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  • File : 1305582010.jpg-(143 KB, 500x333, 3806028916_26c581b370.jpg)
    143 KB Unamed quest? Shit I dono QuestFagGuy 05/16/11(Mon)17:40 No.14948628  
    This cell, this claustrophobic, dirty cell has been the bane of your existence for the past ten years.

    Ten years of solitary confinement in this cramped, dimly lit cell, broken only by your guard delivering what should not be considered food and the occasional torture team.

    Staying sane all this time has been a supreme challenge for you, one you haven't succeeded in completely.
    >Unbidden voices not your own rush through your mind trying to seize control, a dark laughter-
    You push them away, instead repeating the mantra that has helped you to stay yourself all these years. Your name, age, and gender.

    >Name?
    >Age?
    >Gender?
    (deleted the first one to fix something)
    >> Anonymous 05/16/11(Mon)17:42 No.14948648
    It's been a while since I've needed to remember my name.
    Longer still for my age.
    Too long. Can't remember.
    Seems I have a penis. That's male, right?
    >> Anonymous 05/16/11(Mon)17:43 No.14948665
    >>14948648
    Well you got the penis bit right, but you forgot that we're James Courtland. Age.... well looks like I've forgotten that too.
    >> Anonymous 05/16/11(Mon)17:45 No.14948675
    I came in here when I was 19, and it's been...let's count the notches........
    ...
    ....

    ....
    .......
    About 24 years. Hm.
    >> Anonymous 05/16/11(Mon)17:45 No.14948678
    I am 87 years old, according to the hatchmarks on the wall.

    Yet i feel... alive, and young. My skin, however, is saggy, and wrinkly.
    >> Anonymous 05/16/11(Mon)17:46 No.14948685
    >Name?
    #004
    >Age?
    10 years, all spent in this cell
    >Gender?
    Warforged (Robot).
    >> dice + d20 Anonymous 05/16/11(Mon)17:47 No.14948699
    >>14948685
    this
    >> QuestFagGuy 05/16/11(Mon)17:48 No.14948703
    >>14948675
    >>14948665
    >>14948648
    Ah, that was it. You find yourself smiling.
    You are James Courtland, male, and if your memory serves you right, 24 but your concept of time in a cell is warped. You feel so much older.

    Your wrists, long rubbed raw from the shackles, shift as you change position. Currently you are shackled to the wall, and your legs are cramping.

    The voices in your mind retreat as a bright orange light appears in your tiny cell. You close your eyes, unaccustomed to such brightness, but not before you catch a glimpse of a small grinning face.

    “Greetings child, I am she who laughs, the goddess of gambling, the trickster, the spreader of strife.” the distinctively female voice reverberating through your mind. “ I come with a proposition, I will give you one singular ability, and release you from your bondage, but in return I want something.”

    You hesitantly ask the price. “Worship?”

    “I care not for worship. I want you to go our into the world and make a difference, I care not how, There has been little change to the status quo in many a year. Go out and cause a change, that is my price.” She puts a small object in your hand as your manacles fall apart. “Have a roll of the die”the voice whispers. The brightness fades away, and the cell door opens with a screech.
    >roll 1d6
    >Determine course of action
    >> Anonymous 05/16/11(Mon)17:48 No.14948704
    >>14948685
    This
    >> Anonymous 05/16/11(Mon)17:48 No.14948714
    rolled 1 = 1

    >roll 1d6
    >Determine course of action
    Reroll identity to this:
    >>14948685
    >> Anonymous 05/16/11(Mon)17:48 No.14948716
    >>14948699
    d'oh
    >> Anonymous 05/16/11(Mon)17:51 No.14948746
    >>14948703
    The ability to connect any two points in the universe, of my choosing, for up to 3 minutes, or less time for a larger opening. Line of sight is unnecessary.
    >> Anonymous 05/16/11(Mon)17:52 No.14948751
    rolled 1 = 1

    >>14948703

    go outside

    Gaze upon the light for the first time.
    >> Anonymous 05/16/11(Mon)17:52 No.14948754
    rolled 3 = 3

    >>14948703
    Burn down the prison.
    >tarions mass
    FOR THE GLORY OF TARION!
    FLAMES FOR THE FLAME GOD!
    PRISONS FOR THE PRISON THRONE!
    >> Anonymous 05/16/11(Mon)17:52 No.14948755
    rolled 7 = 7

    >>14948746
    Rolling in support
    >> Anonymous 05/16/11(Mon)17:54 No.14948765
    >>14948755
    >7/6
    ALL GLORY TO THE DICE GOD
    >> Anonymous 05/16/11(Mon)17:54 No.14948773
    rolled 5 = 5

    >>14948755
    7 on a d6?
    >> Anonymous 05/16/11(Mon)17:56 No.14948793
    >>14948746
    >> 004 05/16/11(Mon)17:57 No.14948806
    rolled 2 = 2

    >>14948703
    THE FIRST ORDER OF BUSINESS IS TO ASCERTAIN IF 001 THROUGH 008 HAVE SURVIVED THEIR ORDEAL INSIDE THIS PRISON.
    THE SECOND ORDER OF BUSINESS IS TO PASS JUDGEMENT ON THOSE WHO KEPT THEM HERE.
    THE THIRD ORDER OF BUSINESS IS TO ENACT JUSTICE.

    NEGATIVE.

    THE FIRST ORDER OF BUSINESS IS TO ENACT JUSTICE.
    THE DIFFERENCE IS ONLY IN THE SPECIFICS OF WHO DESERVES FREEDOM, AND WHO DESERVES RETRIBUTION.
    >> Anonymous 05/16/11(Mon)17:59 No.14948828
         File1305583179.jpg-(88 KB, 1280x720, doucher.jpg)
    88 KB
    >>14948806
    We're not a robot, cut that roody-poodery the fuck out, jabroni
    >> QuestFagGuy 05/16/11(Mon)17:59 No.14948833
    >>14948751
    >>14948714
    (The Dice roll was actually the ability since shes the goddess of gambling, i already had them written out and each number correlated to a different one.)

    You roll the die, and time seems to stop as it clatters. The one side showing face up with the sound of a death knell. A mark similar to a lightning bolt is branded into your hand.

    You look up as your guard, one of the symbols of your oppression walks into your cell with a look of fury.

    “How did you get out of yah shackles yah trash?” he points a sword at you, "Back agns't the wall, nice and easy like yah hear?"
    >> Anonymous 05/16/11(Mon)18:02 No.14948856
    >>14948833
    >sword
    Wait, this is med-fan?
    >> Anonymous 05/16/11(Mon)18:02 No.14948863
    rolled 1 = 1

    >>14948833
    Shoots lightning on that motherfucker!
    But don't fry him in one go. Let him suffer!
    >> Anonymous 05/16/11(Mon)18:03 No.14948869
    rolled 1, 2, 1, 2, 1, 1, 3, 1, 1, 2 = 15

    >>14948833
    Spark the motherfucker
    >> Anonymous 05/16/11(Mon)18:04 No.14948881
    rolled 4 = 4

    (op, you don't mind if we use noko+dice when rolling, do you?)
    >> Anonymous 05/16/11(Mon)18:05 No.14948891
         File1305583534.jpg-(18 KB, 226x166, 1300199589012.jpg)
    18 KB
    rolled 6 = 6

    >>14948869
    Dem rolls
    >> QuestFagGuy 05/16/11(Mon)18:10 No.14948944
    >>14948856
    (More or less)
    >>14948881
    Not at all, its up to you. You don't even have to roll unless i specifically ask for it like in the power post.
    >>14948863
    >>14948869

    A look of pure, unadulterated rage crosses your face. You are dimly aware of a slight buzzing in your hand, but you pay it no mind.

