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  • File : 1303186680.jpg-(298 KB, 800x600, binary warfare.jpg)
    298 KB Binary Warfare Binary Warfare 04/19/11(Tue)00:18 No.14641073  
    As you my have guessed, this thread is about Binary Warfare.

    >What is Binary Warfare?

    Binary Warfare is a wargame based in part off of http://www.dystopia-game.com/ going into a unexplored area in tabletop wargames: Multiple Simultaneous Battlefields. The battle is happening in both the physical world and the virtual one, with one able to affect the other.

    >Holy Shit, where can I buy something like this?

    Nowhere yet. Binary Warfare is still in the process of being created. In fact, the first actual discussion of the games existence happened yesterday on this very board.
    >Previous thread: http://suptg.thisisnotatrueending.com/archive/14629922/

    So /tg/, as I continue to work on this game and cry over the fact that I'm getting about $50 in tax returns, I invite all forms of questions and comments.
    >> Binary Warfare 04/19/11(Tue)00:59 No.14641418
    It seems as though the thread is suffering from a terminal lack of interest, so I'll start an info-dump until somebody responds.

    Or my fragile ego is crushed beneath the relentless forces of apathy.

    Binary Warfare: Redefine the battle-field, redefine the battle.

    There are three things that separate Binary Warfare from other wargames:

    1: Objective based game play. Killing all the enemies isn't the only way to win. In fact, in some games killing them all makes it harder.

    2: Two interconnected battlefields. It's not enough to try and fight one half the war, you have to constantly be aware of not just the status of the different sides of the fight, but the fact that the fight can be moving at different speeds across the divide.

    3: The constant evolution of the battlefield. Interactions in one world can change the other. Using this ever shifting paradigm to your advantage is critical to victory.
    >> Sweet Soul Bro !!H5XdMKmBv5G 04/19/11(Tue)01:00 No.14641429
    >Binary Warefare

    Sounds like you're playing Chess. At the same time. That affects one another.

    Sounds cool. I want in. How much will the minis be?
    >> Wereling 04/19/11(Tue)01:05 No.14641460
         File1303189523.jpg-(180 KB, 1500x1753, 1281379997773.jpg)
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    Do you plan to have completely seperate mechanics for the virtual and physical battlefields?
    >> Binary Warfare 04/19/11(Tue)01:05 No.14641465
    >>14641429

    It's... It's still a work in progress.

    Technically speaking the game doesn't actually exist.

    I can however state with some confidence that It'll be cheaper than Warhammer, if only by virtue of the fact that you won't need nearly as many units to play.

    >Sounds like you're playing Chess. At the same time. That affects one another.

    That's not an entirely inaccurate analogy except for two things: Asymmetric combat and a constantly changing battle field.

    Technically, most of the time the two battlefields will be running parallel to each other at different speeds.
    >> Anonymous 04/19/11(Tue)01:07 No.14641471
    I gotta say, sounds like crazy shit, but also like a really workable concept. I'd play it.

    GO FORTH AND PROSPER, ANON!
    >> Sweet Soul Bro !!H5XdMKmBv5G 04/19/11(Tue)01:07 No.14641477
    >>14641465
    So it's Chess. At the same time. That affects one another. And every round, some asshole blindfolds you both, moves the pieces around, unblindfolds you, and you continue playing.
    >> Anonymous 04/19/11(Tue)01:09 No.14641487
    >>14641477
    It's a pair of games of Kriegspiel, played with uneven board distributions.

    Look it up
    >> Binary Warfare 04/19/11(Tue)01:09 No.14641488
    >>14641460

    Yes.

    The physical battlefield will be a set, near-future cyberpunk battlefield.

    The virtual world can and will not only be moving at variable speed, but can in fact, be replaced by another wargame entirely as long as the four main points have an analogue present:

    >Cybercombat
    Direct conflict between any two being in cyberspace.

    >Hacking
    Doing things to alter the odds or change the way the world works. For instance if you used a 40k game to symbolize the cyberspace, you could HACK to change your avatar from say a guardsman to a Space Marine Terminator. Or do something

    The bigger the change, the more likely it is to have consequences.

    >Cracking
    Breaking things that are locked with passwords, or doing something like disabling a security node. Whearas Hacking changes the rules of the system, cracking twists the rules to your advantage.

