agree on the other points?
    1. Send EMH, Data, HK-50, more droooones!
    2. Paint drones to look like US Air Force so that overzealous survivors won't shoot them
    3. Get samples, find cures

    And we can keep the mech's on the Leopard on hot standby.
    >> Anonymous 11/29/11(Tue)22:00 No.17060169
    >>17060135

    Confirmed as Hunters. Thank God.

    Ok, so it seems that the biggest obstacle to us purging this area of undead is the potential for infection from the L4D zombie virus. Once we account for that we can come in guns blazing .
    >> Anonymous 11/29/11(Tue)22:02 No.17060178
         File1322622153.jpg-(15 KB, 268x265, 1322107348639.jpg)
    15 KB
    Uh...Well now. I don't really know what to make of this, besides a possibly of zombies with human intelligence who actively take pleasure in their attacks.

    That or some crazy guy with a weird sense of humor. Either or.
    >> Anonymous 11/29/11(Tue)22:02 No.17060179
    >>17060159

    Yeah, our priority right now should be to figure out a way to protect against potential infection.

    Also, what causes Romero-style zombies? Do we only need to worry about direct transmission from them?
    >> Anonymous 11/29/11(Tue)22:03 No.17060182
    Excerpt from Mountains of Madness:
    They had not been even savages-for what indeed had they done? That awful awakening in the cold of an unknown epoch-perhaps an attack by the furry, frantically barking quadrupeds, and a dazed defense against them and the equally frantic white simians with the queer wrappings and paraphernalia...poor Lake, poor Gedney...and poor Old Ones! Scientists to the last-what had they done that we would not have done in their place? God, what intelligence and persistence! What a facing of the incredible, just as those carven kinsmen and forbears had faced things only a little less incredible! RAdiates, vegetables, monstrosities, star-spawn-whatever they had been, they were men!
    >> Anonymous 11/29/11(Tue)22:03 No.17060184
    >>17060178

    I was referring to the transmission with just received by the way. Messed up my post.
    >> Indonesian Gentleman 11/29/11(Tue)22:05 No.17060199
    >>17059936
    Katha-hem, Sadu-hem and Conqueror Worm.

    MA SHUGAAAAA KATHA-HEM
    >> Anonymous 11/29/11(Tue)22:05 No.17060202
    >>17060135
    Hey OP, when it comes to adding heroes to the reserve list (is it only Ruby at the moment?) Can we reserve ones at higher 'tiers' than the one we're already at? If yes, I'd like to put Zero on the reserve list.

    >>17060159
    I'm supporting this. I'd also like to revise my response to the radio transmission, to wit, >>17060146 . maybe check it out, as someone or something put that on, but be extremely cautious. Could be smart zombies. They start broadcasting 'RE: Your Brains', and we're really in the shit.
    >> Anonymous 11/29/11(Tue)22:07 No.17060218
    >>17060182
    Good to remember when we're in antarctica, but now we have other problems.

    Like the horrible possibility of singing zombies.

    >>17060159
    Throwan my vote behind this.
    >> OP 11/29/11(Tue)22:07 No.17060223
    >>17060120
    >>17060159
    You send the second Leopard down with the Mad-Cats, Hyaku-Shiki, and more drones.

    Confirm:
    You are sending the EMH out with the HK-50 to try and 'hunt' each of the zombie types to gain samples for the labs?
    You are sending the rest of the probes to each city to investigate them?
    >> Anonymous 11/29/11(Tue)22:08 No.17060231
    >>17060202
    We could send another probe droid there.

    Man, these droids are great. Anytime we want to look at something, but are afraid of someone dying, we just send a bunch of these guys.
    Let's us do things faster since we can do recon without worrying about losses.
    >> Anonymous 11/29/11(Tue)22:11 No.17060241
    >>17060223
    I would have suggested the Destroid team over the Shiki. They have better anti-infantry in their weapon clusters and can potentially carry loads of frag missiles for wide-area suppression. Most MS are downright terrible for crowd control on that scale.
    >> Anonymous 11/29/11(Tue)22:11 No.17060242
    >>17060223

    Collecting samples to make vaccines to counteract potential infection, yeah. The specialized L4D zombies should be a priority since that virus is airborne and poses the most potential danger.
    >> Anonymous 11/29/11(Tue)22:11 No.17060244
    >>17060223
    >You are sending the EMH out with the HK-50 to try and 'hunt' each of the zombie types to gain samples for the labs?
    Is Data still not available? If he is unavailable, then have the two try first for ones that the probe droid has already downed. Otherwise, yes. Have the original PA probe droid join up with the EMH and HK-50 to provide extra firepower.

    >You are sending the rest of the probes to each city to investigate them?
    Yes, 2 to each city, painted in bright white and to look like experimental US Air Force prototypes.
    >> Anonymous 11/29/11(Tue)22:12 No.17060251
    >>17060223
    Sounds good.
    >> Anonymous 11/29/11(Tue)22:12 No.17060258
         File1322622755.jpg-(177 KB, 329x500, Ep075_zombies.jpg)
    177 KB
    >>17060223
    sounds roughly correct. Forward, unliving automatons! vanquish the undead!

    Forget Zero, I just remembered the perfect bot for this assignment.
    >> Anonymous 11/29/11(Tue)22:13 No.17060268
    >>17060241
    Yeah, but we already know that the destroid pilots are dependable.
    I want to see Char in a combat environment he's unfamiliar with, to see if he can handle the strain of Metaversal combat.
    Probably unnecessary, considering we recruited him from one of the stable Crossover Canons, but I still have my suspicions.
    >> OP 11/29/11(Tue)22:20 No.17060337
    rolled 85 = 85

    >>17060202
    Yes you can.

    The probe droids go out as the HK-50 begins the hunt...
    >> OP 11/29/11(Tue)22:22 No.17060353
    rolled 14 = 14

    >>17060337
    The HK-50 returns 2 hours later with a pile of zombie corpses.

    "Statement: I am unsure as to why you are being so cautious about this. Every one of these things fell easily enough to a few blaster bolts in the right spaces. Though some of that one's acid vomit did a little damage to some of my armor plating."

    What do you do with your corpse loot?
    >> Anonymous 11/29/11(Tue)22:23 No.17060362
    >>sending Char down

    Note to self: Get Patrick Colasour + GN-X IV /Graham Aker + Brave Commander-Type when we get back.

    What are you faggots doing trying to take down zombies like that?

    USE THE SHIPS TO GLASS PENNSYLVANIA!
    >> Anonymous 11/29/11(Tue)22:24 No.17060364
    >>17060353
    >Though some of that one's acid vomit did a little damage to some of my armor plating."

    Do we need to sanitize him, just in case?
    >> Anonymous 11/29/11(Tue)22:24 No.17060365
    >>17060337
    So Zero's on the reserve list? Sweet. Should be interesting to see his reaction to Data and the droids, and vice versa (assuming he gets recruited)

    >>17060268
    I just hope his weird ability to unintentionally and unknowingly get his wingmen killed doesn't apply here.
    >> OP 11/29/11(Tue)22:24 No.17060367
    rolled 51 = 51

    >>17060353
    You lose contact with the probe droids sent into the eastern city within only a few minutes of entering the city limits. However, they do manage to transmit an image of a road sign, "Raccoon City, 2 miles." Then they are destroyed by a fast moving dark shape.
    >> Anonymous 11/29/11(Tue)22:25 No.17060376
    Alright, so all these zombie types can be brought down with liberal application of dakka, so our reconnaissance here, with assessing whether any survivors are present, will help us know how much collateral damage we can afford. Because I'd like to avoid ground confrontation if we can just nuke them from orbit and not worry about hitting civilians.

    Or leaving the east cost in one piece.
    >> Anonymous 11/29/11(Tue)22:25 No.17060382
    >>17060353
    Why, have the EMH begin autopsies and sending the information up to ANON and the X-COM scientists to analyze.

    Put all research projects on hold, and devote all scientists and lab space to analyzing the zombie data. Tell the Apocalypse-era scientists that we're fairly sure there's an airborne virus, for one type of zombie. We need a vaccine for that one.
    >> Anonymous 11/29/11(Tue)22:25 No.17060385
    >>17060353
    "Well, HK, their fluids are to meatbags as a a self-replicating malware program is to a machine like yourself. We're trying to avoid any chance of the contamination spreading."
    Begin ze dissection!
    >> Anonymous 11/29/11(Tue)22:26 No.17060394
    >>17060367
    Oh great, it's HIM.
    >> OP 11/29/11(Tue)22:27 No.17060395
    >>17060367
    The other probe droids move past a sign that states, "Riverside, 5 miles." They enter the city without any problems and begin to note scattered signs of survivor activity. Markings on buildings to indicate caches, makeshift barricades, and dead zombies in places. They continue to search, burning away the few zombies that stumble their way with their blasters.
    >> Anonymous 11/29/11(Tue)22:28 No.17060414
    >>17060367
    >Then they are destroyed by a fast moving dark shape.
    We're going to need heavy weapons and lots of armor for Raccoon City.