    A thought unbidden comes to your mind,
    >don't fry him in one go. Let him suffer!

    You let out a cry of feral rage, and jump on the guard.

    “Whoa now, what are you do-” his voice is cut off as his sword impacts your chest. A shallow cut to be sure, but with your body charged as it is, quite electrifying.

    You clamp your right hand onto his face and slowly put him down. He dies with a look of pain and tears in his eyes, his mouth open in a silent cry for help.

    You find yourself in a hallway that's very dimly lit. You don’t remember grabbing it, but you have your guards iron longsword.
    (sorry if im a little slow to respond)
    >> Pi Anonymous 05/16/11(Mon)18:25 No.14949110
    >>14948944
    excellent, now we should probably take care of that wound we just got.
    >> QuestFagGuy 05/16/11(Mon)18:32 No.14949202
    >>14949110
    (it had seemed no one was interested after the last post.)

    Going back into your cell, you lean over the now smoking corpse of a guard and dispose him of his tunic. Ripping the sleeves, you make a crude binding for your side, wrapping it around your torso.

    Not pretty, but effective, the bleeding stops.

    The corpse smells though.
    >> Anonymous 05/16/11(Mon)18:41 No.14949288
    rolled 94 = 94

    Put on guards armor and clothing
    try to comceal yourself

    see if you can channel lighting through blade

    escapr for surface
    >> QuestFagGuy 05/16/11(Mon)18:51 No.14949390
    >>14949288
    You put on the now sleeveless tunic, and then then the rusty chain mail hauberk. It feels heavy, and you are not sure how you manage to lift it, but you press on. The one Scale Iron Glove he had on him, fits your left hand, and his black polished boots are appropriated as well. Oddly enough the only thing clean on him.

    You leave the pants alone, it seems he soiled himself in his last moments.

    Now that you have the time, you put more interest into your lightning brand and after some experimentation, you find that you only have to think about a charge, and you create one. This fact now evident by the little electric bolts coursing up and down your sword blade.

    >Lets get out of this craphole.
    One of the few times you find yourself in agreement with the voices inside your head, you set out back towards the hallway. There is a door to your left, and what looks like a row of other cells to your right. All barred close.

    You opt for the door.
    It looks to be made of sturdy oak, with a wrought iron handle, and is locked.
    >> Anonymous 05/16/11(Mon)18:55 No.14949428
    rolled 66 = 66

    Lock? Keys?
    Did the guard have any on him?

    Examime other cells.

    If all fails, fry the door and its lock with yoir lighting.
    We have a status quo to remove
    >> Anonymous 05/16/11(Mon)19:01 No.14949482
    rolled 4009 = 4009

    >>14949428
    Roger that, let's get the hell out of here then burn it to the ground
    >> QuestFagGuy 05/16/11(Mon)19:04 No.14949513
    >>14949482
    >>14949428
    Going back to the dead guard, you search his pockets to no avail. It seems he did not have any keys on him. What an odd man, perhaps he used a special knock or code?

    You walk down the hallway, looking into each cell in turn. Most of them are empty, a few are occupied by long decayed corpses chained to the walls, much as you were, but in the last cell is a wizened old man, gaunt from malnourishment. He weakly looks up at you, and assuming you are a guard from your manner of dress, curses at you in arcane tongue. You recognize them as magic, but with his hands shackled they do little.

    You try his cell door, and find that its not locked, perhaps because hes already shacked to the wall?
    >> Pi 05/16/11(Mon)19:07 No.14949550
    rolled 3018 = 3018

    >>14949513
    Free him, he shall be the first of many to join us.
    >> Anonymous 05/16/11(Mon)19:12 No.14949617
    rolled 76 = 76

    tell him you are not a guard and free him
    >> QuestFagGuy 05/16/11(Mon)19:15 No.14949644
    >>14949550
    >>14949617
    You put your hand up in a calming gesture.

    “Relax, I'm not here to hurt you, I killed the guard. Join me and ill free you.”

    He looks at you with a mixed expression of relief and wariness. But hes stopped struggling pitifully against his shackles.

    You reach up to the shackles and dimly fumble in the dark to no avail, it seems the shackles need a key to open. How DID that guard manage? Today must have been an unlucky day for him.

    “This wont hurt, but do not move.” You say. He nods, in understanding and you bring your sword down, severing his rusty shackles.

    He slides to the ground, tears in his eyes, and hugs you.
    >> Anonymous 05/16/11(Mon)19:21 No.14949714
    rolled 31 = 31

    Poor guy
    hug him back


    anyway
    ask him if he has any idea how we could exit this place.
    If not, commence frying the door...
    >> Anonymous 05/16/11(Mon)19:25 No.14949766
    rolled 15 = 15

    Ask him who he is
    introduce ourself too

    ask what cruel fate brought him here
    >> QuestFagGuy 05/16/11(Mon)19:30 No.14949831
    >>14949714
    >>14949766
    You hug him in return, after all you know what hes been through. Helping him up, You ask if he knows how to get past the locked door and gesture down the hallway.

    “ I do not know, but after observing the guard and torturers every time they come to me, it seems they respond to unspoken commands. They leave with ought saying anything.” He briefly groans as muscles long in disuse stretch again as he becomes used to standing.

    “But if you want it removed, i could do that now that my hands are free. You never forget magic, she is like a lover. I will warn you however, it will make a loud noise.”

    “Who are you?” you find yourself asking. “My name is James. Why are you here?”

    “My name is Mhail, and i have been in here for four years. All for teaching a young child magic that Duke Setiva outlawed after i taught it! To arrest someone after the fact is petty, and I shall visit naught but wrath upon him given the chance. Why are you here?”
    >> Anonymous 05/16/11(Mon)19:40 No.14949928
    rolled 11 = 11

    You wouldn't know the commands, would you?

    Tell him that you were a prisoner like him yourself. That you have been here for ten years ... at least you think you have.

    Ask him what kind of magics he knows. Maybe he knows spells which can let travel through walls or teleport spells.

    Maybe a noise nullification field which will let him blow up the door without much noise.

    Tell him that iprisioning someone for something that has become illegal after it was done is despicable indeed.
    >> QuestFagGuy 05/16/11(Mon)19:48 No.14950014
    >>14949928
    >>14949766

    Telling him that you thing you have been imprisoned for ten long years as well earns a soft cry of outrage and a surprisingly gentle pat on the back. Inquiring about his magical abilities, he tells you that he knows several pyrotechnic spells that he used to use on battlefields when he served in the lords army, but not any teleportation or sound spells. He knows quite a bit of spells for the mind as well as quite a bit of spells for combat and spells about illusions but he is not strong with them.

    You slowly manage to escort the frail man to the locked door and let him do his thing.

    Silently tracing a symbol on the door with his finger, he mutters an incantation.

    For a brief moment, you manage to see the door convulse inwards, before a deafening bang is heard that knocks you to your feet. The man besides you remains unaffected.