    >(Name missing)
    This works at the Meta-scale for the cyberspace field: You change things like how fast it's going by 'clocking' it (up or down) or spamming it with useless data.

    This has the most risk because it could cause the system to re-boot in which the best case is you have to start over with some light mental damage from being booted from the system, or a complete meltdown which would be very bad since most of the game is built around complex interactions with the Thing You Just Broke. That's just the beginnings of the Horror-show that a complete meltdown can cause.
    >> Sweet Soul Bro !!H5XdMKmBv5G 04/19/11(Tue)01:11 No.14641503
    >>14641487
    >Kriegspiel

    Yes. I want to play this. Now.
    >> Wereling 04/19/11(Tue)01:13 No.14641521
         File1303190018.png-(208 KB, 937x1344, 1285268803973.png)
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    >>14641488
    Interesting. I love the idea, but I do worry that the interface between two separate games could be cumbersome, especially as it seems you are incorporating different systems depending on the types of infowar being waged. I'll be interested to see how you get around this problem.
    >> Binary Warfare 04/19/11(Tue)01:15 No.14641542
    >>14641477

    Chess is inaccurate by nature.

    For instance, there is no variant rule for chess that lets you swap out a few pawns to give a knight a rocket launcher.

    That would be silly.

    >And every round, some asshole blindfolds you both, moves the pieces around, unblindfolds you, and you continue playing.

    Nope. The overwhelming majority of battlefield changes are done by the players.

    That's one of the major tactical points: You change the shape of the battle by changing the shape of the battle-field.

    >>14641471

    Thanks! I plan to keep /tg/ updated with progress.

    >>14641487

    >Kriegspiel

    I'm suprised someone else has heard of that.

    It's a more accurate analogy than chess at least.
    >> Sweet Soul Bro !!H5XdMKmBv5G 04/19/11(Tue)01:20 No.14641587
    >>14641542
    Regardless, I say green light.

    You'd better fucking finish it though. You know we have a reputation to uphold. And I want to play this shit.
    >> Binary Warfare 04/19/11(Tue)01:23 No.14641606
    >>14641521

    Are you taking into account that the two battlefields will also be moving at different speeds?

    >>14641521

    >it seems you are incorporating different systems depending on the types of infowar being waged.

    Pretty much, yeah.

    >I'll be interested to see how you get around this problem.

    Quite simple: The game is based around asymmetric combat with 'objectives'. Some objectives are based in the virtual world, some in the physical. You can do things in one to affect the other. As far as the set-up... It's mostly up to the defending player to set up the initial battlefield.

    >I do worry that the interface between two separate games could be cumbersome

    Nope. I addressed that issue directly: If you have something other than the 'basic' cyberspace set-up, you have to have something that equals the thing you're replacing.

    It's like how you can choose alternate skins or appearances for programs. Does making your media player look different change any of the basic functions?

    No.

    The changes are almost entirely cosmetic.

    It is however supposed to make it look more complicated/difficult than it really is for tactical reasons.
    >> Binary Warfare 04/19/11(Tue)01:26 No.14641620
    >>14641587

    Thanks for the support! Uh, not so much for the veiled threat.

    I plan to do a thread like this every so often to keep /tg/ informed.
    >> Sweet Soul Bro !!H5XdMKmBv5G 04/19/11(Tue)01:34 No.14641674
    >>14641620
    >I plan to do a thread like this every so often to keep /tg/ informed.

    Good man! I can't wait to see them. I'm a big fan of homebrew.

    >Uh, not so much for the veiled threat.

    It wasn't a threat, simply a reminder. Remember where you are son. /b/ talks about their dumbass raid bullshits on camwhores, and cats, /k/ talks about making their own guns, but unlike most other boards on the Chan. We actually get shit done. You come from a long line of people who get shit done. It's in your blood. All you've gotta do is accept it, and believe. And everytime you doubt yourself, I'm gonna deck ya, you hear me?
    >> Binary Warfare 04/19/11(Tue)01:44 No.14641737
    Right then.

    I guess I do the inevitable FAQ style questions until someone else chimes in with something they want to know about.

    >How do you plan to design/release such a thing?

    Well, design is something I'm working on now. Having never actually made a war-game before (or even really played one) this promises to be the biggest hurdle.

    As to the actual release format, I plan to copy the Warhammer model: A book with the core rules explaining the basics of the system, and then an individual book for each playable faction actually listing units, prices, etc.

    I'll try to avoid taking ten+ years to update a codex.

