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  • File : 1305189580.png-(19 KB, 626x492, GET_SHIT_DONE_-_kinda[1].png)
    19 KB Anonymous 05/12/11(Thu)04:39 No.14899717  
    Hey /tg/, has anyone else been on http://1d4chan.org/wiki//tg/%27s_homebrews and seen the rather depressing list of unfinished homebrew systems? Well, if you haven't I suggest you take a look. It is sad isnt it, that a board so famed for getting shit done has accrued such a litanous list of unfinished projects. How about we fix some of that? I say we decide on the homebrew that sounds like the best idea and then start working on getting it finished! We must not let these games be very lost to apathy!
    >> Anonymous 05/12/11(Thu)04:41 No.14899725
    /tg/ is a board of self-aggrandizing manchildren, especially now. I say this as a resident of /tg/.
    >> Anonymous 05/12/11(Thu)04:43 No.14899736
    How about you do that, by yourself, and then you can tell us about it.
    >> Anonymous 05/12/11(Thu)04:43 No.14899737
    >S.T.A.L.K.E.R.
    Holy shit this needs to be done.
    >> Anonymous 05/12/11(Thu)04:45 No.14899754
    Man, remember when we got shit done? No? Everyone who got shit done moved on to better things?

    Huh.
    >> Anonymous 05/12/11(Thu)04:46 No.14899761
    I have assembled a list of all the best unfinished games from the list. If there is anything I've missed feel free to point it out.

    8-Bit Dystopia
    all of those old 8-bit games coalesced into one cyberpunk dystopia set on a far away planet.

    Accursed Toys
    A rules-light FUDGE setting for playing as toys, such as clockwork dragons, claymen, and poppets.

    Catfight: Tactics
    A strategy wargame for small teams of characters about exactly what the name suggests.

    Blam!
    Travel as a cyborg wanderer through the neverending mechanical City of Nihei Tsutomu's Blame! manga. Play Safeguard, Silicon Creatures, Dismantlers, Safeguard Agents and many more, in a post-apocalyptic game of loneliness, lost memories and mass destruction.

    Project Daussalt
    Mecha Musume meets Advanced Wars in this /tg/420 Alpha.

    The Dark Tower
    Chaosium's Basic Roleplay system adapted for the Stephen King universe.

    Deathworld
    An alternate universe Earth where Nazi Germany and the USSR never fought, filled with magic, high-technology and eldritch Presidential death-gods.

    Deus Volt
    Fantasy/mythic parallel to the crusades.

    Endless Isles
    What if nobody ever died? Folks just sail the seas and take what they please.

    Inland Empire
    Steampunk in an alternate North America. Vikings, robots, and telegraph phreaking.

    Lady Luck's Door
    Pen and paper roguelike, designed to be played without a DM.
    >> Anonymous 05/12/11(Thu)04:46 No.14899770
    Dungeons: The Dragoning doesn't count? What about the Abyssal Jaws? We're also making good progress on Wild Cards, and this is all in the last couple of months.
    >> Anonymous 05/12/11(Thu)04:47 No.14899771
    Problem is that /tg/ is very good at the early stages of homebrewing, the big ideas and themes. When it gets down to the nitty-gritty of rules and implementation, we get bogged down and the majority get bored.

    /tg/ homebrews that actually get shit done are the ones that develop initially on /tg/, then get their own little team separate of the overboard.
    >> Anonymous 05/12/11(Thu)04:47 No.14899773
    >>14899761
    >no stripped gears
    >> Anonymous 05/12/11(Thu)04:47 No.14899775
         File1305190040.jpg-(19 KB, 450x354, 2007-11-08t080418z_01_nootr_rt(...).jpg)
    19 KB
    >>14899761
    >Best
    >Catfight
    >> Anonymous 05/12/11(Thu)04:47 No.14899778
    Machina Dei
    Rome+giant robots=?

    Metal Slug System
    METAL SLUG! A system based off the legendary game that seems to represent everything that is /tg/ - over-the-top mow-'em-down warfare with big explosions and bigger bosses.

    Scholomance
    A "school for magic" subgenre game with a lot of backstabbing.

    Shattered Sun
    The sun shattered, and now shards fly low over the landscape. The cities of the rich lay below stable shards, while most must chase after shards of the sun to avoid being eaten by vampires or sacrificed by dwarves.

    STALKER: The RPG
    A game set in the nuclear wasteland around the disaster area of Chernobyl, Ukraine. Be a Stalker, tell other Stalkers to get out of here.

    Tau Dark Heresy
    A Dark Heresy modification based around letting people play in the Tau Empire.

    The Unified Setting for /tg/
    All of /tg/'s favourite original fantasy-setting content rolled into one campaign setting, from doobies to dorfs.

    VeloCITY
    Jet Set Radio, the role-playing game. Skate, blade, parkour, and fuckin' taggers.
    >> Anonymous 05/12/11(Thu)04:48 No.14899779
    Dont forget that making systems is time consuming, not to mention, if /v/ decided to make a game, would they give it away free, after all the effort they put into it?

    I can imagine it's easy to give up on something when you start thinking "shit, i should be paid to do all this work"
    >> Anonymous 05/12/11(Thu)04:48 No.14899785
    >>14899761

    I vote we start with 8-bit dystopia
    The setting is awesome and it's the one I want to sit down and play more than any other
    >> Anonymous 05/12/11(Thu)04:49 No.14899789
    >>14899773
    What is that? I cant find it on 1d4chan.
    >>14899775
    I use good loosely. very loosely.
    >> OP 05/12/11(Thu)04:49 No.14899796
    >>14899785
    I liked the idea of that as well. It also has a lot of work done on it already.
    >> Anonymous 05/12/11(Thu)04:51 No.14899815
    >>14899789
    http://1d4chan.org/wiki/Stripped_gears
    >> Anonymous 05/12/11(Thu)04:52 No.14899817
    ITT: A homebrewer wants /tg/ to work on his project.
    >> Anonymous 05/12/11(Thu)04:52 No.14899824
    >>14899817
    2/10. Made me reply.
    >> Anonymous 05/12/11(Thu)04:53 No.14899833
    >>14899779
    What, like pokemon V
    http://www.mediafire.com/?jjzqty2zwno
    >> Anonymous 05/12/11(Thu)04:55 No.14899848
    If we're voting, I vote for VeloCITY.

    Also, doesn't AdEva count? Wasn't that a /tg/ brainchild?
    >> Anonymous 05/12/11(Thu)04:56 No.14899850
    >>14899848
    AdEva was finished.
    >> Anonymous 05/12/11(Thu)04:56 No.14899851
    >>14899796
    I've seen the files for it fellow elegan/tg/entlemen, because I know the bro personally. It's almost finished. I'm just trying to persuade him to finish and upload it so all can bask in it's awesome.
    >> Anonymous 05/12/11(Thu)04:56 No.14899855
    What about a [spoiler]Wakfu[/spoiler] homebrew?
    >> Anonymous 05/12/11(Thu)04:56 No.14899860
    "Bloobloobloo nerds start a whole lot of great and cool projects but most of them are failures and never even get half done."

    Oh wait, that's how EVERYTHING is.

    For every invention, there are hundreds of failures, for every "great piece of art/song/theatre" there are hundreds of failures. For every stupid trivial piece of shit on the goddamn earth there are hundreds of even more trivial pieces of shit that didn't even come to fruition as well. The list goes on and on.

    And just how it is for all those things, for every single successfully done homebrew (Of which there are indeed few) there will be hundreds of failures.

    There's no reason to give a fuck. If you are bothered by all these "amazing projects" you wish to see completed, do them your fucking self, douchebag.
    >> Anonymous 05/12/11(Thu)04:57 No.14899866
    >>14899855
    That would be starting a whole new project, this is about finishing projects that already exist.
    >> Anonymous 05/12/11(Thu)04:57 No.14899868
    >>14899862

    >Dofus and Wakfu are welcome, if it's a traditional game.

    It's in the sticky. So leave him alone.
    >> Anonymous 05/12/11(Thu)04:58 No.14899872
    >>14899866
    Disregard my post then.
    >> 01011001 !!q8KxB04TJME 05/12/11(Thu)04:59 No.14899878
    We had that idea of get shit done saturdays awhile back, that kind of sort of panned out. At the least it gave Machina Dei a nice boost.
    >> OP 05/12/11(Thu)04:59 No.14899881
    >>14899860
    I am not asking /tg/ to make them for me, I am asking for /tg/s assistance in finishing them myself. Besides, just because "For every great achievement there are hundreds of failures" That doesnt mean that there is no point in trying to finish them.
    >> Anonymous 05/12/11(Thu)04:59 No.14899882
    What happened to the Kamen Rider game /tg/ was working on?
    >> Anonymous 05/12/11(Thu)05:00 No.14899888
    Okay, this thread is now a voting thread, thus far we have the following votes

    8-bit Dystopia, 2
    VeloCITY, 1
    everything else, 0

    first one to get to 15 votes wins, let the race begin.
    >> Anonymous 05/12/11(Thu)05:01 No.14899894
    >>14899881
    You will fail.
    >> OP 05/12/11(Thu)05:01 No.14899897
    >>14899878
    Get shit done saturdays died out partially because people had lost track of a lot of the notes that the original creators had for a lot of the projects and partly because the thread lacked direction. We need to decide on a homebrew to work on and then focus our efforts on getting that finished.
    >> Anonymous 05/12/11(Thu)05:02 No.14899901
    VeloCITY gets a vote from me.
    >> Anonymous 05/12/11(Thu)05:02 No.14899902
    >>14899888
    I would vote for Deathworld

    but a Machina Dei wargame would be fuckin godlike
    >> Anonymous 05/12/11(Thu)05:02 No.14899904
    >>14899888
    Catfight: Tactics: -1
    >> Anonymous 05/12/11(Thu)05:02 No.14899908
         File1305190954.jpg-(311 KB, 1152x1195, Commubama.jpg)
    311 KB
    >>14899761

    >Deathworld

    Fuck yeah, Deathworlds. Presidential death-cults, Nazi demon-sorcerors, Australian trans-humanists, massive, clanking Soviet engines of destruction and fae-enhanced British special forces.

