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  • File : 1304084750.jpg-(13 KB, 250x200, 10-sided_dice_250.jpg)
    13 KB Anonymous 04/29/11(Fri)09:45 No.14752803  
    Ok guys listen

    Listen you guys im serious this is

    guys seriously, this is gonna change things

    ok
    ok

    here i go

    alright

    what if you use a 10 sided die as a 5 sided die?

    THIS CHANGES EVERYTHING
    >> Anonymous 04/29/11(Fri)09:47 No.14752810
    >>14752803
    Actually in the Dark Heresy engine, it does. Half the result of your d10 rounding down.
    >> Anonymous 04/29/11(Fri)09:47 No.14752813
         File1304084842.jpg-(35 KB, 602x451, Fudge Dice.jpg)
    35 KB
    Sorry, too busy rolling Glorious Dice Master Race to care.
    >> Anonymous 04/29/11(Fri)09:50 No.14752837
    1 = 1
    2 = 2
    3 = 4
    4 = 4
    5 = 5
    6 = 1
    7 = 2
    8 = 3
    9 = 4
    10 =5

    THINK ABOUT THE POSSIBILITIES
    >> Anonymous 04/29/11(Fri)09:50 No.14752846
    >>14752837
    3= 3

    whoops
    >> Anonymous 04/29/11(Fri)09:55 No.14752876
    whoa
    >> Anonymous 04/29/11(Fri)09:55 No.14752881
    >>14752837
    No. There's already a system for this. No need to reinvent the wheel here.

    1,2 = 1
    3,4 = 2
    5,6 = 3
    7,8 = 4
    9,10 = 5
    >> Anonymous 04/29/11(Fri)09:58 No.14752898
    Wait wait, this is huge. We aren't thinking outside the box here. A 6 sided die could be converted to a 3 sided die. SOMEONE GET ME THE PRESIDENT.
    >> Anonymous 04/29/11(Fri)09:59 No.14752904
    >>14752898
    now were talking

    that means we could theoretically convert a coin (d2) into a d1! wait a minute...
    >> Anonymous 04/29/11(Fri)10:00 No.14752911
    >>14752904

    We could!

    Head = head
    Tails = head
    >> SMAP 04/29/11(Fri)10:02 No.14752917
    >>14752898
    You fool, think where your madness will lead!

    d20s will become d10s!

    d10s will become d5s!

    d5s will become shitty d3s!

    d3s will become shiity d1s!

    d1s will vanish in a paradoxial explosion of space-time, killing us all!

    SCIENCE, WHAT HAST THOUGHT WROUGHT?!?
    >> Anonymous 04/29/11(Fri)10:02 No.14752918
    >>14752881
    The "1,6 = 1, 2,7 = 2" system is actually superior, as it's ever so slightly faster to understand and it provides a more randomized result.
    >> Anonymous 04/29/11(Fri)10:02 No.14752919
    >>14752898
    And...and a 4 sider could be used as a 2 sided die...

    But that means...

    GUYS! WAIT!

    d20s can be converted to d10s...WHICH CAN THEN BE CONVERTED TO FIVE SIDED DICE!

    THINK OF THE POSSIBILITIES!!!

    NOBEL PRIZE PLEASE!
    >> Anonymous 04/29/11(Fri)10:05 No.14752935
    >>14752917
    Godammit SMAP, getting in before me.
    >> Anonymous 04/29/11(Fri)10:09 No.14752948
    This is gonna sound crazy but hear me out.

    Alright so we take your standard 52 card deck and this is where things take a turn for madness. Alright so get this. We replace the deck of cards with nothing but Jack of Hearts and Ace of Spades. 26 of each!

    And we've created a more efficient coin. WE'VE ELIMINATED THE MIDDLEMAN, WE'RE GOING TO BE RICH!
    >> Anonymous 04/29/11(Fri)10:12 No.14752965
         File1304086373.png-(7 KB, 320x355, 1300266105454.png)
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    This.

    Is the stupidest.

    Thread I have seen in ages.
    >> Anonymous 04/29/11(Fri)10:16 No.14752981
    >>14752948
    You've really gone and done it this time. The U.S. Mint will not be pleased at all.
    >> Anonymous 04/29/11(Fri)10:22 No.14753006
    >>14752965
    You just don't appreciate our genius. We'll be over here enjoying our brilliant d5, d3 and d1 based system while you're stuck with your pathetic d20s and d6s!
    >> Anonymous 04/29/11(Fri)10:26 No.14753021
    You're thinking small time.

