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  • File : 1302428459.png-(201 KB, 800x1200, DF.png)
    201 KB Cunt !!EE7Lcag8/qL 04/10/11(Sun)05:40 No.14542811  
    >Adventure mode
    >me and peasant bro find some goblins
    >kill all except crossbow goblin
    >i get shot through the heart
    >pull out bolt
    >throw at goblin
    >bolt goes through goblins brain, killing him
    >bleed to death

    I've only had this game for a day and it's fucking awesome. Dwarf fortress generali guess
    >> Anonymous 04/10/11(Sun)05:48 No.14542865
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    That reminds me of a game of DnD where I had an amazing archer duel where we just tore out and shot back the same arrow until one of us died.

    Anyways, dorfs fuck yeah!
    >> cool story bro !KNs1o0VDv6 04/10/11(Sun)06:00 No.14542931
    Back when glowing pits still existed i had a greater demon rip my entire fortress a new asshole. A miner uncovered the bottom level of the pit, i didn't even know there was adamantine on the map until he dug into the pit and got instantly gibbed from the demon. I failed to secure the stairs so i assembled the entire fortress into a rag tag band of recruits with no weapons or armor. They piled into the hallway adjacent to the top of the stairs. When the demon emerged he blew a fireball at the crowd and killed 15 of the 20 dudes sitting there. The rest were injured severely. I only had about 10 dwarves left who were all raging and tantruming at the same time. I had managed to equip a few of them with weapons, which just made killing each other easier. After some slaughter the last three dwarves were all running around mad about their friends dying when the demon approached. He bitchslapped one into a wall, turning him into a fine red mist. Another got swiped by a fireball and had a leg severely injured. The final dorf was raging so hard he tossed his sword straight through the demon's head, splattering his black goo all over the dining room. After killing the demon he went over to the injured dorf, strangled him to death and then starved himself, ending the fortress. It was a ride while it lasted.
    >> Anonymous 04/10/11(Sun)09:13 No.14543895
    Seriously, I tried to play this game, and even with graphic set, I just can't get into it... protips to get more involved and have fun ?
    >> Anonymous 04/10/11(Sun)09:16 No.14543912
    >>14543895
    Develop autism. Seriously, that's the only way.
    >> Anonymous 04/10/11(Sun)09:21 No.14543955
    >>14543912
    My IQ is over 145, I have several OCD, I enjoy vanilla minecraft, speedcubing, blindcubing. I also have several social problems because of my lack of social knowledge and my hate for communicating with other apes.
    >> Anonymous 04/10/11(Sun)09:24 No.14543981
    >>14543955
    >my hate for communicating with other apes.
    I never understand this point of view.
    >> Anonymous 04/10/11(Sun)09:26 No.14543990
    >>14543895
    Well, in addition to a tileset, dwarf therapist is a great little tool. Gets even more useful the larger the population gets, and I'm pretty sure without it I'd spend most of my time messing with job settings instead of doing things.
    >> Anonymous 04/10/11(Sun)09:29 No.14544010
    >>14543895
    If you gave it a shot and couldn't get into it, why not try another game? I'd suggest Minecraft, but it seems you're already into that.

    Dwarf Fortress is a great game, but it's not going to be for everyone.
    >> Anonymous 04/10/11(Sun)09:36 No.14544056
    > play a standard fort
    > 18 dorfs, fort capacity for that amount
    > Suddenly, 2 migrant waves amounting to a total of 30 dwarves, almost tripling my populace
    I DON'T HAVE THE RESOURCES FOR THIS
    >> Anonymous 04/10/11(Sun)09:42 No.14544090
    I tried to download and play this game. Im so fucking to dumb to play it. Sadness.
    >> Anonymous 04/10/11(Sun)09:52 No.14544148
    >>14544090
    The game has a steep learning curve, try Rock Paper Shotgun's tutorial.
    >> Anonymous 04/10/11(Sun)09:52 No.14544151
    >>14544090
    http://afteractionreporter.com/2009/02/09/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-p
    art-1-wtf/

    Read, Learn, Strike the Earth, Carve a Gauntlet menacing with spikes of Fur
    >> Anonymous 04/10/11(Sun)10:04 No.14544232
    In something like my second ever adventure game ever (the first one I abandoned after I started swimming in a river and never got out), I had to go and kill a generic raider woman (human spear user, if I recall) for a quest. So I arrived, and started the attack. I was playing a Hammerdorf, but it was a pretty even battle- I became bruised over essentially the entirety of my body but she eventually collapsed. I beat her repeatedly until her skull pierced her brain, before realising I was being lashed in the face by her human lasher friend. So I started attacking him, and soon the bandit I had thought dead- with her skull inside her brain- picked up her spear and, being underneath me, stabbed it into my heel. And twisted it.

    Nerves were torn, and I then had the following messages for the rest of the fight.
    >You don't feel well.
    >You retch
    >You retch
    >You give in to pain
    >You retch
    >[Bandit's name] retches
    >You retch
    >You retch
    >You are deceased

    Me and my enemy had both collapsed to the floor and vomited all over eachother, before we eventually beat eachother to death.

    So what I'm saying is, adventure mode is awesome.
    >> Anonymous 04/10/11(Sun)10:17 No.14544331
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    >> Anonymous 04/10/11(Sun)10:17 No.14544333
    I was playing a standard fort of about a hundred dwarves. It had survived a few goblin attacks and 1 siege, up until this one, which consisted of about 12 goblins and 8 trolls.
    First most of my militia is slaughtered, after driving the goblins away. The trolls roam free. My last remaining axedwarf fights a troll for 2 whole days, before a marksdwarf arrives and helps him kill it. Later, a dabbling sworddwarf and the marksdwarf kill about 5 trolls in the span of a day. Still lost the fort though.
    >> Anonymous 04/10/11(Sun)10:18 No.14544336
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    >>14544331
    >> Anonymous 04/10/11(Sun)10:18 No.14544343
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    >>14544336
    >> Anonymous 04/10/11(Sun)10:19 No.14544345
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    >>14544343
    >> Anonymous 04/10/11(Sun)10:25 No.14544385
    So, does anyone else ever draw their invading forgotten beasts?
    >> Anonymous 04/10/11(Sun)10:27 No.14544400
    >>14544385
    Sadly never gotten any, besides, I draw like a rotten arm
    >> Anonymous 04/10/11(Sun)10:29 No.14544416
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    Do I have enough stuff to support all these dorfs?
    >> Anonymous 04/10/11(Sun)10:33 No.14544436
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    >>14543981
    let him be hating while I hug this kitten
    >> Anonymous 04/10/11(Sun)10:36 No.14544461
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    >>14544436
    awww, his friend wants to cuddle
    >> Anonymous 04/10/11(Sun)10:41 No.14544480
    >>14544416
    You have dozens of tonnes of food and I assume the capability to produce many times that if you were bothered.

    I'm more interested in how you have a 200+ dorf fort without an army.
    >> Anonymous 04/10/11(Sun)10:47 No.14544517
    >>14544480
    I do, they're just not on duty. They're in the danger rooms.
    >> Anonymous 04/10/11(Sun)11:52 No.14544918
    I once had a dorf in adventure mode who lost his left foot to a troll or ettin or something with butchers knife, anyway, he was on ground day to day erryday. Even though he was horribly slow I played him anyway and I wanted to visit mountainhomes so badly I went on a journey north meeting goblins on the way.
    Imagine a footless dorf laying on the ground covered by two steel shields biting the shit of goblins legs. And it worked, I lived through two packs of goblin ambushers, and a kobold abush, but it doesn't matter. What matters is the style I lived through this:
    The first goblin ambush left me untouched and I myself killed a goblin just by biting it. The rest was lying on the ground unable to move, so I flieed given the chance.
    Next abush started bad. For the goblins that is. I've bitten one foot off of a goblin and proceeded to smash the shit of it with my shields, the fight lasted long and I was all bruised etc at the end, but I lived.
    Later, a couple of days later in fact, another abush was upon me, this time kobolds.
    As usualy I proceeded to bite my way through them, and imagine my awe, when ordered to bite a kobold in the food my dorf spat out the goblin foot he was munching all this time. It was so awesome I actually bitten a few feet more off of those kobolds before they managed to pierce through my helmet.
    IT WAS AWESOME.
    >> Anonymous 04/10/11(Sun)12:41 No.14545254
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    I'll share my current fort's story.

    I embarked on a volcano in the middle of one of my seas, pretty cool location, magma stack 20 zlevel vertical cliffs surrounding a cove on the beach, with crazy steep hills to the top of the volcano. Cave system is equally steep and cramped, just huge pits for the most part. Since it is an island theres been no ambushes/seiges, and only the occasional forgotten beast. Traders would arrive in the late autumn when the bay would freeze over. Its been a pretty peaceful fort, until recently that is. I decided that i was going to build an obsidian lighthouse/tomb off the beach of my fort. Complete with a burning pile of lignite objects at the top floor to be a beacon.