    I wish we could just carpet bomb everything, but we need to solve these things if we're to proceed.
    >> Anonymous 11/29/11(Tue)22:28 No.17060417
    >>17060353

    Immediately transfer them to a clean sealed lab, and get our scientists working on synthesizing vaccines against the different virus strains

    >>17060367
    >fast moving dark shape

    That's a bit vague. But either way I don't think we're going to find any survivors in Raccoon City. The whole place gets canonically nuked anyways.
    >> Anonymous 11/29/11(Tue)22:29 No.17060427
    >>17060394
    Who? Wesker? Welp, we need to send somebody down to deal with him too. Great.
    >> Anonymous 11/29/11(Tue)22:30 No.17060428
    >.Destroids

    May I interrupt briefly?

    >>Background info for Macross Zero partially explains why Destroids went defunct after Space War One, and also explain (partially, if you know about Macross Frontier) why they came back. They died due to being too slow, and if they wanted more speed, it drove the costs up to the point it was better to have a VF. Skip 40 years down the road, and costs for anything involving Overtechnology have plummeted to the point that civilians can buy brand new, if unarmed, VF-1s for joyrides. Same goes for Destroid costs. So they brought back the one and only Destroid to actually be 'speedy' - the Cheyenne, with a complete remodel to incorporate beam weaponry AND vastly upgraded main cannons, plus the advantages of the newer/smaller/lighter/inexpensive reactors to power the armor.

    >>Cheyenne II
    >> Anonymous 11/29/11(Tue)22:30 No.17060432
    >>17060395
    Welp, read up lads.
    http://left4dead.wikia.com/wiki/Riverside

    We need to see what stage of the game's Canon this place is in.
    >> Anonymous 11/29/11(Tue)22:31 No.17060443
    >>17060394

    Him?
    >> Anonymous 11/29/11(Tue)22:32 No.17060447
    You know what's great about Droids?

    They can fly ABOVE the reach of zombies and just pick them off.
    >> OP 11/29/11(Tue)22:32 No.17060453
    rolled 71 = 71

    The EMH and the scientists begin their work...
    >> Anonymous 11/29/11(Tue)22:33 No.17060458
    >>17060432

    It looks to me like this is after the Military fell to the zombies.
    >> Anonymous 11/29/11(Tue)22:33 No.17060461
    >>17060432
    Is it wrong I wanna see Bill kick Wesker's ass?
    >> Anonymous 11/29/11(Tue)22:34 No.17060463
    >>17060458
    Yeah, but is it before or after the Survivors passed through?
    >> Anonymous 11/29/11(Tue)22:35 No.17060473
    My god, I'm having a lot of difficulty refreshing 4chan.
    >> Anonymous 11/29/11(Tue)22:35 No.17060475
    >>17060463

    Good point. But I'm not sure how feasible it will be to try and find four people in a town overrun with zombies.
    >> Anonymous 11/29/11(Tue)22:35 No.17060480
    >>17060473

    Same here. Don't know what's going on now.
    >> Anonymous 11/29/11(Tue)22:36 No.17060485
    Someone please tell me why we aren't glassing Pennsylvania instead?

    Did the Eldar Farseers tell us to rescue a VIP in there or something?
    >> Anonymous 11/29/11(Tue)22:36 No.17060487
    >>17060475
    Check the church.

    If crazy guy is still there, the survivors haven't made it yet
    >> Anonymous 11/29/11(Tue)22:38 No.17060503
    I never have any idea what's going on in these threads, but they're a blast to read snippets of as I scroll past. Keep on doing what you're doing, you're doing great.
    >> Anonymous 11/29/11(Tue)22:38 No.17060505
    >>17060485

    We don't know how much of the area we need to keep intact. We want to try and avoid changing whatever canon is left too much, and wiping out an entire city before it's due to go might cause some problems.
    >> Anonymous 11/29/11(Tue)22:40 No.17060518
    >>17060485

    Mass murder of whatever might be alive in there could be traumatic to the Canon, actually. The TG are a cure, not Exterminatus from on high.
    >> Anonymous 11/29/11(Tue)22:40 No.17060521
    >>17060485
    We have confirmation that L4D and RE Canons are here, and that includes their Protagonists.
    Destroying Canons before they're due to be destroyed would be a breach of our regulations, and is also reckless considering that we still need to find a way of stopping and either containing or destroying Ebon Night.

    Go ahead and ask the Farseers if you like; the rest of us will continue to plan our course of action.
    >> OP 11/29/11(Tue)22:42 No.17060530
    The scientists will have something to report in a few hours.

    The probe droids detect sporadic gunfire as they move past an intersection.
    >> Anonymous 11/29/11(Tue)22:42 No.17060533
    I'm happy that this planet has no Invaders (from Getter Robo Armageddon) that we have to fight.
    >> Anonymous 11/29/11(Tue)22:43 No.17060545
    >>17060530
    Have the droids move toward the gunfire.
    Have Probe 1 move ahead, and Probe 2 will trail behind Probe 1. That way, we won't lose both if they're attacked.
    They are to assist any human survivors.
    >> Anonymous 11/29/11(Tue)22:44 No.17060553
    >>17060487
    This. Also, check other safehouses for survivors.
    >> Anonymous 11/29/11(Tue)22:47 No.17060567
    >>17060521

    I'd note that apparently, there's at least a shard of Ravenloft Canon here in the form of Strahd's domain. That itself would be a logical link to the powers who have a great desire to punish Ebon Night for it's sins, and likely the heart of the problem.

    Remember what it said. This entity is attempting to rewrite this Earth in the image of Ravenloft- Dark Domains everywhere. Cleansing other portions will give us more potential weapons to finish the job, but in the end we have to strike at the core if we don't it to regenerate every time the Dark Power finds something to turn into another domain lord for their sins.
    >> Anonymous 11/29/11(Tue)22:52 No.17060602
    >>17060567

    We neutralized Silent Hill, that's probably the most dangerous out of all that we're dealing with at the moment, since as was demonstrated, there's really no protection against its mental effects entirely.

    Zombies aren't going to be nearly as much trouble to take out quickly.
    >> Anonymous 11/29/11(Tue)22:53 No.17060611
    >>17060567
    good point. is there a ravenloft wiki I might find somewhere?

    also: shameless bump.
    >> Anonymous 11/29/11(Tue)22:54 No.17060620
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    Can we try another scan of Japan?
    >> Anonymous 11/29/11(Tue)22:54 No.17060626
    >>17060611
    Here:
    http://www.fraternityofshadows.com/wiki/Main_Page

    10 seconds of Google searching.
    >> Anonymous 11/29/11(Tue)22:55 No.17060632
    >>17059600
    A large amount of varied troops, good.
    Drone Squad 15/16? Didn't we lose one over Japan?
    When we get Data up to the ship, we should see about shuffling the Daikatana around. We can see which weapons are the most well-balanced and assign them to trained swordsmen, and also assign the Choppiest weapons to the Choppiest people.

    >You have the Black Arrow, the broken Gurthang, a vial of aglaophotis, and the Repaired Ring of Sindri, all unassigned.
    The broken Gurthang needs to be repaired before being assigned.
    The Black Arrow is good for fighting dragons, but not particularily useful against anything else. Assign it to Fin... Fing... Ranger Elf Dude.
    The Repaired Ring of Sindri - is that still linked to Sauron? If so, never assign it to anyone.
    The Aglaophotis, which counters demon infestation, we should wait until we find out who's going down to Transylvania and assign it to someone there. A Knight Inductor would appreciate having a reliable anti-possession tool.
    >>17059703
    It would be wise to halt the Psi-shield for now and focus on the Aglaophotis. We'll need the psi Shields and Shipper bombs for wh40k worlds, but those take place later. The Aglaophotis would be useful now.
    >> Anonymous 11/29/11(Tue)22:56 No.17060639
    >>17060602

    The issue is trying to juggle what will work against *all* types of zombies, while allowing us options to deal with the myriad other gribblies.
    >> Anonymous 11/29/11(Tue)22:57 No.17060642
    >>17060620

    I'm betting with Japan, we're either dealing with Persona 4 or Uzumaki.

    I'd much prefer P4.
    >> Anonymous 11/29/11(Tue)22:58 No.17060654
    >>17060632
    You're very, very late.

    All scientists are currently on the Zombie research project.
    >> Anonymous 11/29/11(Tue)22:59 No.17060658
    >>17060639

    All types can be taken out by shooting them enough. Romero zombies are going to be the toughest but nothing our firepower can't solve.
    >> Anonymous 11/29/11(Tue)23:01 No.17060673
    >>17060626
    it's 4am over here. Thanks though.

