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  • File : 1296416273.jpg-(276 KB, 640x965, leaving.jpg)
    276 KB Anonymous 01/30/11(Sun)14:37 No.13718118  
    What would a DnD setting using ONLY the monsters and nonhumans that were created just for DnD be like?

    That is, no dragons, no elves, no dwarves or other monsters/beings borrowed from mythology or other works. Instead, you get gnolls, sahuagin, yuan-ti rust monsters, aboleths, beholders, Mind Flayers, etc.
    >> Anonymous 01/30/11(Sun)14:39 No.13718138
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    >> Anonymous 01/30/11(Sun)14:40 No.13718142
    Do demons an undead count if you only use the general classifications?

    That is, you could only use demons or undead made specifically for DnD. So, liches and pit fiends are in, succubi and zombies are out?
    >> Anonymous 01/30/11(Sun)14:41 No.13718150
    >>13718118
    lame
    >> Anonymous 01/30/11(Sun)14:41 No.13718154
    Well, most of the sapient humanoids made just for DnD are all-evil races.

    Since they're all that's available, you'd have to rework their cultures a bit to make some of them work as player race options.
    >> Anonymous 01/30/11(Sun)14:42 No.13718168
    All other creatures would see the Owlbears running towards them, shit themselves & hop the first lightning rail outta there.

    Either that or Mind Flayers do what they do best and become supreme rulers of everything.
    >> Anonymous 01/30/11(Sun)14:43 No.13718173
         File1296416582.jpg-(104 KB, 649x850, Rhiannon_by_Wulfsbane.jpg)
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    It would be cool, but also hard to find non-weaboo PC races.

    Although I do like tieflings.
    >> Anonymous 01/30/11(Sun)14:43 No.13718175
    >>13718154
    Githzerai and Githyanki would be the most common player races IMO, in terms of setting.
    >> Anonymous 01/30/11(Sun)14:44 No.13718185
    >>13718142

    What about skeletons? I mean, they're not really a specific mythical creature...
    >> Anonymous 01/30/11(Sun)14:44 No.13718193
         File1296416668.jpg-(118 KB, 1074x703, or this.jpg)
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    It would be like this!
    ...or this...
    >> Anonymous 01/30/11(Sun)14:45 No.13718209
    So, would gnolls pick up the slack for the lack of orcs?

    Who would be the main races associating with humans?

    Who would fill in for the role of dragons as "standard big ass monster that's hard to kill and has lots of treasure?"
    >> Anonymous 01/30/11(Sun)14:47 No.13718224
    >>13718209
    Beholders?
    >> Anonymous 01/30/11(Sun)14:49 No.13718254
    >>13718175
    +2 LA for everyone!
    >> Anonymous 01/30/11(Sun)14:51 No.13718266
    >>13718175

    Who do you figure? Aren't they primarily extra planar races that rarely have anything to do with humans?
    >> Anonymous 01/30/11(Sun)14:51 No.13718274
         File1296417107.jpg-(53 KB, 400x252, MM35_PG15..jpg)
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    >>13718209
    Colossal Ankhegs
    >> Anonymous 01/30/11(Sun)14:52 No.13718279
    What about creatures that borrow names from mythology and folklore, but have nothing in common with the creature whose name they have?

    Like the Tarrasque.
    >> Anonymous 01/30/11(Sun)14:52 No.13718287
    >>13718266
    Sure... in the default DnD setting...

    I misread OP as not including humans though.
    >> Anonymous 01/30/11(Sun)14:52 No.13718288
    >>13718266
    Humans weren't created for DnD, so they're out anyways.
    >> Anonymous 01/30/11(Sun)14:54 No.13718307
         File1296417245.jpg-(38 KB, 400x595, purpleworm.jpg)
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    >>13718274
    >>13718224
    >>13718209
    >Who would fill in for the role of dragons as "standard big ass monster that's hard to kill and has lots of treasure?"

    No. The correct answer is PURPLE WORMS
    >> Anonymous 01/30/11(Sun)14:55 No.13718318
         File1296417307.jpg-(58 KB, 400x545, MM35_PG161b..jpg)
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    >>13718279
    I think allowing things like Tarresques and Kobolds should be fine.
    >> Anonymous 01/30/11(Sun)14:55 No.13718320
    >>13718288

    Humans are like a default, they're in every setting.
    >> Anonymous 01/30/11(Sun)14:56 No.13718328
    >>13718318

    Okay, but we have to change their names. Also, with no dragons the Kobolds background might have to be changed a bit.
    >> Anonymous 01/30/11(Sun)14:56 No.13718330
         File1296417376.jpg-(82 KB, 400x635, Warforged_reforged.jpg)
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    Actually, I change my mind. Warforged PCs everywhere.