    Things went well, until the top of the tower that is. Due to a misdesination, i had to deconstruct a part of floor, using dorf logic when deconstructing the last piece, he decided to stand on the wrong side of the, now unsupported floor. The resulting cave in shot a hole in 16 z-levels of the tower, killing the original dwarf, and 3 others that were hauling furniture. I dont know which dwarf was held so dear by the community, but the ensuing tantrum spiral was incredible. Like nothing i'd ever seen before, a fortress of 187 dwarves redued to a meager 48 before my eyes. Berserk and tantruming dwarves, starting fights, injuring dwarves, breaking stone chairs and tables like they were kitten skulls, which werent spared either. Martial law was instated, all production that was not food, booze, or coffins for the newly slain ground to a halt. Soldiers were stationed in the housing blocks, and in the dining area, slaying dwarves that went beserk before they could do much damage.
    >> Anonymous 04/10/11(Sun)12:43 No.14545275
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    >>14545254

    Things looked like they were on the upswing. Until the hospital event occurred. Between dwarves tantruming, and descending into melancholy/homicidal rages, the hospital area had become full to the brim, and the 3 decdicated medical dwarves had their hands full taking care of the wounded. Somewhere along the line, something happened, perhaps his sutures were placed too rougly by one of the newly appointed novice doctors, or having his friends slain by the milita, or pets and posessions crushed while he sat, neglected in the hospital. He snapped. "Urist McHospitalslayer has gone beserk" It was the last place i expected a beserk dwarf. The nearest militia squad was tens of seconds away in a situation that required instant intervention. He channeled Armok that moment, and proceeded to slay the entire hospital zone, like a bearded grim reaper. Moving from one bed to the next, attending doctors, making a break for the door caught the maniac's attention and were made short work of. By the time the milita had arrived he had killed 15 dwarves by himself, which only reinvigorated the spiral.

    Eventually the tantrums subsided, and with the arrival of new migrants, construction began anew on the lighthouse, the lignite was placed and an aqueduct was constructed to apply magma to ignite the eternal flame of the beacon. After the flame was lit, i realized i still had a 40 tile long aqueduct still full of magma, so i decided to do the easiest thing, and deconstruct a part of the wall so it would drain into the sea. While it did/currently is working, the combination of calculations of temperatures for the torch, and resulting fire, and fluid falling a large distance, and magma entering the seawater, creating an ever larger amount of obsidian and steam. The fortress is practically unplayable. I may at some point try to chug my way through it, but itll be slow going.
    >> Anonymous 04/10/11(Sun)13:27 No.14545663
    Elephants then: vicious bloodthirsty beasts

    Elephants now: die of starvation
    >> Anonymous 04/10/11(Sun)14:47 No.14546444
    Starting a new fortress. Should I search for a specific spot with various things, or just a random one and see what I get?
    >> Anonymous 04/10/11(Sun)14:51 No.14546487
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    >>14545254
    >>14545275
    That one bloody story just made me re-install.

    Well played, /tg/.
    >> Anonymous 04/10/11(Sun)14:55 No.14546521
    There as to be a Dwarf Fort Quest or Dwarf Fort RPG or something. Right?
    >> Anonymous 04/10/11(Sun)15:03 No.14546625
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    >>14546444
    I suggest you find a place with a nice river and both deep and surface metals. Sand is also cool.
    And no aquifer.
    >> Anonymous 04/10/11(Sun)15:04 No.14546641
    >>14546521
    And it was probably the shortest quest /tg/ has ever seen.
    >> Anonymous 04/10/11(Sun)15:11 No.14546711
    Just started a new fortress, turns out the place i selected has an abundance of; native gold; obsidian; marble; and red tourmaline. along with quite a few pools i can get water from, and a nice supply of expensive materials, i think i'm gonna be okay this time.
    >> Anonymous 04/10/11(Sun)15:18 No.14546792
    Is there a trick for making sure dorfs won't collect eggs? The only way I know of is to catch the animal in the act of claiming and laying the eggs and forbid them but the amount of micromanagement that requires is fucking nuts.
    >> Anonymous 04/10/11(Sun)15:30 No.14546894
    How do you guy execute your prisoners? I've read a bunch of instructions on how to designate a goblin to a pit to have him thrown in. But even when I build it's cage right next to the pit, the dwarf who's supposed to be pitting it gets scared of the completely unarmed goblin and runs off.

    Is there a stat or something that makes dwarfs stop being such pussies around unarmed goblins?
    >> Anonymous 04/10/11(Sun)15:35 No.14546945
    >>14546625

    Oh boy don't get me started on aquifers. I've never been able to figure out how to get past them, so eventually I just said 'fuck it' and edited the raw files so now there are NO MORE AQUIFERS. Best thing I've ever done for dwarf fort.

    Unrelated to aquifers, but I recently updated to .25 and added the flora and fauna and monster hunter mods. They're pretty sweet, except now I have Forgotten Beasts and Mosswine as playable races somehow. No idea how that happened. And for some reason there are 'creatures'. Just creatures. No description or anything. And legends always crashes when I try to look at this one particular phoenix. Weird shit.
    >> Anonymous 04/10/11(Sun)15:42 No.14546994
    >>14546894
    MAKE A PIT WITH EXOTIKANIMUHLS (UNICORNS PROBABLY, THE FUCKERS) AND MAKE THEM DUEHL TO DA DEFF.

    BRUTAHL
    >> Anonymous 04/10/11(Sun)15:42 No.14546997
    stupid long story, so I am going to greentext like a faggot:
    >building a city-type fortress
    >everything goes smoothly for countless hours
    >have like 100+ dwarfs
    >3 full squads, Spear, Axe and Wrestler dwarfs
    >just finished the city wall
    >last touches at the city gate
    >FUCK YES I AM UNDEFEATABLE
    >suddenly a platinum titan spawns
    >awww shit
    >he hunts some of my fisher dwarfs
    >hurry up fags, finish the goddamn gate before he gets in
    >suddenly he jumps over the east-wall
    >WHAT THE FUCK
    >now he is in the middle of my town
    >OH FUCK SEND THE ARMY
    >their weapons don't do shit
    >FUCK ME
    >captain of the guard with his squad of wrestlers comes to the rescue
    >epic battle at city centre ensues
    >A VILE FORCE HAS APPEARED - LOLGOBLINSIEGE
    >are you fucking shitting me?
    >goblins run towards the unfinished city gate
    >FUUUCK
    >send the spear dwarfs to intercept them
    >the goblins stand in front of the damn long bridge and snipe my dwarfs who try to get through the chokepoint
    >FUCK ME THEY USE MY OWN TRAP AGAINST ME
    >suddenly 20+ dwarfs storm to the gate to get some fancy shit from the dead
    >WHAT THE FUCK ARE YOU GUYS DOING
    >blood, blood everywhere
    >the axe dwarfs run to the gate and help out the few surviving spear dwarfs
    >OHSHIT THE TITAN
    >surprisingly Captain manages to wrestle him down
    >everything_went_better_than_expected.jpg
    >entire city gate and town centre is coated in blood and guts
    >still have like 60-70 dwarfs
    >some military dwarfs are throwing a tantrum
    >realize it's over and do the only humanly thing
    >tell everyone to gather with the dead bodies at the lowest level of the fortress
    >pull doomsday lever
    >city isn't collapsing, however the flood mechanism is working
    >albeit very very slow
    >MIASMA EVERYWHERE
    >oh man what the shit
    >> Anonymous 04/10/11(Sun)15:44 No.14547014
    >>14546997
    cont'd
    >try to figure out why the switch failed
    >meanwhile the half fortress is throwing tantrums
    >the city guard runs around and kills fucking everyone
    >more and more berserkers
    >one of them runs into the hospital and kills the injured
    >another one beats a babies to pulp
    >ohgodohgodohgodohgodohgodohgodohgodohgod
    >by now the city part of the fortress is a huge slaughterhouse
    >a few dwarfs decided to stay with the dead rotting bodies in the flooding part of the fort
    >they drown slowly
    >huge fumes of miasma are coming up the main-staircase
    >AMBUSH
    >oh man
    >LMAO2AMBUSH
    >WHAT THE FUCK? DIDN'T THEY ALREADY SUFFER ENOUGH?
    >more blood, more guts, more dead bodies
    >city guard decimated to a few dwarfs
    >other squads are dead by now
    >tell my miners to channel some earth(I assumed it was the part that blocked the doomsday lever)
    >only 1/4 of the fortress is collapsing
    >the useless and empty part
    >LOLWINTER
    >all the water freezes
    >1st (former) subterranean level is now an ice-labyrinth
    >city looks like Khorne took a shit on it
    >cellar of the fortress is full with dead bodies, water and death-mist
    >Captain of the guard finally dies(lol infection), at that point I lost more dwarfs to him than to the goblins or Titan
    >endless regrets
    >> Anonymous 04/10/11(Sun)15:48 No.14547043
    >>14547014
    cont'd
    >in the end only 2 dwarfs survived, a child and a female planter dwarf
    >child was going to freak out too but somehow calmed down
    >they claimed some fancy rooms in the military tower and now live in the ruins with a bunch of ghosts
    >from time to time they venture to the footpiles(the size of Texas so they are good for some long time)
    >they are running around and collecting stuff, kinda cute to watch
    >spring arrives and the ice melts, all the blood gets washed away
    >suddenly the townhall (right next to the military tower)collapses
    >OHGODNO
    >they are at the other side of the town and are plundering the former master-armourers room
    >thank god
    >DESPITE THE DANGER SOME MIGRANTS HAVE ARRIVED
    >woah really?
    >1 lone pump operator
    >hahaha
    >give those 3 a last job: building memorials for all the dead
    >abandon fortress
    I assume that they built the memorials and then lived happily in the ruins of rock salt city
    >> Anonymous 04/10/11(Sun)15:58 No.14547126
    >>14546994
    Yeah I know but how do I get the fucking Goblins into the fucking pit?

    >I tell my dorf "Hey go put that harmless unarmed GOBLIN into the pit"
    >Dorf says "Right you are sir. One GOBLIN in a pit coming right up"
    >Opens cage
    >"HOLY SHIT A NAKED GOBLIN!?! I COULD NEVER HAVE PREDICTED THIS!! LEG IT!!"
    >Dorf runs off like a fucking idiot leaving the Goblin to wander aimlessly around the fortress until it either runs into one of my war hounds or falls into one of my cage traps and is caught again
    >Rinse, repeat.
    >> Anonymous 04/10/11(Sun)16:04 No.14547170
    >>14547126
    Building the cage in the arena or whatever and then connecting it to a remote lever would work.
    >> Anonymous 04/10/11(Sun)16:06 No.14547191
    >>14543912
    Why do Dwarf fortress threads always having that guy trolling them.
    >> Anonymous 04/10/11(Sun)16:09 No.14547228
    Are turkeys supposed to produce more than a single clutch of eggs ever? I've had my turkeys in their nestboxes for 3 years and they only gave me 1 clutch each, and that was when my they first settled in the nest boxes. Two years ago.
    >> Anonymous 04/10/11(Sun)16:17 No.14547317
    Should I even bother getting herbivores at embark? Will they reproduce fast enough to give me a reliable production of meat?
    >> Anonymous 04/10/11(Sun)16:22 No.14547382
    >>14547228
    Did you remember to bring a gobbler?

