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  • File : 1321055362.jpg-(15 KB, 700x525, TommyBoy.jpg)
    15 KB TG Quest 20: Still on Namek OP 11/11/11(Fri)18:49 No.16920186  
    SWEET JESUS, IT'S TG QUEST!!!

    Last Thread: http://suptg.thisisnotatrueending.com/archive/16912145/

    You are the command crew of the- nah, screw it. You know the drill by now. You're still on Middle-Earth, but having healed your soldiers with the help of Tom Bombadil, are almost ready to leave. An actual summary and inventory will be prepared and posted when you return to base.

    All that remains is to give the ring you captured to Ahriman, and conclude your business here. Hopefully.

    As you transport your healed troops away, you quietly hand Tom what amounts to a business card, though you swiftly realize you have no means of communication you can give him. Oh well.
    >> Fireman Prime 11/11/11(Fri)18:52 No.16920219
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    >>16920186
    >hand him a business card
    >mfw
    Well, we know where to find him if we need him. Let's continue off to the Chaos Gate and give Ahriman that ring so he can piss off back to the Warp and we can get back to the big picture mission-picking stuff.
    >> Anonymous 11/11/11(Fri)18:53 No.16920228
    >>16920186
    Give him a bottle of the finest wine we have as a gift/way of saying thanks.
    Also if Tom doesn't mind, could we ask him if the Door of Night doesn't merely lead 'outside the universe' but a place of containment?
    Like is Melkor trapped in the Void, unable to access other universes, or is he in the outside and in-between?
    >> Anonymous 11/11/11(Fri)18:54 No.16920241
    >>16920186
    Okay! We're going to have Darius hand the Ring to Ahriman in the Containment Box.
    Have the other away teams standby for a combat transport; we're not fully trusting Ahriman yet.

    Get the information on the Event that he has, and make sure that the Chaos gate closes as he leaves.
    >> Anonymous 11/11/11(Fri)19:05 No.16920337
    >>16920241
    Meh, I'd rather keep containment tech to ourselves. He claims to have his own means to examine it safely, let him do his own thing.

    As for Tom, ask him to keep an eye on things, we'll stop back someday to make sure things are going well.
    >> OP 11/11/11(Fri)19:07 No.16920375
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    >>16920228
    Tom doesn't respond, just winking at the inquiry before he dances away.

    >>16920241
    "Ah, I see you finally arrive to complete your part of the bargain," Ahriman says, looking up from the data slates. He gestures with one hand and the containment box floats over to him. "With this in hand and the information you've given me, my business here is finished."
    >> Anonymous 11/11/11(Fri)19:09 No.16920401
    >>16920375
    "Not so fast. Tell us what you know of the event. It will aid us in many ways."
    >> Anonymous 11/11/11(Fri)19:11 No.16920417
    >>16920375
    A pleasure doing business with you, but I believe you also agreed to give information on the multiversal 'event'?
    >> Anonymous 11/11/11(Fri)19:15 No.16920457
    >>16920375
    "I believe that information on the Event which caused cascading reality distortions and crossovers was part of the deal. Before you leave, please turn release such information to us."
    >> Anonymous 11/11/11(Fri)19:28 No.16920578
    >>16920375
    Event details pls.
    Also, ask him if he's satisfied with the ring we're giving him.
    >> Anonymous 11/11/11(Fri)19:35 No.16920644
    We're almost done here. When we get back to base:
    We need to replace the fallen KI and X-com soldiers
    We need to get anti-magic and anti-psionics
    Owing to how much SCIENCE! we're doing, we would do well to get more scientists and some engineers to make the various nifty gadgets.
    Many of our losses can be prevented if we get more information on the worlds we enter before we start operations. Who/what would be useful for gathering information about unknown places without putting us at risk? Some upgraded sensors, people/items that gather information by the means of psi/magic, and people with a really canny intuition, are all useful.
    >> Anonymous 11/11/11(Fri)19:36 No.16920648
    Wait, did we already give him the ring?
    Damm, he's going to try to screw us.
    Get the singularity lasers ready.
    >> Anonymous 11/11/11(Fri)19:37 No.16920662
    >>16920648
    It may be safer to let him screw us, rather than provoke a fight with him.
    Yes, it's a weak and timid approach. On the other hand, it's Ahriman, he merits it.
    >> Anonymous 11/11/11(Fri)19:38 No.16920676
    >>16920662
    Indeed. I mean we fought Sauron's forces and lost what? Seven people?
    Ahriman can probably take at least one of our ships down with him.
    >> OP 11/11/11(Fri)19:42 No.16920724
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    "Yes, the ring is fine for my purposes. As for the Event, as you call it... I was within the Warp at the time. I saw a small ship appear from nowhere and be beset by daemons before detonating some sort of device that destroyed them. It bore a hole through the Warp and this world next in order to leave, and I exerted myself to keep that hole open while my servants labored to construct a gateway. When it was completed, we stepped through and I sent my mind's eye to learning about this strange place."

    Ahriman seems to chuckle. "The deal was for what I knew of the Event. In truth, I know almost nothing at all about it, save it propelled that ship near me, which allowed me to travel here. But... there are a few things I did hear, borne to my ears over the cacophony of screams within the Warp when it was stirred by that calamity. From those whispers I deduced three things. This... Event as you call it, was caused by something called a 'S.T.O.B.' Secondly, it is an acronym, though I do not know for what. Thirdly, it, and devices like it, are being sought fiercely by at least two factions, one of which appears like the dark reflection of the forces of Chaos."
    >> Anonymous 11/11/11(Fri)19:45 No.16920756
    >>16920676
    Did we actually lose anyone? I think there were some casualties, but ones we can eventually put back together.

    Which reminds me, I'm hoping we remembered to clear the field of our debris as well. We'll have to look at getting that one marine's armor repaired while he floats in a tank.
    >> Anonymous 11/11/11(Fri)19:45 No.16920760
    >>16920724
    You were very helpful. Thanks, Ahriman.
    >> Anonymous 11/11/11(Fri)19:48 No.16920799
    >>16920724

    Wonder how he'll react to a request to go back to his own universe.
    >> Anonymous 11/11/11(Fri)19:50 No.16920814
    >>16920724
    Perhaps we can do business again in the future, if you were to hear anything more, or find any other rents in reality. We choose to deal fairly with you, and ask only that you do not meddle in the Order of other realities should you find one again.
    >> Anonymous 11/11/11(Fri)19:50 No.16920816
    >>16920724
    You have already been very helpful indeed Ahriman.
    Enjoy your meeting with Trazyn the Infinite, I'm sure you'll find it most enlightening.
    >> αlpharius 11/11/11(Fri)19:51 No.16920827
    >Dark reflection of the forces of chaos
    Well that about settles that then...
    >> Anonymous 11/11/11(Fri)19:53 No.16920848
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    >>16920724
    I'm betting the STOB is from one of those crossover fictions, but I haven't read enough to figure out which one.
    For now, I'll assume it stands for "Small transparent orange ball", as pictured.
    >> Anonymous 11/11/11(Fri)19:55 No.16920872
    >>16920816
    Wait, I thought we didn't end up offering that.
    Thought it was Rivendell library + ring = Event info + gtfo.
    >> Anonymous 11/11/11(Fri)19:56 No.16920877
    >>16920848
    So this quest is like DBZ or something?
    >> mick824 11/11/11(Fri)19:56 No.16920878
    >>16920814
    >>16920760
    "my thanks to you Ahriman for the much needed information, i hope we can do business again in the future, if you were to hear anything more, or find any other rents in reality. We choose to deal fairly with you, and ask only that you do not meddle in the Order of other realities should you find one again."
    so what do you guys think of this combination of posts?
    >> Tolkienfag 11/11/11(Fri)19:59 No.16920899
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    It seems my time under this name shall come to end. We've done Middle-Earth proud men, and we got a few relics out of it. We of course shall return these items, but if we have need of them they will be more than helpful. Darius alone was worth the Cairn of Fingolfin. Also we should thank Ahriman, if not for his presence we wouldn't have known of that Shipper trying to foul up things.

    Stand ever vigilant against the imprudent forces of the S.U.E., Transpace Guard. But before I go, I have one last word of advice. We need to make sure Melkor the Morgoth can't access other realities in the void.

    Tolkienfag signing out.
    >> mick824 11/11/11(Fri)20:00 No.16920911
    >>16920899
    thanks for the help Tolkienfag!
    >> Fireman Prime 11/11/11(Fri)20:01 No.16920913
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    >>16920899
    You did well, soldier. Godspeed. Due to the fact that this is my name in the Editors ring, I'l be sticking around. However, my memories of you shall be fond, and your future, Anonymous contributions will be as helpful as ever.
    >> OP 11/11/11(Fri)20:02 No.16920921
    >>16920878
    "Indeed," Ahriman says as he gestures. One by one the Thousand Sons vanish back through the gateway until only Ahriman remains.

    "I must thank you for being such useful tools. When I first arrived here and noted that this place was not connected to the Warp, which fuels my magic, I was rather concerned at my chances of retrieving the items I had come to desire. But thanks to you, such worries were baseless. Farewell, ring-hunters."

    Then he too, turns and steps through, leaving only the stone archway and its purple-pink portal behind.

    The Storm scans the planet and the only distortion it can find is the gateway. Once you destroy that, the area will be clean.
    >> Anonymous 11/11/11(Fri)20:03 No.16920930
    >>16920899
    Nah we're keeping the swords. Gurthang will return to its owner no matter what we do, we have Ringil for one hundred years (which I'm pretty sure we can manage) and those other swords are ours by right of salvage.
    >> Fireman Prime 11/11/11(Fri)20:04 No.16920933
    >>16920921
    Well, it seems what has come around must go around. Destroy the gate quietly, with planted charges most likely, and let us be on our way as soon as possible.
    >> Anonymous 11/11/11(Fri)20:04 No.16920934
    >>16920921
    Well lads. Let's plant the C4 and get out.
    >> OP 11/11/11(Fri)20:04 No.16920935
    >>16920899
    It is my sincere hope you linger as another Anonymous, even if you discard your name. If not, I'm glad you had fun and wish you well.
    >> Anonymous 11/11/11(Fri)20:04 No.16920936
    >>16920921
    ...Let's leave this part out of our report.
    >> Tolkienfag 11/11/11(Fri)20:04 No.16920942
    You know you guys want me to keep the name. I just want to get rid of it because it's a little attention whoring of me to keep a name.

    Anyways, peace out guys. If ever Darius needs speech written with a touch of awesomeness, I shall write it.
    >> Anonymous 11/11/11(Fri)20:04 No.16920947
    >>16920921
    Oh that Ahriman, he got us good.
    >> Anonymous 11/11/11(Fri)20:05 No.16920957
    >>16920899
    I can't wait until we have to face Dark Brain. The fucker's hand slams through whole planets casually.
    >> mick824 11/11/11(Fri)20:06 No.16920962
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    >>16920921
    DAMN IT! we should have checked whether or not Ahriman had a connection to the warp here!
    >> Anonymous 11/11/11(Fri)20:08 No.16920986
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    >>16920935
    Don't worry I'll hang around.

    >>16920962
    >mfw
    I wouldn't worry about it, he probably thinks we're going to leave the portal alone. Oh C4, you so crazy.
    >> mick824 11/11/11(Fri)20:08 No.16920989
    >>16920962
    not that it matters now, "sigh" let's just destroy the portal and be with this world. Unless we have more to do
    >> mick824 11/11/11(Fri)20:10 No.16921003
    >>16920989
    "be done"
    derp
    >> Anonymous 11/11/11(Fri)20:11 No.16921022
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    >>16920921

    Welp....

    At least this will make him more predisposed to not melting our faces off if/when we chance upon him in the 40k-verse.
    >> Anonymous 11/11/11(Fri)20:11 No.16921024
    >>16920957
    >>Dark Brain

    http://www.youtube.com/watch?v=qGSt2FsJOdI
    >> Anonymous 11/11/11(Fri)20:14 No.16921047
    I guess we just assumed that 'being able to resist being beamed into space' meant 'being able to destroy us all'?
    >> Fireman Prime 11/11/11(Fri)20:14 No.16921056
    >>16921047
    He's Ahriman. His reputation precedes him. That doesn't make us any less dumb for not checking. We've got be much better about doing our diagnostics in the future.
    >> Anonymous 11/11/11(Fri)20:17 No.16921075
    Look at it this way guys: we minimized contact between Ahriman and Sauron.

    I don't think it would've bode well for this canon if Ahriman shared a fraction of his knowledge with Sauron in exchange for a ring.
    >> OP 11/11/11(Fri)20:17 No.16921077
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    The portal detonates nicely as Demoman plies his trade. As the stone gateway erupts into a column of flame, he wipes away a tear.

    "Ach, it's been so long since I hadda time ta leisurely plan out a demolition... Take it slow and do it right without bein' shot at... Ah.... Tis beautiful."
    >> Anonymous 11/11/11(Fri)20:18 No.16921087
    Alright, OP delivers!
    Now let's blow this gate and head back to base.
    >> Anonymous 11/11/11(Fri)20:19 No.16921093
    >>16921077
    Ahh, wonderful. Now, let's get out of here.
    >> Anonymous 11/11/11(Fri)20:19 No.16921095
    >>16921056
    Was checking something we could have done? I mean the initial scan to confirm Ahriman's identity should also have confirmed his power, if such a thing was something our scans could verify?
    Like if one of our Marines was able to notice that 'hey wait a second, the Warp doesn't exist here' you'd think they would have told us.
    I suspect the only way we would have known would be to have called Ahriman's bluff.
    >> Anonymous 11/11/11(Fri)20:20 No.16921105
    >>16921056
    Still, the fact that he had an interdiction field capable of defeating both Federation and Asgard beaming technology meant that he wasn't as powerless as he implied, either.

    I mean, look at the Aurors, for instance. They're out of their native Canon, but their magic works just fine here as it does back there.

    Even if some of Ahriman's greater Warp powers were cut off, he still had his weapons, and other powers as well.
    >> Anonymous 11/11/11(Fri)20:24 No.16921139
    >>16921077
    Before we pick up Spike and the Sandmen and leave, make sure that the Shipper's vessel is properly secured within our transit field.
    Also make note of the local temporal coordinates; we've still got that elf we rescued in one of the reconstruction tanks.
    We'll need to return him here to the proper time and place, after wiping his memory, if he doesn't join up with us.
    >> mick824 11/11/11(Fri)20:25 No.16921152
    >>16921139
    oh yeah i forgot about him.
    >> Anonymous 11/11/11(Fri)20:30 No.16921198
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    >>16921139
    >mfw
    Forgot completely about Sandman and whats his face- SEE! Anyways, that elf could be useful if he joins us. Maybe if we have some luck he is a smith. Gurthang needs to be fixed somehow.

    Now, let's get out of here. Like I said.
    >> OP 11/11/11(Fri)20:38 No.16921283
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    Unless I missed something...

    Spoils: Ringil. The Black Arrow. Partially Restored Ring of Sindri. Smaug's Diamonds. Nameless Blade. Voiceless Spear. Gaurthang (broken). Anguirel

    You complete the journey home in an instant as is usual. You are greeted by the visage of the base's chief communicators officer, Lt. Eliza as you approach the dock.

