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  • File : 1317109687.jpg-(131 KB, 400x600, Bioeva.jpg)
    131 KB AdEva Killy 09/27/11(Tue)03:48 No.16440246  
    Hey guys, I'm going to be starting an Adeptus Evangelion game in a few months, and I'm going to be GMing. I need tips, tricks, etc.

    Also,
    >have never played DH


    Can anyone lend me a hand? Also, AdEva imagedump
    >> Killy 09/27/11(Tue)03:48 No.16440251
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    >> Killy 09/27/11(Tue)03:50 No.16440264
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    >> Anonymous 09/27/11(Tue)03:52 No.16440281
    I was really excited when I saw this thread, because that second image almost looks like a Phantasy Star Online character.

    Less excited now.

    How does the fact that you've never played Dark Heresy enter into this AE game you want to run?
    >> Anonymous 09/27/11(Tue)03:53 No.16440286
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    If you stop by the IRC channel #AdeptusEvangelion on Rizon, there should be someone around that can help you out for certain. Do you have any of your game's story worked out yet?
    >> Killy 09/27/11(Tue)03:54 No.16440298
    >>16440281
    The rules of AE are based on the DH rules, so I was wondering if it was too esoteric to learn in a few weeks, or I would be

    Keep in mind I will be running the game, so I need to have a fairly passable grasp of the rules. Do you play DH or AE and have any tips?
    >> Anonymous 09/27/11(Tue)03:56 No.16440305
    >>16440298

    Yes, I'm very familiar with DH. If it is closely based on that system, it shouldn't be too hard to grasp. DH runs on a pretty basic percentile system... Roll out dem D10s, 'cause you're gonna need 'em.
    >> Killy 09/27/11(Tue)03:59 No.16440325
    >>16440286
    Thanks man, I'll check it out
    >> Anonymous 09/27/11(Tue)04:00 No.16440332
    Include nuclear mine fields and N2 Hammers
    >> Anonymous 09/27/11(Tue)04:00 No.16440334
    really depends on your players, but consider adding in wheels-within-wheels conspiracies, modifying the Christian mythology basis for the Evas, and always have something for your pilots to do.

    if you don't have anything for your pilots to do, they will begin scheming on how to kill each other.

    AdEva is different to other RPGs in that the players, being children and also under constant watch, have very little ability to go out and pick a fight or start an encounter. All that stuff comes to them.
    >> Killy 09/27/11(Tue)04:01 No.16440344
    >>16440305
    I've only played d20 games and Savage Worlds. How does DH compare to those in style of play?
    >> Anonymous 09/27/11(Tue)04:06 No.16440374
    >>16440344
    What do you mean, "Style of Play"? You can play anything with SW and D20
    >> Anonymous 09/27/11(Tue)04:06 No.16440377
    Hey, I'm in the exact same position as the OP. My game won't start for at least a month.

    I'm running the game with 90% of the plot the same as the television show because it amuses me to do so. None of the people who will be pilots have ever seen the show. The problem is the Operations Director who has seen it and has a pretty good recollection about the whole thing. He's a good friend of mine and I know he'll play nice so I don't want to exclude him, but any ideas for plot curveballs to throw specifically at the Misato-esque character would be highly appreciated.
    >> Anonymous 09/27/11(Tue)04:06 No.16440383
    Pacing is important in an AdEva game. Unlike the typical wandering adventurer scenario, you will eventually want to have an end-game scenario at some point.

    It's useful to do some rudimentary sort of planning at the least - approach it like you would a TV series or novel. You might want to structure your campaign around a chronological timeline of events, or around specific plot points.

    Either way, having some idea of where you want to go with the campaign allows you to make much more thematically strong encounters - you can foreshadow and tie together various clues for the players. Even if your players just want to stomp Angels, having an idea of where to go in the future also allows you to adjust more easily to the ability and skill of your players.

    Also, note that in the base rules players can, and will likely, rush research S2 engines, or other tech choices. Changing around tech restrictions, availability, and the like can dramatically impact the difficulty of the game.
    >> Killy 09/27/11(Tue)04:11 No.16440414
    Thanks for all the replies, guys.