    The eggs won't hatch if there is no male, and by the sound of it, they're still sitting on those eggs.
    >> Anonymous 04/10/11(Sun)16:24 No.14547408
    >>14547382

    I usually bring 1 gobbler and 3 hens. My dwarves collected the eggs as soon as they were laid, and there have been no more since then. :\
    >> Anonymous 04/10/11(Sun)16:26 No.14547434
    >>14547043
    that sounds like an awesome end with no regrets
    >> Anonymous 04/10/11(Sun)16:29 No.14547457
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    any instructions for someone that wants to build his first fortress? I mean, apart from losing is fun
    >> Anonymous 04/10/11(Sun)16:35 No.14547532
    >>14547228
    Sometimes just to make sure nothing has glitched out I deconstruct my nests and build them in other places.

    >>14547457
    5ippycup and CaptnDuck have really amazing youtube tutorials for getting started bro.
    >> Anonymous 04/10/11(Sun)16:38 No.14547558
    >>14547457

    Are you absolutely new or do you know the basics?
    >> Anonymous 04/10/11(Sun)16:39 No.14547569
    >>14547457
    Keep the wiki open at all times. Use [k] a lot.
    You'll eventually learn all the commands by muscle memory if you just don't give up.
    >> Anonymous 04/10/11(Sun)16:42 No.14547608
    Newer player here. How can I get a dorf to go into a room by himself?

    We are under ambush by goblins and a noble ordered a swordsdorf killed for violating production laws or some shit.

    The mayor is a presser, so for being a cunt I have set up a room where he will be "pressed" beneath several tons of dirt, right next to the tomb of the soldier he ordered to be put to death.

    He doesn't seem to ever want to sleep or ever enter his new room though. What can I do?
    >> Anonymous 04/10/11(Sun)16:43 No.14547624
    I want my carp and elephants to be like they were in older versions: deadly, dangerous, and fun.

    How can I do this?
    >> Anonymous 04/10/11(Sun)16:44 No.14547636
    >>14547608

    Make his old room a free room and make the new room his. He should sleep in that room instead.
    >> Anonymous 04/10/11(Sun)16:50 No.14547695
    >>14547608
    Define the place as a burrow? I haven't really played much since the latest major update...
    If you want to adapt a classic noble death trap, build a lever in the crush zone and allow only that one dorf to use it with [q] -> [P]rofile. Remember to lock the door to the room when he gets in.
    >> Anonymous 04/10/11(Sun)16:51 No.14547707
    >>14547636

    Worked out. I just needed to be patient.

    Noble is now a pancake.
    >> Anonymous 04/10/11(Sun)17:03 No.14547825
    >>14547707
    Glorious

    You can very effectively force a dwarf to a certain area by designating it as a burrow and using [c] to assign him to it. He will instantly go there and cannot leave.
    >> Anonymous 04/10/11(Sun)17:03 No.14547830
    Hey guys, I want to play a game where i start out with my 7 dorfs, and go from there, let them pop out new dorfs now and then. And let the place grow slowly. Only one problem... I get SHITLOADS of migrants :( How do i turn those faggots of? Tried setting pop cap to 7, still get migrants. Any ideas?

    tl;dr: How do i turn of migrants? Pop cap didn't get the job done.
    >> Anonymous 04/10/11(Sun)17:06 No.14547868
    >>14547830
    First two waves of migrants are hardcoded.
    >> Anonymous 04/10/11(Sun)17:07 No.14547881
    >>14547830
    The first migrant waves are hardcoded, so you cannot avoid them. I suggest carving a small room where you can shove them in when they arrive and let them starve to death. Use the method in >>14547825
    >> Anonymous 04/10/11(Sun)17:11 No.14547918
    >>14547881
    Will give it a try. How hard will my wanted dorfs take the loss of the unwanted dorfs? Any tips to prevent them tantruming too hard?
    >> Command Squad !8CHDJ3c6tQ 04/10/11(Sun)17:17 No.14547990
    >>14547830

    Been looking around for Population Cap and didn't find it. How does one make a fortress of 100 very inbred dwarves?
    >> Anonymous 04/10/11(Sun)17:19 No.14548013
    >>14547608
    Build a cage in the room you want him to go into and then assign him to it. Or you could make him his own military squad and command him to move into that room.


    My question. Anybody have experience with plumbing? I'm trying to put in wells in different spots like my mess hall and hospital but laying it all out is confusing the shit out of me.
    >> Anonymous 04/10/11(Sun)17:25 No.14548059
    >>14546792
    That's the only way so far.
    >> Anonymous 04/10/11(Sun)17:25 No.14548066
    >>14547608
    Make lever in press area.
    Set its workshop profile so only he can use it.
    Order the lever to be pulled.
    Bolt the door shut once he's in the room.
    ???
    PRESS!
    >> Anonymous 04/10/11(Sun)17:31 No.14548124
    >>14546792
    Put your egg laying area behind a door, make it pet passable and forbid it from your dwarves. I think it works.
    >> Anonymous 04/10/11(Sun)17:37 No.14548179
         File1302471455.png-(237 KB, 961x542, the secret world.png)
    237 KB
    let me just bump this tread with something I found in the newest
    trailer for 'The Secret World'
    >> Anonymous 04/10/11(Sun)17:48 No.14548290
    >>14548179

    Looks like fun.
    >> Anonymous 04/10/11(Sun)18:20 No.14548623
    >>14546625
    How do I enter metals into the parameters?
    >> Anonymous 04/10/11(Sun)18:27 No.14548684
    >>14542811
    Fuck yeah good job OP.

    Had something similar happen.

    >Awesome hero dwarf, completed assloads of quests
    >Max size party, 20 or so
    >Heading out to kill a dragon
    >Party gets ambushed by gobs while sleeping on the way
    >Take a crossbow bolt through the back, mortal wound
    >Charge the goblin, cleave off both his arms and his feet
    >Behead him
    >Take two more goblins down before succumbing to the wound
    >> Anonymous 04/10/11(Sun)19:17 No.14549206
    bumpan for moar dorf stories.
    >> Anonymous 04/10/11(Sun)19:58 No.14549607
         File1302479896.jpg-(76 KB, 466x700, 1299283231777.jpg)
    76 KB
    >>14549206

    >Broker has no job
    >Broker has no job
    >Broker has no job
    >An Elven Caravan has arrived.
    >Broker Requested at Depot
    >Broker goes on break
    >The filthy elf merchants will be leaving soon
    >Broker eats lunch and has a beer
    >The filth elf merchants are on their way out.
    >Broker no longer required at depot
    >Broker has no job

    Fucking lazy ass dwarf....
    >> Anonymous 04/10/11(Sun)20:26 No.14549828
    >Penn & Teller

    FUCK YES!
    >> Anonymous 04/10/11(Sun)20:28 No.14549856
    It's pronounced koo-nee-uh-form, dumbass...
    >> H.P. himself 04/10/11(Sun)23:47 No.14552040
         File1302493621.png-(1.41 MB, 2505x3679, 1301843844731.png)
    1.41 MB
    iv done most of these
    >> Anonymous 04/10/11(Sun)23:52 No.14552082
         File1302493925.jpg-(329 KB, 1161x1275, DF Evil.jpg)
    329 KB
    Obligatory
    >> Anonymous 04/11/11(Mon)00:14 No.14552331
    Need some advice, been playing on and off for about 3 weeks. Finally found magma, 50 z-levels down and i want to bring it up but I really don't have the patience to build a pump stack, is there an easier way to do this?
    >> Anonymous 04/11/11(Mon)00:24 No.14552427
         File1302495858.jpg-(20 KB, 1292x49, herewego.jpg)
    20 KB
    Well I'm happy. I finally found the path to hell, so my diggers are making a path. I'm taking a break, leaving only 20 farmer types to farm and make booze for the rest of my fort, while they all start training as soldiers. I think in about 1-2 years I'm gonna try invading hell.
    >> Anonymous 04/11/11(Mon)00:27 No.14552446
    >>14552331

    no, not really. short of hacking tools there isn't a way. but if you just want some magma forges you could always relocate your metal works down there.
    >> Anonymous 04/11/11(Mon)00:52 No.14552675
    once I capture goblins in cages, how do i divest them of their gear?
    >> Anonymous 04/11/11(Mon)00:58 No.14552737
    Just updated to .25, and I'm thinking of trying to build a fort that's half above ground and half below. However, I'm not sure if I should vary my standard starting dorf layout from its current layout, especially with all the new stuff in .25

    Standard layout I use is:
    Proficient Miner, Proficient Mechanic
    Proficient Miner, Proficient Butcher
    Proficient Mason, Proficient Building designer
    Proficient Carpenter, Novice in the 5 medical skills
    Proficient Armor user, Novice Wood Cutter, Novice Negotiator, Novice Judge of Intent, Novice Organizer, Novice Record Keeper
    Proficient Grower, Proficient Cook
    Proficient Grower, Proficient Brewer

    Any suggestions for changes? Current embark area is woodland or heavily forested, has clay and a deep soil layer covering flux stone and multiple shallow and deep metals. Also has a stream running through it.
    >> Anonymous 04/11/11(Mon)01:41 No.14553120
         File1302500479.jpg-(138 KB, 700x919, satouhorrified.jpg)
    138 KB
    >>14552427
    >Adamantine armor on a dragon
    Oh god.

