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  • File : 1299376691.jpg-(20 KB, 180x446, Doppelganger.jpg)
    20 KB Doppelganger Bootleg Quest III Tollymain !!ze5GOtMjMiN 03/05/11(Sat)20:58 No.14141709  
    All right. Gave this a try last week, and it fizzled. But I'm back again. So without further ado:

    >Last time on Doppelganger Bootleg
    After your escape from the villa where you devoured a servant family and the seneschal, you got lost in the city. After devouring a street-walker for her knowledge, you made your way to the local temple. You learned a little bit about the local religion, then ate the old priestess after an interruption. However, it would seem that she thought you were a murderess, and that the local guards probably think that the murderess is now in the church. You climbed out through one of the small high windows in the sanctuary, breaking it in the process. You are now on the red stone roof of the church, in the blazing midday sun, and you can hear shouts in the street below.

    You currently appear to be a somewhat heavy-set middle-aged woman, with graying blonde hair and gray eyes, wearing ragged clothing. What you really are is a doppelganger-like creature capable of taking the appearance or abilities of anything you devour.

    What do you do?

    Archived Threads
    DBQ I : http://suptg.thisisnotatrueending.com/archive/13880692/
    DBQ II: http://suptg.thisisnotatrueending.com/archive/13953219/
    >> Tollymain !!ze5GOtMjMiN 03/05/11(Sat)20:58 No.14141713
    Stats:
    HP: 11/11
    Str: 11
    Dex: 17
    Con: 13
    Int: 11
    Wis: 19
    Cha: 13
    Land Speed: 30 ft
    Climb Speed: 15 ft
    Size: Medium

    Weapons:
    Butcher Knife

    Gear:
    Street-Walker's Rags
    Corroded Sword
    Priestess's Letter
    43 Pieces of Copper

    Skills:
    Stealth +4 natural bonus
    Knowledge: Local 1 rank
    Knowledge: Religion 1 rank

    Feats:
    Weapon Finesse
    Fleet
    >> Tollymain !!ze5GOtMjMiN 03/05/11(Sat)20:59 No.14141716
    Special Abilities:
    Low-Light Vision
    Assimilate (Special abilities, attributes, skill ranks, and feats are taken from devoured kills. You may only take 1/4 of a person's learned skill ranks through a kill, and only from people with more ranks than you; but skill ranks do stack.)


    Finally, Tolly's General Rules:
    First choice of action to receive 3 votes, no matter how stupid or suicidal, will be undertaken. Especially retarded choices may receive a "Are you sure?", first.

    All things are decided by my dice. If something attacks you, and the dice say it crits and nearly kills you, you better get ready to run.

    Joke options may be given when I am tired and think they are hilarious. See: Death Blossom. These options are not actually on the table.
    >> Anonymous 03/05/11(Sat)21:00 No.14141726
    rolled 11 + 1 = 12

    Knowledge: Local to find out who's the smartest person in town.
    >> Anonymous 03/05/11(Sat)21:01 No.14141737
    Go to tavern.
    >> Anonymous 03/05/11(Sat)21:02 No.14141752
    >>14141737
    Using knowledge local
    >> Anonymous 03/05/11(Sat)21:03 No.14141762
    If we assimilated ourself could we assimilate double the amount of stuff?
    >> Anonymous 03/05/11(Sat)21:07 No.14141804
    rolled 7 = 7

    Rolling Wisdom to figure out where we might find an academic person.
    >> Anonymous 03/05/11(Sat)21:08 No.14141828
    >>14141804
    >>14141726
    EPIC FAILURE

    Let's go find a place of learning. A college, or university.

    Do we know where those are?
    >> Engineer Guy 03/05/11(Sat)21:11 No.14141858
    >>14141828
    This, but also find some place where they train soldiers or whatever. Learn some fighting.
    >> Ace !1MOzOjRAAg 03/05/11(Sat)21:13 No.14141881
    >>14141858
    I'm going with this one.
    >> Anonymous 03/05/11(Sat)21:18 No.14141945
    Anyone think we need to set up some magic?
    >> Anonymous 03/05/11(Sat)21:20 No.14141963
    Waiting for OP
    >> Tollymain !!ze5GOtMjMiN 03/05/11(Sat)21:21 No.14141971
    >>14141726
    >>14141828
    >>14141858

    >Standing atop the roof, you filter through your memories for those of the woman you devoured in the back alley.
    Knowledge: Local check 15+1 = 16
    >An image comes to mind: A tall edifice, built of the same red stone of the church. You can see it pushing through the skyline on the other side of the city.
    >Down below, you hear a crashing noise.
    Perception check 17
    >Somebody's smashed in the doors to the church below.
    >> Anonymous 03/05/11(Sat)21:21 No.14141973
    GUYS.

    We need to find an Aboleth.

    AND EAT IT.
    >> Ace !1MOzOjRAAg 03/05/11(Sat)21:22 No.14141983
    >>14141971
    Roll to hide.
    >> Anonymous 03/05/11(Sat)21:23 No.14141985
    >>14141971
    Get to the other place, after dealing with the intruder.
    >> Anonymous 03/05/11(Sat)21:24 No.14142003
    Hide, then go and see what's up
    >> Anonymous 03/05/11(Sat)21:25 No.14142008
    >>14141983
    This. Flatten against the roof or something.
    >> Tollymain !!ze5GOtMjMiN 03/05/11(Sat)21:34 No.14142134
    >>14141983
    >>14142003
    >>14142008

    >You flatten against the sloping stone roof. The searing heat is uncomfortable now, in a few minutes it'll be active pain. You crawl over to the window you broke and peer in. You see a group of armed men walking cautiously into the church below. They walk through the rows of low cushions, looking about carefully.
    Stealth check 6+4+4 = 14 vs Perception check 3+4 = 7
    >The men have not noticed you. One of the calls out "Sister?"
    >> Engineer Guy 03/05/11(Sat)21:37 No.14142164
    Did we eat her and take her form?

    If so, ask what they want.
    >> Ace !1MOzOjRAAg 03/05/11(Sat)21:37 No.14142166
    >>14142134
    Use knowledge to figure out who guy is.

    Following successful check, emerge and talk with man.

    Failure, keep hiding.
    >> Ace !1MOzOjRAAg 03/05/11(Sat)21:38 No.14142171
    >>14142166
    Err.... sorry. Just remember how guy is then talk to him.
    >> Anonymous 03/05/11(Sat)21:38 No.14142182
    >>14142164
    >You currently appear to be a somewhat heavy-set middle-aged woman, with graying blonde hair and gray eyes, wearing ragged clothing.

    We don't look like the priestess.
    >> Tollymain !!ze5GOtMjMiN 03/05/11(Sat)21:50 No.14142298
    Thread died for a moment there. Anyone still here?
    >> Anonymous 03/05/11(Sat)21:51 No.14142310
    WAITING FOR YOU, OP
    >> Anonymous 03/05/11(Sat)21:53 No.14142334
    Still here but undecided on course of action.
    >> Tollymain !!ze5GOtMjMiN 03/05/11(Sat)21:55 No.14142349
    >>14142310
    Well, if you want me to go off one valid reply, I suppose.

    >You sift through your stolen memories, but none of them correspond with the man. You back off from the window. Your contact with the roof is beginning to get painful.
    >> Anonymous 03/05/11(Sat)21:55 No.14142361
    How high/far down is the street?
    >> Anonymous 03/05/11(Sat)21:56 No.14142373
    >>14142349
    Get off the roof, and disguise yourself. Then head for the college.
    >> Tollymain !!ze5GOtMjMiN 03/05/11(Sat)21:57 No.14142379
    >>14142361
    It's about a 30-40 foot drop.
    >> Anonymous 03/05/11(Sat)21:58 No.14142390
    Oh, but we have climb speed, so we could potentially get down no? Should we guys?
    >> Anonymous 03/05/11(Sat)21:58 No.14142395
    Climb down then, I guess. Quickly.

    Then head for the place we found before.
    >> Anonymous 03/05/11(Sat)21:59 No.14142399
    >>14142379
    Climb down and let's try to make our way to that university/college. Stealthily. Find a disguise if necessary.

