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  • File : 1315240963.gif-(843 KB, 499x281, fencing the best kind.gif)
    843 KB Anonymous 09/05/11(Mon)12:42 No.16192679  
    New riddle of steel thread!
    stat shit!
    fight shit!
    rapier camels and pollaxe bear!
    mustachios for everyone!
    ressurect Galt!
    >> Anonymous 09/05/11(Mon)12:44 No.16192690
    There are 40 posts to go in that thread.
    >> Anonymous 09/05/11(Mon)13:02 No.16192860
    >>16192679
    I, for one, would like to see the Mountain vs a group of soldiers.
    >> Kzyrgis 09/05/11(Mon)13:17 No.16193025
    >>16192860
    In John's absense I'm happy to run something small that's not Sulla related, that saga's his. If you gimme some stats I'll run things. I need to practice some more so I can set up to DM a campaign.
    >> Anonymous 09/05/11(Mon)13:39 No.16193240
    >>16193025
    I wouldn't mind seeing a knife fight, or some ranged combat, but since this seems pretty inactive it might be better to wait for a bigger audience.
    >> Anonymous 09/05/11(Mon)13:39 No.16193241
    I want to see a gorilla with a flail
    >> Anonymous 09/05/11(Mon)13:42 No.16193265
    >>16193241
    Fernando breaking free from the Illuminati!
    >> Anonymous 09/05/11(Mon)13:46 No.16193302
    I would love to use this oportunity to ask how the combat system works. I just don't get it. Specifically: How do you determin each player TN for attack rolls? How do maneuvers work? And more important, how the fuck we do missle/ranged combat?
    >> Anonymous 09/05/11(Mon)13:53 No.16193357
    >>16193302
    I can answer the first one (yay for easy questions!). I'm feeling too brain-dead for the rest.
    the attack TN depends on the weapon, each weapons has its set of ATNs. often a weapon has one for cut/bashes and one for thrusts, but some weapons are more limited and might lack one of them.
    >> Anonymous 09/05/11(Mon)13:57 No.16193395
    >>16193357
    Is there something like a combat guide? The book is poorly organized and terrible to understand and I can't find a fan-made guide for easier understandment
    >> Anonymous 09/05/11(Mon)13:57 No.16193403
    >>16193302

    google "real time combat riddle of steeL"

    read it
    >> Anonymous 09/05/11(Mon)13:59 No.16193418
    >>16193395
    amen to that
    >> Anonymous 09/05/11(Mon)14:08 No.16193491
    I've just managed to get my D&D group willing to try RoS on the conditions that

    1. I GM the game
    2. We convert our D&D characters over and maintain the same general setting, but with less magic
    3. As part of 2, find a way to scale back the power and drawbacks of magic for use by magic user and cleric characters (which is likely the most difficult)

    So I am excited to finally play a RoS game, but there is some work to do and I'm open to any suggestions for character conversion or retooled magic system. I'm already using the alternate sorcery rules as a base, found here:

    http://www.lemuria.org/tros/AlternateSorcery-1.3.pdf


    Failing all else I would be up for an arena, maybe one between two namefags, refereed by a third, or just controlled by mob rule like John Galt's.
    >> Anonymous 09/05/11(Mon)14:10 No.16193505
    >>16193491
    Converting the rules for magic in RoS sort of defeats the whole point they exist. Magic is meant to be as gritty as the rest of the setting, fucking with it just destroys the underlying theme of the whole thing.

    I mean, if that's what you guys want, then go for it, but you're missing out on the whole point.
    >> Anonymous 09/05/11(Mon)14:14 No.16193536
    I have a question. Say combatant A is fighting combatant B and C. If A throws white and B and C throw red, and without a terrain roll to fight only one, what happens with initiative if A blocks B but fails to parry C? Would he have initiative over B and not C? That is to say he could attack B without buying initiative, but would have to defend against C (simultaneous block/strike)? Would we check for initiative as in red/red to see who goes first between A and C?
    >> Anonymous 09/05/11(Mon)14:18 No.16193581
    >>16193505

    Does anyone actually use the assumed setting? It's really the least organized part of the book, and that's saying something.

    I don't intend to make using magic for trivial task a good idea, I plan to keep the aging mechanic, but reduce it's severity, as well as reduce the power of magic, so that it can be used in combat. The former might be accomplished simply by changing the scale, from months to weeks perhaps; the latter maybe not so easily.
    >> Anonymous 09/05/11(Mon)14:19 No.16193583
    >>16193491
    I'm not all that familiar with the magic rule in RoS, but I was under the impression that they were reasonably well balanced. What exactly don't your players like about the system?
    >> Kzyrgis 09/05/11(Mon)14:24 No.16193638
    >>16193536
    I believe that would go C, A, B, because C succeeded against A and A succeeded against B.

    and the core book for tRoS is terrible, an donce we have a decent scan of it I want to go through and dismantle it, combine the still current bits with the revised rules and make it comprehensible, although it would be a massive project it would be far better to have all the rules in one organised and bookmarked PDF.
    >> Anonymous 09/05/11(Mon)14:36 No.16193739
    >>16193583

    A beginning sorcery character can deal a level 5 wound to an average (TO 4) man in Plate armor. Said character then ages and loses 10% of his remaining lifespan.

    Also sorcery, like missile combat is nearly impossible while melee combat is going on. To loose an arrow, on must first prepare (4 rounds, or 8 exchanges), Aim (1 or more rounds depending on proficiency and aim stat; If not using Flower of Battle the better you are with the bow, the longer it takes to fill your dice pool), then finally loose the arrow. Sorcery takes 1 second (1 exchange) per CTN (casting target number) so the only spells that can be cast in a round are those with a CTN of 2, which as you may suspect, are pretty weak magic.