    And that's not even including the other factions that might or might not exist.
    >> Anonymous 05/12/11(Thu)05:04 No.14899917
    Scholomance gets my vote. I was in the original threads for that. And the revival thread. And the second revival thread. It's never going to be finished is it...
    >> 01011001 !!q8KxB04TJME 05/12/11(Thu)05:04 No.14899918
    >>14899902
    >a Machina Dei wargame

    Like the one we made?
    http://1d4chan.org/wiki/Machina_Dei

    >>14899897
    Sounds good to some degree. It's a question of whether or not we'd run into the same issue depending on whether the original creator was on board.
    >> Anonymous 05/12/11(Thu)05:04 No.14899922
    I'll cast a vote for either STALKER or VeloCITY.

    Though, Lady Luck's Door also sounds quite worthwhile.
    >> Anonymous 05/12/11(Thu)05:05 No.14899924
    Okay, I'm putting my vote into 8-bit dystopia so...

    8-bit dystopia, 3
    VeloCITY, 2
    Deathworld, 2
    Catfight: tactics, -1
    Everything else, 0

    OP, can I assume that whatever wins this vote will be what is worked on?

    Please?
    >> Anonymous 05/12/11(Thu)05:06 No.14899937
    >>14899918
    well
    yeah
    but i was more talking about the miniatures than anything else
    >> Anonymous 05/12/11(Thu)05:06 No.14899940
    >that a board so famed for getting shit done

    That was never, ever true, not at any single point of time since Moot made the board. We get shit. And we bask in it, because retards cannot get it in their heads that troll threads aren't the best thing ever.

    People who come on /tg/ get shit done. But not here, they take their projects elsewhere, because we'd get shit, piss and bile all over it if they tried to stay.
    >> Anonymous 05/12/11(Thu)05:07 No.14899942
    Uberstadt sounds cool. Reminds me a lot of Discworld.
    >> Anonymous 05/12/11(Thu)05:07 No.14899943
    Homebrews don't get finished like a lot of shit doesn't get finished for one reason.

    Direction, people who actually finish shit do it because they have the weight of themselves behind everything. Shit that doesn't' get done are weak willed individuals who post their ideas here and go "Do the crunch for my great idea!".

    You're trying to help the latter.
    >> Anonymous 05/12/11(Thu)05:07 No.14899944
    >>14899924
    That seems like the best idea. I think we should also add a rule that not only does it have to be first to 15 votes but it has to be ahead by at least 5 votes. To stop one thing getting 15 while another thing has 14 and causing the people from the second thing to drop out of the project.
    >> Anonymous 05/12/11(Thu)05:08 No.14899958
    >>14899922
    PLease select 1 before voting, double votes don't count
    >>14899944
    good idea, I support this proposition

    8-bit Dystopia, 3
    VeloCITY, 2
    Deathworld, 2
    Scholomance, 1
    Catfight: Tactics, -1
    >> Anonymous 05/12/11(Thu)05:08 No.14899964
    >>14899940

    Exactly why I thought I'd head over to GitP to try to get that Elder Scrolls setting worked on, ended up doing all the heavy lifting and more or less just went 'you know what? Fuck it.'
    >> Anonymous 05/12/11(Thu)05:09 No.14899974
    >>14899958

    STALKER, then.
    >> 01011001 !!q8KxB04TJME 05/12/11(Thu)05:10 No.14899977
    >>14899937
    Minis would be nice. What I'm really hoping is for some drawfag to draw us up some nice profiles of models to use as paper cutouts.

    >>14899940
    Well no shit. Design by large committee generally leads to a turd, and especially with as big and as untrained a committee as this one. It works well for brainstorming, though, and we are pretty solid at that. Way, way too high of a tendency to feature creep if it stays in development on /tg/.
    >> Anonymous 05/12/11(Thu)05:10 No.14899979
    More 8-Bit Dystopia!
    >> Anonymous 05/12/11(Thu)05:11 No.14899983
    >>14899942
    I'm sorry, I left you out

    8-bit Dystopia, 3
    VeloCITY, 2
    Deathworld, 2
    Uberstadt, 1
    Scholomance, 1
    Catfight: Tactics, -1
    >> Anonymous 05/12/11(Thu)05:13 No.14900001
    Remove VeloCITY from the list. Nothing Man was on yesterday doing new stuff for the game, and looks to be making good progress. If the original guy is still working on it, leave him to it.
    >> Anonymous 05/12/11(Thu)05:14 No.14900015
    >>14900001
    Uhh, okay, I guess
    Sorry, those who voted VeloCITY

    8-bit Dystopia, 4
    Deathworld, 2
    Uberstadt, 1
    STALKER, 1
    Scholomance, 1
    Catfight: Tactics, -1
    >> Anonymous 05/12/11(Thu)05:16 No.14900031
    >>14899977
    I'm not even talking about that. By and large the majority of sucessful (I use this liberally, let's just say it means "completed and discussed at least once) homebrew is done by the one guy/group of people that thought it up, and the only time /tg/ is brought in is when it's being displayed.

    Last time I could remember a /tg/ joint project, it was about ants or some shit, and I can't even remember it. And Wild Cards, and look how that turned out.

    I can't think of anything that actually started on /tg/ and then went to completion. Just things that people had, on their own, and showed off on /tg/. Those people get shit done all the time.
    >> Bonnie 05/12/11(Thu)05:17 No.14900033
         File1305191852.png-(14 KB, 300x300, connolly.png)
    14 KB
    >mfw ive joined one of the most successful /tg/ projects

    I cannot describe in words how awesome Firestorm has been, and i hope you guys get one of these projects off the ground and have just as much fun as me and the boys from Djibouti
    >> Anonymous 05/12/11(Thu)05:20 No.14900057
    just trawled through suptg a bit, wanted to throw some more names out there. Does anyone remember:

    Server Crash
    War of the South Seas
    Philosopher: A Game of Loss and Revelation
    World of Aarn
    Machina Dei
    Wild Cards
    Air Mercs
    Heavy Mithril
    Binary Warfare

    etc. etc. etc.

    obviously, we have a lot of shit we think of and don't follow through on.

    anyone spot a name they remember as being cool?
    >> Bonnie 05/12/11(Thu)05:20 No.14900058
    >>14900015

    Oh also, i vote STALKER. Just a tip guys, a project forum makes things 10 times easier.
    >> Anonymous 05/12/11(Thu)05:21 No.14900064
    well I STARTED writing stuff for beastlands...then school suddenly
    >> Bonnie 05/12/11(Thu)05:21 No.14900066
    >>14900057

    Oh, air mercs got covered.

    http://s1.zetaboards.com/PlanesAndMercs/index/
    >> Anonymous 05/12/11(Thu)05:21 No.14900068
    >>14900031
    what happened to wild cards? i vaguely followed that system, seemed cool...
    >> Anonymous 05/12/11(Thu)05:22 No.14900079
    Ugh, voting a bit slow here
    >>14900058
    Thanks for the input

    Has anyone seen the OP?

    8-bit Dystopia, 4
    Deathworld, 2
    STALKER, 2
    Uberstadt, 1
    Scholomance, 1
    Catfight: Tactics, -1
    >> 01011001 !!q8KxB04TJME 05/12/11(Thu)05:23 No.14900086
    >>14900057
    Heavy Mythril was and is fucking awesome, but I honestly don't know what else there really is to add to that as far as stuff that needs to be done. It's very much a "make shit up as you go along, cherry pick whatever looks good" kind of thing.

    http://1d4chan.org/wiki/Heavy_mythril
    >> Anonymous 05/12/11(Thu)05:23 No.14900089
    >>14900068
    Petered out and what was left was horrible, so i've read. I think it was agreed that "this is all garbage." Or something like that.

    I never really got into it myself, but I do recall a few threads recently.
    >> Anonymous 05/12/11(Thu)05:24 No.14900094
    >>14900079

    Did OP vote for 8-bit dystopia? I only count three votes for it.
    >> Anonymous 05/12/11(Thu)05:25 No.14900098
    There are already more games PUBLISHED than anybody actually plays. A long list of half-baked homebrew is nothing to get depressed about. I've got a good half-dozen /tg/-related projects in various states of unfinishedness, and I don't think that's unusual.
    >> STALKER 05/12/11(Thu)05:26 No.14900115
    I dare you to guess what ill vote for.

    Yes its STALKER
    >> Anonymous 05/12/11(Thu)05:28 No.14900129
    Someone mentioned Metal Slug System? You touched my bitter, calloused heart, /tg/.

    That and Samurai Movie RPG are exactly what I wanted them to be when I created them, though. The latter could use a solid list of example modifiers, especially character-specific ones, but it's not a huge concern. Unlike most games, it's rather central to the theme that players aren't balanced against eachother, and don't know who might be better. So a detailed list of modifiers is unneeded.
    >> Anonymous 05/12/11(Thu)05:28 No.14900133
    >>14900031

    >a /tg/ project about ants or some shit

    http://arthropocalypse.forum-motion.com/?sid=7d11e287e628618bfff78b30901ac76f

    Arthropocalypse man. There was a very small burst of activity recently, but mostly it's in hibernation. Certainly not dead yet.

    Basically, pretty much everyone agreed that a game where everyone plays sentient insects would be pretty awesome. Initially it was just spiders I think, but then it sort of expanded out, to the point where you've got goliath beetles tramping about, crushing hordes of ants, while jumping spiders leap about like crazy fuckers biting any parasitic wasps who dare to fly too close to the ground.

    We never really agreed on a setting, but I think the best one was one where only certain areas of the world had sentient insects, who were just beginning to get the basics of civilisation going. Elsewhere, it was just savage wild arthropods, creating a sort of points of light thing, separated by vast expanses of savagery.
    >> Anonymous 05/12/11(Thu)05:28 No.14900134
    >>14900094
    Well, there's
    >>14899979
    >>14899785
    >>14899924
    and
    >>14899796
    (I count this last one as a vote, if you want me to take it down I will)

    8-bit Dystopia, 4
    Deathworld, 2
    STALKER, 3
    Uberstadt, 1
    Scholomance, 1
    Catfight: Tactics, -1
    >> Anonymous 05/12/11(Thu)05:35 No.14900182
    >>14900134

    I just hadn't seen that, I suppose.
    >> Anonymous 05/12/11(Thu)05:39 No.14900223
    One vote for Deathworld, please.

    And... would the people who're interested in homebrew stuff say when they most often get on /tg/? I've been doing a new system, bigger than the ones I'm known for (Oh, I'm Squash Monster), and having trouble getting any meaningful discussion going on /tg/ lately.
    >> снайпер 05/12/11(Thu)05:39 No.14900226
    Some people on /tg/ put this together like... a year ago? Two years ago?

