>> |
11/21/11(Mon)18:52 No.16984933Telminsier's Dice of Dickery This is a set of five six-sided dice. One is gold, one silver, one ruby, one emerald, and one sapphire Instead of attacking, the user can choose a visible enemy within 6 squares and roll the dice. All five must be rolled at the same time, any less and nothing will happen. Roll five irl D6! Preferably of the right colours! If the gold dice rolls the highest, the target takes 2D6 Force damage and is knocked prone If the silver dice rolls the highest, the target takes 2D6 Thunder damage and is pushed away from the user D3 squares If the ruby dice rolls the highest, the target takes 2D6 Fire damage and suffers ongoing 5 fire damage (save ends) If the emerald dice rolls the highest, the target takes 2D6 Acid damage and is stunned If the sapphire dice rolls the highest, the target takes 2D6 Cold damage and suffers a -2 penalty on their next attack roll If two or more dice are tied for the highest roll, apply all the effects caused by the highest rolls. If all five dice roll the same number, the target is obliterated, and everything adjacent takes 3D10 damage. Nothing remains of those slain by this roll, except pairs of smoking boots. Even if they weren't wearing any |