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  • File : 1297101397.jpg-(668 KB, 1900x2400, 1294241864482.jpg)
    668 KB Anonymous 02/07/11(Mon)12:56 No.13816218  
    So /tg/, when's the last time your character tried to take the diplomatic, pacifistic, or otherwise peaceful route in your game? What stories have you of acting as a bridge between two groups, each blinded by hate, doing your best to help them come to an understanding, and bettering your world without bloodshed?

    Share your triumphs in the name of life when the world around you called out for only death.
    >> Anonymous 02/07/11(Mon)12:58 No.13816229
    I see a vaguely Touhou related image! REPORTED!
    >> Anonymous 02/07/11(Mon)13:06 No.13816307
         File1297101979.jpg-(109 KB, 1280x868, 1288180745718.jpg)
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    >>13816229

    Maybe I should've used this one instead. It's not quite as easy to spot the touhou

    Whatever, let's stay on topic
    >> Anonymous 02/07/11(Mon)13:12 No.13816357
    I was in a game of Torg a while ago, and we were playing a premade module that had us about to defend a tunneling machine from an army of barbarian lizardmen. The lizardmen were coming to buy rifles from the previous owners of the digger so they could take on a fortified city. It was expected that they'd be pissed we killed the people they came to trade with, and we couldn't get away until the digger was repaired or refueled or something. We'd have to hold the thing, Alamo style, against an army of spear-waving dinosaurs. It was at this point that I had a thought:

    >Hey, guys? They're barbarians. How do barbarians know what bullets are?

    We ended up standing in for the people they were supposed to meet and sold them the guns, after unloading all but a handful "demonstration models", and we didn't give them any reloads. We got paid and promptly scampered in our now working tunneler. The powder from the bullets we kept later found its way into some impromptu bombs, and I think the lizards got slaughtered almost to the last scale when they tried to breach the walls of fortress Philadelphia with their empty AK-47s.

    Yay diplomacy.
    >> Anonymous 02/07/11(Mon)13:13 No.13816366
    In Deathwatch I always do that.

    I never really works out all that well though.
    >> Anonymous 02/07/11(Mon)13:15 No.13816387
    It's more along the lines of, trying to calm things between the other players and the DM.

    They want to ruin everything he does, he wants to ruin everything we do, and I want things to go peacefully.
    >> Anonymous 02/07/11(Mon)13:15 No.13816388
    I was playing Shadowrun.

    Made a Troll guy that was basically supposed to be like a Martin Luther King Jr. of trolls. All about troll rights and the betterment of their living. Get trolls an education and jobs, y'know? Also, he had a few magical abilities, all based around manipulation and whatnot.

    Sure, he wasn't optimized, but he was pretty peaceful. But unfortunately, I was playing with people that basically had never played a role-playing game before, and it didn't end well.

    I was all "Oh, I'll go to some big shindig for all the important people in the city."

    For whatever reason, I had these other people with me. I forget the nature of WHY they were with me, but I needed to get them some suits and shit. I assumed they had money so I went to a suit store and one of them ends up trying to steal from the store. He miserably fails and gets caught.

    Meanwhile, another guy is hijacking a truck that's delivering suits to the store. He succeeds. Until the guy that failed leads the cops right to him. Somehow, they manage to escape while I'm all "Okay. I'm never working with these guys again." and I basically try to make it so my character just leaves the group (presumably with me ending up having to roll another character) because honestly, why would a political type guy want to keep these sorts of people around, right?

    Well, no, that's not happening. They follow me to try to keep the group together while I'm desperately trying to get away from them. I end up making it to the big shindig for the important people in the city. My group shoots the mayors daughter.

    Game kind of fell apart after that.
    >> Anonymous 02/07/11(Mon)13:16 No.13816399
    In my group, we kill those type of people.

    Trouble making bard comes into our city, denouncing us? Gaining support from the common folk? We had a very interesting, and bloody encounter with that little prick. Ended up mangling his face/teeth/fingerprints/etc, cut out his tongue and weighted his body down in a swamp.