    "Welcome back, Storm. Sector Manager Holtz is currently resting, but should be ready to receive your report in an hour or so. How did your mission go?"
    >> Anonymous 11/11/11(Fri)20:43 No.16921333
    >>16921283
    ...We encountered Ahriman and through some high-stakes diplomacy were able to convince him to leave without disrupting the Canon, and he even provided valuable information on the Event.
    We also successfully captured a shipper before she could disrupt the Canon, and she seemed to possess a potent anti-Daemon weapon, though we have been unable to identify it at this point in time.
    >> Anonymous 11/11/11(Fri)20:44 No.16921338
    >>16921283
    >Unless I missed something...
    Well, there's the Shipper vessel, our prisoner, and the elf who's in the reconstruction tank maybe getting his brain rebooted and his soul violently pulled back from the Halls.

    >How did your mission go?
    "We had some fatalities, fortunately light. We've also got a prisoner from the Shipper's Union. We've impounded her vessel, and I'm transmitting over all of the evidence we've got on her. I'm transferring her over to Sector HQ custody."
    >> Anonymous 11/11/11(Fri)20:44 No.16921346
    >>16921283
    Middle earth: SAVED.
    Losses: 4 Knights Inductor and 2 X-com veterans.
    We also have a Shipper from the Shipper Federation, and have seized her vessel. Take a look at the evidence we collected on her - slave smuggling, trying to date-rape members of a canon, among other crimes.
    Would you like to hold her? I'm afraid I'm ignorant on transpace law, but no doubt with the evidence we've collected, she may be bought to justice.

    Finally, what do you know about the acronym "S.T.O.B."? Apparently, a device by that name caused The Event.
    >> Anonymous 11/11/11(Fri)20:44 No.16921347
    >>16921283
    "It went swimmingly. Only seven losses of our men, wish it could have come at a lesser price, but canon integrity maintained. I will of course will be able to give a full report later. How have things been while we were away?"
    >> αlpharius 11/11/11(Fri)20:46 No.16921367
    >>16921283
    >>16921333
    "Interestingly Arhiman claims that the chaos vessel that keeps popping up is a dark reflection of chaos, does this mean anything to you? We have also confirmed that warp based powers do not work in every universe."
    >> Anonymous 11/11/11(Fri)20:46 No.16921368
    >>16921283

    While we probably should not mention this to the bridge staff, we might want to make a note in the report that the Shipper's bomb managed to bore a hole in the Warp and straight into another Canon.

    Although that might not be news, since TG is an organization that was formed specifically to deal with people who breach canons or disrupt reality.
    >> Anonymous 11/11/11(Fri)20:48 No.16921395
    >>16921338
    >and his soul violently pulled back from the Halls.
    If his body had dead completely, his Fae(spirit) would go to the halls. I don't think he's there just yet.
    >> Anonymous 11/11/11(Fri)20:48 No.16921396
    Someone please tell me how Uruk-hai weapons went straight through astartes power armor hard enough to kill SMs.
    >> Anonymous 11/11/11(Fri)20:50 No.16921416
    >>16921396
    No, that just be dumb. They got crushed by Trolls though.

    And I'm a huge fan of Tolkien, and Warhammer 40k fluff is nothing in comparison.
    >> OP 11/11/11(Fri)20:51 No.16921427
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    >>16921338
    Ah yes, I forgot the Shipper Ship.

    "Sounds like you had quite the time. We'll begin refuel and resupply procedures right away. Manager Holtz left a guideline for you based on how much space-time was restored to normal on your return. Let me check the instruments here..."

    The S-T map appears on your screen.

    "Good job! Not quite a lynchpin, a fair amount of that is residual from the Bomb incident, but still, good job! With that much, you can requisition two more troop squads."
    >> mick824 11/11/11(Fri)20:52 No.16921432
    >>16921396
    the Uruk-Kai were in Isengard not Mordor
    >> Fireman Prime 11/11/11(Fri)20:53 No.16921443
    >>16921427
    Very well and good.

    Troop Choice Recommendations
    >White Mages, FF1
    >Krogan Infantry, ME2
    >> Anonymous 11/11/11(Fri)20:54 No.16921456
    >>16921427

    What's that other grey world? While we R&R and perform R&D at the base, let's send one of the ships to scout that out.
    >> Anonymous 11/11/11(Fri)20:55 No.16921466
    >>16921432
    Sauron has his own Uruk-hai. They look far different from Isengard Uruk-hai. It was Sauron who gave the knowledge of making these "True Orcs,"(What Uruk-hai means In black speech) to Isengard.
    >> Anonymous 11/11/11(Fri)20:55 No.16921472
    >>16921443
    If we get FFT White Mages instead, we can multiclass them and have Time Mage/Summoner/Ninja as their subclass.
    >> Anonymous 11/11/11(Fri)20:55 No.16921476
    >>16921427
    Two more troop squads, no equipment, no heroes, no ships?
    Hmm. We need people who can grant us resistance to Psi and Magic, or who can help us gather information.

    I'd go with some of the various Psions from D&D 3.5, for both magic fuckery and info gathering.
    Not sure what to take for the other squad.
    >> αlpharius 11/11/11(Fri)20:56 No.16921483
    We keep saying that we want some anti magic capabilites so why not some abjurers?

    Troop Recomendations
    >Abjurers, D&D
    >Clan Elementals, Battletech
    >> mick824 11/11/11(Fri)20:56 No.16921484
    >>16921466
    oh ok, thanks for clearing that up
    >> Fireman Prime 11/11/11(Fri)20:57 No.16921488
    >>16921472
    Very good point. Time Mages might be very useful if we need to do a re-roll of the /tg/ dice.

    >FFT White Mages
    >Krogan Infantry
    >> Anonymous 11/11/11(Fri)20:57 No.16921489
    >>16921427
    Troop 1: X-COM Scientists, TFTD-era. Provide us with underwater weaponry, in case we have to go diving again. Apocalypse-era ones would give us dimensional theory and mechanics, as well as knowledge of personal shields and cloaking devices.

    Now, some people have been wanting a way to get on-the-ground info without endangering out troops.
    I recommend using one of the Troop Requisitions as an Equipment Requisition.
    We can either spend it on Predator UAV drones, M.A.L.P.'s from Stargate Canon, and other drones.
    Another choice are Small Soldiers Commando Set. They're small, artificially intelligent, and expendable.
    >> OP 11/11/11(Fri)20:57 No.16921490
    >>16921396
    Your forces massacred about 300 orcs, 20 trolls, and 6 fell-beasts. All of the fatalities were done by the trolls and the beasts. There were a few times BLU members respawned due to orc arrows, though.

    >>16921333
    "I'll send your log to the archives right away. They might be able to identify it."

    >>16921346
    >>16921338
    "Roger that. I'll send a pair of MPs to pick her up. We'll handle the legalities here. Good work!"

    >>16921367
    "I'm not sure... I'll pass that along to Holtz when he wakes up."

    >>16921347
    "Nothing new to report yet. The scout team is due back in a few days, though. Hopefully they'll bring back some good news, but just between us, they haven't been doing quite as good a job as you guys have. That's to be expected though, they're mostly rookies."
    >> Anonymous 11/11/11(Fri)20:58 No.16921501
    Troop choices eh?
    I'm going to sort through by D&D rulebooks to see if there are any organizations suited to our purposes.
    >> OP 11/11/11(Fri)20:59 No.16921511
    >>16921476
    "Only Holtz is authorized to sign off on those. You'll have to wait until he's up and has read your report to receive the additional funding to get them."
    >> αlpharius 11/11/11(Fri)20:59 No.16921514
    >>16921501
    Order Seropaenas from Tome of Magic?
    They are a division of witch hunters from churches of all alignments used to going up against things with bizarre abilities (Binders)
    >> Anonymous 11/11/11(Fri)21:00 No.16921521
    We already have enough crazy bezerker soldiers. My votes for Psions and FFT White Mages.
    >> Anonymous 11/11/11(Fri)21:01 No.16921529
    >>16921488
    AFAIK Time Mage skills don't cover rewind, but have haste/slow and METEOR.

    http://finalfantasy.wikia.com/wiki/Time_Mage_%28Final_Fantasy_Tactics%29

    http://finalfantasy.wikia.com/wiki/Time_Mage_%28Final_Fantasy_Tactics_Advance%29
    >> Fireman Prime 11/11/11(Fri)21:01 No.16921530
    >>16921488
    Actually, we've got enough front-line infantry as we stand. Changing...

    >FFT White Mages/Time Mages
    >Archadian Mages, FF12
    >> Anonymous 11/11/11(Fri)21:01 No.16921533
    Can anyone think of a troop choice that'd be good at gathering information via prescience, clairvoyance, or telepathy?
    >> αlpharius 11/11/11(Fri)21:02 No.16921541
    >>16921533
    Seer Council?
    >> Anonymous 11/11/11(Fri)21:03 No.16921547
    >>16921367
    >We have also confirmed that warp based powers do not work in every universe.
    No we haven't.
    All we have is Ahriman saying that. We have no independent confirmation or experimental verification that this is true at all.

    All you have is an off-hand remark by a being who has every reason to deceive us concerning the limits of his powers. That is nowhere near confirmation.
    >> mick824 11/11/11(Fri)21:04 No.16921561
    >>16921541
    that might work, anyone else?
    >> Anonymous 11/11/11(Fri)21:04 No.16921564
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    Question: Can we recruit people from History as well? How bout movies or tv shows.

    It would be badass to get the Unit on board with us.
    >> Anonymous 11/11/11(Fri)21:04 No.16921569
    Anyone know of any Mind-mages or something similar? That should provide psi protection, some information-gathering by mind reading, and a way to non-lethally stop an attacker.
    >> Anonymous 11/11/11(Fri)21:04 No.16921570
    Any comments on doing >>16921456 ? Guys?
    >> OP 11/11/11(Fri)21:06 No.16921580
    >>16921570
    You don't have any independently interdimensional vessels. Currently your fleet relies upon The Oncoming Storm to pull them through to other worlds.
    >> Anonymous 11/11/11(Fri)21:06 No.16921587
    >>16921570
    The Oncoming Storm is the only ship with a transit drive.

    The Shipper's ship is impounded as evidence, and it's not ours.
    >> Anonymous 11/11/11(Fri)21:07 No.16921590
    >>16921569
    Non-lethal?

    http://finalfantasy.wikia.com/wiki/Mystic
    >> Anonymous 11/11/11(Fri)21:08 No.16921599
    So, it seems we're leaning towards some Magicians that can protect us from magic and psi, some Magicians with utility spells, and also some Magicians that can gather information with Magic.
    Is this basically correct?
    >> αlpharius 11/11/11(Fri)21:08 No.16921600
    If we want some infiltrators and a group that we can just let loose without having to babysit I highly recommend a small group of Envoys from the altered carbon series?
    Here's a a quick description of them;
    > An Envoy, is type of futuristic soldier, part intelligence operative and part shock trooper, and trained to adapt quickly to new bodies and new environments. Envoys are used by the governing Protectorate to infiltrate and crush planetary unrest and maintain political stability. Envoy training is actually a form of psychospiritual conditioning that operates at subconscious levels. Envoys possess total recall and are able to discern subtle patterns within seemingly unrelated events. They possess a thorough understanding of body language and vocal tonality, such that they can discern intention and manipulate others with ease. They are able to control their physiological and psychological responses, such as fear and anger, at will. Another aspect that figures prominently in an Envoy's training is the systematic removal of every violence-limiting instinct a human is born with.
    >> Anonymous 11/11/11(Fri)21:11 No.16921621
    >>16921600
    Ok, don't hurt me when I say this, but that description paints them as "Perfect for anything you can think of operators who are also fucking amazing diplomats and have the perception of that one dude from Psych."

    It sounds totally Mary Sueish. There, I said it.
    >> Anonymous 11/11/11(Fri)21:11 No.16921622
    >>16921600
    I'm a bit worried about encountering any "Shoot anyone in this building on sight" forces we might come up against. Even the best infiltrator can't bullshit his way past SHUT. DOWN. EVERYTHING.
    >> Anonymous 11/11/11(Fri)21:11 No.16921628
    >>16921580

    Well, at least R&Ding and fabricating add-on equipment to the VF-25's and Hyaku Shiki for use in-atmosphere?

    1. Mobility (The Hyaku Shiki cannot really perform sustained flight in the atmosphere but has high jumping ability and can push hard enough to avoid falling for a time. ).

    2. Extra weapons. Thinking crowd control and infantry-support.

    Let's get our X-COM scientists to come up with stuff.
    >> Anonymous 11/11/11(Fri)21:12 No.16921632
    >>16921628
    We're working the scientists hard enough as it is. >.>
    >> Zeta Zaku 11/11/11(Fri)21:13 No.16921641
    >>16921628
    Just get a SFS like the Dodai II for the Shiki. It's what they're made for. The Messiahs should have come with FAST packs for space operations. An Armor pack or two would be nice though.
    >> Anonymous 11/11/11(Fri)21:13 No.16921642
    >>16921632
    If we don't acquire the add-on packs then we run out of mech support options that don't involve risking Battlemechs/Destroids getting buttfucked by dogpiling.
    >> Anonymous 11/11/11(Fri)21:14 No.16921655
    >>16921600
    Have you considered the cost of such an operative, and of the sleeves we would need to keep on-hand?
    Just one is on-par with half a dozen Hero-class requisitions.
    >> Anonymous 11/11/11(Fri)21:15 No.16921658
    >>16921641
    We DO have the Super Packs. What we don't have are equivalents to the Tornado Pack or (an atmosphere-friendly version of the) Armor Pack.
    >> Anonymous 11/11/11(Fri)21:15 No.16921666
    >>16921642
    And at the moment, "Mech support options" aren't as important to our people as resisting Magic and resisting Mindfucks.
    Think of something better to spend the cash on.
    >> Anonymous 11/11/11(Fri)21:16 No.16921671
    >>16921564
    Will no one answer this guy. I'd like to know as well.
    >> Anonymous 11/11/11(Fri)21:17 No.16921677
    >>16921641

    Well, I would suggest acquiring Victory Gundam Hexas, Tomliatts or the F-91 Mass Production, to replace the Hyaku Shiki I guess? All three are capable of flight in the atmosphere.
    >> Fireman Prime 11/11/11(Fri)21:17 No.16921680
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    >>16921564
    Perhaps... BIG perhaps, but we need to check with HQ first. I don't want to alter any 'historically based' Canons. Down that road lies the cluster-fuck of the century.
    >> Anonymous 11/11/11(Fri)21:19 No.16921693
    I'm cool with some Abjurers/Psions from D&D, and also some all-purpose mages from FFT.

    Fill me in on what kind of divination / fact-gathering / mind-reading type magic those classes can give us. If I know what information-gathering capacity we have, I'll remember to use it.

    For instance: Our Aurors can Scry. We haven't actually been using them to do that for some reason, even though remotely viewing a faraway place would be damn useful.

    OP, do our Aurors know any of the fortune-telling magic in the Potterverse? If so, I need to remember to use that, too.
    >> Anonymous 11/11/11(Fri)21:19 No.16921700
    >>16921666
    I just don't like seeing unnecessary losses of Space Marines and other troops due to being overrun. We've gotten overrun twice in ground battles already.
    >> Anonymous 11/11/11(Fri)21:19 No.16921704
    I thought we were going to work on getting some
    Pariah Ysalimiri?
    http://suptg.thisisnotatrueending.com/archive/16864773/#16870959
    >> αlpharius 11/11/11(Fri)21:20 No.16921709
    >>16921621
    The description is the best one I could find at short notice.
    I do see what you mean, however they are never displayed as being unstoppable, a bullet in the right place will stop them just as fast as anyone else.