    Basically it's a codex or something for the Thyrrus from 40k. People were brainstorming up about how the Thyrrus would fight in battle like it was some kind of epic, and things just kind of took off from there.

    Here's the download if you're interested in it - http://www.mediafire.com/?mlotyijcbnwz0yi

    I don't think it ever got finished, but I had the stuff saved on my computer, and haven't seen it pop up anywhere else, so I may as well share it.
    >> Anonymous 05/12/11(Thu)05:39 No.14900227
    >>14900086
    Still want to see what the alignments were. Also more gods (Perhaps a Dethklok Pantheon?)
    >> 01011001 !!q8KxB04TJME 05/12/11(Thu)05:44 No.14900277
    >>14900227
    Alignments were in the thread, http://suptg.thisisnotatrueending.com/archive/10216464/:

    >The basic alignment system is as such:

    >POWER/GLAM METAL
    >HEAVY METAL
    >BLACK/DEATH/THRASH METAL

    >ARENA ROCK
    >ROCK
    >PUNK/GRUNGE

    >SCREAMO
    >GOTH/DARKWAVE
    >HARDCORE

    >Keep in mind that other alignments are possible, and expected. Monks, for example, often have Wu-Tang style as their alignment.
    >> Anonymous 05/12/11(Thu)05:44 No.14900280
    I haven't posted in the thread yet, so i dont know if my vote counts, but id go for STALKER for sure.
    >> Anonymous 05/12/11(Thu)05:46 No.14900293
    8-bit Dystopia, 4
    Deathworld, 3
    STALKER, 3
    Uberstadt, 1
    Scholomance, 1
    Catfight: Tactics, -1

    I don't want this opportunity to die, someone get the OP back, I want to see a homebrew worked on
    Please.
    >> 01011001 !!q8KxB04TJME 05/12/11(Thu)05:47 No.14900306
    >>14900277
    And regarding more gods: Just make some up on the spot if what we spouted off isn't enough. It's not hard, just make up a bio with a bunch of song references.
    >> Anonymous 05/12/11(Thu)05:49 No.14900325
    >>14900280
    Gah, I always post my update only to miss one vote

    8-bit Dystopia, 4
    STALKER, 4
    Deathworld, 3
    Uberstadt, 1
    Scholomance, 1
    Catfight: Tactics, -1
    >> Anonymous 05/12/11(Thu)05:50 No.14900336
    >>14900277
    Punk should be a valid alignment option in every game.
    >> Anonymous 05/12/11(Thu)06:05 No.14900446
    http://1d4chan.org/wiki/Deathworld#Possible_Inclusions

    Not voting again, just putting this out there so people can see how awesome Deathworld was (despite its shitty name).

    Necromantic, American death-cultists raising up their dead Presidents to fight for freedom, the Constitution and equality in death, against the Soviet and Nazi invaders. The Soviet industrial powerhouse pumping out legions of soldiers backed up by massive metal engines of destruction and led by a gestalt robo-mind of Stalin, Trotsky and Lenin. Strictly divided Demon-punk Nazi society, led by a growing Magocracy, and armed with Demons summoned to act as spies, warriors or simply power sources. The British hiding out in their submarine, protected by the Fae Queen who demands nothing but unthinking obedience. And the Australians dicking around in Antarctica in their hidden technological wonderland, focussed mostly on altering their bodies with high-technology and flying to the moon.
    >> Anonymous 05/12/11(Thu)06:11 No.14900498
    >>14900446
    >how awesome Deathworld was (despite its shitty name).
    I motion that if Deathworld is picked the first move is to either change the name or add a less derpy subtitle.
    >> Anonymous 05/12/11(Thu)06:15 No.14900525
    >>14900498
    "Deathworld: the world with dead stuff"
    >> I apologised on 4chan !!857o4GkKJgy 05/12/11(Thu)06:18 No.14900550
    >>14900325

    I remember 8-bit Dystopia. God that was a golden age for /tg/ that month. It came a week or so after we did 1980's Legaue of Extraordinary Gentlemen, which was also amazing.

    And I'm not just saying that because I posted content in both.
    >> I apologised on 4chan !!857o4GkKJgy 05/12/11(Thu)06:21 No.14900575
    >>14900550
    >It came a week or so after we did 1980's Legaue of Extraordinary Gentlemen, which was also amazing.

    Ah ha, found it.
    http://suptg.thisisnotatrueending.com/archive/6970461/
    >> Anonymous 05/12/11(Thu)06:22 No.14900580
    >>14900498

    It's like we just picked the first name that was vaguely appropriate because the Constitutionalists were the focus at that moment and stuck with it, and then never thought about it again.

    The terrible thing is I can't think of anything else.
    >> OP 05/12/11(Thu)06:30 No.14900642
    I've just realised I've been posting without my name this whole time. My bad.
    >> Anonymous 05/12/11(Thu)06:32 No.14900654
    >>14900642

    Oh, so you have been here.
    I was thinking I had been left alone managing votes while you ran off to god knows where
    >> Anonymous 05/12/11(Thu)06:35 No.14900674
    I' really like to help you finish BLAM!, but I don't know shit about rp-making.

    All I can do is provide fluff ideas and lame-ass fanart.
    >> Anonymous 05/12/11(Thu)07:00 No.14900804
    There's a lot of talk about different games but I don't know if there are any votes or if people are just talking about homebrews

    If you want to vote for something please say so okay?
    >> Anonymous 05/12/11(Thu)07:10 No.14900852
    I'll be honest - making games always works better by relocating a group of interested people off of the board and into their own AIM group, forum, IRC or whatever. It's what all successful homebrew projects have done.
    >> Anonymous 05/12/11(Thu)07:15 No.14900870
    >>14900852
    Hmm, you have a point there.
    I agree, I think we should do that.
    More importantly I think we should do that for the three popular homebrews. 8-bit Dystopia, STALKER, and Deathworld.

    From 1d4chan I can see that deathworld apparently has its own (mostly empty) forum so the Deathworld people can go there.

    The question now becomes what happens to the STALKER people and the 8-bit Dystopia people
    >> Anonymous 05/12/11(Thu)13:38 No.14903095
    Bump for potential homebrewing loveliness.
    >> 01011001 !!q8KxB04TJME 05/12/11(Thu)13:48 No.14903181
    >>14900870
    Most likely the same thing. It's not like it's hard to get a free forum.
    >> Eman 05/12/11(Thu)13:52 No.14903219
         File1305222743.jpg-(166 KB, 991x701, 1299696438698.jpg)
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    I'm just going to throw my game in the mix here. While slow in production "Autumn" as it is currently known is NOT going to stop development. Mostly due to my disdain of my home Utah; it keeps me from from this "life" you speak of. So instead I bring you this game. Currently updating the wiki, so yeah, keep those standards low for now. I also don't want it put on the homebrew list considering that playtesting is currently only being done by me self and my friends.

    >Autumn is a tabletop wargame set in a Para-Modern world where five powers battle for economic and cultural superiority using conventional firearms and the mysterious Aetheric energies.

    >The un-cinematic system uses a one roll system and templates for most checks, with a "trait" system providing a range of abilities and limitations

    >Factions include Fire Ukrainians and their Cossack like allies. Technological Socialists who have Nationalist tenancies. United Imperialists who battle to keep their Colonies. Isolationists well versed in electro-magnetic weaponry. And last but not least you have the Cabal, who's advantages include technicals and permanently diseased people.

    http://1d4chan.org/wiki/Autumn#Concepts_and_Themes

    Tell me what you hate and I'll fix the wiki

    >Pic related to Cabal.
    >> Anonymous 05/12/11(Thu)13:56 No.14903256
    >8-bit Dystopia, 4
    >STALKER, 4
    >Deathworld, 3

    in the Grim Derpness of /tg/ there is only more grimdark
    >> Cú Chulainn 05/12/11(Thu)13:58 No.14903270
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    I use /tg/ to get feedback on some things for my homebrew, but I don't use it to make it. All in all, I'd say I'm satisfied in the board's ability to "get shit done."

    Also, I would just like to thank the elegan/tg/entlemen, fa/tg/uys, and ca/tg/irls that have helped me out over the past few months giving me constructive criticisms and other such feedback. Best was when I posted parts of my pantheon, which appeared to be liked.

    Pic is only related unintentionally, if at all
    >> 01011001 !!q8KxB04TJME 05/12/11(Thu)13:59 No.14903282
    >>14903219
    A setting map of some sort (even a MS Paint one) would be nice.
    >> Eman 05/12/11(Thu)14:05 No.14903330
    >>14903282
    Understood, activating scanner... waaaaAAAAAAUMMMM!

    My scanner is apparently from the future where all technology is constantly making noise and synthesized noises; actually never mind its from the 80s.
    >> Anonymous 05/12/11(Thu)14:08 No.14903360
    As far as /tg/ homebrew goes, the statement that the shit that gets done is mostly done by the time /tg/ sees it is...pretty true, It works out better that way, at least. Avoids some of the design by committee issues of doing everything on the board if it's a few people working together.

    Even then, maintaining interest in the project and keeping it moving is difficult. I'm actually working on my own thing, but I won't be posting about it until it is finished to a point that I'm satisfied with sharing the rules and asking for folks to playtest it a bit and send in comments and ways to improve upon it.
    >> Anonymous 05/12/11(Thu)14:10 No.14903372
         File1305223849.jpg-(64 KB, 577x683, ANASFWGTD.jpg)
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    >>14903270
    Hah! some art I requested after posting a story actually saw some use....
    hhahaha
    /tg/ You are so crazy
    >> Eman 05/12/11(Thu)14:12 No.14903386
    >>14903360
    >Refuses to present until a rough product is produced
    Good policy, mine is almost the same but I want some feedback on the setting before I start deploying the test kits online.
    >> Alpharius 05/12/11(Thu)14:15 No.14903412
    As I recall, Deathworld was never really intended to be a stand-alone game with its own rule-set. It was more of a setting that you could use other existing rule-sets to play in. Don't let me dissuade you from making a game to go along with the setting, though; I'm really quite fond of it and I'm glad that people still remember Commubama and the Constitutionalists.
    >> Anonymous 05/12/11(Thu)14:20 No.14903459
    Has there been anything new recently regarding Outsider? It seemed like it was bubbling along nicely.
    >> Anonymous 05/12/11(Thu)14:30 No.14903557
    >>14903459

    Outsider is now, pretty much two of us. Well, one guy who actually comes up with ideas and me who comments and criticises them. Things are moving very, very slowly, but they are moving, We're operating on angular, alien time and one day, the stars will be right and Outsider: The Calling will be free to wander the internet, but until then, check out the Google Doc:

    https://docs.google.com/document/d/1hDIbVMLjGNKBgjDcyvrvKqkIMh3lWhj6HSldYPYwW0s/edit?hl=en&authk
    ey=CMmy_NwK

    >>14903256

    /tg/ loev grimdark
    >> Anonymous 05/12/11(Thu)14:33 No.14903592
    >>14903412

    This is true, but there's still plenty of fluff-work to be done on it. The factions as they are could be developed (except for Britain which, since I wrote most of it is perfect in every way) and there's room for more Free factions in different parts of the world.
    >> Anonymous 05/12/11(Thu)14:34 No.14903603
    >>14903557
    Forgive the phrasing, but are you the Self-Important Asshat? Is he still involved?
    >> Anonymous 05/12/11(Thu)14:37 No.14903636
    >>14903603

    Nope, unfortunately I don't think he ever joined us in the IRC for any length of time. Hopefully when we've worked on things a bit more and make another thread, the correct incantations will be read and He will return to us.
    >> Eman 05/12/11(Thu)14:41 No.14903669
         File1305225667.png-(150 KB, 1152x1152, Western Harmony.png)
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    >>14903282
    My scanner has failed me, so please have this sudden scribble of Western Harmony which is neither final nor all of the setting.