    >>17060632
    >Fin... Fing... Ranger Elf Dude.
    FIN FANG FOOM! sorry, that just slipped out.
    The ring isn't bonded to Sauron, I don't think.
    >> OP 11/29/11(Tue)23:02 No.17060681
    The probe droids make their way through the streets, blasting away stray zombies until they finally spot a young man in a jacket and jeans, firing an M-16 at a small group of zombies while trying to climb up a ladder on the side of a building to the ceiling.
    >> Anonymous 11/29/11(Tue)23:05 No.17060713
    >>17060681
    Destroy the zombies. Once the area is clear, have Probe 1 open an audio channel.

    "Hello, this is Captain Nonymous of the US Air Force. Are there any other survivors besides yourself?"

    Also try to get a better picture of the young man to check against our archives.
    >> Anonymous 11/29/11(Tue)23:06 No.17060720
    >>17060681

    Is this Raccoon City or Riverside?
    >> Anonymous 11/29/11(Tue)23:07 No.17060722
    >>17060720
    Riverside.
    >> Anonymous 11/29/11(Tue)23:09 No.17060733
    >>17060722

    Alright then, I support this:
    >>17060713
    >> Anonymous 11/29/11(Tue)23:10 No.17060742
    >>17060521
    Not exactly true. We only have confirmation that Silent Hill is local canon. Ebon Night, as a Dark Power, commonly drew whole towns, cities, and islands through the mists into the Domain of Dread that is the Ravenloft setting. So these places might not be native to the world they are now on.

    OP, is this happening after our team did Silent Hill? If so, was there any note worthy changes when the fog retreated from the east coast?
    >> OP 11/29/11(Tue)23:11 No.17060746
    >>17060713
    The zombie group contains a smoker, but that's easily put down by your blaster. The young man does not appear to be matchable to any known L4D character. He looks startled.
    "Ho shit. I'd heard the military had robots, but... What? Nonymous? The hell kind of name is that?" he wonders aloud. "Shit yeah there's survivors! Not so many after the dead dude came to power, but we're around! You here to save us? Oh! Are you here to retake the city? I'd almost like that better than a rescue!"
    >> Anonymous 11/29/11(Tue)23:14 No.17060779
    >>17060746

    wait, "dead dude"?

    What dead dude?
    >> Anonymous 11/29/11(Tue)23:15 No.17060789
    >>17060742
    Regardless of whether those Canons are native or not, they're still needed intact when they're returned, otherwise they'll only cause more ongoing reality stress in their home Canon worlds.

    >>17060746
    "Yeah, yeah, I get that all the time. Anyway, yeah, we put these things into service when the Infection broke out.
    "But what dead dude? We sent in these UGV's to first get a better idea of what we're facing here and to get some intel."
    >> Anonymous 11/29/11(Tue)23:17 No.17060801
    >>17060746

    "Prototypes, citizen. Your tax dollars at work, if the dollar's worth anything right now. I see you've managed to scavenge up some decent firepower. Any civil or military authority manage to survive this monster freak show?"
    >> Anonymous 11/29/11(Tue)23:18 No.17060808
    >>17060746

    >dead dude
    yeah, I'm guessing Wesker. or a SUE.
    >> Anonymous 11/29/11(Tue)23:19 No.17060817
    >>17060746
    >after the dead dude came to power
    $10 says King Dead Dude is our moving reality disruption in this area. Also possibly brought through or empowered by Ebon Night.

    "That's what we'd like citizen, but we're going to need some intel. We're totally blind on the situation here, the whole world is seeing some shit. What can you tell us about this 'dead dude' that took over?"
    >> Anonymous 11/29/11(Tue)23:21 No.17060838
    >>17060808

    Wesker's not really obviously "dead" though, not how an ordinary civilian would describe it. I think we're dealing with something else.
    >> Anonymous 11/29/11(Tue)23:23 No.17060851
    >>17060808
    As much as I really don't want to face down Wesker, he is the only person from these canon to qualify for the Raveloft treatment, and the only one that would 'take power' in the wake of it.

    Fuck, SUE-powered Wesker.
    And I thought I've seen some shit.
    I ain't seen shit.
    >> Anonymous 11/29/11(Tue)23:24 No.17060858
    Also, preemptively voting that we put US Special Forces decals on the Delta Greens (Army Rangers), US Air Force for the SCP and Mobile Infantry, and United Nations decals with white and blue paint-jobs for the UNIT team.
    Also have the Inde's replicators make US Air Force uniforms for the Heroes, and for the Abjurer and White Mage teams in case they also have to go down.

    At least within the US, it should automatically give us some leeway to bullshit past civilians, and even some military personnel.
    >> Anonymous 11/29/11(Tue)23:27 No.17060877
    >>17060858
    In addition, some falsified British MI6 credentials for the Aurors, British SAS credentials for Tosh, and NSA credentials for Egon.

    We'll probably never need them, but it's better to be prepared, and they cost us next to nothing to make.
    >> Anonymous 11/29/11(Tue)23:28 No.17060885
    >>17060838
    Technically, except for Night of the Living Dead, you wouldn't call all of these zombies 'dead'. Infected and mutated, that's all.
    >> Anonymous 11/29/11(Tue)23:32 No.17060911
    >>17060885

    They certainly look dead though. Wesker looks otherwise normal apart from red-yellow slitted eyes.
    >> OP 11/29/11(Tue)23:35 No.17060938
    >>17060742
    Changes how?

    >>17060779
    >>17060789
    "The dead dude! The wizard-guy that took over the big city over there. You don't.... OK, I know it sounds crazy, but shortly after all these mists pop up, this guy all in robes with a crown on his head pops up in Raccoon, right? And everyone thinks, 'Oh well, the zombies hit a LARP or something.' Nope. Guy starts shooting lightning out of his hands and shit, starts reanimating zombies we've already killed, starts doing all sorts of crazy shit. Sets himself up as some sort of undead-wizard king, everyone that was managing to survive there makes a break into the mists and ends up here. Zombies here too, but at least there's no wizards! What the fuck was that, anyway?"
    >> Anonymous 11/29/11(Tue)23:36 No.17060952
         File1322627808.jpg-(52 KB, 813x436, RE_boss_wesker.jpg)
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    >>17060911
    He gets pretty freaky by the end.
    Besides, if it's a SUE version, he might be his regular freaky self PLUS Romero-style brain-craving neigh-unkillable undead.
    >> Indonesian Gentleman 11/29/11(Tue)23:38 No.17060965
    >>17060938
    Bloody fuck, a lich/necromancer in this hitting-fan shit.
    >> Anonymous 11/29/11(Tue)23:39 No.17060977
    >>17060938

    Fucking necromancers.

    Time to call in the White Mages.
    >> Anonymous 11/29/11(Tue)23:40 No.17060986
         File1322628039.jpg-(34 KB, 500x338, a wizard did it.jpg)
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    >>17060938
    Ok.
    Folks that know Ravenloft: Who was a powerful wizard that our friendly neighborhood Dark Power would drag along?
    >> Anonymous 11/29/11(Tue)23:41 No.17060990
    >>17060938
    "We'll work on it. We were able to link up with some NSA and CIA spooks, I'll pass it on to them. Ever since those mists showed up, everythings been fucked to Hell and back.
    "Anyway, we need to talk with those Raccoon City survivors. Can you lead us to them?"
    >> Anonymous 11/29/11(Tue)23:44 No.17061014
    >>17060986
    Possibly Azalin Rex.
    Lich, wizard, and wears a crown.
    http://www.fraternityofshadows.com/wiki/Azalin_Rex
    >> OP 11/29/11(Tue)23:46 No.17061031
    >>17060990
    "Yeah, I can do that. There's a few of us holed up in a mall a few miles away. I was going to hole up in my little post on the roof here, but this seems a little more important. Ah, just one thing. Kill any zombies that come near us, while I guide you, huh?"

    ESCORT MISSION ACTIVATED.
    >> Anonymous 11/29/11(Tue)23:48 No.17061044
         File1322628486.jpg-(70 KB, 604x453, comeatmebrozyzz.jpg)
    70 KB
    >>17061031

    Lock and load, bitches.
    >> Anonymous 11/29/11(Tue)23:48 No.17061051
    >>17061031
    >ESCORT MISSION ACTIVATED.
    Goddamn I hate these kinds of missions.