    So while it could work from a swords and sorcery, magic is evil, standpoint (but still doesn't really), it doesn't work for a low fantasy game which is what I have in mind.
    >> Anonymous 09/05/11(Mon)14:38 No.16193756
    >>16193638

    Is that just personal opinion or supported by the books? Either way, I like that interpretation because it further highlights how dangerous even two drunken thugs can be to a skilled warrior if they managed to gang up on him.
    >> Anonymous 09/05/11(Mon)14:42 No.16193789
    >>16193583

    The sorcery system was tacked on after the game was made. They dont mesh with the rest of the game and only vaguely use the same ruleset. The sorcery rules are to ros what the grappling ruels were to ad&d.
    >> Anonymous 09/05/11(Mon)14:43 No.16193796
    How old is ROS?
    >> Anonymous 09/05/11(Mon)14:46 No.16193817
    >>16193796

    From 2002.
    >> Kzyrgis 09/05/11(Mon)14:55 No.16193906
    >>16193756
    Personal opinion, because although it's not stated in the book as far as I know, it does make sense based on the initiative system as I understand it. I'll have another flick through the rules to see if they clarify it anywhere, but I'm not sure that they do...

    and I like how sorcery is handled in tRoS, although if you're playing a magicspam game then it does nerf the sorcerers somewhat, however I have similar issues with the ranged combat, it can sometimes feel protracted and stiff.

    That said it is unbelieveably satisfying to hit someone in the face with a bolt from an Arbalest and laugh at their silly plate armour.
    >> Anonymous 09/05/11(Mon)14:56 No.16193915
    >>16193302
    each weapon has a Target Number for either cut/bash or stab, depending on the intended design (Spears are good for stabbing, so their Stab number is lower than their bash number)

    Maneuvers cost dice from the Combat Pool (so you can roll fewer dice that round) but provide an unusual action (block AND hit, or beat the enemy's shield out of the way so they can't use it next round.) There are also simple maneuvers like Cut and Thrust which are just used to formalise the combat system by always using a maneuver.

    Missile combat (Pre-Flower of Battle) starts by emptying your Missile pool, then letting it fill up by your Wit value each second. The longer you take aiming the more dice you can roll, and therefore the more chance of success.
    >> Anonymous 09/05/11(Mon)14:58 No.16193936
    >>16193915
    I explained the first bit badly, they have a Cut/Bash number and a Stab number, and a defence number.
    >> Anonymous 09/05/11(Mon)15:05 No.16194003
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    >>16193906

    I'm not looking for a magicspam game so much as I want magic to be more on equal footing with melee, in terms of power, risk, and most importantly, usability in combat. I'm imagining it somewhat like an old game, Fantasy Wargaming. I like how it handled magic, or at least how I think it intended magic to be handled. It's (lack of) editing and (nonexistent) clarity puts RoS to shame.
    >> Anonymous 09/05/11(Mon)15:10 No.16194051
    >>16194003
    But magic is like mechanics, you have to be prepared.

    I like the way you can do almost anything if you take the time to set it up. Especially trapping a spell in an object. THAT is how magic items should always work.
    >> Anonymous 09/05/11(Mon)15:12 No.16194063
    >>16194003
    for making ranged and magic attacks usable in combat timing wise ask for a timing (same as a terrain) roll. judge the difficulty of achieving the task and determine how many variable length rounds it takes for whatever to happen.
    >> Anonymous 09/05/11(Mon)15:13 No.16194086
    >>16194063
    there's people just using a cinematic approach, and giving a turn to magic and shooting whenever there is a pause in the combat.
    >> Anonymous 09/05/11(Mon)15:25 No.16194226
    >>16193536

    The correct answer is the following exchange goes C, A, B, but A just failed to parry C last exchange, so he's probably bleeding from the head, short 1/2 his CP, and won't live to see his turn.
    >> Anonymous 09/05/11(Mon)15:30 No.16194288
    >>16194063
    >>16194086
    There are rules for a hurried shot (draw-loose in a single round) but even then it's not exactly sensible to bring a bow when everyone else has an axe, which is why most real-world archers carry a dagger.

    In the RoS world, magic is time consuming, so again it's right that you can't use it quickly. You can stand on the edge, letting your buddies soak up attacks for however many rounds it takes you to cast that acceleration spell, but you won't be able to deflect a sword unless you locked some constant spell into your amulet.
    >> Anonymous 09/05/11(Mon)15:52 No.16194551
    I just want to address one thing from the previous thread.

    >to that, you add the margin of success of your attack (fun fact: since you need at least one success more than the defense to actually hit, your MoS will always be at least 1)

    This isn't actually the case. ROS' margin system is weird this way. Say your opponent rolls 6 successes. If you roll 6 successes, your opponent wins the roll, because all yours are negated by his. If you roll 7, that's basic success. You don't actually have a margin in this case, and would roll your straight damage at +0. It's dice PAST basic success, an 8th, 9th, 10th or further success in this case, that add to your margin.

    TL;DR: You can have a margin of success of zero, and your margin of success is actually (Difference between successful roll and failing roll) - 1.
    >> Anonymous 09/05/11(Mon)16:03 No.16194639
    >>16194551
    can you confirm that? reading from the pdf: loser's successes are subtracted from the winner, leaving the winner with the margin of success.
    it's enterly possible that in an other section it says otherwise, and this has already cropped up... where is an editor when you need one?
    >> Anonymous 09/05/11(Mon)16:06 No.16194670
    >>16194639
    >>16194551
    draws are a Seschenal's discretion.

    You can score a strength 0 wound (useful against long weapons) which means you made contact but didn't injure them.
    >> Anonymous 09/05/11(Mon)16:10 No.16194717
    >>16194639
    >>16194551
    Yeeeah, that was something that John Galt mentioned in another thread, and I think that might actually be another case where Galt doesn't quite get the rules, much like with the order of events in a round. The example of combat on page 80 *clearly* shows that your margin is directly equal to the difference between winner and loser.
    >> Anonymous 09/05/11(Mon)16:10 No.16194726
    >>16194670
    still me.

    Page 81 of the Core rules says combat has a basic contested roll, (winner successes - loser successes = margin)
    >> Anonymous 09/05/11(Mon)16:11 No.16194731
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    >>16194717
    ...I just read it myself. You're right. DAMMIT, John!
    >> Anonymous 09/05/11(Mon)16:13 No.16194748
    Is there any rule covering fighting creatures? Specifically, I want to include a brown bear as a enemy in my next Riddle of Steel game, but not familiar with the whole book. Where can i find rules for combat vs non-humanoids.

    also: how /tg/ stats a bear on TROS?
    >> Anonymous 09/05/11(Mon)16:16 No.16194793
    >>16194748
    There's a supplement called Of Men And Beasts or thereabouts that has creature rules, including a bear. They're like TO 8, Strength somewhere in the double digits.
    >> Anonymous 09/05/11(Mon)16:16 No.16194799
    >>16194748
    we had the stats of a bear with a pollaxe in the last thread.
    something like 14 cp with str 12(+3). and a passion of 6 toward Fernando.

    the common bear is in of beasts and men...
    >> Anonymous 09/05/11(Mon)16:16 No.16194800
    >>16194748
    Of Beasts and Men expansion book.