    I'm thinking of playing it serially, based around plotpoints, as suggested. I also want to have them eventually able to "win" in the end.

    Only one of my players has any experience with the actual show, so I'm suggesting he plays as a synthetic, and can sort of coach the new kids
    >> Anonymous 09/27/11(Tue)04:13 No.16440424
    >AdEva is different to other RPGs in that the players, being children and also under constant watch, have very little ability to go out and pick a fight or start an encounter. All that stuff comes to them.

    To elaborate on that point - if you want to get players involved in investigative stuff, you need to make sure to drop appropriate hooks.
    Perhaps the students overhear a strange conversation between a NERV officer and the principal of their school. Maybe while rooting around on a teacher's errand one of the PCs finds a classified document. Or perhaps they get caught up in some secret NERV business while out shopping, etc.

    >>16440344
    DH uses a d100 system. "Regular" humans have something like 25 - 35 in most statistics, which translates into a 25 - 35% base chance of "success".
    However, the DH system emphasizes a lot of situational modifiers (for example, things like having a few seconds to aim properly gives up to 20% more, and so on).

    The other unique thing about the DH system is Corruption (Ego barrier in AdEva) and Insanity. These allow the DM to inflict crippling effects on players without necessarily physically destroying them. When structuring encounters, keep these in mind.
    >> Killy 09/27/11(Tue)04:15 No.16440444
    >>16440424
    >DH uses a d100 system. "Regular" humans have something like 25 - 35 in most statistics, which translates into a 25 - 35% base chance of "success".
    >However, the DH system emphasizes a lot of situational modifiers (for example, things like having a few seconds to aim properly gives up to 20% more, and so on).

    >The other unique thing about the DH system is Corruption (Ego barrier in AdEva) and Insanity. These allow the DM to inflict crippling effects on players without necessarily physically destroying them. When structuring encounters, keep these in mind.

    Cool info, thanks man
    >> Anonymous 09/27/11(Tue)04:19 No.16440467
    >>16440251
    PSO 2. Looks pretty. Done derailing now.
    >> Anonymous 09/27/11(Tue)04:21 No.16440477
    >>16440377
    I suppose I should add that I'm switching up which NPC will be the Kaworu character to keep the element of surprise, and I'm sending them on extra missions to some of the other Nerv bases to keep the OP director on his toes. I'm also not letting him rush development of the S2 engine, and I hope to keep his character in the dark as to the whereabouts of both Adam and the spear of Longinus for as long as possible.
    >> Killy 09/27/11(Tue)04:23 No.16440495
    >>16440477
    Nice, some good ideas man.

    I'm not sure what to do with the whole artifact thing. I might ignore it entirely, or even have the Angels in possession of them
    >> Dr. Baron von Evilsatan 09/27/11(Tue)04:24 No.16440502
    >>16440246

    The real trick of AdEva is that you MUST get an appropriate balance of events. The thign is, Angel combat is basically bossfights. That means that unless you go plot-heavy, your entire campaign will be long, grinding bossfights, and nobody wants that. My personal preference is to assume a best balance of around 1/3 each of Angelic combat, plot events of any sort, and letting the characters pick some directions, and adjust to suit.

    The thing about AdEva is that you need peopel willing to accept these things. If they're used to stupid boring combat-only games, they will have to make sharp adjustments to get along at all in here. Plot-heavy and RP-centric are almost mandatory, and the level of tiem you spend on them tends to directly influence the fun of the game, right up until you cross the 'so where the fuck are the Angels?' line.