    Or someone else to take the appearance of.
    >> Tollymain !!ze5GOtMjMiN 03/05/11(Sat)22:05 No.14142448
    >>14142373
    >>14142390
    >>14142395

    >You fix the direction of the academy in your mind, then climb down from the side of the church. A lone passerby gapes at the strange sight. When you reach the ground, you set off at a brisk pace, hoping to avoid further attention. The streets are mostly empty in the blazing midday sun. You make your way through the now empty marketplace without trouble.
    >After a good half hour of walking, you've made it to the academy. The building is tall and rectangular, with small shuttered windows and a cloth overhang over the entrance.
    What do you do?
    >> Anonymous 03/05/11(Sat)22:07 No.14142476
    >>14142448
    Are there still people looking for us while we have this appearance?
    >> Anonymous 03/05/11(Sat)22:09 No.14142490
    >>14142448
    >cloth hanging over the entrance

    Is it shut down?
    >> Tollymain !!ze5GOtMjMiN 03/05/11(Sat)22:09 No.14142492
    >>14142476
    The city guard is on alert for a madwoman who's killed her family and another man, yes.
    >> Anonymous 03/05/11(Sat)22:11 No.14142501
    >>14142490
    That says 'cloth overhang'. An awning.

    I say we head inside, and keep our eyes peeled for anyone interesting to eat.
    >> Anonymous 03/05/11(Sat)22:12 No.14142515
    >>14142501
    Find someone away from the rest of the people here first, and eat them, so we might be better disguised.
    >> Anonymous 03/05/11(Sat)22:13 No.14142524
    >>14142515
    This.
    >> Tollymain !!ze5GOtMjMiN 03/05/11(Sat)22:18 No.14142588
    >>14142501
    >>14142515
    >>14142524
    >You retreat under another nearby awning, waiting for someone to enter the empty square.
    >About five minutes later, a man leaves the academy.
    Perception check 14
    >He's wearing fairly affluent, if muted clothing, and has a knife belted to his hip. He looks to be in a hurry.
    >> Anonymous 03/05/11(Sat)22:20 No.14142613
    >>14142588
    Follow him.

    Stealthily.

    Wait until we get an opening to kill him.
    >> Anonymous 03/05/11(Sat)22:20 No.14142623
    >>14142588
    Use Knowledge Local to place the man. Follow discretely.
    >> Tollymain !!ze5GOtMjMiN 03/05/11(Sat)22:33 No.14142771
    >>14142613
    >>14142623
    Knowledge: Local check 2+1 = 3
    Stealth Check 15+4 = 19
    Perception Check 3+2 = 5
    >You have no idea who he is. As he walks past you, you remain still, then move to follow him. In his distracted state, he fails to notice you.
    >> Anonymous 03/05/11(Sat)22:34 No.14142787
    Continue...
    >> Anonymous 03/05/11(Sat)22:38 No.14142834
    >>14142771
    Nom.
    >> Tollymain !!ze5GOtMjMiN 03/05/11(Sat)22:46 No.14142911
    >>14142787
    >As you move closer, you can hear him mumbling to himself.
    Perception check 9
    Stealth check 10+4= 14
    Perception check 15+1 = 16
    >You can't quite make out what he's saying. You move closer, and he suddenly spins around. "Who are you!"
    >> Anonymous 03/05/11(Sat)22:47 No.14142923
    >>14142911
    Are we somewhere secluded? If so, kill and eat. If not, "Alms for the poor, sir?"
    >> Tollymain !!ze5GOtMjMiN 03/05/11(Sat)22:55 No.14143002
    >>14142911
    The streets are empty; most people have gone inside to avoid the oven that the streets turn into during the noon hours.
    >> Tollymain !!ze5GOtMjMiN 03/05/11(Sat)22:58 No.14143042
    >>14142923
    Accidentally posted early.
    >You lunge at the man with the butcher knife, but he dodges and you miss. At the same time, he pulls out the dagger at his belt, then strikes. The knife catches you in the arm.
    Fight or flee?
    >> Anonymous 03/05/11(Sat)23:02 No.14143084
    >>14143042
    Neither.
    Fall to the ground, shreiking "Help! Help! He's trying to kill me!" and pointing at him.
    >> Tollymain !!ze5GOtMjMiN 03/05/11(Sat)23:03 No.14143100
    >>14143084
    There's nobody around, are you sure you want to do that?
    >> Tollymain !!ze5GOtMjMiN 03/05/11(Sat)23:04 No.14143115
    >>14143100
    Also, forgot to post:

    >HP: 8/11
    >> Reswald !!bj/q0ieUSoN 03/05/11(Sat)23:05 No.14143118
    >>14143100
    Lets do this. Butcher On!
    >> Anonymous 03/05/11(Sat)23:08 No.14143150
    >>14143084
    Ah, fuck it. Let's murder him.
    >> Tollymain !!ze5GOtMjMiN 03/05/11(Sat)23:13 No.14143192
    >>14143118
    >>14143150
    >You swing at him, but he competently blocks the attack, and buries the blade in your gut. You double over in pain.
    >Critical hit. HP 2/11
    What do you do?
    >> Anonymous 03/05/11(Sat)23:15 No.14143210
    >>14143192
    This plan was awesome. I'm so glad we attacked.
    *sigh*
    >> Reswald !!bj/q0ieUSoN 03/05/11(Sat)23:18 No.14143236
    >>14143192
    full withdraw. LEG IT!
    >> Anonymous 03/05/11(Sat)23:32 No.14143406
    >>14143210
    this is what happens when you leave things up for chance
    >> Tollymain !!ze5GOtMjMiN 03/05/11(Sat)23:32 No.14143409
    If there are more than two or three people in here, please post suggestions for actions. If there isn't, then :C

    >>14143236
    >You turn to run. You hear the man snarl "Serves you, bitch". You keep running. Several corners later, you look behind you. He doesn't seem to have pursued you. You check the puncture in your abdomen. It appears to be bleeding pretty badly. You feel sick.

    What do you do?
    >> Anonymous 03/05/11(Sat)23:33 No.14143420
    >>14143192
    no point in running with such a wound, fight and die.
    >> Reswald !!bj/q0ieUSoN 03/05/11(Sat)23:33 No.14143425
    >>14143409
    Scrounge around, is there any usuable material for a bandage?

    Knowledge Local. Healers temple or area.

    Knowledge the Old woman's knowledge. Anyone particularly nice to robbed strangers?
    >> Anonymous 03/05/11(Sat)23:34 No.14143435
    >>14143409
    Find something small and weak to eat.
    Then get out of town,
    >> Anonymous 03/05/11(Sat)23:34 No.14143436
    >>14143409
    wrap it in cloth or whatever is available since i doubt we have gauze or the likes
    afterwards, look in the shady alleys for food
    >> Anonymous 03/05/11(Sat)23:36 No.14143451
    >>14143435
    Find something to eat
    >> Tollymain !!ze5GOtMjMiN 03/05/11(Sat)23:47 No.14143583
    >>14143435
    >>14143436
    >>14143451
    >Nothing else seems to be on hand but the rags you're wearing. You start rooting through one of the trashheaps in the alley. After finding nothing in the first three you check, you find a rat in the fourth one. It snaps at you when you snag it by the tail, but it goes down the hatch quickly enough.
    >HP 3/11
    Choose one:
    15 ft Swim speed
    Climb 2 ranks
    Stealth 4 ranks
    Swim 2 ranks
    Bite attack 1d4
    >> Reswald !!bj/q0ieUSoN 03/05/11(Sat)23:57 No.14143658
    >>14143583
    STEALTH

    Continue to rummage or think of a local healer
    >> Tollymain !!ze5GOtMjMiN 03/05/11(Sat)23:57 No.14143659
    Anyone here?
    >> Anonymous 03/05/11(Sat)23:59 No.14143686
    >>14143658
    what he said
    >> Tollymain !!ze5GOtMjMiN 03/06/11(Sun)00:08 No.14143749
    >>14143659
    God damn my timing.

    >>14143658
    >>14143686
    Stealth it is.
    >You become more aware of your movements, the noises you make, and such. The pain in your gut subsides slightly.
    What do you do?
    >> Anonymous 03/06/11(Sun)00:14 No.14143808
    >>14143749
    We need more HP.
    So Let's continue eating.
    >> Tollymain !!ze5GOtMjMiN 03/06/11(Sun)00:18 No.14143850
    >>14143808
    >You search the rest of the alley, but you find nothing. As you cross the street, a passing city guard patrol rounds the corner.
    Stealth check 2+8 = 10
    Perception check 16
    >One of the guards sees you and says something to his partner. His partner stiffens, then shouts, "Hey! Woman! Stop where you are!"
    >> Reswald !!bj/q0ieUSoN 03/06/11(Sun)00:23 No.14143887
    >>14143850
    shit shit shit... Stop and look weak and weary.

    complain about unsafe streets and murderous rabble
    >> Anonymous 03/06/11(Sun)00:25 No.14143902
    >>14143887
    this
    >> Tollymain !!ze5GOtMjMiN 03/06/11(Sun)00:31 No.14143958
    >>14143887
    >>14143902
    >You mutter about the lawlessness of the streets and such as the two men approach you carefully, spears at the ready. One of them looks at you more carefully. "Yes, it's her."
    Sleight of Hand check 20
    Perception check 21
    "You, there. Drop the knife and come quietly."
    >> Anonymous 03/06/11(Sun)00:33 No.14143970
    >>14143958
    Oh shit. Uh..Uh
    Run and climb up and run like a madman
    >> Reswald !!bj/q0ieUSoN 03/06/11(Sun)00:39 No.14144015
    >>14143958
    Full withdraw!