    That's what my party does to people who try to solve things excessively peacefully.
    >> Anonymous 02/07/11(Mon)13:20 No.13816424
    My character was pretty much KILL KILL KILL throughout the entire game, while the others were sometimes willing to talk it out depending on the situation. When I finally suggested to sneak in and steal some intel and not killing the person that lives there, the others decided to kidnap and torture the person.
    >> Anonymous 02/07/11(Mon)13:20 No.13816425
    >>13816388
    >>13816399

    The funny thing about these posts is how much the latter sounds like he could've been one of the "those guys" in the former poster's Shadowrun game
    >> Anonymous 02/07/11(Mon)13:25 No.13816451
    >>13816388
    >>13816399

    Better watch your step there Martin Luther Troll, some people don't take too kindly to your philosophy. Don't want to get yourself assassinated now do you?

    Unless becoming a martyr is your plan.
    >> Anonymous 02/07/11(Mon)13:26 No.13816465
    Hell year it was the worst (as in most dangerous) villain ever.
    >> Anonymous 02/07/11(Mon)13:29 No.13816501
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    >>13816465
    >> Anonymous 02/07/11(Mon)13:32 No.13816523
    In a game of V;tM I rolled up a prophetic sort of Malk. Total megaweenie. Devoted basically everything forever into knowledge and whatnot.

    Everyone else rolled pretty combat heavy in a game that wasn't really combat heavy.

    Now, while I wouldn't say I "Diplomized" a whole lot with him, I DID solve basically EVERYTHING (except for like the final boss fight that was a demon where I was, surprise, totally useless.) peacefully.

    By running away.

    I ran away from every goddamn encounter that got dangerous ever. Occasionally I would use a dementia trick to scare away enemies, but that was it. Most dangerous encounters I avoided from the start due to Auspex Spamming. I basically checked the auras of EVERYTHING I saw (Considering I had like a 10 dice pool for auspex) so I saw most danger before it even threatened us.

    And because I, the only real skill holder, ended up becoming the leader of the group, as I was the only one that "Knew" (see; faking it, I also usually interpreted the dreams my GM gave me wrong) what was going on. Also, I only shared about half the information I discovered. (As a Malk it was easy to justify a lot as "unimportant details" when it was in fact very important details. trollololol.)

    When I couldn't outright avoid the danger, I would run from it, the other vampires in tow.

    In the course of my running away, I wrecked something like 4 cars cause I only had like a 3-4 dice pool in driving. And I was the best driver in the group.
    >> Anonymous 02/07/11(Mon)13:34 No.13816544
    >>13816501

    It was this businessman who played all the charity hands, donated resources and went out of his way to help people and take care of them. The sort of kill them with kindness approach.

    Before we knew it we had all been sold by his song and dance and were on his payroll.

    We needed to be shown the error of our ways!
    >> Anonymous 02/07/11(Mon)13:35 No.13816556
    >>13816451
    >Implying Martyrdom won't only strengthen my cause
    >> Anonymous 02/07/11(Mon)13:36 No.13816567
    I played a Zenith caste in Exalted once. Whenever we had to solve disputes, I used my god powers to create a mutual ground that they could unite over.

    The mutual ground was worshiping me.
    >> Anonymous 02/07/11(Mon)13:38 No.13816581
    >>13816544
    >It was this businessman who played all the charity hands, donated resources and went out of his way to help people and take care of them. The sort of kill them with kindness approach.

    So like.. what were the villainous things he did, then? The way you describe him makes him sound like he's definitely got a nefarious plot in mind, but is trying to get public support so he actually has a shot at bringing it to fruition. What was his big plan, then?
    >> Anonymous 02/07/11(Mon)13:45 No.13816640
    I'm playing a Deadboy Commando in a RIFTS game.
    Unsurprisingly, as a baseline human in a suit of armour that makes modern tanks look like they're made of pillows and a gun that can destroy a building in a single shot.

    So, naturally, I'm the most laughably underpowered thing in the game. Thankfully, owing to an absolutely astounding stat roll, I have an 80% in Trust/Intimidate, meaning my guy is simultaneously the most friendly and the most terrifying motherfucker you have ever met.

    he was originally supposed to be an explosives and guerrilla warfare specialist, but has instead metamorphosed into the squad's PR representative.