    Alright, let's see if we can get a truck or some other heavy-duty vehicle that the guy can drive.
    >> OP 11/29/11(Tue)23:49 No.17061057
    rolled 68 = 68

    >>17061051
    >>17061044
    Relax, I was mostly kidding. Unless I roll shit, your probe droid makes it easily.
    >> Research Fag 11/29/11(Tue)23:51 No.17061070
    Can't we just have him ride the probe?
    >> Anonymous 11/29/11(Tue)23:51 No.17061072
    Oh hey guys, just to remind everyone that when we talk to this next batch of survivors...

    EVERYTHING IS CLASSIFIED OR NEED TO KNOW.
    >> OP 11/29/11(Tue)23:52 No.17061079
    >>17061057
    The probe droids easily blast apart the various monsters that come at them as the young man guides the robots to a large shopping mall that looks to have been converted into an almost fortress-like building, with barbed wire, sandbags looted from defunct military checkpoints, and of course, boards over windows. He gestures. "Home sweet home!"

    He walks up to the wall of the building, and a pair of sentries lowers a rope ladder for him to climb up on. The probe droids just float up.

    "So yeah. We're here!" he says, cheerfully.
    >> Anonymous 11/29/11(Tue)23:56 No.17061125
    >>17061079

    Stick to the same story, we're gather info about the area, especially the guy who's set himself up as necro-king here.
    >> Anonymous 11/29/11(Tue)23:56 No.17061126
    >>17061079
    "Like what you've done with the place.
    "Any military personnel with you? We couldn't raise anyone, so we sent these drones in. And the debrief team's ready to talk with the Raccoon survivors."
    >> Anonymous 11/29/11(Tue)23:57 No.17061132
    >>17061031
    >>17060938
    >>17061014
    "So a king you say, like with a crown and everything?"
    >> Anonymous 11/29/11(Tue)23:59 No.17061148
    >Soon as we can, we recruit one or two more heroes/units that are good with dealing with XBAWX HUEG hordes of enemies
    Just requires the right tool for the job: The rocket launcher from Serious Sam's Red Biomech (which magically regenerates ammo). If we understand magical ammo regeneration, we could strap it to mini-nuke launchers and blaster bomb launchers.

    >Zero as a hero
    No thanks. We already have an advanced robot that isn't nearly as angsty.

    >>17060938
    Right. we've got a Necromancer (hopefully not Vecna), and a bunch of zombies - some viral, some parasitic, some supernatural, some are so bullet resistant that you're basically chopping their limbs off to beat them.

    I'd say our away team for the zombies should:
    A. Wait for the Science team to finish their work, then
    B. Be every mech that can work against infantry (i.e. all except the MLRS), half the white mages, half the Aurors, the /tg/ recruit squad, the X-commies, the Sandmen, BLU team, the Star-lord and the EMH.

    This leaves the Knights Inductor, Tosh, the Delta greens, half the Aurors, half the WHMs, the Abjurors, the Psions, and the MI for Castlevania/Ravenloft.

    It also leaves the UNITs, SCPs, and Prawns ready to deploy to whatever the fuck pops up elsewhere on the planet.
    >> Anonymous 11/30/11(Wed)00:01 No.17061166
    >>17061148

    I have a feeling our white mages are going to be very useful against this undead king necromancer dude. Time to shove a Holy or twelve up his ass.
    >> OP 11/30/11(Wed)00:01 No.17061168
    >>17061126
    >>17061132
    "Well I'm a Racoon survivor. Yeah, with a crown and everything. Naw, no soldier-dudes made it here. Poor guys went down guns blazing at least."
    >> Anonymous 11/30/11(Wed)00:05 No.17061209
    >>17061148
    For other troops:
    Elf dude: Not sure what to do with him.
    Egon: Stays on the ship and directs Science.
    Seer Council: Sees things and Counsels us.

    >>17061168
    Say Hi. Don't mention anything about the Meta. Gather info about necromancer king. Ask if the survivors have any medical knowledge on how the fuck these zombies work or don't work. Continue mentioning nothing about the Meta.
    Tell them we're trying to work out how much of a biological/disease risk the zombies are, before sending in a rescue team. Stick to the cover story about being some Secret US Forces. Also tell them we don't know what the fuck is up with that Wizard.
    Most importantly:
    Don't mention the meta.
    >> Anonymous 11/30/11(Wed)00:05 No.17061211
    >>17061168
    "Okay. Anything you can tell us about the types of zombies that this zombie-king was creating?
    "We've encountered some zombies that didn't go down to headshots, and were wondering where they were coming from.
    "Also, anything you can tell us about the king, what he's doing, and what other survivors were planning on doing."
    >> Anonymous 11/30/11(Wed)00:07 No.17061224
    >>17061168

    "How did you see him? Can you describe how you encountered this king? We need all the info we can get on what he is, what his plans are, if he said anything you overheard."
    >> Anonymous 11/30/11(Wed)00:07 No.17061226
    >>17061168
    >crown
    Confirmed for Azalin. That'll be a tough nut to crack.
    If he is not the source of reality disruption I might suggest trying to parley with him, but he's likely the local disruption and possibly SUE enhanced.
    >> Anonymous 11/30/11(Wed)00:12 No.17061260
    >>17061226
    Yeah, but why would he listen to us? Though if he's still cursed, we might claim that we can break it...

    >Mary Gotlyme
    Captcha agrees with the possibility of SUEification.
    >> Anonymous 11/30/11(Wed)00:12 No.17061262
    Well, let's see, with the fog gone from the area our sensors should be working, we need to start intense scans of the area. Map out concentrations of survivors and monsters. Take in the layout of Raccoon City and see what looks like it might be a castle.
    >> Anonymous 11/30/11(Wed)00:13 No.17061275
    http://www.fraternityofshadows.com/wiki/Azalin_Rex

    Some info on our target, if it's who we suspect.
    >> Anonymous 11/30/11(Wed)00:14 No.17061286
    >>17061260
    >Hey, let's give the horrifyingly powerful lich the ability to cast new spells again!

    Let's not. If we negotiate, we stab him in the back the first chance we get.
    >> OP 11/30/11(Wed)00:15 No.17061297
    >>17061209
    >>17061211
    >>17061224
    "Oh I just caught a glimpse of him frying some dudes up with lightning before I fucking ran for the hills, man. No headshots? Must be some of them damn immortals. We call them immortals. They're kinda rare, but yeah, about the only way to stop them is to... huh. Actually, I don't know how to stop them. If you burn them, the bones will keep coming at you. If you cut off the arms, the arms will come at you. I just run from them or trap them. They're not super strong or fast or anything. They're just zombies that don't die. I dunno what to tell you about the plague, man. Our resident doctor might, though."
    >> Anonymous 11/30/11(Wed)00:17 No.17061311
    >>17061297

    "Where's your doctor then?"

    Go talk to the medic, thank the guy for his info, doing his country proud, etc etc.
    >> Anonymous 11/30/11(Wed)00:17 No.17061318
    >>17061260
    Well, there are a few things he could want.
    Freedom from the Dark Powers
    Ability to return home without the Dark Powers claiming him.
    Ability to learn new spells again.
    Restoration of his son.
    And he really hates Stahd.

    If we can find a way to bring his son back, he might agree to it even at the cost of himself. That's the thing the powers of Ravenloft have kept out of his reach.
    >> Anonymous 11/30/11(Wed)00:18 No.17061322
    >>17061226
    What level is Azalin, how many hit points does he have, and would he have any Contingency teleports ready?
    We could just target explosives near him (not directly ON him since that allows contingencies, defenses and saves). All you'd need is 4 times his HP's worth of boom hitting within the same 6 seconds, and if he doesn't have a teleport contingency up, he dies.
    Why 4 times?
    Explosive = reflex halves.
    His Negative HP = gibs him.
    >> Anonymous 11/30/11(Wed)00:18 No.17061328
    >>17061297
    "Immortals, huh. That sounds bad; haven't seen those things yet.
    "Yeah, show us to your doctor. We've got some DARPA scientists working on the Infection on our side; any more information would be a great help."

    Those immortals sound more like "Return of the Living Dead" zombies than Ravenloft zombies.
    >> Anonymous 11/30/11(Wed)00:20 No.17061349
    >>17061318
    >And he really hates Stahd.
    Good news, everyone! I just found a solution to both our Pennsylvania problem AND our Transylvania problem!
    I call it the Sylvania Solution.
    >> Anonymous 11/30/11(Wed)00:20 No.17061353
    >>17061328
    >Those immortals sound more like "Return of the Living Dead" zombies than Ravenloft zombies.

    Yeah, that's what we originally concluded.
    >> Anonymous 11/30/11(Wed)00:23 No.17061380
    >>17061349

    Explanation please for those of us not familiar with Ravenloft.
    >> OP 11/30/11(Wed)00:26 No.17061423
    >>17061311
    "Hey man, just doing my part!"

    A few minutes later, he directs an elderly asian man with thick glasses. He is clad in a white labcoat and has a clipboard covered in scribbled notes.