    God, all these threads make me want to pick DF back up again (Last time I played was before there were Z-levels), but I'm afraid I'll never be able to stop.
    >> Anonymous 04/11/11(Mon)02:05 No.14553342
    >>14552331
    Yes there is. A Giant Magma Piston.
    However, it must be set up very carefully and can potentially annihilate any dwarf that loiters around when it is activated.

    http://www.bay12forums.com/smf/index.php?topic=59894.0http://www.bay12forums.com/smf/index.php?topic
    =59894.0
    Have fun.
    >> Anonymous 04/11/11(Mon)02:07 No.14553352
    >>14552737
    >Novice Negotiator, Novice Judge of Intent, Novice Organizer
    >Not appraiser
    >why.jpg
    >> Anonymous 04/11/11(Mon)02:18 No.14553431
    >Semi fresh fortress.
    >Mayor is elected.
    >NEW MANDATE
    >Preparing magma.
    >Export of doors prohibited.
    >Mayor likes doors, pig iron and marble.
    >BBest mayor ever.
    >> Anonymous 04/11/11(Mon)02:26 No.14553505
         File1302503172.jpg-(129 KB, 1017x638, The Sullen Teacher.jpg)
    129 KB
    Hey, figured you guys might find this kinda neat, mostly because it made me smile.

    My Militia commander was my first dwarf to begin training. He was one of my original seven dwarves, and served as a sort of guardian to fight off the nasties at the beginning when I was getting started. Once migrants started arriving, this dude was pretty badass. He has a few scars - namely a broken ear - and over 50 important kills and a ton of beast kills before I had him retire as a Legendary Swordmaster to train new recruits. He got the title "The Sullen Teacher" during a scuffle with some goblins, so I thought this was quite appropriate. The dude was one of those 'friends with everyone, no real enemies' sort of guy, decked out in adamantine and living in a personal palace overlooking the arena I built.

    Anyways, I figure he must be some sort of comic-book style hero, seeing as how he's got so many kills and everybody in the fortress knows who he is. Just a little bit ago, this child who's listed as a friend of his gets possessed. He gathers a SHITTON of materials ( over 50 bones, 10 glass blocks, some leather, gems and stone ) and constructs this 42k Coffin. Inscribed on it is a scene of the Swordmaster killing a goblin, along with some pictures of a Penguin and a Wave, and the Artifact Axe that I gave as a trophy to the commander not long after this ambush.

    I can just picture this little kid going and writing down a story the Old Veteran dorf told him, along with adding some pictures of his favorite animals.
    >> Anonymous 04/11/11(Mon)02:33 No.14553569
    >>14553505
    >Suffer possession
    >Channel possession in order to make a "what the fuck am I looking at?" artifact
    Fuck yeah.
    >> Anonymous 04/11/11(Mon)02:35 No.14553590
    >>14553505
    >Friends with everyone
    That will not end well. Heed my words: This guys is going to kill every single dwarf in your fortress.
    >> Anonymous 04/11/11(Mon)02:36 No.14553601
         File1302503777.jpg-(145 KB, 1017x638, Forgotten BITE.jpg)
    145 KB
    >>14553505
    Wow, just noticed that I wrote that in male pronouns, the Militia Commander's a female. Anyways, here's one of the times she single-handedly struck down a Forgotten Beast.
    >> Anonymous 04/11/11(Mon)02:38 No.14553621
    >>14553601
    >The militia commander bites The Forgotten Beast in the head, fracturing it.
    This is one of those 'The Forgotten Beast kick the dwarf in the head, shattering the skull. The dwarf gets up' moments.
    >> Anonymous 04/11/11(Mon)02:41 No.14553643
         File1302504089.jpg-(210 KB, 1016x638, War Jaguar.jpg)
    210 KB
    >>14553590
    Trust me on this one, I've been playing since .21, I know what can happen. I'll cross that bridge when I get to it.

    On a slightly-related note, here's the Militia Commander's Faithful animal sidekick! Ulxok! The War Jaguar!

    He had to be retired as well, seeing as how his wounds could only lead to death when fighting off Forgotten Beasts. Sadface.jpg
    >> Anonymous 04/11/11(Mon)02:43 No.14553658
    >>14553643
    >I've been playing since .21
    That's only a couple of versions ago, man. Why would you brag about that.
    >> Anonymous 04/11/11(Mon)02:45 No.14553673
    >>14553658
    >We're currently on .31.24
    >I've been playing since .21.xx

    Or at least, that's the oldest DF files I still have. I think it was my first fortress, but it's been so long.
    >> Anonymous 04/11/11(Mon)02:46 No.14553682
    >>14553658
    I think he means the 21.xx release cycle. Waaay back in the pre-3D days.
    >> Anonymous 04/11/11(Mon)02:51 No.14553725
    >>14553658
    Oh, I read that as 31.21
    Yeah okay, that was a while back then.
    >> Anonymous 04/11/11(Mon)02:54 No.14553751
         File1302504895.png-(211 KB, 856x1080, Liars.png)
    211 KB
    >>14553725
    Haha, yeah. The release numbers can get ridiculously confusing. I just recently got back into things when DF2010 came out, and MAN it's like a totally different game.
    >> Anonymous 04/11/11(Mon)02:55 No.14553752
    >>14544056
    thats why i brick my fortress up and let the fuckers starve to death until i am good and ready to expand.

    even then i make all of my migrants run through a series of traps designed to weed out those who are unworthy of living in my paradise of booze and mushrooms
    >> Anonymous 04/11/11(Mon)03:00 No.14553787
         File1302505227.png-(111 KB, 581x900, Fucking Elves.png)
    111 KB
    >>14553752
    I've always found it easier just to keep the Maximum Pop. low until I feel like I'm ready for more. Then just bump it up a bit in the init file.
    >> The Maker !fwEqM5TUkg 04/11/11(Mon)03:24 No.14553978
    >>14552082
    >>14552082
    Wow that is just fucking...

    Wow...
    >> Anonymous 04/11/11(Mon)03:27 No.14553994
         File1302506843.png-(531 KB, 450x624, Rolling Rocks.png)
    531 KB
    >>14553978
    Some people man.
    >> Anonymous 04/11/11(Mon)03:33 No.14554036
    >>14553787
    Easy, yes. Sufficiently dorfy? Oh my, no.
    >> Anonymous 04/11/11(Mon)03:35 No.14554049
    >>14546945
    Your mods might be conflicting, causing duplicate raws. Check your errorlog.txt, and then change creature IDs to fix this.

    This will require genning a new world, though.
    >> Anonymous 04/11/11(Mon)03:37 No.14554062
         File1302507465.jpg-(378 KB, 640x562, DFGeneral.jpg)
    378 KB
    >>14554036
    You want a dorfy use for those migrants? Get ready for some copypasta.

    Alright /tg/, i've had this idea for a little while now, been thinking of ways to get it going. I figure i'd pitch it and see what y'all think of it, maybe suggest some tweaks or additional changes to the basic plan. For a new fortress in this new version, I'm going to make a utopia. A glorious, sprawling fortress lined with golden statues, paved roads, plumbing for every dwarven master bedroom, legendary personal dining rooms for every dwarf and underground and above ground gardens. Now of course, this would be complex and very elaborate, and managed by an overwhelming number of levers and mechanisms manned by dwarves to operate it with success. And my glorious master dwarven race simply cannot dirty their hands with meager levers. Therefor, there will be a subrace of dwarves ( migrants lol ) living in the sewers and dark, dirty under-underground who are cut off from the above-underground dwarves who live in luxury, trade with the humans and elves and are supplied with the finest of food and drink. These sub-dwarves will work for themselves, clothe themselves with whatever scraps they can find and eat probably nothing but plump helmets they manage to scavenge and insects. They will never see the great tiled and beautiful world they run on a daily basis, but they will still exist.
    >> Anonymous 04/11/11(Mon)03:46 No.14554104
    >>14554062
    Dwarven racism and segregation?

    BRILLIANT!
    >> The Maker !fwEqM5TUkg 04/11/11(Mon)03:53 No.14554148
    Guess I'll throw in my only interesting story.

    >Got a fortress going pretty good
    >about 150 dwarfs most packed into 3 square very tight slums.
    >city is pretty much auto managing
    >one random metalsmith dwarf gets the idea to make something, locks himself in a workshop
    >gets everything he needs except a fish, whatever the fuck he was making I'll never know
    >nearest water source is an underground cave currently containing 4 ignored forgotten beasts.
    >"Fuck it, he will get over it"
    >Throws tantrum
    >Goes berserk while walking through slums
    >See it coming, 7 iron armed and armored spear dwarfs on the way
    >They single file line into him and he proceeds to, with his bare hands, kill every last armed, armored, and trained spear dwarf one by one.
    >Cause of death on most of them is from being ripped in half at the waist and blood loss from ripped off limbs.
    >Proceeds to rampage through the slums killing babies, woman, kittens, and anything unfortunate enough to be there.
    >Shiny stuff all over the floor dwarfs flock to pick it up
    >He rips all those dwarfs in half
    >quickly get 3 groups of 10 dwarfs as wrestlers, try to mosh pit him.
    >bites ones ear off, rips the ones arm off and throws it at another, cracking his skull.
    >rips about 4 more in half before dieing of blood lose.
    >7 armed dwarfs , 11 wrestlers, 21 random civilians, 4 babies all dead. countless kittens slain.
    >slums are a living hell, body parts and blood cover every tile, some dwarfs torso found over 10 tiles away from legs.
    >grief induced mass tantrums take over.
    >Everyone starts killing each other.
    >by the time everyone is done killing each other I have 3 dwarfs left in a fortress filled with massive amounts of miasma and blood on every floor tile.
    >3 dwarfs are 1 baby, a fish cleaning woman, and a profession less peasant.
    >Abandon fortress

    I stooped playing for a while.
    >> Anonymous 04/11/11(Mon)03:55 No.14554159
    >>14554148

    Remember!
    Losing is Fun!
    >> The Maker !fwEqM5TUkg 04/11/11(Mon)03:58 No.14554177
    Also if someone could explain this to me it be awesome.

