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  • File : 1321988527.jpg-(1.05 MB, 4516x938, Laydrinmales.jpg)
    1.05 MB Anonymous 11/22/11(Tue)14:02 No.16991398  
    Alright so. Somehow you've agreed to be in a game with these available races. Which do you chose?

    >Technomancer subterannian salamander people with adhesive feet / tails who are seriously wierded out by the sun
    >Nomadic lizards that come in flying, normal, and leviathan (far right), that are desert nomads, prefering mercenary and pirate work as long as they get some shinies
    >Humans. Nearly extinct. Just seeing one is enough to know some shit might go down
    >Beastmen mages who tend to be just a little antisocial and racist but know the value of working in communities.
    >Eyeless fluffy monks that use scent and sonar. They come in river (easy going and down to earth) jungle (secretive and make for good thieves / assassins), and mountain (giant fluffy vikings)
    >Insectivores with wingarms and swordfeets. They live on a flying island that just so happens to be alive AND their God whom they feed their dead to. Known to love travel and sometimes be a little naive.
    >Stoic warrior race plant men who make armor from wood and stone. Imperial or mercenaries, they are known for being absolute terrors with how otherwise fatal blows just require some time to regrow or gather more plants. The empire has a hard time understanding fleshy creatures so they mostly just chop and eat them.
    >Theocratic four legged empire-makers. The males are the priests and females are the warriors, willing to accept other races as long as they convert to their religion that has Holy figures suspiciously human shaped.
    >Lobster merchants that often descend upon hapless civilizations with their PRICES and VALUES and even their dreaded SALES

    What say you /tg/ ?
    >> Anonymous 11/22/11(Tue)14:06 No.16991419
    wait, what's the big massive beast at the end?
    >> Anonymous 11/22/11(Tue)14:06 No.16991420
         File1321988775.jpg-(39 KB, 450x600, Bat.jpg)
    39 KB
    >Eyeless fluffy monks that use scent and sonar. They come in river (easy going and down to earth) jungle (secretive and make for good thieves / assassins), and mountain (giant fluffy vikings)

    > BAT MONKS
    >> Anonymous 11/22/11(Tue)14:07 No.16991431
    >>16991419
    >Nomadic lizards that come in flying, normal, and leviathan (far right),
    >> Anonymous 11/22/11(Tue)14:09 No.16991444
    ...that's a pretty interesting selection.

    I'd go with a mercenary plantman.

    Any more info on the setting? A world containing that bunch sounds rather interesting.
    >> Anonymous 11/22/11(Tue)14:11 No.16991458
    Plantman Archer or Lobster Furniture Salesman. Shit sounds ADVENTURE
    >> Anonymous 11/22/11(Tue)14:11 No.16991460
         File1321989071.png-(818 KB, 3592x848, laydrinfemales.png)
    818 KB
    And for you deviant players or ones who swear to keep it in your pants here's the females. (Human excluded)
    >> Anonymous 11/22/11(Tue)14:13 No.16991472
    Human.

    Duh.

    I wanna be the last of a dying race.
    Also see how many I can fuck with since my species is nearly dead.
    >> Anonymous 11/22/11(Tue)14:13 No.16991480
    I don't know man. All of those sound pretty awesome to play as. I'd probably go with a plant man or a lobster merchant.

    Suddenly had the image of a lobster merchant terrorizing a town with the offer of slightly used camels.
    >> Anonymous 11/22/11(Tue)14:14 No.16991484
    >SKY DWELLING BUGMEN WITH SWORDS FOR FEET
    Sign me up.
    >> Anonymous 11/22/11(Tue)14:15 No.16991495
    >>16991444
    I don't think much more than I've stated.

    The world has some neat features though, like luminous caves full of weird underdark critters (And electric-producing crabs some salamanders use like batteries), some sand seas that the lizards sail over, and of course the flying guys island that's really the Great Sky Dragon (Which looks much more flat and chitinous than a real dragon)
    >> Anonymous 11/22/11(Tue)14:16 No.16991507
    >>16991472
    Considering and empire has a religion with humans as pretty much angels you'd have an easy in.

    The problem being of course: Any bitches you get would be bird centaur things
    >> Anonymous 11/22/11(Tue)14:17 No.16991516
    I remember the salamanders.

    I demand more, OP.

    More of what, I care not. I simply cry out... MOAR.
    >> Anonymous 11/22/11(Tue)14:17 No.16991522
    >>16991484
    I think they are supposed to be bird-bugs...but still sign me up.

    Dem sword feets
    Dem wing arm hugs
    >> Anonymous 11/22/11(Tue)14:18 No.16991532
         File1321989526.jpg-(54 KB, 600x420, huge-lobster-1.jpg)
    54 KB
    Well ignoring the out of place MSPaintadventures memedrop, the lobsters sound pretty groovy. I love arthropods, but crustaceans in particular. Shame there aren't more lobster/crab/shrimp people in fantasy settings.
    >> Anonymous 11/22/11(Tue)14:19 No.16991542
    I'd play a human supremacist with a plan to restore the human race through selective breeding and giant vat complexes to make more of my kind. Also, exterminate all other races, fuck them.
    >> Anonymous 11/22/11(Tue)14:19 No.16991549
         File1321989598.png-(34 KB, 696x552, 1321082770338.png)
    34 KB
    >>16991507

    >No human bitches.
    >> Anonymous 11/22/11(Tue)14:21 No.16991558
         File1321989681.jpg-(286 KB, 800x800, tavpowerarmor.jpg)
    286 KB
    >>16991516
    Okay. Have a salamander in steel and rubber power armor with a weapon that shoots lightning charged lances.

    Fun fact: Racial epithets for them is Glowworm. Reptiles use it a lot as they hate them for mussing up their hideout caves.
    >> Anonymous 11/22/11(Tue)14:22 No.16991573
    >>16991542
    wow, what a super cool and original idea! You're so cool. I bet nobody else would have ever even thought of that.
    >> Anonymous 11/22/11(Tue)14:23 No.16991586
    >>16991480
    WELCOME TO CRAZY KR'RAN'S BETTER THAN USED DESERT MAMMAL TENT
    >> Anonymous 11/22/11(Tue)14:26 No.16991604
    >>16991460
    lol'd at leviathan females
    i pick that
    >> Anonymous 11/22/11(Tue)14:26 No.16991609
    I'd probably play a human, if for no other reason than all the other races are equally cool, but the human has a nice hat.
    >> Anonymous 11/22/11(Tue)14:27 No.16991624
    I must admit to being curious as to why humans are dying out.

    Also going to go with insane lobster merchant.
    >> Anonymous 11/22/11(Tue)14:27 No.16991628
    I like the look of the lizard guy in the middle with the horrible posture and the dopey look on his face. Female version seems to be the one with the halberd.

    Is that the "normal" version of the flying/giant/normal nomad race?
    >> Anonymous 11/22/11(Tue)14:28 No.16991631
    Lobster guy. With a Yiddish accent.
    >> Anonymous 11/22/11(Tue)14:29 No.16991638
    >>16991460
    >females of non mammalian species have no breasts
    thank you
    >> Anonymous 11/22/11(Tue)14:29 No.16991641
    >>16991573
    I don't give a flying fuck about cool or original. You are going down you subrace
    >> Anonymous 11/22/11(Tue)14:31 No.16991663
    >>16991609
    >Implying other races can't/don't have cool hats.
    >> Anonymous 11/22/11(Tue)14:32 No.16991671
    >>16991641
    HFY children go to /pol/ or /k/.
    >> Anonymous 11/22/11(Tue)14:32 No.16991679
    The normal lizard, converted in the theocratic empire and being paragon of the faith.
    >> Anonymous 11/22/11(Tue)14:32 No.16991680
    >>16991628
    Yep

    >>16991624
    Topic of much debate. Some say humans unleashed some kind of magic that wrecked the world long years ago (no human you are the elves)

    The theocratic deer things of course believe humans ascended to the heavens and became new gods.

    Others think humans are stupid stories parents tell kids.
    >> Anonymous 11/22/11(Tue)14:33 No.16991682
    >>16991671
    I go where I want. That too complex for your non-human brain?
    >> Anonymous 11/22/11(Tue)14:33 No.16991693
    >>16991680
    I really like the "stupid story" part. Nice nice nice
    >> Anonymous 11/22/11(Tue)14:35 No.16991711
    The plantman, crustacean, and flying lizard species all sound like they'd be fantastic fun to play.
    >> Anonymous 11/22/11(Tue)14:35 No.16991712
    >>16991682
    Annnd someone has embraced the fantasy world in his head. Let me guess, mexicans and blacks are orcs? democrats are wizards?
    >> Anonymous 11/22/11(Tue)14:35 No.16991717
    >>16991680

    CRAZY HASSAN'S REAL HUMAN.
    THATS RIGHT!
    COME LOOK AT HIM AND HAVE A CHAT!
    ONLY ((Whatever currency insert here ))
    DONT MISS THIS ONCE IN A LIFE TIME OPPORTUNITY.
    >> Anonymous 11/22/11(Tue)14:39 No.16991765
    >>16991680
    Totally being a magic hating mountain eyeless furry, bent on finishing off the humans and their evil magics. Also not a fan of creepy plant people
    >> Anonymous 11/22/11(Tue)14:39 No.16991767
         File1321990778.jpg-(211 KB, 720x564, aldwinthehuman.jpg)
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    Have some more flavor. Aldwin, the only human he knows about. And raised by lobsters after he was found in a magic sealed bubble as a boy.

    I think he was just told he's adopted.

    I believe humans are oddly quick to learn magic in this setting.
    >> Anonymous 11/22/11(Tue)14:44 No.16991814
    hooooly fuck yes that swordfeet race. dat god island, dem fucking kicks, dat general design aesthetic.

    Shut Up And Take My Dice.png
    >> Servant of the Emperor 11/22/11(Tue)14:44 No.16991821
    >>16991767
    SON! I have a special deal, you clean the dishes, and I tell you the secret we've been hiding from you! Not enough? I'll throw in one for free, you're adopted.
    >> Anonymous 11/22/11(Tue)14:46 No.16991836
         File1321991190.jpg-(186 KB, 546x858, plantman.jpg)
    186 KB
    And for any curious. Plantmen outside their armor. Their wooden mask is ceremonial and made from their elders' bark. And some can move it enough to convey emotions.

    It's believed the bit in its head constituting its 'brain' is the creature itself, considering how durable the plant creatures are and how easy it is to heal with just applying more plant matter. Hasn't been tested at all though and they sure as fuck aren't telling
    >> Anonymous 11/22/11(Tue)14:46 No.16991839
    Left to right:
    No.
    Looks cool. Sounds amusing.
    Again, might b cool.
    Golems are less than appealing.
    Furry gorillas aren't acceptable either.
    Oh, sweet, that guy from journey quest. Sure, that'd be cool.
    Huh... huge tail. Maybe, just maybe, I suppose.
    Not really doing it for me, thing in the mask is another no.
    Another furry, not too interested.
    Whatever that next thing is, it looks pretty snazzy. Knows how to dress like a boss, at any rate.
    Hmm. Safe, boring, dependable. Well, maybe less boring if we're the mysterious dying race that tend heralds important events. Up there near the top.
    Too ugly, too primitive looking. A no.
    Finally, the last. You had me at 'technomancer ... salamander people'. Also pretty good.

