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04/10/11(Sun)12:43 No.14545275 File1302453838.png-(44 KB, 828x521, Interrupt.png)
>>14545254
Things looked like they were on the upswing. Until the hospital event occurred. Between dwarves tantruming, and descending into melancholy/homicidal rages, the hospital area had become full to the brim, and the 3 decdicated medical dwarves had their hands full taking care of the wounded. Somewhere along the line, something happened, perhaps his sutures were placed too rougly by one of the newly appointed novice doctors, or having his friends slain by the milita, or pets and posessions crushed while he sat, neglected in the hospital. He snapped. "Urist McHospitalslayer has gone beserk" It was the last place i expected a beserk dwarf. The nearest militia squad was tens of seconds away in a situation that required instant intervention. He channeled Armok that moment, and proceeded to slay the entire hospital zone, like a bearded grim reaper. Moving from one bed to the next, attending doctors, making a break for the door caught the maniac's attention and were made short work of. By the time the milita had arrived he had killed 15 dwarves by himself, which only reinvigorated the spiral.
Eventually the tantrums subsided, and with the arrival of new migrants, construction began anew on the lighthouse, the lignite was placed and an aqueduct was constructed to apply magma to ignite the eternal flame of the beacon. After the flame was lit, i realized i still had a 40 tile long aqueduct still full of magma, so i decided to do the easiest thing, and deconstruct a part of the wall so it would drain into the sea. While it did/currently is working, the combination of calculations of temperatures for the torch, and resulting fire, and fluid falling a large distance, and magma entering the seawater, creating an ever larger amount of obsidian and steam. The fortress is practically unplayable. I may at some point try to chug my way through it, but itll be slow going. |