    DO NOT have a predetermine dplot in totality. Your players will fuck it up. The basic unit of combat in thsi game is a walking WMD, and if you have an OD you have a PC playing one of the most politically influential people in that world. If you don't give them a commensurate feeling of influence to save your plot, your game will suck. You have to be prepared to adapt. That doesn't mean freeform it if you can't, and most can't. It just means instead of having a predetermined plotline, just have a set number of 'actors' who play a role in the game's plot, let the events of each episode happen, then sit down with the details and decide how each of those people or groups would react and keep that in mind for the next plot. The only exception to this is Adam and the Angels, who should be doing whatever the hell he wants. The last campaign I ran by hitting the Random button on a music program and using the song name as the name of that episode, and it worked out excellently, because it was just enough inspiration for me to realise where I had wanted to take the plot all along.
    >> Anonymous 09/27/11(Tue)04:24 No.16440503
    >>16440298
    >few weeks
    DH isn't a language, you should be able to learn it within a few hours.
    >> Anonymous 09/27/11(Tue)04:25 No.16440511
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    >> Anonymous 09/27/11(Tue)04:26 No.16440513
    >>16440424
    >DH uses a d100 system. "Regular" humans have something like 25 - 35 in most statistics, which translates into a 25 - 35% base chance of "success".

    Remember that a roll at +0 is a "hard" roll. All combat rolls default to "hard." Actions that are considered "routine" are rolled at +20. Or something like that. the DH book explains this.
    >> Anonymous 09/27/11(Tue)04:27 No.16440517
    If you have enough players, let somebody play the OD. I found it is kind of a pain to NPC that guy, because he is actually pretty important.
    >> Anonymous 09/27/11(Tue)04:28 No.16440522
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    >> Killy 09/27/11(Tue)04:30 No.16440534
    >>16440502
    How long did your game run for? Any suggestions to help facilitate interesting RP among the characters?
    >> Anonymous 09/27/11(Tue)04:30 No.16440536
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    >> Anonymous 09/27/11(Tue)04:31 No.16440539
    Your players have to realize that
    a) They are on rails, to a degree. There is a plot. There is an endgame.
    b) Their characters should be well-built. You're going to be RPing a lot. Even in combat. When suiting up. When they are doing training sessions. Well-built characters are key. Sit down and talk with each player about their characters.
    >> Anonymous 09/27/11(Tue)04:31 No.16440540
    Whenever I see these threads I've always gone to ask if there any games running in the IRC but no game has ever been recruiting.
    >> Killy 09/27/11(Tue)04:32 No.16440548
    >>16440539
    I agree. I think I might have a whole session of prep for everyone to learn about each others' characters (as players), and then in-character -- kind of the recruitment episode.
    >> Anonymous 09/27/11(Tue)04:34 No.16440555
    >>16440540
    Apparently AdEva is actually fairly popular, but nobody wants to run it because it's such a big paradigm shift and the rulebook (save redacted) doesn't do much except say "it's a system for RPing eva pilots lol"
    >> Anonymous 09/27/11(Tue)04:34 No.16440556
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    >>16440540
    Patience is a virtue, grasshopper.
    >> Anonymous 09/27/11(Tue)04:42 No.16440599
    >>16440548
    >a whole session of prep for everyone to learn about each others' characters (as players), and then in-character

    I've run my game based entierly on limiting information. There was a manufactured pilot whose official designation was "Neospartan." The OD didn't know. I gave "personnel files" to the OD listing some basic stuff NERV would know about each pilot, but obviously it's not a trustworthy source.

    The fact that he was actually manufactured all along isn't even a Dark Secret. His phobias and fixations on certain objects? Entirely RPing things that would have never come up in his personnel file.

    The Prodigy whose parents are deaaaaad? Her parents worked on Eva project. Her estranged brother is science director of NERV.

    OD with a phobia of claws? An Angel appears that's made of claws. OD passes out from fear because it puts him to below 0 Willpower. The pilots are in battle and suddenly they can't contact the OD anymore. They're not there, they don't know what happened!

    Withholding information about characters is a great way to promote them to RP... The OD might know about their psychological evaluations, but the pilots don't. How would they? "Hey, have you suffered any mental trauma previously?"

    Make sure those things they are hiding actually come up in gameplay. Make those players RP their characters' flaws out.

    Also, seriously consider passing notes or having everyone come to session with a laptop and IM windows open so you can pass notes easier.
    >> Anonymous 09/27/11(Tue)04:46 No.16440631
    >>16440555

    Well, it's definitely not a beer-and-pretzels game. It really has a real "campaign" feeling and it's definitely requires a bit more commitment than the average dungeon crawl, because there's a definite beginning, middle, and end. It's easy for adventurers to retire from the dungeon crawling career; not so much EVA pilots.

