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  • File : 1302138068.jpg-(88 KB, 588x309, Zergling_SC2_CineCardToPlay1.jpg)
    88 KB Zerg Quest XXXVII Cerebrate Anon 04/06/11(Wed)21:01 No.14500162  
    http://suptg.thisisnotatrueending.com/archive/14343366/

    We have just won a battle at Ash'Arak against something that began the battle as our ally. This was our first combat against VoidGate. The AI's forces have retreated, and the remaining Protoss forces are still not fully operational after VoidGate used trickery to shut down all of their computer systems. Their fleet is also still repairing after the damage of Bernie's brief...

    Escapade.

    Artisanlord's coverage of the battle (done, of course, in the shakycam style of its recent semi-historically-accurate film, Saving Cerebrate Nargil) is nearly ready to go to air on ZergTV.
    >> Anonymous 04/06/11(Wed)21:05 No.14500201
    >>14500162
    Fuck Yeah Zerg Quest!

    Anyway, is there anything that we can recover from the battlefield, of VoidGate's technology? Preferably things like computer systems and comm subsystems.

    Also, send another dropserver to the Dagobah system, coming in at a completely different vector from our current dropserver there. I want to know if VoidGate has started integrating the sensor systems needed to detect cloaked vessels.

    Warbrate is to calculate odds of being able to get past VoidGate's system defenses to attack it's communication arrays on the planet, assuming a fully cloaked attack force, and that VoidGate may not be able to detect us.
    >> Cerebrate Anon 04/06/11(Wed)21:06 No.14500207
    (I'm back from my surgery. Still have stitches in my mouth, which is both weird and a little painful. I also have a delightful book, which is both interesting and a little distracting. In addition to these things, I just ate Spagghetti-Os, because I'm apparently 8 years old)
    >> Anonymous 04/06/11(Wed)21:07 No.14500217
    >>14500207
    >I just ate Spagghetti-Os
    I know the feeling, Cerebrate Anon. Some days, just for the heck of it, I'll have Chef Boyardee Ravioli.
    >> Anonymous 04/06/11(Wed)21:12 No.14500253
    Cerebrate, have Internbrate and Labbrate made any progress on closing any security holes that our Terran and Protoss units may have?
    >> Anonymous 04/06/11(Wed)21:14 No.14500273
    Oh, hey, task Nargil with finding and developing a strain of Zerg specifically for combatting machines.
    Maybe bio-EMP organs, corrosive acids to eat through alloys, and metal-eating bacteria.
    >> Cerebrate Anon 04/06/11(Wed)21:15 No.14500285
    >>14500201
    There are several of VoidGate's vessels in the system in varying states of destruction and a few with zerg units embedded in varying depths into them. Gorn's blitz was devastatingly effective, as NOBODY risks a jump like that. For obvious reasons.

    The second dropserver arrives in-system, timed to coincide with an expected burst of comm traffic. Hopefully, that masked its arrival. So far, aside from shipments from colonized planets coming and going, we haven't seen any change in activity.

    Warbrate gives very good odds, assuming VoidGate fights reasonably at all and has not yet activated detector technology. If that technology is active, it isn't sure whether we would win or lose.

    Toaster adds a carrier and battlecruiser to our fleet, though neither is the prettiest example of its kind.
    >> Cerebrate Anon 04/06/11(Wed)21:19 No.14500314
    >>14500253
    We hadn't asked them to. Labbrate informs us that we could easily just switch off any wireless systems on the ships. It's not like we have trouble knowing where our other units are, or need radio communications, after all.

    >>14500273
    (Pssst: most Zerg units are already built like that. Power Armor on a Marine is basically a giant robot with a person driving it)
    >> Anonymous 04/06/11(Wed)21:21 No.14500335
    >>14500285
    Cerebrate, I'd like to know the feasibility of this idea:
    Yes, coming out of Warp in the middle of a fleet will inflict immense damage on the attacker as well as the defender. But what if that was the intent? In other words, is it possible to Warp in a swarm of Scourge and nuke-equipped valkries into the middle of a fleet, whose sole purpose is to appear in the midst of the enemy and explode, sometimes bypassing enemy shields.
    Because of our lack of concern for individual units, I wonder if this tactic could work.

    Essentially Gorn's tactic, but done intentionally, and using specific unit types for maximum effect.
    >> Anonymous 04/06/11(Wed)21:23 No.14500355
    >>14500314
    >most Zerg already designed to fight machines
    Okay, but what about bio-EMP's? Is that something that Nargil could be on the lookout for?
    Or maybe something like the Locusts of Chiron?
    >> Anonymous 04/06/11(Wed)21:27 No.14500384
    >>14500285
    Have Warbrate prepare our forces for an all-out assault on the Dagobah system. The primary target will be the communication relays on the planet surface; destroying them should cripple VoidGate's abilities. Another mission objective will be to send explosives and Scourge down the water channels that VoidGate is using for its cooling systems; knocking them out should cause it problems as it overheats.
    >> Cerebrate Anon 04/06/11(Wed)21:30 No.14500420
    >>14500355
    (If Nargil found something that acted like that, it might end up making something of that sort, but working for a particular end isn't how Nargil's worked for us in the past. It's an artist, not a scientist)

    >>14500335
    It might be possible, though both require moving parts to detonate, be it fissionable material or chemical compounds. Binding to a ship might change chemical structures, wreck detonators, separate pieces, etc. There would be no guarantee of detonation. Even ships that don't actually come out fused with an enemy craft would be severely damaged, inside and out.

    Gorn doesn't particularly care for it, either. Surprise is what caught us victory from the tactic. VoidGate may be taking precautions against it already. Also, there's no blood in nuking a target. Gorn likes blood, even if it's metaphorical machine blood.
    >> Anonymous 04/06/11(Wed)21:34 No.14500462
    >>14500420
    Is it possible to Warp just big rods and pieces of metal and have them materialize within the enemy? Given that with our way of using Warp travel involves Overlords creating Warp gates, could it be done?