    Gallia and Riehr and Confederate.
    Vershnyk and Pal'Nyk are Kievan
    Albossia and Eira are part of Los Aclarado (Imperialist)
    And the blank area is where an eventual Isolationist state will be, but as in all development certain areas such as Geography have been scarified in favor of actual game play. Please launch any suggestions at me if you feel strongly about anything on the map or the parts unfinished. Considering that Harmony is partially based on earth one can guess what has yet to be processed into a shitty GIMP picture.
    >> Anonymous 05/12/11(Thu)14:42 No.14903683
    Thing is, most of them fell on the system.

    Given that one can use anything from FATE to ORE in order to get away with a system, fluff is what is left to spark campaign and games.
    >> Anonymous 05/12/11(Thu)14:47 No.14903726
    >>14903669
    So whats the story behind the places on the map? Obviously this is a European Proxy and one can guess what they represent. Gallia is France, Riehr appears to be Germany considering that "OstRiehr" is occupied by Kiev. I assume Albossia is Britain with Eira being Ireland. I'm a little confused on how the dynamic works between the two Russia stand ins.
    >> Eman 05/12/11(Thu)14:57 No.14903818
    >>14903726
    >Gallia
    Its France, but not democratic France. Gallia isn't the uppity wine producers we know, and is more similar to Medieval France (inward religious purges while also being Uppity Wine producers).

    >Riehr
    This is basically Germany at the end of the second world war. Completely obliterated and distrusted. Only thirty years have passed since the 3rd End War, and Riehr is back to fighting the East. This time the war is purely defensive considering that their armed forces are entirely illegal and trained/equipped from the post war left overs. Only Gallia's intervention and their adoption of Riehr as a protectorate is keeping them from becoming a giant Kursk recreation.

    >Russia stand ins
    Well technically the Pal'Nyk and Vershnyk are stand ins for Ukraine and their Kievan Rus alliance. They're based more on Imperial Russia, not the Soviet Union. The Real Soviet Stand ins is the Confederacy, an idea that I like because Marx intended his ideals to take hold in the western nations.

    >Albossia
    Spot on. Albossia is Britain if it held on to its colonies and got more involved in Foreign affairs. Their Common wealths include Imperial Kamyria which is basically the United States: large and far away. Also similar to the United States is their civil war between Centralist and Imperial Kamyria.
    >> 01011001 !!q8KxB04TJME 05/12/11(Thu)15:01 No.14903855
    >>14903818
    Interesting setup. Is the geography as far as mountains and such basically the same as IRL or what?
    >> Eman 05/12/11(Thu)15:06 No.14903902
    >>14903855
    I didn't spend much time on mountains, thinking about it I should have. I'm just going to throw that on my list. Considering Autumn is pretty much Fantasy Cold War mountains and other natural formations will play an important part on the Defense of the west.
    >> Eman 05/12/11(Thu)15:12 No.14903950
    I'm going to bump in the name of everything else in the thread, I'm afraid I might have derailed it's original purpose a bit.
    >> Anonymous 05/12/11(Thu)15:14 No.14903968
         File1305227662.jpg-(1.05 MB, 2669x1676, Principality_of_Gallia.jpg)
    1.05 MB
    >>14903818
    >Gallia
    >> Eman 05/12/11(Thu)15:19 No.14904012
    >>14903968
    >Principality_of_Gallia
    Hmm this looks interesting lets take a loo-
    >Valkyria Chronicles
    THE HATE WILL NEVER END
    >> Anonymous 05/12/11(Thu)15:21 No.14904037
    >>14904012
    Whats wrong with VC?
    >> Eman 05/12/11(Thu)15:24 No.14904059
         File1305228275.jpg-(38 KB, 403x381, Vietcong.jpg)
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    >>14904037
    Nothing is wrong with the Viet Cong. Other than the fact that they generally get more attention than the Professional North Vietnamese Army
    >> Anonymous 05/12/11(Thu)15:25 No.14904070
    >>14904059
    And..you know they treated POWs like animals.
    >> 01011001 !!q8KxB04TJME 05/12/11(Thu)15:25 No.14904072
    >>14904037
    Tone all over the place, for one.
    >> Anonymous 05/12/11(Thu)15:29 No.14904098
    >>14904037
    So many things. So many goddamn things are wrong with Valkyria Chronicles. It's just so bad while being good in a few regards.

    I think this covers most of the reasons why, though:
    http://exploringbelievability.blogspot.com/2010/12/aggregate-characterization-building.html
    >> Eman 05/12/11(Thu)15:29 No.14904102
         File1305228563.jpg-(103 KB, 714x486, My_Lai_massacre.jpg)
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    >>14904070
    >Thinks committing warcrimes is even worth complaining about
    >The My Lai Massacre was the mass murder of 347–504 unarmed citizens in South Vietnam on March 16, 1968, conducted by a unit of the United States Army. All of the victims were civilians and most were women, children (including babies), and elderly people. Many of the victims were raped, beaten, tortured, and some of the bodies were found mutilated
    Get over your self.
    >> Anonymous 05/12/11(Thu)15:31 No.14904123
    >>14904102
    >implying French, ARVN, American and South Korean troops didn't experience the same shit when taken as POWs.

    Get over youself.
    >> Anonymous 05/12/11(Thu)15:33 No.14904140
         File1305228815.jpg-(112 KB, 402x402, Vlad the Implier.jpg)
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    >>14904123
    I dont see such implicaton in
    >>14904102
    post.
    he just says that war crimes are common stuff for any war and any side. So you are full of shit.
    >> Anonymous 05/12/11(Thu)15:33 No.14904143
    >>14904123
    This.

    If charlie wants to treat people like animals, then he deserves to be treated like an animal
    >> Anonymous 05/12/11(Thu)15:34 No.14904149
    WAT.

    The best /tg/ homebrew was WH50k. Why isn't that on the list?

    THE SHIP IS ALL. THE SHIP MOVES.
    >> LordXaras 05/12/11(Thu)15:35 No.14904166
    Mosaic is getting done, eventually. We actually have artists on board and stuff.

    >stiffness ghtstem
    Captcha-tan knows what I'm talking about
    >> Anonymous 05/12/11(Thu)15:36 No.14904178
    >>14904143
    Ugth. Chicken or the egg?
    >> Anonymous 05/12/11(Thu)15:38 No.14904197
    >>14904149

    No, the ship was shit. And deep down inside you know that.
    >> Eman 05/12/11(Thu)15:41 No.14904218
         File1305229277.jpg-(50 KB, 520x534, 00cool story bro.jpg)
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    >>14904123
    Way to justify a massacre of non-combatants by using the North's POW abuse. I'm sure that Dresden was also totally justified too.
    >> Anonymous 05/12/11(Thu)15:43 No.14904244
    >>14904218

    ITs just like im on /new/ again. Yay!
    >> Anonymous 05/12/11(Thu)15:43 No.14904252
    >>14904149

    Other than some cool slogans: "THE SHIP IS ALL, THE SHIP MOVES", which, I'll admit is fairly bad-ass, 50k was just 40k BUT INSIDE A GIANT SHIP. There wasn't really anything interesting about that.
    >> Anonymous 05/12/11(Thu)15:46 No.14904272
    >>14904244
    Wat
    >> Anonymous 05/12/11(Thu)15:47 No.14904276
         File1305229623.png-(38 KB, 348x348, 1299425814812.png)
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    >Mildly interested in Autumn
    >Checks Wiki
    >Eman manages to make his own setting sound more boring than it is

    You somehow left out the juggernaut like Super Heavy infantry, your psudo "aether" magic. How the fuck did you miss out on advertising your setting's Cannibal people or your "resection" that is a blank check for body horror?
    >> Anonymous 05/12/11(Thu)15:49 No.14904287
         File1305229749.jpg-(164 KB, 480x360, sp_1102_08_v9.jpg)
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    >>14904218
    >Implying killing filthy krauts needs justification
    >> Anonymous 05/12/11(Thu)15:49 No.14904288
         File1305229779.gif-(6 KB, 256x240, django bishop.gif)
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    >huh. I recognize some of these
    >Shattered sun? what's that?
    >...
    >Oh fuck yes.

    Consider this a vote.
    >> Anonymous 05/12/11(Thu)15:50 No.14904293
    >>14903219
    >permanently diseased people.
    >> Anonymous 05/12/11(Thu)15:50 No.14904295
    I would love to see Megaton and Hammerbro finished.

    But, y'know.

    We never actually released any of the rules to /tg/
    >> 01011001 !!q8KxB04TJME 05/12/11(Thu)15:52 No.14904312
    >>14904295
    Well what's stopping you?
    >> Eman 05/12/11(Thu)15:52 No.14904313
    >>14904287
    You need about as much "justification" as you need to kill anyone else. Which is about zero.
    >> Anonymous 05/12/11(Thu)15:55 No.14904344
    >>14904287
    So it is discussion or retarded trolling? Pick one and act accordingly.
    >> OP 05/12/11(Thu)15:56 No.14904355
    http://8bit-dystopia.forumotion.co.uk
    Forum for 8-Bit Dystopia is up. Sorry for the shitty colour scheme, the free forum host I used didnt have many good options. Anyone who is interested, get in here.
    >> Anonymous 05/12/11(Thu)15:57 No.14904361
    >>14904293
    Si, they are known as "Immorti" (the undead) because their nerves are dulled from constant agony and can (and often do) jump up from seemingly lethal wounds and retreat back to base. They're also very thin from their disease and from the stimulant "brown root".
    >> Anonymous 05/12/11(Thu)15:58 No.14904369
    >>14904312

    Well, I didn't really like the system used.