    So, human, salamander-things, or the wingarm, swordfeet thins. one of those three.
    >> Anonymous 11/22/11(Tue)14:49 No.16991877
    FURRIES. DIE IN A FIRE.
    >> Anonymous 11/22/11(Tue)14:50 No.16991884
    >>16991821
    I'm now imagining that family get togethers in their race are indistinguishable from Bazaars.
    >> Anonymous 11/22/11(Tue)14:50 No.16991885
    rolled 1 = 1

    The Centaur thing looks cool but the religion thing bores the crap out of me. If it was shaman elements stuff, Aztec blood gods or a living god being then I'd be down with them.

    Next would be the Salamander. But the sun thing is retarded and puts me off.

    So I guess I'll play a Lizardman even though the reference to "shinies" irks me as it seems to devalue their intelligence. Which one? Dice decide (left to right).

    Not deciding on humans as I have a tendency to like playing monstrous races.
    >> Anonymous 11/22/11(Tue)14:51 No.16991901
    >>16991839
    >Finally, the last. You had me at 'technomancer ... salamander people'. Also pretty good.

    That's the first.
    >> Anonymous 11/22/11(Tue)14:53 No.16991914
    >>16991885
    >Aztec

    Lucky you. The plant people have a vaguely aztec aesthetic and feed blood to their elder trees.
    >> Anonymous 11/22/11(Tue)14:53 No.16991915
    >>16991901
    I am apparently incompetent and dyslexic. My apologies.
    >> Anonymous 11/22/11(Tue)14:55 No.16991936
    Large family reunions are set up into aisles and rows, and each lobsterperson in turn is allowed to take his guests down the aisles, haggling and arguing with his family, then has to man his stall and let the next lobsterperson in turn takes his turn going down the market/family.
    >> Anonymous 11/22/11(Tue)14:57 No.16991950
         File1321991853.jpg-(457 KB, 1000x715, nottalistopasking.jpg)
    457 KB
    Here. Have some character concepts. This being Marona from a geothermic technomancy city. She decided to make a hazard suit so her pale salamander flesh isn't instantly blistered off while adventuring.

    Also flintlock muskets in the hands of a hyperactive tinkerer. Good or bad combo? You decide.
    >> Anonymous 11/22/11(Tue)14:57 No.16991952
    rolled 2 = 2

    >>16991460
    >flying shark lizards
    Oh god im glad I rolled a 1

    Whoever made these definitely spent more time designing the female part of the flying lizard race.

    >>16991914
    They're cool but I'd be really weirded out playing one personally.
    >> Anonymous 11/22/11(Tue)14:59 No.16991965
         File1321991976.jpg-(507 KB, 1000x720, thievingfluffy.jpg)
    507 KB
    Cevel. That atypical roguish thief type. He has goggles, first because they made his headbutts hurt more, then once he learned what they were for, so he can mock people with eyes. I like the cut of his jib.
    >> Anonymous 11/22/11(Tue)15:01 No.16991989
    Giant fluffy vikings, fuck yes.
    >> Anonymous 11/22/11(Tue)15:03 No.16992014
    I'm a horribly boring person I suppose, I'd pick human.

    I tend to stick with good ol' humanity in most settings.
    >> Anonymous 11/22/11(Tue)15:07 No.16992051
    >>16992014
    Well hey. Humans at least aren't boring here. Ghosts of ages past, a race thought extinct, holy figures, and harbingers of doom all in one.
    >> Anonymous 11/22/11(Tue)15:08 No.16992066
    rolled 1 = 1

    http://www.youtube.com/watch?v=GrFL2zPc2uk

    Anyone who enters combat as a plant man has to play this (or other melodies from this) in the background.

    This I decree.
    >> Anonymous 11/22/11(Tue)15:28 No.16992086
    LOBSTER MAN

    NO WAIT PLANT MAN

    shit

    fuck

    my two favorites

    and I have to CHOOSE

    can I be a plant man who has DEALS and SAVINGS? and I offer those deals on savings on MERCENARY WORK?

    TODAY ONLY! Hire me, half price!

    If you wait, this sale will be gone! Why, I must be a half the price of any other mercenary out there!
    >> Anonymous 11/22/11(Tue)15:28 No.16992087
    The Beastman mages if its possible to learn healing spells .I'm a medic at heart and profession
    >> Anonymous 11/22/11(Tue)15:28 No.16992090
    >>16991398
    Fuck yeah JourneyQuest!
    >> Anonymous 11/22/11(Tue)15:33 No.16992128
    >>16992086
    after some amount of time, I imagine I could get more members so I can do bundle deals and location-based sales.

    NEW! If you buy RIGHT NOW, I'll throw in free goon delivery!
    >> Anonymous 11/22/11(Tue)15:33 No.16992131
    I want to play in this setting.
    SO
    BAD
    >> Anonymous 11/22/11(Tue)15:36 No.16992144
    Great Lobsterman barbarian who FORCES His sales on other people.

    BUY MY STUFF


    OR ELSE!
    >> Anonymous 11/22/11(Tue)15:37 No.16992149
    >>16992144
    hey

    how would you like to come and be my mercenary company quartermaster?
    >> Anonymous 11/22/11(Tue)15:39 No.16992166
    >>16992149
    YOUR FORCES SHALL BUY THEIR SWORDS OR RECEIVE THEM IN THEIR SOFT NONCARAPACED FLESH.
    >> Anonymous 11/22/11(Tue)15:40 No.16992170
    >>16992166
    and now I have something to keep the enlisted men from getting TOO rich and wanting to retire.

    I better also hire some kinda food-giver-outer kinda guy. and some BOYZ.
    >> Anonymous 11/22/11(Tue)15:40 No.16992178
    >>16991398
    This stuff is from JourneyQuest, something that came off of tgchan a while back. It's sort of their crown jewel, since nothing they've made since has reached it's level of awesome.

    http://tgchan.org/wiki/Journey


    Also, has anyone adapted these races for any mainstream role playing system? Honestly I could see this setting being used for a Savage Worlds campaign pretty easy.
    >> Anonymous 11/22/11(Tue)15:40 No.16992181
    >>16992166
    >>16992149

    I AM A FAIR LOBSTER.

    YOUR LIFE AND THIS NICE ASSORTMENT OF FINE SPICES FOR GOLD!
    >> Anonymous 11/22/11(Tue)15:42 No.16992192
    >>16992181
    >>16992166
    you know

    ONE of these days you're going to run into a patch of poor people
    >> Anonymous 11/22/11(Tue)15:43 No.16992196
    I would go with a Mountain. Giant Fluffy Blind Viking thing?

    FUCK YEAH.
    >> Anonymous 11/22/11(Tue)15:45 No.16992210
    >>16992192
    Sucks to be them, then. Angry Bargain Lobster is not to be trifled with.
    >> Anonymous 11/22/11(Tue)15:46 No.16992214
    Oh man, this is cool shit. Probably swordfoot or one of those four-leg things.
    >> Anonymous 11/22/11(Tue)15:48 No.16992232
         File1321994889.jpg-(71 KB, 800x600, Lazuhrek Aggeia In Hole.jpg)
    71 KB
    Fluffy.

    Look at that shit. That's a vent. She crawls through those like it's no big thing and there's not any room for her shoulders.

    MAXIMUM DEXTERITY.
    >> Anonymous 11/22/11(Tue)15:48 No.16992235
    >>16992192

    MAYBE THEY CAN BARTER!

    WITH THEIR LIVES!

    AND GOLD.
    >> Anonymous 11/22/11(Tue)15:48 No.16992240
    >>16991950

    That is absolutely adorable.
    Sign me up for the subterranian salamander.
    >> Anonymous 11/22/11(Tue)15:50 No.16992252
    >>16992235
    well, I have solved this problem by making sure you will be surrounded by paid mercenaries and hopefully kept away from civilians most times. I guess except for leave.

    >>16992232
    so, are you one of those 'tings?
    >> Anonymous 11/22/11(Tue)15:52 No.16992269
    >>16992232
    Pretty sure that's just her crest, not her shoulders but I could be wrong. From what I gathered they're VERY flexible.
    >> Anonymous 11/22/11(Tue)15:53 No.16992279
    >>16991542
    Only good idea. Genocide of non-human races is always a good thing.
    Lets start with the Lugia rip-offs (in before hugs.jpg).
    >> Anonymous 11/22/11(Tue)15:54 No.16992286
    >>16991558
    >cave dwelling
    >power armor
    >gasmask
    >lightning gun

    By god, I will be the last and most terrifying thing you ever see.
    >> Anonymous 11/22/11(Tue)15:54 No.16992288
    >>16991542
    >>16992279
    plant guy here.

    You two seem angry, violent, and like you want a chance to kill nonhumans regularly.

    How would you like... to join my mercenary group?
    >> Anonymous 11/22/11(Tue)16:03 No.16992360
    Blind Furries here, eat a dick other races, we have vikings AND assassins.
    >> Anonymous 11/22/11(Tue)16:04 No.16992364
         File1321995848.jpg-(73 KB, 800x600, Lazurek Aggeia Vent2.jpg)
    73 KB
    >>16992252
    "'tings?"

    What do you mean?

    >>16992269

    Nah, she fits her shoulders and the entire rest of her body into some crazily tight spaces. Pic related, climbing into one of said vents.

    Like I said, MAXIMUM DEXTERITY.
    >> Anonymous 11/22/11(Tue)16:05 No.16992374
         File1321995929.jpg-(57 KB, 600x452, 125260115145.jpg)
    57 KB
    >>16992279
    in during hugs.jpg
    >> Anonymous 11/22/11(Tue)16:08 No.16992401
    >>16991398
    >A thing
    >someone's Pteradactyl fursona
    >a human
    >a human with daggers for middle fingers
    >a furry
    >a deep one
    >a digimon
    >that bird from pokemon after it's been scalped
    I don't even know
    >a thing from shadow of the collossus
    >a kroot centaur
    >a lobster/mantis hybrid
    >Gamera

    I choose Gamera.
    >> Anonymous 11/22/11(Tue)16:11 No.16992423
    The obvious choice is either human for HFY.
    Or Crazy Lobsterman for CUHRAZY DEALS.
    >> Anonymous 11/22/11(Tue)16:19 No.16992484
    >>16992423
    but I love plantguys so. especially if they're not mysterious "spirit of the woods" pricks but an actual race, if a bit alien.
    >> Anonymous 11/22/11(Tue)16:21 No.16992501
    >>16992364
    that is the orkish word for "things".

    iz youz onna dem tings?
    >> Anonymous 11/22/11(Tue)16:26 No.16992539
    >>16992501
    What Orks? Obviously not Warhammer.
    >> Anonymous 11/22/11(Tue)16:29 No.16992560
    >>16992539
    that is TOTALLY how warhammer orks sound.

    you just don't want to admit it because you're an embarrassed ork.
    >> Anonymous 11/22/11(Tue)16:30 No.16992573
    human, I always play as a human
    >> Anonymous 11/22/11(Tue)16:30 No.16992575
    >>16992560

    I think that the proper word would be "fings".

    oi, iz youz wunna dem fings?
    >> Anonymous 11/22/11(Tue)16:31 No.16992581
    >>16992560
    No da reel foyz kall da fingies fings ya git.
    >> Anonymous 11/22/11(Tue)16:31 No.16992582
    >>16992575
    I think a BOY callz it a "fing" and a mechboy calls it a "ting"

    because I've heard both.
    >> Anonymous 11/22/11(Tue)16:32 No.16992593
    >>16992582
    spessmarheen does not count.
    Shittyest orky acting ever
    >> Anonymous 11/22/11(Tue)16:33 No.16992600
    >>16992593
    how IS spessmahreen, I've not played it yet
    >> Anonymous 11/22/11(Tue)16:35 No.16992611
    >>16992600
    it's.. entertaining.
    Like say.. Get medieval or toehr party bases topdown smashem ups
    >> Anonymous 11/22/11(Tue)16:36 No.16992618
    The...thing....stood there watching the party expectantly, antennae waving lightly in the air.