    Pulling yourself up, you see a room, with another very surprised guard. Hes holding a sword, and is pointing it at Mhail.

    The room appears to be a torture room, with two other doors similar to the one now in splinters all over the floor.
    >> Anonymous 05/16/11(Mon)19:51 No.14950049
    rolled 8 = 8

    Charge in and skewer him with your sword before he gets his bearings.

    If you didnt kill him as soon as you charged, zap him.
    >> Anonymous 05/16/11(Mon)19:54 No.14950085
    >>14950049
    Hell, we can just touch him with our sword and let it conduct the zap.
    >> Anonymous 05/16/11(Mon)19:56 No.14950098
    rolled 64 = 64

    After we deal with the guard
    search for more prisoners.

    Ask Mhail if he knows where we are, I mean is this a castle or standalone prision. What city this is.
    Tell him that you might have lost a great deal of your memory in the last decade
    >> Anonymous 05/16/11(Mon)20:06 No.14950200
    rolled 52 = 52

    "Nice"

    check both doors, see where lead to
    >> Anonymous 05/16/11(Mon)20:06 No.14950201
    >>14950178
    Ask him if he can blow up guards all day, or if he should maybe save his juice for when there's more than one.
    >> Anonymous 05/16/11(Mon)20:09 No.14950229
    >>14948628
    Do we get tired from using our electricity? Or is it endless?
    >> QuestFagGuy 05/16/11(Mon)20:10 No.14950252
    >>14950178
    (Shit i copied the wrong part, before i added the conversation, deleting it and fixing it.)

    Charging across the room to skewer the guard with your electrically charged sword, you are to late as he spontaneously erupts into so much blood and gore. You shockingly look back at Mhail.

    His hands are smoking and he is smiling with glee. Apparently revenge is a dish best served as an explosive.

    “Where are we Mhail?”

    “It appears that we are in a dungeon of sorts. Last I remember before this, I was in the dukes town of Blue Lake. I knew of the prisons there and had visited them frequently being part of the army at the time. I drank too much you know?” He takes a breath, his words all a blur “ But as far as dungeons I recognize not this place. Perhaps in the dukes keep? Damn his soul."

    Taking stock of your surroundings, you realise that this is the torture room, there are three tables in the middle of the room, a rack, a large shelf of torture equipment, and shackles everywhere.

    You have been here before.

    There is a door in the middle of the wall in front of you, and another one to your right.
    >> Anonymous 05/16/11(Mon)20:11 No.14950256
    rolled 30 = 30

    See if there are any keys or whatever useful in this room
    >> Anonymous 05/16/11(Mon)20:14 No.14950302
    Look for new clothes for the old man. And if there's any food here (unlikely). Otherwise, keys or anything else of note, then take a door and see where it leads.
    >> Anonymous 05/16/11(Mon)20:16 No.14950336
    >>14950178
    EXAMINE the RIGHT DOOR first.
    >> Anonymous 05/16/11(Mon)20:18 No.14950360
    Grab something small and painful from the torture equipment. We're going to be making use of it soon enough.
    >> QuestFagGuy 05/16/11(Mon)20:23 No.14950433
    >Do we get tired from using our electricity? Or is it endless?
    This thought leaps out amongst the myriad of voices in your head. You thing of the spark and watches are your hand and sword spark to life. It does not seem to tire you out, perhaps if you where to make it stronger? You are unsure just how far you can take this new

    “Nice Mhail. How many times can you do that?”

    “A few more times to be sure, I’m not feeling weak yet. With hindsight though, I probably should not have done that, but I recognized that guard. He certainly deserved it. An explosion like that is normally used against small groups.” He cackles as he picks up whats left of the longsword. It looks more like a dagger now, with an absurdly large handle. That and the blade just ends rather serratedly.

    You walk over to the mess and find what resembles a keyring. Two keys are attached to the chain, one of which is intact. The other one much resembles the sword. Apparently this guard was at least smarter than yours.

    Walking to the door in front of you, you manage to open it with the intact key.

    On the other side is what looks like a winding staircase going up.

    Going over to the right door, you try the intact key, but it is incompatible and the door will not budge.

    A sadistic voice runs through your mind and you find yourself grabbing what looks like a branding iron from one of the torture tables.
    >> QuestFagGuy 05/16/11(Mon)20:24 No.14950450
    >>14950433
    (Think not thing. God Dammit. )
    >> Anonymous 05/16/11(Mon)20:25 No.14950457
    >>14950433
    Bust down the door.
    >> Anonymous 05/16/11(Mon)20:29 No.14950523
    >>14950433
    Hold on now. If the door won't open, let's examine the other door before we try breaking it down.
    >> Anonymous 05/16/11(Mon)20:32 No.14950560
    rolled 95 = 95

    Yeah lets see if we can open that door.
    Ask Mhail if he could, but if he thinks he will waste valuable energy use our lightning ability to fry the door. Make it gradually stronger till it breaks.

    Tell Mhail to stay away just in case.
    >> Anonymous 05/16/11(Mon)20:34 No.14950586
    >MFW we are the voices
    >Have no face
    >> QuestFagGuy 05/16/11(Mon)20:40 No.14950655
    >>14950560
    >>14950457
    You try again to bust down the door, but you just aren't strong enough after having been locked in that cell for years.

    "Mhail, could you open this door as well or would it take too much of your energy?"

    "I can open it, what other way have we?" he remarks.

    "Let me try something." you answer him. You raise your hand and visualize not just a spark, but a lightning bolt like the one branded onto your hand. You feel more of a buzz, but the results are clear.

    For a brief moment you and the door are connected by a blinding white light, and then the door is splintered apart and smoking.

    Three very surprised guardsmen look up at you from sitting at a table where they were stuffing their faces.

    How they didn't hear the bang of the previous door, or the guy exploding you haven't and idea. You don't think these guards are too smart.

    >>14950586
    (i thought it would be interesting if he was a schizo.)
    >> Anonymous 05/16/11(Mon)20:43 No.14950699
    >>14950655
    Apply more lightning. To their faces.
    >> Anonymous 05/16/11(Mon)20:49 No.14950774
    rolled 5 = 5

    I agree
    chain-lightning up this bitch!
    >> Anonymous 05/16/11(Mon)20:50 No.14950793
    >>14950655
    ZAP THE GUARDS!
    and then take the food and share it with the old man. Giving him a larger portion, because you know.
    >> QuestFagGuy 05/16/11(Mon)20:53 No.14950833
    >>14950699
    They scramble to get up and draw their swords. Even their limited knowledge can equate anyone who blows up a door as not being one of the guard.

    You raise your hand, and shoot them with another bolt of lightning. You’re starting to enjoy this. Slumping to the floor, the start smoking like the previous guard you left in your cell.

    Scanning the room, you see what looks like a guard house. There is a single bed, a trunk at the foot of the bed, and a table with three dead guards and what appears to be glazed ham and ale.

    Pudgy bastards.

    You ask Mhail to take his fill of the ham. He thanks you with a tear in his eye. He fills in with gusto.
    >> QuestFagGuy 05/16/11(Mon)20:56 No.14950875
    >>14950833
    (they, not the. My apologies for the small spelling mistakes.)
    >> Anonymous 05/16/11(Mon)20:59 No.14950914
    rolled 5 = 5

    Search the room for anything of intrest or value.
    Take a bite out of the ham.