    As an example: On the trail of a murdering Mage, in a town that was considering joining the Coalition States but still had some resistance from the local magic users. The CS had an embassy, so I head up there to present my credentials to the ambassador. Once there, I discover he's been savagely murdered in what looks like a ritualistic magic attack; his ribcage is broken open, his heart is missing, pentagrams everywhere etcetera. I cordon off the area and dogboys confirm that magic was involved.

    MEANWHILE, THE REST OF MY GROUP IS OFF SAVAGELY MURDERING THE AFOREMENTIONED MAGE IN HIS OWN HOME. Long story short, Megadamage weapons are involved, there isn't much of the street left afterwards.

    I manage to lever this into some bullshit story about wizards being inherently unstable and clearly this guy (the same guy who murdered our Ambassador) just went nuts and ripped the fuck out of the street before fleeing. I also dropped hints that I'd seen this kind of thing before and that it was far from an uncommon occurence. My phenomenal physical attractiveness means that they find themselves trusting me implicitly.

    The town submitted a formal request to join the Coalition two hours later.
    FUCK YOUR GLITTERBOY, I HAVE FANTASTIC HAIR.
    >> Anonymous 02/07/11(Mon)13:47 No.13816657
    >>13816581

    He wanted to knock the empire over, despite being one of it's biggest supporters. The idea was use the turmoil as a front to blow competitors out of the water.

    I think in the long run he wanted to stage a prison break and find some lost place, but we stopped him beforehand. Or well, his plans, he himself could never be tied to anything despicable and was a stand up kind of guy.
    >> Anonymous 02/07/11(Mon)13:55 No.13816712
    >>13816556

    >Implying that the killers of a troll would not be celebrated

    There is a reason why your people are subjugated. When they have free will, they are a danger and a menace.

    At best, you will be remembered as the only troll that was not outright dangerous. At worse, you will be remembered as a murderous monster that somehow publicly worked its way literally within arms reach of important nobles, and were caught before you were able to spring treacherous scheme.

    Which story do you think the common folk will more easily believe? Sure your fellow trolls might, but we can beat them down as has always been. At the most, your fellow trolls will be starting a confrontation where they will be destroyed. There are always adventurers willing to purge trolls, no matter how "good", "evil", "lawful" or "chaotic" they might be.
    >> Anonymous 02/07/11(Mon)14:22 No.13816938
    >>13816712
    Sounds to me like you're willing to throw away a lot of lives killing a species that could be used to your benefit.
    >> Anonymous 02/07/11(Mon)14:55 No.13817295
    >>13816218
    In a 1980's based game of Old V;tm, I made a conspiracy nut/oldschool hacker Malkavian with a humanity of like 8 or some shit...

    ...he was a pretty cool bro, just annoying as fuck. He thought all his pedagogical rants about chemtrails/black helicopters/poison water supplies/montauk/etc were helping people. He typically thought very highly of humans in almost a "I have to help them know THE TRUTH' kinda vibe. He was a hoarder in a derelict former govt. housing block (he stole power from surrounding buildings) that had stacks of conspiracy zines and books from floor to ceiling. He only fed on the insane homeless who were willing (NEVER killing them), and he saw it as a way to open their minds to the 'reality' of all his conspiracy delusions.

    All in all, pretty crazy... but a decent guy.
    >> Anonymous 02/07/11(Mon)15:49 No.13817853
    >>13816712
    he said shadowrun. there are no "adventurers" in shadowrun. (and a fair number of runners are trolls themselves...)
    >> Anonymous 02/07/11(Mon)20:57 No.13820447
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    A bump to this thread before I go to bed. Please post more, /tg/. I want inspiration, and you are among the most faithful of muses. I'm counting on you!
    >> Anonymous 02/08/11(Tue)02:26 No.13822974
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    One last bump before I let the thread die
    >> Anonymous 02/08/11(Tue)02:34 No.13823023
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    >>13816218
    >So /tg/, when's the last time your character tried to take the diplomatic, pacifistic, or otherwise peaceful route in your game?