    You take a d10.
    Multiply it by 6.
    Then divide it by 5.

    You now have a d12.
    >> Anonymous 04/29/11(Fri)10:29 No.14753040
    >>14753021
    Then divide it by 2 to have a d6.
    >> Anonymous 04/29/11(Fri)10:29 No.14753045
    >>14753021
    A die.that can only get 10 possible rolls is not a d12.
    >> Anonymous 04/29/11(Fri)10:30 No.14753054
    And if we're done with that, we should go with:

    Head = He
    Head = He

    ....Holy shit, it's the long-lost Holy fucking Grail of roleplaying, the DEEHALF!!!!!

    > runs on helium, too

    >cessensu changed

    Not only cessensu changed, captcha, but errything!
    >> The Bearded Bear 04/29/11(Fri)10:31 No.14753058
    >>14752918
    Actually it doesn't, since properly made dice will have those number on opposing sides of the die (and for a reason) you would get SHITTIER randomisation if you did it like that.
    >> Anonymous 04/29/11(Fri)10:31 No.14753061
    >>14752917

    You're doing it all wrong. To turn a d5 into a d3 you just make 1=1, 2=2 and 3=3. Rolls of 4 and 5 precipitate a re-roll.
    >> Anonymous 04/29/11(Fri)10:33 No.14753072
    Or you could just use a dice rolling program to simulate the rolling of any sided dice.
    >> Anonymous 04/29/11(Fri)10:34 No.14753077
    >>14753045
    It's people like you that keep the little guy down.
    >> Anonymous 04/29/11(Fri)10:35 No.14753084
         File1304087750.jpg-(154 KB, 526x336, WUT_for_the_WUT_god_by_WickedS(...).jpg)
    154 KB
    >>14753077
    >pointing out the obvious
    >keeping the little man down
    >> Anonymous 04/29/11(Fri)10:38 No.14753106
    >>14753084

    Not all of can afford fancy d12s like you Mr. Big Business.
    >> Anonymous 04/29/11(Fri)10:40 No.14753120
    Guys guys guys. What if:

    Roll two d10 and use them to make a d100.
    Calculate 1d100-100
    Square root the answer.
    Use the integer function on the coefficient of the result.
    You now have a id10.
    >> Anonymous 04/29/11(Fri)10:41 No.14753125
    >>14753120
    Mother of God. I was wondering how FATAL expected me to roll that... now i know.
    >> Anonymous 04/29/11(Fri)10:45 No.14753149
    >>14753106
    But there are only 10 possible outcomes, probably less with the rounding. A d12 has 12 possible outcomes. By definition, what you're proposing doesn't work. At least use 2d6, that's closer with 11 possible outcomes.

    Wait....you can buy d10s without getting a full set?
    >> Anonymous 04/29/11(Fri)10:47 No.14753158
    >>14753149
    >Wait....you can buy d10s without getting a full set?
    >buy d10s
    Whoa whoa whoa Mr. Moneybags here buys dice guys! We weren't as lucky as you to be born with a silver d15 in our mouth. We have to make our own die, by carving them from rocks and bone.
    >> Anonymous 04/29/11(Fri)10:48 No.14753161
    >>14753149
    My pockets are full of holes, I could only afford to steal a single d10 at the time. Must be nice being rich and getting to buy your dice.
    >> Anonymous 04/29/11(Fri)10:52 No.14753183
    >>14753158
    Well if you're making them on your own, can't you just make your own d12? Or as I said earlier, roll 2d6. Hell, you don't even need to roll 2d6, you can just roll 1d6 twice.
    >> Anonymous 04/29/11(Fri)10:53 No.14753187
    Egads, this thread is full of the dirty proletariat.

    I'll let you know that I'm buying two d12s today. If I decide the coin in my pocket is weighing me down during my afternoon stroll, I might just get a d10 as well.
    >> Anonymous 04/29/11(Fri)10:55 No.14753194
    >>14753183
    Whoa now, look at Mr. Rich Guy here thinking he knows about carving dice. That's the problem with you rich folks you think you know all about our problems down here in peasantville. Well lemme tell you something buddy, it takes us years to carve a single dice.
    >> Anonymous 04/29/11(Fri)10:56 No.14753204
    >>14753194
    Then roll 1d6 twice and add them together. It's closer to rolling a d12 than rolling a d10 and multiplying it by 6/5.
    >> Anonymous 04/29/11(Fri)10:58 No.14753215
    >>14753187
    >If I decide the coin in my pocket is weighing me down during my afternoon stroll, I might just get a d10 as well.