    That being said, you can always easily compensate for dropped out pilots by citing mental stress, spontaneous liquification, etc.

    >DO NOT have a predetermine dplot in totality. Your players will fuck it up.

    Yes, keep this in mind. It's good to have some plot points planned out, but don't set them in stone and plan every last detail. Rather, keep a rough plan ahead and adjust it when appropriate (like if the PCs decide to kill an important character or the like).
    >> Killy 09/27/11(Tue)04:47 No.16440633
    >>16440599
    Great advice, thanks man.
    >> Anonymous 09/27/11(Tue)04:48 No.16440636
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    >>16440599
    >Her estranged brother is science director of NERV.
    It was pretty much like this:
    >after first combat
    >party washes up and goes to talk to science director
    >he stonewalls them about clearance and whatever
    >lull in conversation
    >"Dr. [lastname], we need you over here, please."
    >Players do a double-take "wait did he just say [lastname] isn't that [pilot's] lastname too?"
    >in character: "wait, did you just say [lastname]?"
    >Yes. My sister.
    >TFW

    It was just according to Keikaku.
    >> Anonymous 09/27/11(Tue)04:53 No.16440672
    >>16440636
    Another one from the same group:
    >formal NERV event. Pilots attending but have nothing to do.
    >Flowers on table. Not roses. Neospartan-I-mean-Manufactured pilot has a fixation on roses since they remind him of his clone sister. Names eva "blue rose" In Japanese.
    >Other pilot figured this out beforehand
    >Trollfaces and begins to eat flower.
    >Manufactured guy unnerved.
    >Trollfaces even harder, and pulls out a blue-colored rose and starts to eat that
    >Suddenly is being chocked

    Oh man, i've had a lot of fun with this group.
    >> Anonymous 09/27/11(Tue)06:01 No.16441017
    >>16440672
    >Rule Number One when making an AdEva character: Sanity is undesirable.
    >Rule Number Two ehen making an AdEva character: Your ultimate goal is go kill and/or traumatize all other characters. No exceptions.
    >> Anonymous 09/27/11(Tue)10:13 No.16442224
    >>16441017
    If you are sadistic that is?
    >> Buzzclaw 09/27/11(Tue)10:27 No.16442283
    Pardon if I threadjack for a moment, but is there an AdEva quickstart or demo? I've been contemplating doing a pick-up game at my LGS.
    >> Mr.Troll 09/27/11(Tue)10:29 No.16442291
    >>16442283
    Not a clue
    >> Anonymous 09/27/11(Tue)10:34 No.16442318
    >>16441017
    >Rule Number Two when making an AdEva character: Your ultimate goal is go homosex and/or lesbianize all other characters. No exceptions.

    FTFY.
    >> Anonymous 09/27/11(Tue)10:36 No.16442328
    >>16442283
    No, there isn't. But you can always just play out the events of Evangelion as they happened in the show, with the canon characters.

    But no one wants to be Shinji. Shinji sucks.
    >> Wikipedia 09/27/11(Tue)10:37 No.16442333
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    >>16440332
    >mfw people still mention that after I started the thread it was in
    >> Dr. Baron von Evilsatan 09/27/11(Tue)10:40 No.16442343
    >>16442283

    >>Adeptus Evangelion

    >>Quick start

    Pick one.

    Alternatively, pregenerate a number of balanced characters and an OD, and then run through one of the Subcampaigns. Just... make it one of the more representative ones. Most of the ones I specifically went out of my way to make not like standard play, to break up a long-ass campaign with something new.