    If not, then I'll just continue to push for Unlimited Nuke Works.
    >> Cerebrate Anon 04/06/11(Wed)21:38 No.14500503
    >>14500462
    (In the past, I ruled this sort of thing out citing psi costs. Even though you're asking for substantially smaller things, which would logically require less psi, I'm going to stick with my excuse. Blizzard does it. So can I)
    >> TUCAMP 04/06/11(Wed)21:40 No.14500525
    >>14500420
    Yes well, Gorn's combat preferences are not always the most efficient. I'm thinking an all out attack on Dagoba and we use nukes and glass it.
    >> Anonymous 04/06/11(Wed)21:40 No.14500526
    >>14500503
    Unlimited Nuke Works it is, then!

    This is still the same day as the attack on Ash'Arack, correct? I guess we can't exactly expect Nuke World to be up and running yet.

    How many nukes do we have in our arsenal right now? I think it was 5 at last count.
    >> Cerebrate Anon 04/06/11(Wed)21:47 No.14500597
    >>14500526
    The battle ended less than an hour ago, yes.

    Our nuclear arsenal, though small, is ready at a moment's notice.

    >>14500525
    >>14500384
    (That's two of you gearing up for an all-out strike at the heart of Skynet Central on Yoda's world. Aren't you glad I don't write it like that all the time? It sounds like the worst of Fanfiction.net)
    >> Anonymous 04/06/11(Wed)21:53 No.14500655
    >>14500597
    Well, what do you expect us to do? It's a sapient AI that has made its stance on us quite clear, and it can assimilate and reproduce advanced technology at a staggering pace. Also its industrial capacity rivals that of our own, or possibly even one of the major Terran nations.
    And it has nukes; lots and lots of nukes.

    Also, can we listen in on the communication in the Dagobah system? Does it appear that VoidGate is still bound to the planet, or has it gotten off-world?
    >> TUCAMP 04/06/11(Wed)21:56 No.14500686
    >>14500655
    I'm sure VoidGate has backups on it's colonies, but it's main production facilities are on Dagoba, so if we can take that out we can track down the colonies.
    >> Cerebrate Anon 04/06/11(Wed)22:00 No.14500730
    >>14500655
    (I was just making fun of how silly my crossover is. And trying to keep track of votes without sounding like I'm pressuring people one way or another. Sorry if it sounded patronizing.)

    There is a whole lot of comm in the Dagobah system, but we can't make heads or thoraxes of it.
    >> Anonymous 04/06/11(Wed)22:07 No.14500834
    Whoa, doesn't Skynet have multiple worlds? Haven't they expanded? If we throw everything into an attack on their homeworld, won't they rebuild? We need intel! Dispatch scouts to all systems where we might reasonably suspect its presence.

    Still, we will need to take out its homeworld just because its main production centers are probably there. Shit. Well, nothing for it, I suppose... though it will leave us disgustingly weakened when the terrans or protoss next move against us.
    >> Anonymous 04/06/11(Wed)22:08 No.14500845
    >>14500730
    It's been an hour or two, but we can't be sure that VoidGate hasn't already begun fabricating and deploying detectors.

    Here's my plan:
    Warbrate warps in half of our Zerg forces and cloaks, attempting to breach the Dagobah Defense Grid, and begin orbital bombardment of the comm relays.
    During this attack, a separate cloaked nuclear attack is launched, with 3 nukes targeted at the VoidGate cooling systems, and the rest for the comm relays.
    If VoidGate does not detect our cloaked forces, then warp in the rest of our forces to destroy the system defense fleet.

    Make sure that all communication systems are off-line, to prevent them from being hacked.
    >> Cerebrate Anon 04/06/11(Wed)22:13 No.14500908
         File1302142415.png-(34 KB, 427x339, watercycle1.png)
    34 KB
    >>14500845
    (A bit of a clarification: the cooling system is literally the size of the planet's water cycle. You know, pic related? Be more specific about what you want to nuke)
    >> TUCAMP 04/06/11(Wed)22:13 No.14500911
    >>14500834
    All we have to do is check each Terran planet that has gone silent, like that one that VoidGate nuked and then started strip mining in a matter of hours.
    >> TUCAMP 04/06/11(Wed)22:14 No.14500928
    >>14500908
    Use carriers to boil all the water?
    >> Anonymous 04/06/11(Wed)22:15 No.14500934
    >>14500908
    Are there any visible cooling arrays or radiators? VoidGate must use something to transfer the heat from its computing and manufacturing systems to the ocean. We need to target that heat pipe.
    >> Anonymous 04/06/11(Wed)22:20 No.14501010
    >>14500934
    Wouldn't targeting the largest heat blooms on the planet be enough? Though I suppose VG might have accounted for that, and used a big heatsink as a decoy target.
    >> Cerebrate Anon 04/06/11(Wed)22:23 No.14501042
    >>14500934
    The ecosystem has obviously shifted from a large swamp into a collection of industrialized island landing pads and communications arrays surrounded by a shallow ocean. Whirlpools and currents hint at drainage points underneath the water, and numerous vents returns vast clouds of steam.

    >>14500928
    Labbrate does some quick math and informs us that evaporating the entire ocean would require at least a dozen carriers. Keeping the ocean from reforming would require even more. We have five.

    >>14501010
    Those would be the vents, though there are more than five of them.
    >> Anonymous 04/06/11(Wed)22:28 No.14501089
    >>14501042
    Even destroying some of the vents would prevent the cooling systems from cycling out waste heat. It would still force VoidGate to dangerously overheat its remaining cooling vents. I think that's what the nukes tasked for taking out the cooling system should target.

    Also, no plans for a ground invasion. VoidGate will undoubtedly have set up planetary self-destruct systems in case of this eventuality.
    >> Cerebrate Anon 04/06/11(Wed)22:35 No.14501171
         File1302143700.jpg-(14 KB, 400x242, no-fate.jpg)
    14 KB
    (Have we all decided to attack Dagobah, then? Nothing else you want to do first?)
    >> Anonymous 04/06/11(Wed)22:40 No.14501238
    >>14501171
    The only other thing is to get Labbrate and Internbrate on decoding VoidGate's transmissions.
    Second, give all tactical recon data we have from the two dropservers in Dagobah to Warbrate so he can plan the assault.

    What are the Protoss doing at Ash'Arak?
    Do we have any intel on how the Confederacy is taking this information about a rogue AI?