    Run and use CLIMB SPEED! let them suffer climb checks!
    >> Tollymain !!ze5GOtMjMiN 03/06/11(Sun)00:47 No.14144104
    >>14143970
    >>14144015
    >You elect to make a run for it instead. You flee down the street and around a corner, trying to ignore the tearing pain in your gut. You begin expertly scrambling up the side of a building. The two men behind you swear as they round the corner. One kicks open the building's front door. Sounds of shock and alarm issue from inside. The other throws his spear at you, but it misses by inches. You scramble out of range before he manages to throw it again.
    >This building has a flat roof. You throw yoursef over the edge, and lie there for a moment, trying to deal with the pain. Suddenly a trapdoor 20 feet away flies open.
    What do you do?
    >> Anonymous 03/06/11(Sun)00:53 No.14144166
    >>14144104
    Any buildings we can reasonably jump too?
    If not hang off the ledge and hide as best as we can.
    >> Reswald !!bj/q0ieUSoN 03/06/11(Sun)00:54 No.14144177
    >>14144166
    agreed.
    >> Anonymous 03/06/11(Sun)01:00 No.14144236
    >>14144166
    That sounds good, consider climbing back down the building if the guard went inside.
    >> Tollymain !!ze5GOtMjMiN 03/06/11(Sun)01:02 No.14144249
    >>14144166
    >>14144177
    Just the two of you in this thread with me, eh?

    >You scramble to your feet and look around. Another building with a similarly high roof nearby looks promising. You begin to run.
    Acrobatics check 28
    Acrobatics check 14
    Acrobatics check 23
    >You pass over the alley easily, and keep running and jumping. Behind you, you hear the guard shouting. About 20 minutes of flight later, you seem to have lost your pursuer entirely.
    What do you do?
    >> Reswald !!bj/q0ieUSoN 03/06/11(Sun)01:03 No.14144262
    Sometimes, thats all you need...

    Drop down to guard level. do we have any other forms?
    >> Anonymous 03/06/11(Sun)01:05 No.14144283
    >>14144249
    Might be a good idea to archive and end this soon as to not leave so many people out.
    Also get down the easiest way possible. Head into an alley and look for more rats to heal us.
    >> Anonymous 03/06/11(Sun)01:07 No.14144306
    Yeah, look for rats and people, someone we can take the form of.
    >> Anonymous 03/06/11(Sun)01:08 No.14144319
    >>14144306
    >> Tollymain !!ze5GOtMjMiN 03/06/11(Sun)01:08 No.14144324
    >>14144262
    You can only possess one humanoid form at a time. You need to eat somebody else to take their form, although your appearance is slowly warped by everything else you eat.
    >>14144283

    >You climb down to the street. You notice that the midday heat is starting to subside a little. It'll be evening in a few hours.

    What do you do?
    >> Skynet !!D3/tV4+5MzR 03/06/11(Sun)01:09 No.14144336
    Just wanted to drop in, and say this quest is what inspired me to start up my own.

    You kick ass and are doing great.
    >end transmission
    >> Anonymous 03/06/11(Sun)01:10 No.14144348
    >>14144324
    Would resting till evening heal up our wounds a bit or do we need to go find medical attention/rats to do that?
    >> Tollymain !!ze5GOtMjMiN 03/06/11(Sun)01:14 No.14144381
    >>14144336
    Unless you just barely recently started, you're probably referring to TempDM. This is a sorta-sanctioned bootleg.
    >>14144283
    >>14144306
    >You continue to prowl the streets, keeping a more careful eye out for guards. You manage to dodge a second guard patrol. Next you see what seems to be an affluent businessman with a bodyguard. The bodyguard's weapon gives you pause. Wait, what's this? A lost child?
    >> Anonymous 03/06/11(Sun)01:23 No.14144483
    >>14144381
    Skip them looks to powerful for us.
    >> Anonymous 03/06/11(Sun)01:34 No.14144606
    >>14144381
    If there is a lone child, take it.
    >> Anonymous 03/06/11(Sun)01:35 No.14144625
    >>14141709
    Hey OP I have been waiting for ever for you to come back.
    You're on one of the top 5 quests I have done on /tg/ hitting somewhere below STALKER Quest and Skynet Quest.

    I'm the fag that insisted you eat birds eggs :D
    >> Anonymous 03/06/11(Sun)01:38 No.14144662
    >>14144381
    Pretend to be the child's mother. Everyone will think the kid is having a tantrum, drag the kid off to a dark corner for snackin
    >> Reswald !!bj/q0ieUSoN 03/06/11(Sun)01:40 No.14144690
    >>14144662
    agreed
    >> Anonymous 03/06/11(Sun)01:41 No.14144707
    >>14144662
    yup
    >> DaQuestOrk !!zLTJPOVdr4t 03/06/11(Sun)01:46 No.14144764
    >>14144662
    Nom
    >> Anonymous 03/06/11(Sun)01:50 No.14144810
    Sweet Moses Malone! I've been checking /tg/ every day for weeks waiting for this thread to show up! Time to catch up.
    >> Anonymous 03/06/11(Sun)01:55 No.14144870
    >>14144381
    Does the kid have a weapon of any kind? What does the kid look like?
    >> Anonymous 03/06/11(Sun)02:00 No.14144923
    Use whatever memories are left from those kids we ate to create a convincing child-like sob from the shadows near the kid to lure him him.
    >> Tollymain !!ze5GOtMjMiN 03/06/11(Sun)02:08 No.14145007
    Sorry folks, had to do something real-life related for a bit. But I'm back.
    >>14144625
    >>14144810
    I'm running this once a week, Friday or Saturday night. Thanks for the interest.
    >>14144662 and replies
    >You run to the child, and scoop him up, saying, "Where have you been? I've been looking for you everywhere!" The trader glances over at the child's protests, but you give him a knowing look and disappear around the corner. One violent scene later, you feel less hungry.
    HP: 4/11
    >Choose one:
    Appearance
    Voice
    Both
    >> Anonymous 03/06/11(Sun)02:09 No.14145026
    >>14145007
    Both is the joke option right?

    Appearence
    >> Anonymous 03/06/11(Sun)02:10 No.14145032
    >>14145007
    Appearance and voice. Then we need to find a lone adult and ask for help, because we lost our mommy.
    >> Anonymous 03/06/11(Sun)02:10 No.14145033
    Appearance.

    Wait, voice? Don't you mean memory or something? Shouldn't the new body also have a match voice by default?
    >> Anonymous 03/06/11(Sun)02:11 No.14145051
    Alright, so we look like a lovely little child. Now we need to find a nice sharp knife to replace the one we lost. Then it's time to go hunting.
    >> Anonymous 03/06/11(Sun)02:12 No.14145056
    >>14145026
    >>14145032
    >>14145033
    Voice and both are joke options we get the voice with the appearance automatically

    http://suptg.thisisnotatrueending.com/archive/13880692/#13884209
    >> Anonymous 03/06/11(Sun)02:13 No.14145063
    >>14145056
    NO SHIT!? REALLY? WOW, THANKS FOR EXPLAINING THAT.
    >> Anonymous 03/06/11(Sun)02:13 No.14145077
    >>14145007
    I asked before, what does the kid look like? street urchin, peasant, what?
    >> Tollymain !!ze5GOtMjMiN 03/06/11(Sun)02:17 No.14145107
    Yeah, it's basically appearance and voice, or nothing. But consensus seems to be to take his form.
    >You now have the appearance of a small child with dark hair and eyes, and tanned skin. You look for people to prey upon. As the midday hours pass, the streets begin to fill with people again.
    What do you do?
    >> Reswald !!bj/q0ieUSoN 03/06/11(Sun)02:19 No.14145127
    >>14145107
    beg for money while scoping out people to eat/rob
    >> Anonymous 03/06/11(Sun)02:22 No.14145165
    >>14145107