    I was playing a relatively new fortress when suddenly it said one of my dwarfs was acting weird.

    I checked out his stats and it said something along the lines of "Has been possessed by a dark force" not to be mistaken with the "Holy shit i gotta build this" mood.

    Anyway I follow him around for a bit and all of a sudden he starts flashing and a missive trail of blood starts spearing on he tiles he was walking on.

    I inspected him again and he was missing an arm causing him to bleed all over the place.
    >> Anonymous 04/11/11(Mon)04:00 No.14554187
    >>14554148
    Man, if that had happened to me, I wouldn't have abandoned. 3 living dwarves is more than enough to keep yourself alive long enough for migrants to arrive.

    Plus, not abandoning would have led to more !!fun!!.
    >> The Maker !fwEqM5TUkg 04/11/11(Mon)04:03 No.14554204
    >>14554187
    I get bored if I don't have a lot of dwarfs.

    Mainly because I have this OCD were if I build in a room I have to have people haul out every single piece of lose stone out of the room so there is nothing on the floor before I put workshops and what not in it.

    Usually takes a hauling team of 10-20 dwarfs to make this go quickly.
    >> Anonymous 04/11/11(Mon)04:17 No.14554304
         File1302509827.png-(92 KB, 1001x600, dffarms.png)
    92 KB
    >>14547457
    >> Anonymous 04/11/11(Mon)05:14 No.14554766
    bump for more guides to DF
    >> Anonymous 04/11/11(Mon)05:33 No.14554955
         File1302514429.png-(246 KB, 830x711, 1300961752020.png)
    246 KB
    Is blood a liquid that can take up volume yet?
    >> Anonymous 04/11/11(Mon)06:59 No.14555558
    Bump
    >> not my story Anonymous 04/11/11(Mon)07:18 No.14555663
    Oh wow, this old thing. Er... the story did continue on for a bit, but that was a long time ago and I've forgotten most of the details. I'll just mention some of the highlights.

    After desecrating the Just Stone and abandoning my comrades there, I swam down the river for quite a while. It turns out that if you're a good swimmer, rivers are basically XP farms. The fish come in big schools, and the shape of the river means that they can only run in one direction. If you're a faster swimmer then they are, all you have to do is keep swimming toward them and they'll die in droves as they flee before you. The best part is that as they flee, they'll often run into another school, which will join them in their flight and provide you with a never-ending buffet of things to kill.

    So yeah, I killed every single creature in the river between the Blueness of Blame and the point at which the river flowed off the map. I reached Legendary in every weapon.

    After that I went monster hunting for a bit and killed some megabeasts. In one cave, I was walking down a staircase when I suddenly received a message about a giant being struck down. At the bottom of the stairs, I discovered the giant's corpse. Yes, I killed a giant by accident. With a copper hammer. That's why I went hunting megabeasts. I remember killing a hydra with only a handful of cockroaches. By the time I was done, half of the screen was covered with hydra vomit.

    I went back to the Sacrificial Seas, the elven civilization that had furnished so many useful recruits. I retired there for a while. I then used my status as a member of their civilization to start a series of loyalty cascades that eventually consumed them all.
    >> It gets better Anonymous 04/11/11(Mon)07:18 No.14555670
    Before I went on to the next civilization, I stopped off at another goblin dark fortress to pick up some more recruits. Kids, of course. I rescued a bunch of kids--thirteen, I think? The maximum I could support--then killed everybody else, including all the kids I didn't take with me. Lot of kids at that fortress. I also killed a demon, in a fair fight this time, which was nice.

    I took my thirteen kids out into the wilderness for training. I'd wander around until we ran into a pack of wolves. I'd stand back and let the kids do the fighting, not stepping in unless one of them was about to be torn to pieces. When the wolves were dead I'd pack up, and the kids that could still walk came with. I lost five kids out there--left them sobbing over broken legs in a pile of dead wolves--but I only saw one of them die. He was unusual in that he died without suffering a single wound. No, what killed him was dodging. Dodging away from a wolf, into a stagnant pool. I had the other kids stand around the pool and watch him as he thrashed about and called out to us. Not until he had drowned and sunk to the bottom did I give the sign to move on.

    The eight remaining I took with me to the next elven civilization. We killed a lot of elves. The kids died too, one by one, while the survivors grew ever more skilled. The more forest retreats we sacked, the more their numbers dwindled. By the time we slew the last elf, there were only two kids left.
    >> worth the read Anonymous 04/11/11(Mon)07:19 No.14555674
    This was a problem. I'd hoped there would only be one.

    The solution was simple. I chose one of them at random and beat him to death with a demon's skull.

    Then I turned to the last one, who was now hammering ineffectually on me with her little fists. She was a fighter, that girl. I don't remember her name. Something starting with an A, I think? Something pretty. I wish I could remember her name.

    One by one, I grabbed her clothes and tore them away. Then I saved and quit.

    I went into the raws and added some new body parts to our respective races. Some organs, attached to the lower body. You can probably guess which ones. I added [LIMB] and [GRASP] to mine, and [JOINT] and [EMBEDDED] to hers. I started the game back up.

    I grabbed her right leg with my left leg. Her left leg with my right. Her lower body with my new organ.

    I locked her organ with my own. Then I broke it.

    Then I started gouging.

    After she had bled to death, I sat there for a while. Then I saved, quit, and deleted the save folder. I emptied my recycle bin.

    I don't really play Adventure Mode any more.
    >> Anonymous 04/11/11(Mon)07:23 No.14555702
    As the poster of that story I have to say I love 4chan sometimes
    >> Anonymous 04/11/11(Mon)07:28 No.14555726
    I seriously want to sit down and play this but FFS this shit is daunting as hell...

    But the stories I hear are just epic... epic...
    >> Tea Cleric 04/11/11(Mon)07:29 No.14555728
    Advice, anyone?

    I've just started dorf fort, and I'm trying to start a farm so I have food. However I can't find any soil underground? How do I make soil, or do I have to farm overground?

    Also, there's still some stuff lying ont he floor where I disassembled the cart. I've set stockpiles inside my fort, but the items haven't been moved. Maybe it's because they aren't covered int he preset stockpile groups? Any help?
    >> Anonymous 04/11/11(Mon)07:38 No.14555788
    Has anyone found out what the Dungeon Master bug is? I've got seven cheetahs, waiting to be trained.
    >> Anonymous 04/11/11(Mon)07:38 No.14555792
    >>14555728
    Get mud.
    Either let a river flow over tiles, empty a murky pool over some tiles, or designate a pond to be 'filled'.
    >> Anonymous 04/11/11(Mon)07:47 No.14555835
    >>14555726
    You only get what you put in when it comes to DF.

    I got bored and quit after draining the ocean in one of many attempts to build an undersea fortress.
    >> Anonymous 04/11/11(Mon)07:48 No.14555846
    >>14555728
    dig down until you hit the first caves level and farm there, the cave floors there are already muddy and farmable without needing to be flooded.
    >> Anonymous 04/11/11(Mon)07:57 No.14555898
    >>14554955
    No, and neither is vomit (or piss and shit from the long-awaited sewer expansion).

    On the other hand, flaming ballista arrows and burning lignite fired from catapults are now possible!
    http://www.bay12forums.com/smf/index.php?topic=81300.0
    >> Anonymous 04/11/11(Mon)08:03 No.14555931
    >>14555728
    The easiest way to farm is to dig soil layers and set up farm plots there. Or if you want a suspiciously undorfy way, simply grow gathered plants above ground.
    The supplies don't have to be in a preexisting stockpile, the target stockpile just has to have free room (not covered in stones, for example) and the dorfs have to have the hauling jobs active (by default, they are).
    And another thing about stockpiles - remember that bins are your friend, and that you can control the number of bins/barrels in stockpiles.
    >> Anonymous 04/11/11(Mon)08:06 No.14555949
    >>14555931
    Oh man I misunderstood your point about stockpiles. Yeah, that might be a problem, check that at least one stockpile has the relevant supply types active.
    >> Anonymous 04/11/11(Mon)08:20 No.14556017
    >>14555728
    if you can get access to flowing water such as a brook or river and making a floodgate to regulate the flow of water you can kill two birds with one stone.

    this is a basic plan of how i make my farms and runoff area to make water power / well areas

    =======================================xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx==
    =Xxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx==
    X==xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx==
    ===xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx==

    X - floodgate

    x - farm land

    = - wall

    to the left you have a river you have tapped and sealed off with floodgates, first you dig a trench from your farm area to your river but leave it 1 tile from breaching the river.

    then you set up two floodgates and two levers leading into your farm area and dig a drainage hole about 5 z levels down and at least 8x8 wide, now make sure you have an access tunnel and hole where you want to make your well(s).

    now make sure both floodgates are closed and you have locked doors to the farm area. Breach the river by channelling from the ground above it and and let the ditch fill with water, now throw the switch to fill your farm area to about 2 ~ 3 z levels of water then quickly close it and open the other floodgate.