    That being said, I highly recommend the series.

    Another possibility would be some contractors from Darker than Black
    >> OP 11/11/11(Fri)21:20 No.16921712
    >>16921564
    Movies or TV shows yes. But just plain history? No. But you can get around that if there's a show or movie about them. Documentaries do not count.
    >> Anonymous 11/11/11(Fri)21:20 No.16921722
    >>16921700
    Deploying Mechs wasn't useful in the battle where we lost Space Marines.
    Getting overrun in land battles is a problem, obviously, but magic support stops that just as easily as Mech support does.
    >> Anonymous 11/11/11(Fri)21:21 No.16921725
    >>16921564
    Badass yes, but purposeless for anything except bragging rights.
    >> Zeta Zaku 11/11/11(Fri)21:21 No.16921730
    >>16921677
    F91s can't. They are frighteningly maneuverable though, and VSBRs are nasty weapons.

    We're mostly good on mechanized support for the moment. More specialized infantry would probably be more useful at the moment, especially since we can't afford anything else at the moment.
    >> Anonymous 11/11/11(Fri)21:21 No.16921734
    >>contractors from Darker than Black

    No, they're way too spec ops/infiltration and somewhat unreliable due to RENUMERATIONS.

    Most of their abilities and roles are already filled with what we have.
    >> αlpharius 11/11/11(Fri)21:22 No.16921736
    >>16921655
    That's a point.
    >> Anonymous 11/11/11(Fri)21:22 No.16921741
    >>16921712
    Ok, well guy who posted the question originally.

    Can we recruit the Unit. They are pretty damn useful as Operators. More than excellent Infiltration and tactical insertion agents. And awesome at combat. Give them our weaponry and I think they'll prove their worth ten fold.

    Anyone here who watched that show. Except for the fourth season that was shit.
    >> Anonymous 11/11/11(Fri)21:23 No.16921748
    >>16921712
    I can't think of anyone from History that'd be good at stopping magic or psionic attacks on our troops, because History has a surprising lack of magic and psionic attacks ;)
    >> Anonymous 11/11/11(Fri)21:23 No.16921753
    >>16921730
    I'm talking about the BLUE F-91's. Just like the Crossbones, they can FLY in the atmosphere.

    If I recall correctly they're equipped internally with Minovsky crafts.
    >> Anonymous 11/11/11(Fri)21:24 No.16921764
    >>16921580
    What about refitting our other ships with Interdimensional drives?
    >> Anonymous 11/11/11(Fri)21:26 No.16921778
    >>16921741
    We already have Tosh, who is a psychic commando, and the Delta Green operatives, who are all black-ops operatives.

    The Unit doesn't give us anything we don't already have, and is just another liability since they have no psionic warfare training like the X-COM veterans, don't come with their own cloaking devices like Terran Ghosts, and can't use magic or have an innate defense against it.
    >> Anonymous 11/11/11(Fri)21:26 No.16921779
    Wonder what happens if we requisition the Gokaigers.

    >35 sentai teams for the price of one.
    >> Anonymous 11/11/11(Fri)21:26 No.16921780
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    >>16921741
    Yes, because we don't already have Delta Greens. Who are basically Spec-op soldiers already.
    >> Anonymous 11/11/11(Fri)21:27 No.16921796
    >>16921725
    Not nessarily. They are excellent at infiltration. Intelligence gathering is also something they are more than proficient at. They've proven multiple times they can withstand many forms of torture.

    Their faults? They're all human. Each one of them has human weaknesses. Jonas in the first episode shot his window with a 9ml out of reflex. He did JUST get back from a mission though, so he could still have some adrenaline in him.
    >> Anonymous 11/11/11(Fri)21:27 No.16921800
    >>16921764
    We would need Ship Upgrade Requisitions. We only have Troop Requisitions right now.
    >> Anonymous 11/11/11(Fri)21:28 No.16921807
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    >>16921722

    We need a Catapault that throws ignited BTech machinegun ammo. Potential damage: 400 points as fast as the arms can throw them.

    That should fix any problems with our mechs not helping ground troops when they can be deployed.
    >> Anonymous 11/11/11(Fri)21:28 No.16921811
    >>16921778
    >>16921780
    I'll google Delta Greens then. Just got into this quest so yeah. Been with it since, um. Three threads ago. Really like it.
    >> Anonymous 11/11/11(Fri)21:30 No.16921824
    >>16921741
    The thing about troops is that we don't know who they are. They might as well be faceless.
    The Unit cannot be recruited because we know who they are, they are instead more akin to a bunch of low-level heroes.
    >> αlpharius 11/11/11(Fri)21:30 No.16921826
    >>16921811
    Delta Green Operatives are part of a conspiracy that protects the world from the Cthulhu Mythos.
    >> Anonymous 11/11/11(Fri)21:31 No.16921832
    >>16921796
    Intel-gathering within societies from their own planet.
    We already have Spike, Tosh, the Sandmen, Delta Green, SCP (investigation), and Star-Lord for all of our intel-gathering needs.

    The only holes we have are expendable recon resources, immunity/castable protection against magic, psionics, and the Warp.
    >> Anonymous 11/11/11(Fri)21:31 No.16921837
    >>16921796
    >Jonas
    The fact that they have named characters disqualifies them.
    >> αlpharius 11/11/11(Fri)21:31 No.16921838
    >>16921824
    In that case my vote is as follows

    >Seer Council, 40K
    >Clan Elementals, Battletech or Abjurers, D&D
    >> Anonymous 11/11/11(Fri)21:32 No.16921847
    >>16921837
    Really? Well, you know they are from a TV show. But anyways. I guess we should get Magic resistant troops.
    >> Anonymous 11/11/11(Fri)21:34 No.16921862
    >>16921838
    Seer Council? One of the higher Eldar organizations within their Craftworld?
    You're the one who said that the Warp powers can be blocked off in some Canons, and you want to take along with us to unknown Canons, a group that is solely dependent on the Warp?
    >> mick824 11/11/11(Fri)21:36 No.16921878
    >>16921862
    look at
    >>16921547
    >> Anonymous 11/11/11(Fri)21:36 No.16921879
    Potentially useful choices, based on their utility, ability to protect against a wider variety of stuff, or fill a role that's missing in our team:
    >White Mages
    >Psions
    >Abjurers
    >Eldar Farseer
    >Pariah Ysalamir (Though perhaps this is a bit too specialised)

    Shit we already have:
    >Mechs
    >Upgrades for mechs
    >Spec ops infiltration troops

    Shit we already have but could use more of:
    >Scientists
    >Aurors
    >> Anonymous 11/11/11(Fri)21:37 No.16921886
    >>16921847
    You don't understand, if we get say, six SCP troops, those troops are (to us) nameless. They're nobodies, extras, etc. If one soldier does something to distinguish him/herself, like Darius or Mouse, they become a hero and thus get a name.
    The Unit, on the other hand, aren't just named characters, they're main characters, which makes them heroes.
    This was explained in the first thread.
    >> αlpharius 11/11/11(Fri)21:37 No.16921891
    >>16921862
    I'm trying to come up with suggestions.
    I will admit that the assumption of warp powers not working was based on Arihimans comment rather than any actual fact.
    And as for actually getting a council? I will admit that it is a bit optomistic as well.

    However, if it is shown that warp powers do not work in all universes, then how do we know that other powers won't stop working? If we have abilities from lots of different sources then we are more likely to end up with one that works if the others stop working.
    >> Anonymous 11/11/11(Fri)21:38 No.16921900
    >>16921530
    >FFT Time/White Mages
    Okay, I understand that these give us a lot of flexibility because of their native Canon's Job system of magic learning.
    But what do the Archadian Mages give us, that we wouldn't get from a D&D Abjurer, or at least, a Wizard (if we want flexibility and utility) or a Sorceror? Also, which edition are we recruiting from? And what levels will the team be?
    >> mick824 11/11/11(Fri)21:39 No.16921901
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    >>16921879
    thanks for the list anon
    >> αlpharius 11/11/11(Fri)21:40 No.16921915
    >>16921891
    I was also under the impression that seer councils could be formed of warlocks and didn't actually need farseers. I don't know this for certain however as I don't actually have the eldar codex.
    >> Fireman Prime 11/11/11(Fri)21:42 No.16921928
    >>16921900
    The Archadians were just thrown out there due to their access to Manufacted Nethicite (anti-magic crystals). They would make effective magic and counter magic units, with possible access to the Rooks.
    >> Anonymous 11/11/11(Fri)21:43 No.16921933
    >The only holes we have are expendable recon resources, immunity/castable protection against magic, psionics, and the Warp.
    We could also use someone with uncanny intuition.
    We could use some type of long-range mind reader or fortune teller.
    We also have far more demands for SCIENCE! than we have available scientists.

    But yes, you're right. Recon and Magic protection are our biggest holes, and our troop choices today need to work on that.

    FFT White/Blue mages, and Eldar Seer council, fill those roles pretty neatly, so my vote is for that.
    >> Anonymous 11/11/11(Fri)21:45 No.16921951
    >>16921879
    >White Mages
    I think we should qualify this.
    FFT White Mages have the most flexibility and utility, I think. Their Job System from their native Canon allows them to train as other types of spell-casters or even as front-line fighters.
    Spells of note: Shell (anti-magic shield), Wall (shields from both magic and physical attacks), Esuna (gets rid of all status ailments, which could also include curses, hexes, and mutations). Then there's the other healing spells, like Cure, Regen, and Revive. I think we can all agree that Revive is a good spell to have on our side.
    >> Anonymous 11/11/11(Fri)21:46 No.16921955
    >>16921928
    Does Nethicite work on things that affect the mind?

    Also, some questions for OP:

    Do our Aurors have access to fortune-telling magic from the potterverse?
    Could our scientists work on things that could block psionics/mindfuckery from affecting our soldiers?
    >> OP 11/11/11(Fri)21:46 No.16921962
    OK, so looking at the thread so far, there seems to be a majority for D&D Abjurers and Clan Elementals. If you lock in these choices you get 5 level 8 Abjurers, and 3 Clan Elementals in their Battle Armor. If you get more X-COM Scientists, you'll get a team of 20. If you get White Mages, you get a group of 6 with access to all spells.
    >> Anonymous 11/11/11(Fri)21:46 No.16921963
    Might be fun to get some T-1000s, potentially.
    >> αlpharius 11/11/11(Fri)21:48 No.16921968
    >>16921962
    Clan elementals were both suggested by me, there isn't a majority.
    >> Fireman Prime 11/11/11(Fri)21:48 No.16921974
    >>16921955
    Hmm... It works mostly against Magic due to it's Mist-absorbing properties, but it would work against some forms of psionics, depending on what the psionics is based on (chemicals, genetics, 'science', etc.). Since all magic in Ivalice, even mind-altering magic, is based on the Mist, Nethicite might work against psionics.
    >>16921962
    I'm definitely in for the White Mages, and I'm thinking we should get the Abjurers at this point.
    >> Zeta Zaku 11/11/11(Fri)21:48 No.16921976
    >>16921962
    Gonna vote the White Mages over the Elementals. We already have Marauders and Knights Inductor, there's not much Elementals can do that those two can't do already.
    >> Anonymous 11/11/11(Fri)21:49 No.16921980
    >>16921962
    I assume the Psions are also 5 level 8-ers.
    What would we get if we went for Elder Farseers?
    The 6 White Mages from FFT seem like a good idea.
    >> Anonymous 11/11/11(Fri)21:49 No.16921988
    >>16921955
    >Could our scientists work on things that could block psionics/mindfuckery from affecting our soldiers?
    We discussed this, and there are a number of items from various game worlds that would give this type of protection.
    Easy ones to acquire would be will-save bonus and mind-affecting immunity items from Star Wars: Knights of the Old Republic, and an anti-magic rod from a D&D world.

    But the problem is that it would eat up an Equipment Requisition, when if we properly choose our Troop Requisitions, we can get an equivalent level of protection, with more flexibility and utility.
    >> Anonymous 11/11/11(Fri)21:49 No.16921991
    >>16921963
    Our budget's way too low.

    Hey OP, is it possible to not buy anything in one "round" so we can buy more next "round"?
    Also
    >Are you sure you want to increase the difficulty?
    >Yes
    >Very well. HARD mode selected.
    >> OP 11/11/11(Fri)21:49 No.16921993
    >>16921955
    Yes and yes.

    After about three hours of handling resupply and offload issues, the bedraggled form of Sector Manager Holtz appears on your commscreen.

    "I heard something about a report?" he mumbles, sleepily. "I hope it's good. When my alarm went off it interrupted a dream about two sisters of battle. Twins, they were."
    >> OP 11/11/11(Fri)21:51 No.16922006
    >>16921991
    Yes, it is possible.
    >> Anonymous 11/11/11(Fri)21:51 No.16922013
    >>16921962
    I think we agree with the FFT White Mages.
    Will they acquire Job Skill Points as they are deployed? Will they be able to change Jobs?

    I would prefer Psions rather than Abjurers, myself.
    >> Anonymous 11/11/11(Fri)21:52 No.16922022
    White Mages it is. Those offer us some anti-magic protection, healing, and can also conjure a wall of force, which is useful in many situations.

    The other troop option, as I see it, is a choice between:
    Abjurers
    Psions
    Farseers
    Scientists

    All of these have potential.
    The Abjurers can handle anti-magic, and also protect against many specific damage types.
    The Psions can read minds and block Psi.
    The Farseers, as their name implies, are prophets that can see faraway things or see the future.
    The Scientists, though not magical, would allow us to get more Science done.
    >> Anonymous 11/11/11(Fri)21:53 No.16922034
    >>16921993
    At Rivendell, we encountered two outsiders. One was a shipper and the other was the sorcerer Ahzek Ahriman.
    We managed to capture the shipper before she could alter canon and after some... high stakes negotiation with Ahriman, we were able to convince him to leave in exchange for some information.
    Namely, he said the forces fighting the Void Engineers weren't that of Chaos, but its 'dark reflection.'
    Also we got some souvenirs.
    >> Anonymous 11/11/11(Fri)21:56 No.16922055
    >>16922022
    I would support X-Com Scientists with their frankly ridiculous research and reverse-engineering speeds.