    >What are differences between the factions, and how many are there?

    Currently, I have plans for six different factions. This I think gives enough for variety, but at the same time means that I don't have to do an amazingly huge pile of work involving balancing the game and writing the rules.

    As for what makes them different... well, they all aproach the battlefeild from a different perspective. One faction consists of a bunch of borged mooks that hive-mind together. A bunch of cheap, identical clones capable of meta-gaming at the speed of thought.

    Another faction is made of nothing BUT 'special' units. Each one of them is a total bad-ass that is, invariably, completely out-numbered.

    (I can go into detail about any of the factions if /tg/ wants. While none of them have been fleshed out crunch-wise, I have a good idea of how they would work in terms of fluff.)
    >> Anonymous 04/19/11(Tue)01:44 No.14641751
    this sounds very good. come out with some rules man, i'm interested to hear how it all works out.
    >> Binary Warfare 04/19/11(Tue)01:47 No.14641778
    >>14641674

    >I wasn't threatening you, just saying that I'll kick the shit out of you if you disappoint.

    The hell do you think a threat IS?

    I kid, I kid.

    That said, I kinda enjoyed your game.

    Well, the concept anyway. There were a lot of gun charts.

    It has earned the tentative nickname 'The Guns List RPG' in local circles.
    >> Anonymous 04/19/11(Tue)01:48 No.14641784
    >>14641073
    Oh man. For a moment there I figured somebody created a "programmer" wargame where you had to program shit and release your little minions of doom to your opponent!
    >> Binary Warfare 04/19/11(Tue)01:49 No.14641799
    >>14641751

    Anything in particular you want to hear about? I've got a pretty solid handle on the fluff, but the crunch I feel like I'll have issues with.

    On that note, does anybody on /tg/ have recommendations on what i should read/learn about as far as making rules for a wargame?
    >> Anonymous 04/19/11(Tue)01:49 No.14641802
    neat concept. got some mechanics?
    >> Sweet Soul Bro !!H5XdMKmBv5G 04/19/11(Tue)01:53 No.14641826
    >>14641778
    Thanks man, I'm glad you enjoyed my work.

    And yeah, it's not just your circle that has come up with that name. Hell, here on /tg/, it's been offically touted as "GUNS, the RPG!"

    I also thought about writing a simpler version that was basically an intro version to Ops and Tactics(With anything "Compicated" Removed, and a fuckton of the guns removed too), but I scrapped that idea.. because it's dumb. So yeah. Don't do that. Make the system /you/ want. Not a dumbed down version.

    Also...

    >The hell do you think a threat IS?

    Who the hell do you think I AM!?
    >> Binary Warfare 04/19/11(Tue)01:54 No.14641834
    >>14641802

    Not yet.

    You may notice that I've stated several times that I have no idea what I'm doing, and asked for reference books on the topic.

    >>14641784

    That can and will be a part of this game.

    There will also be a lot of other shit.
    >> Binary Warfare 04/19/11(Tue)01:56 No.14641854
    >>14641826

    >Who the hell do you think I AM!?

    Uh... tripfag? Slightly crazy?
    >> Sweet Soul Bro !!H5XdMKmBv5G 04/19/11(Tue)01:59 No.14641875
    >>14641854
    At that response I take it you have never seen the anime "Tenga Toppa Gurren Lagann", and I suggest you do so, immediately.(It will make sense, what I've said, when you do)

    All in all, I'm curious to see how a bunch of "Special" motherfuckers who were the top of the academy get a first hand look at the "Zerg Rush" Technique firsthand.
    >> Anonymous 04/19/11(Tue)02:02 No.14641897
    >>14641834
    https://yggdrasildistro.wordpress.com/free-diy-roleplaying-material/
    I don't know if it's actually any good, but if you scroll down a little there's an open source game called Tabletop Tactics that's made to be simple and rules lite and compatible with any setting. You could start with that and tweak it to your needs.
    >> Binary Warfare 04/19/11(Tue)02:16 No.14642019
    >>14641875

    The special units would be like the 'Hero' units from Warcraft 3.

    Example: One of the people in the 'Redemtionist' faction is named Loki. One of his powers involves going into cyberspace, and then using it to possess someone else.

    Consider the implications. Even if he just opened fire and left....
    >> Anonymous 04/19/11(Tue)02:16 No.14642026
    bamp
    keep postin, nucca
    >> Binary Warfare 04/19/11(Tue)02:18 No.14642041
    >>14641897

    Uh, thanks.

