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  • File : 1316061137.png-(42 KB, 978x619, TimecubeChess.png)
    42 KB Timecube Chess Anonymous 09/15/11(Thu)00:32 No.16301023  
    Whilst waiting for a Vedibere update, I remembered an old suptg thread, and took about five minutes to draft this Timecube chess game.
    For a few minutes of thought I think it's pretty solid.
    >> Anonymous 09/15/11(Thu)00:53 No.16301201
    >>16301023
    bump
    >> Anonymous 09/15/11(Thu)00:57 No.16301231
    Confusing, can you explain a little better?
    >> Anonymous 09/15/11(Thu)00:58 No.16301238
    rolled 55 = 55

    Holy fuck those rules...
    >> Anonymous 09/15/11(Thu)01:10 No.16301324
    >>16301231
    whats so complicated?
    You play in the present boards, 1 - 4 moving pieces around, or you can move a piece in the past/future board.

    At the end of the 4 boards the present boards are adapted to best represent the past board, and the future board is adapted to best represent the present boards.

    It all seemed pretty clear to me
    >> Anonymous 09/15/11(Thu)01:12 No.16301333
    >>>16301231
    >>16301238
    FUCK it crashed. I lost the whole explanation.
    >> Anonymous 09/15/11(Thu)01:13 No.16301343
    >>16301324
    ...but what do you do?
    Are there spaces on the boards?
    Do you have more than one piece? Can you gain or lose them?
    I don't know what I'm reading.
    >> Anonymous 09/15/11(Thu)01:14 No.16301349
    >>16301324
    >>16301333
    Anyhow, this guy has the jist of it.

    One thing I need to include:
    >if there is no Present concensus for a peice, it remains unmoved.
    As listed before, if another peice moves to its spot by majority, it gets captured int the future.
    >> Anonymous 09/15/11(Thu)01:15 No.16301352
    >>16301343
    >...but what do you do?
    >Are there spaces on the boards?
    >Do you have more than one piece? Can you gain or lose them?
    >I don't know what I'm reading.

    Well, it's Chess, nd it plays by Chess rules, with the exceptions this TimeCube adds to it. Every square in the image is another chess board, and has its own set of black and white pieces.
    ANything else?
    >> Anonymous 09/15/11(Thu)01:15 No.16301355
    >>16301343
    its chess dude. Each board has all the peices a chess board would have.

    Hence the name TIMECUBE CHESS
    >> Anonymous 09/15/11(Thu)01:17 No.16301366
    >>16301324
    >>Seemed pretty clear to me

    Are you some sort of theoretical physicist? Even my best Doctor Who knowledge can't help me here.


    OH SHIT i just got it. So you move a piece on the past board, then all the present boards change to reflect it? but who moves first on the past board?
    >> Anonymous 09/15/11(Thu)01:18 No.16301369
    >>16301355
    WELL MAYBE I DIDN'T SEE THE WORD CHESS BECAUSE I AM A MORON OKAY?

    >>16301352
    So... you play on the past board, and then that changes what happens on the present boards, and then that changes the future board?
    >> Anonymous 09/15/11(Thu)01:18 No.16301371
    >>16301366
    nah man, Im just a basement nerd.
    And the past board doesnt update to the present boards until the end of a 4 turn cycle.
    >> Anonymous 09/15/11(Thu)01:21 No.16301391
         File1316064073.png-(63 KB, 978x619, TimecubeChess.png)
    63 KB
    >>16301366
    Here's the update.

    >>16301366
    > but who moves first on the past board?
    Whoever wants to. Its a coin toss to see if the game goes clockwise or counterclockwise, but the Past doesn't even have to be touched to change the Future and win the game.

    Keep in mind, this is a game about options. You don't have to take an option, but they are nice to have.
    >> Anonymous 09/15/11(Thu)01:21 No.16301392
    >>16301369
    yes, this is what happens.

    there are 4 turns in a round.
    each player gets 1 move for each present board. This move can either be taken on the current active board, the past board, or the future board.