    My character always does this, and makes damn well sure that everyone gives her a chance to do so. It doesn't always work, but still, she always tries her hardest to get everyone to compromise and work things out peacefully. Though it's partially due to a massive guilt complex and being utterly horrified by the idea of slipping back into the violent old habits she was taught in Arcadia.

    Her most recent example, would be managing to talk a group of wannabe monster hunters into leaving the Freehold alone. Though the ringleader isn't listening to reason even though his group does, so something less pleasent's going to have to be done about him.
    >> Anonymous 02/08/11(Tue)02:38 No.13823047
    >>13823023

    Oh Michelle Trachtenberg! What have they done to you?
    >> Anonymous 02/08/11(Tue)02:38 No.13823050
    Pacifism is a luxury that we cannot awaysl afford. And even when we can, I don't like to break a 20 when three fiddy'd do.
    >> Anonymous 02/08/11(Tue)02:41 No.13823063
    My Earthdawn Swordmaster character once ended up stuck overnight in a fortified village. The fortification was due to ravenous, carnivorous rabbits that ran amok during the dusk and night. The town was running out of lumber to re-erect the wall sections that were chewed to bits every night as the bunnies tried t eat through. Hardcore stuff man.

    I did my level best to thin the bunny numbers, while at the same time capturing a family or two to raise and try to understand. My first goal was to convince the town to sacrifice any and metal to get a decent metallic cage built up around the wooden walls that had been built. This worked- so for the time being the bunnies were held at bay.

    I took a trek once the town was at least relatively safe to get pull favors from two Beastmaster adepts of my acquaintance (I had once downed a trained Wyvern that went feral for them). I brought them in to advise and help me get through to the bunnies somehow.

    It took about 6 generations, roughly 36 months, to domesticate the feral ones that I had brought into captivity. In the mean-time the town survived on rabbit meat and low-level subsistence farming within the walls. The carnivore rabbits started roaming far and wide and seemed to travel in a huge pack after game. Their numbers stayed stable for lack of food (they quickly overwhelmed local wildlife).

    Once we had docile hunting rabbits, they acted much like low-energy, less intelligent dogs. So... we went on a massive offensive to cull the herd down one more time and then reintroduced some of the docile rabbits into the group. Thankfully, the domestication alterations (it was socialization and "magical gene training") proved to be the dominant gene- within a few years the rabbits were still somewhat dangerous, but tamable and no longer ravenous killers of all they encountered.
    >> Anonymous 02/08/11(Tue)02:42 No.13823069
    I once made a Halfling gentleman named Maxmillian Pennyman. Dressed like a leprachaun except in brown or black instead of green. He did have a big floppy hat though. Garbage combat skills, but the bastard could blather so well he almost never had to fight.
    >> Anonymous 02/08/11(Tue)02:42 No.13823071
    >>13823047
    We have...improved her. Jet-black eyes and fangs are hot.
    >> Anonymous 02/08/11(Tue)02:45 No.13823084
    >>13823063

    This truly was one of the more WTF plots I've ever enocountered- but it was a fun diversion to check up on periodically as the campaign progressed. There were 6-7 other adventures that took place in and during those 5 years, so it was a really long term goal that we role-played a little bit of here and there when the other 2 players didn't show, or when the GM and I were just hanging out together.
    >> Anonymous 02/08/11(Tue)02:46 No.13823090
    I'm in a (hopefully) soon to start game inspired by the Half-Life setting. I'm playing a doctor-type guy whose Virture is Compassionate and Vice is Stubborn. I expect lots of trying to talk people down instead of shooting them until I have no other choice. Not sure how the rest of the party (still being assembled) will deal with that.

    Except the Combine, fuck them.
    >> Anonymous 02/08/11(Tue)03:05 No.13823174
    I actually just finished making a Vow of Poverty, Vow of Peace, Vow of Non-Violence Wizard the other day.