    I was planning to do most (if not all) of it myself. That way I learn more from the experience, and leaves open the eventual option of publishing it.
    >> Binary Warfare 04/19/11(Tue)02:22 No.14642066
    >>14642026

    >nucca
    >google
    >National Upper Cervical Chiropractic Association
    >mfw

    Anything in particular you wanted me to talk about?

    Most of what I have now is fluff.
    >> Anonymous 04/19/11(Tue)02:22 No.14642070
         File1303194172.jpg-(19 KB, 480x360, BATTUL BRUTHURZ_1.jpg)
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    >
    Binary Warfare is a wargame based in part off of http://www.dystopia-game.com/ going into a unexplored area in tabletop wargames: Multiple Simultaneous Battlefields. The battle is happening in both the physical world and the virtual one, with one able to affect the other.

    >Multiple Simultaneous Battlefields

    >MULTEPUL SIMULTENIUOUS
    >> Binary Warfare 04/19/11(Tue)02:25 No.14642098
    >>14641875

    >Anime

    That would explain it.

    I think I've watched all of two.

    Not any real bias, but I got sick of how most of them seemed to devolve into 'Hey, we wrote ourselves into a corner. Let's fix that by upping everyone's power-level and letting them go nuts with super powers. And giant robots or something.'

    What's this "Tenga Toppa Gurren Lagann" like?
    >> Anonymous 04/19/11(Tue)02:26 No.14642100
    >>14642041
    well, I guess a good way to figure where to start would be to look at what others have already done.

    >>14642066
    more about the fluff. got details on the setting? time period? state of the world? relationship between factions (besides the fact that dey fightan)
    >> Binary Warfare 04/19/11(Tue)02:27 No.14642119
    >>14642070

    I'm afraid I don't get the joke.
    >> Sweet Soul Bro !!H5XdMKmBv5G 04/19/11(Tue)02:29 No.14642130
    >Not any real bias, but I got sick of how most of them seemed to devolve into 'Hey, we wrote ourselves into a corner. Let's fix that by upping everyone's power-level and letting them go nuts with super powers. And giant robots or something.

    >What's this "Tenga Toppa Gurren Lagann" like?

    Pretty much what you posted, but it's not them writing themselves in a corner. Its a parody of just what you said, blended perfectly with awesomeness that is, the human spirit. It's done on purpose. Giant Robots and all.

    It's definitely worth a watch. I've had people who /hate/ anime say that it was one of the best series they've seen, animated or no.
    >> Anonymous 04/19/11(Tue)02:30 No.14642133
    >>14642119
    http://www.youtube.com/watch?v=WeCfod1XT7E
    >> Sweet Soul Bro !!H5XdMKmBv5G 04/19/11(Tue)02:30 No.14642134
    >>14642119
    ALright. I gotta ask.

    Sir, are you a Techpriest?
    >> Binary Warfare 04/19/11(Tue)02:36 No.14642172
    >>14642100

    >Look at what others have already done

    Any recommendations?

    >got details on the setting? time period?

    Yes and yes.

    The setting doesn't actually have a name yet, but the time period is near-future sci-fi.

    What happened is Scientists on Earth perfected a fairly efficient method of sub-light speed transports. A few big colony ship took off for other star systems, but it mostly led to things like putting colonists on/terra-forming Mars.

    Then a particularly strong solar-flare hit Earth's Magnetosphere and caused a bunch of bad shit to happen.

    This takes place roughly 50 years after the Event (doesn't have a name yet) where the situation is mostly stabilized, but still recovering. Since we're still in the gradual climb up, lots of different people are jockeying for position in the New Worlds Order.

    Which leads us right into factions and motivations. I'll list those along with trying to answer other questions that come up starting next post.
    >> Killxo 04/19/11(Tue)02:42 No.14642216
    gonna post my game i'm working on right now, and maybe OP can get some idea's and figure out a workflow from it.

    http://projectexodium.wordpress.com/

    planning ahead is a very good idea and doing one step at a time will keep you sane.
    >> Binary Warfare 04/19/11(Tue)02:50 No.14642292
    >>14642134

    Nope.

    Just never played Dawn of War.

    >>14642133

    That was entirely too funny. Surprised I hadn't seen that.