    They'd just finished cleaning up the bandit ambush when it erupted out of the brush pincers waving and clicking something about refurbished equipment and sales, while brandishing merchandise with all forelegs.

    For now, the party had reconvened at a safe distance to discuss...it.

    "What do we do?"
    "...I think I peed myself."
    "Shut up, Joff."
    "It's just...watching. What does it want?"
    "No clue. All I heard were a bunch of weird dictionary words, then that skull thingy got shoved in my face."
    "...mine still had flesh on it..."
    "Shut up, Joff!"

    They turned to look at it.

    It perked up immediately, and waved a wad of leaves tentatively.
    "Is you needing catalogue?"

    "...No, thanks."

    The feelers drooped slightly, but the arm remained outstretched.
    "For perusing product? Have good price, all items is warranty...?"

    "Um, really, we're good. Thanks."

    One of the crumpled forms on the ground stirred with a groan. With a snap, the crustacean caught the bandit in a massive claw.
    "Please to not being disrupt business negotiations," it buzzed, before briskly hurling him over the treetops.
    There was a plaintive wail that trailed off in the air, punctuated by a thud.

    "Yeah, I'm pretty sure I peed myself."
    "Shut UP, Joff!"
    "Uh, we'll have that, that, and that! Here, don't bother with the change!"


    Merchant Errant Tchk'Ar'Htsk watched as the adventurers ran off, the coins clinking mutedly as he bounced the pouch in his hand. It was truly amazing what profits could be made with pickings from the ground and a suitably cutthroat demeanor - but then again, what else to expect out of the lesser raises? He clicked softly to himself, then set off to another likely path.
    >> Anonymous 11/22/11(Tue)16:38 No.16992634
    What are the reasons I wouldn't play as a giant monster leviathan lizard dude?
    >> Anonymous 11/22/11(Tue)16:41 No.16992658
    >>16992634
    because you aren't a crabman with LUDICROUS DEALS BRO

    and you aren't a plant guy with fucking awesome armor and biology

    and you aren't an adorable fluffmonster

    or a supertechwizard salamander

    and you can't be a pro-human hate criminal

    but you CAN be gammora
    >> Anonymous 11/22/11(Tue)16:46 No.16992686
    >>16992611
    Pardon spelling, was raiding raggy
    >> Anonymous 11/22/11(Tue)16:46 No.16992689
    >>16992658
    >but you CAN be gammora
    You COMPLETELY just made the rest of your post explode into nonsensical gibberish.

    Although Jew Crabs don't sounds too bad.
    >> Anonymous 11/22/11(Tue)16:47 No.16992695
    Human
    Beastmen look sort of human-like so I'd try to
    maintain a beastman disguise at all times.
    spellsword, though considering the size of some of these species I'd probably rather stay at a distance...
    >> Anonymous 11/22/11(Tue)16:57 No.16992761
    >>16992686
    What.
    >> Anonymous 11/22/11(Tue)16:57 No.16992764
    Human gunsmith with a bushy beard and goggles!
    >> Anonymous 11/22/11(Tue)16:59 No.16992780
    >>16992764
    guns, eh?

    how would you use 'em? Sell 'em?

    Sell 'em to mercenaries?

    CRAB GUY, this guy's got guns, load up here, distribute them to the troops.
    >> Anonymous 11/22/11(Tue)17:02 No.16992795
    Furry in game wat do thread, how nice.

    It's like the shitspammers are testing the limits of the mods (what we have of them) good graces so they can shitspam better.
    >> Anonymous 11/22/11(Tue)17:04 No.16992809
    >>16991398
    >>16991836
    >>16991914

    >swampthing people
    >eat people
    >giant fucking maws
    >feed blood to their sessile elders

    All I can imagine now is the aftermath of the party slaying some bandits. The tree man asks everyone if they're done looting the poor bastards, then proceeded to strip them and draw them into his cavernous mouth one by one. Then there is a horrible cacophony of cracking bones and tearing flesh as the plant man slowly contorts his body, squeezing the corpses until they burst like overripe fruit.

    After a few minutes, he opens his mouth again. Reaches inside and pull out compressed ball of bone and fur, like a really big owl pellet, sets it on the ground, and happily tells the other (likely nauseated) group members that he's ready to continue.

    I'd additionally like to think that they sort out the body parts inside their digestive system, separating the flesh from the blood and other fluids. They allow the meat and organs to be digested while saving the fluids in a special pouch so that they can regurgitate it later as an offering for their elders.

    I'm almost certainly way off base here, but man that sounds cool.
    >> Anonymous 11/22/11(Tue)17:06 No.16992823
    >>16991914
    >>16992809
    wait, plant men are all blood-circle-worshippy and shit?

    now I want to play one EVEN MORE. I bet blood makes you stronger!
    >> Anonymous 11/22/11(Tue)17:06 No.16992824
    >>16992795
    At least they're getting creative. Far more interesting than the usual 'elf slave, wat do' or 'furry stalking me, wat do'.
    >> Anonymous 11/22/11(Tue)17:08 No.16992836
    >>16992795
    >furry

    so, you're saying alternate races should be nonhumanoid mostly? because I do admit, these guys all seem to share the same body plan, with a few centauroids here and there and one amorph.

    But that's to be expected of all fantasy, I don't know what you're complaining about.
    >> Anonymous 11/22/11(Tue)17:13 No.16992900
         File1322000022.jpg-(212 KB, 900x833, johniass dragonraper.jpg)
    212 KB
    >Humans. Nearly extinct. Just seeing one is enough to know some shit might go down

    >mfw i read that as HUMANITY, FUCK YEAH!
    >> Anonymous 11/22/11(Tue)17:15 No.16992926
    >>16992900
    it's a nearly extinct race.

    in a FANTASY setting.

    everyone of them has some wacky shit going on, like raping dragons.

    also, anyone got the original dragonraper thread?
    >> Anonymous 11/22/11(Tue)17:18 No.16992953
    You are needing knife? I have knife!
    You vant cart? I have cart!
    You pay cash? I take cash!

    Would you like some change for you?
    >> Anonymous 11/22/11(Tue)17:52 No.16993212
         File1322002366.png-(474 KB, 871x768, WERELAZUHREKScolor.png)
    474 KB
    The giant fluffy ones see with infrared heat sensors instead of sonar, like a rattlesnake, but the race as a whole is a bunch of Daredevils with fluff.
    >> Anonymous 11/22/11(Tue)17:57 No.16993255
    >>16992900
    Well knowing human libidos and it not being easy to find another human around...
    >> Anonymous 11/22/11(Tue)18:06 No.16993330
    Plantman master race here.
    Technomancy is smalltime.
    Unless you have flamethrowers.
    In which case, the blind furry things were talking about your mama.
    >> Anonymous 11/22/11(Tue)18:08 No.16993341
    >>16993212
    If I might be a total homo for a second

    OMG SO FLUFFY
    >> Anonymous 11/22/11(Tue)18:09 No.16993353
    >>16993330
    What!? How DARE they... I'll show them.
    >> Anonymous 11/22/11(Tue)18:09 No.16993357
    >>16992795
    >Lobstermen
    >Plantmen
    >furry

    ...I don't...what?
    >> Anonymous 11/22/11(Tue)18:11 No.16993377
    Looks liek a bunch of fucking pokemons, why hasn't humanity treated them as such?
    >> Anonymous 11/22/11(Tue)18:11 No.16993378
    Fuck yeah the plantmen sound awesome.
    >> Anonymous 11/22/11(Tue)18:17 No.16993428
         File1322003868.png-(79 KB, 929x394, maximumbrofist.png)
    79 KB
    >Wing arms
    >Homeland is on the back of a GIANT ANCIENT ELDRITCH BEAST
    >eating delicious bugs with wiggly tongue

    You even need to ask?
    >> Anonymous 11/22/11(Tue)18:21 No.16993454
    >>16993377
    Were you not paying attention to 'humanity almost extinct' part?
    >> Anonymous 11/22/11(Tue)18:48 No.16993714
         File1322005689.jpg-(523 KB, 1417x1417, 1318771196595.jpg)
    523 KB
    i want to no more about the humans in this setting

    what happened to them to bring them about to near extinction?

    what kind of crazy shit can they do/know? just how powerful are they?

    i want to know what the other races reactions to seeing/meeting a human? what do their kingdoms/empires/goverments stance on humans?

    i want more info in general

    how long do all the races live for anyway?
    >> Anonymous 11/22/11(Tue)18:57 No.16993805
    >>16991398
    >lobsterman's head is kirby
    >> Anonymous 11/22/11(Tue)19:10 No.16993899
    >>16993805
    I can see it, but I can unsee it too.
    >> Anonymous 11/22/11(Tue)19:12 No.16993915
    Human

    ALL DEY, E'RY DEY

    FUK YA'LL GAY-ASH FURRE SHHHHIT
    >> Anonymous 11/22/11(Tue)19:20 No.16993988
    >>16993805
    >lobsterman is a giant robot piloted by kirby in the head

    FTFY
    >> Anonymous 11/22/11(Tue)19:22 No.16994003
         File1322007740.png-(101 KB, 800x600, 1279238904.queblock_demebooth.png)
    101 KB
    Surprised no one posted this yet: www.megaupload.com/?d=JFAZF9VM
    4e stats Lucid/Queblock (the guy who came up with these) made for most of the races with more information on each.

    As for the original question? Yeah. Yeah I'd have to go with Nedynvor for +2 to hugs. Maybe play some sort of traveling bard or sorcerer who is very fool-hearty and flamboyant in nature. Likely having been part of a circus or carnival at some point.

    >>16993714
    No one really knows. From what I know one of the plot points of the original story line (prior to J-quest) actually involves an incompetent human mage trying to find out what the hell happened while doing more generic adventurer type stuff. He was actually from the age where humans were still around and due to a spell mishap ended up in status for countless years.

    As for how other races treat them? Well.... they... basically don't know what humans -are-. They'd just be some weird strange alien creature. Governments have no stances on them because as far as they know they don't exist.
    >> Anonymous 11/22/11(Tue)19:25 No.16994024
    the lizard people.

    Especially dat female flying lizard. All of my money.jpg
    >> Anonymous 11/22/11(Tue)19:28 No.16994050
    >>16994003

    The blind batwolf people seem more cuddly than swordfeets.
    >> Anonymous 11/22/11(Tue)20:06 No.16994424
    Err OP, are you suggesting DMing a game in this setting or what? It seems that you have the players if you are searching for any.

    Also, beast mage because shenanigans with magic.
    >> Anonymous 11/22/11(Tue)20:25 No.16994625
    Bump, i can be interested in being part of a game of this game.
    >> Anonymous 11/22/11(Tue)20:30 No.16994661
    I like that people picked up on the Gamera leviathan but nobody picked up on the Gyaos-basis for the flying lizard.