    Or copy out the characters and the Angel from the logs of another fight and just openly use them.
    >> Anonymous 09/27/11(Tue)10:40 No.16442345
    It's a sad fact that very few OD's really get to stretch their muscles and make real fortress cities. The natural tendency is to focus all your resources on beefing up the Evas, but there's a lot to be said for a nuclear minefield backed up by a giant bomb-pumped positron cannon.
    >> Buzzclaw 09/27/11(Tue)10:42 No.16442351
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    >>16442291
    >>16442328
    Hurm. I guess I'll just try to make my own then.
    >> Dr. Baron von Evilsatan 09/27/11(Tue)10:45 No.16442363
    >>16442345

    The OD direct-intervention support in 2 is not strong. That's why it's being boosted notably in later editions. And when the time comes for the Hutn for Adam, the OD will have full discretionary control over a ship that varies in size from a battleship to a floating city with so many upgrades it's literally impossible to garner them all in one campaign and whose higher-level incarnations can vary from a near-immobile indestructible flying gunbrick to Space Battleship Yamato.
    >> Anonymous 09/27/11(Tue)10:46 No.16442368
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    >>16442351
    >> Wikipedia 09/27/11(Tue)10:47 No.16442375
    >>16440599
    This.

    Last time I ran a game, which is on major hiatus atm, I made it a rule that the players weren't allowed to tell each other their backgrounds just to add to the effect and I did everything with character building one on one.

    Career was fine to share though, so we didn't have like 5 Berserkers zerkin' all around.
    >> Anonymous 09/27/11(Tue)10:54 No.16442413
    I will have to run a game of this at somepoint, ought a few revoltech unit 00's to convert up into looking different from each other. they are around aout the right size (4 and a half squares tall instead of 4) only prolem i have atm is getting one of my gaming groups interested enough in evangellion for them to want to play :(
    >> Anonymous 09/27/11(Tue)14:18 No.16443587
    My interest is piqued.
    >> Anonymous 09/27/11(Tue)15:57 No.16444289
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    Hey /tg/ what do you think of this homebrew asset I made?

    Androgynous
    XP value: 100
    Effect: It's hard to guess your gender. You gain +10 on Deceive test to pretend to be a member of the opposite gender, but receive -15 on Deceive test to pretend to be a member of your actual gender.
    >> Anonymous 09/27/11(Tue)16:13 No.16444416
    >>16444289
    >receive -15 on Deceive test to pretend to be a member of your actual gender.
    >pretend to be a member of your actual gender.
    >pretend to be what you are
    I roll Deceit to convince the guard that the sky is blue.
    >> Buzzclaw 09/27/11(Tue)16:17 No.16444451
    >>16444416
    I think he's saying that if you try to pretend you're another dude, people will think that you're a girl pretending to be a dude?
    >> Anonymous 09/27/11(Tue)16:17 No.16444461
    >>16444416

    you roll a 1

    The guard tells you you are a fucking liar. The sky is clearly yellow.
    >> Anonymous 09/27/11(Tue)16:23 No.16444503
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    Why can I never convince my players to play AE?
    >> Anonymous 09/27/11(Tue)16:28 No.16444545
    >>16444289
    sounds pretty tg.

    As in, transgender.

    Does that really have to be an asset, though?

    Also, it should be:
    Disguise and Deceive tests to appear to be a member of the opposite gender are considered Routine (+20).
    Anyone attempting to deduce your actual gender must make a Hard (-20) Scrutiny test.

    Dark Heresy explicitly states that Disguise can be used to masquerade as a member of the opposite sex. Disguise/Deceive are opposed tests by Scrutiny. All three are basic skills.
    >> Anonymous 09/27/11(Tue)16:33 No.16444578
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    >encourage group to try AdEva, I GM
    >2 out of 3 don't want to roleplay, just roll dice to kill stuff
    >3rd guy keeps trying to turn it into Gurren Lagann: DH edition.
    >my face
    >> Anonymous 09/27/11(Tue)16:35 No.16444597
    >>16444578
    >>3rd guy keeps trying to turn it into Gurren Lagann: DH edition.
    This is why you do horrible things to them.

    It's your duty as the GM.