    But the Seer Council could be good.
    >> Anonymous 11/11/11(Fri)21:56 No.16922057
    >>16921993
    "Here, transmitting now.
    "Summary is: We found Ahriman about to crash the Council of Elrond, and a Shipper trying to drug the food.
    "We got Ahriman to back off, in exchange for some elven knowledge and a Ring of Power instead of THE Ring. The Shipper we knocked out and beamed into the brig.
    "We collected from First Age stuff that wasn't going to be used in-Canon, and distracted Sauron with an attack at the Black Gate while we sneaked into Barad-dur, met a Nazgul, and chopped its hand off to get the Ring.
    "We handed it to Ahriman, he left, and gave us some info about the Event.
    "S.T.O.B. was some kind of device, and that's what's caused all this mess. Both the Void Engineers and this unknown Chaos faction are after more devices of this type."
    >> Anonymous 11/11/11(Fri)21:57 No.16922072
    I'm up for White mages and either Clairsentient/Telepathic Psions or Seer Council.
    >> Anonymous 11/11/11(Fri)21:58 No.16922077
    Frankly, I'd be more than happy to take the fight to the "dark reflections" of Chaos.
    >> αlpharius 11/11/11(Fri)22:00 No.16922088
    >>16922077
    If it's new chaos from the open door, as seems likely, then that would be ever so slightly fool hardy.
    Even if it isn't them we really don't have enough information about whoever they are at this point, we don't even know where they are as they keep disappearing and reappearing.
    >> mick824 11/11/11(Fri)22:03 No.16922106
    >>16922072
    i second this notion
    >> Anonymous 11/11/11(Fri)22:03 No.16922110
    >>16922022
    If we get the X-COM scientists, we should get the Apocalypse-era ones.
    They'll have the design plans for personal cloaking devices and personal shields, as well as their knowledge of dimensional mechanics might be useful in figuring out what exactly the S.T.O.B. was.
    Maybe their knowledge could also be used to fine-tune our sensor array as well.
    >> αlpharius 11/11/11(Fri)22:04 No.16922120
    >>16922072
    Thirded.
    >> Anonymous 11/11/11(Fri)22:04 No.16922122
    >>16922072
    If we get any Farseers, our best bet would be those from the Eldar world of Lida, from the Aprior Sector.
    They've already made contact with the Knights Inductor, and are likely the most willing to assist us.
    >> Fireman Prime 11/11/11(Fri)22:05 No.16922124
    >>16922072
    Fourth-ed, for a Seer Council.
    >> Anonymous 11/11/11(Fri)22:06 No.16922134
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    I want to visit that world right fucking there.
    The one near the quarrantine zone.

    Judging by our troop choices, we still need more Warp protection before we dive into the black areas. But, aside from that, our troop choices are well-rounded and we have a lot of tools to deal with many situations.

    Hell, so long as we only go up against the 'Nids, Crons, Orkz, Imperium or Tau then we could probably handle the black areas. It's only Chaos that is likely to assdevastate us at this point.
    >> Anonymous 11/11/11(Fri)22:07 No.16922138
    >>16922088
    New Chaos are overconfident fools filled with unfounded self-righteousness. They will die by our hands, even if we have to assemble a great coalition of trans-dimensional powers to crush them.

    If they are truly New Chaos, I say we make an alliance with Ahriman. He'd be gleeful at the thought of crushing any form of Chaos, especially imitations of the gods he so hates.
    >> Anonymous 11/11/11(Fri)22:10 No.16922164
    >>16922134
    I still think it's too early, and we should finish fixing the western quadrant of the sector before we go there.
    Quarantine has been breached, and we have no idea what's going to be meeting us there.
    >> OP 11/11/11(Fri)22:11 No.16922169
    >>16922034
    >>16922057
    "...huh. OK, not what I expected to hear, first thing in the... it is morning, right? Anyway, let me take a look at-"

    Holtz does a double take. "What the... Where the hell did you get 6 billion dollars worth of diamo- Smaug? Anguirel?! RINGIL?!?!"

    Five minutes later...

    "OK... OK. That's... damn impressive what you did. Not the become unwitting tools of a Chaos Sorcerer part, but the rest of it. Especially the raid on Barad-dur. That's damn gutsy. And the exploration of the tomb. With the extra information you've provided, I can swing another vehicle squad and another troop choice. You also can choose between a ship upgrade and a Hero." Holtz pauses. "Finally, you can cash in some of your weapons to equip a TG Recruit squad. They're pretty much grunts, but hey, everyone starts somewhere. If you want to cash in your diamonds I can use them to buy more gear, hire more troops, or purchase more vehicles. Everything starship related is still being funneled to the refit of your trophies."

    Holtz tosses the report onto his desk. "Finally, I'd like to suggest you let our lab boys have a look at some of that magic loot you got. Especially that repaired ring."
    >> Anonymous 11/11/11(Fri)22:13 No.16922176
    >>16922169
    Is this in addition to the 2 troop choices, or instead of the 2 troop choices?

    And yes, hand Holtz the gems.
    >> OP 11/11/11(Fri)22:14 No.16922184
    So you're going for a Lida Seer Council? Since you have K.I. in your ranks and have done pretty well funding wise, I'll let you have the full twelve if you take them.

    What's the second choice?
    >> αlpharius 11/11/11(Fri)22:14 No.16922187
    >>16922169
    >Another troops squad
    So ff mages, psions/seer council and scientists then?

    Or we could try and use our hero slot to pick up a culexus, I think this was suggested a few threads back and it seems like a reasonable idea.
    >> OP 11/11/11(Fri)22:14 No.16922191
    >>16922176
    In addition to.
    >> Anonymous 11/11/11(Fri)22:17 No.16922207
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    >>16922169
    This is good news indeed.

    We should take a hero. Anyone want to take Jurgen? But we might need to get Cain if we bring him as a hero. And Cain's a main character, so I don't think that's happening.

    Anyone else think of a good hero or a reason why Jurgen would join us.
    >> Anonymous 11/11/11(Fri)22:17 No.16922211
    >>16922184
    FFT mages and a Lida Seer Council.
    Lots of support for the FFT White mages. Is that acceptable, OP?
    >>16922072
    >>16922106
    >>16922120
    >>16922124

    For our other troop selection: X-com apocalypse scientists, in my opinion. Always need more SCIENCE!.
    For the Vehicle squad: I'll let the people who were rallying for the vehicles earlier choose it. Now's your time, lads.

    For the Ship upgrade or Hero, I'm thinking:
    Manufacturing Facilities for the Ship
    Because we're bound to get a lot of new toys to play with via our Science, and we'll need a way to build them.
    -or-
    Either Sherlock Holmes, Lt. Commander Data, or Batman, for the uncanny intuition that would no doubt save lives.
    >> Fireman Prime 11/11/11(Fri)22:18 No.16922218
    >>16922169
    Vehicle Squad: A pack of District 9 Mechs. Mobile, hard-hitting, and can be piloted well by trained Prawn or Mutants.
    Hero: A Culexus Assassin.
    Can't think of what to do next, though.
    >> Anonymous 11/11/11(Fri)22:19 No.16922231
    >>16922211
    We could take an Apriori Sector Land Raider. Would be cool to use.

    WAIT!

    We have X-Com Scientists. Why not grab a Homeworld series Research Team. Reverse engineer everything hoooooo!!!!!!!!!
    >> Anonymous 11/11/11(Fri)22:19 No.16922233
    So... Farseers see -potential- outcomes right? Like the futures they view are things that can be changed and not the unbreakable transcription of fate?
    ...Yeah they're a good asset, seeing as they won't be collapsing the wavelengths and forcing us down the path of predestination.
    >> Anonymous 11/11/11(Fri)22:21 No.16922240
         File1321068091.jpg-(14 KB, 304x175, stop-and-read-this-sign.jpg)
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    I had an idea for a sort of hero training system, where nameless crewmembers would be put in dangerous situations in order to spur their development into proper heroes. It would also be an opportunity for the OP to have us deal with limited recourses for a time, without the risk of a Total Quest Failure.
    Think about it guys.
    >> αlpharius 11/11/11(Fri)22:22 No.16922247
    Third Troops
    >X-Com scientists

    Vehicle squad
    District 9 battle suits sound good, or something similar

    Hero
    >Culexus Assassin
    >> Anonymous 11/11/11(Fri)22:22 No.16922248
    >>16922184
    >>16922169
    >What's the second choice?
    FFT White Mages.
    We're pretty much all agreed on that.

    >Let Sector HQ research magic for us
    YES! Hand over the Black Arrow, the diminished Ring of Sindi, and possibly Gurthang (we don't really have anyone that can fix it yet).

    >Get a TG Rookie Squad
    >Cash in diamonds
    Yes, and cash in the diamonds to get some appropriate equipment for the TG Rookies. Kinetic Shields, Reality Emitters, and some kind of armor better than just kevlar vests. Weapons, they can use the spare A280 blasters we have.

    >Ship Upgrade or Hero
    I think we should get a Ship Upgrade. Either even better sensors, or maybe better shields. Transporters might be a good choice, too.

    >Vehicle Squad
    Not sure.

    >Troop Requisition
    X-COM scientists, Apocalypse-era.
    >> Fireman Prime 11/11/11(Fri)22:22 No.16922250
    >>16922240
    If we have a ship with a Holodeck or a station-based holodeck, I don't see why we couldn't do something like this.
    Also, 3rd Troop Choice = X-Com Scientists
    >> Anonymous 11/11/11(Fri)22:22 No.16922254
    >>16922233
    They can see all futures. Strands of possible outcomes and what those outcomes can lead to and so on and so forth. There talents can be used by focusing on the possible outcomes of very specific places, people, and things in any amount of time. The shorter the time the more accurate I'd say.
    >> Anonymous 11/11/11(Fri)22:23 No.16922262
    No Homeworld players huh?
    >> Anonymous 11/11/11(Fri)22:23 No.16922263
    >Finally, you can cash in some of your weapons to equip a TG Recruit squad. They're pretty much grunts, but hey, everyone starts somewhere.
    Works for me. They can help the lab boys, at least.

    > If you want to cash in your diamonds I can use them to buy more gear, hire more troops, or purchase more vehicles.
    >Buy more gear
    >More gear
    >Gear
    >Equipment that will allow great resistance or immunity to mindfuckery, the warp, and mental attacks
    >DELICIOUS MAGMA
    Very yes. Psi-blockers for all!
    >> Anonymous 11/11/11(Fri)22:24 No.16922266
    For vehicles, how abous some Goliaths from Starcraft? They have excellent Anti-Air, and can hold their own against infantry and light vehicles.
    >> Fireman Prime 11/11/11(Fri)22:25 No.16922268
    >>16922266
    Yes, but so can a D9 Mech (railgun, magneto-gravity claw, Arc Caster, jumpan/punchan/kickan action), with greater mobility and threat-diversity capability.
    >> OP 11/11/11(Fri)22:25 No.16922272
    >>16922211
    That's fine. Lida Seers and FFT White Mages.

    >>16922176
    Giving the diamonds to Holtz allows you to recruit troops, vehicles, or buy more gear. You get a whopping 12 choices, with troops counting as 1, and vehicles counting as 3. Gear requisition will deplete choices depending on what you request.

    Finally, are you using your excess weapons to equip a TG Recruit Squad.
    >> Anonymous 11/11/11(Fri)22:25 No.16922274
    >>16922240
    second
    >> αlpharius 11/11/11(Fri)22:26 No.16922280
         File1321068416.gif-(1.13 MB, 231x210, double take.gif)
    1.13 MB
    >>16922272
    >12 choices
    >> Anonymous 11/11/11(Fri)22:27 No.16922283
    >>16922262
    I'd support it, but we don't have the manufacturing capabilities (yet) for their talents to shine. Hiigarans reverse-engineer and make new designs with that technology. Once we get the Executor and the Antaeus Cruiser back, we'll see about getting an Hiigaran Science/Engineering Team
    >> mick824 11/11/11(Fri)22:28 No.16922293
    >>16922247
    seconded
    >>16922240
    thirded
    >> OP 11/11/11(Fri)22:28 No.16922295
    >>16922280
    It was going to be less, then I read this article: http://www.forbes.com/sites/michaelnoer/2011/04/06/how-much-is-smaug-tolkei-dragon-worth/2/

    >How much are all these diamonds worth?

    >Well, we know that Smaug’s body (with tail) is 64 feet long, and we know that dragons are long and narrow, so it seems safe to assume that the ratio of length to width for a full-grown true dragon is about 6 to 1, leaving us with 10.7 feet for the beast’s body width. Six-inches by six-inches seems a reasonable guess for the size of individual dragon scale, meaning that there are 822 individual scales on Smaug’s underbelly. Subtracting 5% for the bare patch, leaves us with 781 diamond-encrusted dragon scales.

    >According to Diamond Helpers, diamonds above 5.99 carats are priced individually, so let’s simplify and assume that all of Smaug’s diamonds are 5.99 carats, priced at approximately $16,700 per carat or just over $100,000 each. Fifty diamonds per six-inch square dragon scale seems adequate to ward off most arrows, so Smaug is encrusted with 38,900 diamonds, with a total value of $3.9 billion.

    Then I realized just how much money you guys fell into with that friggin' 100.
    >> Anonymous 11/11/11(Fri)22:30 No.16922306
    How about using some of that money from selling the diamonds for an Equipment Requisition or two.

    Equipment Requisition 1: Star Wars: Knights of the Old Republic, Advanced Bio-Stabilizer Masks. Immunity to mind-affecting phenomena, breathable poisons. The mind-immunity circuitry could be removed and wired into the helmets of the power armor worn by some of our squads.

    Equipment Requisition 2: UAV's, drones, MALP's, and robot crawlers. Expendable recon assets.
    >> Anonymous 11/11/11(Fri)22:31 No.16922310
    Right.
    FFT White mages
    Seer Council
    X-com Apocalypse council

    Hand in our old equipment, get TG Recruit squad.
    Cash in Diamonds
    Give unused magic stuff to HQ (Melted ring, Black arrow, Gurthang).

    That still leaves us with:
    12 "Get stuff" credits
    1 Vehicle selection
    1 Hero or Ship upgrade selection

    Shit boys, get crackin'.
    >> mick824 11/11/11(Fri)22:31 No.16922311
         File1321068678.jpg-(19 KB, 457x343, 1304048913194.jpg)
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    >>16922272
    >12 choices


    oh yeah baby!
    >> αlpharius 11/11/11(Fri)22:31 No.16922312
    >>16922306
    UAV's and drones sounds like a good idea
    >> Bjorn !!JX2z1qju0Ul 11/11/11(Fri)22:32 No.16922315
    OP, what constitutes a Hero?
    >> Anonymous 11/11/11(Fri)22:33 No.16922320
    >>16922272
    >Finally, are you using your excess weapons to equip a TG Recruit Squad.
    I am voting yes. They can grow in power much farther than a Canon character can.
    >> OP 11/11/11(Fri)22:34 No.16922329
    >>16922315
    Any named character of sufficient power from a canon.
    >> Fireman Prime 11/11/11(Fri)22:35 No.16922334
    >>16922329
    Hmmm...
    Suggestions
    >Sam Fischer
    >Isaac Clarke
    >Culexis Assassin
    >Ezio Auditore
    >> Bjorn !!JX2z1qju0Ul 11/11/11(Fri)22:36 No.16922344
    >>16922315
    More specifically, what limits do we have on hero selection? Because if we could take say Malcador the Sigilite of 40k, or Doomguy of DOOM, or Eärendil of Tolkien, or Kyle Katarn of Star Wars, or Coin of Discworld, that would be ridiculously awesome. Especially Coin.
    >> Anonymous 11/11/11(Fri)22:37 No.16922354
    >>16922306
    Good plan. Lemme update my shit

    The HQ gets our magic stuff to look at, our old guns, and Smaug's money. We get:

    FFT White Mages
    Seer council
    X-com Apocalypse scientists
    District 9 Mechs
    TG Recruit squad
    A Culexus Assassin (hero)
    Enough KotOR masks to give all of our troops Psi-immunity
    UAVs, MALPs, and other expendable Recon assets

    I think we need a lot of Manufacturing, a fair amount of Science!, some Crowd Control or levels-a-city-block power, and ... jesus christ, what the fuck do we spend all that cash on.
    >> Anonymous 11/11/11(Fri)22:38 No.16922357
    >>16922334
    Culexis Assassin is the only /tg/-related one there.
    >> αlpharius 11/11/11(Fri)22:38 No.16922363
    Ok, lets get some troop ideas down