    Hopefully it's gonna work out.
    >> Anonymous 02/08/11(Tue)03:12 No.13823212
    >>13823063
    >>13823084

    Oh wow. That's kinda cool, actually. What was the main story of your campaign, though?
    >> Anonymous 02/08/11(Tue)03:21 No.13823255
    i wish my players knew what the fuck diplomacy was
    i also wish they knew what the fuck subtlety meant

    >present opportunity for diplomatic mission
    >party takes it
    >begins negotiations
    >leader of party: "wait a minute, ive gone a whole 5 minutes without getting into a fight, something is terribly wrong!"
    >starts murdering everyone there. no, not one side or the other, fucking EVERYONE
    >nobody at the meeting has any power to stop the party, the guards are trashed instantly

    congrats players, diplomacy ruined, not only that, but you are now wanted by the only two factions in the world that didnt want you dead.
    >> Anonymous 02/08/11(Tue)04:11 No.13823409
    all day, erryday with my cleric.

    Kingmaker campaign. Party is given a charter to settle area, includes in its text the order to murder any bandits on sight, basically. My cleric heals any bandits that didn't actually die in combat and spends time converting them to her religion, rehabilitating them and getting them honest jobs.

    "Evil" baron of neighboring area attacks our settlement. Party goes in, wrecks his shit, puts him on trial and decides that he should rot in prison for the remainder of his life. My cleric shakes her head, ministers to him in jail, which leads to her prolonging his life. They develop an actual relationship, so that he gives her a heads up that someone more powerful is looking to remove party from their seat. Former Baron is in offending party, though not willingly. When my cleric is attacked by a vampire antipaladin and reduced to a handful of hit points in a single blow, former Baron steps up and absolutely wrecks the vampire's shit trying to defend her. Wins his freedom and his title back.

    Bard king of neighboring kingdom has 200 of former baron's warriors and hunters, is holding them for reparations. My cleric wants the people back, so they can be with and defend their families. She negotiates with the king, in exchange for her curing a plague and the party donating x amount of money towards relief, the men will be let go. My cleric now has a strained relationship with CE bard king of neighboring kingdom, and is actively working to prolong the period of peace between them so that their people will not suffer war.

    My GM says my cleric is a hippy.
    >> Anonymous 02/08/11(Tue)04:48 No.13823579
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    >>13823409

    YES, YES, THIS IS WHAT I WANTED TO READ ABOUT. YES!

    THIS THREAD WAS WORTH MAKING FOR YOUR POST ALONE. THANK YOU, KIND SIR

    Any more fine tales of your noble cleric?
    >> Anonymous 02/08/11(Tue)11:20 No.13826104
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    >>13823579
    >Any more fine tales of your noble cleric?
    >> Ken !TrollKenUE 02/08/11(Tue)11:24 No.13826122
    >So /tg/, when's the last time your character tried to take the diplomatic, pacifistic, or otherwise peaceful route in your game?
    http://www.youtube.com/watch?v=IgOKduU05t4
    >> Anonymous 02/08/11(Tue)11:36 No.13826206
    I don't go out of my way to be pacifistic, but I habitually make "reasonable" characters. Speak softly and carry a big stick, and all that. And it's surprisingly effective, at times, since everyone expects the adventuring party to be a bunch of glorified sociopaths.

    Of course, suggesting we talk things out with an enemy does tend to earn me the ire of my co-players at times. I don't know why, but a lot of people seem to play characters completely incapable of letting an insult slide, or apologize for their fuckups under any circumstance. It's like they're overcompensating for having to bend over backwards all the time in real life by absolutely murdering everyone who as much as looks at them funny.

    Sort of scary, playing with people like that.
    >> Anonymous 02/08/11(Tue)11:38 No.13826224
    >>13826122
    ... fuck you, man. Fuck you.