    You people disgust me.

    birdtaur is the best.
    >> Anonymous 11/22/11(Tue)20:30 No.16994664
    human mage/scientist

    gonna play cthulhu in human form, all other races of this world will have insanity induceing nightmares about humans
    >> Anonymous 11/22/11(Tue)20:32 No.16994680
    >>16994664
    No, human, you are the elder gods.

    And then human was a shoggoth.

    And I would totally go for a game in this setting. Pathfinder or Fate, perhaps.
    >> Lucid 11/22/11(Tue)20:42 No.16994795
         File1322012541.png-(252 KB, 809x745, ChemLohrke.png)
    252 KB
    whoa, what the hell? I seriously didn't expect to see a thread like this to ever pop up on /tg/ without me making it or something. wtf

    glad to see people apparently took an interest in the species/ setting. I should probably work on it more.
    >> Anonymous 11/22/11(Tue)20:45 No.16994828
    >>16994795
    You should. This is wonderful stuff.

    Did you ever manage to get that comic off the ground?
    >> Anonymous 11/22/11(Tue)20:46 No.16994834
    >>16994795
    Pictures are nice but I'd settle for more fluff on the races here. Are the descriptions in the op correct?
    >> Lucid 11/22/11(Tue)20:46 No.16994840
    >>16994828
    it's in storyboard stage at the moment. Work is eating up a lot of my time
    >> Anonymous 11/22/11(Tue)20:46 No.16994845
    >Type post
    >Hit submit
    >It is accepted
    >It never appears in the thread, instead lost to the ravages of cyberspace

    >>16993330
    Lohrkes (the techie salamanders) have their technology influenced by what's nearby. Volcano? Geothermal power is the norm, with heat and fire based weaponry. Large source of water? Probably shocker crabs, which means electricity and lightning weapons (shocker crabs are basically a cross between electric eels and crabs. They peench, and then they zap).
    >> Anonymous 11/22/11(Tue)20:49 No.16994870
         File1322012962.gif-(25 KB, 624x525, 1319337739364.gif)
    25 KB
    >>16994795
    yay! you are here!

    GIVE US MORE INFO DAMIT!
    >> Lucid 11/22/11(Tue)20:53 No.16994924
    >>16994834
    They're pretty good short descriptions I think. Pretty accurate.

    There's some additional fluff on the D&D4e thing someone linked to here: www.megaupload.com/?d=JFAZF9VM
    it's not a whole lot, but it's something. Otherwise, I guess I could try and answer questions here or something?

    The reason, as someone suspected, that the female flying lizard people seemed like more time was put into their design was because the female one was a character from a story I did, while the male was just designed for the size chart.
    >> Anonymous 11/22/11(Tue)21:16 No.16995205
    i would go human
    because i would be a harbringer of doom, spreading the good word of destruction across the world.

    create deals with the lobsters. they will profit greatly from my trail of destruction so i should profit from them. lance weapons and power armour for regular foes, and a fucking flamer for plant-people.
    >> Anonymous 11/22/11(Tue)21:26 No.16995286
    >>16993714
    The centaur race as discussed would probably...well in their religion their holy messangers / angels are suspiciously totally human in appearance

    So...it'd kinda be like some guy with bird wings and a white robe walking through the Holy Roman Empire
    >> Anonymous 11/22/11(Tue)21:30 No.16995315
    >>16994924
    Social interactions. Do they mostly keep to themselves is it more cosmopolitan?
    >> OP (sometimes not a fag) 11/22/11(Tue)21:33 No.16995341
    >>16994795
    OP here. Yeah I'm running a campaign in your setting. Hope you don't mind.

    Doing it even if you do
    >> Anonymous 11/22/11(Tue)21:36 No.16995377
    >>16994845
    Wonder what kinda shit they'd build if they met stuff like...

    I dunno... Subterranian cuttlefish that can do the D&D Blink thing.

    Shit would be so lobsters.
    >> Lucid 11/22/11(Tue)21:40 No.16995405
         File1322016007.png-(283 KB, 1272x800, LayridinLandMass.png)
    283 KB
    eh, I'll just go ahead and text dump a synopsis of the setting's history. I warn, though, this was fairly hastily written for the sake of getting it down on something so I could get a friend's opinion.

    From the chaos of the planet’s creation, a race of elementals emerged. These elementals populated the world, developing sprawling cities with great temples and enormous structures. The Elementals began to experiment with the world around them, to see how things would develop without their direct influence. They started the ball rolling, and created organic life. They watched and studied its development as it grew and evolved. Eventually, one of the creatures that evolved, developed sentience. The elementals dubbed this species “Man.” Showing highly developed mental abilities, Man earned the direct attention of the elementals. They studied the creature, created scenarios to see how its brain solved complex problems by directly intervening, creating harsh weather, natural hazards and disasters in Man’s vicinity. The elementals documented their research in engravings throughout many of their temples for prosperity.

    After the elementals deemed their study period sufficient, they decided their test subject was worthy of being told the truth of the world. They approached Man in their true form. They told him that they were responsible for the world, all life, including Man owed them for their existence. They confessed to being responsible for the hardships that had befallen Man which lead to their decision of his worthiness for this knowledge.
    >> Anonymous 11/22/11(Tue)21:41 No.16995416
    Lobster, plant, or human.
    >Lobster
    I use a flail that's a stick with a money sack at the end of it. Classy and badass.
    >Plant
    Getten' dem wooden swords, choping down Creepers.
    >Human
    Being human never felt so badass. Nice work on that one, OP.
    >> Lucid 11/22/11(Tue)21:41 No.16995418
    >>16995405
    Man did not take this sudden knowledge of his creation and the idea that unseen creatures have been watching them their entire lives, and had caused them so much strife, just so they could see what would happen. Centuries passed, the elementals turned their gaze on watching the other creatures develop, hoping another might grow intelligent like Man. During this time, Man had been scheming, developing a form of magic utilizing their bodies and their fellow creatures. Their plan; rebellion.
    The creatures known as Man rose from their hovels, they shouted at nothing, demanding the elementals show themselves to them again. Curious, the elements obliged. When they appeared, they were met with an army of Men, the creatures demanded that the elementals remove themselves from the world. The elementals scoffed at such a concept and were met with force. Man’s magic allowed him to alter his own body into weapons, or take on attributes of his fellow creatures, the elementals were not expecting Man to be capable of such feats. Some were even able to harness the elemental’s own power and combine it with their magic. Man had declared war on the very elements themselves, a war that would rage for decades before the elementals would finally use their last resort. The elementals found themselves at a disadvantage due to their inability to reproduce. There were a finite number of them, while Man continued to propagate. On a distant island, in the capitol of the elemental’s society, they developed a powerful arcane device. The device was never intended to actually be used, but was developed as a failsafe should their experimentations with nature get out of hand. Trapped in a war that seemed to have no end, they declared this to be a justified use of the weapon.
    >> Lucid 11/22/11(Tue)21:41 No.16995425
    >>16995418
    The weapon was a massive bomb designed to wipe the world clean, destroying all life. Unfortunately, the elementals themselves were not spared from their own weapon, if they were going to go down, they were taking their adversaries, and everything else with them. They carved warnings into the walls of their remaining cities, warnings in the event that life should return to the world in the wake of the approaching destruction, warning of Man and their own folly. The device washed over the land, the island at its epicenter was torn asunder, left a warped and twisted place. The bomb was a success, however, for the most part. It seemingly succeeded in wiping out Man, and the elementals with them, but many creatures survived, sheltering themselves underground, or deep beneath the waves of the ocean.

    The arcane fallout left in the bomb’s wake sparked accelerated change in the creatures left behind. They began to evolve at an accelerated rate and within a few centuries, the world had become populated once more by strange, intelligent creatures. The world began to be repopulated with the various races of the setting.
    >> Lucid 11/22/11(Tue)21:43 No.16995440
    >>16995425
    The new inhabitants discovered the ancient ruins of the Elemental civilization. In these ruins, they found tablets, scrolls, and engravings depicting magic and even instructing in its use, mostly in the elemental magic. Some ruins contained remnants of Man’s body alteration magic as well. Knowledge of these spells is highly coveted as powerful weapons in the new world, leading to Ruin Exploring being a very common and lucrative practice. During the explorations, engravings depicting strange bipedal creatures fighting what seemed like the very elements themselves were discovered. Many mistook these intended warnings of Man to be depictions of Gods taming the elements and creating magic, or even the world. The Tomias Empire is especially guilty of this misconception, elevating these enigmatic creatures to the status of god, or demi-godhood.
    >> Anonymous 11/22/11(Tue)21:51 No.16995498
         File1322016680.jpg-(111 KB, 630x442, MAXIMUM BROFIST.jpg)
    111 KB
    >>16991631
    >> Anonymous 11/22/11(Tue)21:53 No.16995511
    >>16995418
    >>16995405
    >>16995440
    >>16995425
    So humans learn magic faster because they invented it?

    Makes sense. I like it.
    >> Lucid 11/22/11(Tue)21:56 No.16995533
    >>16995315
    Many of the species' capitols are primarily kept to themselves. But most of the species do spread out and intermingle with others. The Montain Lazureks (the blind fluffy vikings) still tend to keep mostly to themselves in the mountains. The Engsami (the lizard people) primarily stick to their nomadic clans roaming the desert (or oceans, there are island Engsami too, they're basically the same but more brightly colored and on the water). The Nedynvor rarely leave their island and are almost unheard of to be in large groups on the surface world. Lohrke are often xenophobic of surface dwellers and die from prolonged exposure to the sun, so they tend to hole up in their caves.

    The Tomias (bird-taur things) intermingle a lot. Not all of them are associated with the Holy Tomias Empire, and thus not ALL of them are trying to convert everyone, but most people won't believe one who says they aren't.

    The Kren (lobstaurs) are everywhere and established a global economy system.

    as a note, in the setting (as far as my own dealings with it, and the comic I'm working on) species are incapable of interbreeding. The 3 types of Engsami (standard, winged, leviathan) can interbreed, and the 3 types of Lazurek (river, jungle, mountain) can interbreed, but that's about it.
    >> Anonymous 11/22/11(Tue)21:57 No.16995538
         File1322017024.jpg-(33 KB, 300x413, hitmewithaclub.jpg)
    33 KB
    YAY. Storytime
    >> Lucid 11/22/11(Tue)21:58 No.16995554
    >>16995341
    forgot to reply to this. I don't mind at all. How's it working out?

    When I tried, my poor DMing got in the way
    >> Anonymous 11/22/11(Tue)21:59 No.16995569
    >crazy merchant lobster people
    >Not playing lobster crazy Hamad, used crab-mount salesman
    >> Anonymous 11/22/11(Tue)22:02 No.16995592
    These centaur ones look familiar.
    Yep, I have porn of them in my HD for some reason.
    Ugh, I need a shower.
    >> Anonymous 11/22/11(Tue)22:02 No.16995593
    >>16995533
    Wait, what do the Tomias look like?
    >> Anonymous 11/22/11(Tue)22:04 No.16995616
    >>16995569
    Too bad humans aren't more prevelant, or you could be a camel beastman, selling human slaves!
    >> Anonymous 11/22/11(Tue)22:06 No.16995631
    Do you have images like in the line-up, but of each individual race? Also, do the plant people have no sort of gender in their species? Or even mental/physical proclivities that would make them appear male or female to other races? Also, the image of the male beast-man is kinda hard to tell he's a beast-man. His face/ears are too mixed with his headgear. Maybe it just seems this way to me.
    >> Anonymous 11/22/11(Tue)22:06 No.16995632
    >>16995554
    Just getting character sheets. So far have a bardic Nedynvor with perhaps the closest thing to a saxophone as the setting would allow and Kren whom takes the treasure HUNTER approach to getting goods, so does lots of historic research (to find tombs with the best lute)
    >> Anonymous 11/22/11(Tue)22:13 No.16995685
    I know this setting is old as hell, but I would kill to play in it. I am so tired of everything being human shaped. Roleplaying physical characteristics like swordfeet or not fitting in the door of most inns adds a lot of possibilities.
    >> Anonymous 11/22/11(Tue)22:14 No.16995689
    Somebody beter archive this thread, this setting rocks.
    >> Lucid 11/22/11(Tue)22:15 No.16995701
         File1322018131.png-(552 KB, 644x1000, Tomias.png)
    552 KB
    >>16995593
    they're the weird bird-taur things.