    I'll look up some stuff, but I'd give a bear pretty much the same zones as a human, assuming it's reared up.
    >> Anonymous 09/05/11(Mon)16:17 No.16194818
         File1315253866.png-(126 KB, 652x656, haggard(diamonds).png)
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    >>16194731
    >> Anonymous 09/05/11(Mon)16:19 No.16194839
    Bear stats from the Beasts and Men book.

    There are many different types of bear. The following
    is a sample set of statistics for an average to
    large sized one.Wise riddle seekers will run the other
    way when confronted by an angry bear.
    Statistics:
    ST 12 WP 3 Ref 6
    AG 7 Wit 5
    TO 8 MA 2 KD 9
    EN 6 Soc 1 KO 9
    HT 6 Per 4 Move10/20
    Combat Proficiency: 8, CP 14
    Notes: Bears favor claw attacks and constricting “hug”
    attacks. They are vegetarians (except fish), and will not attack
    through hunger, but may do so if they feel threatened or
    if goaded or in pain. Bear attacks are considered to have a
    range of long, but they suffer no penalty for a shorter range.
    >> Anonymous 09/05/11(Mon)16:19 No.16194840
    >>16194793
    Does it cover less realistic creatures, let's say, a velociraptor, an centaur or a giant insect like thing?
    >> Anonymous 09/05/11(Mon)16:20 No.16194847
    >>16194840
    has legendary creatures (cockatrice springs to mind, and sphinx)
    You might be able to expand from horses or such.
    >> Anonymous 09/05/11(Mon)16:48 No.16195093
    >>16194840
    How you'd stat the typical cow-sized spider?
    >> Anonymous 09/05/11(Mon)16:51 No.16195128
    >>16195093
    not who you linked to, but I'd go for high reflex, low strength and toughness, but venom.
    >> Anonymous 09/05/11(Mon)17:09 No.16195300
    >>16193581
    >>16193739
    Flower of Battle has better rules for missile combat, for one.

    For another, magic in RoS is powerful. Like, really, really powerful. If you're using it to just blast a guy in combat, you're wasting the talent.

    And that's why magic is so hard and time consuming. A good mage can fuck up basically anything he's up against, so long as he knows what he's doing and comes prepared. It doesn't so much have to do with the setting as it has to do with the goal: magic is powerful, but dangerous.

    >>16193789
    The magic's really good if you've got a player who can use it well. The problem is if you approach RoS's magic like a traditional fantasy game uses magic, and then get your character killed. Can't do that.
    >> Anonymous 09/05/11(Mon)17:13 No.16195350
    >>16194800
    >>16194793
    Fuck, when I hear about Of Beasts and Men all I can think about is the damn Trolls.
    >> Anonymous 09/05/11(Mon)17:14 No.16195374
    >>16192679
    >rapier camels

    Admit it, you read that first as "raping camels", didn't you?
    >> Anonymous 09/05/11(Mon)17:17 No.16195423
    >>16195300
    so, while the other characters are hitting people with sticks, you're playing mage: the awakening.
    >> Anonymous 09/05/11(Mon)17:20 No.16195474
    >>16192679
    rapier would own if he just evaded the initial Beat.

    >>16195423
    or becoming a lich and wielding a claymore.
    >> Anonymous 09/05/11(Mon)17:26 No.16195543
    >claymore lich
    addmittedly that's cool.
    BUT, even with just the published spells, you can get armor that is impossible to pass. with minimal thinkering, you get an extreme cp as well.
    Not so cool.
    >> Anonymous 09/05/11(Mon)17:28 No.16195576
    >>16195543
    10s can be rolled again and added.
    10+3 for example beats TN 13
    >> Kzyrgis 09/05/11(Mon)17:32 No.16195638
    >>16195576

    really?
    so if I was rolling to cut, 6 dice at TN7, if I rolled 8,3,5,2,6,10 then I would add the 10 and roll another dice? or is that just for magic?
    >> Anonymous 09/05/11(Mon)17:35 No.16195674
    >>16195638
    it's for numbers over 10.
    If your TN was 11 then you'd roll again, otherwise a success is a success, the actual number over 7 doesn't matter.
    >> Anonymous 09/05/11(Mon)17:35 No.16195676
    >>16195638
    You could roll another die and add it to the 10 to get some higher number, but since you're already over 7 there'd be no point. Only needs doing with a TN of 12 or higher, since for eleven you're guaranteed success on a roll of 10.
    >> Kzyrgis 09/05/11(Mon)17:38 No.16195704
    >>16195674
    >>16195676

    Ah it makes sense now.
    so does anyone fancy running a quick combat? got any combatant ideas that you think would be fun?

    cmon people gimme some practice, it's for your benefit and not mine!
    >> Anonymous 09/05/11(Mon)17:41 No.16195739
    >>16195704
    How about an armored guy with just a knife vs an unarmored guy with... something big, your choice.
    >> Anonymous 09/05/11(Mon)17:41 No.16195741
         File1315258889.png-(142 KB, 414x332, Zoro2.png)
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    >>16195704
    This guy.
    >> Anonymous 09/05/11(Mon)17:43 No.16195767
    >>16195704
    Bear vs Bob from accounting.
    Bear stats are in thread, Bob's are as follows (reading down the character sheet):
    Temporal: 7, 4, 7, 4, 4
    Mental: 4, 3, 3, 3, 5

    Bob wields a Claymore with Greatsword proficiency 9.
    >> Anonymous 09/05/11(Mon)17:45 No.16195786
    >>16195767
    I didn't realize Bob from Accounting was such a badass.
    >> Anonymous 09/05/11(Mon)17:48 No.16195808
    >>16195786
    he's been on sabbatical.