    if done correctly you should have a nice muddied area which will soon dry out and be farmable land and a tunnel which you can open the roof of to make a well.
    >> Anonymous 04/11/11(Mon)09:09 No.14556349
    does anyone know how long the longest surviving fortress has been running for?
    >> Anonymous 04/11/11(Mon)09:48 No.14556589
    so, the forts running well, got what i think of as a pretty badass military, killed a titan with ease (giant hedgehog, fuck yeah) fucking up anything that tries to get in their way. Suddenly a siege! Well, I think, military, let's go fuck them up! Half of them died including my two mega-badass squad leaders, now entombed in gold sarcophagai. THis then causes much tantruming, but still all is fairly well. Then two ambushes. 20 civilian dorfs killled. What remains of my military defeats the gobbos not caught in cage traps. Then i find delicious magma! I find a place to build my magma forges and furnaces. WHilst exploring the area i find a pit.
    cool yeah.
    Hellish screams rise up and 15 dwarfs are lost to beings which i thought impossible. We wall off the levels past 30 but the tantruming has started anew. Berserkers, depressives and stark raving mad people abound. Eventually migrants come, and we began to rebuild with madmen still babbling underneath the goblin chute.
    >> Anonymous 04/11/11(Mon)09:53 No.14556620
    >>14556349
    i have no clue about longest but my record is a fortress than ran for 150 years before computer died and i lost all data.

    this wasn't a case of me running it constantly either just my fortress had reached a level of self sufficiency that i could leave it running so whenever i was on the computer or around the house i left my fort running.

    i remember coming back to see that my dwarves had all but wiped out three civilisations worth of troops who decided my dwarves were just in the way of their rage
    >> The Greenlandic Tyranny !!Cj+aQbsVjcG 04/11/11(Mon)09:55 No.14556633
    >>14556349
    If you seal the fortress with constructed walls and ceilings, and don't dig into hell, a fortress can last forever. As long as the beasts and titans can't get inside and you don't do something like use an atom smasher to destroy some artifacts, there's no reason for a tantrum to start. But it's really boring.
    >> Anonymous 04/11/11(Mon)12:10 No.14557720
         File1302538235.png-(230 KB, 296x799, Elves.png)
    230 KB
    >>14556633
    Yeah, playing a self-sustaining fortress with no real goals is kinda.. Dull. I mean, you could work towards something like a megaproject, but if there's no risk AT ALL it's kinda boring.
    >> Anonymous 04/11/11(Mon)12:33 No.14557902
    >>14554204
    I'd suggest just using d-> b-> h-> to hide all the stone. You won't see it, but it's still there if you need it. This saves a ton of labor.
    >> Anonymous 04/11/11(Mon)12:37 No.14557934
    >kill all except crossbow goblin
    >i get shot through the heart
    >pull out bolt

    >i get shot through the heart

    >shot through the heart
    AND YOU'RE TO BLAME DARLIN' YOU GIVE LOVE A BAD NAME
    >> Anonymous 04/11/11(Mon)12:47 No.14558029
         File1302540428.png-(48 KB, 408x1587, Eat Crossbow, Dwarf!.png)
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    >>14557934
    >> H.P. himself 04/11/11(Mon)13:17 No.14558257
         File1302542249.png-(6 KB, 514x353, Jt_screwpump.png)
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    these can be your best friends , wash away unwanted guests clean dwarfs just about anything you can think of.
    >> Anonymous 04/11/11(Mon)13:24 No.14558306
    >>14558257
    I don't know what you're smoking, but my best friend is magma.
    >> Anonymous 04/11/11(Mon)13:30 No.14558351
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    Hey /tg/, this is my first fort where I have actually accomplished really anything. But what the fuck do I do with all the animals? The dogs keep giving birth
    >> Anonymous 04/11/11(Mon)13:31 No.14558360
    So ..wait ...you gentlemen on /tg/ enjoy Dwarf Fortress?

    I'm currently looking for a summer home, as /v/ is about to be overrun by horrible.
    >> Anonymous 04/11/11(Mon)13:34 No.14558374
    >>14558351
    Dwarves gotta eat, broseph.
    >> Anonymous 04/11/11(Mon)13:34 No.14558377
    >>14558351
    Construct a Wooden Cage at a carpenter shop, then place it with b -> j. Then assign your animals to it with q -> a and they'll be stored there. You can train them as War / Hunting dogs to aid your Soldiers / Hunters at a Kennel ( b -> k ) or slaughter them at a butchers workshop for food and leather. You are also able to place them at key points on a Chain / Rope ( b -> v ) the same way, and they'll stay in place while detecting any thieves / ambushes that move into a square next to them. In the case of an ambush, they'll like die, but they also scare off thieves if you place them at the only entrance to your fort.

    >>14558360
    We do, it's one of the Videogames that the mod has stated is allowed in /tg/.
    >> Anonymous 04/11/11(Mon)13:35 No.14558384
    >>14558377

    >We do, it's one of the Videogames that the mod has stated is allowed in /tg

    Is there a list of such games published somewhere?
    >> Anonymous 04/11/11(Mon)13:38 No.14558399
    >>14558384
    There was in a sticky, it was rather vague. Generally, here's a very tentative list.

    Old-School strategy games
    Dungeon crawlers
    Text-Adventure games
    DnD games ( Neverwinter Nights, Baldurs Gate, Planescape Torment )

    There might be more, but he didn't exactly make a list, he just gave some examples.
    >> Anonymous 04/11/11(Mon)13:46 No.14558447
    >>14558399
    And Deus Ex.
    >> Anonymous 04/11/11(Mon)13:49 No.14558460
    Started a new fortress.
    Dig down deep, managing to make it all the way past the great magma sea without hitting anything.
    Start looking for a way below the semi-molten stone.
    Discover a cavern. "Hmmm, this is nice, plenty of animals and not a creature to be seen. I think I'll build my city in here."
    Only have one "unarmed" soldier dwarf.
    After building farms, workshops and beds in the cavern I get attacked by _something_, not sure what it was really.
    Fortress wiped out, the end.

    God I love this game
    >> Anonymous 04/11/11(Mon)14:03 No.14558556
    >>14558377
    Do chained animals require food? Because if not I've got a war elephant that could make a good guard.
    >> Anonymous 04/11/11(Mon)14:04 No.14558568
    What should I be arming my military with early on, and what kind of things should making for the first caravan? My military consists of a wood cutter and a shearer.
    >> Anonymous 04/11/11(Mon)14:04 No.14558569
    >>14558377
    >>14558384
    It's also been in integral part of fa/tg/uy culture since, well, a hell of a long time. The first dorf fort threads started popping up here shortly after the board's foundation. This was back in the good olde 2D days, and the popularization was mostly thanks to the epic of Boatmurdered.
    >> Anonymous 04/11/11(Mon)14:25 No.14558734
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    >>14558556
    Only herbivores require food, which unfortunately Elephants are. Dogs aren't so they live until they die of old age or wounds.

    >>14558460
    Sounds like you broke into Hell and encountered Demons. I'm surprised you lasted long enough to actually build anything in there.

    >>14558568
    Silver War Hammers are a great choice for soldiers, probably the best weapon choice other than Adamantine Spears/Swords/Axes. Otherwise, swords are a good multi-purpose weapon, make it out of anything but wood for combat purposes. Armor is always a plus.
    >> Anonymous 04/11/11(Mon)14:28 No.14558761
    >>14558556
    The only animals that need food for the latest version are grazing animals like sheep and alpacas.
    >> Anonymous 04/11/11(Mon)14:29 No.14558774
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    >>14558568
    Oh, and as for your first caravan Rock Crafts are usually decent enough for the first trade. Build a Craftdwarf Workshop ( b -> w -> r ) and use up your extra stone. The crafts are sent to Finished Goods stockpiles. I would HEAVILY suggest you make bins from your caprenters workshop if you have any extra wood after beds, they keep your stockpiles nice and organized. You don't really need barrels any more, since you can make Stone Pots at the Craftsdwarf Workshop that do the same thing only without wood. Your wood should usually now only go towards making Ash, Beds and Bins, maybe bolts if you don't have enough bones yet.
    >> Anonymous 04/11/11(Mon)14:34 No.14558818
    >>14558351
    So I just got my second wave of migrants, and the spinner that came immediately went into something called a "fey mood". From the wiki it means he has an idea for a legendary artifact? What do spinners even use to make shit?
    >> Anonymous 04/11/11(Mon)14:36 No.14558840
    >>14558818
    never mind he just went and took over a carpentry workshop for whatever reason
    >> Anonymous 04/11/11(Mon)14:43 No.14558897
    >>14558818
    >>14558840
    Look at what he's muttering about; you'll learn what materials he requires for the artifact. Make sure he's gathered all that he needs, because if he doesn't have everything, he'll go berserk.
    >> Anonymous 04/11/11(Mon)14:44 No.14558901
         File1302547445.jpg-(227 KB, 753x1706, Haha, Moods..jpg)
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    >>14558818
    >>14558840
    That means that his highest skill is some form of woodcrafting. He's going to request ( and take ) random materials and construct something wonderful. If you don't have the materials he needs, he will die. Eventually. Usually they either start ranting, throwing their clothes and running around the fortress or mope about in their room until they starve to death. Rarely, they will go berserk and start breaking things and trying to injure your dwarves. If he finishes the artifact though, he'll become Legendary and you'll have a very expensive item of some sort.
    >> Anonymous 04/11/11(Mon)14:47 No.14558944
         File1302547666.jpg-(201 KB, 1440x900, 46464626346.jpg)
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    What the fuck?
    >> Anonymous 04/11/11(Mon)14:49 No.14558959
         File1302547784.jpg-(77 KB, 1440x900, 869743964736936.jpg)
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    >>14558944
    Uhhh.....
    >> Anonymous 04/11/11(Mon)14:51 No.14558972
    >>14558959
    That's pretty nifty. You can put that in someone's room or in your barracks to boost the room value by quite a bit.
    >> Anonymous 04/11/11(Mon)14:56 No.14559023
         File1302548173.png-(51 KB, 639x534, 1299151346432.png)
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    >>14558944
    >dat tileset
    What is it? I must have it!
    >> Anonymous 04/11/11(Mon)14:57 No.14559036
    >>14558959
    So he put an image of what he was creating on what he created.
    >> Anonymous 04/11/11(Mon)14:59 No.14559058
    >>14559036
    It's weapons racks all the way down!
    >> Anonymous 04/11/11(Mon)15:00 No.14559061
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    >>14558959
    FUCK YEAH RECURSIVE ARTIFACT

    You better save that picture buddy. Thats a sweet piece of multidimensional shit for someone's first artifact.
    >> Anonymous 04/11/11(Mon)15:05 No.14559113
    I've got problems of what to do when I get my second/third migrant wave. I just end up going "Well, the fuck do I need now?" and then I just end up abandoning the fort.