    >>16995616
    well that could still happen. It'd just be a "rare and wonderous item" for sale.

    >>16995631
    yes I do. Unfortunately I haven't actually drawn much regarding the male Ploverlor (beastman). I'll go ahead and image dump the individual species pictures.

    >>16995632
    are you the guy who was asking all those Nedynvor questions?

    >>16995592
    yeah, one of my friends really likes the Tomias, so he requested a bunch of those.
    >> Anonymous 11/22/11(Tue)22:18 No.16995730
    I can't help but wonder what colors most of these races would be.
    >> Lucid 11/22/11(Tue)22:19 No.16995737
         File1322018376.png-(616 KB, 616x1000, Hat'kal.png)
    616 KB
    Hat'kal

    They have no actual genders. Each one is basically a hermaphrodite as they reproduce like plants. Even after a Hat'kal dies, their "core" grows into a tree (Hat'kal graveyards or battlefields end up as thick forests) and can still produce seeds.
    >> Lucid 11/22/11(Tue)22:20 No.16995744
         File1322018426.png-(826 KB, 1000x998, JungleLazuhrek.png)
    826 KB
    Jungle Lazurek
    >> Lucid 11/22/11(Tue)22:22 No.16995760
         File1322018532.png-(999 KB, 1500x759, Kren.png)
    999 KB
    Kren
    >> Lucid 11/22/11(Tue)22:22 No.16995767
         File1322018576.png-(673 KB, 1000x775, Leviathans.png)
    673 KB
    Engsami Leviathans
    >> Lucid 11/22/11(Tue)22:24 No.16995779
         File1322018652.png-(663 KB, 1000x766, LohrkeMF.png)
    663 KB
    Lohrke
    >> Indonesian Gentleman 11/22/11(Tue)22:24 No.16995783
    >>16995737
    Ooh man. I just realized it.
    They're Orks.
    >> Anonymous 11/22/11(Tue)22:24 No.16995787
    >>16995737
    Just a note here, but not all plants are hermaphroditic. There are several species (trees, mostly) that are one sex or the other. It makes it slightly harder for them to reproduce, but they can make more pollen/flowers/cones/whatever than an ordinary tree because they're specialized. Other plants, like navel oranges, can only reproduce through grafting and the like. Plants have a lot more options than just boring sexual reproduction.

    This also means that (more or less) every navel orange you've ever eaten in your entire life comes from the same tree. They're all identical genetically, at least.
    >> Lucid 11/22/11(Tue)22:25 No.16995797
         File1322018744.jpg-(166 KB, 800x765, MountainLazuhrek.jpg)
    166 KB
    Mountain Lazurek

    It's generally difficult to actually tell the difference between a male and a female one unless you get up under the fluff
    >> Anonymous 11/22/11(Tue)22:27 No.16995807
    Why do they all look like those ridiculous fursonas from tgchan?
    >> Lucid 11/22/11(Tue)22:28 No.16995822
         File1322018927.png-(532 KB, 1000x669, NedynvorFM.png)
    532 KB
    >>16995787
    yeah, I know there are actually male and female plants, but I was looking to make the Hat'kal have something to help set them apart from the others (beyond being giant carnivorous plant monsters) by having them not really have males and females, and no actual concept of "sex"

    also Nedynvor
    >> Lucid 11/22/11(Tue)22:31 No.16995848
         File1322019086.jpg-(212 KB, 636x800, PloverlorOutfits.jpg)
    212 KB
    Ploverlor

    >>16995807
    well, I first debuted the setting outside of my classes in a quest on tgchan. I believe people there have since adopted most of the creatures into their MUD, and I think some have made fan characters, or D&D characters with them already. So that might be what you're talking about?
    >> Lucid 11/22/11(Tue)22:32 No.16995856
         File1322019148.jpg-(139 KB, 800x654, RiverLazuhrek.jpg)
    139 KB
    River Lazurek
    >> Anonymous 11/22/11(Tue)22:33 No.16995863
    More info about the magic would be nice and what places and races use what. Magic spells, magic items, magic places, all that good stuff.
    >> Lucid 11/22/11(Tue)22:34 No.16995874
         File1322019289.png-(660 KB, 1000x812, standardEngsami.png)
    660 KB
    Engsami, standard
    >> Anonymous 11/22/11(Tue)22:37 No.16995899
    I can never pass up a chance to play a a human in a setting where they are super rare.
    >> Anonymous 11/22/11(Tue)22:39 No.16995921
    Plantmen would be my first choice, Mantis men would be a close second
    >> Anonymous 11/22/11(Tue)22:40 No.16995935
    >>16995701

    You aren't the only one who drew it.

    There's also that other guy who drew porn of like, a bunch of these. With the lazurek fursona.
    >> Anonymous 11/22/11(Tue)22:46 No.16995995
    >>16995737
    I demand to know more. (not about reproduction, I mean everything else)

    I want to know more about the Miniature Plant Colossi
    >> Anonymous 11/22/11(Tue)22:52 No.16996057
    >>16995592
    >>16995592
    >>16995592
    >>16995592
    Give sauce or die, fetcher!
    >> Anonymous 11/22/11(Tue)22:56 No.16996105
    >Technomancer subterannian salamander people with adhesive feet / tails who are seriously wierded out by the sun.
    >Technomancer.
    >Subterranean.
    >Salamander.
    The adhesive is a bonus, but everything about this sounds awesome. I MEAN, IT'S A FUCKING TECHNOMANCER, HOW COULD YOU NOT LIKE THEM?
    >> Lucid 11/22/11(Tue)22:59 No.16996126
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    Engsami, winged

    >>16995863
    the Holy Tomias Empire and the Ashom Ashe Hat'kal empire are currently locked in a cold war/ arms race, attempting to collect weapons and magic enough to crush the other. They are the two largest concentrated forces on the planet.

    Technomancy (the Lohrke technology) is rare to come by outside of their societies, but can occasionally be purchased from Kren for exorbitant prices, and usually reserved for special weapons teams, or commanders.

    Magic is generally the setting's "super weapon." I haven't established any real rules for it setting wise other than there are two schools, Elemental and Body Alteration. Elemental magic taps into elemental forces for bring about your enemy's destruction or fulfill utility roles, like creating a pillar of stone or salt or something. Body Alteration grants the attributes of animals or objects to the user, kind of like super powers. Users of Body Alteration can morph limbs into blades, or use abilities of monsters in the setting like clinging to a wall, or levitation, etc. The main point is that magic is intended to be fairly rare, and very powerful.

    The site of the Elemental's bomb (the big swirly group of islands in the north west of the map >>16995405 is dripping with arcane/ magic energy. Normal rules of physics do not apply here. Islands float in the air, and below the surface of the water. The floating islands rotate in a slow counter-clockwise pattern. Generally, ruins of the Elementals or ancient human societies tend to house tablets, scrolls, or other insights into the ways of magic.

    The Great Sky Dragon is also a site of powerful magic.

    not sure if that actually helps answer your question though.
    >> Lucid 11/22/11(Tue)23:02 No.16996150
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    >>16996126
    wrong picture. I blame 4chan screwing up on me causing me to forget what picture I had uploaded...

    Here's the Engsami, winged. That's a concept picture of a Lohrke Shock Tank
    >> Anonymous 11/22/11(Tue)23:06 No.16996182
    >Just seeing one is enough to know some shit might go down
    We know why they're nearly extinct, but what of this bit?
    >> Lucid 11/22/11(Tue)23:07 No.16996188
    >>16995935
    yeah, that's the friend I mentioned actually.

    >>16995995
    The Hatkal are large aggregate plant creatures. Their appearance is that of a large mass of vines, sticks, moss, and other plants with a wooden mask representing a head. Little is truly known about the Hatkal’s bodies, other than destroying the bulk of one’s body does little to stop it, merely slowing it down as it is forced to reconstruct a new body from plants. It is believed that behind the mask is some form of root core that is the actual creature itself, which somehow manages to manipulate and control other plant life. Each Hatkal grows a hard, wooden mask as they develop. They start as small clusters of plants and as they “age” collect more and more mass growing into the towering creatures feared by most of Layridin’s inhabitants. The wooden masks are essentially their faces, each one unique to the individual Hatkal and capable of warping to express limited emotion. Hatkal are carnivores, subsisting on the meat of other creatures eaten by engulfing their prey within their body and digesting them. Their maw can appear nearly anywhere on their body and can expand to take up nearly the entirety of their facing. Though it may not look it, Hatkal do, in fact, have eyes, the inky black pits of their masks are fully functional eyes allowing the Hatkal to see with equivalent vision to that of a Ploverlor.
    Hatkal are genderless, or more appropriately, hermaphroditic, possess both male and female plant parts, reproducing much in the same way as many average plants. Hatkal come of “age” when their body has reached a sufficient mass, usually once their bodies reach a height of 6 feet and a weight of around 270 pounds.
    >> Lucid 11/22/11(Tue)23:07 No.16996193
    >>16996188
    Hatkal are a feared warrior race. They take advantage of their large size and durability to dominate the battlefield. The Hatkal have a reputation as conquerors and have taken over much of the eastern continent. Not all Hatkal answer to the rule of the Ashom-ashe Empire, but they are the most well known and feared, which leads to stereotyping by the other races. Hatkal are typically stoic and tactical in their actions.
    The majority of the Hatkal species are incapable of speaking, as they lack mouths, or even lungs. The Hatkal language is made up of a complicated series of gestures performed with their vines. They are capable of hearing and understanding other languages, but normally they are incapable of producing speech. In rare cases, some Hatkal are able to produce a low frequency vibration that is capable of mimicking the speech patterns of other races. Unless the Hatkal are capable of this “speech” ability, they are incapable of communicating with Lazurek, as their echolocation cannot read all the intricacies of the Hatkal sign language.
    >> Lucid 11/22/11(Tue)23:17 No.16996271
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    >>16996182
    Humans were believed to be extinct, but have slowly began to resurface. With humans beginning to re-emerge, disturbances have been sighted in various locations around the world. An air of arcane energy tends to follow humans around whether they're actually mages or not. Strange anomalies might appear in areas humans have taken up residence. Happenings like lakes or rivers draining, crops being crushed by the ground they're planted in, strange occurrences in general sort of stuff.

    and there's no female human on the size charts because the size charts were made for an assignment related to the comic I'm working on, and there is only one human who shows up in the comic.
    >> Anonymous 11/22/11(Tue)23:21 No.16996298
    >>16996271
    Are there any good occurrences, or are they just harbingers of famine?
    >> Anonymous 11/22/11(Tue)23:24 No.16996322
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    >humans as precursors

    ...Dear Lucid, would you happen to know anything of Solatorobo?