    Are we still in contact with Kerrigan, or has she gone into hiding?
    >> TUCAMP 04/06/11(Wed)22:40 No.14501240
    >>14501171
    Have Artisanlord start a new program that teaches kids the geography of the rest of the sector, i.e. where planet inhabited by protoss/terran/VoidGate are, also start sending ZergTV to the toss.
    >> Anonymous 04/06/11(Wed)22:41 No.14501249
    >>14501171

    Have we heard anything from the protoss? How up to date is our info on Dagobah?
    >> Anonymous 04/06/11(Wed)22:43 No.14501274
    >>14501089
    But... that means we win.

    "Wow, you blew up your headquarters, most powerful processing devices, and biggest production facility to take out expendable troops. You sure showed us!"
    >> Anonymous 04/06/11(Wed)22:43 No.14501276
    >>14501249
    Our Dagobah information is live; we have two dropservers in-system and cloaked right now.
    >> Anonymous 04/06/11(Wed)22:44 No.14501285
    >>14501238
    Contact the Confederacy, tell them we wish to speak directly to Chancellor Kingston, then contact the protoss on Ash'Arak, ask them to give a direct transmission to the conclave, then offer both a truce in order to take down the void gate network.
    >> Anonymous 04/06/11(Wed)22:45 No.14501312
    >>14501285
    I vote against this. No Peace! Not with Kingston, and not with the Conclave.
    >> Anonymous 04/06/11(Wed)22:46 No.14501313
    >>14500928

    Could also try inventing zerg barnacles or other miscellaneous wildlife to choke up the vents. It probably wouldn't take effect right away, but if they breed like rabbits and do their binding to any flat surface available thing, then it could potentially tie up a lot of resources on VoidGate's part in the long run.
    >> Anonymous Drunk 04/06/11(Wed)22:49 No.14501351
    >>14501312
    Its not a peace offer, it's more like a cease fire, until we have dealt with the comen enemy, We could use this to weaken their forces further while keeping ours strong.
    >> Cerebrate Anon 04/06/11(Wed)22:50 No.14501366
    >>14501240
    Aside from the Terrans, we're not actually up-to-date on who owns what for a lot of worlds.

    The Terrans are easy. Whole planets have been evacuated in fear.

    Labbrate would hate to misinform the children.

    >>14501238
    The Protoss ships are just beginning to show signs of their engines powering up. We estimate that they'll be battle-ready within an hour.

    Different networks give different opinions. Kingston's official stance is that the AI is a Zerg lie. Some agree with that. Others cautiously admit that a rogue AI from Earth is a wild story, but so is a bunch of psychic space monks or galactic think-wasps.

    Kerrigan's overlord is still over Xenta. She agreed to take precautions against VoidGate, but we don't know if she's still among the Protoss or not.

    >>14501285
    >>14501312
    Net votes for Peace Summit: 0
    >> Anonymous 04/06/11(Wed)22:50 No.14501372
    >>14501285

    We've played a big part in attacking Kingston when he was in a very bad way, and also possibly humiliated him on public television. Any alliance or truce would undoubtedly be filled with him attempting to exploit our weaknesses while our backs are turned. Better to let him know nothing about what we're doing than let him know that we're going to engage in a potentially mutually devastating war with a zerg machine analogue.

    The Protoss are unlikely to listen to us, but we might be able to convince them that VoidGate is a bigger threat than we are.
    >> TUCAMP 04/06/11(Wed)22:51 No.14501375
    >>14501285
    We can get the Confederacy to do what we want by turning public opinion through ZergTV, and if we broadcast at the toss too, well Mr. Drone's Neighborhood can tach them about... something.
    >> Anonymous 04/06/11(Wed)23:00 No.14501486
    >>14501366

    Keep up war production. Perhaps have one of our dropservers get closer in to spy on strategic areas to try to see if VoidGate can detect it. If not, then we should probably attack right the hell now.

    We may want to get into contact with the Protoss. I dunno why, but I feel more at ease with approaching them for a potential truce or joint attack. Could be the whole shock over the stolen technology bit and us practically saving their hides at Ash'arak.
    >> Cerebrate Anon 04/06/11(Wed)23:00 No.14501492
    >>14501375
    (I am now imagining a Broodax-like Mr. Rogers saying, "Today, we're going to learn about the great warrior's path of the Khala. You may know some Templar already, and not even know it!")
    >> Cerebrate Anon 04/06/11(Wed)23:09 No.14501597
    (Again, are there any things you want to do before attacking Dagobah? Or did you guys change your minds about this sudden, decisive attack?)
    >> TUCAMP 04/06/11(Wed)23:11 No.14501618
    >>14501597
    I think we're decided on attacking, but that doesn't preclude arguing over how to attack.
    >> Anonymous 04/06/11(Wed)23:12 No.14501626
    >>14501597
    I'm still for attacking Dagobah using the plan from >>14500845
    If VoidGate has detectors, we can still salvage half of our fleet, and we still get nuke hits in on its comm relays.
    >> Anonymous 04/06/11(Wed)23:14 No.14501636
    >>14501042
    >>14501089
    >>14500845

    A ground invasion might be unwise, but an aerospace force to act as a screen for a flight of cloaked nukes aimed at vents might be a good compromise.
    >> TUCAMP 04/06/11(Wed)23:15 No.14501649
    >>14501636
    With carriers ready to come in and finish any vents the nukes miss.
    >> Anonymous 04/06/11(Wed)23:15 No.14501650
    >>14501618
    >>14501626
    >>14501597

    Attack Dagobah. Also concurrently launch cloaked nukes to target vents & other areas we might think are strategic.
    >> Anonymous Drunk 04/06/11(Wed)23:16 No.14501653
    >>14501636
    seconded
    >> Anonymous 04/06/11(Wed)23:18 No.14501674
    >>14501649
    >>14501653

    Seconding aerospace force & carriers/nukes.
    >> Cerebrate Anon 04/06/11(Wed)23:21 No.14501717
    >>14501674
    >>14501653
    >>14501650
    >>14501649
    >>14501636
    >>14501626
    2 questions. Don't forget to vote on both.