    Troops
    >Abjurers
    >Psions
    >Clan Elementals
    >Republic Commandos
    >T-1000's
    >More Space Marines of some description

    Vehicles
    >Land Raiders
    >Stealth Tanks, C&C
    >More battletech mechs
    >More aerospace of some description
    >> Anonymous 11/11/11(Fri)22:40 No.16922376
    >>16922357

    >culexus assassin

    ...cuddles?
    >> Fireman Prime 11/11/11(Fri)22:41 No.16922384
    >>16922357
    I was just throwing out ideas, to be perfectly honest.
    What we are planning on getting...
    >FFT White Mages
    >Seer Council
    >X-COM Apocalypse Scientists
    >D9 Mechs
    >TG Recruit Squad
    >Culexus Assassin
    >KotOR Masks galore
    >Expendable Recon Toys

    Other Ideas
    >Science! Facility Upgrades
    >Ship-board fabrication upgrades
    >Gunship-mounted crowd control weapons (sonic or thermal, preferably)
    >> Anonymous 11/11/11(Fri)22:41 No.16922385
    >>16922344
    Coin is a canon breaker. Damn, he very nearly broke his canon of origin!
    >> αlpharius 11/11/11(Fri)22:41 No.16922386
    >>16922354
    Manufacturing/Science!
    >Homeworld Science/Manufacturing Division
    Crowd Control
    Judges from judge dread, they do do non-lethal as well as lethal rather well in riot situations
    >> Anonymous 11/11/11(Fri)22:43 No.16922395
    >>16921283
    >Unless I missed something...
    There was also mention of gold and jewels when we rolled crazily and got the Nameless Blade and Voiceless Spear in the underwater ruins.
    >> Anonymous 11/11/11(Fri)22:43 No.16922396
    >>16922295
    But aren't diamonds actually pretty cheap and it's just a cabal of malevolent corporations that are artificially inflating the prices?
    >> Anonymous 11/11/11(Fri)22:43 No.16922398
    >>16922240
    fourthed
    Considering that we're coming into some serious money here, it seems reasonable to allow for the opportunity of being able to do quests with limited resources, so the OP doesn't have to make every threat ridiculously strong in order to counter the sheer amount of strength that we can bring to the table.
    >> OP 11/11/11(Fri)22:44 No.16922401
    >>16922344
    You've progressed in funding to the point where the heroes you hire can be up to the level of say J.C. Denton, endgame but pre-HELIOS. You're no longer restricted to 'bad-ass normals', but aren't quite to superhumans yet.
    >> Anonymous 11/11/11(Fri)22:45 No.16922409
    I know it's not exactly /tg/-y, but I would like to offer forward some weapon choices. Namely, weaponry from the Unreal universe.

    We don't have much in the mid-ground between light personal weapons and ship- and mech-mounted weaponry, right? I think perhaps we should get some of the Unreal rocket launchers (Unreal Tournament 3 models get my vote, because you can fire spread, a tight anti-vehicle spiral, or use them as impromptu grenades!) and the M406 "Hydra" 40mm grenade launcher from Unreal 2 (This gives us SIX grenade types to fling around with a single gun, giving it all sorts of flexibility! http://unreal.wikia.com/wiki/Grenade_Launcher_(U2) ).

    Demoman would probably love the Hydra as an upgrade for his standard launcher, and having this and the rocket launcher would give us some firepower to be able to take on heavier targets; which we'll probably run into once we get to 40k stuff (ARMOR EVERYWHERE!) Sometimes, you just need to blow shit up.
    >> OP 11/11/11(Fri)22:46 No.16922417
    >>16922401
    Someone like Kyle Katarn would be recruitable by this stage, now that I think about it.
    >> Anonymous 11/11/11(Fri)22:46 No.16922419
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    >>16922401
    Well then, I know who we're recruiting next.
    >> Anonymous 11/11/11(Fri)22:47 No.16922422
    >>16922334
    >Sam Fischer
    Also known as "A Hero choice that isn't as good as Tosh or the Culexus and doesn't give us anything we currently lack". Bad choice.
    >Isaac Clarke
    Engineering and Time-slowing. A decent choice.
    >Culexis Assassin
    Damn good for murdering those goddamn wizards.
    >Ezio
    Never bring a sword to a Singularity Cannon fight. Also, who needs Parkour when you have flying suits. Bad choice.

    >>16922363
    >Abjurers
    Useful.
    >Psions
    Useful.
    >Clan Elementals
    Honestly, I think Manufacturing facilities will give us more power than any specific canon. Give everyone a Blaster launcher and suddenly EVERYONE'S A WALKING BRICK TOWER OF DESTRUCTION. :)
    >Republic Commando
    I do not know of their capabilities. Inform me.
    >T-1000
    Extremely useful for infiltration and damn hard to kill. Only problem is, how the hell do we get them to willingly work with fleshy organics?
    >More Spess Murines
    A Solid choice.

    >Land Raider
    Meh.
    >Stealth Tank
    Better plan: Any tank, plus manufacturing facilities, plus science, = ALL VEHICLES ARE STEALTH VEHICLES.
    >Battletech Mechs
    Are decently powerful, but at 3 credits each, I'd go with kitting out our generic squad members to be as powerful as tanks.
    >Aerospace
    Because an entire squad of Tie defenders and VF-25s are never enough!
    Some ships from Tyrian are screen-clearingly powerful and work in both space and atmo.

    >>16922401
    >You've progressed in funding to the point where the heroes you hire can be up to the level of say J.C. Denton, endgame but pre-HELIOS
    We need Batman.
    >> Anonymous 11/11/11(Fri)22:47 No.16922425
    Do we still have the Antaeus adaptive cruiser production model?

    For the record: The failed reactivation was for Antaeus 04. Thanks to the threads, I actually acquired the game, and can give some canon hints on the Antaeus.
    >> Anonymous 11/11/11(Fri)22:47 No.16922427
    >>16922354
    >FFT White Mages (Mission Completion Reward)
    >Seer council (Lida Exodite World, Mission Completion Reward)
    >X-com Apocalypse scientists (Mission Completion Reward)
    >District 9 Mechs (Mission Completion Reward)
    >TG Recruit squad (Mission Completion Reward)
    >A Culexus Assassin (Hero, Mission Completion Reward. I would prefer Ship Upgrades to Shields or Sensors)

    Okay, now is when we start spending money, 12 RPs:
    >Enough KotOR masks to give all of our troops Psi-immunity
    Probably 1 RP
    >UAVs, MALPs, and other expendable Recon assets
    Pretty easy to acquire, also 1 RP.
    >X-COM:TFTD Scientists
    1 RP. More scientists, access to water-compatible weapons and armor.

    Also, let's get some more Star Wards droids. They're artificially intelligent and expendable. Maybe a few HK-50's and some recon types that have built-in repulsor-lift systems, letting them fly. They'll be good at scouting buildings and such without endangering agents.
    >> αlpharius 11/11/11(Fri)22:48 No.16922431
    >>16922417
    How about Asaid Virenus? The rogue callidus assassin who was pumped full experimental drugs and tech

    >http://wh40k.lexicanum.com/wiki/Asaid_Virenus
    >> Anonymous 11/11/11(Fri)22:49 No.16922447
    For the vehicles, I propose an Imperial Leviathan.
    >> αlpharius 11/11/11(Fri)22:50 No.16922457
    >>16922422
    >Republic Commandos
    >http://starwars.wikia.com/wiki/Clone_commando
    >> Anonymous 11/11/11(Fri)22:51 No.16922461
    I don't think Batman is going to want to work with us due to his moral code.
    At least, not any primary incarnation of Batman, that is.
    Same with most superheroes really.
    Fortunately, there -are- numerous alternate incarnations that are a bit more... ethically flexible.
    >> Anonymous 11/11/11(Fri)22:51 No.16922465
    >>16922427
    More importantly, can Tosh play guitar? If not, spend one point on training Tosh and 2 or 3 Sandmen drums, base, keyboard, or sax.

    It will be glorious.
    And good for troop morale.
    >> Anonymous 11/11/11(Fri)22:52 No.16922468
    >>16922425
    Antaeus 01 is currently undergoing repairs and upgrades to be space-capable and upgrades to its vehicle database.
    >> Fireman Prime 11/11/11(Fri)22:52 No.16922472
    >>16922427
    Mission Completion Rewards are squared away.
    RP...
    KotOR Masks: 1
    UAV Capabilities: 1
    X-COM Scientists: 1
    Super Battle Droids, Droideka: (X)
    Necron Wraiths (quick, Phase-capable, good for harder recon / combat): (X)

    Can't think of anything else at the moment. Will continue thinking.
    >> Anonymous 11/11/11(Fri)22:53 No.16922474
    >>16922465
    I thought it was Spike and the Sandmen, not Tosh and the Sandmen.
    And yes, this is clearly something worth doing. Clearly.
    >> Anonymous 11/11/11(Fri)22:53 No.16922479
    Apparently I've been eating dinner during most of the new recruiting.
    How much have we locked into so far, and how much is left to choose?
    >> Anonymous 11/11/11(Fri)22:54 No.16922483
    >>16922468
    Hopefully, the soul chip system is upgraded too. The original version required the user's death.
    >> Anonymous 11/11/11(Fri)22:54 No.16922485
    >>16922474
    My mistake. Replace Tosh with Spike in my post.
    >> Anonymous 11/11/11(Fri)22:55 No.16922489
    >>16922472
    >Necron Wraiths
    That doesn't sound like a safe thing to recruit.
    >> Anonymous 11/11/11(Fri)22:55 No.16922493
    >>16922479
    The Mission Reward choices are pretty much agreed upon in here:
    >>16922427

    Most people seem to want to spend 3 RP's on the first 3 choices: X-COM Scientists, UAV's, and KotOR psi-immunity masks.
    >> Anonymous 11/11/11(Fri)22:56 No.16922497
    >>16922483
    We've got Trek medical, we could extract the chip pre-death if we wanted too.
    >> αlpharius 11/11/11(Fri)22:57 No.16922501
         File1321070224.jpg-(318 KB, 619x914, asaid virenus.jpg)
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    >>16922479
    see
    >>16922272

    Locked in
    Seer Council
    FF Mages
    X-Com Scientists Apocalypse era
    >> OP 11/11/11(Fri)22:58 No.16922505
    >>16922493
    You have no idea how much easier that list makes this for me. Thank you.

    Shall we name him... Mr. Culexus?
    >> Anonymous 11/11/11(Fri)22:58 No.16922509
    >>16922398
    >it seems reasonable to allow for the opportunity of being able to do quests with limited resources
    The alternative, of course, is to give us missions where either using all of this new nifty weaponry and troops would be bad for us, or we need to hide their use.

    Such as Canons that are mostly stable, but we need to find and destroy a SUE.
    Or where we need to locate a Shipper that's still within Canon, that has absconded with a plot item.
    >> Anonymous 11/11/11(Fri)22:58 No.16922511
    OP, exactly how much Science, reverse engineering, and manufacturing, can we get with those 12 credits?

    I say we should obtain:
    People who study Magic and the way different forms of magic weave together.
    The aforementioned Abjurors and Psions from D&D.
    A device that allows Mind linking between people for faster research.
    Any kind of Magitek Engineers or Tinkerers that bullshit Magic and Science! into the same device.
    Any of the omni-disciplinary engineers from X-com or Homeworld.
    More Engineers
    More Scientists
    An MCV from the Tiberium universe (ideally NOD)
    Some SCVs from Starcraft with enough minerals to construct the usual base structures.
    One of the Universal Constructors from the final level of Deus Ex 1.
    Some generic useful devices: E.g. KotOR's anti-psi masks, some of the artefacts from STALKER, the aformentioned anti-magic crystals from FFXII.
    A SCIENCE! Hero. Possibly Reed Richards.
    An upgrade to ANON that would allow it to understand and process all this information.
    Mind-machine interfaces (the ones from Sid Meier's Alpha Centauri have the least downsides).
    A crapton of Raw Materials.

    With a manufacturing and science team like that, we could understand pretty much every magic and every technology ever, then build all of it.

    But perhaps this is just my idle fantasies.
    >> Anonymous 11/11/11(Fri)23:00 No.16922528
    >>16922493
    Agree on X-COM Scientists (we'll have to choose which game's tech tree to unlock).
    And if we are sure the KotOR masks will work against a wide-spectrum of mind effects, that might be good. Though with all these scientists, I'm not sure we need much more, X-Com has some protections, and the Knights Inductor are badass in that regard.
    UAVs, I'm iffier on. Now I do think we could use better recon/bug/spy gear, but we need to spring for something better than baseline Earth gear.
    >> Anonymous 11/11/11(Fri)23:02 No.16922532
    Here's another suggestion for Equipment Requisition (1-2 RP):
    Pre-fabbed defense structures that can be beamed down.

    Remember how we wanted to be able to beam down defensive turrets, ferro-crete walls with gun ports, and defensive pill-boxes in case our away team got into a fire-fight?
    >> αlpharius 11/11/11(Fri)23:02 No.16922539
    >>16922532
    Seconding this
    >> Anonymous 11/11/11(Fri)23:03 No.16922553
    Kushan/Somtaaw scientists and engineers would go excellently with Antaeus 01.
    >> Fireman Prime 11/11/11(Fri)23:04 No.16922560
    >>16922532
    Thirding this. Having either generic Imperium pre-fab or getting UNSC Firebases from Halo Wars that can fly down and self-construct would be fantastic. The latter can also self-produce factory and barrack equipment, if we need it.
    >> Anonymous 11/11/11(Fri)23:05 No.16922568
    >>16922511
    >A SCIENCE! Hero. Possibly Reed Richards.
    I was thinking Data in this regard, there is a convenient place in his canon to recover him from just before they blow the ship that kills him off in that timeline.
    >> Anonymous 11/11/11(Fri)23:06 No.16922578
    >>16922566
    >>16922560
    >>16922539
    >>16922532
    Once the refits to our other ships are now we should be able to manufacture basic stuff like that.
    >> αlpharius 11/11/11(Fri)23:06 No.16922584
    >>16922568
    How about a spark from girl genius?
    And don't we have Egon?
    >> mick824 11/11/11(Fri)23:07 No.16922586
    >>16922532
    fourthing this
    >> Anonymous 11/11/11(Fri)23:08 No.16922593
    >>16922505
    Mr. Culexus? Fine by me.

    I hope we get that Science, Manufacturing, and Paranormal-understanding center. Not sure how much it would cost.
    >> Anonymous 11/11/11(Fri)23:08 No.16922597
    >>16922584
    Seconding a spark. Specifically Agatha Heterodyne, the version that studies at Illuminati University.
    >> Anonymous 11/11/11(Fri)23:08 No.16922600
    >>16922560
    I'm thinking that 1 RP can be the small stuff that'll help out if a fire fight breaks out, and our team needs cover fast. Like, they're under fire and need some cover RIGHT THE FUCK NOW!, then a little ferro-crete pillbox/shed beams down right next to them, and they crawl inside.

    2 RP can be for the bigger pre-fab structures, like Imperial Garrison Forts, UNSC Firebases, and Imperium pre-fab structures.
    >> Anonymous 11/11/11(Fri)23:08 No.16922606
    >>16922584
    >>16922568
    In the end we need a strong science guy, and a strong magical master, and Egon there to bridge the gap for awesome results.
    >> αlpharius 11/11/11(Fri)23:10 No.16922615
    OP, how many RP would it take to buy an additional hero or ship component?
    >> Anonymous 11/11/11(Fri)23:11 No.16922623
    >>16922578
    Ok, ok. If we really want something _now_ for basic defenses, then we should requisition a Federation Industrial Replicator. Then we can make those simple walls and bunkers and send them down.
    Also good for repairing/replacing large damage in canons.
    >> Anonymous 11/11/11(Fri)23:12 No.16922631
    >>16922578
    But that's only if the Antaeus cruiser has the plans for them uploaded to its database for its Creation Engine to get to work.

