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02/10/11(Thu)14:04 No.13852254 File1297364686.jpg-(188 KB, 1100x857, dwarfporn.jpg)
>>13852169 OP here. Man, I was originally writing these responses off as trolling and ignoring them, but looks like there's enough of them that whoever's posting all of them is probably serious.
I rolled a dwarf, once, years ago. He was an atypical dwarf, a dwarf brute rogue who shunned his clan honor because it was easier to steal riches than make them. I've never rolled a dwarf since.
To be honest, Warforged or Shardmind hold the most appeal to me. I love the distinctly alien way of looking at the world, of trying to reach an understand with a race that's fundamentally different from you. But the DM didn't like those, so I offered up dwarves. Dwarves can live cloistered lives in their mountain fortresses, doing things with an order that would make even the most entrenched human bureaucrats balk. They can be a little hard to understand, and I like that. I assumed that, because they were more human-like, he'd be more likely to go for them.
The DM, needless to say, reacted pretty poorly.
The problem that I have with many homebrew races, not just his in particular, are that they come off like the aliens in Star Trek. The foreheads and sometimes color are different, and they have some odd customs, but otherwise you can just pick one up and have it on your spaceship and be able to more or less easily understand it. There's no cognitive dissonance. Everyone's friendsies.
At the end of the day I'd just like to play a character that does things differently, because it encourages conversation and roleplaying. |