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04/13/11(Wed)08:08 No.14578711>>14578581
Hunt for Adam is a surface-based campaign, but two of the Superweapon upgrades in conjunction can give your absurdly-massive supership the capacity to fly into space. One Superweapon gives you the ability to overload your AT field for temporary invincibility, and another gives you a main gun so powerful it takes an S2 organ or detonating an N2 mine to fire it and kills any unprotected person within a kilometre of the beam's path from radiation poisoning. I had a lot of fun with the Superweapon upgrades.
More conventionally, you can buy weapons (ALL the weapons), close-defense weapons and ramming blades, SO MUCH armour, mobility upgrades to both speed and turn, things to carry soldiers, aircraft, boats, and tanks, and to improve them, a shitload of scientific research things that you will need to do anything fun, things like mess halls and officer training schools to improve your ship's stats, and, for people who aren't megalomaniacal maniac ODs, things that you can use to make your EVAs more better and launch further.
The biggest thing about the ship is that it is fucking tough as balls. The weakest possible everything one, the tiny naked ship, takes a few turns of beating to kill. The best possible has something like twelve different parts to allocate to, eight wounds per part, 8 permanent and 6 ablative AP per part, 12 AP to allocate as you like each turn, and its core, the only thing you can blow up to ever kill the fucking thing, can never be hit on better than 15% allocation, even if every other part is destroyed. To make things even out, if the core DOES give way and permanently destroys your ship, it will in all likelihood be an event of biblical proportions.
Realistically, few people will take full advantage opf how big a ship can get, because of just how visibly useful the EVAs are, but I just love options. And technically, the OD is the ranking officer on ship, and can choose how the surplus gets spent... |