    And I would have liked to finish it with the people who started it
    >> Anonymous 05/12/11(Thu)15:58 No.14904373
         File1305230321.jpg-(207 KB, 800x600, the fall.jpg)
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    http://suptg.thisisnotatrueending.com/archive/9146018/

    The Fall was a pretty awesome setting that never really got beyond that first thread, I don't think.

    tl;dr - All bottomless pits lead to one big one called the Fall which contains people, places and things from all across time and space constantly falling down at different speeds. People either focus on establishing little safe havens, spidering between large falling objects or falling incredibly close to the Edge. And who knows if there even is a bottom, let alone what's down there.
    >> Eman 05/12/11(Thu)16:03 No.14904396
    >>14904373
    I fondly remember that. I also remember there being a special group of people who mine the sides of the shaft.
    >> Anonymous 05/12/11(Thu)16:05 No.14904437
    Did we ever finish Server Crash? I heard somebody got an IRC game up, so I guess that can be considered finished enough.
    >> Anonymous 05/12/11(Thu)16:10 No.14904494
    Just a suggestion. Don't make this too collaborative. People give ideas, but only one person has the last say and actually writes things out. Lawfulnice had the right idea, I'd say.
    >> Anonymous 05/12/11(Thu)16:10 No.14904495
    VeloCITY is being worked on, right now. Like, the guy who gets shit done is taking care of it, and it's coming along great. If you search 1d4chan, you'll see he recently added some stuff.
    >> Eman 05/12/11(Thu)16:13 No.14904522
    >>14904495
    Wonderful! I sadface'd really hard when I heard that VeloCITY got abandoned.
    >> Anonymous 05/12/11(Thu)16:19 No.14904586
    >>14904495
    Whats VeloCITY?
    >> Anonymous 05/12/11(Thu)16:30 No.14904710
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    >>14903669
    You should really get a better map. Sounds like you have one somewhere. A better map will generally net you some more attention from /tg/. You may also want to draw/commission some pictures. I'm personally very interested on your choice to include a proxy of Cold War Germany and Ukrainian Imperialists instead of Soviets.

    Is this how you Cabal?
    >> 01011001 !!q8KxB04TJME 05/12/11(Thu)16:30 No.14904712
    >>14904494
    Yeah. While finishing things off is a good idea, it's a better thing for /tg/ to just keep throwing shit out there for people to finish off later in small groups if they so choose.
    >> Eman 05/12/11(Thu)16:33 No.14904747
         File1305232408.jpg-(46 KB, 650x330, al shabaab.jpg)
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    >>14904710
    Yes sir that is. This is also how you Cabal.
    >> Anonymous 05/12/11(Thu)16:36 No.14904792
         File1305232574.jpg-(26 KB, 362x445, 1301779190336.jpg)
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    >>14904747
    >Armored Support
    AM I DOING IT RITE?
    >> Anonymous 05/12/11(Thu)16:40 No.14904833
    >>14904586
    Jet Set Radio / Air Gear style street gang RPG. Play a punk, get your gear, do some tricks, spray some tags, fight your rivals, and above all, stick it to the cops.
    >> Anonymous 05/12/11(Thu)16:42 No.14904853
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    >>14904792
    >> Anonymous 05/12/11(Thu)16:44 No.14904874
         File1305233073.jpg-(139 KB, 970x622, katyushalibya.jpg)
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    >>14904853
    >> Anonymous 05/12/11(Thu)16:47 No.14904898
    shit i just want to play with cabal now
    >> Eman 05/12/11(Thu)16:51 No.14904944
         File1305233518.jpg-(140 KB, 970x647, 1299712737579.jpg)
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    >>14904874
    Just so you know I saved all of those pictures.
    >>14904898
    >shit i just want to play with cabal now
    You and me both, next game they're getting tested. Hopefully soon I can release the proxies so you and others can play as well.

    Actually, maybe I should just work on a Vassal module...
    >> One Player 05/12/11(Thu)16:52 No.14904958
    Hey guys, I'm the OP of the 8-bit threads, as well as writer of a homebrew for it (not the one currently on 1d4chan). I'm really thrilled you guys still think the setting has potential, that's awesome. I've wanted to do something like 8bit for YEARS.

    I'm still working on 8-bit Dystopia, fluff AND rules. The rulebook comes to about 110 pages so far and is almost done. I've just put it on the back burner right now because I'm also working on a postgrad course.

    Besides the main rulebook, I've also got some experimental rules for playing as robots and a brand new sanity system (never before seen in an rpg!) that will be replacing the current CoC style sanity system as soon as I get the courage to gut the existing sanity chapter. I'll probably collect all the additional rules and gear into a second player's book or something.
    >> Eman 05/12/11(Thu)16:56 No.14905003
    >>14904958
    I am interested. Hope to get a hold of it soon!
    >> Player One 05/12/11(Thu)17:01 No.14905060
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    >>14904958
    Haha it's been so long since I used a name on /tg/ I derped it. I was Player One in the 8bit threads when I wasn't posting writefaggotry as Anonymous.

    >playing as robots
    Also designing your own robots and AIs by selecting and 'equipping' components. For example each model of cyberbrain can determine mental stats, how you react to cosmic horrors and how you resist special robo-insanity. Robots are tougher than the average PC but have more limited skills and an attached social stigma. Currently the Glitch rules are outdated because I've changed the human insanity system from CoC style to a new "guts points" style.

    The big things in the rules right now are robot insanity, playing as animal mascots, and balancing all the vehicles. Xcom aircraft, Gamma from MM3, and mammoth tanks are all present alongside more conventional vehicles and its hard making sure you've got it right.

    I'm going to start playtesting with my local group soon(ish). So we'll see how that goes.
    >> Anonymous 05/12/11(Thu)17:01 No.14905061
    >The final faction is the Cabal, a circle of rebels, warlords, and marauders. The Cabal is a mishmash of para-military organizations united by their need to fight the world's nations and superpowers. The lesser species are common members of the Cabal, often working in tandem with rebels to end opposing governments. Their forces and lands very, but are often poorly equipped and rely on mobility, stealth, and ambush to combat superior forces.

    If you pull them off right you will be king for a day. Long have I wished to see a proper asymmetric army compete with conventional ones on the tabletop. Any details on how you plan to have the Cabal function?
    >> Player One 05/12/11(Thu)17:13 No.14905181
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    Oh god you're still talking about Car Lesbians. That was my drinking buddy who came up with that, I was the guy who suggested it have Car and Lesbian as its two core stats.

    Please finish it /tg/. That'd be fucking awesome. Even if it means I have to play it with a guy who insists on describing every detail in each 'encounter'.
    >> Anonymous 05/12/11(Thu)17:23 No.14905292
         File1305235422.png-(700 KB, 509x659, car lesbianw.png)
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    >>14905181

    But we did finish it. Even came out with an expansion.

    http://www.mediafire.com/?06104xvn6a57gah
    http://www.mediafire.com/?pzta0u6kkm0ybjo
    >> Eman 05/12/11(Thu)17:55 No.14905634
         File1305237303.jpg-(155 KB, 1198x805, 1299590638803.jpg)
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    >>14905061
    >Any details on how you plan to have the Cabal function?
    Nothing they have is static or immobile. Everything walks or drives, and if it can't move fast enough then it gets left behind. Most everything they have is either jury-rigged bastardizations of salvaged military equipment and civilian resources, bought from the black market, or simply absorbed from Rebel/Deserters who have joined up with the Cabal.

    As I have stated before technicals are extremely useful, fast shooty transports is what you need to deliver and support your under-equipped forces. Motorcycles are also useful for fast attack, though they are best for harassment or delivering elite forces behind enemy lines followed by dismounting (like traditional dragoons).

    A special ability called "Motor Storming", in which your forces jump off of their speeding transport directly into or near the enemy, is used as a "wedge" to open the enemy to assault. This along with infiltration, spider holes, tunnel networks, and the passive bonus that a high speed gives, makes the Cabal a very assault centered army. As a consequence they have little to no heavy support. The enemy can use their strikes in the form of artillery barrages and air-strikes to eliminate your forces quite easily, so you must "hug the belt" and stay too close to the enemy to allow them to use their strikes.
    >> Anonymous 05/12/11(Thu)18:11 No.14905773
    >>14905634
    what is the scale of the game
    it's like 40k? or more a skirmish based one?
    >> Eman 05/12/11(Thu)18:11 No.14905778
    >>14905634
    In addition their units allow them to attack in a more "indirect" manner.

    Sappers are based on the Vietnamese units of the same name. Other than the light weaponry that the Cabal sappers have, they are identical to the role that the VC Sappers filled. Throwing tons of grenades to destroy enemy equipment and to ambush the enemy with a hail of explosives. Sappers can be risked to destroy enemy resources before the game begins, but this more often than not leads to the destruction of the unit regardless of their success or failure.

    "Smoke Men" (name will most likely change) are another asymmetric combat unit. Using Nerve Toxins and smoke grenades they obscure their advance and force the enemy out of their defenses. If the unit panics or gets caught in a cloud of smoke the Smoke Men charge in with their blades and SMGs to mop up the force before they can regroup and focus their superior firepower.

    Askari are the Immorti professional soldiers, very capable of melee and close ranged engagements due to their superior reflexes. Askari are veterans of their homeland's rough environment, which culls the weak among them through tribal warfare and starvation.

    Insurgents are the basic light infantry, pretty useless unless you ambush with superior numbers. Also make great distractions.

    Black Odyssey Terrorists are Adnihilo (cannibal people) raiders who travel from their distant homes on a fleet of stolen and bought aircraft. The Black Odyssey units are all based on Finnish forces during the Winter War. So they are also based on stealth and ambushes, but generally at greater distances.