    See, that's the kind of phrase that gets them thinking we're lazy assholes who get paid to do nothing all day.
    >> Anonymous 04/29/11(Fri)11:01 No.14753232
    >>14752948
    I hear some guy slipping a King of Clubs into the coin-deck was what caused the economy to crash.
    >> Anonymous 04/29/11(Fri)11:02 No.14753243
    >>14753204
    2d6 does not have the same probability distribution as 1d12.
    To model 1d12 with d6, roll the d6, then roll it again.
    on an odd number keep the result, on an even add 6.
    There each number from 1 to 12 has a 1 in 12 probability. 1d12
    >> Anonymous 04/29/11(Fri)11:02 No.14753245
    >>14753120
    Looking at the probability distribution:
    4 or 3 outcomes get you 1, so 4% or 3%
    5% for 2
    7% for 3
    9% for 4
    11% for 5
    13% for 6
    15% for 7
    17% for 8
    19% for 9
    0% or 1% for 10

    They're not very even.
    >> Anonymous 04/29/11(Fri)11:04 No.14753256
    I hear today's cutting edge research is focused around the possibilities of tarot decks and d1000's.
    >> Anonymous 04/29/11(Fri)11:04 No.14753260
    >>14753245
    Big guy with his fancy pancy math coming in here trying to debunk our brilliant system.
    >> Anonymous 04/29/11(Fri)11:04 No.14753263
    >>14753245
    Those are heavily biased towards the higher results. Your dice are at fault. You need to buy casino dice.
    >> Anonymous 04/29/11(Fri)11:06 No.14753274
    >>14753245
    I don't know what kind of voodoo cheater's dice you're using but my dice have a 10% probability for each side on my d10. Maybe my math is a little bit rusty but I know a cheat when I see one. Get the stones boys!
    >> Anonymous 04/29/11(Fri)11:07 No.14753283
    >>14753245
    >use this system for psykers in Dark Heresy
    >9s all the time
    >Problem?
    >> Anonymous 04/29/11(Fri)11:09 No.14753293
    >>14753149
    >Wait....you can buy d10s without getting a full set?

    A full set of d10s is usually 10d10
    >> Anonymous 04/29/11(Fri)11:15 No.14753313
         File1304090106.jpg-(302 KB, 727x3382, 005.jpg)
    302 KB
    /thread
    >> Anonymous 04/29/11(Fri)11:16 No.14753317
    >>14753274
    It's a remnant of square rooting a d100. If 1, 2 and 3 root and round to give you 1 but 4,5,6,7 and 8 root and round to give you 2, the system gets a bit broken.
    >> Anonymous 04/29/11(Fri)11:20 No.14753334
    >>14753256
    >d1000's
    >never use them, because they take forever to stop rolling
    >they take forever to stop rolling because they are spheres
    >they are spheres because the sides are so tiny the dice company said 'hey, it would be cheaper to make them spheres and no one would ever notice the difference!'
    >> Anonymous 04/29/11(Fri)11:20 No.14753335
    Y-You do know you can buy 5 sided dice right?
    >> Anonymous 04/29/11(Fri)11:21 No.14753342
    >>14753335
    Dice with an uneven number of sides? Blasphemy.
    >> Anonymous 04/29/11(Fri)11:22 No.14753345
    >>14753335
    pics or it didn't happen
    >> Anonymous 04/29/11(Fri)11:22 No.14753351
         File1304090574.jpg-(62 KB, 1069x756, whip.jpg)
    62 KB
    >>14753245
    >>14753245
    In other news, guy just invented the perfect damage roll for the WHIP,
    which hurts most of the time but sometimes doesn't and just tickles.
    >> Anonymous 04/29/11(Fri)11:23 No.14753352
    What's the difference between d100 and d10?

    Also I have d3's at home
    >> Anonymous 04/29/11(Fri)11:23 No.14753353
    ok guys I got this.

    guys.

    can't afford costly d10s? simply roll a d5.