    >>14642172

    Factions:

    >Name
    Redemptionists.

    >Relavent fluff:
    A group on a private crusade. They have to a man done something they believe they can never be truly forgiven for, and seek to redeem themselves and their brothers.

    One of the first things they do upon joining is surrender their birth name and take up a mantle that's both symbolic of their abilities and their crimes. Almost universally named after famous figures from myth and legend.

    Currently the faction has a bit of a divide between the two unofficial leaders: Cain and Loki. Cain believes their efforts should be focused on helping the people hurt by the ambition of the various powers that be, and that the Crusade should be securing the people's freedom to choose their own destiny.

    Loki thinks that they should be playing the developing situation to try and secure what he believes to be the best possible future, even if it would lead to temporary suffering.

    Though not as numerous or well-funded most other groups, they have no lack of skill and come and go like ghosts. Depending on who you ask they're either folk heroes or terrorists.
    >> Anonymous 04/19/11(Tue)02:53 No.14642314
    I'm assuming certain things will be similar to warhammer such as
    1. game board will be a large table with terrain
    2. each model will represent an individual unit and units will be grouped into squads
    3. game supports 2+ players
    4. game will be turn-based
    you'll probably want to determine how the table is initially set up as well as troop placement. a good place to start would be defining the goal of the game and by what means those ends can be met. who goes when and what are they allowed to do on their turn? if rolling dice then how are target numbers and modifiers determined? do units possess attributes and if so what are they/how are they determined? etc. etc.
    >> Anonymous 04/19/11(Tue)02:59 No.14642361
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    Yo dawg, we heard you liked wargaming. So we put a wargame, in your wargame so you can battle while you battle!
    >> Binary Warfare 04/19/11(Tue)03:03 No.14642393
    >>14642292

    >Name:
    Future Securities Ltd.

    >Relevant Fluff
    During the cataclysmic events on Earth following the flare, hundreds of small private armies were created to 'protect their interests'. The Corporate War as it was called not soon after, saw the deaths of almost every major corporation. Several larger PMCs, seeing their doom approaching, jumped ship on their own employers and formed the Future Securities group.

    Since the population of the human race had diminished so sharply, one of the punishments for capital offenses involved the evolution of a sort of slave trade of people convicted. Step one involved partially lobotomizing them, and using these drones for tasks where risking 'a real person' was considered unthinkable.

    Future Securites saw this as a major opportunity, and started buying up as many as reasonably possible. These crafted warrior drones are put ion the care of a handler or two at a squad level, and soon the biggest private army belonged to that mercenary board of directors.

    Of course, open war has become so Passe that they tend to work 'security' for various groups of people, and nobody can deny their effectiveness. Their long-term goal is simple: Privatize, and then Monopolize warfare to prevent a second Corporate War from ever happening.
    >> Binary Warfare 04/19/11(Tue)03:16 No.14642491
    >>14642314

    >game board will be a large table with terrain

    It'll be quite a lot more detailed in this respect.

    >each model will represent an individual unit and units will be grouped into squads

    Actually, combat will be small enough that it'll be single squad per side.

    >game supports 2+ players

    Yep.

    >game will be turn-based

    Again yes, though since the two game-boards (as you called them) would be moving at different speeds it gets a little more complicated.

    >you'll probably want to determine how the table is initially set up as well as troop placement. a good place to start would be defining the goal of the game and by what means those ends can be met. who goes when and what are they allowed to do on their turn? if rolling dice then how are target numbers and modifiers determined? do units possess attributes and if so what are they/how are they determined? etc. etc.

    Simple: The vast majority of the games would be one team playing defense with the other attacking and trying to accomplish set goals.

    Something like a single flag-capture the flag game or a game of Spys vs Mercs from the Splinter Cell series.

    In any case, the defender would be setting up the battlefield, and the attacker would get the first turn.

    Goals would differ on a game-to-game basis, with such things as sabotage, data-theft, and/or assassination of a PIU (Player Independent Unit) being some examples.

    As for the actual specific crunch.... Still working on that.

    >>14642361

    That made me laugh a lot harder than it should have.
    >> Binary Warfare 04/19/11(Tue)03:29 No.14642567
    >>14642393

    >Name
    The Collective.

    >Relevant Fluff
    The Cataclysmic events of the last century sparked the death and birth of many religions. One of the more horrifying new ones is the Collective.