    He's also 5'11"
    >> Kzyrgis 09/05/11(Mon)17:53 No.16195870
    so we want to run Bueno vs Bob yes?
    ok, we can do this. I'll repost the bear's stats and Bob's.

    if you wanna run something else, now is the time to say.
    >> Anonymous 09/05/11(Mon)17:57 No.16195913
    >>16195767
    oh, his armor is leather trunks, boots and hardened vambraces.
    Accuracy gift (minor)
    Beserk flaw (major)

    Claymore (2h): long, Cut ATN 6, St+3, Stab ATN 8, St+1, DTN 7
    >> Anonymous 09/05/11(Mon)18:00 No.16195953
    >>16195767

    So that's
    ST 7 AG 4 TO 7 EN 4 HT 4
    WP 4 Wit 3 MA 3 Soc 3 Per 5
    Ref 3 Aim 4 KD 5 KO 9 MV 7
    Proficiency: Greatsword/Longsword 9
    CP with Claymore 13

    Equipment: Claymore (2h), leather trunks, boots, vambraces

    right?
    >> Anonymous 09/05/11(Mon)18:02 No.16195972
    >>16195953
    perfect.
    >> Kzyrgis 09/05/11(Mon)18:07 No.16196018
    Bueno
    ST 12 , AG 7, TO 8, EN 6, HT 6
    WP 3, Wit 5, MA 2, Soc 1, Per 4
    Ref 6, KD 9, KO 9, Move10/20
    Combat Proficiency: 8
    Proficiency Poleaxe: 6
    CP 14
    Halberd (2h): long, Cut ATN 7, Stab ATN 8, DTN 8, St+3c, St+1p, +1 damage against all forms of armor.
    +1+X Shock (X=Dam Level).

    and my brain has just farted, Proficiency is what they need to roll to hit with that weapon yes? or is that the ATN? if so then what is Proficiency for? bleb bleb bleb...
    >> Anonymous 09/05/11(Mon)18:09 No.16196033
    >>16196018
    Proficiency+reflex is the number of dice they roll, ATn is the number they need to hit when attacking, DTN when defending.
    >> Anonymous 09/05/11(Mon)18:09 No.16196036
    >>16196018
    Proficiency + Reflex is how you calculate your Combat Pool (how many dice you got), the ATN on the weapon dictates how high you need a die to roll for a success (when attacking), the DTN does the same, but for defense.
    >> I'm ready Bob 09/05/11(Mon)18:11 No.16196051
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    Bring on the bear; I wore my fightin' tie today
    >> Anonymous 09/05/11(Mon)18:11 No.16196053
    >>16196018
    so using the poleaxe to cut, Bueno rolls 12 dice with TN 7.
    The combat pool listed is for unarmed Bueno.
    >> Kzyrgis 09/05/11(Mon)18:11 No.16196057
    >>16196033
    Thank you good sir!
    which makes Bueno's Halberd Proficiency 8, because we were using a CP of 14 for him last time and I'm damned if I'm not consistent.

    ok let's get this thing rolling!
    >> Anonymous 09/05/11(Mon)18:13 No.16196065
    >>16196018
    what's 3c and 1p?
    >> Anonymous 09/05/11(Mon)18:16 No.16196097
    >>16196065
    it's ST+3C and ST+1p (strength+3 cutting damage or strength+1 piercing). It's more hacky than pokey.
    >> Anonymous 09/05/11(Mon)18:21 No.16196158
    The way I see it, Bob's got one less CP but 2 lower ATN with that Claymore, so he's going to want to fuck up that bear's ability to bring the weapon to bear in a hurry. Start by throwing white (defense), and go for Expulsion when Bueno makes his starting attack.

    What do you think, gentlemen?
    >> Kzyrgis 09/05/11(Mon)18:25 No.16196190
    Bueno entered the sleek stone bulding through the back door, quickly ascending a wide staircase which was set out in a strange squared off spiral, with straight flights of stairs leading to flat landings and another flight of stairs facing in the opposite direction. Bueno bounded up the flights regardless, his movements on all fours a near blur.

    His mind was focused upon one thing, Fernando. Ever sincew his beloved simian lover had been kidnapped during his fight with the Camels he had been searching franticly for the ones behind this conspiracy. So far his investigations had been fraught with disappointment, however his latest lead had brought him here, to the offices of Ill,Umin&Ati, a non-descript merchanting company of questionable repute.

    His first obstacle presented itself as a man, a well dressed human in leather trunks, boots and a business shirt and blazer pushed his way through a door on the way above him, speaking into what appeared to be a magic shell of some sorts, hooked onto his ear with a strange black device. In his hands he held a clipboard covered in notes, but it was the claymore strapped across his back that caught Bueno's attention.

    "Yeah, send those P112s over to Jill in HR, I'm sure she can find someone who we need to let go" The man said, turning to walk down the stairs when he spotted Bueno. "Send a janitor to east stairwell Mike, I'm going to have to call you back" he said to thin air once more, pulling the strange device from his ear and tossing it to the ground. "You sir!" he cried, pointing at Bueno, "You are an intruder and as such I must take your life!"

    The man proceeded to rip off his shirt and jacket, revealing a pair of vambraces strapped to his arms. "I am Bob, of the Accounting Department, I don't expect you to tell me your name you curr, I shall kill you before you speak!" He declared, pulling his sword from his back and preparing to strike.
    >> Anonymous 09/05/11(Mon)18:25 No.16196193
    >>16196158
    I retract my premature rolls and support this.
    >> Kzyrgis 09/05/11(Mon)18:26 No.16196203
    Ok people, Bob is going Red, and your weapon is not yet drawn, which I believe is 2 CP to do so. Decide you actions!
    >> Anonymous 09/05/11(Mon)18:28 No.16196225
    >>16196203
    he's not beserk quite yet, he needs to take a wound first.

    I support the wait and counter approach.
    >> Anonymous 09/05/11(Mon)18:28 No.16196228
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    Scannon here. Haven't had any time to scan more of the core rulebook since last night. The general synopsis was to skip over the section on magic.

    I'm out on the piss tomorrow too.

    Any news about John?
    >> Anonymous 09/05/11(Mon)18:28 No.16196229
    >>16196203
    wait, are we Bob or Bueno?