    1 = 1 or 2, 2 = 3 or 4 (etc) then simply flip a coin to decide which of the numbers to use.
    >> Anonymous 04/29/11(Fri)11:29 No.14753387
    Sometimes statting can get messy and you need something in between to do the job. A d5 is that something.

    You've saved me a lot of head and heart ache OP, thank you.
    >> Anonymous 04/29/11(Fri)11:31 No.14753399
    >>14753353
    >implying we have coins
    Not all of us can toss our money around like that.
    >> Anonymous 04/29/11(Fri)11:31 No.14753400
         File1304091112.jpg-(31 KB, 600x450, odd sides.jpg)
    31 KB
    See, all they have to do is make a cylinder. The two faces on the thin sides are out of play, so the three faces in the middle are all you use. d3. You can extrapolate this and have any odd number of sides. a d17, if you like.
    >> Anonymous 04/29/11(Fri)11:33 No.14753404
    >>14753399
    Surely, you must be in possession of at least 1 thin cylinder or torus. Both make good substitutes.
    >> Anonymous 04/29/11(Fri)11:34 No.14753412
         File1304091263.jpg-(11 KB, 185x223, tumblr_ku03g8VKm01qa227i.jpg)
    11 KB
    >>14753352
    duh, a d100 has 100 sides, a d10 has 10
    >> Anonymous 04/29/11(Fri)11:34 No.14753416
    >>14753400

    YES
    >> Anonymous 04/29/11(Fri)11:36 No.14753431
    >>14753412

    i have a 10 sided dşe that gos ike 00, 10, 20, 30, ..., 90
    >> Anonymous 04/29/11(Fri)11:38 No.14753437
    >>14753431
    You roll that with a normal d10 to simulate a d100.
    >> Anonymous 04/29/11(Fri)11:38 No.14753440
    >>14753431
    >manpartingcrowdstaringinamazement.jpg
    The holy grail of d10s...
    >> SMAP 04/29/11(Fri)11:40 No.14753450
    >>14753431
    Being able to roll that die means you are the King of Kings, Lord of Lords. Take your rightful place at the Throne Eternal and usher in a new age of faith and reason combined.
    >> Anonymous 04/29/11(Fri)11:42 No.14753458
    This thread has revolutionized and revitalized the tabletop RPG. I hope you're all proud.

    >Refinement whenvi

    Refinement when dear captcha? Refinement is right now. Gaze upon the brilliant minds at work here in this thread. They are the future.
    >> Anonymous 04/29/11(Fri)11:44 No.14753471
    >>14753431
    Yeah but it's not actually a d100. It's a d10 that is done up in increments of 10.

    You can get actual d100's, my old D&D DM had one. He never used it though, a big orange monstrosity.
    >> Anonymous 04/29/11(Fri)11:50 No.14753530
    >>14752919
    >And...and a 4 sider could be used as a 2 sided die...
    ...Could we use d4s as coins?
    WE FOUND A NEW CURRENCY! From now on, /tg/ will have an economy based on d4s.
    >> Anonymous 04/29/11(Fri)11:55 No.14753575
    I personally prefer my rolls of 1dxdx
    Example:
    1d4d4
    25% chance of 1-4
    25% chance of 2-8
    25% chance of 3-12
    25% chance of 4-16

    1/16th chance of 1
    1/16 + 1/64 chance of 2.
    1/16 + 2/64 + 1/256 chance of a 3.
    1/16 + 3/64 + 3/256 + 1/1024 of a 4.
    4/64 + 6/256 + 4/1024 of a 5.
    3/64 + 10/256 + 10/1024 of a 6. . .
    >> Anonymous 04/29/11(Fri)11:58 No.14753596
    Ok guys i'm just gonna throw this one out there.

    6 sided dice.

    no 1s on it.
    >> Anonymous 04/29/11(Fri)12:01 No.14753635
    Right guys. I know this will sound crazy, but what if instead of dice we put the numbers on the back of 10 badgers. We then give the badgers cocaine and fire them at each other using a small cannon. The badger that wins is then the result.
    >> Anonymous 04/29/11(Fri)12:05 No.14753663
    >>14753635

    THIS IS JUST GREAT. IT WOULD SPEED UP THE DICEROLLING PROCESS AS WELL. AND COCAINE AND BADGERS AND SMALL BADGERCANNONS ARE CHEAPER THAN THOSE LOUSY D10S ANYWAY.
    >> Anonymous 04/29/11(Fri)12:06 No.14753674
    >>14753061
    >You're doing it all wrong. To turn a d5 into a d3 you just make 1=1, 2=2 and 3=3. Rolls of 4 and 5 precipitate a re-roll.