    What type of forces? (Choose at least one, no more than three)
    Zerg
    Terran
    Protoss

    Nuke what? (Choose one)
    Giant communications relays
    Giant steam vents

    Go.
    >> Anonymous 04/06/11(Wed)23:23 No.14501740
    >>14501717
    1. Zerg.
    2. Comm Relays.
    >> Anonymous 04/06/11(Wed)23:26 No.14501762
    >>14501717
    All three: Zerg, Terran, and Protoss.

    Target nukes at the comm relays. That will hopefully disrupt VoidGate's ability to control its fleet and defenses.

    Also, a note about the forces: Terrans and Protoss assets only warp in once it's confirmed that VoidGate can't target cloaked ships by the first wave of Zerg.
    All forces attack while cloaked.
    >> TUCAMP 04/06/11(Wed)23:27 No.14501772
    >>14501717
    Zerg, Giant steam vents.

    And send a carrier to blast a hole in the giant comm relay
    >> Anonymous 04/06/11(Wed)23:30 No.14501822
    >>14501762

    Seconding what this guy said.
    >> Cerebrate Anon 04/06/11(Wed)23:48 No.14502044
    So, we still need one vote on force composition, or else I choose for you, and if things go badly, you all get to bitch about how I deliberately sabotaged it to make your lives harder. :P
    >> Anonymous 04/06/11(Wed)23:48 No.14502054
    >>14502044
    Fine.
    Changing my vote from just Zerg, to all three, just so we can get going.
    >> Cerebrate Anon 04/07/11(Thu)00:08 No.14502332
         File1302149294.jpg-(46 KB, 500x354, Terminators doing it like me a(...).jpg)
    46 KB
    >>14502054
    (That's the spirit, I guess)

    Five missiles whistle out of their silos, leaving behind their telltale smoke trails. We wait a bit and they come into view of our dropservors. They careen across the skies of Dagobah, destroying the biggest collections of communications relays in a nuclear fire. The ships in orbit mobilize immediately, as craft begin launching from the landing zones.

    The Protoss ships over Ash'Arak continue to sputter slowly to life as our forces suddenly jump away without warning. We are sure that our decision not to slaughter them will leave unanswered questions, but we have more important matters to deal with right now.

    We arrive in cautious waves, cloaking immediately. Missiles wind quickly to our entry points, killing any units too slow to leave. No missiles come for those that remain alive and cloaked. Thus assured, we descend on the system like a dreadful tsunami of flesh and steel.

    The cloak seems less effective once the battle begins. It takes us a little while to realize that VoidGate is following the munitions, tracking rounds back to the guns that fired them. It isn't a perfect system, or even a particularly effective one, but it is impressive.

    One of the landing zones begins launching satellites. This is unusual, as there are no other satellites in orbit. They definitely do not contain any weaponry.

    Pic...related?

    (Ew. I had part of a curly fry in one of the holes in my jaw. I want these things to heal)
    >> Anonymous 04/07/11(Thu)00:12 No.14502391
    >>14502332
    On the one hand, it could be VoidGate trying to deceive us by launching dummy satellites.

    But VoidGate has shown a certain disdain for deception and psychological warfare.

    Have Warbrate swat those satellites out of the sky before they can deploy.
    >> Anonymous 04/07/11(Thu)00:13 No.14502411
    >>14502332
    Just because it's not a lethal weapon, doesn't mean it can't be used to fuck us.
    Shoot those satellites down!
    >> TUCAMP 04/07/11(Thu)00:17 No.14502458
    >>14502332
    Yep, blast them German Eurovission wining song. Also, have our forces attack while moving, and after firing change their direction.
    >> Anonymous 04/07/11(Thu)00:17 No.14502461
    Focus all possible firepower on the sats, VoidGate hardly ever uses tricks, relying on brute force instead. This is where we are better.
    >> Anonymous 04/07/11(Thu)00:17 No.14502468
    >>14502332

    Those satellites are most likely preliminary detectors and/or de-cloakers.

    Take them out!
    >> Cerebrate Anon 04/07/11(Thu)00:21 No.14502509
         File1302150069.gif-(13 KB, 60x56, HK.gif)
    13 KB
    >>14502391
    >>14502411
    (For Terminatory goodness, I provide musics: http://www.youtube.com/watch?v=jDvIkqapC84 )

    Warbrate diverts units to the satellites, intercepting them before they can come near the battle. Missiles (non-nuclear, but still deadly) fly from the fray after any of our forces that come near them.

    Detectors.

    It takes a few more units to bring these things down than it would with any other enemy. VoidGate is completely efficient and even more skilled at multitasking than we are.

    But we destroy the first wave of satellites. Half an hour later, as the battle still rages, we destroy the second wave of satellites. Forty five minutes after that, when VoidGate's orbital fleet is wavering, we destroy the third wave. Thirty seven minutes after that, as VoidGate's ships begin pulling away to warp out, we destroy the fourth wave.

    The battle is won. How shall we deal with the planet below?
    >> Anonymous 04/07/11(Thu)00:24 No.14502546
    >>14502509
    Strip it of resources. VoidGate's ships wouldn't withdraw if it was limited to this world, so might as well cannibalize for resources rather than attempt to immediately destroy.

    Likely can't communicate much information to distant bases anyway with comm relays blown.
    >> TUCAMP 04/07/11(Thu)00:25 No.14502561
    >>14502509
    Destroy all of the Commarrats, relay stations, cooling vents and anything else that seems important from orbit. Destroy anything trying to leave the planet.
    >> Anonymous 04/07/11(Thu)00:25 No.14502564
    >>14502509
    I know I was against a ground invasion before, but >>14501274 has a point.
    If VoidGate DOES activate some kind of self-destruct, then all it does is save us the trouble of glassing the planet.

    I say prepare our ground forces for a surface attack! Make sure that interference fields are set up to prevent communications from getting off the planet.We will subvert VoidGate's machinery just as we have subsumed the bio-organic machinery of other species which have defied the Swarm.