    If Bueno, we go Red. Red as the pounding blood in our hearts, burning for Fernando.
    >> Anonymous 09/05/11(Mon)18:30 No.16196252
    >>16196225
    Halberd DTN is 8, range is the same. Best course of action here is to cleave the pencilnecked bean-counter in twain as soon as ursinely possible. We also happen to be faster than the twerp.
    >> Kzyrgis 09/05/11(Mon)18:30 No.16196254
    >>16196225
    hmm, yes I missed that chunk of converstation wgile typing

    do you people want to decide for Bob or Bueno? or both?
    if you want both or just Bob then ok, I take it he's going White? making Bueno Red?
    >> Anonymous 09/05/11(Mon)18:31 No.16196265
    >>16196229
    We're both I think...

    >>16196228
    There's already a revised Sorcery rules PDF better than could be scanned, so I'd say skip.
    >> Anonymous 09/05/11(Mon)18:34 No.16196287
    >>16196254
    Bueno could go White even if Bob goes White as well.
    Hell, they can both go Red.

    Dual Red sounds good, enraged bear vs Berserk accountant seems like they'd just wail on each other.
    >> Anonymous 09/05/11(Mon)18:34 No.16196289
    Bob throws white, Bueno throws red.
    >> Kzyrgis 09/05/11(Mon)18:35 No.16196299
    Ok, so Bueno goes Red with a cut? you have 12 dice, pick a zone and however many dice you want, your ATN is 7

    and Bob I assume is blocking, you have 13 dice, and your DTN is7
    >> Anonymous 09/05/11(Mon)18:35 No.16196301
    >>16196287
    Bob's smart enough to know he isn't fast. White is a good option for him. In red/red he's going to lose initiative and have no dice to defend with. And die. Which may be fun to read, but is tactically unsound
    >> Anonymous 09/05/11(Mon)18:36 No.16196305
    Bueno declares red with aggressive stance. The 2 CP from the aggressive stance will pay the activation cost of the beat, so devote 9 dice to the attack.
    >> Team Bob 09/05/11(Mon)18:37 No.16196316
    >>16196299
    I suggest 9 dice, leaving 4 to counter-attack.
    >> Bob 09/05/11(Mon)18:38 No.16196328
    >>16196305
    Bob goes white with defensive stance. Stance pays for activation of Expulsion. Bob spends 10 on it, leaving 2 for a follow-up (hopefully he kills Bueno's remaining CP with excess successes here)
    >> Anonymous 09/05/11(Mon)18:39 No.16196338
    >>16196328
    sorry, leaving 3.
    >> Team Bob 09/05/11(Mon)18:40 No.16196345
    >>16196328
    I'll bow to superior skill.

    Don't forget WP/15 roll to ignore mortal wounds.
    >> Anonymous 09/05/11(Mon)18:40 No.16196348
    >>16193395
    I hope this helps.
    http://erdtman.com/story-games/the-riddle-of-steel/inc/combat-check-list.pdf
    >> Kzyrgis 09/05/11(Mon)18:41 No.16196355
    ok, so we need a 9 at 7 for Bueno and a 10 at 9 for Bob.
    Roll 'em!
    >> Bueno 09/05/11(Mon)18:41 No.16196367
    rolled 6, 6, 9, 3, 1, 4, 5, 10, 8 = 52

    9 at 7 to cut Bob
    >> Team Bob 09/05/11(Mon)18:42 No.16196370
    rolled 1, 3, 1, 3, 3, 2, 5, 5, 3 = 26

    >>16196355
    Rolling for Bueno, the bastard.
    >> Anonymous 09/05/11(Mon)18:42 No.16196379
    rolled 8, 8, 5, 5, 2, 8, 4, 7, 7, 1 = 55

    >>16196355
    >> Anonymous 09/05/11(Mon)18:44 No.16196390
    >>16196355
    Claymore's DTN is 7, not 9. Expulsion's cost is to the dice pool, not the TN. 10 at 7.
    >> Team Bob 09/05/11(Mon)18:44 No.16196393
    >>16196370
    my naturally low rolls became useful!
    but Bueno beat me to it.
    >> Anonymous 09/05/11(Mon)18:44 No.16196397
    >>16196370

    I rather suspect you a cheating sir! Regardless, three successes.

    >>16196367
    >> Anonymous 09/05/11(Mon)18:46 No.16196412
    >>16196367
    3 successes

    >>16196379
    5 successes

    Bob smacks the halberd away! Bueno suffers a -2 CP penalty on the next exchange. Initiative goes to Bob!
    >> Anonymous 09/05/11(Mon)18:46 No.16196414
    rolled 8, 8, 3, 7, 1, 3, 5, 2, 1, 1 = 39

    >>16196355

    rolling 10 at 7
    >> Kzyrgis 09/05/11(Mon)18:48 No.16196427
    >>16196390
    yeah, sorry about that. my brain isn't on full power today

    >>16196367
    So it's 3 successes for Bueno
    >>
    and 5 successes for Bob!

    Bueno drew his Halberd and lunged for the now shirtless 'Bob', his weapon flashing down in a terrible strike! But Bob effortlessly brought his sword up to meet Bueno's strike, knocking the polearm away with his blade.

    ok, so, next exchange! Bueno has 3 dice, Bob has 3 dice!
    >> Team Bob 09/05/11(Mon)18:49 No.16196433
    >>16196412
    simple cut? maybe a beat (free to Bob) but would that carry?
    >> Anonymous 09/05/11(Mon)18:51 No.16196442
    >>16196433
    Yeah, let's just take a swipe at the guy; might get lucky.
    >> Anonymous 09/05/11(Mon)18:52 No.16196449
    >>16196433

    Can't beat after the first exchange except immediately after a pause. Cut with all 3 dice to zone V (downward to head), ATN 6.

    That expulsion should have reduced Bueno to 1 die, or if he couldn't expell for some reason, he'd have 5 dice left over (from the bonus CP for that defense he opened with), in which case cut with 5 to zone V at ATN 6
    >> Kzyrgis 09/05/11(Mon)18:52 No.16196450
    >>16196412
    fuck yes he does. tonight is not such a good night, maybe after 2 or 3 rounds I'll leave you guys to it.

    Bueno has 1, Bob has 3 and the initiative.
    >> Anonymous 09/05/11(Mon)18:53 No.16196463
    >>16196450

    ref says Bob 3, Bueno 1, so 3-dice cut at zone V at ATN 6 is my call.