    "I am Dr. Han," he says with a light accent. "You are here to help, yes?"
    >> Anonymous 11/30/11(Wed)00:27 No.17061441
    >>17061380
    Strahd is in Tran, Azalin is in Penn. Azalin has lost shots at escaping Raveloft in favor of going after Strahd. Talk about a relationship gone bad.
    >> Anonymous 11/30/11(Wed)00:27 No.17061444
    >>17061380
    Azelin is an evil lich. Strahd is an evil vampire. Both of them are on this planet, and they hate each other. BBEG vs BBEG, we win no matter which one of 'em croaks.
    >> Anonymous 11/30/11(Wed)00:29 No.17061466
    >>17061423
    We're here to give the zombies an explosive-flavored welcome.
    Before we do that, we need to know the degree of biological/disease risk the zombies carry. We're going to send in rescue teams to locate survivors, then airstrike the fuck out of everywhere else. We need to know how great the risk of infection is for our rescue teams - the last thing we need is a zombie outbreak at Command because we went in blind.
    >> Anonymous 11/30/11(Wed)00:29 No.17061469
    >>17061423
    "Yes, Dr. Han. I'm Captain Nonymous with the US Air Force. This is an experimental unmanned drone prototype we're using to scout areas before bringing in regular forces.
    "Now, we have some scientists from the NIH and DARPA who are trying to get a handle on the Infection, and would appreciate any help you could provide them."
    >> Anonymous 11/30/11(Wed)00:29 No.17061475
    >>17061423
    ANON, any matches for Dr. Han in our records?

    "Yes, we are here to help. What can you tell us about the situation here?"
    >> Anonymous 11/30/11(Wed)00:31 No.17061500
    >>17061444
    >>17061441

    I am liking where this is going...

    >>17061423

    "By gathering information about the zombies, yes. I trust you've had quite a bit of... experience against them, and we'd like to get a more scientific viewpoint on potential strengths and weaknesses from them. Any info you can provide would be invaluable to our efforts on the offensive."
    >> Anonymous 11/30/11(Wed)00:32 No.17061506
    >>17061466
    No nonononnooo.
    No.
    Noooooo.

    No airstrikes willy-nilly, we can work around most of the issues.
    We might need to wipe Raccoon City as a matter of canon, but that isn't Plan A.
    >> Anonymous 11/30/11(Wed)00:32 No.17061507
    From what I remember of ROTLD 2, they electrified a bunch of them at once, then the army came in with fammenwerfers. To werf flammen.
    >> OP 11/30/11(Wed)00:34 No.17061523
    >>17061469
    >>17061475
    There are no matches found.

    Dr. Han blinks. "Do you take me for an idiot? Your name is clearly a psuedonym. But truth be told, I don't care who you really are. I'll give you all the research I've done up until now and my notes on the creatures in exchange for either evacuation to a safe zone, or enough supplies to last another month for the fifty people taking refuge here. And of course, your strict promise to be mindful of our safety."
    >> Anonymous 11/30/11(Wed)00:36 No.17061548
    >>17061523

    How many people are in this safe house? We might be able to arrange an evac.
    >> Anonymous 11/30/11(Wed)00:36 No.17061552
    >>17061523
    >exchange for either evacuation to a safe zone, or enough supplies to last another month for the fifty people taking refuge here.
    Sure. We'll be rescuing and evacuating any survivors possible as soon as we've got enough intel on what we're facing.
    On that note: Do you know of any other survivor hold-outs?
    >> Anonymous 11/30/11(Wed)00:38 No.17061567
    >>17061548
    It'd have to be via dropship, and I think it'd be a canon break if we do so, since the people of 2011 Earth aren't accustomed to space-capable dropships.
    We could airdrop food, water, blankets and ammo in very easily, though.
    >> Anonymous 11/30/11(Wed)00:38 No.17061573
    >>17061523
    "....Perceptive, doctor. I'll see what we can get together."

    A month's worth of supplies should be easy enough to get from the Inde, Storm, and Relentless. Ammunition we can replicate, as well.

    Far easier than trying to evacuate these people.

    And if possible, I think we should loot some Blackhawks, or a Chinook.
    We really need some vehicles that we can use openly.
    >> Anonymous 11/30/11(Wed)00:40 No.17061594
    >>17061573
    >Vehicles that we can use openly
    >Chinook
    >The next world is Warhammer 40k, or Victorian London, or Dungeons and Dragons
    Laughingholtz.jpg
    >> Anonymous 11/30/11(Wed)00:40 No.17061598
    >>17061552
    He wants the evacuation NOW, before he hands over the notes and any more information.
    >> Anonymous 11/30/11(Wed)00:41 No.17061607
    >>17061598
    If he needs that shit now, then he gets Food and Water and Ammo dropped on his face.
    >> Anonymous 11/30/11(Wed)00:42 No.17061621
    >>17061548
    >or enough supplies to last another month for the fifty people taking refuge here
    50 people. Says so right there.
    >> Anonymous 11/30/11(Wed)00:42 No.17061622
    >>17061607

    Yeah, it'd be faster to drop supplies than arrange an airlift out.

    Plus, remember, the rest of the world is still kind of fucked, so where would they go?
    >> Anonymous 11/30/11(Wed)00:44 No.17061634
    >>17061573
    I think we should consider bringing the Indefatigable in closer. The mists are lifted from this part of the world and the Inde is cloaked. Gives us close fire support options when we push on Raccoon City and closer access to the replicators to make high altitude drops (ie out of sight) to survivor camps.
    >> Anonymous 11/30/11(Wed)00:44 No.17061642
    >>17061622
    American East Coast has been De-silent-hill'd, but there's still chaos.
    ... they're probably the safest right where they are. There really is no difference between a zombie and a rioting negro, except that the latter can use guns.
    >> Anonymous 11/30/11(Wed)00:46 No.17061660
    >>17061634
    If we docked with the ISS we're in extremely low orbit already. The only way to get closer is to break atmosphere.
    >> Anonymous 11/30/11(Wed)00:47 No.17061668
    >>17061642

    ...I'm going to pretend I didn't read that.

    So, we're decided on dropping supplies?
    >> Anonymous 11/30/11(Wed)00:47 No.17061669
    >>17061634
    I'm favoring this idea, but what does the rest of the command crew think?
    >> Anonymous 11/30/11(Wed)00:48 No.17061678
    >>17061634
    The mists may still be in this part of Pennsylvania.

    Pennsylvania is big, and while its easternmost borders could be considered part of the East Coast, that doesn't hold true for the middle or western portions.

    ANON, have the mists receded from Pennsylvania as a whole, or is our operational area still shrouded in mist?
    >> Anonymous 11/30/11(Wed)00:49 No.17061689
    >>17061669
    I thought we were already close enough to provide orbital support.
    >> Anonymous 11/30/11(Wed)00:49 No.17061695
    >>17061660
    Eh? We only ever docked a shuttlecraft with the ISS.
    Yes, I'm talking about breaking atmosphere.
    >> Anonymous 11/30/11(Wed)00:50 No.17061706
    >>17061669
    Terrible plan. The Indefatigable and Oncoming Storm could orbital support fine from where they are, and the ISS is in low-Earth orbit.
    Going any closer means hitting re-entry.
    >> Anonymous 11/30/11(Wed)00:51 No.17061714
    >>17061695
    Atmosphere is foggy. Fog has supernatural properties. Avoid it for now.
    We can give orbital support from Low orbit. ... Which is the entire definition of orbital support. Any closer and it's called Air support. Since you're in Air.
    >> Anonymous 11/30/11(Wed)00:52 No.17061726
    >>17061678
    http://suptg.thisisnotatrueending.com/archive/17039688/#17043134
    >ANON: "The mists have receded from not only Silent Hill, but the entire American East Coast. Its heartland is still in the shroud, however."
    >> OP 11/30/11(Wed)00:53 No.17061733
    >>17061678
    You are still in mists.
    >> Anonymous 11/30/11(Wed)00:54 No.17061742
    >>17061634
    >closer access to the replicators to make high altitude drops (ie out of sight) to survivor camps.
    Unless those drops are made in drop-pods with stabilization wings and navigation flaps, those drops could land anywhere in a 10-mile radius or larger, due to crosswinds and the jet stream.
    And how are you going to explain airdrops with no planes?

    This has 'bad plan' written all over it.
    >> Anonymous 11/30/11(Wed)00:54 No.17061748
    >>17061714
    I never said orbital support. I said close fire support.
    And the fog is gone from this part of the world.
    >> Anonymous 11/30/11(Wed)00:55 No.17061755
    >>17061523
    >>17061668

    I'd agree with dropping supplies down there.