    Our primary goal with the attack is the acquisition of a data core which contains a copy of all Protoss unit schematics.
    >> Anonymous 04/07/11(Thu)00:28 No.14502608
    >>14502509
    Task the two Dropservers to tail the retreating VoidGate forces!
    We may be able to follow up and destroy even more of its fleet, or event its fallback planet, if we're fast enough.
    >> Anonymous 04/07/11(Thu)00:30 No.14502637
    >>14502561
    >>14502509

    Seconding with the resource scavenging.

    I'm a bit tempted to look around in their database about anything regarding Protoss tech advances. However, with a super-efficient Skynet AI, we can't be too sure about what could happen if we start attempting to tap into their computers with ours. All it would take is one opportunity for VoidGate to infiltrate our whole network to turn a tech-scavenging operation into a new nightmare.
    >> Anonymous 04/07/11(Thu)00:30 No.14502639
    >>14502608
    This. Also wipe out any communications arrays on the surface and set up a massive ECM screen to keep communications from leaving the planet.

    Then we invade. We have the ultimate high ground of complete space superiority, that means we win. Losses might be large, but we are the swarm. We are all. We are legion.
    >> Cerebrate Anon 04/07/11(Thu)00:30 No.14502644
    >>14502546
    >>14502561
    >>14502564
    Invade: 2
    Destroy: 1

    (What a divisive issue. Will Anon ride the trash-your-shit train, or risk a land war?)
    >> Cerebrate Anon 04/07/11(Thu)00:31 No.14502663
    >>14502637
    >>14502639
    (Oh. Never mind, then. Asked and answered)
    >> Anonymous 04/07/11(Thu)00:32 No.14502674
    >>14502644
    >or risk a land war
    Not much of a risk with air and space superiority.

    Still, if we can locate the fallbacks fast I vote destroy. If not, invade.
    >> Anonymous 04/07/11(Thu)00:32 No.14502675
    >>14502644
    Destroy it all. We can't reliably steal tech from them because they out-tech us in all systems related affairs. We can gain resources by going in later to repurpose the scrap.
    >> Anonymous 04/07/11(Thu)00:33 No.14502689
    >>14502644
    Destroy it. We can mine the asteroids left over for resources.
    >> TUCAMP 04/07/11(Thu)00:34 No.14502701
    >>14502644
    Mine was more of a prelude to invasion. So invading is unanimous.
    >> TUCAMP 04/07/11(Thu)00:37 No.14502738
    >>14502689
    >>14502675
    Or not. Still we need to find VoidGate's other planets.
    >> Anonymous 04/07/11(Thu)00:38 No.14502748
    We don't NEED to hook up their communication systems to ours; we only need a computer terminal interface that one of our thumblings or Infested Terrans can use, and Labbrate can psionically drive the unit. We can even bring in stand-alone hacking processors.
    We don't even need to download anything, and risk exposure to viruses: Labbrate just reads the schematics, makes sure they're okay, and then re-enters them into our computer systems.
    >> Cerebrate Anon 04/07/11(Thu)00:44 No.14502820
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    We concentrate our forces on one of the landing areas. Overlords swarm the area, dropping zerglings, ultralisks, hydralisks, and even psi-lashing drones. They storm through the access ports--and are slaughtered by the dozens by a single shooter in the hallway. A smaller model, this one's flesh covering is female. It uses a plasma weapon extended out of its forearm (which seems to obviously break its cover, but we suppose that's not all-important at this point).

    It takes nearly a hundred Zerg to bring her down.
    >> Anonymous 04/07/11(Thu)00:47 No.14502851
    >>14502820
    We must acquire and integrate this miniaturized weapons technology. No VoidGate technology can be allowed to leave the planet; Labbrate must build a lab and workshop on-site. Have him get to it.
    He will need to operate remotely via thumblings and Infested Terrans, but the loss in efficiency is necessary for security purposes.
    >> TUCAMP 04/07/11(Thu)00:52 No.14502900
    >>14502851
    We can setup that lab after our war against VoidGate is won. I want to say that 3 Terran fringe worlds went dark, one of which we watch VoidGate nuke and conquer.
    >> Cerebrate Anon 04/07/11(Thu)00:53 No.14502921
    >>14502820
    Breaking past the female-skinned cyborg leads us to a large cargo bay or unloading area. Perhaps a maintenance facility. It is hard to tell, as it is filled to the brim with unskinned androids. They are carrying assorted weapons, mostly of the mundane bullet-firing Terran variety, though there are a couple with plasma weapons.

    Warbrate suggests that we use some very clever way of dispatching them, or find another way into the planet entirely. Gorn suggests a suicide charge of our entire ground force. Warbrate concedes that the blood could, conceivably, begin to jam up the machines. Once it got deep enough to reach their arms, anyway.
    >> Anonymous 04/07/11(Thu)00:53 No.14502923
    >>14502820

    We need to develop some sorta long-range shooty zerg. That has a low profile.

    Like some sorta sniper scarecrow thing or sniper blob.
    >> Anonymous 04/07/11(Thu)00:56 No.14502951
    >>14502921
    Go around them. Seal the maintenance bay for now.
    We need to see if there's a central control system that we can take over.
    If we had some EMP or Lockdown weapons, we could disable the Terminators.
    Do we still have any of our Infested Ghosts? What about their weapons?
    >> TUCAMP 04/07/11(Thu)00:56 No.14502955
    >>14502921
    HATCHWORM! Or lurkers.
    >> Anonymous 04/07/11(Thu)00:59 No.14502998
    >>14502921

    If we have anything like EMP grenades or such, those might work to an extent. Either that or see if we can collapse the room on them.

    If not, perhaps we can use some thumblings or infested terrans to scout out the comm arrays and have Labbrate/Internbrate/Nargil at the helm. Maybe they could put the terminators into a sleep mode or have them recognize zerg as friendlies again.
    >> Anonymous 04/07/11(Thu)01:00 No.14503001
    >>14502955
    Can a Hatchworm burrow into this facility?
    If it can, then combining it with a force of lurkers might work.

    Also, Cerebrate, were we able to recover that plasma weapon? Did it prove to be far better than our gauss rifle? Or was it because it was a terminator, and it just stood up to far more punishment than we're used to dishing out?
    >> Anonymous 04/07/11(Thu)01:03 No.14503051
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    >hey an active zerg quest thread! i havent seen it around lately, lets see what we ca-
    >combat against VoidGate
    >> Cerebrate Anon 04/07/11(Thu)01:04 No.14503072
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    >>14502921
    (DAMN! I forgot the picture.)

