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11/07/11(Mon)23:04 No.16877628>>16877281 Scarabs have the Entropic Strike rule (as do a few other Crons). This rule has 2 different abilities depending on what it hits. If it hits something with an armour save AND causes an unsaved wound AND the model survives, it loses its armour save for the rest of the game. Against models with an Armour Value (ie, vehicles), you roll a d6 for every hit you get. On a 4+, the vehicle's Armour Value is reduced by 1 on all facing. If any facing is reduced to 0, it is destroyed. Note that scarabs have 4 attacks base AND this rule. They are Fearless, have 3 wounds, stealth (being swarms), and are beasts (12" assault). Being WS2 and S3, they're only good at bogging down normal units, but against non-walkers (whom they have to fight WS v WS), they either auto hit, if it was stationary, hit on a 4+ (combat speed), or on a 6+ (cruising speed). Scarabs are 15pts, by the way. In my first game using them I reduced a Land Raider to AV3 in 1 round of combat with a mere 4 scarab bases.
As people have mentioned before, scarabs will absolutely DESTROY in Apocalypse. |