    Unless you guys want to use the other Leopard that returned from SH to house the fifty people, if it has already returned. We may even be able to load up the destroids onto that dropship if we want to deploy them in the future, if need be.
    >> Anonymous 11/30/11(Wed)00:56 No.17061758
    >>17061733
    >>17061748
    Nevermind, the fog is back.

    >>17061742
    You explain it by dropping from higher than they can see and saying high altitude pass.
    >> Anonymous 11/30/11(Wed)00:56 No.17061760
    >>17061748
    You could not possibly derp harder.
    Spaceships provide orbital support, not close fire support.
    The OP made a post very recently saying that you are still in mist.
    Bringing any of our spaceships into atmosphere could potentially crash the spaceship, owing to the supernatural properties of the fog.

    In short: Let's send our SCPs out to fight the Drow patrols to see if our weapons will work.
    >> Anonymous 11/30/11(Wed)00:57 No.17061763
    >>17061748
    >close fire support.
    Which would be better served by the Leopard dropships and the Al'Kesh.

    >And the fog is gone from this part of the world.
    Nope, you're wrong. Oh so very wrong.
    >> Anonymous 11/30/11(Wed)00:58 No.17061767
    >>17061755
    Well, we can still use the shuttlecraft to make the drop once it's loaded.
    >> OP 11/30/11(Wed)00:58 No.17061772
    OK, let me specify.

    Half of Pennsylvania is not in mists. That'd be the half near the coast. The other half still is, and that's where you guys are.
    >> Anonymous 11/30/11(Wed)00:59 No.17061777
    >>17061755
    Supply drop works. Strap a radio-controlled parachute to a crate, put ammo, food, and water in the crate, then fly the crate over and drop the crate.
    That's if "We promise to evacuate you once we know what we're walking into" doesn't work on the scientist.
    >> Anonymous 11/30/11(Wed)01:02 No.17061796
    >>17061777

    Just drop the supplies. I doubt he's going to take us on our word, and even then I don't want to lie and strand these guys here with nothing.
    >> Anonymous 11/30/11(Wed)01:03 No.17061811
    >>17061760
    Yes, it seems the fog is not actually clear to the heartland as previously stated, thus I can't recommend sending in the Inde.
    You also forget how small the Inde is. It is just a maneuverable pocket warship, and those pulse cannons have mainly been used for close strafing attacks, particular against ground targets, it would serve perfectly for the task. The same task we assigned it at Rivendell as well.
    >> Anonymous 11/30/11(Wed)01:06 No.17061836
    >>17061772
    Are there any Army bases on the East Coast that show up as abandoned to the Storm's and Inde's sensors, where we can acquire some Blackhawk or Chinook transport helicopters?

    Attempting a high-altitude air-drop with just parachutes is extremely difficult, probably more difficult than boosting some helicopters.
    >> Anonymous 11/30/11(Wed)01:07 No.17061842
         File1322633242.jpg-(573 KB, 1280x1024, 1221693094747.jpg)
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    Supply drop. I wouldn't want to risk evacuating these people until we know for sure that none of them are carriers. Maintain the quarantine.
    >> Anonymous 11/30/11(Wed)01:08 No.17061854
    >>17061811
    >it seems the fog is not actually clear to the heartland as previously stated
    No, you are incorrect in your implication.
    The western half of Pennsylvania is considered more of the Midwest than the eastern half.
    ANON's initial statement of 'Its heartland is still in the shroud, however.' is correct.
    >> Anonymous 11/30/11(Wed)01:10 No.17061862
    >>17061836
    Do we have anyone trained to fly them?
    Military helicopters require a fuckload of specialised training.
    We could send the X-com psi troops to mind control an air force pilot, but that seems ridiculously absurd and "Stupid PC plans" to me.

    Attaching a computer, gyrometer, GPS, and fins to a crate should work.
    >> Anonymous 11/30/11(Wed)01:10 No.17061871
    >>17061836
    Wait, we don't even need to go through fancy parachute schemes. Just strap it to one of the probe droids and haul it in that way.
    With the mists I no longer trust unaccompanied airdrops.
    >> Anonymous 11/30/11(Wed)01:12 No.17061883
    >>17061862
    Delta Greens, UNIT, and X-COM veterans are all trained military personnel, and we can check them for anyone rated to fly.
    >> Anonymous 11/30/11(Wed)01:12 No.17061886
    >>17061836
    >>17061871

    Alternatively, we could just beam it down to a nearby area and say that we have supply caches nearby that we can access and give to them. Then just hover over with our probe and collect them and deliver to the mall.

    The good doctor will probably be like "whatever you say man" but not really care since he's getting supplies.
    >> Anonymous 11/30/11(Wed)01:16 No.17061901
    >>17061886
    Can't beam it down.
    Still in the mists, remember?
    >> Anonymous 11/30/11(Wed)01:16 No.17061903
         File1322633769.jpg-(90 KB, 400x398, 11767313.jpg)
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    mfw
    >> Anonymous 11/30/11(Wed)01:16 No.17061904
    >>17061886
    No beaming, no airdrop, just bring it on a probe droid. They've already seen those now.
    >> Anonymous 11/30/11(Wed)01:18 No.17061913
    >>17061903
    Yes, suspicion from these people, and any others we need to contact later while on this planet.

    As for the US Army, if we steal them from an abandoned base, they'll still have valid IFF transponders, and even if the code book we use is outdated, it'll be explained that we were just out of communication until now and couldn't get an updated version.
    >> Anonymous 11/30/11(Wed)01:19 No.17061922
    >>17061913
    Dumb PC Plans: /tg/ edition
    >> Anonymous 11/30/11(Wed)01:25 No.17061967
    I don't like the helicopter plan, too much trouble, and puts our people at too much risk.
    We should look into holographic or magical camouflage for our smaller craft in the future though.
    Or acquire Airwolf if we still want a chopper.
    >> Anonymous 11/30/11(Wed)01:27 No.17061976
    >>17061922
    Alright, why is it dumb to try to get equipment that could be used by us to keep up the illusion that we're part of a classified military unit?
    What's wrong with identifying an abandoned base, which Federation sensors are able to determine if there are any humans present or not, and then trying to steal some helicopters?
    >> Anonymous 11/30/11(Wed)01:30 No.17062002
    >>17061976
    >implying we can't just maintain the illusion in a less risky manner by having the drone carry resources in
    >implying any bases would be abandoned
    >implying stealing a helicopter when we don't have a trained pilot would work
    >implying that stealing a US military asset won't have any consequences
    >implying this idea isn't terrible
    >implying I didn't just reply to a trollpost
    >> Anonymous 11/30/11(Wed)01:30 No.17062004
    >>17061904
    Bring it on a probe droid how? How do we get the supplies to the droid, assuming that it can carry a month's worth of food, water, and ammunition for 50 people?
    Since the probe droids are in the mist, they can't leave, and we don't know if GPS even still works inside the mist so we don't know if an airdrop would work.

    And the droids can only move at 40km/h.
    >> Anonymous 11/30/11(Wed)01:33 No.17062023
    >>17062002
    How are going to get the resources to the droids, assuming they can carry the ton or so of supplies?
    >> Anonymous 11/30/11(Wed)01:43 No.17062066
    >>17062004
    I don't think carrying it is going to be a problem.
    We're landing a dropship full of shit elsewhere, and there's a shuttlecraft on the scene. The Probe Droids pick up the supplies and fly back to the people.

    Also, is anyone else having a damned impossible time communicating with 4chan right now?
    >> Anonymous 11/30/11(Wed)01:43 No.17062069
         File1322635433.jpg-(40 KB, 334x507, ProbeDroid-TSWA.jpg)
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    >>17062066
    Ate my damn picture too.
    >> Anonymous 11/30/11(Wed)01:46 No.17062080
         File1322635577.jpg-(15 KB, 618x407, facepalm.jpg)
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    >>17062004
    Right.
    Plan A: Airdrop in supplies using our existing dropships. If the supplies miss their target, have the Droid escort survivors to their drop location and/or carry the supplies to the survivors.
    Plan B: Land with our existing dropship, leaving us having to explain how we got the future tech dropship.
    Plan C: Steal a helicopter from a USAF base, and rig up some way of flying it without any trained pilots. Use this to directly land supplies.

    Vote on a plan. I'm going with Plan A.

    >Also, is anyone else having a damned impossible time communicating with 4chan right now?
    Yes, I'm trying to convince 4chan that raiding a USAF base is a stupid idea, but they're not listening.
    >> Anonymous 11/30/11(Wed)01:49 No.17062098
    >>17062080

    Plan A sounds reasonable.
    >> Anonymous 11/30/11(Wed)01:51 No.17062113
    >>17062080
    It's not the raiding that's stupid. That's just convoluted.
    It's putting our valuable personnel in a giant whirling target over a dozen different kinds of zombie and unknown viri possibly in the air, now that's stupid.
    >> Anonymous 11/30/11(Wed)01:54 No.17062131
    >>17062080
    Let's just go with Plan A.