    Bueno can't use the halberd due to Expulsion but its DTN ate butt anyway, so partial evasion 1 die at DTN 7?
    >> Anonymous 09/05/11(Mon)18:54 No.16196474
    Huh. How come someone's combed through the RoS threads in the archives just to downvote them? That's a lot of effort for simple buttmad.
    >> Anonymous 09/05/11(Mon)18:55 No.16196476
    >>16196412

    Expulsion can't be used on cut attacks with more than 4 dice
    >> Anonymous 09/05/11(Mon)18:57 No.16196500
    >>16196463

    Bueno should have 14+2 (aggressive stance) -9 (cut) -2 (illegal expulsion) = 5 dice remaining.
    >> Anonymous 09/05/11(Mon)18:57 No.16196501
    >>16196476
    I'm down with letting it stand. If we second and triple-guess the ref every exchange, this is going to take a week.
    >> Anonymous 09/05/11(Mon)18:59 No.16196519
         File1315263595.jpg-(582 KB, 2000x1373, trollhoffermesser.jpg)
    582 KB
    Perhaps it's the buttmad mod?
    >> Anonymous 09/05/11(Mon)19:00 No.16196521
    >>16196500
    14 + 2 (stance) - 2 (ready weapon) - 2 (activate beat) - 9 (CP spent on failed beat) - 2 (illegal expulsion) = 1 die
    >> Anonymous 09/05/11(Mon)19:00 No.16196525
    >>16196450

    It should either be Bob at 3 against Bueno at 5 or, more correctly, the expulsion was a simple parry and Bob at 5 and Bueno at 7.
    >> Anonymous 09/05/11(Mon)19:01 No.16196534
    >>16196521

    If bueno had to ready weapon, so did Bob. No matter how you slice it, Bueno has 2 more Dice than Bob.
    >> Bob 09/05/11(Mon)19:02 No.16196550
    rolled 5, 3, 10 = 18

    >>16196539
    3 at 6 for Bob, cut to V
    >> Team Bob 09/05/11(Mon)19:02 No.16196556
    rolled 5, 5, 1, 3, 9 = 23

    >>16196525
    say 5/6 vs 7/7.
    >> Bob 09/05/11(Mon)19:03 No.16196561
    rolled 1, 6 = 7

    >>16196550
    how bout 2 more to roll all 5?
    >> Kzyrgis 09/05/11(Mon)19:04 No.16196587
    >>16196476
    He's right.
    Fuck I should know this shit.

    >>16196534
    and the setup had Bob ready but Bueno not, therefor Bob didn't need to ready weapon.
    >> Anonymous 09/05/11(Mon)19:04 No.16196590
    We need a referee with a strong grasp of the rules who can take charge and make the calls, as well as change them when he is wrong. Basically, we need John Galt.
    >> Anonymous 09/05/11(Mon)19:06 No.16196602
    >>16196590
    John's had his face palmed a few times in recent threads, too. Cut Kzyrgis some slack; this is how we learn.
    >> Team Bob 09/05/11(Mon)19:07 No.16196614
    >>16196590
    or we accept referees have to start somewhere and let the guy who stepped up be ref.

    For the record, I'm not rolling anymore because MY GOD THOSE NUMBERS!
    >> Kzyrgis 09/05/11(Mon)19:08 No.16196624
    >>16196556
    ok 1 success for Bob

    and Bueno still needs to roll his 3 at 7
    >> Anonymous 09/05/11(Mon)19:08 No.16196629
    >>16196587

    Ok assuming Beuno, for whatever reason, chose to stand there as bob ripped his clothes and drew his sword, he still should have 5 dice to Bobs 5 dice (or 3 and 3 if we let expulsion stand). Either way it works out the same because Beuno will be performing a partial evasion against Bob's cut at zone V

    >>16196550
    >> Anonymous 09/05/11(Mon)19:10 No.16196655
    >>16196590

    I'm the one calling him out, but that doesn't mean he's not capable of this. if I recall he judged the original Beuno fight, right?
    >> Kzyrgis 09/05/11(Mon)19:11 No.16196660
    >>16196629
    you're forgetting the Beat activation of 2
    >> Anonymous 09/05/11(Mon)19:11 No.16196667
    >>16196624

    Partial evasion.
    >> Anonymous 09/05/11(Mon)19:12 No.16196680
    rolled 2, 4, 1 = 7

    forgot dice
    >> Anonymous 09/05/11(Mon)19:14 No.16196700
    rolled 3, 6, 4 = 13

    Hmm, beuno supporters should have let expulsion stand, the penalty wouldn't affect us because it only works if the opponent declares a thrust....
    >> Kzyrgis 09/05/11(Mon)19:17 No.16196725
    rolled 10 = 10

    >>16196667
    ok I'm not sure of the rules on Partial Evasion, because I can't find it under manouvres. can someone point me there?

    but even so, I don't think
    >>16196680
    had any successes, so Bueno takes a Strength 10 hit to Zone V
    >> Anonymous 09/05/11(Mon)19:18 No.16196737
    rolled 4 = 4

    >>16196725

    Rolling location
    >> Kzyrgis 09/05/11(Mon)19:19 No.16196750
    rolled 2 = 2

    sorry, 1d6
    >> Kzyrgis 09/05/11(Mon)19:21 No.16196775
    >>16196737
    you rolled the correct dice first so we'll use yours,

    It's a Level 2 wound to the Upper Head

    BL:3
    S:7
    P:8-WP
    "Dizziness, bleeding, may lose conciousness (+1 to roll)"
    >> Anonymous 09/05/11(Mon)19:24 No.16196809
    >>16196775

    Are you using the cutting damage table?

    I have:

    Level 2 wound to Head (lower) including face
    BL 2
    S 8
    P 5-WP
    Nasty teeth, cheek or nose slash that will leave long term effects.
    >> Kzyrgis 09/05/11(Mon)19:27 No.16196836
    >>16196809
    yes I am, I just used my roll instead of his :@

    ok, so this is going pretty badly from me, and if I keep going I'll probably piss you all off. So please, continue the combat if you wish, you have a decent grasp of the rules, I'm going to bed before I claim Bob takes flight or something :@
    >> Anonymous 09/05/11(Mon)19:28 No.16196840
    either way bob still has inititive and bueno loses dice right? so we can end this now! 13 dice thrust to groin! BEAR TESTICLES!
    >> Team Bob 09/05/11(Mon)19:29 No.16196852
    >>16196836
    For the record, I think you did pretty well for a 4chan encounter.
    >> Team Bob 09/05/11(Mon)19:29 No.16196864
    >>16196840
    this zone, cutting
    >> Anonymous 09/05/11(Mon)19:29 No.16196865
    >>16196836

    No, we need a referee and other than John Galt you are the only other namefag constantly in these threads.
    >> Anonymous 09/05/11(Mon)19:30 No.16196866
    >>16196836
    You started this, you can damned well end it. NEW ROUNDO.