    After all 4 present boards have been played upon (or atleast the moves used elsewhere) then the update cycle happens, present changes to resemble past to the best of its ability. and then future tries to best represent the most democratic version of the present.
    >> Anonymous 09/15/11(Thu)01:23 No.16301404
    >>16301371
    So:
    4 turns on past board
    change present board 1 to match past board
    4 turns on past board
    change present board 2 to match past board

    It says that you can choose to move on either the past or future boards? That confuses me. I mean, I understand that, but wouldn't moving on the future board not affect the other ones?
    Except... no, something about the present.

    nope I'm confused again.
    >> Anonymous 09/15/11(Thu)01:26 No.16301424
    >TIMECUBE
    I'm sorry but those two words together, I can't help by think of stupidity and bigotry that even the worst of /b/ can't rival. You need to change the name.
    >> Anonymous 09/15/11(Thu)01:26 No.16301427
    >>16301404
    fukck it crashed again, wiping myexplanation, gimme asec.
    >> Anonymous 09/15/11(Thu)01:27 No.16301435
    >>16301391
    Isn't is always a thing that White goes first?
    I thought that was a thing.
    If I'm not crazy and that is a thing, you should keep it.
    >> Anonymous 09/15/11(Thu)01:29 No.16301450
    >>16301424
    It was inspired by this thread:
    >suptg=[THREAD DELETED]
    Whaaaaat.

    I know you are referring to the bullshit Timecube philosophy. Sorry about that.
    >> Anonymous 09/15/11(Thu)01:32 No.16301482
    >>16301435
    >white goes first!
    Does it? I always played by coin toss.

    >>16301404
    Ok, here the short version of what I wrote before.
    You get One Turn per Present Board. Once you play each turn on each Present board, thats 4 turns, ending the Round. At the end of a Round, you resolve the Past with the Present, and then carry on those changes to resolve the Present with the Future. This happens only once a Round, at the end of each Round.

    Now, change the Past, you change the present, which changes the future. You change the Future, it does nothing else to the other boards but is necessary to get your Future King out of check or something, or to put Their Future King into check or checkmate.

    You can Skip your Turn to make a change in the Past or the Future. The resolution takes effect at the end of the Round.
    Cool?
    >> Anonymous 09/15/11(Thu)01:35 No.16301511
    >>16301023
    I think I may remember the thread you refer to.
    >> Anonymous 09/15/11(Thu)01:37 No.16301520
    >>16301511
    The crazy one where /tg/ tried to make 4 dimensional chess, then made 5 dimensional chess?
    That's the one. I believe it got graveyarded so I couldn't find it on suptg archives.
    >> Anonymous 09/15/11(Thu)01:43 No.16301585
    >>16301520
    bump
    >> Anonymous 09/15/11(Thu)01:47 No.16301618
    >>16301482

    I don't know what the hell are you talking about, but it sounds awesome.
    >> Anonymous 09/15/11(Thu)01:49 No.16301633
    >>16301618
    You get four turns per round. you can spend you turn normally, or changing the timeline. Shit get temporally resolved at the end of four turns. Repeat.
    >> Anonymous 09/15/11(Thu)01:58 No.16301708
    >>16301633
    bump
    >> Anonymous 09/15/11(Thu)02:00 No.16301722
    I think I'd have to see a video of this in action to actually get it.
    >> Vedibere !!O+eQDn0BBx8 09/15/11(Thu)02:03 No.16301750
    The block of text on the left:
    >Moves on the present board must resolve at the end of four turns blah blah
    is extremely obtuse. In fact, /as written/ you would annihilate all except (at most) four pieces per side from every present board at the end of the first round. Since all but four pieces would still be in their starting positions and therefore coincide, you see?

    Still, anything that makes chess more dynamic and less "lol i memorized 500 openings" is good in my book.
    >> Anonymous 09/15/11(Thu)02:04 No.16301755
    >>16301750
    I updated it later on to fix some issues.
    >> Anonymous 09/15/11(Thu)02:05 No.16301772
    >>16301750
    Sorry, what would you like clarified?
    >> Anonymous 09/15/11(Thu)02:07 No.16301790
    >>16301750
    >>16301755
    >>16301772
    oh shit I see what you mean, gimme a sec.
    >> Anonymous 09/15/11(Thu)02:22 No.16301901
         File1316067772.png-(70 KB, 978x619, TimecubeChess.png)
    70 KB
    >>16301790
    Updated again to fix that issue. Thanks Vedi!
    >> Anonymous 09/15/11(Thu)02:39 No.16302051
    >>16301333
    Firefox Extension: Textarea Cache. Have a nice day.