    Ask Mhail if wants to change into guards clothes (or any other if we find)

    Go back and the up the stairs.
    >> Anonymous 05/16/11(Mon)21:09 No.14951027
    We've gotta eat too. Damn.

    Look for some armor for the old dude. He's into magic, so maybe just leather if that's his style.

    Look for more keys or money or anything of interest. Look for a crossbow or something of longer range.
    >> QuestFagGuy 05/16/11(Mon)21:12 No.14951064
    You grab some of the ham and chew it down. Being the first real food in years, the taste is glorious. Striding towards the trunk, you manage to open it. Oddly enough for a wooden trunk, it was much heavier than you anticipated..

    It matters not though, for it is open. Inside you find a satchel, Some extra clothes which you toss at Mhail, and extra set of keys. Perhaps from the guard at your cell? Your attention is briefly grabbed by one of the guards twitches. He must have gotten the tail end of the bolt. Poor sap.

    Mhail hasn't noticed though, hes much to interested in eating real food.
    >> Anonymous 05/16/11(Mon)21:13 No.14951070
    >>14951064
    Grab him by the throat. Between bites of food, demand he answer our questions. "WHERE ARE WE! HOW DO WE GET OUT! AND HOW FAST AND PAINLESSLY DO YOU WANT TO DIE!?"
    >> Anonymous 05/16/11(Mon)21:16 No.14951106
    rolled 40 = 40

    Ask him how to get ouy of here and then kill him.

    Fuck the police
    >> Anonymous 05/16/11(Mon)21:18 No.14951127
    >>14951070
    Don't do that pls.
    Are there any other doors around?
    Look inside the satchel. And put it on. Put the keys, etc inside and try to get Mhail to concentrate on getting us out.
    >> Anonymous 05/16/11(Mon)21:23 No.14951177
    >>14951106

    Seconding this.
    >> QuestFagGuy 05/16/11(Mon)21:33 No.14951303
    >Kill him!
    >No! Don’t Kill this one! He could b-

    You shut the voices out. Walking over to the guard, you surprise Mhail by hauling him up to the wall by his clothes. How you managed the strength to lift that much dead weight you don't know.

    You do wake him up however, by dropping him.

    “Who are yah? How dare ye co-” His voice is cut off as he feels the tip of your sword at his throat.

    “Where are we?!” You shout at him causing him to flinch.

    “Ye be in the Dukes keep, honest i tell yeh”

    “Hmpf, I knew it” mutters Mhail

    “How do we leave!?”

    There be a stair case, it bring yeh to the dining hall, the duke didn wan it to be too far for the guards to walk.” he pleads with you.

    You stab forward and end his pathetic begging. Letting him slump to the floor, you go back to the satchel. Inside you find what appears to be 10 silver coins. You put it on, and place the now two sets of keys inside of it.

    Mhail looks at the guard with disgust equal to your own, and replaces his ruined sword with a fresh one. He declines your offer for armor though, claiming “I feels too frail as it is, Id like to know how your wearing such heavy things, and for that matter, what kind of magic is that? Ive naught seen its like”

    In your mind you can distinctly hear what sounds like soft weeping.
    >> Anonymous 05/16/11(Mon)21:36 No.14951337
    >>14951303

    Silently tell the voices to man up and stop whining.

    Answer Mhail "It's a long story...I don't really understand it myself yet."
    >> Anonymous 05/16/11(Mon)21:39 No.14951397
    >>14951303
    Lady Luck granted us power in exchange for a promise to shake up the status quo. I suppose extra strength comes with the territory.
    >> Anonymous 05/16/11(Mon)21:41 No.14951410
    >>14951397

    Eh, sure, why not. He'll probably think we're insane, but maybe we are? Ten years chained in a dingy cell is certainly not conducive towards mental health.
    >> Anonymous 05/16/11(Mon)21:41 No.14951413
    rolled 34 = 34

    >>14951308
    You seem to have confused the guard with Mhail. Mhail is a bro, we just killed a guard

    >>14951303
    Tell Mhail that you are not sure. That you suddenly found yourself free of your shackles and a glowing hand. Seeing anf opportunity, you killed the guard and escaped then met him.
    Warn him that we might be slightly insane, maybe we knew this magic before but the time in the prision and the tortures erased much of what we knew.


    Did we just kill someone important?
    No matter, we must have CHANGED things at least.


    Ask Mheil if he is up to delivering vengeance to thw Duke or if he needs resf first
    >> Anonymous 05/16/11(Mon)21:43 No.14951429
    rolled 98 = 98

    >>14951397
    No!
    Dont mention the Lady by her name or we will lose it!
    >> Anonymous 05/16/11(Mon)21:45 No.14951451
    >>14951429

    Oh shit, you're right!

    Keep that part close to our chest for now then.
    >> Anonymous 05/16/11(Mon)21:45 No.14951454
    >>14951413
    Yeah I figured it out. I thought they were talking about Mhail.I was like nooooooooooo.

    Anyway, go up the stairs and deliver the vengence.
    >> QuestFagGuy 05/16/11(Mon)21:50 No.14951524
    “I'm not sure Mhail, One day i suddenly found myself like this, and took the opportunity. It was.... Luck. I... I’m even less sure about my mental state. I’m sorry if I seem odd at times.” You tell him sadly.

    You look at the corpse and tell the voices to man the fuck up. All you receive in response is hauntingly eerie laughter. You find yourself if this guard was important or not. You doubt it. He doesn't even look capable of having a family of his own, least of all a position of import. However you do feel like you've changed things slightly, after all you and Mhail are free and there are 5 dead guards strewn about the place so far. That's five more than before.

    “So Mhail, are you ready to wreak bloody vengeance?”

    He cackles and his hand lights on fire.

    You grin, and head towards the stairs and in no time reach the top.

    There is a door, and its locked.
    >> Anonymous 05/16/11(Mon)21:52 No.14951555
    >>14951524

    Wave Mhail on.

    "After you, friend. Make with the bang-openy thing you do."

    Be ready to charge in as soon as the door is opened, we can use the noise to hopefully stun whoever is on the other side and take them on before they know what's going on.
    >> Anonymous 05/16/11(Mon)21:53 No.14951569
    >>14951524

    This door seems important, lets try the keys, if they don't work however, lets blow this one to, if possible inwards!

    Also, lets accept the voices, they're there. Use em. Maybe they're the people we've killed? The crying did start after we cooked that one guy.
    >> Anonymous 05/16/11(Mon)21:53 No.14951571
    >>14951524
    Try the keys first.

    If they fail, NO DOOR CAN STOP US! OPEN FIRE!
    >> Anonymous 05/16/11(Mon)21:53 No.14951577
    >>14951524
    Wait don't we have keys? try the keys first, no need to waste his powers.
    And if not we can do the blasting, since our power doesn't run out (at least to our knowledge)
    >> Anonymous 05/16/11(Mon)21:54 No.14951590
    >>14951577

    Oh, I forgot about the keys. No sense in wasting his power needlessly I suppose.
    >> Pi 05/16/11(Mon)21:57 No.14951618
    rolled 2893 = 2893

    I'm with the crowd
    >> QuestFagGuy 05/16/11(Mon)22:03 No.14951674
    >>14951577
    >>14951571
    >>14951569
    Trying the keys, you find that one of them fits.Signalling Mhail, you slowly open the doors and instantly realise, the guard lied to you. This is not a dining hall, but an even larger guard house more akin to barracks. And its occupied.