    Look for a weapon we can filch!
    >> Anonymous 03/06/11(Sun)02:23 No.14145175
    >>14145107
    With only 4 hp left we maybe should go looking for easier prey. the knowledge that addict we ate last thread gave us indicated a place we may be able to find more incapacitated addicts, Maybe we should go look for someone who's wasted and not likely to fight back?
    >> Anonymous 03/06/11(Sun)02:29 No.14145230
    >>14145127
    >>14145165
    >>14145175
    Guess we're having trouble competing with all the other quests running
    >> Tollymain !!ze5GOtMjMiN 03/06/11(Sun)02:31 No.14145253
    >>14145230
    How many are running, anyway?
    >>14145127
    >>14145165
    >>14145175
    First of these to get a second vote goes.
    >> Anonymous 03/06/11(Sun)02:32 No.14145266
    >>14145253
    Find easy things to eat. Cats, dogs, rats, birds, etc. Other kids we find to "play" with us?
    >> Anonymous 03/06/11(Sun)02:36 No.14145303
    >>14145253
    at least three others
    >> Anonymous 03/06/11(Sun)02:37 No.14145313
    >>14145303
    Make that at least 4, just saw lego quest
    >> Anonymous 03/06/11(Sun)02:40 No.14145340
    >>14145266
    This is the only sensible option right now, look for prey that's weaker and smaller than us
    >> Tollymain !!ze5GOtMjMiN 03/06/11(Sun)02:40 No.14145344
    >>14145266
    >>14145175
    Knowledge: Local check 20
    >You find your way to the verisia den you picked out of the street-woman's thoughts. On the way the streets become packed with people once again, as the sun becomes less strident in its attention.
    >From the outside, one would hardly notice the entrance to the place. Just a door in an alleyway. In side, the place is filled with cushions, many of them occupied by insensate customers. Heady fumes fill the air, and you feel a little unsteady. A man sitting next to an open barrel looks at you funny. "You're a little young to be in here. You better have the entrance fee."
    >> Anonymous 03/06/11(Sun)02:47 No.14145392
    >>14145344
    "I can't find my mommy. She said she was coming here for a while, but she hasn't come home yet."
    >> Anonymous 03/06/11(Sun)02:47 No.14145393
    >>14145344
    i dont think we actually have any money, so maybe tell him we're looking for our dad and that he visits this place pretty frequently... does he have a weapon?
    >> Anonymous 03/06/11(Sun)02:49 No.14145404
    >>14145344

    Tell him we are lost. Looking for parents.
    >> DaQuestOrk !!zLTJPOVdr4t 03/06/11(Sun)02:50 No.14145419
    >>14145344
    Inform him that our mother is inside. Bitch is a hooker.
    >> Anonymous 03/06/11(Sun)02:51 No.14145422
    >>14145393
    >>14145392

    Thirding, since these are basically the same thing. Tell the dude that one of our parents is here to get in.
    >> Anonymous 03/06/11(Sun)02:51 No.14145423
    >>14145392
    Add something like, "and if she's still here she'll need help to get home at all."
    >> Anonymous 03/06/11(Sun)02:53 No.14145452
    You know /tg/, reading this has made me realize what terrible people we are. Still a fun thread though.
    >> Tollymain !!ze5GOtMjMiN 03/06/11(Sun)02:53 No.14145456
    >>14145393
    You do have money. Approximately 43 pieces of copper.
    >>14145392
    >"Mom said she'd be back in a few hours, but she hasn't come home yet." The man looks at you almost pityingly for a moment. Then he kicks you out.
    What do you do?
    >> DaQuestOrk !!zLTJPOVdr4t 03/06/11(Sun)02:55 No.14145466
    >>14145456
    Hurl insults at him and try to goad him into taking us inside for a good thrashing, where in we trash him.
    >> Anonymous 03/06/11(Sun)02:57 No.14145478
    >>14145456
    Sneak up behind him and strangle him with some wire.

    Find some wire first.
    >> Anonymous 03/06/11(Sun)02:58 No.14145497
    >>14145478
    What, where everyone can see?

    Lure him to a nearby alley with weird noises, then use the garrote wire.

    Make sure it's strong enough to kill someone with.
    >> Tollymain !!ze5GOtMjMiN 03/06/11(Sun)03:01 No.14145515
    >>14145478
    >>14145497
    You attempt to lure the man out of the den. He slams the door in your face.
    >> Anonymous 03/06/11(Sun)03:01 No.14145522
    >>14145515
    LIGHT THE DEN ON FIRE
    >> Anonymous 03/06/11(Sun)03:02 No.14145531
    >>14145515
    >>14145522
    We're becoming dangerously psychotic.

    We need psychiatric help.
    >> Anonymous 03/06/11(Sun)03:02 No.14145534
    >>14145515
    wait for a regular customer, try and lure him into an alley. We're not getting into the free-snack hut as a kid.
    >> Cork !APCkvPqvWk 03/06/11(Sun)03:03 No.14145541
    >>14145515
    Look for an alternate enterance
    >> Anonymous 03/06/11(Sun)03:04 No.14145550
    >>14145515
    Go find a relatively weak person to OM NOM NOM.

    Follow them home or whatever.
    >> Anonymous 03/06/11(Sun)03:08 No.14145581
    Guys, guys. We need to think about more thank just random eating. Or at least more efficient eating methods.

    Who is the local ruler? Getting set up in his court as an orphan or servant would be handy and provide us with a road to rule.

    What is outside the city? Depending on the outside we could form a raider band to more efficiently harvest delicious prey, and more powerful prey.
    >> Tollymain !!ze5GOtMjMiN 03/06/11(Sun)03:10 No.14145595
    >>14145534
    >>14145550
    >You wait in the alleyway for some time. Finally, one of the den's customers staggers out. You attempt to stab him from behind. He grunts in pain, and lashes back at you wildly. He misses, and you stab him again. This time, he sinks to his knees, and you take the opportunity to slit his throat. Five minutes later, all evidence of the act is gone.
    HP: 5/11
    Choose one:
    Intelligence 13
    +2 ranks Knowledge: Geography
    +1 rank Knowledge: Local
    +2 ranks Knowledge: Nobility
    >> Engineer Guy 03/06/11(Sun)03:11 No.14145606
    INTELLECT.

    It is much more important.

    WE NEED TO BE ABLE TO PLAN BETTER.
    >> Anonymous 03/06/11(Sun)03:12 No.14145614
    >>14145581
    Quite frankly, I've been waiting for somebody to think a little bit beyond the "now". Either we need to figure your shit out, or the guards are going to get us one day. We should figure out the local and regional situation, and get a long term plan. I'm just shitty at long-term plans.
    >> Anonymous 03/06/11(Sun)03:12 No.14145618
    >>14145595
    What does Knowledge geography do?
    >> Anonymous 03/06/11(Sun)03:13 No.14145623
    I say we try to catch a few strays or some more rats to eat before we find a place to bed down for the night. We shouldn't ditch this disguise quite yet though. It could be very useful.
    >> DaQuestOrk !!zLTJPOVdr4t 03/06/11(Sun)03:13 No.14145624
    >>14145595
    I think we need Knowledge ranks. Better int then 13 will come along later, Wisdom will serve us well enough for now. I would say Local or Nobility.
    >> Anonymous 03/06/11(Sun)03:14 No.14145643
    >>14145595

    Knowledge: Nobility. It might not serve us any use right now, but in the future, who knows? Maybe we could eventually eat a king :3
    >> Anonymous 03/06/11(Sun)03:15 No.14145655
    >>14145614
    It's difficult to think of anything other than getting stronger considering how weak we are. Well weak compared to Doppelganger Damacy's MC after the first couple of threads anyway. I'd like to find a public park or something and maybe eat a few squirrels or something.
    >> Anonymous 03/06/11(Sun)03:17 No.14145672
    >>14145618
    I'd like to know this too, what would we know about with geography?
    >> Anonymous 03/06/11(Sun)03:19 No.14145683
    I agree with nobility
    >> Anonymous 03/06/11(Sun)03:23 No.14145717
    We need Int dammit.
    >> Anonymous 03/06/11(Sun)03:24 No.14145726
    >>14145618
    >>14145672
    Geography is information about the regions in this part of the world. It gives you info about cities, regions, politics, and such.
    Nobility will give you information about the court customs, politics in this part of the world, and such.

    Also, first to three folks. Which'll win, Int or nobility?
    >> Anonymous 03/06/11(Sun)03:24 No.14145727
    I think we should get the 13 intelligence. Because a +1 bonus to all knowledge checks would be better than a +3 to one.
    >> Anonymous 03/06/11(Sun)03:26 No.14145751
    >>14145727

    Good point. Okay, I vote for 13 INT
    >> Anonymous 03/06/11(Sun)03:27 No.14145755
    >>14145727
    Only counts for trained knowledge skills, but...

    >You feel slightly more intelligent.
    What do you plan on doing now?
    >> Engineer Guy 03/06/11(Sun)03:29 No.14145763
    >>14145755
    So we've got a +1 to Knowledge: Local and Knowledge: Religion

    Hmm.