    I'm rather partial to the full-dice-to cut at zone VI (upward at crotch) gambit, while the bear's short on dice from the 8 shock.
    >> Kzyrgis 09/05/11(Mon)19:31 No.16196874
    >>16196840
    if we ignore my idiocy and use the 4 then Bueno loses 2 dice and Bob has the initiative.

    However I don't think Bob has changed his stance, so he has -2 to attacking, but it's ok because if Bueno hasn't changed his stance then he has -2 to defend.

    so 11 dice on bear testes?
    how does Bueno respond? you have 10 dice.
    >> Anonymous 09/05/11(Mon)19:31 No.16196876
    >>16196864

    thrust are more likely to hit testicles than cuts

    Thrust!
    >> Anonymous 09/05/11(Mon)19:33 No.16196886
    >>16196874
    I seem to recall that the stance only affects the first exchange until another pause, but can't find the page reference quick enough for my satisfaction.
    >> Anonymous 09/05/11(Mon)19:33 No.16196891
    >>16196874

    Stances are only in effect on the first exchange of combat, unless there is a pause. Basically only when declaring red/white. But Beuno will declare a full evasion with all his dice.
    >> Team Bob 09/05/11(Mon)19:33 No.16196895
    >>16196876
    more likely successes with cuts, and +2 relative power.
    Even if we miss the nuts we'll take a leg.
    >> Anonymous 09/05/11(Mon)19:35 No.16196909
    >>16196891
    full evasion is our only path to Fernando. We must survive to tell him of our love!
    >> Kzyrgis 09/05/11(Mon)19:35 No.16196910
    >>16196866
    only problem with this is that you can only cut at zones 1-7, zones 8-14 are thrusts only

    and a thrust is twice as likely to hit groin than a cut is to hit hip.
    >> Anonymous 09/05/11(Mon)19:35 No.16196918
    >>16196874
    >>16196886
    >>16196891
    >>16196895

    fine we cut. but with how many dice?
    >> Bob 09/05/11(Mon)19:36 No.16196932
    >>16196918
    All of them. (13 by my reckoning, 11 if the stance still holds)

    THIS ACCOUNT'S GETTING BALANCED RIGHT THE HELL NOW.
    >> Team Bob 09/05/11(Mon)19:37 No.16196942
    >>16196918
    all of them.

    Cut upwards with all dice.
    someone else roll
    >> Anonymous 09/05/11(Mon)19:37 No.16196943
    >>16196910

    so we should thrust still? I need bear testicle carnage!
    >> Kzyrgis 09/05/11(Mon)19:39 No.16196964
    Sounds like it's a cut, do you want upper leg or lower body?

    and it's 13 dice, as with a quick check the elegan/tg/entlemen are correct, the stance only matters 1st round
    >> Anonymous 09/05/11(Mon)19:39 No.16196968
    Awaiting Kzyr's confirmation of how many dice Bob and Bueno have before rolling (Bob's cut at ATN 6, Bueno's Full Evasion at DTN 4 to force a full pause).
    >> Anonymous 09/05/11(Mon)19:39 No.16196970
    rolled 9, 1, 5, 1, 10, 8, 6, 6, 8, 10, 9 = 73

    >>16196874

    Testicles!
    >> Bueno 09/05/11(Mon)19:40 No.16196981
    rolled 6, 6, 9, 1, 5, 10 = 37

    >>16196970
    8?!? Rolling Bueno's 6 at 4 to mitigate the rape.
    >> Anonymous 09/05/11(Mon)19:40 No.16196982
    rolled 9, 4, 1, 6, 1, 1, 6, 8, 4, 6, 2, 2 = 50

    >>16196964

    Alright then
    >> Team Bob 09/05/11(Mon)19:41 No.16196997
    >>16196970
    >>16196981
    8 to 5
    Margin 3 to Bob.
    (What happens next?)
    >> Anonymous 09/05/11(Mon)19:42 No.16197010
    So it's 13 against 12, am I correct?
    >> Anonymous 09/05/11(Mon)19:43 No.16197027
    rolled 4 = 4

    >>16196997

    bob's ST is 7, claymore is ST+2 for cut, so 7+2+3 damage against Bueno's TO of 8. Severity 4 hit to zone Vi, 1d6 for location
    >> Anonymous 09/05/11(Mon)19:43 No.16197032
    >>16196981

    I thought we got 10 dice? Or was that due to stance?
    >> Kzyrgis 09/05/11(Mon)19:44 No.16197037
    rolled 6 = 6

    >>16196970
    Bob has 8 successes!
    >>
    and Bueno has 5!

    MoS of 2, so it's a strength 12 to Zone III
    >> Team Bob 09/05/11(Mon)19:44 No.16197043
    >>16197027
    looks like a new coat for Bob from accounting.
    >> Anonymous 09/05/11(Mon)19:45 No.16197059
    >>16197027

    Level 4 would to groin. Instant unconsciousness.
    >> Anonymous 09/05/11(Mon)19:46 No.16197069
    rolled 6 = 6

    Never fuck with Accounting.
    >> Kzyrgis 09/05/11(Mon)19:47 No.16197079
    rolled 1 = 1

    >>16197027
    (it's VI then)
    you rolled first, making it a level 4 wound to the groin!