    For that matter...airships? Do they exist? This is crucial to my enjoyment of the series.
    >> Anonymous 11/22/11(Tue)23:38 No.16996422
    >>16996126
    >Not sure if that actually helps answer your question though.
    It's close enough. You just don't have a lot of the things other fantasy settings take for granted. Anything else I'd ask is just about the rules you don't have so I'm out of luck there.
    >> Lucid 11/22/11(Tue)23:40 No.16996436
    >>16996322
    yes, I do know of it, I'm in the process of playing through it actually. Not very far yet, all the vidya is coming out at once and I just recently found out that it came out over here.

    Though there aren't any airships in the setting. Not yet at any rate, but stick some Lohrkes in the air for long enough, they'll probably Lohrke-rig something or other together.

    >>16996298
    Not everything is awful. An unusual storm could arrive in an area suffering drought, or an unnatural path could be carved out of the very rock of a mountain or forest in the humans' wake making it easier for others to travel through the location. Stuff like that.
    >> Anonymous 11/22/11(Tue)23:42 No.16996456
    I could totally see a human teaming up with a nomad lizard to run a protection racket. Big bad human shows up and makes a nuisance of himself, blights the odd crop of wheat, then the heroic lizardman rides into town and offers to kill the human for the low price of everything of value the town has to offer. A month or so later and in a different town some distance from the first town I mentioned, they do it all over again.
    >> Anonymous 11/22/11(Tue)23:45 No.16996480
    FUZZZZZZZZY YAY
    >> Anonymous 11/22/11(Tue)23:46 No.16996485
    >>16996436
    >stick some Lohrkes in the air for long enough, they'll probably Lohrke-rig something or other together.
    ...Whelp, now I have to play as an outgoing Lorhke airship designer and pilot. Seeking to create a new science and culture of transportation. He would need shades all the time. Glorious.

    Also it sounds like humans are developing into a kind of druid race.
    >> Anonymous 11/22/11(Tue)23:51 No.16996545
    >mfw Lucid on /tg/
    >> Anonymous 11/22/11(Tue)23:52 No.16996552
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    >>16996545
    derp, forgot the picture
    >> Anonymous 11/22/11(Tue)23:56 No.16996590
    >>16996436
    It sounds like the world is trying to reject their presence, but I'd still like to play a human in this setting.
    >> Anonymous 11/23/11(Wed)00:01 No.16996636
    LOBSTER MERCHANT
    >> Anonymous 11/23/11(Wed)00:02 No.16996654
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    >mfw this thread

    Bump for interest - if Lucid sees this, what is the level of technology in this setting? Gunpowder weapons, steam, what? I've seen that the awesome salamander race is very tech-savvy, but beyond that I'm unsure.
    >> Anonymous 11/23/11(Wed)00:07 No.16996697
    >>16996057

    Search FA for Queblock and/or Sildre

    I'm pretty sure it's all posted there.
    >> Lucid 11/23/11(Wed)00:18 No.16996797
    >>16996654
    general tech level has flintlock firearms, limited steam technology in larger, more developed cities. There is a large train that runs across the eastern continent of Toet, commissioned by the Kren from the Lohrkes.
    >> Anonymous 11/23/11(Wed)00:19 No.16996806
    So the beastmen with pointyfingers and the backpacksacks...what's their spiel and personality? And what are they usually good at / where they found?
    >> Anonymous 11/23/11(Wed)00:23 No.16996843
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    >>16996797
    Groovy. This would make for an awesome MMORPG or even an Elder Scrolls mod... or a book. Quite the impressive universe you've created.
    >> Anonymous 11/23/11(Wed)00:25 No.16996858
    >>16996797
    So a new and growing airship technology transporting people and delivering goods would rather be at odds with the Krens interests, would it not?
    >> Anonymous 11/23/11(Wed)00:28 No.16996881
    >>16996858
    Not if they had their hands- er, claws, rather, in on it.
    >> Anonymous 11/23/11(Wed)00:32 No.16996918
    >>16995632
    Is this campaign online? If so, room for one more?
    >> Lucid 11/23/11(Wed)00:43 No.16997006
    >>16996806
    the sac on the back of the Ploverlor's head builds up a thick gas that can be released as a thick smoke screen, kind of like an octopus' ink. They are commonly employed by other races as translators, or mages as they can read magic texts, unlike the blind Lazurek, can perform the verbal components of spells unlike most Hat'kal. They originate from the small continent Sullan, just north of Toet.

    Many communities of Ploverlor are a tad racist, particularly toward Jungle Lazurek, which they actually have a story they tell their children in order to scare them into behaving that basically depicts Jungle Lazrueks as a sort of boogey man.

    Truth be told, Ploverlor are one of the least developed of the races. There hasn't been much interest shown in them, so they've gotten the least amount of attention, sadly.
    >> Lucid 11/23/11(Wed)00:49 No.16997051
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    >>16997006
    forgot that I wanted to post a picture with that.

    also, adding; Ploverlor are an abundant race. They've spread pretty far around the world, not gaining as much of a presence as the Hat'kal or Tomias, but getting their "grubbin' claws" into the world.

    >>16996858
    The Kren do support other races performing their own mercantile endeavors, so long as they adhere to the laws and rules set down by the Kren Merchants Guild.
    >> Anonymous 11/23/11(Wed)00:54 No.16997083
    I wanna play an unusual Hat'Kal.
    He's unusually exuberant and empathetic, and also is fascinated with learning spells. Specifically, he wants to find Body Control spells that allow him to experience life as a fleshy creature, as he is interested in how other species feel and why they react how they do. He can speak, in an unusually loud, if snakelike, "voice", but is constantly weaving materials into his noise-making tendrils to alter his "voice". He also experimented with Fire magic a while ago, but had an accident and burned himself. His mask is still charred, but he refuses to remake it.

    Does this sound like it works in-universe?
    >> Lucid 11/23/11(Wed)01:03 No.16997147
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    >>16997083
    yeah, that could probably work fine in universe.

    Unfortunately, I have work in the morning so I should probably get some sleep. Thank you guys for expressing interest in my Layridin setting. I'd be happy to try and give more info if this thread miraculously survives until I get off work tomorrow night, or if something like this pops up again in the future. It's good to get me working more on the setting, maybe even get me more motivated to draw that damn comic.
    >> Anonymous 11/23/11(Wed)01:42 No.16997422
    I'd love to play a winged engsami. They look awesome. A funloving bard/bodyguard for one of the lobstermerchants.
    >> Anonymous 11/23/11(Wed)02:23 No.16997776
    >>16997147
    This thread is getting kinda full...so on the off chance it overloads I'll start it up tomorrow

    Only because this setting interests me
    >> Anonymous 11/23/11(Wed)02:24 No.16997779
    Archive this shit.
    >> Anonymous 11/23/11(Wed)03:27 No.16998145
    >>16997779
    Seconded...though I dunno how
    >> Anonymous 11/23/11(Wed)03:58 No.16998315
    Birdtaurs... I just realized they were quite obviously generated originally in Spore. Outfit on the male is a dead giveaway
    >> Anonymous 11/23/11(Wed)04:55 No.16998559
    I think the flying lizard guys should have a slight redesign so they look more like their female counterparts. The dudes look pretty bland and uninspired in comparison.
    >> Anonymous 11/23/11(Wed)05:10 No.16998587
    >>16996150
    My god... WInged sergals... no place is safe
    >> Anonymous 11/23/11(Wed)05:44 No.16998700
    It seems to me that ploverlor are the weakest race (conceptually) and thus could use some reworking. What do you guys think?

    Also, I agree with the notion that this should be archived, at least until someone can get this text on the wiki.
    >> Lucid 11/23/11(Wed)08:44 No.16999299
    >>16998315
    that's exactly right actually

    >>16998559
    yeah, the male was mostly just designed to just be there. Though Engsami tend to come in a variety of shapes and sizes, so the way that one looks doesn't necessarily speak for any others of his kind. Mostly they're just based off dinosaurs, kaiju, or other large reptilian monsters.

    >>16998700
    and yes, Plorverlor probably are the weakest race conceptually. Their original reason for being included was just so I'd have a human analogue body type to explain where the human in the comic got his cloths that fit. I'll see if I can't flesh them out a bit more while I'm at work tonight.
    >> Anonymous 11/23/11(Wed)08:56 No.16999347
    >>16991398
    Well I always roll humans, but if they're off the playable list then plantman or Giant TURTLE
    >> Anonymous 11/23/11(Wed)09:06 No.16999385
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    >Humans nearly extinct
    >Beastmen everywhere

    There is only one choice.
    >> Anonymous 11/23/11(Wed)09:30 No.16999478
    >>16999385
    Exactly my thought too.

    >Captcha: #300 enntri
    take some scenes from 300 too
    >> Anonymous 11/23/11(Wed)09:32 No.16999492
    >>16999385
    Is it bad my first thought from the pic was Bro Strider instead of Kamina?
    >> Anonymous 11/23/11(Wed)09:34 No.16999498
    >>16999478
    >The Drills will block out the sun!
    >Then we'll pierce the heavens in the shade!
    >> Anonymous 11/23/11(Wed)09:36 No.16999511
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    >>16999385
    Only furfags, there is only one choose.
    fire.
    >> Anonymous 11/23/11(Wed)10:38 No.16999812
    >>16999492
    It's... acceptable.

    >>16999478
    That reminds me... what happened with the guy in the terrible self-insert furfaggatory game that told his story here? With the Bro-Monkey-Beastman and the train full of freed slaves? I seem to remember that we adviced him to build a giant mech out of the train and pull a Heavens Piercing on them.

    >>16991398
    Actually, I quite like those races. I'd probably go with Daredevil or Leviathan. If it devolves into FURREYH SHIT depends on the GM anyway. Where are the pictures from?
    >> Amateur Crypto-zoologist 11/23/11(Wed)10:42 No.16999831
    >>16999812
    They're size charts of species from a setting used to run a quest on tgchan.

    http://tgchan.org/wiki/Journey_Quest
    >> Anonymous 11/23/11(Wed)10:56 No.16999925
    >>16999831
    Ah, thanks!
    >> Anonymous 11/23/11(Wed)12:43 No.17000657
    >>16999478
    I think your captcha is trying to tell you that there have already been at least 300 clones of that character.
    >> Anonymous 11/23/11(Wed)13:05 No.17000765
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    we need more on the Gamera rip-off. also

    the lobstermen need more PROMOTIONS!
    >> Anonymous 11/23/11(Wed)14:26 No.17001210
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    Thread. RISE.
    >> Anonymous 11/23/11(Wed)14:48 No.17001326
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    We're Liars!
    >> Anonymous 11/23/11(Wed)14:50 No.17001340
    >>17001326
    ...There's a lot of art of these things, isn't there? Just a hunch. Keep posting more if you've got them.
    >> Anonymous 11/23/11(Wed)15:21 No.17001512
    Winged Engsami and Nedynvors: Do they ever race?

    Is there any intra-reptilian kinship or rivalry between standard Engsami and the Lohrcs?
    >> Anonymous 11/23/11(Wed)15:21 No.17001513
    Where can I play a game in this setting?
    >> Anonymous 11/23/11(Wed)15:25 No.17001543
    >>17001326
    So does that mean they make out?
    >> Anonymous 11/23/11(Wed)15:33 No.17001601
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    >Not playing as an partially insane human wizard from the past on a quest to restore humanity.