    Any specific build order that's recommended for when you've gotten a farm up and running?

    I tend to set 3 or so immigrants to help my first farmer with the farm plots and stil. A fisherman or two and then a butcher/cook.
    >> Anonymous 04/11/11(Mon)15:07 No.14559121
         File1302548847.png-(54 KB, 1201x1445, FlowchartDF.png)
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    >>14559113
    This might help, for getting things laid out at the beginning.
    >> Anonymous 04/11/11(Mon)15:12 No.14559155
    >>14559061
    What do you mean by "multidimensional: and "recursive"? excuse my ignorance, I've gotten this far just through watching captnducks tutorials
    >> Anonymous 04/11/11(Mon)15:20 No.14559221
    >>14559155
    A recursive artifact has an image of the artifact on itself.

    Like:
    This is lolducksauce "The Screaming of Iron" It is a granite bracelet, all craftdwarfship of the highest quality. On the item is an image of lolducksauce in milk opals. On the item is an image of a dorf holding up a granite bracelet in donkey bone, this commemorates the creation of lolducksauce by Urist Craftdorf in 1055. On the item is an image a human of giant eagles in turtle shell, this refers to the taming of giant eagles by adventuretimes humanface in 431.
    >> Anonymous 04/11/11(Mon)15:22 No.14559244
    >>14559155
    On the Weapon Rack is a picture of the Weapon Rack. That means that on the picture of the Weapon Rack is a picture of the Weapon Rack, which in turn has another picture of the Weapon Rack with another picture of.. You get it.
    >> Anonymous 04/11/11(Mon)15:24 No.14559264
    >>14559244
    So this is rare? Or is it just an example of "DEM FUCKING DORFS MAN"?
    >> Anonymous 04/11/11(Mon)15:26 No.14559279
         File1302549994.jpg-(48 KB, 800x579, Gauntlet.jpg)
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    >>14559264
    Dem fuckin' dorfs man. Dem fuckin' dorfs.
    >> Anonymous 04/11/11(Mon)15:31 No.14559319
         File1302550272.png-(10 KB, 1202x99, dem dorfs, man.png)
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    So I decided to give adventurer mode a go.
    >> Anonymous 04/11/11(Mon)15:36 No.14559358
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    I was listening random vidya music during this.
    Shadow of the Colossus battle music was playing when battle happened.
    >> Anonymous 04/11/11(Mon)15:40 No.14559386
    >>14559264
    Semi rare, but it usually only happens when the artifact in question has a TON of different stuff on it, the recursion is rarely that dominant.
    >> Anonymous 04/11/11(Mon)15:43 No.14559425
    >>14559319
    Doing it rite.
    >> Anonymous 04/11/11(Mon)15:47 No.14559455
    The caravan just showed up, but I'm not getting any options to do anything with it, all I can do is load up goods into the trading post
    >> Anonymous 04/11/11(Mon)15:48 No.14559474
    >>14559455
    You gotta send your broker to the Depot, then when he gets there you can trade. Try and get your trade goods to the Depot before the broker is ready to trade.
    >> Anonymous 04/11/11(Mon)15:49 No.14559475
    >>14559455
    q > t

    I think to trade with caravan if your broker is their
    >> Anonymous 04/11/11(Mon)15:50 No.14559494
    rolling
    >> Anonymous 04/11/11(Mon)15:55 No.14559539
    >>14559455
    What should I be looking at getting right now?
    >> Anonymous 04/11/11(Mon)16:00 No.14559580
    Permission to make my fort out of glass in a giant hole which i will eventually flood so that my dwarves basicly live in a giant fish bowl?
    >> Anonymous 04/11/11(Mon)16:03 No.14559599
    >>14559580
    Permission granted. Godspeed.
    >> Anonymous 04/11/11(Mon)16:34 No.14559878
    As somebody who hasn't played since before Z-levels, is it possible to build floors/ceilings out of specific materials? Like could I build a roof out of glass so sunlight comes in and prevents cave adaptation?
    >> Bread 04/11/11(Mon)16:36 No.14559900
         File1302554215.png-(164 KB, 1140x547, eagle punches.png)
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    >giant eagle is being a dick and terrorizing everyone
    >"not in my fort faggot"
    >quickly recruit 10 peasants to go give it a piece of my mind
    >don't even both to equip them with weapons
    >this happens

    Nearly all of its bones were broken

    They never did kill the damn thing
    >> Anonymous 04/11/11(Mon)16:37 No.14559910
    >>14559878
    Yes you can choose the material you want constructions to be made of. Any tile that was exposed to sunlight is permanently considered above ground though, so you don't have to use glass.
    >> Bread 04/11/11(Mon)16:37 No.14559912
    >>14559900
    *bother
    >> Anonymous 04/11/11(Mon)16:39 No.14559929
    As far as i know, a glass ceilling does work against cave adaptation.
    >> Anonymous 04/11/11(Mon)16:43 No.14559967
    My first forgotten beast just happened, it exploded as soon as it exited the caverns. What the hell.
    >> Anonymous 04/11/11(Mon)17:07 No.14560162
    Just started a new Fort myself, seeing so much DF goodness made me all fuzzy inside. Had to do it.
    Thing is, untamed wilderness, plenty of wood, stone, clay and water... But I'm besieged by Hippos, hordes of Lungfish, the dreaded Carps and the... ELEPHANTs. Yes, they are everywhere.
    I fear things will go south pretty quick.
    Already built a wall. Help me /tg/.
    >> Anonymous 04/11/11(Mon)17:11 No.14560190
    >>14560162
    Wall yourself in somewhere you can get trees and water, along with soil to plant your crops. Work on that first. Look at

    >>14559121

    For a flowchart of everything else. Don't forget to use the Magmawiki.
    >> Anonymous 04/11/11(Mon)17:12 No.14560206
    My first titan was made of mud.

    It was kind of anticlimactic when one of my unskilled recruits simply chopped him in half with one blow.
    >> Anonymous 04/11/11(Mon)17:12 No.14560208
    >>14559967
    I have a quadruped *ash* FB waiting for me in a cavern. It has fan-like antennae.
    >> Anonymous 04/11/11(Mon)17:15 No.14560229
         File1302556502.png-(70 KB, 1271x798, Monsters of Spiralmetal.png)
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    >>14560206
    >>14560208
    >> Anonymous 04/11/11(Mon)17:31 No.14560371
    >>14543895
    Hey /tg/, I am this guy, and I actually got into DF today with the afteractionreport guide, and I find it really fucking awesome, thank you guys !
    >> Anonymous 04/11/11(Mon)17:34 No.14560397
    Is there a wiki or somethjing that tells me how to play, I downloaded the game and im soooo confused
    >> Anonymous 04/11/11(Mon)17:36 No.14560408
         File1302557761.png-(467 KB, 583x2183, Starter Fortress.png)
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    >>14560397
    http://df.magmawiki.com/index.php/Main_Page

    Cherish it.
    >> Anonymous 04/11/11(Mon)17:36 No.14560410
         File1302557782.png-(854 KB, 1000x700, BeerLabel_DwarfBeer.png)
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    I started a new fortress in a heavily wooded 3x3 area of wilderness with a nice river. I decided the build an above ground village, Bugman's Brewery, and the fort has been running quite smoothly for over a decade now.

    My starting group consisted of a Zamnil "Samuel" Bugman, Head Brewer, the manager/brewer of the outpost and novice in mining and woodcutting; a female cook/doctor, who would eventually become his wife; plus 5 farmers that had additional farming-related skills. (I had to reembark once to get the genders right). Right from the beginning I made Samuel dig underground cellars for food and booze storage, and then made him cut down most of the map's trees. The rest started gathering plants and building wooden buildings.

    The dorfs began to grow all types of non-dorfen plants I could gather and trade for. An elven caravan brought the rare sunberries to Samuel's attention; they are now the most precious drink that Bugman's Brewery can offer to thirsty travellers from lands far away, and barrels of this fine liquid are reserved for the Original Seven (new inhabitants only get to taste this delicious drink on special occasions).
    >> Anonymous 04/11/11(Mon)17:38 No.14560422
    GIANT BADGERS /tg/! GIANT BADGERS!

    I've made a new fort in a freezing taigia, called it Icecrown (shut up). And there are HERDS of Giant Badgers regularly moving through the map.

    From what the Bay12 Forums have been saying, Giant Badgers are the new Elephants.