    Reinstalling.
    >> Anonymous 02/08/11(Tue)11:42 No.13826250
    >implying violence doesn't solve everything as long as you have enough of it
    >> Anonymous 02/08/11(Tue)11:45 No.13826268
    In Dark Heresy we once held a successful dinner party and ended up ascertaining someone's probable innocence. Sadly we already killed them for not answering our questions.
    >> Anonymous 02/08/11(Tue)11:54 No.13826333
    We did try and get an opposing nation to side with us against an atropal once. Didn't work out because apparently we're solely to blame for the damage an infernal WE WERE FIGHTING AGAINST FOR THEIR SAKES did.

    We tended to refer to them as "the jerks" after that.
    >> Anonymous 02/08/11(Tue)11:59 No.13826358
    One player in our group played a Lawful Evil bard. The rest of the group were a mixture of all alignments, and the party goal was a general 'for the greater good' even 'by any means necessary', with plenty of room for party conflict when different alignments collide.

    Anyway, this bard was not any kind you would expect. He was pale (human, incidentally), with slicked black hair, and he wore a smartly pressed suit he had designed himself. His only real instrument was a violin, which he rarely used- as he was incredible at avoiding conflict (thanks to having poured almost all points exclusively into charisma).

    Our mission was to rescue a princess. As cliche as it sounds, this bitch had pissed off a whole lot of people. She was being held by a colony of trolls in one hell of a big cave/dungeon set up. It had been designed by our DM to take hours, perhaps even multiple sessions to clear of enemies and progress. Our Bard plundered it in ten minutes without a single blade drawn.

    (Continued)
    >> Anonymous 02/08/11(Tue)12:05 No.13826401
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    >Run a campaign based on Pokemon Mystery Dungeon
    >Have the players confront Deoxys, a giant mutant space virus
    >Oh boy, epic boss fight!
    >Rather than fight like they usually do the players manage to talk their way out of situation
    >Solve Deoxys' problem with a mouldy mayonnaise sandwich one of them had been carrying around since the first session
    >Send him on his merry way

    I was utterly, utterly dumbfounded. It was completely out of character for my players. I have no idea where this sudden diplomatic urge came from.

    They fight everything they're not supposed to and parly with what they're supposed to fight...
    >> Anonymous 02/08/11(Tue)12:06 No.13826405
    Well, I had this doppelganger bard with a few levels in wizard and a specialization on illlusionism, almost zero offensive skills and just a hand crossbow for offense.

    So, I enter this shoreline empire inhabited by merfolk and sea elves who was about to declare war against the human kingdom. The rest of the party was about to storm the castle and kill everyone. Me, being an Asshole Good character, slip some sleep potion in their drinks and go in the castle alone.

    With the help of my shapeshifting abilities and mad rolls in Bluff and Diplomacy, I am led to the throne room and negotiate with the sea elf queen.

    Basically, we get the humans to stop killing the larval merpeople (they look like weird fish with arms) and the seafolk sign a peace treaty with the land-dwellers.

    The rest of the party wake up to see me cuddling with the queen's sea elf handmaiden (super bard powers) and sporting the biggest trollface they'd ever seen.

    The barbarian responded by axing me in the head. Asshole.
    >> Anonymous 02/08/11(Tue)12:06 No.13826408
    >>13826358
    The dungeon began with a small group of trolls on guard duty, who would ask the business of anyone approaching- and kill them. Faster than lightning, our bard cheerily remarked what a lovely cave they had. I forget wether it was a bluff or diplomacy, but it definately caught the trolls off guard.

    Our Bard then asked if they had insured it. By a string of unnaturally good rolls, they were left dumbstruck, and called for their captain. The captain arrived (this huge monster of a troll- clearly some kind of boss), and asked what the problem was. The Bard then asked if, with all this security, they often had trouble with people attempting to break in. The captain said yes, and the Bard immediately pointed out all the horrible structural damage that could be caused simply in the immediate area. The captain was visibly concerned, and the bard asked if the group could come in.

    He agreed.
    (Continued)
    >> Anonymous 02/08/11(Tue)12:12 No.13826429
    >>13826405
    Oh, I forgot.

    While we stayed at the sea elves' kingdom, I came across of a couple of self fighters. Being a self-styled jester-priest of a trickster god that never actually existed, I got them shark mounts and titled them paladins of Zhen (god).