    2011 etc etc
    >> Anonymous 11/23/11(Wed)16:54 No.17002042
    The artist behind this has something great going here..

    While I'm iffy to drench myself in the lore and fluff, I think something like a comic or short story featuring this world and its peoples might be amazing.
    >> Anonymous 11/23/11(Wed)17:10 No.17002170
    I only know about journey quest featuring this world.
    >> Anonymous 11/23/11(Wed)17:23 No.17002269
    >>17002042
    Well then you sir are in luck. It's going to be a comic series, at some ambiguous point in the future.
    >> Lucid 11/23/11(Wed)18:53 No.17002954
    ok, so thread's still around. If there's still any interest, I can answer questions regarding the setting, or future comic, or races, what ever.

    >>16999511
    honestly, I anticipated a lot more comments like these if my stuff were ever posted here. I am pleasantly surprised.

    >>17002269
    I've got the first chapter storyboarded/ scripted out and once I get some time need to try and actually get drawing on that. I've got a colorist lined up already and everything.

    >>17001512
    Most of the time Nedynvor stick to their island, I suppose racing could happen between individual groups that might interact off the island. There isn't any particular kinship or rivalry between the Engsami and Lohrkes though.
    >> Anonymous 11/23/11(Wed)18:55 No.17002970
    >>17002954
    well i tell you what. i'm interested in the magic. specifically in relation to the sprouting humanity.
    also. just to incite insanity, what can breed with what?
    >> Anonymous 11/23/11(Wed)18:56 No.17002976
    >>17002954
    So... which of them is faster,as a race? And are they gliders or true fliers?
    >> Anonymous 11/23/11(Wed)18:58 No.17002988
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    >>17001512
    >Is there any intra-reptilian kinship or rivalry between standard Engsami and the Lohrcs?

    Oh, they're the best of friends.

    The best.
    >> Lucid 11/23/11(Wed)19:12 No.17003064
    >>17002970
    what exactly regarding magic's relation to the re-emerging humans?
    the species are not capable of interbreeding. Nedynvor can only successfully breed with other Nedynvor, Ploverlor with Ploverlor, etc. The only "exception" to this is that the 3 races of Engsami; normal, winged, and leviathan, are capable of breeding with eachother, and the 3 types of Lazurek; jungle, river, and mountain, are capable of breeding with eachother.

    >>17002976
    Probably the winged engasmi. Nedynvor are primarily gliders. They need to launch from a high up location to get airborne, but can remain aloft with little exertion for a long time. The winged engsami can take off by launching themselves into the air, similarly to how paleontologists theorize large winged dinosaurs took flight. The winged Engsami are more true fliers than the Nedynvor
    >> Anonymous 11/23/11(Wed)19:17 No.17003101
    >>17003064
    the why it reacts to them.

    and what kinds of magic are there?

    what kinda archetypes can be made for characters in this setting?
    >> Anonymous 11/23/11(Wed)19:20 No.17003118
    Why is there so much art of Engsami being evil?
    >> Anonymous 11/23/11(Wed)19:26 No.17003156
    >>17003118
    Probably because they're typically mercenaries/pirates/slavers and they were the antagonists in JourneyQuest.
    >> Anonymous 11/23/11(Wed)19:31 No.17003184
    >>17003118
    >Why is there so much art of Engsami being awesome?
    ftfy
    >> Anonymous 11/23/11(Wed)19:35 No.17003210
    >>17003184
    Go away Beakie
    >> Lucid 11/23/11(Wed)19:36 No.17003222
    >>17003101
    They learn magic quickly and have a natural ability for it because humans basically invented magic way back in ancient times, before the cataclysm. The aura of arcane energy that follows them around now is sort of an after effect of the arcane bomb the Elementals used in their attempt to wipe the humans out. It's linked to the cause of the anomalies that tend to manifest around groups of humans.

    Types of magic are elemental and body alteration. Elemental magic covers various forces of the elements including fire, storm, wind, water, earth, basically, if there could be an elemental in D&D of it, it's probably covered.
    Body alteration magic is more along the lines of super powers. Users can alter their physical selves or copy attributes/ abilities of animals or monsters. Some examples are morphing limbs into blades, levitation taken from one of the monsters I have planned but yet to design, jumping and sticking to walls from a frog like creature I haven't gotten around to drawing yet, stuff kind of like that. It's pretty broad as to what all can be covered by the magic types.

    Some example archetypes are the obvious fire mage, or other elemental specialist. A character planned for the comic is a body alteration wizard who morphs his limbs into blades, and then combines it with elemental magic to make those blade arms on fire. Another character planned copies abilities from previously mentioned frog-like creature and combines those powers with a conventional sword and a Lohrke handcannon sort of weapon.

    does that help?
    >> Lucid 11/23/11(Wed)19:39 No.17003239
    >>17003118
    yeah, I'm pretty sure it's primarily just because they were picked to be the antagonists in Journey Quest. They aren't inherently evil. Slaving is a part of their daily lives, people are bought and sold all the time in Engsami society (sometimes even the Kren get in on it). But sometimes, when they aren't raiding, they'll actually hire themselves out as desert guides, or are merchants, etc.
    >> Anonymous 11/23/11(Wed)19:41 No.17003257
    Insectivores
    >> Anonymous 11/23/11(Wed)19:42 No.17003278
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    Ive got this image of a pair of humans trying to scavenge/trade for shit, and having the typical "WTF" effect on every area they visit.

    Quick question, how does the Technomancy and the human "WTF-Field" interact?
    >> Anonymous 11/23/11(Wed)19:48 No.17003336
    I'll take the subtle Nazi beastman, it'd make an interesting character.
    >> Anonymous 11/23/11(Wed)19:55 No.17003376
    >>17003239
    This project sounds fun. I'm a writer and game designer, and somewhat busy in my day-to-day, but I would make time for this. If I wanted to play or get involved, what's the best way/when's the best time to do it?
    >> Lucid 11/23/11(Wed)19:55 No.17003380
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    >>17003278
    the technomancy isn't really effected specially. They just fail (sometimes catastrophically) a little more often than normal. That said, technomancy is generally very reliable.

    also I threw some labels on the continents on that map I posted before.
    >> Anonymous 11/23/11(Wed)20:02 No.17003414
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    >>17003380
    Thats interesting. Will it be correct to assume that the more humans there are/longer they are in an area, the stronger this "WTF-Field" turns/more pronounced effects?.

    Im getting a sort of out of whack DG feel from this, and its a good feel.
    >> Lucid 11/23/11(Wed)20:09 No.17003459
    >>17003414
    yes, the more there are for longer periods of time in one place, the effects become more pronounced.

    >>17003376
    well, working on the project is mostly just me. I've been working on it for a few years now and developing things as people ask or as ideas come to me. I guess the best time to try and join in is when a thread like this shows up, which I don't think will be often in all likely-hood, or on tgchan by hunting down the "Journey Quest Discussion Thread" and posting in there, since those threads never go away. Alternatively, contacting me with some manner of instant messenger service like Skype or IRC
    >> Anonymous 11/23/11(Wed)20:15 No.17003514
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    >>17003459
    So in essence, a moving human encampment/enclave, might render an area into what one might describe as a strategic nightmare for any for trying to project force over it. This mostly due to the lingering "WTF" but one might suspect, the remnants and the like such an enclave would leave behind.

    Sorry if I branch out from the original angle of the question, but I came to wonder at the finer points of trade, what currencies do the various species/empires use, and how does these differ in both actual currency and appreciation of said currency?
    >> Anonymous 11/23/11(Wed)20:17 No.17003528
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    >>17003514
    And it seems I cant spell to save my life tonight.
    >> Lucid 11/23/11(Wed)20:37 No.17003634
    >>17003514
    I suppose that could indeed be a thing that would happen in the wake of a mobile band of humans, so long as they spent enough time in one area for the anomaly effect to occur.

    Most of the world has been converted over to the Kren's Global Trade Mark, which they pushed on the other species in order to facilitate trade and make it easier to take their money without having to convert everything. The Nedynvor, thanks to how little they tend to interact with the others on a whole, being several hundred miles in the air, have their own currency still called a Counn. The Counn is only used on the Sky Dragon, but the Kren have been trying to assimilate them into their global currency plans. There are still a few countries or cities that cling to their old currencies within their own borders though. I'm bad with numbers so I don't really know any sort of exchange rates, nor have I actually come up with what the other species used prior to the Kren's intervening.
    >> Marauder Månsson !!oiDcukULdOC 11/23/11(Wed)21:51 No.17004197
    Looking at that map i feel like shouting:

    "You maniacs! You blew it up! Oh damn you, god damn you all to hell!"

    While punching a beach.
    >> Anonymous 11/23/11(Wed)21:56 No.17004232
    Its been a while now. We have been moving for far to long.

    This area is kind, but harsh. Harrin and his scouts report sightings of armies, logistical tails.. Not looking for us, but we best not present a target.

    Our next camp should be safe for a while, I think we shall be leaving behind some gifts for these creatures, they seem to collect our left-behinds, mayhap we leave them something that will burn?
    >> Anonymous 11/23/11(Wed)21:56 No.17004240
    >several hundred miles in the air

    Yeah, uh, that's low Earth orbit. The air pressure that high would be low enough as to essentially be vacuum.

    Maybe the Sky Dragon is a half-mile to two miles up? That should be no worse than living on a particularly high mountain.
    >> Lucid 11/23/11(Wed)22:07 No.17004305
    >>17004240
    yeah, I mistyped. I meant several miles. It is high enough that the air is thin enough that most of the creatures aren't capable of actually living on the island at full altitude. The Nedynvor developed an organ on the back of their head to help them draw in extra oxygen at high altitudes
    >> Anonymous 11/23/11(Wed)22:14 No.17004361
    I like the idea of humans being able to influence the magic that the world reacts to them with. A strange variant on a druid, kinda. Is that something that fits with your idea of how things work in the setting, and would it count as either, both or neither of the other kinds of magic?
    >> Anonymous 11/23/11(Wed)22:18 No.17004386
    >>17004305
    So they can fly right off the island, but since they are gliders how the hell do they ever get back up?
    >> Anonymous 11/23/11(Wed)22:40 No.17004533
    >>17004386
    The Dragon lands in the sea for a month a year.
    >> Lucid 11/23/11(Wed)23:09 No.17004756
    >>17004361
    one well experienced with elemental magic could probably pull off manipulating the anomalies. But it'd probably need to be someone very skilled with wielding the elemental power.

    >>17004386
    Yeah, one month out of the year the Great Sky Dragon lands in the ocean to rest and feed. During this time, word of its location spreads as it becomes swarmed with Kren attempting to sell their wares and obtain rare items from the island to sell on the main lands.
    >> Anonymous 11/23/11(Wed)23:35 No.17004965
    Here's a question.

    Just as example what are the kinds of beasties one might run into while adventuring?

    Like..what WOULD be this games pack of wolves / dire bears / strangely large insects?
    >> Anonymous 11/23/11(Wed)23:44 No.17005058
    Yeah time for more magic questions. Most of them based around the idea:If someone used D&D to run this setting how would things need to be changed? You were planning to do just that at one point, so I'm curious as to how you fluffed it.

    Obviously there's no 'divine' magic so are all divine casters hand-waved as just being another type or arcane caster using Elemental/Transmutation magics defensively?