    Also, a lot of golems would be out, but Warforged are cool. Niiiiice.
    >> Anonymous 01/30/11(Sun)14:56 No.13718337
         File1296417407.jpg-(59 KB, 400x510, MM35_PG111..jpg)
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    >>13718307
    Fuck, DnD has enough giant worm monsters to replace dragons entirely.
    >> Anonymous 01/30/11(Sun)14:57 No.13718349
    >>13718337

    Yeah, but Purple Worms are the classic.
    >> Anonymous 01/30/11(Sun)14:57 No.13718353
    >>13718288
    In that case Githzerai are one of the most appropriate races for players. A race that commonly adventures, with low-or-no-LA and widespread influence and interests. The only problem would be you'd have to pick either Githzerai or Githyanki and stick with that, if more than one person in the party plays a Gith (and you keep the fractured society). Plus, I'm assuming Mind Flayers would be given greater prominence in the setting (THOON?) so Gith work well as a counter to that.
    >> Anonymous 01/30/11(Sun)14:58 No.13718354
    >>13718288
    no, humans should be in, if only to allow players to relate to whats going on.

    however on the concept OP has stated, i think it would be great, for a sword and sorcery type setting where monsters were actually monsters.
    >> Alpharius 01/30/11(Sun)14:58 No.13718358
    >>13718330

    I thought that only Clay/Stone golems would be out. All the other weird ones would be in, like the Stained Glass Golem.
    >> Anonymous 01/30/11(Sun)14:58 No.13718365
         File1296417533.gif-(16 KB, 360x300, kobold.gif)
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    >>13718328
    We could go with the AD&D bipedal ratdogs.
    >> Anonymous 01/30/11(Sun)14:58 No.13718366
    >>13718279
    Do Drow qualify? They're pretty massively different from the thing their name comes from, but have a few similarities.
    >> Anonymous 01/30/11(Sun)14:59 No.13718372
    >>13718353

    Why would these races take precedence over any of the others?

    I'd think Warforged would be the most common non human PC race.
    >> Anonymous 01/30/11(Sun)14:59 No.13718373
         File1296417557.jpg-(489 KB, 659x950, 1289862786674.jpg)
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    No humans or orcs, but half-orcs are DnD specific.Also niiiiice
    >> Anonymous 01/30/11(Sun)15:00 No.13718383
    >>13718366

    I think we have to exclude drow, since they're still basically elves.

    Maybe Mind Flayers would replace drow as the go-to evil underground empire race?
    >> Anonymous 01/30/11(Sun)15:00 No.13718384
    >>13718328
    You mean back to the little dog-faced, trap obsessed bastards they were in 1e?

    Back then they were basically biped Chihuahuas with pick-axes and a really short temper. The dragon stuff was only added in more recently.
    >> Anonymous 01/30/11(Sun)15:01 No.13718391
    >>13718373

    No, humans are still in. Orcs are not. Thus, no halforcs.

    Also, Tolkien mentioned halforcs in LotR, that's wer DnD got the idea.
    >> Anonymous 01/30/11(Sun)15:01 No.13718393
    >>13718372
    >Why would these races take precedence over any of the others?
    I didn't say they would? You've just got rid of a bunch of player races, due. I'm saying Gith could make up for some of that loss.

    >>13718373
    The mind boggles.
    >> Anonymous 01/30/11(Sun)15:01 No.13718400
    >>13718366
    Yeah, we can't just throw out everything with an uncreative name; I say drow can stay. Kind of odd having evil elf counterpart wtihout elves, though.
    >> Anonymous 01/30/11(Sun)15:02 No.13718404
    >>13718365
    >>13718384

    Ratdogs it is. Should we call them that, or give them a different name?
    >> Anonymous 01/30/11(Sun)15:02 No.13718410
    >>13718354
    I vote no on this. It takes away the novelty. You don't someone to relate to, it's not like all of us haven't played weirder DnD setting. Hell, I've rolled a campaign setting which had different gravity and the planet rotated with its pole toward the sun so the only habitable area was a belt of twilight along the prime meridian.
    >> Alpharius 01/30/11(Sun)15:02 No.13718413
    >>13718400

    Well, they wouldn't be the evil elf counterpart anymore, would they? They'd just be elves.
    >> Anonymous 01/30/11(Sun)15:02 No.13718419
    >>13718400
    >Kind of odd having evil elf counterpart wtihout elves, though.