    I'm scared
    >> Anonymous 04/11/11(Mon)17:38 No.14560425
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    >>14560410
    By trading away high quality alcohol, Samuel Bugman made his Brewery famous throughout the mountains, and the outpost was quickly bolstered by waves of new immigrants. Fearing goblin ambushes, Samuel realized he needed an army to defend the Brewery. Thanks to the hard work of the five (now legendary) farmers, food was aplenty, and all of the immigrants could be assigned to military duties. The military's strenght has varied over the years, but it now consists of four marksdorf squads of five sharpshooters, three eight-dwarf squads of able wrestlers, two small teams of combat engineers and artillery operators, and a team of three medics, who recover the wounded, perform first aid and help the doctor in the hospital. From time to time, a "boot camp" squad under a legendary wrestler is formed, so that new recruits learn the basic minimums in hand-to-hand combat and swimming in specially constructed training areas. The only one wielding a metal weapon, Samuel Bugman himself, rarely takes part in combat, but he is still a respected and skilled master axe dorf and legendary in the art of wood cutting, and is as tough as steel and quick as lightning.
    >> Anonymous 04/11/11(Mon)17:40 No.14560439
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    >>14560425
    The Brewery has become a large village, surrounded by a sturdy wooden rampart, with at least two squads of marksdorfs guarding it constantly. The gate to the Brewery is always open, should any weary, wandering hero require a pint of golden booze to quench his thirst. The gate is guarded by four bears, so that the military in the nearby barracks, armoury and shooting range can be quickly alerted. There is also a grand tavern attached to the main facility for brewing, a mansion for Samuel and his wife, some houses for civilian workers, a small hospital with a bath house near the town well, and a chapel next to the cemetary. The cemetary sadly requires constant enlarging, as hordes and hordes of goblins attack the Brewery, jealous of the skill the Head Brewer possesses, and are then repelled by the stubborn defenders. Needless to say, the wrestlers, who are armed with nothing more but their strenght and bravery suffer most of the casualties. The marksmen usually fare better, but can be picked off by skilled enemy archers if luck isn't on their side. It is quite easy to see who's a veteran of many battles and who is green; the eldest, battle-hardened, scar-covered longbeards have only their body hair and patches of goblin vomit covering their privacy - their clothes having rotten away long ago. Nevertheless, the brave warriors of Bugman's Brewery are taken care of, and the survivors of battles are always able to feast on delicious alcohol in the Grand Hall.
    >> Anonymous 04/11/11(Mon)17:41 No.14560451
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    >>14560439
    Samuel and the doctor fell in love and got married some five years after the foundation of the Brewery; their marriage was the first occasion when the commoners were allowed to taste sunshine, the finest alcohol available. The doctor gave birth to a girl, and later, to a baby boy, which made Samuel glad as he now had a suitable heir. The boy was named Josef, and aye, he is a fine young lad, now six years old, skilled with his words, partying like there's no tomorrow, and already requires booze to get through the working day.

    There is one notable event of the Brewery's early history that must be recounted. This happened shortly before Josef's birth, during the month of Felsite in the spring. Samuel one day awoke to find his wife in a macabre mood, and having heard from his friends what could happen to perfectly good dorfs under such a condition, he to his horror realized the village did not the have the required remains of beasts available. The village had only a single pair of bears for breeding, and Samuel did not wish to see them butchered. He quickly arrived at the trade depot to consult the Elven merchants' opinion, and hoping to buy animals from them. Sadly, they had none with them, and Samuel's mood turned grim. Aware of the dire need to help his beloved wife, he did the only possible thing he could think of. Without saying a word, he started hacking the Elven merchants to pieces with his trusty axe. The merchants were no match for him, but his axe was jammed in one of them. Samuel proceeded to fight the Elves with his hands and teeth, ripping off various body parts, throwing them around the market square. As the military hurried to help their master, they saw Bugman strangling the last poor Elf with her eyes gouged out, and they quickly finished her moans of pain with well-placed wooden bolts.
    >> Anonymous 04/11/11(Mon)17:43 No.14560464
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    >>14560451
    Samuel was standing in silence atop the corpses of the slain when his wife came to the depot, picked up a corpse and claimed a workshop. Seeing that she now had finally started her work, and that all was well, Samuel spit an Elf nose off his mouth and walked to the food stockpiles. He picked up a fisher berry wine barrel and drank from it for a long, long time.

    In the summer, the doctor revealed what she had been working on. It was a legendary pair of Elf leather mittens. They weren't expensive, but they were made with love. The Elves have now joined the goblins in the war against the Brewery; but with the help of the stalwart dorf military, commanded by Samuel Bugman wearing Elf leather mittens, the village stands strong.

    One day, Josef Bugman will inherit this all.
    >> Anonymous 04/11/11(Mon)17:44 No.14560473
    >>14560410
    You DID build a log cabin inn right?
    >> Anonymous 04/11/11(Mon)17:44 No.14560475
    my first fort just collapsed:
    > cozy little area on the downslope of a river valley
    > brought a bunch of animals with me because i didnt know what else to use the points on
    > fort gets up and running, constant surplus of food, kittens, puppies and guineafowl running everywhere
    > get a master engraver as an immigrant, he engraves charming rustic scenes of animals on all of the walls and floors
    > goes on like this making tons of cheese and food for two years until a vile force of darkness arrives
    > goblins kill all 60 of my herd animals and 15 of my 100 dwarves almost instantly
    > get everyone inside and settle in for a siege
    > run out of drinks because all my barrels are full of all the damned food i keep harvesting and i cant figure out how to empty them
    > people start dying of thirst, tantrums ensue and magnify
    > fortress is full of dwarf corpses and miasma and covered in blood
    >> Anonymous 04/11/11(Mon)17:49 No.14560521
    Fucking adventure mode crashed and I hadn't saved since I started.FFFFFFFFFFFF
    >> Anonymous 04/11/11(Mon)17:54 No.14560552
    >>14560473
    Well, yes. With three stories. Read the rest.
    >> Anonymous 04/11/11(Mon)17:55 No.14560561
    I've been having weird glitches with my oceans lately. Specifically, they freeze and thaw about every thirty frames. Not only that, but it does it in an odd pattern across the ocean, meaning that if you have over a 2000 speed, you can outrun the freezing death forever.

    It was fun to explore in adventure mode, but instant death and a dead framerate kind of killed the fun of it.
    >> Anonymous 04/11/11(Mon)18:10 No.14560683
    >>14560561
    Remember:
    >It's not a bug, it's a feature!
    >> Anonymous 04/11/11(Mon)18:12 No.14560703
    So a unicorn just massacred a dwarven trade caravan parked in my depot. Holy shit I was just about to send my militia out to fuck with the unicorns for training. I am happy I didn't do that.

    Anyway my question is am I going to catch flak for this from the dwarf civ that sent the caravan or are all these delicious items mine now for free?
    >> Anonymous 04/11/11(Mon)18:14 No.14560717
    >>14560703
    If it keeps happening things might go south, but not after only one massacre. You can take all that stuff for free now though.
    >> Anonymous 04/11/11(Mon)18:16 No.14560744
    This will be the last record of what happened at this camp. THe men who fought so bravely and endured so much must be remembered. At first the fort was thriving. Then we dug too deep. The magma was abandoned along with many dwarves. Just after this slaughter siege came and our grief was great. Many went insane, but still our fort clung on. We began to rebuild, we thought we were safe. We were wrong. A second siege came, so much stronger than the first. Hordes of goblins and trolls. Our population was halved in minutes. Everyone, save I (reserved for medical duty) was drafted to try and fend off the horde. By this time we had only 20 of our people left. Still our army fell like flies, there were three of note. Datan the swordsdwarf was first to the fray. A militiaman he was used to battle. He drew his sword and began his work. MOunt and goblin and troll he slew. More piled onto him, 7 he killed without taking a hit. He stood in the barracks, panting, leaning on his sword. Suddenly he was struck. A goblin pierced his iron boots and smashed his foot. Still Datan fought. Into the corridor he charged, roaring hacking left and right. But he was slowed. His parries failed. over and over again they came at him and their numbers outdid his strength. He fell. Then came Urist the miner. When the siege came he took his bronze pick and charged. He did not even take time to don armor. Naked he killed a troll, smashing his pick through it's foot then bringing it through the skull. Alas, as he tried to remove it another troll ran into him toppling him. He was ripped apart. Finally i tell of the mayor who lies with me now. When the goblins breached the perimeter he was running to the armory but they reached him first, 7 goblins and 4 trolls attacked him but with fists and teeth he escaped them. We are now both resting in the hospital ( i took a few scratches myself). The door will not hold long, we will not survive but I hope I face death as bravely as those others did.
    >> Anonymous 04/11/11(Mon)18:31 No.14560842
    >>14560717

    Alright, question two. I have encountered a forgotten beast. It is a giant feathered slug with wings and a poisonous bite.

    I don't really know how to go about this as this is the first thing that has wanted to kill me that is bigger than a goblin. Any tips?
    >> Anonymous 04/11/11(Mon)18:46 No.14560968
    >>14560842
    Just lock it in the caverns until you've got a couple legendary soldiers.
    >> Anonymous 04/11/11(Mon)18:49 No.14560993
    Are there any mods that make the menus more user intuitive?
    >> Anonymous 04/11/11(Mon)18:50 No.14561001
    >>14560993
    Play longer, you'll get used to it to such an extent, you'll prefer it how it is.
    >> Anonymous 04/11/11(Mon)18:54 No.14561051
    >>14560993
    Im pretty sure my retarded half drow son could make better menus
    >> Anonymous 04/11/11(Mon)19:00 No.14561102
    hey /tg/ what tilesets do you use?
    >> Anonymous 04/11/11(Mon)19:01 No.14561105
    >>14560993
    The menu's didn't used to be so clusterfucked, Toady just hasn't changed them since he started - he's just slowly added more and more to it. Since I've been with DF for a long time I've just grown with it, but I understand why people new to the game would have problems. As far as I know there's no menu replacement, but Toady has stated that he has plans to re-do a lot of things once he's got major features of the game done.

    He's pretty much said that he would do it now except anything more complex than the basic menu would probably break with updates and be more trouble that it's worth.
    >> Anonymous 04/11/11(Mon)19:01 No.14561110
    >>14561102
    ASCII
    >> Anonymous 04/11/11(Mon)19:05 No.14561150
    >>14561102
    What's this "tileset" you're speaking of?
    >> Anonymous 04/11/11(Mon)19:06 No.14561169
    >>14561110
    It's ANSI.

    >>14561102
    I use the 800x600 font in ANSI. I think it looks much nicer than the default, along with a modified colorset. I'm colorblind, so I have trouble seeing the default Dark colors on the Black background.



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