    Now can we step this up? We were going with the airdrop plan nearly two hours ago and we haven't gotten anything done.
    >> Anonymous 11/30/11(Wed)01:54 No.17062132
    Last OP post was 1 hour ago.
    OP has fled.

    When's the next session?
    >> OP 11/30/11(Wed)02:01 No.17062183
    >>17062132
    >>17062131
    Believe it or not, I've been waiting all this time for a definitive "Yes, Plan A."

    You transport the supplies down to the planet and have the probe droids remaining to you haul them to the survivor fortress in a convoy. It takes a while to do, but is done without any problems.

    Next session is Friday, 7 PM.
    >> Anonymous 11/30/11(Wed)02:02 No.17062194
    >>17062132
    Not that unusual. Particularly considering that there is some arguing afoot.

    Also, 4chan's posting keeps going out every other time I've tried to post, and imagine others might be having the same issue.
    >> Anonymous 11/30/11(Wed)02:06 No.17062220
    >>17062183
    Rest well OP, see ya then.
    >> OP 11/30/11(Wed)02:08 No.17062233
    >>17062220
    Thanks, you guys too.
    >> Anonymous 11/30/11(Wed)02:08 No.17062234
    >>17062183
    We didn't get too much done this time around. Hopefully we'll be more productive on Friday.
    >> Anonymous 11/30/11(Wed)12:56 No.17065174
    Plan for Friday:
    1. Get the medical notes from Dr. Han scanned and uploaded to the scientists and EMH to further their research.
    2. Have the Riverside droids look for the L4D Survivors.
    3. Scout the outskirts of Raccoon City to see what level of opposition we're facing.
    >> Anonymous 11/30/11(Wed)14:54 No.17065810
    Assuming that we get a funding upgrade, should we get nano-augments for our troops? If so, what Canon and what kind?

    I don't like going over the same Canons over and over, but getting black-market military-grade soldier boost augmentations from Schlock Mercenary seems to be the most cost effective for regular troops, but the stealth nano-augs from Deus Ex might be good for our Delta Greens.

    The only worry I have is if we fight against an enemy that uses EMP's. That could potentially knock out any nano-augmented troops.
    >> Anonymous 11/30/11(Wed)16:35 No.17066617
    >>17065810
    Well, soldier boosts don't seem to be EMP vulnerable, so I might lean that way. The low-profile power-armor would be a nice choice for when we're trying to 'blend-in' too.
    As for stealth, we can find other ways to enhance that, a few different canons offer stealth suits of various descriptions.

    If we wanted to get riskier with the augments, we could go for some of the more invasive treatments that could really boast them up, or even a combination. Like the Fifth Imperium biotechnic treatments from the Dahak series, or the Halo Spartan treatmen (though I'd want our science team spending awhile figuring out who/how it can be used on safely), or even tweaking the Sandmen blueprint.
    A lot of options depending on how far we want to go, and probably should limit to the TG Recuits squad for any serious experimentation.
    >> Anonymous 11/30/11(Wed)16:59 No.17066836
    >>17066617
    Oh, that's true. The fullerene body armor is bullet-proof, rated to handle small explosions, and can even allow for flight. And it can all be worn underneath plainclothes.

    It shouldn't be too expensive, since that stuff is mostly cheap military-grade stuff in the setting.
    >> Anonymous 11/30/11(Wed)19:46 No.17068104
         File1322700395.png-(39 KB, 725x212, schlock20011202b.png)
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    >>17066836
    Well 'cheap' isn't the word I would use for the best stuff.
    What we really need is a good military grade fabber.

    Since we seem to be prone to grabbing people from before their deaths for recruitment, maybe we can apply that to equipment as well. Snag one of the Post-Dated Loan-Check's fabbers from just before it blows. All you'd really need is to drop a terraport missile in and have it 'port out with a chunk of ship with fabber equipment right as it goes up.
    >> Anonymous 11/30/11(Wed)19:58 No.17068170
    >>17068104
    Maybe we could, but would the fabbers obey us, rather than Petey? And the fabbers still need a massive power supply, which might be a problem.

    Once we receive the Antaeus 01, we'll have a military fabber in the form of its Creation Engine.
    Though it won't have the control systems that a Tausennigan Thunderhead Superfortress has for its fabbers, nor the advantage of a massive annie plant for power and energy-matter conversion.
    We can probably get around the limitations of the Antaeus Cruiser computer systems by buying an off-the-shelf AI from the Schlock Mercenary Canon, though getting a reactor powerful enough to handle the energy-matter conversion requirements will be more difficult.
    >> Anonymous 11/30/11(Wed)20:20 No.17068328
         File1322702409.png-(32 KB, 725x213, schlock20011202c.png)
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    >>17068170
    Fabbers weren't Petey, he just had access to them and their pre-programmed designs. Same reason they could make the low-profile armor, but were stuck with Ob'enn-scale tanks until they were able to develop their own designs later on.

    Power-wise, you have a point. Though I think the converted SSD should have enough for the task. Remember, it actually uses materials so it doesn't have the big power footprint an industrial replicator would.
    >> Anonymous 11/30/11(Wed)23:02 No.17069544
    >>17068328
    Considering the size of the fabber module, I think it would actually count as a ship upgrade. We'll need to link OP to the relevant strips and have him make a decision on that.

    Or were you suggesting that we integrate Antaeus 01 into the Executor?
    >> Anonymous 12/01/11(Thu)00:05 No.17070115
         File1322715926.gif-(9 KB, 215x209, terapedo.gif)
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    You know, just some terraport missiles in general would be pretty useful to have.
    If nothing else, our own VDA would be rather handy.
    >> Anonymous 12/01/11(Thu)00:14 No.17070191
    >>17070115
    A VDA would be useful, especially as we've learned to be skittish when transiting into unknown timelines.

    As for the terapedoes, I guess they would be useful, but we already have the Indefatigable and the Al'Kesh able to do more or less the same thing. Admittedly, the range is more limited, but it's also cheaper.

    I'd like to upgrade the Relentless and the Oncoming Storm with Federation Bulk Transporters, or large-scale Asgard beam transporters, rather than having terapedoes.
    >> Anonymous 12/01/11(Thu)01:41 No.17070784
         File1322721673.png-(39 KB, 725x213, schlock20030627.png)
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    >>17070191
    Well, the terapedoes just come along with the package.
    They put the 'Dangerous' in the Very Dangerous Array.
    Which besides the fantastic resolution, has other benefits as well.
    >> Anonymous 12/01/11(Thu)02:31 No.17070988
    >>17070784
    I thought that you wanted a ship upgrade to equip the Storm with terapedoes.

    By having terapedoes, we get the VDA with some work, but I think we could do something similar with the Storms upgraded sensor suite.
    >> OP 12/01/11(Thu)02:37 No.17071006
    Imagine my surprise when I surf /tg/ and find this thread still kicking.
    >> Anonymous 12/01/11(Thu)02:57 No.17071064
    >>17071006
    Gotta have something to do until Friday.
    >> Anonymous 12/01/11(Thu)04:23 No.17071358
    >>17070988
    Well a fabber in general would be better.
    But the nice thing about terapedoes is that they are a kind of floating asset, rather than an upgrade. You can stick them anywhere- shuttlecraft, floating in space, in a closet, whatever. No launch facilities required and can be used for sensors and communications as well.

    >>17071006
    >>17071064
    Yup, just killing time 'til then.

    I think discussing future recruitment and upgrades is our favorite sideline when we aren't talking about what we're actually dealing with right at the moment.

    We're probably going to wait for more intel before we can speculate much more on the Azalin front.
    >> Anonymous 12/01/11(Thu)04:33 No.17071385
    >>17070988
    There are some things a single really good sensor can't do. Like give us good resolution on distant targets (astronomically speaking) and/or gathering intel on past events.
    For that you either need to setup a very large array or access to some severe gravitic lensing technology.
    The only canons I know of that use gravitic lensing are generally not ones we want to deal with, and the power requirements would be particularly harsh.
    >> Anonymous 12/01/11(Thu)04:35 No.17071388
    >>17071358
    Actually, we shouldn't have to buy terapedoes.
    We can either purchase mil-spec fabber controller upgrades for the Antaeus, or we go for a full Tausennigan fabber module as a ship upgrade, and terapedo blueprints off of the mercenary grey market in Schlock Mercenary, then we should be able to make our own teraport weapons and equipment.
    Power is still going to be the biggest stumbling block, though.
    Schlock Mercenary uses micro-annie plants in just about everything, and getting the neutronium to fuel those things is going to be hard without the hundreds of years of infrastructure build-up that the Schlock Canon has.
    >> Anonymous 12/01/11(Thu)05:03 No.17071478
         File1322733822.png-(29 KB, 725x211, schlock20040614.png)
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    >>17071388
    Pretty much agree here, though I haven't seen as much evidence of the fabbers being a power hog.
    For example, the chunk of a full Tausennigan fabber module, the Scrapyard of Insufferable Arrogance, was definitely running without the original annie-plants that were part of the warship that it was no longer a part of.

