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09/22/11(Thu)14:32 No.16387694 File1316716378.jpg-(15 KB, 252x267, 293856329875.jpg)
>>16387360 >>16387376
Lords and heroes:
>Viziers, sultans, emirs and Sheikhs
They are normally the generals of the arabyan armies, the emirs and Sheikhs being more or less the same except for the people they rule (city dwellers and nomad tribes).
>Sorcerers
These guys use magical artifacts to compensate for the winds of magic blowing with less force, these artifacts contain binded demons in rings, staffs, carpets or lamps.
Core:
>Spearmen
They should have option to change spears for scimitars
>Bowmen
Nothing to say here, arabyans love their bowmen.
>nomad horsemen/desert riders
light cavalry, we should decide now if they are melee/ranged/both
>skirmishers
Should be fairly customizable, they can take the role of nomads on foot/corsairs/etc. I like the looting rule.
Special:
>Arabyan knights
More heavily armored cavalry, but should still be fast. They use lances/scimitars
>Camel riders
They should be in their majority a nomad unit, since they are better suited for the desert life. Probably melee, but some people suggest ranged.
>Arabyan guard
VERY customizable, they should be able to choose a variety of weapons, armors and rules (Jezzails, hashashins, etc)
Rare:
>Elephants
Elephants with people shooting arrows from their backs/cannon mounted)
>Flying carpet bombers
Fuck yeah flying carpets, they have varied kinds of ammunition.
>Djinn
To make it different from the sorcerer with djinn familiar, this is a unit of soldiers protecting a handler. The handler canĀ“t throw spells because he is too busy with the lamp, but the djinn can manifest in it's full glory (bigger and more powerful). We can give some customization to this unit, like different elements (classic djinn, efreet, etc).
>>16387645
I want to live there. |