    That's why I think they have to go. Mind Flayers can fill in for them.
    >> Anonymous 01/30/11(Sun)15:03 No.13718427
    >>13718404
    They're called Kobolds, since that's their name and all.
    >> Anonymous 01/30/11(Sun)15:05 No.13718439
    >>13718419
    If you remove a lot of the competing things in the Underdark then logically stuff like Mind Flayers and Aboleths, who are typically kept in check by the machinations of intelligent foes and rival societies capable of matching them in individual powers, should logically rise to greater prominence.
    >> Anonymous 01/30/11(Sun)15:05 No.13718446
    OP here. Sorry, I should have mentioned it in the original post, but humans ARE allowed. I just thought it would be assumed that humans would still be in.

    Sorry for any confusion.
    >> Anonymous 01/30/11(Sun)15:06 No.13718465
    >>13718439

    Well, Mind Flayers, Beholders, and Aboleths are still all in, so those three should probably bee able to keep each other in check without the drow around.
    >> Anonymous 01/30/11(Sun)15:07 No.13718472
    Okay, so what is this becoming. Are we arbitrarily deciding what stays or goes just because they were a counterpart of something that got booted? Let's establish exactly what we're doing here.

    I think it's an interesting exercise of flavor to have NOTHING not DnD specific and EVERYTHING that is DnD specific. That way the paradigms change. You have no elves but you have drow. So what are drow without elves as a foil? What is a humanoid without the human? I can't be the only one that doesn't think this is interesting.

    Without the normal BBEG monsters like black dragons, liches (yes, they predate DnD, sadly), and the like, there's still a lot to work with. You just have to find the interesting things like mindflayers.

    So, is this a practice of arbitration or should it be a purist approach?
    >> Anonymous 01/30/11(Sun)15:07 No.13718475
    >That is, no dragons, no elves, no dwarves or other monsters/beings borrowed from mythology or other works.

    You basically just gutted yourself there, since the overwhelming majority of fantasy is from mythology or other works.

    Plus, in my opinion, it sounds different purely for the sake of different. I don't think it would be that good. Plus the lack of anything classic would mean that unless all your players know every non-classic creature and race out there you're going to have to explain everything every five steps.

    Like, imagine a forest. Now without using any earth creatures of comparing them to any earth creatures, tell me about the wildlife in this forest. It's kinda like that.

    >Fuck OFF CAPTCHA, HOW THE FUCK AM I SUPPOSED TO READ YOU IF YOU'RE HALF WHITED OUT. FUCK
    >> Anonymous 01/30/11(Sun)15:07 No.13718479
    >>13718446
    Well, let's look at suitable player races that can have low LA, no LA or have their LA written out:
    >Humans
    >Warforged
    >Gnolls (can drop their RHD if nothing else)
    >Gith
    What else?
    >> Anonymous 01/30/11(Sun)15:09 No.13718485
    >>13718479
    Warforged are just Golems. Jewish mythology with a paint job and a slightly different origin.

    They shouldn't be in.
    >> Anonymous 01/30/11(Sun)15:09 No.13718495
    >>13718472
    >liches (yes, they predate DnD, sadly)

    No, "lych" is just an old word for a corpse, not an undead spellcaster. Liches are a specific creation for DnD.
    >> Trap 01/30/11(Sun)15:10 No.13718503
    >>13718479
    Yuan-ti tainted ones from Savage Species, they're only a +1 LA and that can be pretty easily paired down
    >> Anonymous 01/30/11(Sun)15:10 No.13718508
    >>13718479

    Humans should go. They are in every setting, yes, which is why they aren't necessary. There are other creatures are human-like enough, we don't need humans to counterbalance them.
    >> Anonymous 01/30/11(Sun)15:11 No.13718516
    >>13718485

    I think if regular golems are removed, warforged should be in. They're more like sapient robots then anything else.
    >> Alpharius 01/30/11(Sun)15:12 No.13718527
    >>13718495
    Koschei the Deathless, I believe. Piece of Russian folklore. He was an immortal spellcaster who hid away his soul in a box and couldn't be killed. May be splitting hairs there, though.

    >>13718485
    I disagree. I think that Warforged are sufficiently different in background and function from the Jewish golem to be included, given that the latter are holy relics empowered by words to do the bidding of the Jewish faith and the former are, basically, free-willed magic robots.
    >> Anonymous 01/30/11(Sun)15:12 No.13718530
    >>13718495
    Liches in DnD are built upon from Empire of the Necromancers, where lich meant dead guy, animated or not animated. They got bumped up into powerful spellcaster to make em different from regular zombies, so you could argue this one either way.