    And the Indefatigable's replicators are still somewhat limited, compared to those on a Galaxy-class. In order to replicate something big, like a pre-fab structure or even a small section of ferro-crete wall, would require an industrial replicator, which is supposedly bigger than the Indefatigable could hold. I mean, just 5 were said to be enough to rebuild all of Cardassia.
    >> Anonymous 11/11/11(Fri)23:15 No.16922653
    >>16922631
    I was figuring we were putting full C&C and SC2 Terran base facilities into the SSD.
    >> Research Fag 11/11/11(Fri)23:15 No.16922657
    Hmmm....

    How about that programmable matter thing from Doctor Who? The one where you can remote controll clones of yourself?
    >> OP 11/11/11(Fri)23:15 No.16922658
    >>16922615
    Heroes and Ship components CANNOT be bought with spoils. Only troops and vehicles can, though later in the game you may be able to buy ships. Heroes and Ship Upgrades are only given out for completion of missions.
    >> Fireman Prime 11/11/11(Fri)23:16 No.16922668
    >>16922657
    The Flesh? It could definitely work. However, we probably shouldn't use it for personnel cloning, as we can all see from what happened at that mining installation. It'd probably just be a matter of how much we can get for how many RP
    >> Anonymous 11/11/11(Fri)23:17 No.16922673
    >>16922653
    The Executor still needs a lot of work.

    And someone wants us to go to a world right the fuck next to the Quarantine Zone as our next destination.

    So we may be needing those pre-fab defenses sooner, rather than later.
    >> Anonymous 11/11/11(Fri)23:18 No.16922683
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    >>16922668
    >>16922657
    I don't know if we want to go anywhere near the Who-verse Canons without some kind of invitation or something.
    Otherwise, pic related might happen.
    >> αlpharius 11/11/11(Fri)23:19 No.16922686
    Seeing as we can only get one hero, do we want the culexus assassin or a science hero?

    I'm personally in favour of the assassin.
    >> Anonymous 11/11/11(Fri)23:21 No.16922699
    >>16922683
    No, no we don't want that. Don't do anything that could incur THAT.
    >> Anonymous 11/11/11(Fri)23:22 No.16922700
    >>16922686
    The Culexus does create a NO WARP ZONE, like the ysalimir do to the Force.

    But we're severely lacking in a magic researcher of some kind. I think we need one of those more than a single Culexus.
    >> Anonymous 11/11/11(Fri)23:23 No.16922706
    >>16922658
    Only Troops and Vehicles, eh?

    Well, we should grab some Engineers from X-com and Homeworld.
    Could grab some Terran SCVs, Protoss Probes, NOD/GDI MCVs.
    If we're getting extra troops, might as well get the Abjurers or Psions.
    The ability to beam down Prefab defense structures would be useful, if it's even possible.
    A universal constructor would help a lot in manufacturing a bunch of random bullshit.
    And, if we're doing all this, then we'll have even MORE shit to understand. So, even more scientists!
    Would upgrades to our computer systems and AI be available?
    And of course, gotta have raw materials.

    >>16922686
    I'm in favor of switching to Lt. Commander Data.
    >> Anonymous 11/11/11(Fri)23:25 No.16922718
    We're 250 posts in and still discussing what toys to pick up. I wonder what we're even going to GET with all that money.
    >> Fireman Prime 11/11/11(Fri)23:26 No.16922721
    >>16922683
    Dr. Who will understand if we tell him we'll use it responsibly. He deals with reality hackers all the time, so the concept of the TG won't be that hard to grasp for him, excepting our total removal from 'his' version of Time and Space (i.e. Gallifrey). Might take some time, but getting equipment and allies from the Whoniverse might be useful.
    >> Anonymous 11/11/11(Fri)23:28 No.16922729
    >>16922721
    Make an expedition to grab the Doctor. All of them. And Rory.
    >> Bjorn !!JX2z1qju0Ul 11/11/11(Fri)23:28 No.16922734
    Personally, I'm in favor of Kyle Katarn. First off, he's the Star Wars universe's equivalent of Chuck Norris. Secondly, he's canonically a major badass - he's skilled with all sorts of guns, is an expert lightsaber AND unarmed fighter, and of course a Jedi Master.
    >> Anonymous 11/11/11(Fri)23:29 No.16922738
    >>16922734
    And a Culexus has similar skill, in addition to providing Warp-resistance to nearby persons.
    As balling as Kyle is, I'd prefer the Culexus.
    >> Research Fag 11/11/11(Fri)23:29 No.16922740
    >>16922668
    IIRC, In universe, that one specific incident only happened because of a combination of exposure to timelord DNA and freaky solar radiation.

    Also, do you think we could pick up some of those wrist mounted time travel devices?
    >> Anonymous 11/11/11(Fri)23:30 No.16922745
    >>16922734
    If we go Star Wars, why not pick up the best? I'm Talking Reven and The Exile.
    >> Bjorn !!JX2z1qju0Ul 11/11/11(Fri)23:31 No.16922752
    >>16922706
    MCVs aren't so great, considering that we don't have much tiberium on our hands... unless of course we get a contained Blossom Tree, but even that means a very limited and slow-growing stockpile. And tiberium isn't just needed as the game's currency, it's also used for producing various NoD weapons. Better might be an RA-verse MCV, as in Red Alert, the income resource isn't actually used by a lot of tech.
    >> Fireman Prime 11/11/11(Fri)23:32 No.16922753
    >>16922729
    No. Recruit, yes. Befriend, yes. Grab? No. Not a chance in hell. Still, we could go pay him a visit if we have the time.
    >>16922740
    Freaky solar radiation combined with mechanical glitches, yes. But, the /tg/ dice are treacherous and we're traveling in the MetaVerse, so yeah, they might go rogue if we use it for replacing soldiers instead of for pre-fab.
    ALSO: Yes, yes, yes to the Vortex Manipulators. Time/space translocation devices are always nice to have if we need to do so.
    >> Anonymous 11/11/11(Fri)23:33 No.16922757
    >>16922673
    Aye, which is why an Industrial Replicator would be prefect.
    Oh, and a Bulk Teleporter. Without that we aren't beaming anything substantial down.
    >> Anonymous 11/11/11(Fri)23:35 No.16922766
    >>16922700
    So do Knight Inductor's Silencers.
    That's who we should get for the job.
    >> αlpharius 11/11/11(Fri)23:37 No.16922781
    >>16922766
    A hero would likely do it more effectively
    >> Anonymous 11/11/11(Fri)23:40 No.16922791
    OK.
    Let's break it down into categories of things we want, then figure out how best to fill these needs:
    1) More SCIENCE.
    2) More Mission usable defense structures.
    3) More anti-psyker/warp. (Do we really need more?)
    4) More bacon strips- I mean MORE science.

    I might suggest we add more magic to the team as well, the Aurors have been hugely beneficial to us. Either more of them, or someone to compliment their abilities.
    >> αlpharius 11/11/11(Fri)23:41 No.16922804
    What happened to the idea to get some abjurers and psions?
    >> Research Fag 11/11/11(Fri)23:41 No.16922807
         File1321072911.jpg-(226 KB, 456x753, The_Rise_Of_The_Doctors_by_the(...).jpg)
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    >>16922729
    The main instigator came from the fact that the Doctor PHISCALLY TOUCHED the 'flesh', and it aquired his DNA, which grants sapience to things >see daleks in manhattan

    >>16922753
    Oh hell no. With our luck-Pic Related
    >> Anonymous 11/11/11(Fri)23:44 No.16922822
    >>16922781
    Seems a bit much to blow a hero on. Those abilities only help against warp and psyker problems in ground conflict. Whereas the Silencers can still function as a KI squad. We've got Tosh and Delta Greens, we've got plenty of assassination mojo.
    >> Fireman Prime 11/11/11(Fri)23:45 No.16922829
    >>16922822
    Seconding. If we can get a science hero (Lt. Data, Dr. Augustine (Avatar), etc.) we can actually start pulling in really big science dividends from our projects.
    >> αlpharius 11/11/11(Fri)23:48 No.16922844
    In that case how about a spark from girl genius?
    >> Anonymous 11/11/11(Fri)23:50 No.16922860
    >>16922804
    They're each only a single troop choice, and we have 9 RP's still unaccounted for, so I suppose we could get one or both for more magic firepower and defense.

    Now, before we lock in the first three choices, we should get ANON confirmation on the effectiveness of KotOR stabilizer masks to the various types of mind-affecting effects.
    They're from a world where the only mind-affecting power is the Force; they might not work against X-COM psionics, Warp powers, magic, or D&D psionics.
    Can we do something like a 'try before you buy' sort of thing? Where we buy, for 1 RP, a crate of different mind-protecting equipment from various Canons, but only enough of any one piece of equipment to equip a single team? That way, we can test which ones have the broadest effect, and then spend money on that.
    >> Anonymous 11/11/11(Fri)23:50 No.16922861
    >>16922844
    Meh, one that wasn't just plain too crazy would probably be above our paygrade. They can be good, but that good is balanced out with crazy.
    >> Anonymous 11/11/11(Fri)23:52 No.16922868
    >>16922844
    Sparks are notoriously unstable, and their powers mostly seem to be in the creation of devices, rather than the analysis of a phenomenon. Their technologies also don't seem to be compatible with most of our tech.
    >> OP 11/11/11(Fri)23:52 No.16922872
    OK, give me a few minutes here. I'm going to spend some of your money on suggestions you've made based on what's available and what people want. While I hammer that out, you might want to consider where to go. A few suggestions were made, but nothing was settled on.
    >> Anonymous 11/11/11(Fri)23:55 No.16922888
    >>16922872
    I say we go with our old plan and hit that red world to the left of the grey one we had just hit. Rather than the large red one near the quarantine. Let's get an idea of what red means before we stick our ass in one next to the hornets' nest.
    >> Anonymous 11/11/11(Fri)23:56 No.16922895
    I'm up for Knights Inductor silencers, Psions, Abjurs, and Data as hero.
    The device to beam down prefab structures also seems really handy.
    Psi blockers from any given Canon are handy. Be it from STALKER, KotOR, X-com, or D&D.

    Not sure what to do with the rest of the credits.
    More engineering teams and engineering equipment?
    Maybe more computer equipment? Between Data and ANON it could be useful.
    >> αlpharius 11/11/11(Fri)23:56 No.16922897
    >>16922888
    That sounds reasonable.

    Another option is to go into a quarantine zone as a recon mission, ready to bug out if things look bad. We have no idea what happened in their, some information could be helpfull.
    >> αlpharius 11/11/11(Fri)23:57 No.16922903
    We havn't though of getting any vehicles, that may have been an oversight.
    >> Fireman Prime 11/11/11(Fri)23:57 No.16922904
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    >>16922888
    Yeah, let's hit the red world in the purple circle, see what's to be done there.
    >> Anonymous 11/11/11(Fri)23:58 No.16922909
    >>16922881
    We pick out our target from the grid of our sector.
    That fanfic world that went to crap was a green world.
    The LotR was a grey world.
    Red we don't know, which is why it was next on our list near there because that area looked 'linchpin-y' to us.
    >> Anonymous 11/11/11(Fri)23:59 No.16922915
    >>16922829
    >>16922822
    So, are we wavering on getting a Culexus?
    Replace Culexus with SCIENCE/Magic Hero (Data, or some Magic Researcher), since we could potentially get a squad of KI Silencers instead with our windfall?
    >> Fireman Prime 11/11/11(Fri)23:59 No.16922916
    >>16922909
    I figured out what OP meant.
    >>16922903
    Still say we get ourselves some D9 Mechs. Nice useful, beautiful machines.
    >> Anonymous 11/12/11(Sat)00:00 No.16922922
    Still suggesting Agatha Heterodyne, on indefinite loan from Illuminati University. Yes, there are two different canon versions of her.
    >> Anonymous 11/12/11(Sat)00:00 No.16922926
    >>16922904
    We were talking about the red world furthest to the left. The LotR was a grey world near it, but we've resolved the issues there.
    >> Fireman Prime 11/12/11(Sat)00:01 No.16922928
    >>16922926
    Works for me. As long as there are more SUEs to 'rectify'.
    >> αlpharius 11/12/11(Sat)00:01 No.16922929
    >>16922916
    Those are locked in as our mission reward.
    >>16922915
    Some people want science, some still want assassin.
    >> OP 11/12/11(Sat)00:01 No.16922930
    Ah crap, I forgot.

    Remember that the scout team is coming back soon, so you'll be getting additional information that may affect your choice.
    >> Anonymous 11/12/11(Sat)00:02 No.16922937
    >>16922915
    Aye. Data and Egon seem like a good mix, and Egon takes a strong logical approach to the supernatural which would be good for bringing Data up to speed on those aspects.
    >> Fireman Prime 11/12/11(Sat)00:03 No.16922942
         File1321074194.png-(229 KB, 500x524, chess_is_hard.png)
    229 KB
    >>16922929
    I can't brain today. I have the dumb.
    We'll be hitting autosage soon, so prepare to archive.
    >> Anonymous 11/12/11(Sat)00:03 No.16922949
    >>16922872
    Hold up, OP.
    Apparently there's been some reconsiderations concerning our choices:

    >A Culexus Assassin (Hero, Mission Completion Reward)
    Seems to have been changed to
    >Lt. Commander Data (Hero, Mission Completion Reward)
    and
    >1 RP, Troop Requisition, KI Silencer Squad
    >> Bjorn !!JX2z1qju0Ul 11/12/11(Sat)00:06 No.16922979
    >>16922597
    >>16922584
    Holy shit yes. Forget Kyle Katarn. Agatha gives us SCIENCE! for research AND for building insanely awesome guns. Even a lesser spark would totally be worth it.
    >> Anonymous 11/12/11(Sat)00:07 No.16922980
         File1321074420.png-(72 KB, 225x224, worlds.png)
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    Here's my take:
    Quarrantine world is likely end game
    Black blobs are Warhammer worlds and thus very dangerous without warp protection
    Blue, Pink, and Green circled regions have Void Engineer or Chaos warships. Very dangerous until we upgrade our fleet.
    Worlds in the regular grid are likely already working fine.

    Worlds circled in yellow:
    Most are near near the Black Warhammer blobs, and thus may have strong warships or chaos taint.
    The far right yellow circle is near the World of Darkness worlds, and may have Void engineer warships.
    The top yellow circle is near the Quarantine zone. We don't know what might be escaping from Quarantine, but whatever it is, it's probably powerful.

    Worlds circled in Green are likely easy worlds.
    Red, afaik, means Normal world.
    Green was a complete canon crapsack with the U.S. Death Star.
    Grey was a warp incursion into a normal LotR world. Might mean warp incursion, might mean high fantasy.
    Blue is unknown.

    I vote we hit up the small blue world, circled in green.
    >> αlpharius 11/12/11(Sat)00:08 No.16922990
    I still say we keep the assassin. We have picked up alot of research based units, do we really need a hero to back them up further?
    Having some specialist units dedicated to ruining magic/psykers could be really useful take both the marines and the culexus and we're fine.