    Is there a god of Doppelgangers?
    >> Anonymous 03/06/11(Sun)03:32 No.14145788
    >>14145755
    Forgot your name

    We need to take a page from the other quest and find some animals.

    Dogs, cats, horses, snakes, and such are the food of choice for low level Doppelganger Damacy.

    And hunt rats till we get a full set of what they offer.
    >> Anonymous 03/06/11(Sun)03:33 No.14145793
    >>14145755
    Is it late yet? Could we go back to the church and find a place to sleep there maybe? A window is already broken there so getting in may not be that difficult
    >> Engineer Guy 03/06/11(Sun)03:34 No.14145803
    >>14145788
    Listen for barking in the city, and head towards the closest and most dangerous sounding one.
    >> Anonymous 03/06/11(Sun)03:35 No.14145808
    >>14145793

    Remember, we are a kid now. Street urchin. Go a scavenging in alleys for strays, and hope we get mugged.
    >> DaQuestOrk !!zLTJPOVdr4t 03/06/11(Sun)03:36 No.14145814
    Find a inn that has easy to break into rooms. Free snacks at night and maybe a traveler would have some yummy knowledge. Or even the inn keeper/a serving wench. We could pretend to be them for a day or 2 to see what we can glean from conversation, eavesdropping on customers and we can ear some pocket money.
    >> Anonymous 03/06/11(Sun)03:37 No.14145821
    DOGS:
    +1 Natural Armor
    Jump +7, Listen +5, Spot +5, Survival +1
    Alertness, Track
    Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6
    Fort +4, Ref +5, Will +1
    40 ft. Speed

    LET'S GO HUNT A DOG
    >> Tollymain !!ze5GOtMjMiN 03/06/11(Sun)03:37 No.14145827
    Aagh I'm tired.
    >You leave your alley and begin searching for something to eat that won't be so quickly missed. You find yourself in another marketplace.
    >> Anonymous 03/06/11(Sun)03:38 No.14145835
    >>14145821
    >>14145808
    We've got, what? maybe 4 hp right now? we need rest before we start hunting again.
    >> Anonymous 03/06/11(Sun)03:39 No.14145844
    >>14145827
    Listen for dogs.

    >>14145821
    Look at those freaking stats.

    THAT DOG IS BETTER THAN A PERSON.
    >> Anonymous 03/06/11(Sun)03:40 No.14145851
    >>14145827
    Anyone selling exotic, but small, animals? We have 43 copper right?
    >> Anonymous 03/06/11(Sun)03:41 No.14145857
    You guys, Tolly said to experiment with our eating habits last time we played. Let's see if we can get anything from other kinds of foods, like fruits and veggies, or eggs or cold meat. Barring that, I still want to see what happens when we consume live prey, slowly.
    >> Tollymain !!ze5GOtMjMiN 03/06/11(Sun)03:41 No.14145861
    >>14145788
    >>14145821
    >>14145844
    Really tired, apparently.
    >You scan the market for dogs. You don't see any strays about, but you do see a man selling animals.
    >> Anonymous 03/06/11(Sun)03:41 No.14145863
    Hey, is this DND or Pathfinder based?

    I notice you are using Perception and Stealth as skills so I assume Pathfinder
    >> Anonymous 03/06/11(Sun)03:41 No.14145864
    >>14145844
    >>14145821
    >>14145803
    Not NOW you morons. 4HP! You really think we'll beat a dog with only 4 HP?
    >> Anonymous 03/06/11(Sun)03:41 No.14145865
    >>14145844
    This.
    >> DaQuestOrk !!zLTJPOVdr4t 03/06/11(Sun)03:41 No.14145866
    >>14145814
    I repeat my post.
    >Find a inn that has easy to break into rooms. Free snacks at night and maybe a traveler would have some yummy knowledge. Or even the inn keeper/a serving wench. We could pretend to be them for a day or 2 to see what we can glean from conversation, eavesdropping on customers and we can ear some pocket money.
    >> Anonymous 03/06/11(Sun)03:43 No.14145880
    Also it might be interesting for find a suitably impressive divine patron to worship, as 'priesthood' is something that hasnt really come up before.
    >> Anonymous 03/06/11(Sun)03:44 No.14145882
    >>14145861

    A pet store?

    Let's go to the pet store, guys :3
    >> Anonymous 03/06/11(Sun)03:44 No.14145886
    >>14145861
    What's he selling?
    >> Anonymous 03/06/11(Sun)03:45 No.14145893
    >>14145864
    Ok, we buy some meat.

    Find the dog.

    Give the dog the meat.

    Use stealth to get garrote wire around its neck.

    Then strangle it.

    Rise, lather, repeat. Possibly with the same meat.
    >> Anonymous 03/06/11(Sun)03:46 No.14145905
    >>14145861

    Find what he's selling and at what price.

    Also, remember we are in a kids body, so people might not take us seriously or try to take advantage.
    >> DaQuestOrk !!zLTJPOVdr4t 03/06/11(Sun)03:47 No.14145910
    >>14145866
    I still say this. Because I'm stuborn and hate being ignored.
    But buying and eating a exotic animal/any animal sounds fine too.
    >> Anonymous 03/06/11(Sun)03:48 No.14145923
    CATS:
    Hit Dice: ½ d8 (2 hp)
    Initiative: +2
    Speed: 30 ft. (6 squares)
    Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12
    Base Attack/Grapple: +0/-12
    Attack: Claw +4 melee (1d2-4)
    Full Attack: 2 claws +4 melee (1d2-4) and bite -1 melee (1d3-4)
    Space/Reach: 2½ ft./0 ft.
    Special Qualities: Low-light vision, scent
    Saves: Fort +2, Ref +4, Will +1
    Abilities: Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 7
    Skills: Balance +10, Climb +6, Hide +16*, Jump +10,
    Listen +3, Move Silently +8, Spot +3
    Feats: Stealthy, Weapon Finesse
    >> Tollymain !!ze5GOtMjMiN 03/06/11(Sun)03:49 No.14145934
    >>14145905
    >>14145886
    >>14145882
    >You trundle up to the man's stall, and ask him, "What are you selling?" He looks down at you, and replies "You looking for a pet, kid? I've got pigs, puppys, and cats right here. Only 30 coppers a piece."
    >> Anonymous 03/06/11(Sun)03:50 No.14145935
    >>14145910

    Your plan is great, but I think we need a different body for it, and we need more abilities to survive when things go bad.
    >> Anonymous 03/06/11(Sun)03:51 No.14145946
    >>14145934
    Buy a cat.

    LOW LIGHT VISION

    +16 Hide
    >> Anonymous 03/06/11(Sun)03:51 No.14145949
    Now, as a doppleganger, being silent/agile/etc is key to our survival. We need cats.

    buy cat
    >> DaQuestOrk !!zLTJPOVdr4t 03/06/11(Sun)03:53 No.14145961
         File1299401633.png-(3 KB, 199x176, trollface2.png)
    3 KB
    >>14145934
    Buy a pig.
    So we ca pig out.
    YEEEEEEEEEEEEEEAAAAAAAAAAAAAHHHHHHHHHH
    >> Anonymous 03/06/11(Sun)03:53 No.14145962
    >>14145934

    Okay, here's what I say we should do.

    Buy a puppy.
    Take it to an alleyway where nobody is around.
    Conk it on the head so that it's unconscious but still alive.
    Eat it slowly.

    We've been sucking down our food in a hurry this whole time. I bet we get a bonus for taking our time eating our dinner.
    >> Anonymous 03/06/11(Sun)03:55 No.14145971
    >>14145962
    Do this, but with a cat.
    >> Anonymous 03/06/11(Sun)03:56 No.14145978
         File1299401789.jpg-(9 KB, 185x273, images.jpg)
    9 KB
    >>14145971
    >> Engineer Guy 03/06/11(Sun)04:03 No.14146034
    Cat, eat it alive.
    >> Tollymain !!ze5GOtMjMiN 03/06/11(Sun)04:03 No.14146040
    >>14145949
    >>14145971
    >You give the man some of your copper, and take the cat in its cage to a secluded alleyway. Passersby probably assume your manic grin is due to the pride of new ownership. Once alone, you pull the cat (more a kitten, really) out of its cage. You smash it over the head with a rock before it can react. You take your time eating it.
    HP: 6/11
    Choose one:
    Scent
    +1 Ranks Climb
    +1 Ranks Perception
    +3 Ranks Stealth or +4 racial bonus
    >> Engineer Guy 03/06/11(Sun)04:04 No.14146046
    Stealth.
    >> Anonymous 03/06/11(Sun)04:05 No.14146049
    >>14146040

    stealth
    >> Anonymous 03/06/11(Sun)04:08 No.14146081
    >>14146040
    +4 racial bonus to stealth

    I think we should move to the back alleys of the slums. More strays to be found, and more bums and others that won't be missed.