    Seeing no fewer than ten guards at least through your doors limited field you find yourself being pushed aside by Mhail. A loud deafening bang is heard before he is struck in the shoulder by a crossbow bolt. He backs away from the door and onto the stairs out of the line of fire. He grins at you weakly.

    You hear another deafening bang and Mhail laughs.

    “That's the delay, bet they weren't expecting that.”

    You look back through the door, and where there was a nice moderately clean barracks compared to your cell, now you could see guards, or more appropriately pieces of guards everywhere. You can hear a door being thrown open and shouting.

    It looks like more are approaching.
    >> QuestFagGuy 05/16/11(Mon)22:03 No.14951681
    (the text always seems so much larger in my document then on 4chan.)
    >> Anonymous 05/16/11(Mon)22:04 No.14951693
    >>14951674
    Aw fuck, not our new bro! Tell him we'll take care of the rest and that he should just concentrate on not dying. With a will to live it's amazing what you can survive.
    >> Cidolfas Orlandu, aka Thunder God Cid !gYjELVKQn6 05/16/11(Mon)22:05 No.14951697
    How many guards? Although we have the wonderful powers of zappy death at our fingertips, we're also now escorting a wounded mage. Maybe zap a couple to think out their numbers and get the hell out of there.
    >> Anonymous 05/16/11(Mon)22:05 No.14951700
    >>14951674

    Shiiiiiiiiiiit I doubt we can take on the entire city guard. Is there anything flammable we can block the entry with and let Mhail catch it ablaze to slow them down while we retreat the other way?
    >> Anonymous 05/16/11(Mon)22:06 No.14951711
    >>14951674
    Ask Mhail if he is okay. If he's not then tell him to stay behind and go into the barracks, hide behind the nearest solid thing and just start shooting lightning.
    and/or this >>14951700
    >> Anonymous 05/16/11(Mon)22:12 No.14951798
    rolled 73 = 73

    Remove the bolt
    bind the wound

    ask him if he has any healing spells.
    tell him not to get between you and the danger anymore, since you are the one wearing armor
    >> QuestFagGuy 05/16/11(Mon)22:17 No.14951850
    You briefly ask Mhail if hes ok.

    He looks at you from the stairs, and bravely says "Ive taken worse wounds when I was in the army! Ill live through this."

    You manage a look at him, and can see that even through his bravado, he looks weak...

    Another bolt Impacts with your chain hauberk, Not too deep, but you can feel the point scraping against your skin.

    One of the voices whispers to you
    >Kill them all..
    and you find yourself in agreement. You fill the barracks with a veritable lightning storm. It is blinding.

    The room goes silent, and you find yourself feeling dizzy. Looking down at Mhail, you see that he has removed the bolt, but its still bleeding.

    You can hear what sounds like groaning, but at the moment you don't know if its coming from the room, or your head.
    >> Anonymous 05/16/11(Mon)22:18 No.14951879
    >>14951850
    Get Mhail something to stop the bleeding.
    >> Anonymous 05/16/11(Mon)22:19 No.14951887
    >>14951850
    Keep Mhail alive. He's the only friendly face you've fucking seen in ten years and damned if you're going to let him die before you both see sunlight and breathe fresh air again.
    >> Anonymous 05/16/11(Mon)22:19 No.14951888
    >>14951850

    Take a look at the room and see if anyone's left that's a threat.

    If we're not in any immediate danger, bandage up Mhail with any cloth we have handy, We need to get him some medical attention pronto.
    >> Anonymous 05/16/11(Mon)22:20 No.14951893
    rolled 52 = 52

    Bind his wound.

    then peer out to see if anyone is left.

    Take Mhail and carry him
    >> Anonymous 05/16/11(Mon)22:20 No.14951895
    >>14951850
    Slowly peek your head out the door and check out the aftermath.
    If there is no one, wait a bit, and if there is still no one slowly go in and look around, still on guard. Specifically, look for some first aid.
    Or at least some water to wash off his wound?
    >> Anonymous 05/16/11(Mon)22:27 No.14951995
    Aren't you supposed to leave in the freaking bolt/arrow until a medic is on hand just so that you don't bleed out?
    >> QuestFagGuy 05/16/11(Mon)22:27 No.14952002
    Looking at Mhails wound, you frantically search for a way to stop the bleeding, but before you can rip your tunic even more, a cry of rage and anguish rips out from Mhails throat, and you watch as he cauterizes his wound with his own hand.

    Its on fire.

    You rip a piece off of your tunic anyways and use it to bind the wound. To help prevent infection and if the stress from movement causes it to bleed again.

    You move to help him up, but he waves you away. “It hurts, but I can move still.” His rage seems to be keeping him going.

    You peek around the door, and see carnage. So many bodies, and pieces of bodies, strewn about everywhere. You estimate that there must be at least 15 or more, but an accurate count is hard.

    Some of the bodies are moving, but none are standing. You cant make out if they live, or if that's left over electricity.

    You take a step forward and almost collapse yourself from the dizziness, but after a moment, it fades away.
    >> Anonymous 05/16/11(Mon)22:28 No.14952018
    can he not just cauterize it with his fire?
    >> Anonymous 05/16/11(Mon)22:36 No.14952090
    >>14952002

    Well, he can move at least.

    We need to get out of here before more guards show up. Any other exit routes other than the way we came?
    >> Anonymous 05/16/11(Mon)22:37 No.14952107
    >>14952018
    see >>14952002
    Though personally, I figured we would want to avoid him injuring himself more.
    >> Anonymous 05/16/11(Mon)22:38 No.14952120
    rolled 27 = 27

    Right

    lets cut down on lightning storms. Next time we wilm use something weaker.

    Anyway. Lets try to find out where we really are. Are there windows? What about doors? Where do they lead to?
    >> Anonymous 05/16/11(Mon)22:38 No.14952124
    James, their blood is not enough.
    The Duke is responsible for all of this
    Your Lady wants you to kill the Duke, and you must abide.
    Slaughter anyone in your way.
    >> Anonymous 05/16/11(Mon)22:43 No.14952210
    >>14952124

    We can get to that later, first things first we're taking care of our buddy.
    >> QuestFagGuy 05/16/11(Mon)22:45 No.14952236
    You slowly move into the room, sword in hand. Peering around, you can see a few of the bodies are in fact guardsmen that just look too weak to stand. One in particular appears to be going in to shock, and its quite clear why. Thanks to Mhail, hes missing the lower half of his body. You are kind of amazed that hes not dead already.

    Feeling that haste is of necessity, you look around for an exit. In the large room, you can make out three doors, One to your left, which is open already. You can make out what vaguely looks like more cells
    And two double doors to the right.

    Questioning Mhail why he burned his own arm, he responds “I'm not going to be the one to slow us down. It’s an old battlefield trick, good when you need to move, but ill need to give it more attention later.” After seeing your worried face he pats you on the back. “Ill be fine.”