    They believe that human individualism is large part of what caused the problems facing humanity, and that the best path involves ridding ourselves of such barriers.

    They take people and partially lobotomize them, before wiring a special cybernetic machine interface into their heads, allowing for a seamless, wireless, cognitive link to the point where if they're close enough they share a single mind.

    Some people join willingly, allowing their intelligence, ambitions, and memories to join with the Collective. Some belong to the group of convicts mentioned in the Future securities post, and were bought or allowed to join to avoid the brain-death of some other routes available. Some are drugged and kidnapped, becoming one with the collective before they even realized what was going on.

    Status within the cult is indicated by how much individual processing power each one has, and they subconsciously arrange themselves appropriately.

    Their goal is to bring all of humanity into the fold, and transcend the needs for individualism and foolish nationalistic pride.
    >> Binary Warfare 04/19/11(Tue)03:44 No.14642620
    Uh, any questions, comments, interest?

    By all means, sound off. Tell me what you think or what you want to know.

    >>14642567

    >Name
    The Illuminati Imperium.

    >Relevant Fluff

    Originally a Social Club for the world's more pretentious intellectuals and world leaders, It changed dramatically in the wake of the disasters at the end of the twenty-first century.

    Believing that the reason that everything fell into anarchy was because the powers didn't have enough control of the situation. These would be kings are the hidden head of a vast conspiracy to subjugate the entire human race into the control of smarter, better kings. Namely them.

    The public face of this organization is the seemingly benevolent Knights Templar, a para-military brotherhood who take their name from the ancient order of the same name.

    On the whole, the organization seems to be far better funded and supplied than they are trained. The public at large knows nothing of their sinister agenda, but all five of the other factions are aware of their master's existence, if not their goals. None of them are too happy about it.
    >> Anonymous 04/19/11(Tue)03:54 No.14642673
    >>14642567
    >>14642620
    enter the Autonomist Alliance: a coalition of individualists societies dedicated to resisting the efforts of the Collective to assimilate everyone and everything as well as humbling those arrogant enough to seek to set themselves up as rulers of men.
    >> Binary Warfare 04/19/11(Tue)04:03 No.14642726
    >Name
    The Ascendant

    >Relevant Fluff
    One part religious organization, one part transhumanist movement, and one part protest group, The Ascendant believe in the inevitable union of man and machine to form a more perfect being through symbiosis.

    They also fight for complete freedom of information, and abhor the concept of destroying people's minds like the drones. As a result, they've performed several actions like inciting riots, mass protests, and even orchestrating a prison break stating that 'if life and security demands destroying our humanity, than we do not deserve or desire it.

    While unrivaled on the large-scale in cyberspace, they lack the funding needed to properly arm themselves, and often rely on stealth tactics and sabotage to avoid direct confrontation in the physical world.
    >> Binary Warfare 04/19/11(Tue)04:11 No.14642774
    >>14642673

    That's not entirely unlike what I was already typing here: >>14642726

    On that note, the last faction also sounds kinda like that too.

    >Name
    None (anarchists)

    >Relevant Fluff
    Made up of a mix of idealists, nihilists, and psychopaths, this Neo Anarchist movement wants to tear down the newly arising world order for reasons as diverse as their population.

    The most violent and unpredictable of the powers (and the fact that they're strong enough to rank up there is a cause for great concern) they have only one belief: That freedom is the most important thing, and that everyone should be the protector and lord of his own freedoms. Those not strong, brave, or smart enough to carve out their own niche flock to one of the many 'leaders' and follow them.
    >> Anonymous 04/19/11(Tue)04:11 No.14642777
    how are these parallel games going to be set up?
    >> Binary Warfare 04/19/11(Tue)04:22 No.14642843
    >>14642777

    Simple: One is the 'real' world, where all games would start. Circumstances would determine how the local cyberspace works (could go from half real-speed to 4 times real-speed at start).

    The turn order would work like this: Player one being the one on the offense, player two being the defender in this scenario, starting at cyberspcae at 2r (twice real-speed)

    1: Physical
    2: Physical
    1: Virtual 1
    2: Virtual 1
    1: Virtual 2
    2: Virtual 2
    1: Physical....

    etc. the physical 'turns' are at the top of every 'round'. If someone doesn't go into cyberspace on their turn, they're excluded from that. If in the physical phase the 'connection' is interrupted, they're not allowed to participate in the virtual phase. If they are jacked in, they can't do anything on the physical turns unless they choose to jack out. You cannot try to jack in or out more than once a round.