    That's exactly what I do. Instead of buying lots of different types of dices, I buy lots of d20s and use them for d3/d6/d10 etc.

    need a d6? simply re roll on 7-20.

    Time consuming but i'm sure you can all agree it's well worth the effort.
    >> Anonymous 04/29/11(Fri)12:08 No.14753692
    Okay, so.

    Get this:

    We make a die with 256 sides... all of them penises.
    >> Anonymous 04/29/11(Fri)12:08 No.14753695
         File1304093312.jpg-(17 KB, 180x252, 1294456813087.jpg)
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    >>14753575
    >> Anonymous 04/29/11(Fri)12:14 No.14753742
    >>14753695
    I think eight is the highest probability or something weird like that.
    3 is ~10% 4 is 12%, 5 is ~9%, 6 is 9.5%. . .
    >> Anonymous 04/29/11(Fri)12:15 No.14753754
    >>14753575
    Can you make that shit into a graphical analysis?
    1d4d4
    2d4d4
    1d4d6
    1d6d6
    1d6d10
    1d10d10
    I have no idea how to make these into a simple equation with excel.
    >> Anonymous 04/29/11(Fri)12:20 No.14753796
         File1304094044.jpg-(337 KB, 1328x824, d1.jpg)
    337 KB
    Anybody interested in my one sided die?
    >> Anonymous 04/29/11(Fri)12:24 No.14753832
         File1304094245.jpg-(29 KB, 400x458, icecreamfaces.jpg)
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    >>14753796

    o god wat
    >> Anonymous 04/29/11(Fri)12:29 No.14753878
    >>14753796
    "Roll 1d1 to see if OP is a faggot."
    >> Anonymous 04/29/11(Fri)12:41 No.14753978
    1d10d10 is pretty crazy.
    every possible outcome should have at least a 1/1000th chance, but the actual odds past that are not that obvious, hmmm... 10 should be most likely by far.
    chart it in a 10 cell wide x 100 cell tall chart, the 10 columns representing the initial d10 roll. that's what I'd do.
    >ommidere though
    captcha says I'm "ommidere" though, whatever that means.
    >> SMAP 04/29/11(Fri)12:42 No.14753985
    >>14753978
    Omnidere is obviously someone who is basically an anime cocktease/slut.
    >> Anonymous 04/29/11(Fri)12:43 No.14753994
    >>14753978

    http://anydice.com/program/78b
    output 1d10d10
    >> Anonymous 04/29/11(Fri)12:49 No.14754046
    >>14753994
    tied it. Is that a probabilistic tool, or does it test actual outcomes and output data? I'm pretty sure every outcome should have at least 0.1% chance.
    >> Anonymous 04/29/11(Fri)12:52 No.14754058
    >>14754046
    Yeah, I'm looking at these numbers, and I'm not sure how the odds of getting 1 are 1%, and the odds of getting 100 are 1e-9%
    >> Anonymous 04/29/11(Fri)12:53 No.14754063
    >>14754046

    Honestly, I don't have a clue. The 0.00% will be rounded, since it's quite obviously possible. I'd need to see the program to make any judgement about that, but I'd have thought it would just use probability - I can't see a webservice querying the code that many times in such a short time.
    >> Anonymous 04/29/11(Fri)12:53 No.14754064
    >>14754046
    I strongly doubt that, considering that just in order to get a chance to roll that 100 you'd need to roll a 10 first, so that's 1/10, then another 10 10's, so that would be 1/10^11% to get a 100 on 1d10d10.
    >> Anonymous 04/29/11(Fri)13:02 No.14754110
    >>14754064
    bleh, you're right. here I'm making the mistake of thinking 10d10 would have a 1/100 chance of producing a 100, when it should heavily favor the middle of the its range, just as 2d6 favors 6's 7's and 8's
    >> Butthole Magic !!CiOxrkT+khD 04/29/11(Fri)13:28 No.14754297
    This thread has made my dicks so hard. I think I'm lactating as well.
    >> Anonymous 04/29/11(Fri)13:41 No.14754372
    >>14753994
    This website is delicious.
    output [explode [explode d4]d4]
    >> Anonymous 04/29/11(Fri)13:41 No.14754373
    ARCHIVE DIS SHIT MANG
    >> Anonymous 04/29/11(Fri)13:45 No.14754398
    >>14754373
    waaaay ahead of ya bro
    http://suptg.thisisnotatrueending.com/archive/14752803/
    >> Anonymous 04/29/11(Fri)14:57 No.14754965
    Wouldn't a d10 be like... 2d5s??