    At the campaign's endgame, the DM has me roll diplomacy to see who comes to our aid. I roll a 20.

    In come sea elf paladins of Zhen mounting gigantic holy sharks.

    DM hands me their character sheets.

    They were -actual- paladins.

    Manly tears were shed.
    >> Anonymous 02/08/11(Tue)12:15 No.13826449
    >>13826104
    To date her greatest achievement is converting the bandit lieutenant who spared her life. We were using 3.5 rules until the APG came out, so GM ruled that if she took the time to talk to him, she could basically reverse his opinion of himself. It took two weeks, and there was some pretty hairy discussions considering he was more than mildly attractive and she was lonely, and to further complicate things, their home countries have been at war with each other for centuries. He was a paladin who lost his way, killed his lover and her husband, and gave into rage. After speaking with her, however, he found his way to the Light, though not necessarily the entire truth and began working towards earning enough money to buy a scroll of atonement so he could regain his paladin status.

    She's had some pretty bad failures, too. When a lycanthrope was running around the capital munching on attractive females of a certain age, she removed his curse and let him go free, arguing that murders committed while under the influence could not count against the man. The same argument was used to save a druid known for attacking innocents who she found to be insane, who she also cured. Neither of those outcomes were highly respected by the people, and caused a great deal of party conflict, but it was the right thing to do.

    Also, she agreed to raise some crazy aristocrat lady's dead dog in exchange for getting the party fighter's son back. She later reappropriated the lady's fine stuff and sold it to buy diamond dust to raise and restore party members.
    >> Anonymous 02/08/11(Tue)12:17 No.13826467
    >>13826408
    We were lead into the complex, passing all the guards and monsters who glared at us menacingly. The rest of the party had no idea what to do, so we just followed keeping deathly quiet and trying not to get in the way of whatever the crafty bastard was planning. All the while, he just kept talking about how he liked the Captain's face, and all the discounts he was going to pile on.

    Eventually we came to a stop in the captain's throne room. We could see two doors here- one leading to the prison cells and another leading to the treasury. Both were locked. The keys were jingling invitingly on the Captain's belt, and one of the party's two rogues (yeah, I know) began to tell the DM he was attempting to remove it, but a stony look from the bard's player stopped him in his tracks.

    The bard put on a quizical look and said that it couldn't be the treasury, could it? It's not very secure, is it?
    The Captain seemed to get more angry, and the other players began to panic. The Captain declared that the treasury could only be unlocked by him- as he had the only key. The Bard then asked if he was sure the key still worked. It looked a little rusty.

    The Captain then demonstrated by unlocking the door to the treasury.

    (Continued)
    >> Anonymous 02/08/11(Tue)12:24 No.13826509
    >>13826467
    The Captain returned the key to his belt and stood infront of the door triumphantly. The Bard voiced how he had clearly been wrong, and how the TREASURY could not possibly be EMPTIED by anyone with the kind of security the TREASURY clearly had had put on it.

    This emphasis jerked the rogues out of their daze, and as the Bard pointed the Captain towards the columns to point out their structural danger, the two of them practically crawled between his legs to slip into the room. They completely emptied the room; filling their bags of holding with more gold, magic items and priceless artifacts than the party could ever need or use. They then innocently blended back into the rest of the group in time for the bard to name his price- a rediculous amount of gold which he had convinced the Captain was an absolute steal for such a valuable and desperately needed service.

    The captain then walked through the door to collect the sum.
    (Continued)
    >> Anonymous 02/08/11(Tue)12:33 No.13826591
    >>13826509
    The Captian put the entire complex on alert, declaring that someone had emptied the treasury and left without ever being noticed. Alarms were sounded, and the complex was in an uproar with trolls running this way and that looking for any evidence of breaking in. Meanwhile, the Captain returned his attention to our Bard, who expressed his regret that he couldn't have insured them sooner. It looks like he'll have to offer his services elsewhere...

    The Captain is on his knees at this point, BEGGING our bard to make a deal. Our bard is hesitant, but eventually muses that he DID have an interest in slave trafficking. Our entire party is in a hypnotic silence of awe by this point, but you can practically hear the smiles spreading across our faces.