    As you take a step forward, you are almost tripped by a guard with one arm. Looking at you weakly he mutters something along the lines of “Halt... you. bastards...” before passing out.
    >> Anonymous 05/16/11(Mon)22:45 No.14952241
    >>14952210
    Secouned the duke can come later once we have seen the sun agin.
    >> QuestFagGuy 05/16/11(Mon)22:47 No.14952268
    (as a side note, what should I call this quest? Do you want me to continue tomorrow?)
    >> Anonymous 05/16/11(Mon)22:48 No.14952275
    >>14952236
    Stomp on the fucker's hand. He deserves it.

    Then out the main doors.
    >> Anonymous 05/16/11(Mon)22:48 No.14952276
    >>14952236

    Double doors. Listen to see if there's anything going on around the other side of them though.
    >> Anonymous 05/16/11(Mon)22:48 No.14952279
    >>14952236
    Lets head toward the cells and see who up for a brake-out and chance to paint the walls red with guards!
    >> Anonymous 05/16/11(Mon)22:52 No.14952320
    >>14952279

    Seconding this. There's probably more poor people like Mhail who are being kept locked up in here.

    Time to start a revolution.
    >> Anonymous 05/16/11(Mon)22:55 No.14952354
    >>14952336

    See:
    >>14952320

    Revolution Quest
    >> Anonymous 05/16/11(Mon)23:03 No.14952441
    rolled 4 = 4

    Dice quest
    Chance quest


    anyaway, see if you can free all of the prisoners to start a riot
    >> Anonymous 05/16/11(Mon)23:04 No.14952454
    >>14952268
    Definitely. What time should we check in?
    >> Revolution Quest QuestFagGuy 05/16/11(Mon)23:06 No.14952474
    (sorry for the slow typing, had typed up a response towards the kitchen, but when seeing more votes for cells, redid it.)

    Heading towards, the door with the cells you see what looks to be much healthier living conditions. Several inmates look up at you, none of them looking as emaciated as you or mhail do. You lift your sword into the air and shout “Who's ready fora revolution!?”

    Several smile, some weep. One guy in the back spits at you and claims that he only has one more day to his sentence. Ass.

    You proceed to break open the cell doors with your charged sword, Mhail doing the same with his regular sword. One woman, covered in scars , cuts and bruises weeps as you help her out of her cell.

    A rousing cheer goes up as the last cell door is cut open, and you lead your procession through to the room of many corpses, where they arm and armor themselves.

    All of you are surprised, however when the double doors burst inwards with an explosion similar to that of Mhails, a man in black silk flanked by what looks to be more well armored guards strides before you. The woman weeps anew upon seeing this figure.

    He looks at you all before saying “Know this, your bid for freedom ends here, surrender now, and you may be spared by the duke.”
    >> Anonymous 05/16/11(Mon)23:07 No.14952482
    >>14952354
    Pretty sure there was already a Revolution Quest. Something about a peasant village that hated adventurers, wasn't it?

    We could go with something more obscure...
    >Greetings child, I am she who laughs, the goddess of gambling, the trickster, the spreader of strife.
    Laughing Quest?
    >> Anonymous 05/16/11(Mon)23:08 No.14952494
    >>14952474
    >He looks at you all before saying “Know this, your bid for freedom ends here, surrender now, and you may be spared by the duke.”
    "No." Lightning to the face.
    >> QuestFagGuy 05/16/11(Mon)23:08 No.14952496
    >>14952454
    (Umm, I'm not sure to be honest. Around 4 or 5 central i suppose? Maybe earlier.)
    >> Anonymous 05/16/11(Mon)23:09 No.14952507
    >>14952474
    Rasie hand at man,nod to Mhail,
    FUCK YOU!!!!!!!!!!! blast him with lighting
    >> Anonymous 05/16/11(Mon)23:10 No.14952508
    >>14952320
    This.
    >> Anonymous 05/16/11(Mon)23:10 No.14952517
    >>14952474

    "You dare deny us our freedom? What gives you the right to do such a thing? To lock us away and stamp down your boot on our necks?

    Well I have been charged this day with ending your oppression, and bringing about something more powerful than you could ever imagine.

    A new dawn."

    CHARGE HIM! FOR FREEEEEEEDOM!
    >> Anonymous 05/16/11(Mon)23:12 No.14952538
         File1305601927.jpg-(24 KB, 330x410, mel-gibson-braveheart-photogra(...).jpg)
    24 KB
    >>14952507
    >>14952517

    Oh hell yes. Combine these two. May the winds of Chance smile upon us this day.
    >> Anonymous 05/16/11(Mon)23:12 No.14952543
    >>14952474
    We bring oursevles into the light not the duke let your blood be proof of this,
    >> Anonymous 05/16/11(Mon)23:13 No.14952553
    >>14952494
    ..all the silken mages, and armored guards will look up and cry 'halt criminal'

    And i'll whisper. 'no'.
    >> Anonymous 05/16/11(Mon)23:15 No.14952576
    rolled 19 = 19

    Revolution quest?
    really?

    Ive beem here from the start and this quest didnt seem to be going that way at all. Besides, there is already a Revolution Quest

    The main thing about this quest is Luck, Dice and Chance perhaps
    >> Anonymous 05/16/11(Mon)23:17 No.14952594
    'Change Quest'? 'Luck Is On Our Side'? 'With Lady Luck'?
    >> Anonymous 05/16/11(Mon)23:19 No.14952620
    >>14952576
    I was also hear from the start of the quest, and too me it just seemed they right way to go, if don't like tthe curent name how about freedom quest.
    >> Anonymous 05/16/11(Mon)23:20 No.14952628
    >>14952620

    On second thought, yeah, Freedom Quest sounds better than Revolution Quest.
    >> QuestFagGuy 05/16/11(Mon)23:22 No.14952660
    >>14952482
    (looking up suptg, there is already a revolution quest.I see suggestions for laugh quest, dice quest, chance quest. Quest for change?)
    >>14952517
    >>14952538
    >>14952543
    >>14952494
    "You dare deny us our freedom? What gives you the right to do such a thing? To lock us away and stamp down your boot on our necks?

    Well I have been charged this day with ending your oppression, and bringing about something more powerful than you could ever imagine.

    A new dawn.

    May the winds of chance smile upon this day”
    In your mind you can briefly hear what sounds of feminine laughter.

    You and Mhail raise your hands in unison, and a twin streak of both lightning and explosive strike the man in silk.

    Mhail laughs as he is thrown backwards, you however yell out “FOR FREEEEEEEDOM!” and charge.

    Body meets steel, as your band clashes with the charge, electrically charged sword meets flesh, through the whirlwind of melee, you can hear Mhail cackling.

    And abruptly its all over, the guards are dead, you can even see the man in silk missing his midsection.

    but two of your own have fallen, Mhail briefly kneeling to close the eyes of one of your fallen.
    The woman weeps.
    >> QuestFagGuy 05/16/11(Mon)23:23 No.14952676
    >>14952660
    bah meant to type cont, there is another part to this.
    >> Anonymous 05/16/11(Mon)23:24 No.14952682
    rolled 94 = 94

    Lightning+fireball combo

    >>14952620
    Dunno man
    it is surely true for this thread but you must look into future. When we finally escape... we wont be trying to get freedom anymore, will we?

    I relly saw our future going around the world trying to inflict major changes
    >> Anonymous 05/16/11(Mon)23:25 No.14952697
    >>14952660

    What we seek will not come at a simple price. We must steel our hearts and our wills for the trials that lay ahead. But those that fall in sacrifice for our ideals will be honored for as long as we still draw breath.

