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04/25/11(Mon)19:43 No.14719800>>14719280
Reduce the Defense's last number by one for both builds.
The most effective tactic is to overwhelm the enemy by negating their lowest offensive stat, while simultaneously overcoming their highest defensive stat to keep your multipliers high.
The maximum Accuracy is 9.9 (Elf, Calculated, Axe) with 9.6 as the next highest (Elf, Sword). The minimum is 6 (Flail).
The maximum Deflection is 4 (Dwarf, Chainmail/Plate, Shield). The minimum is -1 (Orc, Unarmored).
The maximum Speed is 10 (Mobile, Sword), with 9 as the next highest (Calculated, Spear/Hammer). The minimum is 5 (Flail).
The maximum Dodge is 5 (Hobbit, Unarmored, Empty Hand/Shield). The minimum is -2 (Dwarf, Scale/Plate).
The max Power is 17(!) (Orc, Precise, Flail, Great Weapon), with the next highest (without flail) coming in at 13.5 (Orc, Calculated, Sword, Great Weapon). The minimum is 6 (Sword).
The maximum Absorption is 4 (Dwarf, Scale). The minimum is -1 (Hobbit, Unarmored).
The maximum Prowess is 150 (Human, Plate, Dagger) [Remember you need the Plate for the extra 20, since you can't take a shield in lieu of a Dagger). The minimum is 0. The only way to mitigate Prowess is through a Net.
Cont'd... |