    Still think this should be purist. Humans are boring anyways.
    >> Alpharius 01/30/11(Sun)15:12 No.13718538
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    What about Kenku?
    >> Anonymous 01/30/11(Sun)15:13 No.13718550
    >>13718508

    I think we need humans as a sort of neutral starting race, simple because so many of the remaining humanoids are all evil societies, and will need reworking.

    This is just a traditional DnD setting with the mythical/folklore based creatures deleted. We're not trying to go WILDLY different.
    >> Trap 01/30/11(Sun)15:14 No.13718561
    >>13718538
    kenku are just Japanese tengu, they should be out
    >> Anonymous 01/30/11(Sun)15:14 No.13718562
    >>13718503
    What's the fluff on them? If they're like servants of the Yuan-Ti we could have a slave revolt in the background and the establishment of Tainted Ones in a separate breakaway society.
    >> Anonymous 01/30/11(Sun)15:15 No.13718579
    >>13718550

    The whole "evil" thing is silly and overstated anyway. This setting is about the stranger creatures in the world, and playing as "normals" takes away from that.
    >> Anonymous 01/30/11(Sun)15:16 No.13718583
    Unfortunately for adventurers everywhere, Mimics are still in.
    >> Anonymous 01/30/11(Sun)15:17 No.13718597
    >>13718579
    Having nothing but DnD specific things could make it TOO weird though. If that makes any sense.
    >> Anonymous 01/30/11(Sun)15:17 No.13718598
    >>13718538
    Kenku are heavily inspired from Tengu to such a point that it too could go either way. But they are uniquely DnD enough that I say they should be in.

    Also, a can of worms to discuss. ELC 5 Thri Keen. Why /tg/ likes them in such a creepy way I do not know, but they seem to be a legit thing.
    >> Trap 01/30/11(Sun)15:17 No.13718611
    >>13718562
    They're people the Yuan-ti capture (including adventurers) and force to drink a special poison that either kills them or brainwashes them to be totally loyal to the Yuan-ti. They also gain darkvision, natural armor and a poison drool that allows you to lick weapons to poison people.

    You could fluff a rebellion if you have the potion wear off after some extended time or maybe there was a bad batch (sabotaged by rival Yuan-ti clans or something)
    >> Anonymous 01/30/11(Sun)15:18 No.13718614
    >>13718579
    >This setting is about the stranger creatures in the world

    No, it's just normal DnD with some of the races deleted, and Humans weren't in the categories stated in OP.

    If you want to do a version of this where there are no humans, find, but for the purposes of this thread, I think it's assumed humans are still in.
    >> Anonymous 01/30/11(Sun)15:18 No.13718620
    >>13718597
    Too weird is the point. It's a challenge to DM and PC alike to adjust. I think it'd be fun, but I like settings that are different from just the boring old Forgotten Realms clones you see everywhere.
    >> Anonymous 01/30/11(Sun)15:20 No.13718629
    >>13718614
    Oh. Well that sounds boring and stupid.
    >> Anonymous 01/30/11(Sun)15:21 No.13718643
    >>13718620
    Why do they have to adjust though?

    I know I'm harping on here, but it just seems a bit pointless and for it's own sake. Granted your players will have to think up something different, but I can guarantee that taking out everything like dragons, elves and dwarfs is going to make it a lot harder for them to make up anything satisfactory on the fly.
    >> OP 01/30/11(Sun)15:23 No.13718666
    Okay, sapient humanoids that are IN:

    >HUMANS
    >Warforged
    >Yuan Ti
    >Gnolls
    >Mind Flayers
    >Sahaugin
    >Aboleths
    >Ratdogs (Kobolds)
    >Beholders
    >Tarrasque (New Name Pending)
    >Githyanki
    >Githzerai

    Sapient humanoids that are OUT:

    >Drow
    >Elves
    >Dwarves
    >Goblinkin
    >Giantkin
    >Orcs
    >Dwarves
    >> Anonymous 01/30/11(Sun)15:25 No.13718690
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    I think a lot of people are arguing semantics here. This shouldn't be about being nit-picky over the setting, you can debate that with your group, let's focus on how awesome and original this setting is.