    We don't have the money or the bluff to really work the market yet.
    >> Anonymous 03/06/11(Sun)04:09 No.14146089
    >>14146040

    +4 racial bonus to what? or is this another joke I'm too tired to get?
    >> Tollymain !!ze5GOtMjMiN 03/06/11(Sun)04:12 No.14146104
    >>14146089
    >>14146081
    >>14146049
    >>14146046
    Nah, no joke.
    >You become even more aware of your movements and the noises you make. You could probably even sneak behind the man and take more of his wares... Though the dagger at his waist probably means that's a bad idea.
    >> Anonymous 03/06/11(Sun)04:14 No.14146122
    >>14146104
    Let's go for it.

    Roll to sneak up and steal a dog.
    >> Engineer Guy 03/06/11(Sun)04:15 No.14146131
    >>14146122
    No, a cat.
    >> Anonymous 03/06/11(Sun)04:16 No.14146139
    >>14146104

    Second. No guts, no glory.
    >> Anonymous 03/06/11(Sun)04:16 No.14146141
    >>14146122

    health is too low, if we're caught we'll be dead. and we'll be seen by a shit ton. bad idea

    >Survey the surroundings.
    >> Anonymous 03/06/11(Sun)04:17 No.14146145
    >>14146122
    >>14146131

    This will end poorly. We are too injured to be trying this.
    We need to heal on rats before we do things that mind get us stabbed.
    >> DaQuestOrk !!zLTJPOVdr4t 03/06/11(Sun)04:17 No.14146147
    I want to sneak up and steal a pig.
    Just to see what stats pigs give us.
    >> Anonymous 03/06/11(Sun)04:17 No.14146151
    >>14146139
    "I are the cat bugler. I burgle cats."
    >> Anonymous 03/06/11(Sun)04:19 No.14146158
    Actually, let's do RATS:
    Initiative: +2
    Speed: 15 ft. (3 squares), climb 15 ft., swim 15 ft.
    Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12
    Base Attack/Grapple: +0/-12
    Attack: Bite +4 melee (1d3-4)
    Full Attack: Bite +4 melee (1d3-4)
    Special Qualities: Low-light vision, scent
    Saves: Fort +2, Ref +4, Will +1
    Abilities: Str 2, Dex 15, Con 10, Int 2, Wis 12, Cha 2
    Skills: Balance +10, Climb +12, Hide +16, Move Silently +10, Swim +10
    Feats: Stealthy, Weapon Finesse
    >> Engineer Guy 03/06/11(Sun)04:20 No.14146166
    Let's go in the sewer and hunt rats, I guess.
    >> Anonymous 03/06/11(Sun)04:20 No.14146170
    Can we get a rundown on our current stats, Tolly?
    >> Anonymous 03/06/11(Sun)04:20 No.14146171
    >>14146139
    Guts and glory are for doppelgangers with 18 strength 2 natural claw attacks and a bite attack
    >> Anonymous 03/06/11(Sun)04:22 No.14146175
    >>14146166

    Slums and refuse heaps, not the sewers. The sewers will fuck us up. There are gators and giant spiders and all kinds of shit we can't handle yet in sewers, man.
    Go look for things with a CR of less then one. That's the level we are at currently.
    >> Anonymous 03/06/11(Sun)04:22 No.14146180
    >>14146158
    >Climb +12

    WE NEED THIS
    >> Anonymous 03/06/11(Sun)04:24 No.14146190
    >>14146104
    Tolly can I get a local knowledge check? Does this city have a port?

    If we want to hunt rats a warehouse near a port would be a good place to start. We might even be able to use it as a temp base.
    >> Tollymain !!ze5GOtMjMiN 03/06/11(Sun)04:24 No.14146196
    >>14146145
    >>14146158
    >>14146166
    Rats it is then. You return to the endless hunt. The chase. A rat race, as it were. You manage to find another rat before night falls.
    HP: 7/11
    Choose one:
    Scent
    Bite 1d4
    +4 ranks stealth
    >> Anonymous 03/06/11(Sun)04:25 No.14146203
    >>14146196

    Scent!

    It will let us find other things to nom nom nom.
    >> Anonymous 03/06/11(Sun)04:25 No.14146204
    >>14146196
    STEALTH!

    When we are breaking into houses tonight this will be so useful
    >> Anonymous 03/06/11(Sun)04:26 No.14146205
    >>14146196
    Stealth.
    >> Anonymous 03/06/11(Sun)04:27 No.14146213
    Stealth. I say we use our newfound powers of stealth to watch that pet merchant and follow him home. Then we can kill him and eat him and all his pets.
    >> Anonymous 03/06/11(Sun)04:27 No.14146217
    >>14146204
    >>14146205

    No you fools! Scent will allow us to find another rat with ease!
    >> DaQuestOrk !!zLTJPOVdr4t 03/06/11(Sun)04:29 No.14146229
    I would like to buy Scent for $50 please Tolly.
    >> Anonymous 03/06/11(Sun)04:29 No.14146231
    >>14146217 this

    then

    >>14146213
    >> Anonymous 03/06/11(Sun)04:29 No.14146233
    >>14146217
    >>14146204
    Shit, that's right. Can I change my answer?
    >> Tollymain !!ze5GOtMjMiN 03/06/11(Sun)04:30 No.14146240
    >>14146204
    >>14146205
    >>14146213
    >GENERIC MESSAGE ABOUT FEELING STEALTHY. Night has fallen. The streets are once again empty, save for the occasional person on some evening errand. The marketplace is barren. A sliver of the moon is visible in the sky, but the streets are largely dark.
    What do you do?
    >> Anonymous 03/06/11(Sun)04:30 No.14146242
    >>14146240
    FIND MORE RATS
    >> Anonymous 03/06/11(Sun)04:31 No.14146246
    >>14146233
    Guess not

    >>14146240
    Alright, It's B&E time. Look for open windows and lets put our sneakiness to good use
    >> Anonymous 03/06/11(Sun)04:31 No.14146249
    >>14146240

    We need to keep rat hunting. Get our HP up to max. And get scent, which will allow us to smell out strays and bums.
    >> Engineer Guy 03/06/11(Sun)04:31 No.14146251
    More rats.

    More rats everywhere.
    >> Anonymous 03/06/11(Sun)04:32 No.14146253
    Welp, since we missed out on our chance to follow the pet seller, let's find a whore and scarf her down.
    >> Anonymous 03/06/11(Sun)04:32 No.14146257
    RATS
    >> Anonymous 03/06/11(Sun)04:32 No.14146258
    >>14146240
    Man we're going to be the sneak attack king once we eat someone with sneak attack
    >> Anonymous 03/06/11(Sun)04:33 No.14146259
    Well by now we look like a ratboy.
    >> Anonymous 03/06/11(Sun)04:33 No.14146265
    >>14146240
    Once again Tolly can I get a local knowledge check? Does this city have a port?

    If we want to hunt rats a warehouse near a port would be a good place to start. We might even be able to use it as a temp base.
    >> Anonymous 03/06/11(Sun)04:34 No.14146266
    I think our Stealth is now +12.

    NOT BAD.
    >> Anonymous 03/06/11(Sun)04:35 No.14146270
    >>14146259
    We've only eaten 2 rats and a cat since we ate the boy. We can't look THAT ratlike.
    >> Tollymain !!ze5GOtMjMiN 03/06/11(Sun)04:35 No.14146271
    >>14146242
    >>14146249
    >>14146251
    After a couple hours, you find a few more rats.
    HP 9/11
    Choose 3:
    +4 ranks stealth
    Scent
    1d4 Bite attack

    >You now look a little odd. You still look like a little kid, but one with sharp teeth, an oddly proportioned face, and rather hairy limbs.

    What do you do?
    >> Anonymous 03/06/11(Sun)04:35 No.14146276
    MORE RATS
    >> Anonymous 03/06/11(Sun)04:35 No.14146277
    >>14146265

    Ports are usually good places to find drunks and whores, as well.
    >> Anonymous 03/06/11(Sun)04:36 No.14146280
    >>14146271
    When you say choose 3 does that mean we can take 1 multiple times or is this another joke?
    >> Anonymous 03/06/11(Sun)04:36 No.14146282
    >>14146271
    >Choose three
    I see that wit of yours is still the same.

    Ok, now to break into a house, and EAT SOME PEOPLE.