    The specifics could change on a case by case basis, but the core of how it works are the same.
    >> Anonymous 04/19/11(Tue)04:29 No.14642868
    >>14642843
    >jacked in
    will units have to reach nodes on the battlefield where they can jack in and if so how many units can be jacked into a single node a time? or can a unit just "jack in" from anywhere on the field?
    >> Anonymous 04/19/11(Tue)04:32 No.14642886
    OP, are you affiliated with the folks doing Dystopia, or was that merely a source for inspiration?
    Do you see any departure from the concepts introduced in Dystopia?
    >> Binary Warfare 04/19/11(Tue)04:41 No.14642920
    >>14642886

    >Are you affiliated with the folks doing Dystopia, or was that merely a source for inspiration?

    A friend of mine pointed it out to me a while ago. Same friend recently tried to get me to play Warhammer. It, along with my limited knowledge of 40k, are the basis of Inspiration for this project.

    I am not Affiliated at any official capacity with The people who made the Dystopia game, Games Workshop, or any other group or company in game design.

    >Do you see any departure from the concepts introduced in Dystopia?

    Having never actually played it or read any associated literature, I honestly have no idea. Everything so far is just me and second hand anecdotal knowledge of the game.

    >>14642868

    >will units have to reach nodes on the battlefield where they can jack in?

    Yes. Control of these nodes is central to the game.

    >if so how many units can be jacked into a single node a time?

    Not sure yet. I'd have to see what the game looks like when I start testing it.
    >> Anonymous 04/19/11(Tue)04:54 No.14642953
    >>14642920
    well, since the jacked in unit can't act in the physical then I'd imagine you'd want your other units able to protect him. you said each players only controls one squad, right. roughly how big are these squads? will there be unit progression like in Necromunda?
    >> Anonymous 04/19/11(Tue)05:01 No.14642973
    Just want to say that ''binary' is spelt as 'bianary' in that image, OP.
    >> Binary Warfare 04/19/11(Tue)05:05 No.14642996
    >>14642953

    >will there be unit progression like in Necromunda?

    I'm both not sure what 'unit progression' means and have never played Necromunda.

    I've heard good things about it, but that leaves me totally unable to answer this question at the moment.

    BUT-

    >well, since the jacked in unit can't act in the physical then I'd imagine you'd want your other units able to protect him.

    You're starting to get the idea. Doing things in the virtual world is essential to winning the game.

    The more people in the virtual world, the faster and more likely you are to succeed.

    However, your body is just a liability when you're gone. and if you get shot in reality while you're connected, the unlikely best-case scenario is that you receive some sort of psychic trauma and get hurt really bad.

    Knowing all these things, you can see why the tactical implications are so important.

    >you said each players only controls one squad, right. roughly how big are these squads?

    Depending on the faction, it varies.

    If we were going for completely average well rounded guys, 6-12. It depends on the size of the game.

    It also depends very heavily on the faction: The Redemptionists might only have two people in a small game, and cap at 4 when the other guy has 12.

    The Collective on the other hand have semi-intelligent hive mind units and could have twice as many grunts running around as the average faction.
    >> Binary Warfare 04/19/11(Tue)05:06 No.14643001
    >>14642973

    Son.

    Of.

    BITCH.

    I'll fix that next thread.

    Anything you'd like to question or comment on (other than photoshop's lack of a spell check)?
    >> Anonymous 04/19/11(Tue)05:14 No.14643027
    >>14642996
    what I mean by unit progression is in Necromunda units could level up, gain new equipment, sustain wounds that carry over into the next game, be captured by the opponent, or even be killed and therefore not present in the next game (multiple games can be played with in a single session in which all this progression takes place)
    >> Binary Warfare 04/19/11(Tue)05:14 No.14643030
    Anybody what me to talk about or consider something specific before I go to bed?

    I should get some sleep, but I've got few hours before that will actually matter.
    >> Binary Warfare 04/19/11(Tue)05:17 No.14643045
    >>14643027

    honestly, I never even considered that.

    Could have some use for some scenario continued games, but it would be the exception rather than the rule.