    Onwards, lest their sacrifice be in vain. We shall strike at the heart of this stagnant corruption.
    >> Anonymous 05/16/11(Mon)23:26 No.14952702
    >>14952660
    Give pause for dead dead, crouch next to the women, I know it hurts but now is not the time, later we shall mourn the dead, but for now we MUST be free, and make there lives mean sothing.
    >> Anonymous 05/16/11(Mon)23:26 No.14952712
    rolled 53 = 53

    Yes!
    QUEST FOR CHANGE!

    I loke that
    lets take that
    >> QuestFagGuy 05/16/11(Mon)23:27 No.14952721
    >>14952660
    You can hear the clatter of men running. Another silk robed man looks around the double doors, this one looks younger though. His eyes widen as he sees the carnage and he hesitantly calls for you to halt!

    One mage in silk become two as a more experienced looking figure joins him and more of the heavily armed guards enter the room, this time with shields.

    In your head you hear a feminine voice say “Take a chance, roll the die, i cant have you die yet, its too much fun!!”

    you look down and in your hand is that same dice you left in your cell.

    >roll 1d6

    It wouldn't let me type the whole thing.
    >> Anonymous 05/16/11(Mon)23:28 No.14952733
    rolled 4 = 4

    >>14952721
    >> Anonymous 05/16/11(Mon)23:29 No.14952746
    rolled 6 = 6

    >>14952721

    Let the die fall where it may. Our fate is not yet decided, and these fools certainly cannot decide it for us.
    >> 1d6 Anonymous 05/16/11(Mon)23:30 No.14952763
    >>14952721
    NO TIME FOR YOU TO DIE!!!!!!!
    >> Anonymous 05/16/11(Mon)23:30 No.14952765
    rolled 5 = 5

    >>14952721
    God of Chaos detected.
    >> QuestFagGuy 05/16/11(Mon)23:33 No.14952787
    >>14952765
    Now that you mention it, I do see the similarities. Wasn't thinking of that when I typed it though.
    >> Anonymous 05/16/11(Mon)23:33 No.14952800
    Quest for Change is the best title option
    >> Anonymous 05/16/11(Mon)23:35 No.14952820
    >>14952800

    I agree. Let's go with that.
    >> QuestFagGuy 05/16/11(Mon)23:37 No.14952847
    >>14952765
    >>14952746
    >>14952733
    I see a 4 a 5 and a 6.
    Do you want me to pick one, or wait for unanimous?
    >> Anonymous 05/16/11(Mon)23:38 No.14952859
    >>14952847
    Go with the 6. Because sometimes you have to roll the hard 6.
    >> Anonymous 05/16/11(Mon)23:38 No.14952863
    >>14952800
    They were good and they were bad time time, but one thing was for certain, there would be change!
    >> Anonymous 05/16/11(Mon)23:38 No.14952871
    >>14952847
    "First roll applies" is a fine and efficient system.
    >> Anonymous 05/16/11(Mon)23:39 No.14952885
    >>14952765
    Hey, she hasn't turned us into a loli yet, so let's not mention that.
    >> Anonymous 05/16/11(Mon)23:40 No.14952893
    rolled 28 = 28

    umm
    take the six I guess
    >> Anonymous 05/16/11(Mon)23:41 No.14952909
    >>14952863
    You should learn to English
    >> Anonymous 05/16/11(Mon)23:44 No.14952937
    >>14952871

    Agreed. Seems best with keeping of our theme of Chance.
    >> Quest For Change QuestFagGuy 05/16/11(Mon)23:45 No.14952947
    >>14952859
    Time seems to stop as the die rolls ominously, coming up on a four. The pips flare blindingly, and the dice disappears. Your hand feels as though on fire as another symbols is branded underneath your lightning bolt, this time a dark circle. Shaking your head, time resumes its normal flow.

    The mages opposite raise their hands in unison and begin to chant dark words that you cant decipher.

    Mhail, however can. "He shouts, its now or never. Well be dead soon if we don't do anything!"

    Do you use your new found power?
    briefly, you can hear the voice weeping again in your mind, this time accompanied by more.
    >> Anonymous 05/16/11(Mon)23:46 No.14952959
    >>14952947
    We don't know what our new power does. Just blast him with lightning, test the new bit when we're not in a crunch.
    >> Anonymous 05/16/11(Mon)23:46 No.14952964
    >>14952947

    Weeping?

    That doesn't sound like a good sign. But we've come to far to turn back now. Let's see what our new power does.
    >> QuestFagGuy 05/16/11(Mon)23:47 No.14952968
    Decided to take the four in keeping with
    >>14952937
    >>14952871
    >> Anonymous 05/16/11(Mon)23:57 No.14953072
    The goddess of chance seems to favor us, let us try our new power!
    >> Anonymous 05/16/11(Mon)23:58 No.14953091
    The weeping can be handled later; we have more pressing matters. Blast the bastards.
    >> Anonymous 05/17/11(Tue)00:02 No.14953133
    rolled 83 = 83

    Use the new power along the old one!
    >> quest for change QuestFagGuy 05/17/11(Tue)00:02 No.14953136
    You can hear the voices in your head arguing with you, with themselves its a ruckus and quite distracting you force them away, and raise your arm.

    Focusing all of your rage at being imprisoned for ten years. You vow to bring these men to justice. With a wordless cry you feel yourself growing weaker. The air around your hand crackles.

    For one moment you hear a brief popping sound, and you barely see what looks like a black ball the size of a grape appear in your hand, before speeding towards the small group.

    You find yourself being lifted up and thrown to the ground, Other people against walls. You briefly see one of your group hit his head at an odd angle, and stops moving.
    Upon returning to your feet, you are knocked down again by what can only be called a delayed thunderclap. The popping sound can be heard, this time more audible.

    When you look up, you see a perfect sphere of emptiness 10 feet all around. The corpse, the ground, the ceiling, everything that was in the circle is just gone. Like it never existed.

    you try to help Mhail up, but you notice that your arm is dislocated and blackened.

    Your group however cheers you on! They can taste their freedom at hand!

    Mhail looks at you worriedly, and rushes to your side.

    A few bricks fall from the now structurally weak ceiling, worrying some of the former prisoners.
    >> QuestFagGuy 05/17/11(Tue)00:04 No.14953149
    >>14953136
    Ahh, now that I'm reading it i feel that I could have written that much better.
    >> Cidolfas Orlandu, aka Thunder God Cid !gYjELVKQn6 05/17/11(Tue)00:07 No.14953174
    >>14953149

    ...did we just Null Sphere the fuck out of everything?
    >> Anomynous 05/17/11(Tue)00:07 No.14953178
    >>14953136
    Well, let's get moving.
    >> Anonymous 05/17/11(Tue)00:09 No.14953196
    >>14953136
    Looks like it's time to go, comrades let move forward for FREEDOM!
    >> Brother-Captain Fumbles !qe95VseFaE 05/17/11(Tue)00:18 No.14953289
    bump+ rally the men, get them to arm them selves more heavily, and then sally forth. IT's DUKE KILLAN TIME
    >> Anonymous 05/17/11(Tue)00:24 No.14953357
    rolled 44 = 44

    Get out of the structure before it collapsez
    >> QuestFagGuy 05/17/11(Tue)00:24 No.14953363
    Your blackened, charred arm is deadened and unresponsive. You cant feel it at all, but you are sure that's something you can fix later. For now, you and everyone with you cant taste freedom!!