    So we look NORMAL again.
    >> Anonymous 03/06/11(Sun)04:37 No.14146287
    Let's get that bite attack. That way, even if we're disarmed like the last time, we're not totally helpless.
    >> Anonymous 03/06/11(Sun)04:38 No.14146291
    >>14146271

    That's not too odd in a DnD style fantasy world. Just makes us look like we have a touch of non human in the heritage.

    In the slums, we need to break into a house and eat everyone.
    >> Anonymous 03/06/11(Sun)04:38 No.14146294
    >>14146287

    Never mind, reading comprehension fail.

    Anyway, I still say we FIND WHORE.
    >> Anonymous 03/06/11(Sun)04:38 No.14146296
    >>14146282
    >>14146271
    Hooray for a new appearence,

    Out of curiosity, does having the small size of a child give us an AC bonus?
    >> Anonymous 03/06/11(Sun)04:38 No.14146297
    Go break into houses and kill people.
    >> Anonymous 03/06/11(Sun)04:40 No.14146306
    >>14146291
    actually apart from our self we haven't really had any indication that this is a Dnd style fantasy world
    >> Anonymous 03/06/11(Sun)04:45 No.14146328
    Find a house in the slums.

    Eat the people.

    Repeat.
    >> Anonymous 03/06/11(Sun)04:47 No.14146333
    If we're eating entire people, we must be taking massive dumps
    >> Anonymous 03/06/11(Sun)04:47 No.14146336
    >>14146333
    I think it just sort of evaporates when we get too dense.
    >> Tollymain !!ze5GOtMjMiN 03/06/11(Sun)04:48 No.14146344
    >>14146297
    >>14146291
    >>14146282
    >You wander into one of the more run-down portions of the city. The stone buildings are old gutted, and mud dwellings predominate. You quietly sneak into a dwelling with a crude bead curtain instead of a door. In the first room, you find little of use, just a rickety table and a heavy locked chest.. In the back, there's a man, sleeping on a mat. He looks young, with dark hair and green eyes. He seems to be sleeping with his eyes open.
    >> DaQuestOrk !!zLTJPOVdr4t 03/06/11(Sun)04:49 No.14146345
         File1299404950.jpg-(86 KB, 449x300, skaven6.jpg)
    86 KB
    >YFW Pic is what we turn into after Choosing 3.

    I say we find us a inn, lurk a little out the front/side ally and ambush us a drunkard whos taking a leak in said ally.
    >> Anonymous 03/06/11(Sun)04:49 No.14146347
    >>14146344
    So he is breathing?
    >> Anonymous 03/06/11(Sun)04:49 No.14146348
    >>14146344
    Slit throat. Eat him. Learn the secrets of sleeping with eyes open.
    >> Anonymous 03/06/11(Sun)04:49 No.14146349
    Make sure he's really sleeping. Then slit his throat.
    >> Anonymous 03/06/11(Sun)04:49 No.14146350
    >>14146344
    Stab him from an angle that he can't see us at.

    Then eat him before he BLEEDS TO DEATH.
    >> Anonymous 03/06/11(Sun)04:50 No.14146356
    >>14146344
    Look around the room a bit first

    I suddenly started thinking of poisonous snakes and spiders
    >> Anonymous 03/06/11(Sun)04:51 No.14146357
    Kill and eat, and make his hut our new base.
    >> Anonymous 03/06/11(Sun)04:51 No.14146362
    WHAT SCENTS ARE IN THE AIR?
    >> Tollymain !!ze5GOtMjMiN 03/06/11(Sun)04:52 No.14146365
    >>14146347
    Yeah, he's breathing.
    >>14146348
    >>14146349
    >>14146350
    >As you creep up, he coughs. One of his pointed ears twitches. You tense, but nothing happens. You continue to approach. As you stand over him, his eyes suddenly shift. His eyelids snap open and he yells in surprise.
    >> Anonymous 03/06/11(Sun)04:53 No.14146367
    >>14146365
    CUT HIM UP.

    His extended elven life span will prove useful.
    >> Anonymous 03/06/11(Sun)04:54 No.14146370
    >>14146366
    He lives in a fucking MUD HUT.

    He's obviously no threat.

    Dumbass.
    >> Anonymous 03/06/11(Sun)04:55 No.14146376
    >>14146365

    Slit throats
    >> Anonymous 03/06/11(Sun)04:55 No.14146377
    >>14146365
    Eat fast. We look wierd and monsterlike so if we are seen it will throw pursuers off the trail when we get a new body.
    >> Anonymous 03/06/11(Sun)04:56 No.14146382
    You didn't even roll for stealth?
    >> Anonymous 03/06/11(Sun)04:56 No.14146383
    Eat his elf ass.
    >> Tollymain !!ze5GOtMjMiN 03/06/11(Sun)04:59 No.14146395
    >>14146367
    >>14146370
    >>14146376
    >You lunge at him with the knife. You miss, and he grabs you by the wrist and throws you against the wall. Before you can react further he has you pressed against the wall, unable to move. "Who the fuck are you, kid?"
    >> Anonymous 03/06/11(Sun)05:00 No.14146402
    >>14146395
    "We are many."

    Use our amazing DEX to get out of his grasp and stab him from behind.

    "And soon you will be."
    >> Anonymous 03/06/11(Sun)05:03 No.14146413
    >>14146402
    This.

    Also, OP, can you type a bit faster?
    >> Anonymous 03/06/11(Sun)05:04 No.14146417
    We still have the bite, right ?

    bite his arm, when he drop "us" we roll to his side and stab him in the ribs
    >> Anonymous 03/06/11(Sun)05:05 No.14146420
    >>14146413
    Remember he's also rolling everything himself
    >> Anonymous 03/06/11(Sun)05:12 No.14146451
    >>14146402
    >>14146417
    >>14146413
    Yep.

    Bite his arm too.
    >> Tollymain !!ze5GOtMjMiN 03/06/11(Sun)05:12 No.14146455
    >>14146420
    Also, gotta talk to my drunken friend here.
    >>14146413
    >>14146417
    You attempt to turn your head and bite him, but he's got your arm up against your back. "Again, kid, who are you? One of Veni's urchins?"
    >> Anonymous 03/06/11(Sun)05:14 No.14146463
    >>14146455

    Act like we don't even know common. Be fucking feral about this shit.
    >> Anonymous 03/06/11(Sun)05:15 No.14146467
    >>14146463
    Disregard that. I suck cocks.

    Moan and scream about how hungry you are. Pretend you are so hungry you can't think.
    >> Anonymous 03/06/11(Sun)05:19 No.14146481
    >>14146370
    He's no threat because he lives in a mud hut huh? Who's the dumbass now?
    >> Anonymous 03/06/11(Sun)05:19 No.14146483
    >>14146455
    Dislocate our arm so we can get out, then STAB HIM.
    >> Anonymous 03/06/11(Sun)05:21 No.14146493
    >>14146467
    >>14146463
    That won't work cause of >>14146402

    Local knowledge check: Who the fuck is Veni?
    >> Anonymous 03/06/11(Sun)05:23 No.14146497
    Let's try talking! He didn't kill us when he could've.
    >> Anonymous 03/06/11(Sun)05:26 No.14146515
    >>14146483
    Well that's just really fucking stupid considering how things have gone so far. The guy is quite obviously not a fucking peasant, we should see if the knowledge check >>14146493 succeeds and try to bluff our way out.
    >> Anonymous 03/06/11(Sun)05:28 No.14146534
    OP.

    WHY IS THIS GUY LIVING IN A MUD HUT IF HE CAN FUCK US UP LIKE THIS.

    IT MAKES NO SENSE.
    >> Anonymous 03/06/11(Sun)05:31 No.14146546
    >>14146534
    Down on his luck adventurer who made some bad business calls? He seems to have reason to believe this "Veni" might send someone after him.
    >> Anonymous 03/06/11(Sun)05:31 No.14146549
    >>14146534
    Because GM-fiat.
    >> Anonymous 03/06/11(Sun)05:32 No.14146554
    >>14146546
    >adventurer

    WE NEED TO EAT HIM.

    SOMEHOW.