    Their mothers were probably raped by space starfish

    and now they want to rape them

    something like that except with horribly biased dice rolls
    >> Anonymous 09/27/11(Tue)16:36 No.16444599
    >>16444461
    It's a roll-under system. A '1' would mean you convinced the guy the sky is always blue, even when it's cloudy/it's night/it's blood red because oh God Third Impact.
    >> Anonymous 09/27/11(Tue)16:38 No.16444616
    >>16444597
    And then they all stop having fun.
    Which makes the entire experience less than pointless.
    >> Anonymous 09/27/11(Tue)16:41 No.16444648
    >>16444289
    Those modifiers don't accurately describe androgyny. For a truely androgynous character NPCs should have difficulty determining your gender, probably having a 50% chance of mistaking you for being a member of the opposite sex after which attempts to convince them otherwise without getting your junk out are at a penalty.

    If there is an upside to it then it should be to disguise and rather than providing a bonus it should probably just allow you to disguise yourself as a member of either sex without penalty.
    >> Anonymous 09/27/11(Tue)16:52 No.16444733
    >>16444597
    As the DM you have the option of fixing rolls.

    >>16440599
    >>16440636
    >>16440672
    from this campaign:
    >all pilots are trapped in mind labyrinth
    >your dead parents/sister/chinese parents/mom appear
    >some pilots realize it's a trap and nope the fuck out of there
    >the ones that don't get horribly murdered by their loved-ones-turned-eldrich-abominations

    Not very subtle or really creative at all, but a decent standby.

    If I had a character trying to turn AdEva into TTGL I would probably attempt to turn every single event into a way to crush his spirit.

    If I had characters that wanted to just fight I would make Angels that tear off limbs and eat you. I would describe as their characters feel their arms being ripped off and chunks of their flesh being bit off.

    Oh, they would survive the fight. If they were tactical enough. But maybe their characters would have phantom limb pain. Or traumatic nightmares of them being chased down and eaten by a slimy mound of flesh that twists and turns momentarily before distending, opening hundreds of its mouths and then slowly and painfully consuming the character.

    They would progress further and further down the Ego Disruption and Insanity tracts until their characters are a wasted shell of what they were before. Maybe they keep wanting to fight because it's the only thing that keeps their nightmares at bay. They can only sleep once they pass out from exhaustion into the bliss of dreamless rest. Maybe they keep shouting "believe in the you that believes in you!" because they are insane and truly believe that their drill will pierce the sky, heavens, and on through to tomorrow. That they cannot die because the drill is their soul.

    cont.
    >> Anonymous 09/27/11(Tue)16:52 No.16444737
    >>16444733
    Their minds would become bestial like the very horrors they pilot. They might unlock new and terrible abilities to consume their enemies and gain their power. Power to re-shape their flesh at will...as an Eva.

    The city around them would lie in ruins, as all their friends and acquaintances distance themselves from the pilots. Any love interests would fall off (or die as collateral). Even the NERV crew would begin to hate them.

    But finally -- finally! -- the last angel is defeated. The pilots are free! They have saved humanity!

    And then the Third Impact happens.
    >> Anonymous 09/27/11(Tue)16:54 No.16444745
    >>16444578
    You might need a more war focused campaign.

    My players hated teen angst but loved the idea of enslaving great old ones to drop kick other great old ones.

    So I started them halfway through the Angels, and gave the backstory that the others had be killed by 20 megaton nukes.

    I emphasized the importance of artillery support firing tactical nukes to pin the angels down so the Operations Director PC had something to do in combat. They beat a supped up Zuriel by goading him over a 150Mt bomb which launched him into orbit under 2000g acceleration and pulped his core under it's own weight. Eva sized N2 grenades got used alot as well.

    The last five tricksty angels were: a virus type(Nanomachines in my NORAD trying to launch ICBMs? It’s more likely than you think.), two infector types, one that burrowed under NERV Japan, and giant space gun that was shooting down the ICBMs before they could hit it. So for that last one they had to get launched into orbit on nuclear pulse propulsion spaceships.

    After that they got to fight Seele in WW3.