    The Captain is ecstatic too that his dungeon can still be insured. The Bard then makes it clear that his slave would have to be someone valuable- someone very attractive, who he could sell on for a very good price. the Captain realises he has just the prisoner.

    The DM is practically crying for his broken dungeon by this point, but he still describes how the Captain disappears into the Prison wing for a few minutes, before emerging holding the princess- bound and gagged, with her hands chained together.

    The Bard sniffs a little, but says it will do.
    (Continued)
    >> Anonymous 02/08/11(Tue)12:38 No.13826634
    >>13826591
    So we leave quietly with the princess in tow, with more treasure than our wildest dreams would allow, and the promise of future payments- each one a king's ransom in itself. The Troll complex is left in tatters, with everyone trying to find someone else to point the finger at, but they still scrape everything together to make their weekly payments and have them send expressly to our Bard.

    The Princess was returned to her father for another grand reward, and everybody bought themselves something nice. The Bard in particular now sports a very dapper cane and bowler hat. We still receive the occasional slave every month or so when the complex can't make their next payment, and our Bard takes great delight in ensuring there is never a happy ending for them- but always much profit for him.

    And of course, he wouldn't be a bard if he hadn't had his way with the gagged and bound princess on the way back to the King's castle a few times.

    (End)
    >> Anonymous 02/08/11(Tue)12:40 No.13826649
    >>13826634

    >And of course, he wouldn't be a bard if he hadn't had his way with the gagged and bound princess on the way back to the King's castle a few times.

    I lost respect for the character there, but I should've expected
    >> Anonymous 02/08/11(Tue)12:46 No.13826691
    >>13826649
    He's Lawful Evil. That's one of the milder things he's done over the campaign.

    Don't be put off by his politeness in the complex, the character is a sick bastard who has ruined many lives. He's sold people, extorted people, loan sharking, organised crime, you name it. Occasionally he will have his way with a high-profile woman, as well. Although the player is something of a xenophile, so he's not afraid of pushing the racial boundaries when it comes to that.

    By the campaign's end, he was actually the shadow ruler of his very own dictatorship. Each night he looks out over the shores from the balcony of his palace and plays his violin for all the people he has broken, and all the people he is yet to break.

    I actually forgot to mention that the violin is made from bone. Since an incident involving a devil and a binding ritual, it now bleeds if he plays it for very long.
    >> Anonymous 02/08/11(Tue)12:48 No.13826710
    >>13826691
    Lawful Evil done righter than right.

    Are you sure your teammate isn't Nyarlathotep?
    >> Anonymous 02/08/11(Tue)12:51 No.13826734
    >>13826691

    Well, sounds interesting enough, as long as he doesn't turn his evilness on any other PCs. I'm sure they'd be upset.
    >> Anonymous 02/08/11(Tue)13:15 No.13826907
    Bumping for epic.
    >> Anonymous 02/08/11(Tue)13:31 No.13827031
    rolled 70 = 70

    >>13826691
    Thats how I love evil!

    Sadly, there are few of us...
    >> Anonymous 02/08/11(Tue)13:34 No.13827061
    >>13826634
    Why would he need to keep her bound and gagged? An evil bard can easily brainwash people. Hypnotize alone can turn her into a willing lover.
    >> Anonymous 02/08/11(Tue)13:36 No.13827079
    >>13827061
    that's just how we LE bards roll
    >> Anonymous 02/08/11(Tue)13:39 No.13827117
    I played an Amoromancer in UA. Amoromancy is basically love-magic, and it's practitioners are nicknamed Heartbreakers.

    She called herself Unity, and was a complete sociopath and all around manipulative bitch.

    But she hated violence (and also sex, but that's another story), so she would try to solve every encounter peacefully if she could, or run away.

    So yeah, a character does not have to be Good to be non-violent.
    >> Anonymous 02/08/11(Tue)17:40 No.13829281
    >>13827079
    Bah. Having a member of royalty as a willing slave is the ultimate ego trip IMO. Every LE Bard should get some.



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