    Obviously some units will replace others depending on your force (Black Odyssey Terrorists or Askari) and there are more, but I think these represent how the Cabal is expected to act in game.
    >> Dealer 05/12/11(Thu)18:15 No.14905812
    /tg/ getting shit done as a whole is exceedingly rare. Usually, it is through the efforts of 1-5 people working that /tg/ gets anything done, after which the cries of "/tg/ gets shit done" appear.

    /tg/ DOES get shit done. Emphasis on shit.
    >> Eman 05/12/11(Thu)18:17 No.14905837
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    >>14905773
    20mm, I find 28mm is too big and 15 mm is too small. 20mm works because it lets you run anything upto Company Sized forces without much difficulty.

    But here's the thing. Most games have multiple "waves" of platoons. You have an initial recon force that progressively gets reinforced by heavier formations. This limits the effectiveness of strikes, which could easily destroy platoons at a time with liberal use. This also helps define the factions a bit more. Factions like Los Aclarado can deploy dozens of models with their air drops and helicopter cavalry quickly, while the Confederacy relies on slower but armored transports.
    >> Anonymous 05/12/11(Thu)18:19 No.14905854
    GUYS
    GUYS
    I have this awesome idea. But- I can't do it all by myself.
    So I'll make a thread and give you guys enough info to get your attention.
    Then we can start working together and get it finished.
    I'll provide the ideas and you- huh? You want come up with ideas too? All right. We can both make the ideas!
    What about rules? That's not important right now. We'll do that later. Who will? Whoever wants to.
    Wow! We've really filled this thread up! Somebody should start a new one! Guys?
    Guys?
    C'mon, nobody's interested? Okay, I'll check later.

    (Months later)
    HEY /TG/
    Check out this neat idea I found. Nobody seems to have finished it. But wait- what if we finished it ourselves? First, we should- What's that? You want to come up with more ideas first? Okay, lets start with ideas. Rules can come later.
    >> Anonymous 05/12/11(Thu)18:20 No.14905881
    >>14904495
    Good, I can't wait to seize his hard work and claim it as the board's (aka my) own effort. /tg/ gets shit done, indeed.
    >> Eman 05/12/11(Thu)18:23 No.14905906
    >>14905854
    >Rules can come later.
    Rules NEVER come later. If you have a fluff idea you find out what rule you need to represent it, if it has nothing to do with the actual game you put it into a doc and come back to it after you do the actual game.

    I guess procrastination is just /tg/s thing.
    >> Anonymous 05/12/11(Thu)18:29 No.14905967
    >>14905906
    Nope.jpg

    FLUFF comes before CRUNCH. You need to know what is going to come up in a game before you can start thinking about the mechanics.

    Let me guess, you think GURPS is the best game out there, right? No wonder you're downplaying the importance of a strong setting background before moving onto the numbers.
    >> Eman 05/12/11(Thu)18:37 No.14906053
    >>14905967
    Way to straw man bro. All I said was rules never come later, which is basic work ethic, you make the concept work before you make it shine.
    >> Anonymous 05/12/11(Thu)18:42 No.14906097
    >>14906053
    Sure. Who am I going to trust:
    -Some random namefag
    -/tg/, with its history of getting shit done
    Who to trust?
    >> Eman 05/12/11(Thu)18:48 No.14906163
    >>14906097
    On the one hand I can point out I have a working game based on my principles, much more than you do.

    On the second hand I couldn't care less what you think. So on that note you can fuck off unless you have something more to add than advice for something you haven't done.
    >> Anonymous 05/12/11(Thu)18:50 No.14906192
    >>14906163
    >On the one hand I can point out I have a working game based on my principles,

    Prove it.

    >On the second hand I couldn't care less what you think. So on that note you can fuck off unless you have something more to add than advice for something you haven't done.

    So you're taking your ball and going home? Let the rest of us do something productive then.
    >> Anonymous 05/12/11(Thu)19:00 No.14906271
    Man, neat.

    Personally, I'm working on my own homebrew right now, so I'd like to take a quick question;

    Do people want to see the ideas behind the setting and a rough concept of the mechanics, or would they rather have the nearly-finished product presented to them in a play-testable fashion? I say this because while I know I can write the fluff, I am an absolute dumbass when it comes to writing mechanics, and I'd like assistance when it comes to that area.

    If push comes to shove, I can rough something out that could be workable, but need a shit-ton of improvement and require a lot of work on it, or simply present the rough ideas and find a few people to collaborate with in the creation of actual mechanics. I know the idea I've got would never work in a commercial setting, so I figure talking with /tg/ and seeing if people wanna help build it is the best strategy.

    Oh, and the core concept is post-apocalyptic hunter-gatherers, with shamanistic magic actually working again due to the reasoning behind the apocalypse. Bad idea?
    >> Eman 05/12/11(Thu)19:03 No.14906295
    >>14906192
    > I'm going to make claims and put the burden of proof on everyone else!
    Nope, I'm not sure who you are but where I come from people who make claims are also required to back it up. I suppose not everyone is versed is basic conversational skills.

    Now lets all sit here and tell you how to do your own projects, this seems to be your definition of productivity.
    >> Anonymous 05/12/11(Thu)19:05 No.14906313
    After it went non-anoymous, I was in on the Server Crash. I love what that game was, for a while. Then some jerk started doing revision wars, cutting out collaborations on some mechanics, and generally strangling the joy out of working on this. Is that one of the "unfinished" ones? I wouldn't be surprised.
    >> Eman 05/12/11(Thu)19:10 No.14906364
    >>14906271
    I'd say get the rough mechanics down, that's the hardest part. Fluff is good but it'll turn into nothing if the actual game part is non existent. See machinum dai, great fluff but the game part was done later and ended up being abandoned. Make up the game parallel to your fluff, that's the best way.
    >> Anonymous 05/12/11(Thu)19:19 No.14906435
    >>14906364
    I've got some mechanics jotted down, as they would be integral to running the game, I'm just trying to think of a good way of balancing things out and making starting characters. So far, the ideas that have come to mind for basic statistics are Might, Swiftness, Health, Spirit, Sense, and Luck, all of which are more or less than 0.

    A character's vitality is based on their their health, along with the position they take in the group. A Hunter is going to have more physical health than, say, a fisher or a shaman.

    The basic idea behind this is that your skills and position determine what you can do, while your stats determine the basic modifiers given to you in that particular action.

    I was looking at a basic d6 pool system, where you roll the number of dice equal to your skill rank. You also roll a number of dice equal to your stats; successes will either be based on matching dice numbers (my favorite concept) or by a simple 'beats the number' system. If your stat is negative, however, you end up rolling dice and discounting the matches/subtracting the number on those negative dice.

    Luck is a dynamic stat, and managing your luck with regard to certain things is important.

    So far, that's the basic concept I've got down for a system.
    >> Anonymous 05/12/11(Thu)19:37 No.14906599
    >>14906271
    >>14906364
    >>14906435
    Nice samefagging to try and make yourself look like less of an idiot talking out of your ass. You still haven't shown any proof that you've actually made anything, either.
    >> Anonymous 05/12/11(Thu)19:47 No.14906708
    >>14906599
    Uhh....dude, I have no idea who that guy is. Nor do I think his strategy of 'mechanics before/in tandem with fluff' is that great. It's one way to develop things, and I was asking opinions on how to present.

    Notice how the mechanics I posted are complete shit; this is why I come to /tg/, to get suggestions for that. I've already got the fluff written down for a lot of this shit, I'm just here to ask for what /tg/ thinks of the rough, horrible mechanics.

    If I post fluff, would you feel better? Because I have a lot more of that than I do of my obviously retarded game mechanics.
    >> Eman 05/12/11(Thu)20:01 No.14906879
    >tried foolishly to reply on droid x for far too long
    anyway
    >>14906435
    Sounds like you're at a good place to start, and at this point its a matter of plugging the fluff into crunch. I've never really been great at macro to micro,so I have a bias to such thinking. But its still a good bet that going with something you have in your vision/fluff and stating that to the best of your ability will yield results. Creating a game is about establishing all of relative differences between functions.

    Rule books are a map of all these functions, so map one thing at a time and try to create a self contained package. Accept that for a long time you're going to estimate the actual practice based on a small fraction of uncertainty. You don't know if that isn't broken as shit, or if that one tool stat block is missing a basic function. The solution is play testing, the more you play a broken game the more you can fix it. Simplify things you're not even close to establishing, just as long as you know that it need to come sooner or later.

    Some shit is going to get canned. Scratching off things can save you some effort and playability. I went from twelve stats to six and cut down some functions to a fraction of their previous complexity, all for the purpose to build in the rest of the game. Just as writing is rewriting, and drawing redrawing, rules are all about overruling your previous assumptions of how the game works.

    Not exactly if this is helping. But I'm pretty sure that most of your problems are going to erode after some serious people play your game. Its almost serious business, but fun should never be that serious.
    >> Eman 05/12/11(Thu)20:15 No.14907038
    >>14906599
    What's you're problem? You think you're /tg/s resident inquisitor totally oblivious to the fact that no one cares to explain or defend them selves to you. Why would I samefag? I don't seem to see a large mob posting that I must redeem my self, all I see is someone who seems to have an inflated sense of authority on 4chan.
    >> Anonymous 05/12/11(Thu)20:24 No.14907145
    >>14907038
    So dude, about your tabletop game,
    when you think you could lend some rules?
    maybe even a beta version of it.

    Just curious, about it.
    >> Eman 05/12/11(Thu)20:28 No.14907193
    >>14907145
    Sure person that may or may not be inquisitor. Keep an eye on the wiki and I'll put what I have by the end of today.
    >> Eman 05/12/11(Thu)20:34 No.14907261
    Oh and please post what you feel comfortable with apoc shaman anon, sorry about the hostile environment this turned into.
    >> Anonymous 05/12/11(Thu)20:34 No.14907273
    >>14907193
    i swear i'm just a bystander who does not know anything about rules.
    i wish i could help, but seriously, i never played a wargame before.
    >> Anonymous 05/12/11(Thu)20:40 No.14907338
    The problem with finished unfinished work is that you're now completely sure of the original designer's intent for the finished project. You may never know about big things that simply never got around to be put in the game. You'll never know why X was a design choice and why they deliberately did not choose whatever else.

    I'm not saying it couldn't work, but it's like finishing someone else's painting.
    >> Anonymous 05/12/11(Thu)21:00 No.14907534
    >Rockworld
    >A setting where people live in small air air pockets underground. Contains glowing rocks, portals, and superpowers.