    If we're going with a scie nce hero though, my vote is for agatha heterodyne.
    >> Anonymous 11/12/11(Sat)00:10 No.16923009
    >>16922990
    >>16922979
    But what about her locket that suppresses her Spark abilities, and the hostile personality map of her mother locked inside her head?
    >> Anonymous 11/12/11(Sat)00:10 No.16923013
    >>16922990
    I think both have merit and simply trust the OP to pick something useful.

    I expect the next worlds we go to will thin down our forces by a lot, to balance this acquisition.
    You know what that means.

    BOSSFIGHT
    >> αlpharius 11/12/11(Sat)00:11 No.16923019
    >>16923009
    I'm don't think the alternate continuity agatha that we are advocating has that problem
    >> Fireman Prime 11/12/11(Sat)00:12 No.16923028
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    >>16923013
    TG vs...
    >Nyx
    >Golden Aquilas
    >EDDRW
    >Particularly hostile crossover(s)
    >Shippers / Firemen
    The list of potential threats goes on and on.
    >> Bjorn !!JX2z1qju0Ul 11/12/11(Sat)00:13 No.16923036
    >>16923009
    More recent version has overcome the spark suppression while still wearing the locket, keeping the Other locked away.
    >> OP 11/12/11(Sat)00:13 No.16923042
    >Equipment Requisition 1: Star Wars: Knights of the Old Republic, Advanced Bio-Stabilizer Masks. Immunity to mind-affecting phenomena, breathable poisons. The mind-immunity circuitry could be removed and wired into the helmets of the power armor worn by some of our squads.

    2 RP of this buys enough to equip 4 squads of your choice.

    >Equipment Requisition 2: UAV's, drones, MALP's, and robot crawlers. Expendable recon assets.
    Costs 1 RP to gain a Drone Squad consisting of probe droids, UAVs, and the like. Led by an HK-50. 16/16.

    >TFTD Scientists
    1 RP.
    >Pre-Fab Bunkers/Structures
    1 RP.
    >SCV Team
    3 RP. 12/12
    >Clan Elementals in Battle Armor
    1 RP. 3/3
    >K.I. Silencers: Replaces the 4 fallen Marines. Leftover money goes to replacing the 2 X-COM vets.
    1 RP

    >Abjurer Team

    >Psion Team

    That accounts for all 12 points. Does this look acceptable?
    >> αlpharius 11/12/11(Sat)00:15 No.16923052
    >>16923042
    Look fine to me.

    >HK50
    Why didn't we think of this...
    >> Anonymous 11/12/11(Sat)00:16 No.16923058
    >>16923042
    I'd like to swap:
    Clan elementals
    SCV team

    for X-com Engineers, and more KotoR masks.
    >> Anonymous 11/12/11(Sat)00:18 No.16923069
    >>16923058
    Specify: 2 RP on 40 Xcom Engineers, and 2 RP on enough Psi masks for 4 more squads (which should total ALL of our ground forces).

    Willing to swap X-com engineers for any other engineers, as long as they have the "Build pretty much anything" ability that the Xcommies do.
    >> Anonymous 11/12/11(Sat)00:19 No.16923079
    Come to think of it, I think we should have traded in the Hyaku Shiki for the Delta Plus.
    >> Anonymous 11/12/11(Sat)00:20 No.16923081
    >>16923009
    Part of the Mechanicsburg canon. If we borrow her from I.O.U. (for a hefty donation, of course; the ArchDean won't have it any other way) we can avoid these problems.
    >> Fireman Prime 11/12/11(Sat)00:21 No.16923093
    >>16923069
    Seconding this. We really don't need Clan Elementals considering our previous purchases, and the more masks we have, the better prepared we are for what's bound to be coming up.
    >> Anonymous 11/12/11(Sat)00:23 No.16923107
    >>16923069
    >>16923058
    But won't we need workshops for the engineers to work in? Sure, some replicators will help, but they're not a full workshop.
    That would require a Ship Upgrade.
    >> Anonymous 11/12/11(Sat)00:24 No.16923115
    >>16923107
    I thought we already got an upgrade to the ship that would allow us to do that.

    Oh! We have Psi labs. Are we able to select troops to receive Psionic training?
    >> Anonymous 11/12/11(Sat)00:25 No.16923121
    >>16923081
    But isn't she needed there for the Canon?
    Girl Genius isn't a finished work; taking a Canon character out would be the same as what Shippers do. It would cause Canon contradictions.

    All of our Heroes were acquired after their Canons were done with them.
    >> Anonymous 11/12/11(Sat)00:25 No.16923123
    Come to think of it, I think we should have traded in the Hyaku Shiki for the Delta Plus.

    Anyway, I vote for FFT White Mages. We can multi-class them into Ninjas, Summoners and Time Mages as necessary, yes?
    >> Anonymous 11/12/11(Sat)00:26 No.16923133
    >>16923115
    No, we got labs, not workshops.
    >> Anonymous 11/12/11(Sat)00:27 No.16923146
    >>16923123
    We already picked up:
    FFT White Mages
    Elder Seer Council
    X-com Apocalypse scientists
    TG Recruit squad
    Some District 9 Mechs
    a Hero (forgot whether it was the Culexus or Data. Both are useful)

    In addition to the list OP is sending us now.
    >> Anonymous 11/12/11(Sat)00:29 No.16923156
    >>16923079
    Char is friggin' benchwarming here. Can we fire him and then get different replacement set for him + Hyaku Shiki?

    Was thinking like, Lyle + Cherudim Gundam, or Patrick Colasour + GN-X IV, or Graham Aker + Brave Commander Type.

    Someone also mentioned in a previous thread about universes which have Meta-stability with crossovers. What did that mean with regards to Char?


    Last point: Instead of Aerospace fighters, we could have opted for starter models of R-Types for their firepower.
    >> Anonymous 11/12/11(Sat)00:30 No.16923169
    >>16923156
    >Char is friggin' benchwarming here.
    Actually, he's playing games of pool against Spike. That's a task harder than any of our troops have faced thus far.
    >> Anonymous 11/12/11(Sat)00:31 No.16923171
    >>16923146
    District 9 mechs?

    They've got nice anti-infantry weapons but they're not as well-armored as you think. They get beat up easily by RPGs even without critical hits. There's also the PRAWN DNA lock.

    If you read the District 9 notes there's something about the Prawn battle suits that do not let the pilot exit anymore. There's those waldos in the cockpit that stab you in places and basically graft you to the machine and do funky things with your body fluids.
    >> Anonymous 11/12/11(Sat)00:32 No.16923175
    >>16923156
    All of your choices still couldn't have been fielded in our last operation, so the point about Char benchwarming is moot.

    As for the R-Types, we didn't have the budget initially to requisition them. They might have the firepower, but our TIE Defender and VF squadrons make up for that in utility.
    >> OP 11/12/11(Sat)00:33 No.16923187
    You cannot swap Heroes once you have hired them.

    >Equipment Requisition 1: Star Wars: Knights of the Old Republic, Advanced Bio-Stabilizer Masks. Immunity to mind-affecting phenomena, breathable poisons. The mind-immunity circuitry could be removed and wired into the helmets of the power armor worn by some of our squads.

    4 RP of this buys enough to equip 8 squads of your choice.

    >Equipment Requisition 2: UAV's, drones, MALP's, and robot crawlers. Expendable recon assets.
    Costs 1 RP to gain a Drone Squad consisting of probe droids, UAVs, and the like. Led by an HK-50. 16/16.

    >TFTD Scientists
    1 RP.
    >Pre-Fab Bunkers/Structures
    1 RP.
    >K.I. Silencers: Replaces the 4 fallen Marines. Leftover money goes to replacing the 2 X-COM vets.
    1 RP

    >Abjurer Team

    >Psion Team

    Revised list. Better?
    >> Anonymous 11/12/11(Sat)00:35 No.16923193
    >>16923156
    Char does have some experience as a leader, though the Shiki is kind of subpar yes. I'd argue that he's better then any of the alternatives save maybe Graham though. The only reason he's been benchwarming so far is because we haven't reached a situation that called for heavy mechanized support since our last fleet battle.

    Upgrading him to a Delta Plus would be nice, or alternatively a Zeta Plus. Ideally he would do best in either the Sazabi or Nightingale, though the Sinanju is probably more in our price range at the moment.
    >> Anonymous 11/12/11(Sat)00:35 No.16923195
    >>16923187
    Confirm that we also have:

    FFT White Mages
    Elder Seer Council
    X-com Apocalypse scientists
    TG Recruit squad
    Some District 9 Mechs
    a Culexus Assassin

    Also, there's 2 spare RP in that list. Is it going towards engineers?
    >> Anonymous 11/12/11(Sat)00:35 No.16923198
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    >>16923187
    >K.I. Silencers
    YEEUUUSSS!!!

    THe only thing better would have been some Culexus Assassins, but whatevs.

    But you know what this means?
    We now have the genetic information to being research on Pariah Ysalimiri with reality emitters and anti-magic artifacts attached!
    >> Fireman Prime 11/12/11(Sat)00:37 No.16923213
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    >>16923198
    >psi-proof
    >magi-proof
    >SUE-proof
    >our face when the multiversal steam-rolling begins unimpeded
    >> Anonymous 11/12/11(Sat)00:37 No.16923217
    >>16923195
    Some of us want that Culexus assassin swapped out with Data.
    We might need another vote on that.
    >> Anonymous 11/12/11(Sat)00:39 No.16923224
    >>16923187
    >Pre-Fab Bunkers/Structures
    Let's swap this for an Industrial Replicator that we can fab our own basic structures from.
    Either way, we need a bulk transporter to send them down with.
    >> Anonymous 11/12/11(Sat)00:40 No.16923231
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    >>16923224
    Say, aren't we rich enough now to perchase a T-1 engineer from the TA universe?
    >> OP 11/12/11(Sat)00:40 No.16923232
    >>16923195
    Should've been

    >Equipment Requisition 1: Star Wars: Knights of the Old Republic, Advanced Bio-Stabilizer Masks. Immunity to mind-affecting phenomena, breathable poisons. The mind-immunity circuitry could be removed and wired into the helmets of the power armor worn by some of our squads.

    6 RP of this buys enough to equip 12 squads of your choice.
    >> Anonymous 11/12/11(Sat)00:41 No.16923236
    >>16923187
    >Replaces the 4 fallen Marines. Leftover money goes to replacing the 2 X-COM vets.
    I thought we recovered those units.
    >> Anonymous 11/12/11(Sat)00:41 No.16923241
    >>16923236
    Nah, two died, two more got Black BReathed.
    >> Anonymous 11/12/11(Sat)00:42 No.16923244
    >>16923232
    >equip 12 squads of your choice.
    Oh, right, because we also have to protect the guys in the mechs, and the fighter pilots, and the bridge crews of our ships.

    Forgot about that.
    >> Anonymous 11/12/11(Sat)00:42 No.16923247
    >>16923232
    >12 squads
    Wait, do we even have that many?
    >> Fireman Prime 11/12/11(Sat)00:42 No.16923251
    >>16923231
    I'd say we are. That could be very useful, especially if we can get it upgraded in the field. However, I much prefer the Supreme Commander ones. We'll also need to specify Faction, since there are some changes between what can be made.
    >> Anonymous 11/12/11(Sat)00:43 No.16923260
    Right lads. When we enter a new world, remember:

    The Storm has good sensors, for both satellite imagery, and sensing reality distortions.
    The Aurors can scry distant places, and also use some of the potterverse's (not very informative) fortune-telling.
    The Farseers do as their name implies, and predict the future / see distant places.
    The Psions have clairvoyants and telepaths. They can read surface thoughts of a target in range, and learn of the past of an item or place in range.
    Tosh is a telepath that can pick up S.U.E.s from a long distance.
    We have Recon droids and UAVs.
    Char's newtype hax allows bullshit newtype mindsex. Not sure if it works on anyone other than a newtype though.
    I don't know if we have any "Long range detect magic" equivalent. We probably don't.

    >>16923217
    We cannot swap the Culexus once we've hired him/her.

    >>16923232
    If possible, I'd like to only buy 8 squads' worth of Psi masks (we can always build more later once our research/manufacturing stuff gets going).
    With the remaining 2 RP, we could spend it on an Engineering team. Or on anything, really.
    >> Anonymous 11/12/11(Sat)00:45 No.16923274
    >>16923244
    Oh, right. My bad.
    Still, "12 squads" is basically EVERYONE, right? And if it's not, once we get the Antaeus up and running, and have an Engineering staff in an engineering workshop, we can just MAKE more.

    >>16923224
    Bulk transporter is a ship upgrade that we cannot get. For now, we're going with "drop a chest high wall from orbit", which we can do.
    >> Anonymous 11/12/11(Sat)00:46 No.16923276
    >>16923187
    >>Equipment Requisition 2: UAV's, drones, MALP's, and robot crawlers. Expendable recon assets.
    >Costs 1 RP to gain a Drone Squad consisting of probe droids, UAVs, and the like. Led by an HK-50. 16/16.
    Can we swap in some Protoss Observer drones? Cloaked, space-capable, and can seen through cloaks and hidden units.
    >> Anonymous 11/12/11(Sat)00:46 No.16923277
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    >>16923213
    >psi-proof
    >magi-proof
    >SUE-proof
    >our face when the multiversal steam-rolling begins unimpeded
    You know what it's missing?
    A Minovsky particle generator.
    >MFW when a ysallimiri-pariah-antimagic-reality emitter combo piloting a Gundam.
    >> Anonymous 11/12/11(Sat)00:46 No.16923285
    >>16923236
    No, those are casualties even after Medic/Nanny-bagging/emergency beam out.

    >>16923224
    No, see, the problem of an industrial replicator is that it still requires time to make everything, then for it to be transported down.
    There's also the power requirements of one. It's doubtful that the Indefatigable could power one, and it would still be a major energy draw for even the Relentless.
    >> OP 11/12/11(Sat)00:47 No.16923289
    >>16923260
    Engineers won't do you much good until you get workshops. But I can split the difference and swap them out for SCVs.
    >> Anonymous 11/12/11(Sat)00:48 No.16923295
    >>16923260
    What? We're still at the hiring phase right now, and we were talking about Data next even before we went to Tolkien world.
    >> Anonymous 11/12/11(Sat)00:49 No.16923304
    >>16923251
    >However, I much prefer the Supreme Commander ones.
    Why?
    >> Anonymous 11/12/11(Sat)00:49 No.16923307
    >>16923276
    >>16923289
    Actually, he's right. a Protoss Observer would be very useful.
    If possible, I'd like to spend 1 RP on Protoss Observer(s) (even if it's just one, it's useful. Ideally we'd get 3-4)
    And the other RPs on the anti-psi masks.

    If we're still in the hiring phase, I'd support swapping the Culexus choice for Data, now that we've got enough Kotor masks for AT LEAST 8 squads, and maybe even 10 or 12.
    >> Anonymous 11/12/11(Sat)00:50 No.16923312
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    Now that we have our six White Mages, what will be their secondary class skillsets?
    >> Anonymous 11/12/11(Sat)00:50 No.16923313
    >>16923289
    How about the construction units from Dark Reign, they could build walls and bridges in addition to regular base stuff.
    >> Fireman Prime 11/12/11(Sat)00:50 No.16923321
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    >>16923304
    Because I never played the old TA games myself.
    >> Anonymous 11/12/11(Sat)00:51 No.16923326
    >>16923260
    >We cannot swap the Culexus once we've hired him/her.
    That's true, but we haven't hired them yet.