    Just roll it twice and add the numbers and then divide by 2 and you have 2d5.
    >> Anonymous 04/29/11(Fri)17:59 No.14756442
    silly fools, you only need 1 coin in order to replicate any dice rool.

    i.e. 1d4 can be done with 1 coin flip to determine 1-2, or 3-4, and a second coin flip to choice the other.

    >>14754965

    1d5 X 1d2 is the actual way to do it.
    >> Anonymous 04/29/11(Fri)19:24 No.14757170
         File1304119493.jpg-(66 KB, 600x420, d30.jpg)
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    d30s up in this motherfucker!
    >> Anonymous 04/29/11(Fri)20:29 No.14757648
    Why doesn't everyone just get the $5.99 Die-Roller App for their iPhone 4s and iPads? Jeez, you guys are going through all this trouble when you could just let Steve Jobs take care of everything... Ahh, so peaceful. Don't have to think at all... Ahhhhhhhhh...

    >Decisions. Inferype
    >> Anonymous 04/29/11(Fri)20:32 No.14757675
    OMFG! 2d10 = 19 sided die with extremely skewed odds!
    >> Anonymous 04/29/11(Fri)20:32 No.14757679
    >>14757648
    http://www.wizards.com/dnd/dice/dice.htm

    Just saved you $5. You're welcome.
    >> Anonymous 04/29/11(Fri)20:33 No.14757692
         File1304123618.jpg-(16 KB, 251x236, 1303550062978.jpg)
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    >>14752918

    >more randomized result
    >more randomized
    >more
    >more
    >more
    >> Anonymous 04/29/11(Fri)20:34 No.14757697
    >>14757170

    And we can convert it...

    ...into a d15!

    BRILLIANT!
    >> Anonymous 04/29/11(Fri)20:36 No.14757708
    >>14757648
    because some of us were smart enough to get Androids.
    >> Anonymous 04/29/11(Fri)20:39 No.14757730
    >>14757679
    Why would I want to keep $5 from Steve Jobs? He's collecting money to craft his Philactery, you know...
    >> Anonymous 04/29/11(Fri)20:39 No.14757732
    but how do we upgrade a dice? I mean if you roll a d20 twice then you just got a result between 2 and 40 not 1 and 40
    >> Butthole Magic !!CiOxrkT+khD 04/29/11(Fri)20:41 No.14757750
    >>14757708
    Woop woop
    >> Anonymous 04/29/11(Fri)20:46 No.14757811
    >>14757708

    wait.. I thought that everyone can write a random number generator in their laptop like in... 30 seconds?
    Or if you have only a telephone then call something free like 911 and ask for a random number.
    >> Anonymous 04/29/11(Fri)20:50 No.14757849
         File1304124658.png-(2 KB, 1173x366, 10d10d10.png)
    2 KB
    Anydice gives me this for analysis:
    10d10d10
    >> Anonymous 04/29/11(Fri)20:51 No.14757858
    >>14757849
    Well, shit. that didn't come out right.
    >> Anonymous 04/29/11(Fri)20:58 No.14757901
    Wait a minute. Wait a MINUTE.

    What if we used a deck of cards as a d13?
    >> Anonymous 04/29/11(Fri)21:03 No.14757940
    >>14757901
    The various mana weaving threads have already pretty conclusively proved that /tg/ has no idea how to shuffle properly.
    >> Anonymous 04/29/11(Fri)21:05 No.14757956
    >>14757940

    there are improper ways?
    >> Anonymous 04/29/11(Fri)21:07 No.14757968
    >>14757956
    Any of the ones that aren't thorough, yes.
    >> Anonymous 04/29/11(Fri)21:10 No.14757980
    >>14757956
    Well the only shuffling methods that are outright wrong are ones that aren't random.

    The problem is that a lot of people don't seem to understand how many times the various methods have to be repeated to be enough.



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