    Holy shit, fuck yeah! I would pick this one. Actually, I might make a fluff thread later.
    >> Anonymous 05/12/11(Thu)21:05 No.14907584
    >>14907038
    >you're
    Haha oh wow

    You seem a bit defensive. Have to keep proving yourself against random internet strangers, as if people you know in real life might find out and mock you.

    What a shame.
    >> Eman 05/12/11(Thu)21:24 No.14907789
    >>14907338
    I agree, it may not be a bad thing that a new perspective is viewing the project but it won't necessarily be the same game.

    I'd really love to hear about some more of the few homebrews that got completed. Machine Heart is one, but I have seen way too many indy .pdfs in the past to assume that everything we have is on 1d4chan.

    We should also look outward, I spent a good amount of time looking for a Finnish RPG that was based on a Roadside Picnic. It supposedly was created with Arkady/Boris Strugatsky's blessing. Anyone know what I'm talking about? It seems that if a STALKER-esque game is already out there we might already have what so many of us desire.
    >> Eman 05/12/11(Thu)21:30 No.14907854
    >>14907789
    >Neuroshima
    http://www.rpg.net/reviews/archive/9/9368.phtml
    'ere we go 'ere we go
    It appears that it has yet to find an American publisher. I wonder if we have a PoleFriend on /tg/ who has this...
    >> Anonymous 05/12/11(Thu)21:45 No.14908041
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    BLAM! is essentially finished, it just needs more playtesting. I'll put it into a nicer layout in the fall when I have more time, it's rockclimbing and home-renovation season now.
    >> Eman 05/12/11(Thu)21:54 No.14908183
    >>14908041
    I do not see a 1d4chan entry for your game good sir. BLAM! was the working name for halo after monkey balls, any similarity?
    >> Anonymous 05/12/11(Thu)21:58 No.14908254
    >>14908183
    http://1d4chan.org/wiki/Blam!
    >> Anonymous 05/12/11(Thu)21:59 No.14908278
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    >VeloCity

    I think it was winter of 2010 that I last saw a thread about that. Seemed like a strong idea, but it also seems like interest in it took a serious dip.

    >>14908183

    It's up there. BLAM! is the Nihei homebrew.
    >> Anonymous 05/12/11(Thu)22:06 No.14908383
    EVERYBODY QUIET.

    (Like that's actually going to achieve something.)
    Anyway, so we've got these games we want to see finished, and we're hearing from people that some of them ARE finished. I'm going to do a quick scan-down.

    8-Bit Dystopia - Being worked on. 110 pgs.
    Accursed Toys
    Catfight: Tactics
    Blam! - just needs playtesting
    Project Daussalt
    The Dark Tower
    Deathworld
    Deus Volt
    Endless Isles
    Inland Empire
    Lady Luck's Door
    Machina Dei
    Metal Slug System
    Scholomance
    Shattered Sun
    STALKER: The RPG - According to it's wiki page, is done.
    Tau Dark Heresy
    The Unified Setting for /tg/
    VeloCITY - Guy is working on it.

    Following this, combined with the votes that were taken, work should progress on "Deathworld" (Name-change pending.
    >> Anonymous 05/12/11(Thu)22:19 No.14908542
    >>14908383
    So Deathworld.
    The Factions till far are The Zombie Americans, Science Communist, Demon Nazis, Fhey Britains and Transhumanism Aussies.

    Really, the basic fluff it has been done(except maybe for the aussies), so it needs the crunch, and this is the time where things get troublesome to make
    >> JSCervini !!L+hOixyXrvo 05/12/11(Thu)22:21 No.14908558
    Let's see.

    >Shattered Sun
    Still no fucking clue what system to use. May just personally stick with it as a setting for a comic or story or something. I got ideas jotted down somewhere.

    >Wild Cards
    I really need to playtest the combination blackjack-poker conflict resolution rules I made in the previous thread for it. But too much other shit going on right now.

    >Pause
    Still thinking about it, still got the currently playtest rules up here: http://thatnewgamestudio.blogspot.com/2011/01/pause-playtest-rules-051.html

    It's fun banging out the fluff and settings, though I am infamously slow with the crunch. And no one else really wants to help with it - everyone wants to make their own system for the settings. It's like /tg/'s entirely made up of folks who remember the days in high school where they were the only ones who ever worked on the group project, even when everyone else was seemingly stoked about it.

    Myself being one said guy.
    >> Anonymous 05/12/11(Thu)22:23 No.14908586
    >>14908383
    You've also forgotten
    -Dyad
    -Stripped Gears
    -Some SCIENCE!-based cardgame
    -A game about Yukkuris
    -That one papercraft-based wargame (B4Nhammer40kun or whatever his tripcode is was working on it)
    -The campaign based on the Creepy Wall story.
    -Engine Heart's addons.
    -

    When can I expect you people to finish these? Its very important.
    >> Eman 05/12/11(Thu)22:25 No.14908600
    >>14908383
    http://1d4chan.org/wiki/Deathworld
    Strange how one picture started a project. Same thing with Machinum Dai.
    >> Anonymous 05/12/11(Thu)22:25 No.14908608
    >>14908542
    What about the rest of the world? Seems like that should be figured out before going onto the rules.

    >>14908586
    You also forgot Break.
    >> Anonymous 05/12/11(Thu)22:31 No.14908663
    >>14908608
    I say Japan and China are allied of Germany and the Soviet Union respectively, maybe with a little of variation on the normals army.
    A Japan more focused on the Spirit warriors, or maybe a full blown faction, uniting the Whole Giant Robots with the Japanese Spiritualism, making Giant Robots moved by Ancient Souls
    >> Eman 05/12/11(Thu)22:33 No.14908690
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    http://1d4chan.org/wiki/Autumn
    Thats what I call a great leap forward. The Core rules shall be updated as time passes, but those are the basics.
    >> Anonymous 05/12/11(Thu)22:37 No.14908722
    >>14908690
    I don't undestand much of Wargames, but this look like a good set of Core Rules.
    It will focus heavely on cover?
    >> Eman 05/12/11(Thu)22:47 No.14908807
    >>14908722
    Yes, the combat is designed so that exposed units due fast. Armour is more of a buffer than a shield, its primary purpose is to turn lethal hits into wounds.
    >> Anonymous 05/12/11(Thu)22:50 No.14908847
    >>14908807
    So it's more of an Skirmish game with like
    6 or 10 miniatures on each side than a full blown War
    >> Anonymous 05/12/11(Thu)22:51 No.14908861
    Wasn't Deus Vult just fluff? Probably REIGN could run it.

    Accursed Toys would pretty much be moot since FATE came about. Probably as a simple FATE one-off, if a list of pre-made characters can be done.

    Catfight: Tactics was finished, I believe?

    Scholomance is very freeform in what amount to spells and effects. My two ideas would be using MAID (with modified stats) for the simple dicepool and randomness of magic (mitigate before getting ones) or FATE, which lets you choose between magic and physical aptitude as skills, supported by Aspects and Stunts (say you win one each year you pass, while stunts give you specialties or signature spells)
    >> Anonymous 05/12/11(Thu)22:53 No.14908888
    Deathworld

    South America, should be a zone controlled by one of the main factions(Soviet Union/Nazis) but with constant struggle by guerrila Shamanic rebelds.
    not a full blown faction per se, maybe a variation of the Constitunalists
    >> Eman 05/12/11(Thu)22:54 No.14908895
    >>14908847
    Actually its a company sized game, I talk about it a bit previously in the thread.
    >> Anonymous 05/12/11(Thu)22:56 No.14908912
    >>14908895
    Oh ok, just read it now.
    so how long say a Confederacy Super Weapon will reach the battlefield
    in like
    the 5th turn?
    >> Anonymous 05/12/11(Thu)22:58 No.14908938
    >>14908861
    Minus fluff and some balancing, yeah.
    >> Anonymous 05/12/11(Thu)22:59 No.14908948
    Wait a minute, Blam! and Catfight: Tactics are either finished or just needed some minor tweaking. I've played both and hit no walls of, "Well this part is unfinished so I need to pull something out of my ass."
    >> Anonymous 05/12/11(Thu)23:12 No.14909130
    >>14908948
    Yeah, they're pretty much finished unless their creators feel like going back.

    The rest...not so much.

    There's a reason Shi/tg/ets Done Saturdays failed. Nobody stepped up to actually take control. There were multiple threads focused on voting what homebrew /tg/ was going to actually work on. The "working" threads themselves? No idea what happened. Just more talking I bet. These boards aren't a working environment.