    Kick him in the balls, that'll work.
    >> Tollymain !!ze5GOtMjMiN 03/06/11(Sun)05:32 No.14146556
    >>14146493
    >>14146515
    >>14146497
    Knowledge: Local check 5
    >"I don't work for that child-toving scumbag, you big prick!" You try to shove back against him. "I'm just hungry!"
    >"Well, why the big knife there, kid? Trying to eat me?"
    >> Anonymous 03/06/11(Sun)05:34 No.14146563
    >>14146556
    "I thought you had money I could get some food with, pig fucker."
    >> Anonymous 03/06/11(Sun)05:34 No.14146565
    >>14146549
    Or maybe we just rolled a 1. Remember, we aren't Jack, and we don't have anywhere near the capabilities Jack did when Doppelganger Damacy reached its third thread.
    >> Anonymous 03/06/11(Sun)05:34 No.14146569
    >>14146556
    "Well, you looked good. I mean, no diseases that could make me vomit my lungs out. My brother died from that, you know."
    >> Anonymous 03/06/11(Sun)05:39 No.14146602
    >>14146556
    "I figured you would keep the key to that chest on you. And I'm a lousy pickpocket."
    >> Tollymain !!ze5GOtMjMiN 03/06/11(Sun)05:40 No.14146604
    >>14146563
    >"I figured you'd have some money for food!"
    >"Look kid, I'm as broke as you are. Now stop struggling and I'll let you down for a moment."
    >> Anonymous 03/06/11(Sun)05:41 No.14146613
    >>14146604
    Stop struggling, then book it.

    Grab our knife.

    Ambush him when he runs outside, stab him and drag him in.
    >> Anonymous 03/06/11(Sun)05:41 No.14146615
    >>14146604
    I'm assuming he disarmed us?
    >> Anonymous 03/06/11(Sun)05:41 No.14146617
    >>14146604
    Stop struggling.

    " . . . Do you have any food?"
    >> Anonymous 03/06/11(Sun)05:42 No.14146619
    >>14146613
    Nope.
    >> Anonymous 03/06/11(Sun)05:43 No.14146621
    >>14146613
    [sarcasm]Oh, right. Cause ambushing him worked so well when he was trancing and not on guard[/sarcasm]
    >> Tollymain !!ze5GOtMjMiN 03/06/11(Sun)05:44 No.14146629
    >>14146613
    >>14146615
    >>14146617
    >You comply. He lets you drop to the floor, then takes a step back. He looks at you more closely, then says, "Hey, you're an elf. Fucking sun, you're feral. Where you from? Deep forest?"
    >> Anonymous 03/06/11(Sun)05:46 No.14146640
    >>14146629
    Okay, unexpected. Not really sure how to roll with this.
    >> Anonymous 03/06/11(Sun)05:47 No.14146646
    >>14146629
    So elves look like rats?

    Huh.

    "Yeah, what's it to ya?"
    >> Anonymous 03/06/11(Sun)05:48 No.14146648
    >>14146629

    "Lakeside tribe..."
    >> Anonymous 03/06/11(Sun)05:48 No.14146657
    "I don't fucking know. Don't care either. I'm just hungry."
    >> Anonymous 03/06/11(Sun)05:50 No.14146665
    >>14146629
    "It don't matter where I was from. [sullenly] I'm just a ratboy now."
    >> Anonymous 03/06/11(Sun)05:52 No.14146677
    >>14146646
    >>14146648
    These two.
    >> Anonymous 03/06/11(Sun)05:54 No.14146684
    >>14146648
    I like this one. Maybe he'll drag us to a lakeside. Where we can play with him.
    >> Tollymain !!ze5GOtMjMiN 03/06/11(Sun)05:55 No.14146691
    >>14146646
    >>14146648
    >"Lake people, what's your problem?"
    >"You're several hundred miles from the nearest forest, and that's through mountains, kid. Have you looked outside? You're in the desert! You've come some way out of your homeland, kid."
    >"Give me some fucking food."
    >> Anonymous 03/06/11(Sun)05:56 No.14146692
    >>14146648
    >>14146646
    Combine these somehow.
    >> Anonymous 03/06/11(Sun)05:57 No.14146699
    >>14146691

    YEAH, GIVE US SOME FUCKING FOOD.
    >> Anonymous 03/06/11(Sun)05:57 No.14146700
    >>14146691
    "Well some assholes took me and did shit to me, so now I'm stuck here."
    >> Anonymous 03/06/11(Sun)05:58 No.14146704
    >>14146700

    This!
    I like your cyberpunk.
    >> Anonymous 03/06/11(Sun)06:03 No.14146731
    >>14146700
    This.
    >> Tollymain !!ze5GOtMjMiN 03/06/11(Sun)06:08 No.14146752
    >>14146700
    >>14146704

    >"Well some assholes took me and did shit to me, so now I'm stuck here."
    >"Shit, bad break kid." He pulls out a match and lights a candle. He blinks, twice. The second lid drags. In the light, you can make out gills on his neck. His fingers are slightly webbed. "Sounds like me. Fucking desert. You know what, I can spare a biscuit." He reaches under his tunic and pulls out a key.
    >> Anonymous 03/06/11(Sun)06:09 No.14146757
    Wait for him to open the chest, and while his back is turned, sneak attack and slit his throat.
    >> Tollymain !!ze5GOtMjMiN 03/06/11(Sun)06:10 No.14146758
    >He unlocks the chest next to his bed and pulls out a stale bit of hardtack. "Here you go kid, on the house. Us wildfolk gotta stick together, right?"
    >> Anonymous 03/06/11(Sun)06:10 No.14146763
    Keep working the elf angle, if we're not sure about something, just say we don't know.
    >> Anonymous 03/06/11(Sun)06:11 No.14146769
    >>14146757
    Belay that. He's going to be prepared.

    >>14146758
    Make friends.
    "Never had anyone give me something for nothing. Wild or not."
    >> Anonymous 03/06/11(Sun)06:11 No.14146772
    >>14146758
    See
    >>14146757
    >> Anonymous 03/06/11(Sun)06:13 No.14146781
    >>14146772
    >>14146757
    weren't we were disarmed? No knife to slit throats with?
    >> Anonymous 03/06/11(Sun)06:13 No.14146785
    >>14146772

    IT WAS BELAYED.
    And for good reason. We'll get information out of him.
    Maybe a favor.
    Then we'll kill him.
    >> Anonymous 03/06/11(Sun)06:15 No.14146799
    Have we hit autosage?
    >> Anonymous 03/06/11(Sun)06:15 No.14146800
    >>14146785
    We're a ruthless little shit, aren't we.
    >> Anonymous 03/06/11(Sun)06:16 No.14146806
    >>14146799
    Yep, definitely autosaging.
    >> Anonymous 03/06/11(Sun)06:18 No.14146817
    >>14146800
    Comes with being a carnivorous, predatory shapeshifter.
    >> Anonymous 03/06/11(Sun)06:18 No.14146820
    >>14146800

    We are NOT 'little'! *fumes*
    >> Tollymain !!ze5GOtMjMiN 03/06/11(Sun)06:19 No.14146822
    >>14146763
    >>14146769
    >>14146785
    >"Where the hell is this, anyway?"
    >"Rokos, kid. Where hope goes to die. Mine anyway."
    >"Why do you say that?"
    >"Because I'm never going to get out of this hellhole. Fucking sun, I hate this place."
    >> Anonymous 03/06/11(Sun)06:20 No.14146829
    >>14146758
    I guess take the thing. As good a time as any to see if we can eat non living stuff.

    What's it smell like?
    >> Anonymous 03/06/11(Sun)06:21 No.14146837
    "What did you do to piss Veni off?"
    >> Anonymous 03/06/11(Sun)06:21 No.14146839
    >>14146829
    Use Scent to check for poison.
    >> Anonymous 03/06/11(Sun)06:26 No.14146870
    >>14146822
    Time for the obvious question: Why can't you leave?
    >> Tollymain !!ze5GOtMjMiN 03/06/11(Sun)06:27 No.14146879
    >>14146829
    >>14146839
    >>14146837
    >You smell the biscuit cautiously, but it seems to be safe. You take a careful bite. It seems... flat, in a way. "Why's Veni after you?"
    >"I owe him money. I owe them all money, Veni, Suga, Kallos, all of them."
    >> Anonymous 03/06/11(Sun)06:30 No.14146896
    bump limit hit.... can we start a new one OP
    >> Tollymain !!ze5GOtMjMiN 03/06/11(Sun)06:35 No.14146919
    >>14146896
    Nah, I'm going to sign off soon anyway. Any last actions before I cut this puppy off?
    >> Anonymous 03/06/11(Sun)06:39 No.14146943
    >>14146919
    No, I think this is good for now. Just remember to remind people at the start of next thread that we're not in a good position to kill this guy.
    >> Tollymain !!ze5GOtMjMiN 03/06/11(Sun)06:45 No.14146973
    All right then, archiving this shit so I can remember what happened.
    http://suptg.thisisnotatrueending.com/archive/14141709/
    Help my inflate my ego, vote it up. Oh shit, I misnumbered it.
    >> Tollymain !!ze5GOtMjMiN 03/06/11(Sun)06:46 No.14146980
    Goodbye folks, come back next weekend friday or saturday night for Doppelganger Bootleg Quest, Doppelvourer Boogaloo.



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