    Most games would start and end at a specific engagement. I could work something like that into the rules.
    >> Anonymous 04/19/11(Tue)05:21 No.14643065
    >>14643030
    I'm really interested in seeing how this progresses, so I'm a little concerned about missing subsequent threads. do you have anywhere you can host updates?
    >> Binary Warfare 04/19/11(Tue)05:24 No.14643075
    >>14643065

    Like a forums or something?

    Nothing of the sort.

    Hell, it'll be a month or two minimum before anything resembling a rule-book comes out.

    That said, I'll try and pop in every week or so to post an update. Maybe get a blog if it suits me. Or just start using my old blog again.

    In any case, I'm archiving the threads at sup/tg/ for now, and if something like that comes up I'll mention it here, and that'll end up there even if you miss it.
    >> Binary Warfare 04/19/11(Tue)05:25 No.14643078
    >>14643065

    Uh, that said, anything specific you want to know about? Questions, comments and concerns?
    >> Anonymous 04/19/11(Tue)05:30 No.14643095
    >>14643075
    cool beans
    >>14643078
    the concept sounds awesome, and I much prefer small unit tactics over the larger scale strategies of games like warhammer, so it's something I think I could actually get into. do you have an ideas of what specific types of actions could be executed in cyberspace/the matrix/the mesh/on the grid/whatever you're going to call it? are jacked in units represented on a separate board with it's own terrain? in what ways will actions in cyberspace effect the physical world?
    >> Anonymous 04/19/11(Tue)05:50 No.14643165
    >>14643095
    specific being the key word, as I am aware of >>14641488
    >> Binary Warfare 04/19/11(Tue)05:52 No.14643176
    >>14643095

    >the concept sounds awesome, and I much prefer small unit tactics over the larger scale strategies of games like warhammer, so it's something I think I could actually get into.

    Thanks!

    >do you have an ideas of what specific types of actions could be executed in cyberspace/the matrix/the mesh/on the grid/whatever you're going to call it?

    There are four kinds of actions that can be taken (other than moving around) >>14641488

    Everything boils down to these four things, and that's WHY you could do something crazy like run a completely separate game as a metaphor for cyberspace. Also, going with cyberspace for the name for now.

    >are jacked in units represented on a separate board with it's own terrain?

    Yes. There will be a second board in play to represent cyberspace.

    >in what ways will actions in cyberspace effect the physical world?

    Open locked doors, lock open doors, fuck with security feeds, hijack bots slaved to the system, try to take over things like sentry guns, launch a direct attack on someone else trying to jack in by shutting down their node.... That's just a partial list. I don't even know all of it yet, this is just off the top of my head.
    >> Anonymous 04/19/11(Tue)06:02 No.14643210
    >>14643176
    >Open locked doors, lock open doors, fuck with security feeds, hijack bots slaved to the system, try to take over things like sentry guns, launch a direct attack on someone else trying to jack in by shutting down their node.... That's just a partial list
    fuckin sweet
    I guess the only other questions I would have would be concerning mechanics which you don't have yet. can't wait to see how this turns out
    >> Binary Warfare 04/19/11(Tue)06:05 No.14643219
    >>14643210

    >Which you don't have yet.

    CRUNCH!

    MY ONLY WEAKNESS!

    Seriously though, I have almost no idea how to do that bit, so early versions of the rules will be almost certainly borked.

    That said, as things stand now, would you buy/play this game?
    >> Binary Warfare 04/19/11(Tue)06:12 No.14643243
    Alright, I'm going to go to bed.

    Feel free to post any sort of questions or comments since I'll be checking the archive before I start the next thread, which should be some time this week.
    >> Anonymous 04/19/11(Tue)06:16 No.14643256
         File1303208178.png-(149 KB, 1280x800, Screenshot.png)
    149 KB
    >>14643219
    absolutely
    just start from the beginning
    each side has some doodz. doodz gotta do stuff like...
    movin
    shootin
    fightin
    hackin
    crackin
    just to name a few
    how are they gonna do this stuff? assuming you want a degree of chance they'll probably need some stats to represent how well they do stuff. numerical values of stats will be influenced by what kind of dice system you choose to use. the open source game I linked to earlier uses stat values between one and five, where any time a unit wants to do something you roll 2d10 against a target number determined by this chart.
    >> Anonymous 04/19/11(Tue)06:40 No.14643355
    >>14643256
    sorry, you only roll 1d10
    >> Anonymous 04/19/11(Tue)08:59 No.14644160
    >>14643355

    Why not 2 dice of some sort for a bell curve?



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