    Moving forward, holding your sword in a slightly left handed grip, you step into the empty crater. More bricks fall, but the ceiling seems to be holding for the most part. you can see the main hall through what used to be a door, but isn't anymore. well, its still half a door.

    The main hall is occupied by what looks to be two servants. One runs at your sight, the other looks to scared to move. Other than that the hall is empty. To your right looks to be the main doors to the outside. They are finely decorated and twice the size of a man.

    The prisoners all cheer as they see this, but you cant remember ever seeing them before.

    “HALT!!!!” The cry rings out, as what appears to be a pompous looking individual comes striding forth from what looks to be a second story.

    He is flanked by even more guards.

    You briefly wonder just how many guards this guy has in his employ. I mean Honestly.

    These guards are mainly armed with a mixture of bows and crossbows, all aimed at your general direction.

    The pompous man looks at you all with disdain and sneers. “The only thing worse then peasants are escaped peasants who haven't yet learned their place. Guards, would you be so kind as to deal with this rabble?”

    As one they draw their weapons and bring into firing position.

    Mhail moves faster than and old man would seem able. A wall of flame erupts between you as the weapons are fired. Some of the bolts and arrows get through the inferno, but most burn to ash.

    One hits the weeping woman in the leg and she crys out in pain.

    "Use what petty pyrotechnics you may, you will not survive my wrath" you hear float to you over the crackling fire.
    >> Anonymous 05/17/11(Tue)00:27 No.14953398
    TIME FOR ANOTHER LIGHTING STORM!
    >> Anonymous 05/17/11(Tue)00:32 No.14953452
    >>14953363

    Have Mhail send a wall of fire towards them, while you use a bit more of your energy to try and shoot a sheet of lightning along with Mhail.
    >> QuestFagGuy 05/17/11(Tue)00:37 No.14953487
    >>14953398
    You try to raise your right arm to deliver a deathly lightning field, but you cant manage to move it.

    Raising your left in a desperate attempt you manage to force a bolt of lightning through it, but it doesn't seem to have the same stopping power. The bolt in question hits one of the archers in the face though, and he falls of the second story with a sickening crunch.

    Mhail sends for the flaming wall, and you hear screams as people are burned alive. You cant see if it hit the guy you think might be the duke or not, but their is a lot of screaming.

    Your band of revolutionaries make for the door, leaving only you and Mhail left in the hall.
    >> Anonymous 05/17/11(Tue)00:37 No.14953491
    >>14953363
    DUKE YOU DIE TODAY! Lighting storm his ass!
    >> Anonymous 05/17/11(Tue)00:38 No.14953503
    >>14953452
    Seconded, while pushing out the door. Kill him if you can, but gtfo is more important.
    >> Anonymous 05/17/11(Tue)00:39 No.14953511
    rolled 49 = 49

    Oh man
    we are going alow at that fucker

    for now.

    Make several tiny black holes and send the at each guard right over their heads, have them suck their heads off
    >> Anonymous 05/17/11(Tue)00:52 No.14953608
    >>14953511
    Our main casting arm is fucked. Plus, that is the exact same power that did it... We should do that worst case scenario but not much else.
    >> QuestFagGuy 05/17/11(Tue)00:52 No.14953609
    Mhail is alight with glee as he sends wave after wave of fire towards the duke and his guards.

    By now, hes either dead, or very preoccupied with a burnt face and a burning keep.

    The group of revolutionaries manage to push the doors open. The sunlight is glorius,

    Many of your band weep as they finally see daylight again.

    Once your eyes grow accustomed to the sunlight, you see quite a large town, and a main road bisecting the town leading directly to the keep.

    The guards outside the keep look at you and remain at attention.

    Apparently these guards think you are with them? Must be the uniforms.

    That and not hearing the explosions.
    >> Cidolfas Orlandu, aka Thunder God Cid !gYjELVKQn6 05/17/11(Tue)00:57 No.14953654
    >>14953609

    GTFO before they realize what's going on. They may be deaf and blind, but not incompetent.

    >universite essfor
    Captcha suggests we see a magical university about the source of our power.
    >> QuestFagGuy 05/17/11(Tue)01:04 No.14953703
    The town seems to be split into two different sections. The richer side of town is quite evident, the buildings are taller. Some being two to three stories and covered with bright blue slate roofing. There even appears to be what looks like a stereotypical wizards tower.

    In contrast the poorer side look like slums. Small homes made out of trash. Wooden homes and shacks mashed together to form simple living arrangements. Compared to the rich side, they look absolutely awful. You recall the Dukes words.
    >“The only thing worse then peasants are escaped peasants who haven't yet learned their place"

    Your companions are shocked by what is apparently an evident change of living conditions to them, and even Mhail spits in disgust.

    This is your first time seeing it however.

    Quickly gathering your group and herding them down the road before suspicions are raised.
    One of them briefly wonders where they are going.

    The most obvious choices would be the Rich side of town, The poor side of town, The Wizards tower, or the forest to the far north. You can barely make out the trees.
    >> Anonymous 05/17/11(Tue)01:10 No.14953752
    Better understanding of our powers is a must, but first safe haven and healing. Does Mhail know anything about the Wizard's Tower: who runs it, political power, essentially is it friendly or will they just kill/capture us? Otherwise the slums would be easier to hide in.
    >> Anonymous 05/17/11(Tue)01:12 No.14953776
    >>14953752
    Of course Mhail's info might be outdated.
    >> QuestFagGuy 05/17/11(Tue)01:15 No.14953801
    >>14953752
    Asking mhail about the wizards tower, he tells you that it in fact used to belong to him. But that was 4 years ago.

    "I doubt the duke has let it sit empty for that entire amount of time James" he remarks bitterly. Looking at your arm, he remarks "Your arm is wounded. I don't know how much i can do to heal it. That's not my specialty."
    >> QuestFagGuy 05/17/11(Tue)01:23 No.14953865
    Well I think I am going to have to end it for tonight. Have to get up for work in the morning.

    Any suggestions on how to do better next time?

    And for those who know how, could you archive this for me?
    >> Anonymous 05/17/11(Tue)01:32 No.14953944
    http://suptg.thisisnotatrueending.com/archive/14948628/

    here you go. See you tomorrow.
    >> Brother-Captain Fumbles !qe95VseFaE 05/17/11(Tue)01:32 No.14953946
    Thanks quest bro!
    bump for archive!
    >> Anonymous 05/17/11(Tue)01:33 No.14953952
    >>14953865
    Will do OP
    >> Anonymous 05/17/11(Tue)01:35 No.14953969
    And if anyone would be so kind as to tell a newfag such as myself how to find this later (other than bookmarking this and hoping someone posts a link to archive), it would be appreciated.
    >> Anonymous 05/17/11(Tue)01:36 No.14953976
    >>14953969
    Archive link posted also, you can enter the thread number on easymodo to pull up the thread if it was not put on suptg
    >> Anonymous 05/17/11(Tue)01:39 No.14953997
    >>14953976
    >>14953944
    Much obliged.
    >>14953969

    pbutch escape: Captcha comments on our journey so far...



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