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04/02/11(Sat)12:29 No.14449511 File1301761791.jpg-(148 KB, 791x1024, FOFCover.jpg)
>>14449481
Whoops, forgot the link:
http://www.peterpig.co.uk/range17.htm
>>14449408
Pretty much, the game doesn't concern itself with stats, taking the philosophy of "A rifle is a rifle, the person using it is more important" (though it does differentiate powerful support weapons like RPGs, machine guns or rifle-grenade launchers). In fact troops have only two "stats", Quality and Morale. The basic "universal" mechanic is a 4+ on a die roll is a success, the big difference being that better quality troops roll a bigger die (d6 = untrained, d8 = trained, d10 = Veteran, d12 = Elite), meaning better quality troops have MUCH better chances of succeeding at an action.
It also has a listing of vehicles for various military organizations (more so in the motorpool supplement) and the core book lists Orbats for American (Army and USMC), British, and Australian military forces.
Its not a "Competitive" game, there are no points lists or even "Fair" games. Its scenario based with lots of random elements, such as random reinforcements and random event cards. One game could be a cakewalk for the professionals, and the next game, same scenario, could be a nightmare as random events turn against you.
Also, the same rules system used by Ambush Alley is used for another game, Force on Force, which focuses on two professional armies fighting eachother.
A new "Osprey" (the publisher) edition of the Force on Force rules is due out in the next month or two, which will include rules for Ambush Alley (its being "absorbed" into Force on Force). |