    >>14502955
    >>14503001
    Hatchworms are far too large to fit through these tunnels.

    >>14502998
    No such grenades exist, to our knowledge.

    The relays that remain, like those we destroyed, are not manned outposts with interface consoles. They are just various kinds of transmitters and receivers, communicating between the complexes inside the world and VoidGate's forces outside. They are obviously still functioning.
    >> Cerebrate Anon 04/07/11(Thu)01:07 No.14503100
    >>14503051
    (They pissed it off one too many times, which is easy to do with a crazy, paranoid, omnicidal AI. It terminated the alliance and killed their representative. So they started wrecking its shit)
    >> Anonymous 04/07/11(Thu)01:08 No.14503114
    >>14503051

    Long story short: Kerrigan & Us & VoidGate wanted to fool the protoss into thinking that that VoidGate was some sort of religious prophecy savior thing by means of VoidGate saving one of their outposts from a planned attack by Bernie.

    However, VoidGate decided that Zerg were just as bad as humanity after we decided to save Bernie when VoidGate didn't recognize his forces as Zerg. Then it started downloading Protoss tech everywhere and killed our emissary on its main factory-planet.
    >> Anonymous 04/07/11(Thu)01:11 No.14503163
    >>14503072

    Is there any chance we can burrow to a spot directly above them from the surface? Or otherwise breach one of the walls on an upper level using explosives or Zergy acid stuff? If possible, we might be able to open up a hole in the ceiling of that bay and let in a ton of gravel/soil and bury them. It certainly won't kill them, but it might distract them long enough for our forces to engage in CQB without getting mauled by bullets or plasma guns.
    >> Anonymous 04/07/11(Thu)01:13 No.14503188
    >>14503072
    That means that we should still be able to hack them, given appropriate equipment.
    We still have such equipment from when we originally contacted VoidGate. Let's get them over here and have Labbrate begin hacking.

    Also, were the two dropservers successful in tracking VoidGate's retreating forces?
    >> Cerebrate Anon 04/07/11(Thu)01:15 No.14503207
    >>14503163
    Gorn hears this thought as "tear the roof off of the complex and rain forces on them." It has ideas about how to go about literally tearing the roof off like the lid of a can.

    Warbrate begins to rebuff Gorn for its gluttony for combat, but stops itself as it considers the merits of the plan. It grudgingly agrees. It could work.
    >> Anonymous 04/07/11(Thu)01:15 No.14503211
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    >>14503100

    curses! this is all my fault, i should have been more vigilant in my participation! i thought i was getting somewhere with it in my pontification over goals and motivations in that one thread.

    ITS NOT TO LATE THOUGH RIGHT? I MEAN THERES NO SUCH THING AS A POINT OF NO RETURN AFTERALL, LIKE ULTIMATELY DESTRUCTION IS A WASTE OF EXISTENCE, WE CAN STILL MAKE IT STOP RIGHT?

    PIC RELATED, ITS EVIDENCE FOR MY CLAIMS.
    >> Anonymous 04/07/11(Thu)01:16 No.14503226
    >>14502921

    If they don't have any detectors, we might be able to send a cloaked thumbling or infested Terran into there with tons of grenades. Just walk up to a huge cluster of them and start tossing them around.
    >> Cerebrate Anon 04/07/11(Thu)01:17 No.14503231
    >>14503188
    Labbrate has hacking tools, but it reminds us that last time, VoidGate hacked our tool as if it were merely an attached flash drive.

    The dropservers could not follow VoidGate's ships.
    >> Anonymous 04/07/11(Thu)01:18 No.14503254
    >>14503207
    Do it. Tunnel down from above.
    And have all gausslisks activate their cloaking fields when they attack. VoidGate doesn't have miniaturized detector technology.
    >> Cerebrate Anon 04/07/11(Thu)01:19 No.14503264
    >>14503211
    ...Artisanlord? Is that you?
    >> Anonymous 04/07/11(Thu)01:20 No.14503284
    >>14503211
    You honestly thought you were making headway?
    You fool, part of the reason for it turning against was YOUR rambling and foolish notions, proving to VoidGate that we Zerg are no different from any other organic and need to be terminated.
    >> Anonymous 04/07/11(Thu)01:22 No.14503320
    >>14503254

    Time for Zerg to do what Zerg do best.

    Dig. AND KILL.
    >> Anonymous 04/07/11(Thu)01:26 No.14503398
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    >>14503284

    but thats part of the problem! the process had only begun, half formed notions and dialogue flowing in interface untill the true nature is revealed, exposing irrationalities...

    my god, its all gone horribly wrong, what have i done.
    >> Anonymous 04/07/11(Thu)01:30 No.14503443
    >>14503398
    >half formed notions and dialogue flowing in interface untill the true nature is revealed, exposing irrationalities
    And that is exactly the problem.
    AI's like VoidGate have no need for such inane banter; their direct communication methods require exact and precise linguistic blocks.
    Your attempts at philosophy and greater understanding only highlighted your inferiority and inadequacy.
    You are a failure.
    >> Cerebrate Anon 04/07/11(Thu)01:32 No.14503470
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    >>14503254
    >>14503320
    The best comparison we have to what Gorn and Warbrate do is the peeling off of a Terran can's lid. Except on a spaceport's central hub.

    The machines within immediately begin firing upward at our units, but Gorn takes no time to enjoy the view before pouncing on the machines with hundreds of Zerg from above. The high ground decreases casualty rates, as does the lack of a bottleneck, but we still lose nearly forty Zerg.

    Moving on, we find a sort of pattern to VoidGate's defense. Large rooms are full of troops with lower quality weapons or obvious damage from combat, while hallways and other smaller areas have a single, pristine unit. We pay for every inch that we burrow into the world in blood and ichor.

    Our ground forces take significant casualties. but we still have more.

    We finally come to an area not entirely enclosed. We can look out from here at the rest of the internal facilities.
    (CONT)
    >> Cerebrate Anon 04/07/11(Thu)01:40 No.14503556
    >>14503470
    What we see is immense.