    Also bump because this is hilarious and I want it to still be here when I'm done minecrafting.
    >> Anonymous 09/15/11(Thu)03:03 No.16302215
    >>16301901
    Now I have to go find 5 chessboards and somebody willing to play this shit.
    >> Gene Ray 09/15/11(Thu)03:44 No.16302399
    >>16302215
    SIX chess boards. What are you, educated ONEist stupid? Cube has 4Sides 4 corner simultaneous existence with top and bottom!
    >> Anonymous 09/15/11(Thu)04:54 No.16302803
    This deserves a bump.
    >> Anonymous 09/15/11(Thu)09:26 No.16304321
         File1316093167.jpg-(190 KB, 1024x720, achron general.jpg)
    190 KB
    >>16302051
    Thanks for the extension, Bro! But does it work with 4chanX?
    OP has returned!
    >> Anonymous 09/15/11(Thu)09:28 No.16304345
    >>16302051
    I use Chrome, bro.
    >> Rule Clarifications Requested 1/2 Anonymous 09/15/11(Thu)09:33 No.16304371
         File1316093635.png-(12 KB, 242x246, SCD_algebraic_notation.png)
    12 KB
    If you don't mind I"m going to establish some more terminology before going further:
    P = Past; R = pResent; F = Future; Rr = P resolution; Fr = F resolution (propagation of changes, annihilation, etc)
    Trade = a sequence of two moves. Notation T##
    Useful Unicode: ♔ ♚ ♕ ♛ ♖ ♜ ♗ ♝ ♘ ♞ ♙ ♟

    >>16301482
    Just to clarify this point, that is EACH PLAYER plays their turn on each board?
    So assuming first(white), then WP1 has W and B both make a move; then play shifts to BP1 where B, then W, makes a move? (Assuming a fairly "normal" round).

    Also, in the case of moves in P or F, if after white's play on BP1 white decides to move on P, is black also bound by rule to similarly effect a change on the past state? (I'd argue against this as it makes for a more interesting game.)

    EDIT: Never mind; I read back over and see that change propagation was covered. I'll leave the below here because I bothered to type it and maybe it'll be useful to someone else (houe-rules, tweaks, ideas, etc)
    Similarly, how are changes from past to present and present to future propagated? Is it immediate? Is there a delay? Is it instantaneous or timed.
    Example:
    T01 WR1- ♙E4 ♟F5
    T02 BR1- ♟E4 ♙C5
    T03 P- ♙D3 ♞C6

    P♙D3 could:
    -Immediately propagate to the present
    -Propagate only after ♞C6 (one trade)
    -Propagate at the end of the round (I believe you may have mentioned something of this sort?)
    -Propagate after the subsequent trade (canonically, BR2)

    Additionally, I'd like the exact nature of the propagation clarified further. A propagation from the past might be:
    -Only to the present (thus updating the state of the present without yet affecting the past)
    -Present AND Future
    -Present then future with delay (one move, trade, round, etc.)
    >> Rule Clarifications Requested 2/2 Anonymous 09/15/11(Thu)09:34 No.16304377
    -With promotion; is the change in rank likewise propagated forward exactly? Or could P♙G8♖ result in Rr♙G8♗? If not, do paradox rules account for white having three rooks?

    -How are changes propagated to the past? You've noted that P → R is at the end of a round and there is no F → R relationship, but conversely there must be an R → P propagation or P will become so divorced from the current state of R as to not be relevant.

    -In the event there's a perfect tire in the consensus of a piece's position, I assume the F position carries greater weight (thus altering R and P indirectly)? Can this cause annihilation in P such that it propagates forward and destroys the piece in F as well?

    -Is history resolution recursive or singly iterative in nature? That is, would the above situation be instantaneous or have a round of windfall to allow history to "correct" the situation?

    I like it anon; lots of juicy corner cases!
    >> Anonymous 09/15/11(Thu)09:42 No.16304396
    >>16304371
    >Similarly, how are changes from past to present and present to future propagated? Is it immediate? Is there a delay? Is it instantaneous or timed.
    Delayed until the end of the Round. Also, you are not REQUIRED to make a move in the past or the future at any point, unless the opponent has put your Past/Future King in check, whether it be by direct manipulation of the timeline, or the result of paradox resolution.
    >> Anonymous 09/15/11(Thu)09:42 No.16304400
    >>16304345
    No idea; I don't use that. But it's so generally useful I'd install it anyway. The amount of inane ranting that has saved me has worth beyond measure.