    Basically I got rid of the constraints on nukes but made the battles tougher to even it out, especially the ones against human opponents.
    >> Anonymous 09/27/11(Tue)16:57 No.16444761
    I've always wanted to play a game of this. Where would I go about finding one?
    >> Anonymous 09/27/11(Tue)17:08 No.16444857
    >>16444761
    #adeptusevangelion on the Rizon IRC network
    >> Anonymous 09/27/11(Tue)17:09 No.16444862
    >>16444857
    Thank you kindly.
    >> Anonymous 09/27/11(Tue)17:15 No.16444906
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    >>16444737
    It would just turn into a "You can't tell me how to roleplay my character!" bitchfest.
    I had NERV get taken over by a pseudo-terrorist cell while under attack from an Angel. The pilots were...not treated well.
    NeoSpartan Pointman: Held in a sensory deprivation chamber for weeks.
    Prodigy Skirmisher: Forced to watch his brother suffer electroshock mental conditioning and forced-synchronization.
    Manufactured Berserker: Vivisected. He didn't survive that, but doesn't remember not surviving it.
    So, after a while they manage to get to their Evas and free NERV. How do they follow up on this? They ignore the fact that it ever happened. And continue derping around until the next angel attack.
    >> Anonymous 09/27/11(Tue)17:18 No.16444943
    >>16444906
    Well, it sounds like they just want to play something combat-heavy with nonexistent-to-light-RPing
    AdEva is neither of those things, so it's probably best not to shove it down their throats.

    If you can find people who can appreciate good RPing, then run AdEva for them.
    >> Anonymous 09/27/11(Tue)17:24 No.16445006
    >>16444943
    Yeah, I just wish we'd established that before we got into AdEva.
    The weird thing? They still want to play and finish the story, so I guess it's time I wrote up rules for the Tabbris analogue.
    >> Anonymous 09/27/11(Tue)17:28 No.16445034
         File1317158893.jpg-(48 KB, 224x257, Even now there is hope for man.jpg)
    48 KB
    >>16444906

    But, you continue to attack.

    Players will respond when they're continually fucked with. You can't simply fuck them over one session and expect them to change their characters fundamentally.

    Continued attacks, eventual results.
    >> Anonymous 09/27/11(Tue)17:29 No.16445052
    >>16444648

    >>16444545
    here

    I was thinking in terms of "well, what would a person want out of an Androgynous asset?" To be able to disguise themselves, right?

    I can see it as "appear as other gender at will," though.

    >50% chance of mistaking you for being a member of the opposite sex
    Don't agree with that. Unless you're trying to send confused messages, I would say it would be opposed Scrutiny/Disguise tests.

    In addition, your fellow pilots would likely find out your actual gender after the first combat (during suit-up) unless you're the only "girl" in a party of dudes or vice versa.
    >> Anonymous 09/27/11(Tue)17:32 No.16445086
    >>16444745
    What was World War 3: Evangelion Edition like?
    >> Anonymous 09/27/11(Tue)17:47 No.16445210
         File1317160071.jpg-(45 KB, 600x450, 1304748558857.jpg)
    45 KB
    >>16445034
    I get where you're coming from, but I know from experience that the group can't tell the difference between the GM (me, always me) doing harm to their characters and me personally insulting them.
    PS. I was secretly hoping someone would respond with that image.
    >> Buzzclaw 09/27/11(Tue)17:52 No.16445248
    >>16444906
    >>16445034
    You must now combine The Protomen with AdEva.
    >> Anonymous 09/27/11(Tue)18:04 No.16445330
         File1317161057.jpg-(224 KB, 640x480, idunoRAW.jpg)
    224 KB
    >>16445248
    I've already offered #adeptusevangelion to run a game where all of the angels are based off of Robot Masters, but received zero interest.
    >> Anonymous 09/27/11(Tue)18:06 No.16445343
    >>16445330
    people want to play, just get the channel ops to put a link to your game description or whatever in the topic
    >> Buzzclaw 09/27/11(Tue)18:29 No.16445504
    >>16445330
    >the angels are based off of Robot Masters
    Crashiel, Flashiel, Iceiel, Woodiel, Eleciel, Fireiel?
    >> Buzzclaw 09/27/11(Tue)18:39 No.16445562
    >>16445504
    I forgot Bombiel.
    >> Anonymous 09/27/11(Tue)18:53 No.16445660
    >>16445330
    I want this so hard!



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