    Massive waterfalls cascade from drains in the...ceiling, I suppose we should call it. They crash down, hundreds or thousands of gallons per second, onto what we recognize as massive heat sinks for computer cores. The roar of the falling water is matched by the thunderous hiss of its immediate evaporation, the steam shooting up through catch-vents, which lead back up.

    While we can make out a token few forges idly producing the machines we fight, almost all of the subterranean space is devoted to the most massive computer processing center the Swarm has ever encountered. Perhaps the largest to have ever existed.

    Here is a computer system so large, it requires an ocean for cooling.
    >> Anonymous 04/07/11(Thu)01:43 No.14503592
    >hes still using semi-conductors!

    >laughingphotonmatrices.jpg
    >> Anonymous 04/07/11(Thu)01:44 No.14503603
    >>14503556
    Have Labbrate calculate the computer power of this planetary computer. Would it exceed the processing capacity of our own Zerg hivemind? Perhaps even the Overmind?

    I'm trying to think of a way to wrest control of it from VoidGate, but I can't.
    If we need to destroy it, we should aim at the heatsinks; the computer will then either have to shut itself down, or melt from the heat of its own processing.
    >> TUCAMP 04/07/11(Thu)01:45 No.14503614
    >>14503556
    Fire a nuke at it.
    >> Anonymous 04/07/11(Thu)01:45 No.14503617
    >>14503556
    Blow up the heatsinks.

    Also, why are we concerned about losing forty zerg? Flood the fucking planet with them.
    >> Cerebrate Anon 04/07/11(Thu)01:46 No.14503634
    >>14503592
    >He thinks there's a computing process that won't generate heat when expanded to large enough systems to house an AI that can simultaneously arrange an invasion of several different worlds, the strip-mining of those worlds, and the construction of ships, etc. across star systems

    >LRN2BasicLogistics.jpg
    >> Anonymous 04/07/11(Thu)01:48 No.14503661
    >>14503634

    well whatever it is, there is nothing that cannot be unmade
    >> Anonymous 04/07/11(Thu)01:49 No.14503677
    >>14503603
    >>14503614

    I agree with these two.

    Destroy the heatsinks. Or maybe even try to see if we can rig up the heatsinks to divert water to the CPU's insidey parts. I'm no computer engineer, but seawater can't be good for a huge processing unit.
    >> Anonymous 04/07/11(Thu)01:50 No.14503698
    >>14503556
    I'm actually disappointed that we won't be able to salvage this planet-computer for our own purposes.
    Ah well, such is the fortunes of war.
    Have Labbrate take note of the design; perhaps, once we are secure in our holding, we shall have him build us such a machine.
    But for now, destroy those heatsinks.
    >> Cerebrate Anon 04/07/11(Thu)01:50 No.14503699
    >>14503603
    Theoretically, wiping the memory would immediately remove VoidGate's control of the facility. Assuming we can figure out how to do THAT.

    >>14503614
    While Toaster is happy to announce the first nuke of our Nuke World project is ready, we currently don't have a way of launching it from our small vantage point.

    And it's on a different planet, but that's a small point.

    >>14503617
    >40 Zerg/room
    >100 Zerg/hallway

    These would be heavy casualties if we were trying to take a Confederate warehouse, much less an entire planet of underground tunnels.
    >> Anonymous 04/07/11(Thu)01:50 No.14503702
    >>14503677
    Those heatsinks will likely be right on top of the big processing components and such. Blowing them up will do that naturally.
    >> Cerebrate Anon 04/07/11(Thu)01:52 No.14503725
    >>14503702
    >>14503698
    >>14503677
    >>14503617
    >>14503614
    >>14503603
    >Destroy the heatsinks

    (I'm loving the synergy, guys. Strong cooperation. One question: how?)
    >> Anonymous 04/07/11(Thu)01:53 No.14503731
    >>14503699
    >wipe the memory
    How about magnets? BIG ones?
    But more seriously, could we get the nuke just completed at Nuke World, bring it over here via Overlords or Dropships, have an orbital bombardment expose this facility to the outside, then do an atmospheric nuclear initiation, and have the EMP wipe the memory?
    >> Anonymous 04/07/11(Thu)01:54 No.14503747
    >>14503699

    a sufficiently powerful surge would be the most direct option, or a short circut could scramble the whole business aswell, perhaps have thumblings cross a few wires

    im thinking diverting sea water over it might work aswell, but it could end up turning the whole mess into a fused lump if enough current is running through there.
    >> TUCAMP 04/07/11(Thu)01:56 No.14503764
    >>14503725
    Tear the roof off? Use a carrier's bean weapon from orbit? Sustained fire should be able to break through the crust after a bit.
    >> Anonymous 04/07/11(Thu)01:58 No.14503793
    Bring in our battlecruisers and carriers for a sustained orbital bombardment.
    Just make sure that all of their comm systems are turned off; we don't want VoidGate hacking them.
    >> Anonymous 04/07/11(Thu)01:59 No.14503811
    So guys, are we going to attempt to take this system for ourselves by using an EMP, or are just going to destroy it?
    >> Anonymous 04/07/11(Thu)02:01 No.14503830
    >>14503699
    >These would be heavy casualties if we were trying to take a Confederate warehouse, much less an entire planet of underground tunnels.