    >>16304321
    Now why would you go and do a silly thing like that? (trolololol)
    >> Anonymous 09/15/11(Thu)11:25 No.16304545
    test post
    >> Anonymous 09/15/11(Thu)11:25 No.16304548
    >>16304545
    HALLELLUJAH! AFTER TWO HOURS OF WAITING!


    Oh, I REALLY like you, Anon!
    >>16304377
    >With promotion; is the change in rank likewise propagated forward exactly?
    I had not considered that, but will say YES. Promotions in the Past will result in the unit now existing in the new location as it's new rank. Promotion in the Present (possibly via one in the Past) will be less likely to occur due to non-consensual resolution of the same piece in each of the four Presents.

    >How are changes propagated to the past?
    They aren't. You can make a move directly in the Past, but time is purely one way.
    >Is history resolution recursive or singly iterative in nature?
    Singly iterative, unless I mistake your intention.

    >-In the event there's a perfect tire in the consensus of a piece's position, I assume the F position carries greater weight (thus altering R and P indirectly)?
    The F(Future) position is the WEAKEST in the game. Consider each piece has a level of Temporal Force. A piece with a TP of 4 has all four boards supporting it's existence in the future, because it is in the same spot on all four Present boards, while a piece that has does not have any concensus not only does not move, but also has a TP of 1, making it possible for almost any directly moved unit in the future to capture it.
    >> Anonymous 09/15/11(Thu)12:16 No.16304621
    >>16304548
    bump
    >> Anonymous 09/15/11(Thu)13:55 No.16305200
    MY BRAIN IS FULL OF FUCK!
    >> Anonymous 09/15/11(Thu)14:59 No.16305850
    Im confused. Not by TimeCube chess, but by the refrences to 'crashing' and these posts:
    >>16304545
    >>16304548

    What exactly is happening here?
    >> Anonymous 09/15/11(Thu)16:25 No.16306798
         File1316118330.png-(132 KB, 1280x1024, 4chan error.png)
    132 KB
    >>16305850
    Well, the crashing posts are when the 4chanX Chrome fast reply tool crashes all instances of 4chan, because it doesn't like it when I hit the Enter Key to add another line sometimes.

    The other posts are referring to me being unable to post on 4chan. At all. Pic related, it's what I get for hours at a time. and status.4chan says that Posting is down, but just for me.
    >> Anonymous 09/15/11(Thu)16:47 No.16307008
    >>16306798
    bump
    >> DrowHipster 09/15/11(Thu)17:01 No.16307132
    You mentioned a paradox state, which would effectively freeze 2 future pieces together until (presumably) the present was 'fixed' to resolve the paradox.

    What if such a situation occurs involving the king, would that be... temporal check?
    >> Anonymous 09/15/11(Thu)17:06 No.16307158
    >>16307132
    >What if such a situation occurs involving the king, would that be... temporal check?
    Good question... Thanks for this!
    I would say No, as this prevent a paradox frozen Future King from being subject to Checks and Checkmate in the Future.
    >> Anonymous 09/15/11(Thu)17:09 No.16307173
    >>16307132
    Another point, of multiple Paradoxes occuring.
    Assume you have two pieces in Paradox, and then another piece moves to the same Location. It would also then be stuck in Paradox. This makes Paradoxes temporal traps, and possible triple-kills for a smart enemy player, when he moves his opposing pieces into Paradox with yours and has a higher Temporal Force sustaining it than the fellows in Paradox.
    >> Anonymous 09/15/11(Thu)17:13 No.16307201
         File1316121208.gif-(49 KB, 320x240, 34370-28227.gif)
    49 KB
    You talk like a fag and your shit's retarded.
    >> Anonymous 09/15/11(Thu)17:24 No.16307310
    So if in the first round everyone moves their pawns around on the present boards, does the resolution become moving them all back so they resemble the past?
    >> Anonymous 09/15/11(Thu)17:30 No.16307381
    >>16307310
    Nope. The past is one point in time, the future is another point in time, and the present is in between.
    The Past only effects the Present when and only after you directly manipulate it.
    >> Anonymous 09/15/11(Thu)17:36 No.16307459
    >>16307310
    thanks for that though. I''ll fix that in the next update of the rules.
    Think of it like two armies coming to battle. The Past is the two formations coming at eachother, while the present is four different possible ways the battle could go, and the Future is some point in the Future in which the four possible realities resolve themselves.

    Moving pieces in the past is as though you are altering your pre-battle formation, so as to exploit your future knowledge of the enemy's movements in the Present.



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