    For that matter is study the only way to learn magic in this world? Can someone be born with it due to the ancient arcane fallout as a sorcerer would?

    How common is magic really? In your quest there was all of one guy who had it. Is it realistic for a low level party to start off with half their members as wielders of magic as D&D standard? Or is that more something adventuring heroes would likely pick up over time after a few successful dungeon runs, learning from the artifacts they find.. with maybe one PC who had some background in the arcane from the get go.
    >> Anonymous 11/24/11(Thu)00:25 No.17005394
    >>17004756


    I don't know if you're still following this, but do you have a tumblr or wiki or something where we can keep tabs on the project and maybe submit questions?
    >> Lucid 11/24/11(Thu)01:08 No.17005719
    >>17004965
    I intend to eventually try and fill out a whole bestiary/ monster manual for the setting, but as of the moment, I only really have a very small number (like, can count on one hand small) of creatures designed and a few more conceptualized. I have filth dwelling cave creature called a "Liege" which showed up in Journey Quest.

    Harvesters are herbivorous native creature to the Sky Dragon, they have large gas sacks on their backs and float around with long ropey arms with hooked claws at the end which they anchor and drag themselves around with.

    Sand Sails are large reptiles that live in the desert, they also showed up at the end of Journey Quest.

    Shocker Crabs are moderately sized blueish crabs that live in subterranean lakes and produce a large amount of bio-electricity (also showed up in Journey Quest).

    Magma Divers are very large beetles that live in or around volcanoes. Their carapace allows them to dive straight into molten magma and crawl through it. Additionally they can spray a chemical from their abdomen that causes intense burning with contact to skin and air. Lohrkes have also discovered that when treated with certain other chemicals, this spray becomes a powerfully burning napalm.

    Marmodons are large creatures covered in a shell that looks like stone. They are ambush predators and disguise themselves as rocks, waiting for prey to stumble close. They have two limbs and a long tail-like body that they drag behind them.

    I have a concept for an as of yet unnamed creature that is essentially a floating jellyfish like creature possessing powers similar to telekinesis, thus providing it with its means of levitation.

    that's all I've managed to get so far regarding the monsters, unfortunately.
    >> Lucid 11/24/11(Thu)01:09 No.17005723
    >>17005058
    Mostly I planned to explain all the magic off as manipulation of some element or body alteration. An example from when I tried to run in the setting; a player was playing a 4e Swarm Druid. This was passed off as a type of advanced body alteration magic. Divine magic would be drawing power from some elemental force, most likely. I mean, there are still gods and religion in the setting, but they are primarily concepts created by the species and not physical beings or something like gods tend to be in D&D and such. So there could still be clerics or paladins of various gods, it's just the power they're tapping into wouldn't be what they actually thought it was, or simply a pure manifestation of their faith.

    if any of that makes sense? Some of this stuff I'm just trying to come up with right now as it's being brought up.
    >> Lucid 11/24/11(Thu)01:17 No.17005789
    >>17005394
    http://tgchan.org/wiki/Journey_Quest
    This is the only wiki I have for it at the moment. I seem to have completely lost the link to the other version of the general wiki.

    As for contacting me with questions, you can PM me on Deviant art, screen name "Lucid-Dakou", or FA, screen name "Queblock." Additionally, questions can be asked in the Journey Quest Discussion thread on tgchan if you're bold enough to venture into such waters, I know /tg/ and it's bastard son tgchan have some issues with eachother.
    thread is located here: http://tgchan.org/kusaba/questdis/res/182.html
    I usually try to answer questions in a SOMEWHAT timely manner, but I've been slacking on the most recent ones due to work and Dark Souls/ Skyrim.
    >> Anonymous 11/24/11(Thu)01:26 No.17005865
    >>17005723
    With magic that straightforward it seems odd that they'd confuse it with a divine source. The spells themselves could be considered divinely inspired though or at the very least religions would have their own methods and spells that they don't share with others. Restrictions are good too like body alteration could be forbidden or a specific kind that makes them more like their god would be required.

    Do you have the religions of the world fleshed out at all?
    >> Anonymous 11/24/11(Thu)01:30 No.17005895
    What the fuck, Lucid reads regular /tg/, and hadn't abandoned us entirely for tgchan? I must be dreaming, or this is the best thanksgiving ever.
    >> Anonymous 11/24/11(Thu)02:46 No.17006056
    Running this with D&D (any edition) sounds like a really REALLY dumb idea.
    >> Anonymous 11/24/11(Thu)02:49 No.17006068
    >>17006056
    The settings magic and stuff is a poor fit, but there is no reason you can't use some of the fluff and all of the races.
    >> Anonymous 11/24/11(Thu)03:05 No.17006125
    >>17005895

    There are actually quite a lot of people on tgchan who still use /tg/ from time to time.
    >> Lucid 11/24/11(Thu)03:16 No.17006173
    >>17005865
    you're probably right about it seeming odd. I'll try and do some more thinking regarding that.

    As for religions, not many of them are actually thought out. I mean I've come up with a few gods, such as for the Lohrke; The Lohrke worship Urn’kel, the God of the Depths. He is depicted as a large cloaked figure with a single eyed mask. One hand is visible as a large pincer. From the bottom of his cloak spews a swarm of either Shocker Crabs, Magma Divers, or similar creature, depending on the region. Urn’kel is said to have provided the vast tunnels of the depths for his chosen people, along with the bountiful creatures of the caves to be utilized by his people. He protects the Lohrke from the horrors of the surface world with his dark shroud, which ties in with the societal taboo the Lohrke have regarding the surface.

    The Lazurek mostly worship Nalos, the goddess of fire and nature. Usually depicted as a lithe figure whose lower portion is melded with a tree, arms out stretched, mimicking the branches of the tree she is bound to, a mournful look on her face. It is said that as punishment for a great crime involving setting the world ablaze, she was bound to an immobile object, and her flesh turned to a flammable substance. The world would then be populated with similar flora, and their pain would be her pain, their life would be her life, and should they prosper, she would prosper. The Lazurek worship this deity because it is her sacrifice that gives them their homes, their greatest weapons, and shelters them from most of their enemies. The Mountain Lazurek version of the story involves much more fighting and harsh language. It also describes the “mournful look” on the deity’s face as more of a rage filled face.

    and then the Nedynvor worship the Sky Dragon as their god and creator, and the Tomias mistakenly believe humans to be deities, or at least demi-gods taken mortal form.

    That's all I've really gotten so far on the religions.
    >> Lucid 11/24/11(Thu)03:19 No.17006185
    >>17005895
    >>17005895
    man, I've been here forever, I mostly just lurk and occasionally post pictures of my converted warhams

    >>17006056
    probably. It didn't work out so hot for me when I tried. But I'm terrible at game design and number crunching so I am entirely incapable of creating an original system, and am only familiar with D&D and RIFTS really and I'm not even going to THINK of trying to use RIFTS.
    >> Anonymous 11/24/11(Thu)04:47 No.17006492
    >>17006185
    Try GURPS.

    Or, try MAID.

    Both are very adaptable. GURPS is hideously complex. Maid is absolutely not.
    >> Anonymous 11/24/11(Thu)04:53 No.17006508
    >>17006492
    >Maid
    Wut? Of all the simplistic systems, you pick that... why?
    >> Anonymous 11/24/11(Thu)04:54 No.17006517
    >>17006508
    Not him but... have you ever read maid?
    >> Anonymous 11/24/11(Thu)04:57 No.17006525
    >>17006517
    I'll admit not. Sorry if I gave the wrong impression, I don't have an opinion on it. I'm just asking why because confused.
    >> Anonymous 11/24/11(Thu)04:59 No.17006535
    >>17006525
    Its an extremely permissible system that can easily be adapted to most other systems.

    Actually adding to >>17006492 the FFG systems with percentile dice and d10s is also a valid alternative.
    >> Anonymous 11/24/11(Thu)05:48 No.17006776
    Ive looked through the race handbook
    Are the flying and Leviathan Engsami playable races? they have no stats in the file.
    One can assume the winged variety would have flight as a racial type of movement... possibly at a penalty of normal walking speed?
    Leviathan.... no idea how you'd fit one of those into the medium size class
    >> Anonymous 11/24/11(Thu)05:51 No.17006784
    >>17006492
    >Maid
    No matter how this turns out, it should be hilarious.

    Maid is one of those systems that is made for a very specific scenario and purpose, and as a result is quite good at what it does, but not for much else.
    >> Anonymous 11/24/11(Thu)09:31 No.17007723
    >>17006776
    The guy who did the stats thought that having the ability to fly as a low-level PC would be game-breaking and that Leviathans would be huge size at the least and thus almost unplayable.

    For these reasons only the "standard" Engsami got stats.
    >> Anonymous 11/24/11(Thu)09:42 No.17007748
    >>17007723
    And this is again why D&D does not fit this setting at all.
    >> Lucid 11/24/11(Thu)10:38 No.17007925
    >>17006492
    I'm not familiar with Maid at all outside of seeing the occassional "meido" thread on /tg/. I've never actually read any of them though. I'll ask some of my friends who are familiar with GURPS and see if they can give me any info on that.

    >>17006776
    >>17007723
    the fact that the winged Engsami don't really have fully functional hands, either, I figured would pose a problem as well
    >> Anonymous 11/24/11(Thu)15:57 No.17009863
    >>17003222
    Not to be hating or anything, but you seem to have some rather overpowered (within the setting) characters planned. I know you can write, but that sounds tough to keep compelling.
    >> Anonymous 11/24/11(Thu)16:01 No.17009892
    >>17003380
    >orientar
    >pretty much in the middle of the map
    Do you even know what "orient" means?
    >> Anonymous 11/24/11(Thu)17:16 No.17010404
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    >>17009892
    >2011
    >Not knowing that maps can have their perspective centered on different points of the globe
    >laughingcartographers.gif
    >> Anonymous 11/24/11(Thu)18:10 No.17010769
    >>17007925
    Try reading MAID and a FFG (Any of these: Dark Heresy, Black Crusade, Warhammer Fantasy Roleplay, etc) as well as looking into GURPS if you really want to associate this with a system. Don't just look into one of them.
    >> Anonymous 11/24/11(Thu)18:42 No.17010951
    >>17007925
    ...So how winged engsami put on clothes?

    Really opposable feets and jaws or...uh..asking other people to lend them a 'hand'
    >> Anonymous 11/24/11(Thu)19:07 No.17011114
    Happy turkey day

    pls no roast nedynvor
    >> Anonymous 11/24/11(Thu)20:43 No.17011712
    >>17010951
    They have some fingers there, good enough to pull on pants and put on the few straps belts and wraps of their upper torso. But no weapons are going to be wielded by them thats for damn sure.
    >> Lucid 11/24/11(Thu)21:51 No.17012146
    >>17009863
    well, the body alteration/ fire spamming guy is intended to be the BBEG, so he's intended to be somewhat over powered. The other character mentioned is the main character who starts out not even knowing how to wield a sword, or use any magic, and gets more capable/ powerful as the story progresses.

    >>17009892
    most of the maps are made by Nedynvor from the vantage point of the sky dragon, which is constantly moving. Maps are very commonly drawn from different orientations with the "center" of the map being different.

    >>17010951
    They have an index finger and a thumb free of their wings, so they can grip things with limited effect, but enough that they can fasten clothing onto themselves most of the time.



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