    BL:18
    S:All
    P:All
    "Instant loss of conciousness. The damage is real real bad."
    >> Bob 09/05/11(Mon)19:48 No.16197087
    >>16197079
    Rather than finish Bueno off, we send him down to the infirmary for a tax write-off.
    >> Kzyrgis 09/05/11(Mon)19:48 No.16197093
    Well that's the curious romance of Bueno and Fernando over now. At least Bob will get a lovely new carpet though.
    >> Scannon 09/05/11(Mon)19:48 No.16197094
         File1315266539.jpg-(382 KB, 1200x791, trollhoffer3.jpg)
    382 KB
    Fuck it. I will become a namefag for RoS threads. Not for Fech/tg/uy threads though.
    >> Team Bob 09/05/11(Mon)19:49 No.16197100
    rolled 7, 10, 6, 4, 5 = 32

    >>16197079
    rolling Bob's perception against Scrounging 6 to skin the carcass.
    >> Kzyrgis 09/05/11(Mon)19:52 No.16197134
    >>16197100
    does he have Scrounging as a skill?
    actually never mind, he hit the Default for it anyway.
    Bob has a lovely new rug, and Scruffy the janitor has an even bigger mess to clean up.
    >> Anonymous 09/05/11(Mon)19:53 No.16197145
    Poor, poor Fernando.
    >> Team Bob 09/05/11(Mon)19:54 No.16197150
    >>16197134
    mine does.
    Warrior and Bounty hunter packets.
    >> Kzyrgis 09/05/11(Mon)20:03 No.16197259
    I think that's appropriate for an accountant.

    ok people, I have to be awake in 5 hours, so I'll see you all tomorrow, have fun...
    >> Anonymous 09/05/11(Mon)20:10 No.16197330
    What happens to Fernando?
    >> Anonymous 09/05/11(Mon)20:24 No.16197464
    Thank you, Kzyrgis. You've emboldened me to maybe take up the namefag banner and try to run one of these myself!
    >> John Galt 09/05/11(Mon)21:11 No.16197911
    I am proud of you, brothers. Particularly you, Kzyrgis, you stepped up to the plate like a champ and ran a bear battle. I can't even believe what I'm reading here. You guys are coming into your own just as I hoped /tg/ someday would when I first started spreading the good word of Steel.

    Also, for those concerned in the last thread, I'm almost positive that I wasn't banned for anything I did, since the reason was Ban Evasion, which I haven't done.
    Well I mean now I have, obviously. In a manner of speaking anyway, I'm at a library. Unfortunately the house I'm staying at doesn't have the fun kind of router that you can just shift addresses with, the odds are my nephews just got themselves banned and I'm catching the backlash of it.

    Anyway I'll be back in the civilized world early tomorrow, and God willing, nothing will interfere with my holy work this time.
    >> Anonymous 09/05/11(Mon)21:20 No.16198004
    I wish people would get this excited about Burning Wheel.

    I'm glad you guys have a decent /tg/ following now, though.
    >> Anonymous 09/05/11(Mon)21:48 No.16198332
    >>16197911
    proxyhttp.net
    Choose any one.
    In firefox, go options>advanced>network>connexion>parameters>manual configuration of the proxy
    Enter the IP and the port of your choice on the list, try if it works on 4chan (most are too slow or banned from 4chan, but a few will work). I'm not sure if you need to configure your router to allow a new port (the 80s may work less often than the others).
    I'm sure there's better methods to use a proxy, though.

    On another note, namefagging with a proxy during your ban might earn you a longer ban for ban evasion.

    Also, how does a mod know about a ban evasion without a name or a trip ?
    >> Anonymous 09/05/11(Mon)21:56 No.16198431
    >>16197330 What happens to Fernando?

    He must have vengeance for his murdered love!

    I think there's stats for an ape in the monster manual.
    >> Anonymous 09/05/11(Mon)22:10 No.16198597
    >>16198431
    This.

    I want to see a case-of-rapiers wielding orangutan taking out his vengeance against accounting men, leaving a trail of blood on its path from one office building to the next. Kill Bob !
    >> Anonymous 09/05/11(Mon)22:23 No.16198756
    Fernando

    ST 8 WP 5 Ref 7
    AG 9 Wit 5
    TO 5 MA 3 KD 8
    EN 6 Soc 3 KO 7
    HT 5 Per 6 Move 11
    Combat Proficiency Case of Rapiers: 6, CP 13
    Relevant SAs
    Passion (Bueno) 5
    Drive (Avenge Bueno) 3
    Destiny (Kill Bob) 3
    >> Anonymous 09/05/11(Mon)22:24 No.16198769
    >>16198756

    Maybe Passion (hatred of accountants) 2 as well
    >> Anonymous 09/05/11(Mon)22:44 No.16198982
    >>16198756
    >Gorilla Statistics:
    ST 12 WP 5 Ref 7
    AG 9 Wit 5
    TO 7 MA 4 KD 10
    EN 6 Soc 4 KO 9
    HT 5 Per 6 Move13
    Combat Proficiency: 6, CP 13.

    Based on this, I think an adult male orangutan should have something like
    ST 10 Ref 8 AG 10 EN 8
    because as a much more arboreal ape, it has to be more agile and able to provide longer efforts, more often than a gorilla.
    Also, why lower the MA and Soc of fernando ?
    >> Anonymous 09/05/11(Mon)22:50 No.16199056
    >>16198982
    Looking more closely at Of Beasts And Men, stuff seems off.
    A dog has Soc 3, an academic has 2-3, a wolf has 1, a great ape has 4...
    >> Anonymous 09/05/11(Mon)23:33 No.16199504
    I know there's a revised version of the missile rules, but also heard there's some revision of the skills. Where does one find this? I'd like to compare against the core rules before getting too deep into this system.
    >> Anonymous 09/06/11(Tue)01:22 No.16200631
    >>16198982

    oBaM is seems off. Apes are smart, but giving them the MA and Soc of an average human seems too much. On top of that, I guess I've kind of pictured Fernando as a little bit passive and weak, relying on Bueno for his protection, making him less capable than average. This however is the perfect opportunity to see how SAs can turn a weak combatant into a monster.
    >> Anonymous 09/06/11(Tue)01:24 No.16200660
    >>16199504

    The Riddle of Steel Companion.
    >> Anonymous 09/06/11(Tue)01:40 No.16200830
    >>16200660

    Thanks. I'm brewing up the skeleton of a scenario to run later tonight with you guys that may involve more skill use than I'm currently comfortable with
    >> Anonymous 09/06/11(Tue)01:46 No.16200887
    >>16200830

    Oh? When do you plan on doing that?
    >> Anonymous 09/06/11(Tue)01:48 No.16200909
    >>16200887
    Give me about an hour to get home and pop a brew open. Nothing so outlandish as polearm-wielding quadrupeds, but an opportunity to work with a character that's out of his element.
    >> Anonymous 09/06/11(Tue)02:40 No.16201478
    >>16200887

    Ok, started up over at >>16201448



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