    >If possible, I'd like to only buy 8 squads' worth of Psi masks
    But we still need protection NOW for everyone.
    Maybe we won't go to a Canon where everyone will get mind-raped next, maybe we will.
    Getting engineers their workshops will require a Ship Upgrade.

    >>16923276
    >Can we swap in some Protoss Observer drones? Cloaked, space-capable, and can seen through cloaks and hidden units.
    No, I prefer the HK-50 with it's team of droids.
    Besides, we had enough trouble getting that single Arbiter, and apparently relations between TG and the Protoss aren't so great.
    >> Anonymous 11/12/11(Sat)00:52 No.16923332
    What if we get commander type-Brave or a GN-X IV for Char? The GN Tau drives would solve the terrain problems.
    >> Anonymous 11/12/11(Sat)00:53 No.16923339
    BTW guys, the irc channel is dead and gone.
    >> Fireman Prime 11/12/11(Sat)00:53 No.16923342
    >>16923312
    Time Mage. The various speed buffs that provides could definitely help, no matter the situation.
    >> Anonymous 11/12/11(Sat)00:53 No.16923348
    >>16923326
    Mainly I'm suggesting swapping the UAVs and Probe Droids for Observer drones. I suppose we could keep HK-50.
    >> Anonymous 11/12/11(Sat)00:53 No.16923349
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    >>16923326
    Hey, OP
    >>16923231
    >>16923251

    and everyone else

    >>16923198
    >>16923213
    >>16923277
    Shall we begin reasearch at HQ?
    >> Anonymous 11/12/11(Sat)00:54 No.16923357
    >>16923342
    Seconding that.
    I want to see our Aurors under the effect of a Haste spell.
    Hell, I want to see our Hellstars under the effect of a Haste spell.
    >> Fireman Prime 11/12/11(Sat)00:55 No.16923364
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    >>16923349
    YES! Commence research into Minovsky Particles, the Pariah Gene, and other things that are useful for making men magic/psionics/Warp/SUE-proof.
    >>16923357
    >mfw D9 Mech / Darius Fortes attacks when Hastened
    >> Anonymous 11/12/11(Sat)00:56 No.16923365
    Why are we going for Terror from the Deep X-COM, why not another?
    >> Anonymous 11/12/11(Sat)00:56 No.16923366
    Goddamnit guys, this always happens when we get back to HQ! Our minds were made up, now let's get on with things!
    >> Anonymous 11/12/11(Sat)00:57 No.16923378
    >>16923366
    Our minds were made up three days ago. Now people are mixing it up.
    >> Anonymous 11/12/11(Sat)00:59 No.16923392
    OP, give us what you think we like for the Mission rewards and the Requisitions, let's see if we're in a general agreement or not.
    >> Anonymous 11/12/11(Sat)00:59 No.16923398
    >>16923364

    So one way of fighting sues... is to become one yourself.

    Palpatine would be amused.
    >> Anonymous 11/12/11(Sat)00:59 No.16923400
    The Oracle skills I see that can be useful are magic drain, confusion, and induce cowardice.

    Would one of the White Mages multiclassing for Geomancer or Summoner be a good idea? Would be nice to cast Carbuncle on a group of allies to get magic attacks reflected away; Time Mage's reflect spell is single-target, if I remember.
    >> OP 11/12/11(Sat)01:00 No.16923408
    >FFT White Mages (Mission Completion Reward)
    >Seer council (Lida Exodite World, Mission Completion Reward)
    >X-com Apocalypse scientists (Mission Completion Reward)
    >District 9 Mechs (Mission Completion Reward)
    >TG Recruit squad (36/36. Equipped with Pulse Rifles, Laser Rifles, and Fat Men.)
    >Lt. Commander Data
    >20 X-COM TFTD scientists
    >Pre-Fab Bunkers/Defensive Structures
    >Enough Advanced Bio-Stabilizer Masks. (Immune mind affect/poison) for 12 squads.
    >Drone Squad (16/16)
    >Psion Team (L8 6/6)
    >K.I. Silencer additions/Squad refill

    This is what you're getting so far. You've got until I finish work on the new thread for any changes.
    >> Anonymous 11/12/11(Sat)01:00 No.16923411
    >>16923398
    Ah, but SUE.s just warp reality to get what we want!
    We, on the other hand, use reality to our advantage!
    >> OP 11/12/11(Sat)01:01 No.16923418
    >>16923408
    Oh, and the L8 6/6 squad of Abjurers
    >> Fireman Prime 11/12/11(Sat)01:02 No.16923431
    >>16923398
    Well, we ran into that particular ethical crisis faster than I expected. The Transpace Guard are going to have a fun time figuring that one out.
    >> Anonymous 11/12/11(Sat)01:02 No.16923432
    Hey OP, how long will it take to jailbreak the District 9 mechs to not use Prawn DNA and NOT kill the pilots like some fuel soruce?
    >> Anonymous 11/12/11(Sat)01:03 No.16923434
    >>16923408
    Are we sure we want Data?
    Wouldn't either a specialist mage or anti-mage be more useful? Like the Culexus or a named mage character?

    For example, think of the hilarity of an unaware sue versus a culexus.

    Or for that matter the predator...
    >> Anonymous 11/12/11(Sat)01:04 No.16923446
    >>16923434
    I don't really see the point of having Data. We could use a Culexus more though.
    >> Anonymous 11/12/11(Sat)01:04 No.16923450
    >>16923418
    >>16923408
    Yep. I'm good with this.
    >> Anonymous 11/12/11(Sat)01:06 No.16923459
    >>16923408
    Can we grab 1-4 Protoss observers, either as part of the Drone team, or instead of 2 squads of Bio masks? Their cloaked observing (which detects cloaked units) would be neat.
    >>16923434
    God damn it people. Pick what you want and stick to it.
    >> αlpharius 11/12/11(Sat)01:06 No.16923464
    >>16923446
    I see the point of data, or to be more precise, I see the point of a science hero at some point.
    However at the moment I think we have enough science based stuff, we have picked up quite alot. The culexus will just be usefull in combat, which is the meat of this quest.
    >> Anonymous 11/12/11(Sat)01:07 No.16923475
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    >>16923434
    >For example, think of the hilarity of an unaware sue versus a culexus.
    With a ysalimiri on his back and a reality emitter on his belt and an anti-magic cloak from DnD?
    PERFECTION!
    >> αlpharius 11/12/11(Sat)01:08 No.16923480
    >>16923464
    >just be useful in combat
    that came out wrong, I meant he will be extremely useful in combat and useful in any fear tactics we decide to run.
    >> Anonymous 11/12/11(Sat)01:08 No.16923487
    >>16923446
    >>16923434
    We already have Reality Emitter-equipped Silencers.

    SUE's don't run off of the Warp, so most of their powers won't get nullified by the Culexus anyway; it'll be the Reality Emitter doing most of that.

    And a Culexus assassin would only be of use to us as either a combat unit against Warp-based enemies, or to create a field of nullification for our away team.

    Data, on the other hand, would be useful in our Tech Science role, and as an android, has a certain utility against various types of enemies.

    I am open to suggestions of a Magic Researcher Hero; do you have one in mind?
    >> Anonymous 11/12/11(Sat)01:08 No.16923489
    rolled 4 = 4

    >>16923464
    >>16923446
    >>16923434
    Okay. Let's settle this.

    1-20: Data
    21-40: Culexus
    41: BLORP
    >> Anonymous 11/12/11(Sat)01:09 No.16923492
    >FFT White Mages (Mission Completion Reward)
    Cool.
    >Seer council (Lida Exodite World, Mission Completion Reward)
    Not familiar with.
    >X-com Apocalypse scientists (Mission Completion Reward)
    Cool.
    >District 9 Mechs (Mission Completion Reward)
    Hm, those are neat and all. Personally I would vote for ACS units from the Legacy of the Aldenata series. Good solid protection there.
    >TG Recruit squad (36/36. Equipped with Pulse Rifles, Laser Rifles, and Fat Men.)
    >Lt. Commander Data
    Yes, yes.
    >20 X-COM TFTD scientists
    More science, awesome.
    >Pre-Fab Bunkers/Defensive Structures
    Argh. I'd just rather a way to _make_ such things rather than spend resources on buildings that may ultimately be destroyed.
    >Enough Advanced Bio-Stabilizer Masks. (Immune mind affect/poison) for 12 squads.
    Everyone does seem paranoid about this.
    >Drone Squad (16/16)
    We seemed to be looking at this for spying/scouting reasons, so Oberver drones sound like the best choice.
    >Psion Team (L8 6/6)
    Who are we looking at for this?
    >K.I. Silencer additions/Squad refill
    Shame we lost so many KI.
    >> Anonymous 11/12/11(Sat)01:11 No.16923498
    >>16923492
    >Argh. I'd just rather a way to _make_ such things rather than spend resources on buildings that may ultimately be destroyed.
    WE now have enough money to buy a tier-1 ENgineer from Supcom or TA, now.
    >> Anonymous 11/12/11(Sat)01:11 No.16923499
    >>16923434
    You forget, Culexus isn't anti-magic, it's anti-warp/psyker. KI Silencers will do that for us.
    >> Anonymous 11/12/11(Sat)01:11 No.16923506
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    I sense a soul in search of answers
    That sounds like a... a HUGE, GARGANTUAN, SWOLLEN, BLOATED MUSHROOM!
    One small step one for man. One giant ...
    STOP POKING ME
    >> Anonymous 11/12/11(Sat)01:13 No.16923510
    >>16923492
    >Argh. I'd just rather a way to _make_ such things rather than spend resources on buildings that may ultimately be destroyed.
    Any of those ways would require Ship Upgrades.
    Not just 1 Ship Upgrade for the Industrial Replicator, but also another Ship Upgrade for the Bulk Transporter.
    And how are you going to power all of this? Industrial Replicators are meant to provide for entire planets, capable of building power plants and factories. The Indefatigable won't be able to power it, and the Relentless would have to diver almost all of its spare power to it, and the Oncoming Storm, as a Cruiser, doesn't have the power output.
    >> Anonymous 11/12/11(Sat)01:13 No.16923512
    >>16923510
    see
    >>16923498
    >> αlpharius 11/12/11(Sat)01:14 No.16923518
    >>16923408
    Wait, what happeened to the abjurers? Or did we decide to get rid of them?

    >>16923487
    As for magic researcher hero, agatha heterodyne was suggested and seems like a solid choice.
    >> Anonymous 11/12/11(Sat)01:14 No.16923524
    >>16923518
    We have the Abjurers.
    >> Anonymous 11/12/11(Sat)01:15 No.16923532
    >>16923510
    A RTS construction unit would do with fiddling with ship upgrades. Without a bulk-porter we can't get ANY structures down to the ground. Premade or self-made.
    >> αlpharius 11/12/11(Sat)01:15 No.16923533
    >>16923524
    They're not on the latest list from OP.
    >> Anonymous 11/12/11(Sat)01:16 No.16923536
    >>16923518
    >agatha heterodyne
    She's a Spark. That means that she is a Canon SUE. She doesn't do science, she warps reality to make her idea of 'science' work.
    Admittedly it can be reverse engineered, but really, the laws of physics from there are more like guidelines.
    >> Anonymous 11/12/11(Sat)01:16 No.16923538
    >>16923512
    And? You'd still have to transport the Engineer down, and wait for it to finish constructing the defense structures.
    Our transporters aren't Bulk Transporters, so the size of what they beam down is limited.

    The whole purpose of getting pre-fabbed defense structures is so that we can provide on-demand defensible structures to away teams in the middle of a firefight.

    Explain how your TA Engineer is going to do that, when it has to be scavenging for resources.
    >> Anonymous 11/12/11(Sat)01:17 No.16923546
    >>16923538
    >Explain how your TA Engineer is going to do that, when it has to be scavenging for resources.
    THey can build t-1 laser turrets in five seconds, max.
    They can strip a small mountain of resources in minutes.
    They can have a small army in thirty minutes.

    Ad at the end of it all? It can all be reclaimed, so that no trace is left behind.
    >> Anonymous 11/12/11(Sat)01:18 No.16923551
    >>16923533
    They're still on the list.
    See: >>16923418
    >> Anonymous 11/12/11(Sat)01:19 No.16923557
    >>16923418
    >>16923533
    *poke*

    >>16923546
    When we get the Engineering ship upgrades and the large-scale teleporter, we can get the TA Engineer instead of the industrial fabricator.
    >> Anonymous 11/12/11(Sat)01:19 No.16923560
    >>16923536
    There is no such thing as a Canon SUE.
    You might say there are canon 'mary sues', but that is not the same thing.
    A SUE is a disruptive, reality bending, canon breaking entity, sometimes taking over canon characters and having them become something completely non-canon. Like President Darth Vader and his flag-tie and disco attacks.
    >> αlpharius 11/12/11(Sat)01:20 No.16923562
    >>16923551
    Ah, I missed that
    >> Anonymous 11/12/11(Sat)01:20 No.16923566
    >>16923546
    Oh, and I almost forgot, they're armor is asort of energized neutronium. The explanation the devs gave was that they explode when they die because their generators run out of power to sustain the armor, since all the weapons are so overkill it isn't even funny.

    >>16923557
    >When we get the Engineering ship upgrades and the large-scale teleporter, we can get the TA Engineer instead of the industrial fabricator.
    Well, drats.
    What about the Executor? Isn't it ready yet?
    >> Anonymous 11/12/11(Sat)01:21 No.16923569
    >>16923532
    Exactly.
    Without bulk-porters there is no point in pre-fabbed structures.
    >> Anonymous 11/12/11(Sat)01:28 No.16923613
    Maybe we're looking at this defensive structure thing from the wrong angle.
    Let's try magic instead of tech.
    Bring in some Earth Elemental Warlocks, and we can have them raise walls of magically enhanced earth and stone in seconds, plus they have access to other spells and Earth Elemental allies.
    >> Anonymous 11/12/11(Sat)01:30 No.16923626
    Waiting for new thread.
    >> Anonymous 11/12/11(Sat)01:30 No.16923630
    >>16923532
    >>16923569
    For larger pre-fabbed structures, yes, we would need a Bulk Transporter.
    But that's not the only things we bought.
    We also bought small, chest-high slabs of ferro-crete that we can beam down to provide emergency cover for away teams during a firefight.
    A transporter pad meant for 5 people can transport a structure of that size, as it still fits on the transporter pad.
    >> Anonymous 11/12/11(Sat)01:33 No.16923650
    >>16923630
    Hold on a second:
    How powerful are the Asgard teleports?
    >> OP 11/12/11(Sat)01:33 No.16923652
    >>16923441

    New thread up. Reports incoming.
    >> Anonymous 11/12/11(Sat)01:38 No.16923687
    >>16923613

    Or creative applications of Summoner/Geomancer spells.
    >> Anonymous 11/12/11(Sat)01:46 No.16923760
    I just wanna go on record and say that next time we can get a hero, it should be another researcher-type like Egon, but more magically inclined. I recommend Uncle from Jackie Chan Adventures (the UU-MO-GWAI-GWAI-FAI-DEE-ZIAO guy). Eldritch abominations and the like should not be too much of a stretch from the demonic evil dragon spirits he's dealt with already.

    If anything, he'll give Egon someone to bounce ideas off of, and allow for the production of even better anti-whatsits.



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