    If we can get the creation engine to accept Schlockverse blueprints that would be awesome.

    Though I would give a great deal if we really could swing a full-on Tausennigan foundry. It would look great on the Executor.
    >> Anonymous 12/01/11(Thu)06:03 No.17071694
    >>17071478
    Yeah, but it might have been drawing power from the Athens' primary annie plant, and the fabber bots themselves have their own on-board power sources.
    My concern for power comes from us not having enough raw material on-hand to create some of the Schlock-tech, specifically the mini and micro-annie plants and their neutronium fuel.
    >> Anonymous 12/01/11(Thu)11:43 No.17073101
    Reading through the two wiki's on Schlock Mercenary, it appears that military and para-military-grade fabbers have the gravity systems and initial power supplies needed to make their own supplies of neutronium.
    So if we get a military fabber module, as long as we feed it enough raw matter to make neutronium, we should be able to make the annie plants we need and power won't be a problem.
    >> Anonymous 12/01/11(Thu)13:59 No.17073942
    Also, are we going for a "salvaged" Tausennigan Thunderhead-class military fabber, or buy a much smaller fabber, like the one on the Touch-and-Go?
    I doubt that a single teraport drive will be sufficient to be able to steal a Tausennigan fabber.
    >> Anonymous 12/01/11(Thu)15:14 No.17074576
    And something I came across:
    http://www.schlockmercenary.com/2004-06-13

    This was the Scrapyard of Insufferable Arrogance, a partially damaged Tausennigan military fabber. If we try to 'salvage' one, it'll likely come with these kinds of problems until we can get them cleaned out.
    >> Anonymous 12/01/11(Thu)16:57 No.17075420
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    >>17073942
    I'd be happy with a smaller milspec fabber, but if we could swing a large enough to do work on our ships rather than just in, that would be nice.
    Obviously a single small teraport would be be enough to snag a full on foundry, but it could snag one of the smaller fabber units that are part of one. Now, it could be possible to arrange for a whole foundry section, it would just take a VDA-like network of drives hoping in and then out with one of the sections. In theory it would be somewhat cheaper than buying a fresh unit somewhere else.

    >>17074576
    Though it turned out a lot of that buffer damage was deliberate to cover Petey's tracks.
    >> Anonymous 12/01/11(Thu)17:12 No.17075553
    >>17075420
    >it would just take a VDA-like network of drives hoping in and then out with one of the sections.
    Yes, we would need quite a number of teraport units in order to be able to steal something that large.
    I mean, it's almost big enough to have the Relentless inside of it.
    And trying to coordinate all of that, while there's a battle going on would require a very powerful AI.
    This wouldn't be a requisition so much as an operation.

    >Though it turned out a lot of that buffer damage was deliberate to cover Petey's tracks.
    Ah, right. True. Though if we're salvaging it, there's still the chance that some of the memory might have been corrupted.
    >> Anonymous 12/01/11(Thu)17:48 No.17075891
    >>17075553
    Well, we're talking about grabbing one from the PDLC, which we know the time and location of it's destruction with only a prize crew clustered around the command area, so a lot of the particulars for the operation are covered.

    I imagine a lot of the requisitions are operations in and of themselves. Think about the ships we have already, I'd wager they all had some fairly complex ops involved in bringing them from their home to us, or some hideously complex ops went into stealing suitable shipyard facilities and blueprints to work from.
    You could probably run whole quests just off of Transpace Guard Requisitions.
    >> Anonymous 12/01/11(Thu)20:40 No.17077729
    >>17075891
    >>You could probably run whole quests just off of Transpace Guard Requisitions.

    Now there's an idea...
    >> Anonymous 12/01/11(Thu)22:20 No.17078930
    >>17077729
    "They want a WHAT?! How the Hell are we supposed to get ahold of a Thunderhead-class military fabber from those damn psycho-koalas?"
    "Wait guys, I got this."
    "Ah shit. I know that look Carl. What half-assed crazy plan is going through your head now?"
    >> Anonymous 12/01/11(Thu)23:47 No.17079898
         File1322801267.jpg-(22 KB, 315x304, Carl_Sagan_Biography.jpg)
    22 KB
    >>17078930
    >yfw this is Carl
    I like this team already.
    >> Anonymous 12/02/11(Fri)03:24 No.17081486
         File1322814299.png-(176 KB, 500x314, take my bottlecaps.png)
    176 KB
    >>17078930
    >>17079898
    >> Anonymous 12/02/11(Fri)03:28 No.17081509
         File1322814538.jpg-(105 KB, 750x600, 1321666041853.jpg)
    105 KB
    >>17078930
    >>17079898


    mfw
    >> Anonymous 12/02/11(Fri)06:57 No.17082495
    Now we need someone to run a Requisitions team during OP's days off from questing. Though after OP, our standards might be too high now.

    On a side note, I think we might be addicted to TG Quest.
    >> Anonymous 12/02/11(Fri)11:57 No.17083941
         File1322845079.jpg-(60 KB, 640x480, LupinThe3rd.jpg)
    60 KB
    >>17079898
    "Carl, that's the craziest idea you've come up with so far. That's..."
    "No, wait, I think we can get it to work."
    "Oh great, not you too, Lupin."
    >> Anonymous 12/02/11(Fri)15:49 No.17085606
    >>17083941
    >>17079898
    >>17081486
    >>17078930
    I already gave you all my bottlecaps, what more do you want from me?!?
    >> Anonymous 12/02/11(Fri)15:55 No.17085658
    >>17085606
    YOUR VERY SOOOOOOOOOUL

    How badly DID you want that fabber unit?
    >> Anonymous 12/02/11(Fri)16:29 No.17085901
         File1322861398.jpg-(17 KB, 355x370, wheres-waldo.jpg)
    17 KB
    >>17083941
    >>17085606
    "No, no, no! Not even a computer could pull that off! Besides, how are we going to cover that many teraport signatures popping in?"
    "What if instead of popping in that many teraports, we suborn the teraport units that were installed in that part of the fabber?"
    "Huh? Who said that?"
    "....me, Waldo. I've been here the entire time, sir."
    >> Anonymous 12/02/11(Fri)17:14 No.17086255
    >>17085901
    You know, I once played a hero whose combination of powers resulted in much the same problem. Supernaturally didn't stand out, and didn't stick in people's memories, even when he did something noteworthy the descriptions of him were always vague. On top of that he didn't register to technology either. All the time. Made his relationship with his team and his employers rather odd and lonely.

    Waldo would be perfect for poking around in canons.
    >> Anonymous 12/02/11(Fri)18:42 No.17086969
         File1322869365.png-(67 KB, 220x209, 220px-Carmen_Sandiego.png)
    67 KB
    >>17085901
    "Hello, boys, planning another heist?"
    "Carmen! Always nice to see you, beautiful."
    "Hello Carmen."
    "Ms. Sandiego, you're late. And we are planning an 'acquisition', not a 'heist'."
    >> Anonymous 12/02/11(Fri)18:47 No.17087006
         File1322869624.jpg-(36 KB, 800x537, LBJ and McNamara exasperation (...).jpg)
    36 KB
    >>17086969
    "I should have gone into Operations."
    >> OP 12/02/11(Fri)18:55 No.17087085
    You guys are giving me way too many ideas for another Quest when I'm already pumping all my dubious free time into this monster.

    "You have completed your part of the bargain," Dr. Han says, reaching into his pocket and producing a flash drive. "I have copied all of my notes and work onto this device. I hope it serves you well."
    >> Anonymous 12/02/11(Fri)19:01 No.17087143
    >>17087085
    OP!
    Hey, you should create a new thread; this one is just a post or two away from auto-sage, if not already.
    >> OP 12/02/11(Fri)19:05 No.17087177
    >>17087143
    Curses! I guess my scheme to be lazy has failed. New thread under construction...
    >> Anonymous 12/02/11(Fri)19:18 No.17087277
    Link to new thread:
    >>17087235
    >> Anonymous 12/03/11(Sat)00:25 No.17089779
         File1322889913.jpg-(193 KB, 550x1170, carmen-sandiago-thievery-list-(...).jpg)
    193 KB
    >>17086969
    She has pulled off some truly impossible heists in her time.
    She's perfect.

    This is an actual list of things she has stolen.



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