    Now, I'm no math major but... well, maybe I am. But unless something changed DRASTICALLY in this quest there were many trillion Zerg not that long ago, and with how quickly they reproduce it shouldn't be that hard to get back to that after strip mining a few worlds for resources.
    >> TUCAMP 04/07/11(Thu)02:03 No.14503862
    >>14503811
    I'm pretty sure VoidGate has moved enough of itself to its colonies, and I don't want i to b able to reclaim this processing power. Paranoia is good.
    >> Cerebrate Anon 04/07/11(Thu)02:08 No.14503925
    >>14503830
    (I don't think we've ever hit the billions in our Brood and, much as I dislike it, Blizzard's official numbers on the Swarm might break ten million if you take "many smaller Broods" than Nargil's 200 or so to mean "thousands of Broods with at least a few hundred units." Sure, the fluff implies trillions, but the fluff gets bent over and used roughly a lot. Really, if I were a slave to Blizzard numbers, we'd have died out already. If I kept to fluff numbers, we'd have already eaten this galaxy before the Quest started)
    >> Anonymous 04/07/11(Thu)02:08 No.14503933
    >>14503862
    What, we're not even going to try to salvage this computer, and possibly all of the terminators and foundries on the planet?
    >> TUCAMP 04/07/11(Thu)02:12 No.14503978
    >>14503933
    Taking out the computer core will not make the planet explode, the foundries explode, or generally make it impossible to salvage the planet.
    >> Cerebrate Anon 04/07/11(Thu)02:16 No.14504019
    >>14503978
    http://tvtropes.org/pmwiki/pmwiki.php/Main/LoadBearingBoss

    Not saying it will, but this is a Quest, not Science.
    >> Anonymous 04/07/11(Thu)02:18 No.14504043
    >>14503978
    If we take the computer intact, we can reprogram the terminators to stand down and serve us, and for the foundries to produce our equipment.
    >> Anonymous 04/07/11(Thu)02:20 No.14504056
    >>14503978
    Even if the planet booms, conservation of mass applies. We just nom a bunch of small rocks and shards of metal instead of one big one.
    >> Cerebrate Anon 04/07/11(Thu)02:26 No.14504108
    *Begins watching the Karate Kid*

    You guys come to a decision before Pat Morita's accent makes me laugh, or we're gonna wrap up for the night.
    >> Anonymous 04/07/11(Thu)02:26 No.14504117
    >>14504056
    Except one of our main purposes for attempting to salvage VoidGate technology, is because its plasma weapon tech is far better than ours.
    If the planet gets destroyed, then we lose that salvage.

    Just hurry up and vote for a course of action.
    I've already done so, so what's the hold-up?
    >> TUCAMP 04/07/11(Thu)02:29 No.14504146
    >>14504108
    Use carriers to bore a hole to that cavern, then detonate a nuke above it and hope the resulting emp knocks it out without destroying everything. If it's still "alive" and kicking blast it with the carriers.
    >> Cerebrate Anon 04/07/11(Thu)02:30 No.14504156
    >>14504117
    Technically, you already decided to destroy it by trashing the heatsinks. I'm just waiting on a plan of action.
    >> Anonymous 04/07/11(Thu)02:31 No.14504167
    >>14504108
    Hey Cerebrate, can we just get on with it?
    We're all pretty much agreed that we need to use orbital bombardment to tear a hole in the cover of this part of the facility, so can we at least get that done?

    I still want to try an orbital nuke EMP to fry the computer and attempt salvage. That doesn't prevent us from continuing the bombardment to destroy the heatsinks if the EMP fails.
    >> Anonymous 04/07/11(Thu)02:32 No.14504178
    >>14504156
    We're pretty much agreed to use the Protoss Carriers to bore a hole down here with their Main Lasers.
    >> Anonymous 04/07/11(Thu)02:39 No.14504226
    So Cerebrate, are you writing or still need more consensus?
    >> TUCAMP 04/07/11(Thu)02:42 No.14504256
    >>14504226
    I think writing that any reports of this released through ZergTV will have no mention of salvage/loot, and will instead end with ""And so concludes another adventure of ZERG! Join us next week for The Terror of Antiga Prime!"
    >> TUCAMP 04/07/11(Thu)02:44 No.14504270
    >ZergTV is proud to present, The Zerg: A History in Limericks.
    >> Cerebrate Anon 04/07/11(Thu)02:49 No.14504312
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    Alrighty, then.

    The carriers assemble overhead as our forces retreat from the tunnels. The first beam pierces the ocean, sending up walls of steam. The second joins it, striking the same place from a different angle. The third and fourth join in as the first peters out, stabbing planetward like drills to pierce the seas. As the second beam also dies, the feedback indicates the surface is giving away. We hastily move the beams, spreading the opening as wide as possible before the beams wear down. Water rushes down to fill the space as we see a sizable crack in the planet's thinned crust. The sea swirls as it falls inward.

    Recharged, the craft fire again, widening the crack until it is sufficiently large for the missile. By now, most of the planet's water is either evaporated or drained into the subterranean cavity.

    Realizing our plan was slightly lacking in regard for gravity, we move forward. The missile winds upward, through space, and eventually downward again. It plunges into the water to an acceptable depth and detonates, coating as much of the machine as possible with its EMP, irradiating much of the water, and causing even more steam.

    We notice the comm signals (though still incomprehensible to us) increase in intensity, then decrease sharply. Several of the towers cease transmitting at all. Power shuts off at several of the landing sites.

    (That's a good place to quit, being as it's almost 2 am here and a nobody screws with the Kobra Kais. ONE HIT, ONE KILL!)
    >> TUCAMP 04/07/11(Thu)02:54 No.14504347
    >>14504312
    Pretty nifty gaming setup indeed.
    >> Anonymous 04/07/11(Thu)02:55 No.14504359
    >>14504312
    Next session, we can see if we can loot the computer, and the foundries. Also if the Terminators are now off-line and can be reprogrammed.
    >> Cerebrate Anon 04/07/11(Thu)02:56 No.14504364
    >>14504347
    Unfortunately, it still can't run Dwarf Fortress fullscreen with more than four or five cats...

    http://suptg.thisisnotatrueending.com/archive/14500162/
    >> Anonymous 04/07/11(Thu)02:56 No.14504367
    >>14504312
    Do you think this rig is good enough to play Crysis XII with all of the graphics turned up?
    >> Cerebrate Anon 04/07/11(Thu)03:04 No.14504419
    Man, I forgot how much life sucked for people in the first Karate Kid.

    Some asshole beats you up on the beach? You're a geek. He's cool.
    That asshole's asshole friends knock you over in soccer and you retaliate? You're a troublemaker and off the team forever. He's fine to play.
    Embarass the asshole? He and his friends will dress up like skeletons, run you down to a secluded beach, and fucking murder you with evil Kung Fu.
    Complain to the asshole's asshole master? He'll call you weak and threaten to murder you and your master.

    Still, better than Jersey.



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