    You want to see an unfinished homebrew get finished? Read the 1d4chan page (if there's one) read the archived threads on suptg. Start working. Its what I'm doing since I found Dyad, which lasted all of 2 threads before OP disappeared, saying he'd be back with more. Yep. It's been a year or so since I started working on what's left, but still working on and off.
    >> Anonymous 05/12/11(Thu)23:13 No.14909135
    >>14908948
    Oh yeah? Care to give a gameplay report?
    >> JSCervini !!L+hOixyXrvo 05/12/11(Thu)23:15 No.14909174
    >>14909130
    That's generally how shit gets done here. It's a very pick up as you go sort of thing. For instance, ain't seen a Wild Cards thread in almost a whole year before they popped back up here.
    >> Anonymous 05/12/11(Thu)23:23 No.14909260
    >>14909174
    I just wish people here would stop saying "/tg/ gets shit done" because its such a lie, especially when in the same post they'll announce /tg/ also turns troll threads into something wonderful (another lie).
    >> JSCervini !!L+hOixyXrvo 05/12/11(Thu)23:26 No.14909297
    >>14909260
    It's never all the time, but when entire settings come out of what would otherwise be an unrelated pic, that says something. Compared to the rest of 4chan, we do get shit done, and I stand by that.
    >> Anonymous 05/12/11(Thu)23:28 No.14909329
    >>14909174
    I've been attempting to try out and tweak your blackjack system for Wild Cards ever since you first posted it. We should exchange emails or something, I've been making varied progress.
    >> Eman 05/12/11(Thu)23:30 No.14909345
    >>14908912
    Anything that could be considered a super weapon would come out after the bulk of your forces are deployed. I'd say most forces would have about four waves, with the most powerful being in the third or fourth wave. The idea is that players are encouraged to go after objectives before the big guns come out. Of course you'd have those massive games where everything gets deployed, said games might include multiple companies a side and maybe even tactical nuclear weaponry.
    >> JSCervini !!L+hOixyXrvo 05/12/11(Thu)23:31 No.14909351
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    >>14909329
    There ya go.
    >> Anonymous 05/12/11(Thu)23:48 No.14909537
    Been a while since we had such homebrew activity. Now all we need to do is keep it up.
    >> Anonymous 05/13/11(Fri)00:00 No.14909678
    >>14909135
    http://1d4chan.org/wiki/Catfight_Lesbians
    >> Anonymous 05/13/11(Fri)00:00 No.14909685
    >>14909537
    You must have never seen a homebrew thread before then. This is 90% HAY LETS DO SOMETHING. DO WHAT? I DUNNO LOL
    >> 01011001 !!q8KxB04TJME 05/13/11(Fri)00:21 No.14909926
    >>14909537
    This isn't a damn thing until stuff actually starts happening. We're just dicking around right now.
    >> Anonymous 05/13/11(Fri)00:27 No.14910004
    Fact: /tg/ as a community is shit at homebrew.
    Every so called /tg/ homebrew project falls into one of two categories.
    1) It was not made by /tg/ but rather by a few people that happen to occasionally post on /tg/, yet the whole project was actually managed elsewhere.
    2) It was made by /tg/ on 4chan... for some time... maybe... and it's utter shit or unfinished, either way an immense clusterfuck.
    >> Anonymous 05/13/11(Fri)01:34 No.14910717
    >>14910004
    Next you're going to say we don't turn troll threads into magical leprechaun gold that cures all that ails the world.
    >> Anonymous 05/13/11(Fri)05:46 No.14912419
    bumping
    >> Scholomancer !uEitX/jeFc 05/13/11(Fri)06:47 No.14912665
    >>14908861
    a few months ago we restarted work on Scholomance, we go fairly far with it but we still needed to get the rules in an easier to understand format since, although all of use understood how character creation and years worked, we didnt really have a set of regulated 'rules' for how to do it since a lot of the terms we used were very vague.
    >> Scholomancer !uEitX/jeFc 05/13/11(Fri)06:48 No.14912668
    >>14912665
    >>14912665
    Sorry, that post was very badly written, clearly I need more sleep. See you guys in the morning.
    >> Anonymous 05/13/11(Fri)10:39 No.14914081
    Someone mentioned a /tg/ brewed game based on b-movie horror/sci-fi from the 1950s.
    That is relevant to my interest, but it does not seem to be on the list.
    >> Anonymous 05/13/11(Fri)13:19 No.14915199
    bumping
    should start new thread for Deathworld?
    >> Anonymous 05/13/11(Fri)15:51 No.14916598
    bumping for Homebrews
    >> Anonymous 05/13/11(Fri)15:52 No.14916613
    Was Kicks ever finished?
    >> Anonymous 05/13/11(Fri)16:53 No.14917173
    >>14908888
    >>14908663

    I like both of these ideas, but the important thing is making them different from the other factions. If Japan uses Spirit Warriors, what makes them different from the Nazis with their demons? What do these Amazonian Shamans do that helps them resist the Soviet invaders eager to plunder the mineral wealth there?

    Way I see it, the Soviets have probably moved into most of South America, while the Nazis would have taken Afrika.

    I really liked the idea of ghostly Finnish freedom fighters making life hell for the Soviet occupiers. They just disappear into the woods and are never seen again except to kill entire patrols sent in to find them. And I like the idea of a Golem-making Jewish resistance movement in Europe and America.

    >>14908542

    We don't really need crunch. Deathworld's a setting. You can play it with pretty much any rules you want.
    >> Anonymous 05/13/11(Fri)17:09 No.14917289
    >>14912665
    >>14912668
    After reading 1d4chan, I really believe some FATE mechanics would fit awfully well.

    For one, Consequences, where you mitigate damage for a short to long term Aspect others can take advantage off. You survive longer, but pay some price for it.

    Stunts over the schools, as said before, can represent Mastery over a school or familiarity with an specific spell.

    Since all stats and (I guess) mana costs aren't big numbers, these would fit with no modification. If character Aspects fit or not, well, I can't say since Scholomance already have stats and they could take away from the spellcasting and guile focus of the game
    >> Anonymous 05/13/11(Fri)18:44 No.14917552
    >>14917173
    Let me explain about this Japanese Spirit Warriors. The way i see Japan in the WW2 years, was on a country heavly focused on Honoring their Ancestors and specialized on Suicide Tactics.

    So in this setting, they actually could talk with his ancestors, maybe with some help of his Nazi allies. So while the ancestor's will (on most times) will not fight directly on the wars, maybe they will be able to Buff the living Japanese, entering their bodies or their weapons.

    And with the discovery of the Ancestor's the whole Suicide Squad thing will grown to be bigger than ever, since they want to live eternally with his dead parent's spirit.

    And the spirit's of the legendary warrior's will be placed on Mechanic Bodies, helping directly in the combat
    >> Anonymous 05/13/11(Fri)19:11 No.14917666
    >>14917552

    I like this quite a lot actually, especially if it's left ambiguous as to whether the Anscestor spirits are actually what they say they are or whether they're actually Demons that the Nazis have roped into helping out, a la Unknown Armies.

    Spirits possessing guns and helping their descendants out by aiming them a little more carefully, and all that sort of thing. The Japanese government probably has instituted some sort of programme to increase fertility rates, to make up for the rates of soldiers who die.

    Although, with the setting probably having been in a Cold War-type of arrangement for some time, the Japanese might have a problem. They've raised a generation of people who want to die nobly in battle so they can join their ancestors and are being denied that chance. The Japanese could easily be a flashpoint for a future conflict.
    >> Anonymous 05/13/11(Fri)19:22 No.14917716
    >>14917666
    >They've raised a generation of people who want to die nobly in battle so they can join their ancestors and are being denied that chance

    Oh Wow, Haha.
    I can't help but imagine the time when the war is over, everyone is like, happy and shit, and the Japanese are like
    "Fuck No, This War Continues, I Will Die Honorably no matter what" anc charging whatever country
    >> Not sure if anyone remembers.. Rennac !!5oWag1SzNUs 05/13/11(Fri)19:36 No.14917758
    But what about this game http://suptg.thisisnotatrueending.com/archive/9594822/
    It seemed particularly awesome and well thought out, what ever happened to it and why is it not on the 1d4chan list??!
    >> Anonymous 05/13/11(Fri)20:05 No.14917858
    >>14917758
    just read it, it sounds a pretty kick ass idea, really
    curious about it too
    >> Anonymous 05/13/11(Fri)20:17 No.14917932
    >>14899717
    Actually, I've found that /tg/ gets most active in quality homebrewing around summer time, as a response to the influx of summer posters and general low quality threads increases, those of us who enjoy creating things and sharing our creations start producing more as a way of fighting back, hammering the waves of summerfags with repeated doses of quality content. We usually fail, since nobody else pays attention, preferring to gripe about the summerfags rather than help or contribute meaningfully, or the closet /b/tards just sit around saying that everything is shit and has never been good, (ref. >>14899725).

    So, pick a project and work on it. Share what you can, help where you can. Only way to fight the cancer is to bury it in the things that make /tg/ great.

    Haters gonna hate, bitches gonna bitch, and creators gonna create. Which one are you?
    >> Anonymous 05/13/11(Fri)21:25 No.14918299
    >>14909135
    >>14908948
    I'm the colossal faggot that made catfight: tactics and I am curious too, mostly because I don't believe that anyone could get through the dense ass rules for the low payoff of having successfully played a game.
    >> JSCervini !!L+hOixyXrvo 05/13/11(Fri)22:07 No.14918658
         File1305338876.jpg-(189 KB, 600x900, KicksCover.jpg)
    189 KB
    >>14916613
    Not that I am aware of. However, it did generate some interesting ideas for gameplay.
    >> Anonymous 05/13/11(Fri)22:13 No.14918682
    http://1d4chan.org/wiki/End_of_War

    What is this weeaboo bullshit.
    >> Anonymous 05/13/11(Fri)22:14 No.14918688
         File1305339267.jpg-(256 KB, 1212x937, SCRPG.jpg)
    256 KB
    The average /tg/-sponsored fluffapalooza "game" has less crunch than the Sheryl Crow Roleplaying Game.
    >> Anonymous 05/13/11(Fri)22:17 No.14918704
    >>14918658
    What exactly is Kicks?
    >> Anonymous 05/13/11(Fri)22:20 No.14918711
         File1305339608.png-(4 KB, 200x200, D=.png)
    4 KB
    >>14918688
    >Sheryl Crowe Roleplaying Game

    You have GOT to be shitti-
    >open picture
    >...mfw
    >> Anonymous 05/13/11(Fri)22:20 No.14918714
    >>14918688
    Yeah, but our fluff is so much better. Grimdark really does turn good ideas into golden ones.

    All jokes aside, that's brilliant. Going to steal that format for some projects now. Where's it from?
    >> JSCervini !!L+hOixyXrvo 05/13/11(Fri)22:21 No.14918717
         File1305339686.jpg-(55 KB, 499x749, Action.jpg)
    55 KB
    >>14918704
    A game where your shoes are your power in a world of painful sameness. Very beer-and-pretzels in design, though I personally haven't playtested it yet. Current rule set here: goo dot gl slash JNu6o

    Pic related - it's supposed to be cinematic.
    >> Anonymous 05/13/11(Fri)22:23 No.14918733
    I just want to see more of 4chan: the Trolling. The conceit is amusing.
    >> Anonymous 05/13/11(Fri)22:23 No.14918737
    >>14918714
    >Grimdark really does turn good ideas into golden ones.

    Full_Reta-

    >All jokes aside, that's brilliant.

    You get a pass. THIS time.
    >> Anonymous 05/14/11(Sat)02:50 No.14920834
    >>14918733

    That game where fa/tg/uys get powers based on the game they play, then go out to wreak havoc?

    >>14918688

    Oh Gregor Hutton, you so silly.
    >> Anonymous 05/14/11(Sat)12:36 No.14924540
    bumping
    >> Anonymous 05/14/11(Sat)15:32 No.14926188
    >>14924540
    Bumping for what? Nothings going on here.
    >> Anonymous 05/14/11(Sat)16:34 No.14926743
    >>14904012
    How the hell do you play VC and not know what Gallia is?

    That's like watching Star Trek and not knowing what the Federation is, and I don't mean the first season.
    >> Anonymous 05/14/11(Sat)16:41 No.14926823
    >>14926188

    I guess it's bumping in the hope that something will go on.
    >> Anonymous 05/14/11(Sat)19:16 No.14928114
    >>14926823
    My heart.



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