    I've already decided that if I get to DM, I would have only weird shit. This thread is great.
    >> Anonymous 01/30/11(Sun)15:25 No.13718692
    >>13718643
    Harder isn't the point. The point is to tell a different story. If you've seen one dwarven cleric, you've seen just about all of them. By arbitrarily removing everything overly familiar, you create an alien setting for the players to explore. Plus it's a way to show off how creative and stupid the dev team has been for all those monster manuals.

    But hey, I just like new or curious things.
    >> Anonymous 01/30/11(Sun)15:27 No.13718713
    >>13718643

    I'd say they need a bit of reworking simply because these races generally don't get the same sort of focus as dwarves or elves or orcs, so their culture and history isn't as detailed.

    "All evil" races are generally described that way as a catchall, because it's convenient, and because not that much thought has been put into them. Whenever an "all evil race" gets more attention by the developers and players, like orcs and kobolds have, they tend to end up more complex.
    >> Anonymous 01/30/11(Sun)15:27 No.13718714
    >>13718690
    I tend to agree. Although I think this thread has taken a divergent turn. Perhaps we should corral the weirdos together to preen out everything that isn't explicitly DnD lore?
    >> Anonymous 01/30/11(Sun)15:29 No.13718730
    >>13718666
    Possible additions:

    Tieflings
    Aasimar
    Gensai
    Drider
    Formian
    Modrons
    Scorpionfolk
    Mephit
    >> Alpharius 01/30/11(Sun)15:30 No.13718746
    Should all Dragons be removed, or just the normal ones? What about, say, Gem Dragons? Also, Kopru and Avolakia are both good inclusions for evil underwater/Underdark enemies. Really, most Aberrations qualify.
    >> Anonymous 01/30/11(Sun)15:31 No.13718758
    At the very least, we should probably work out what the three core player races (and one general "badguy" race) would be, so we can start figuring out how they'd interact. In regular DnD, it's humans, elves, and dwarves. The accepted antagonist race is the orcs.

    If you want, we can do a version where humans are included and one where they aren't. Let's limit it to three basic player races, though, for simplicity's sake.

    I say gnolls can take up the mantle of the orcs as "marauding bad guy race" in either setting.
    >> Anonymous 01/30/11(Sun)15:31 No.13718764
    >>13718730
    >Modrons
    Hell yes.

    >>13718692
    >If you've seen one dwarven cleric, you've seen just about all of them.
    What shite. You need to spend less time on /tg/.
    >> Anonymous 01/30/11(Sun)15:32 No.13718770
    >>13718730

    Fomor are actually from Irish mythology. And you can't really have driders without drow.
    >> Alpharius 01/30/11(Sun)15:32 No.13718777
    >>13718758

    The various Planetouched races would work, as would Bladelings.
    >> Anonymous 01/30/11(Sun)15:32 No.13718781
    >Humanoid
    >Beholder
    >Aboleth
    >Tarrasque
    Wat.
    >> Anonymous 01/30/11(Sun)15:33 No.13718783
    >>13718746

    If drow are out as a variant of elves, I think all dragon variants should be out as well.
    >> Anonymous 01/30/11(Sun)15:33 No.13718786
    >>13718666

    >Humanoids
    >Tarrasque
    >Beholders
    >Aboleth

    No. Beholders are floating gasballs with tentacles, Aboleth are squamous fishthings with tentacles and the Tarrasque is basically a really muscular hedgehog.

    Also: Explain Warforged when they were created by humans. They aren't going to look human at all. Alternately they are the last remnant of the Human civilisation that perished.

    Humans shouldn't be included - because then why remove any races if you're going to leave the most popular one?
    >> OP 01/30/11(Sun)15:33 No.13718794
    >>13718781

    Er, my bad. Got a little carried away there. They're still in, though.
    >> Anonymous 01/30/11(Sun)15:34 No.13718796
    >>13718770
    >Fomor
    >Formians
    Protip: One of these is a hive-minded race of lawful outsider insect ant people, and the other one is from Irish mythology.
    >> OP 01/30/11(Sun)15:35 No.13718811
    >>13718786

    You want to do a version with no humans, feel free. For the purposes of this thread, though, we're assuming humans are in.
    >> Anonymous 01/30/11(Sun)15:35 No.13718814
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    >>13718770
    Formians (the ant people), not Fomorians (the ogre people).
    >> Anonymous 01/30/11(Sun)15:35 No.13718818
    >>13718318
    Kobold is just a german goblin. WotC making them lizards doesn't change that.
    >> Anonymous 01/30/11(Sun)15:36 No.13718820
    >>13718796

    My mistake, I thought you meant the giant race.
    >> Anonymous 01/30/11(Sun)15:39 No.13718855
    >>13718818

    And the original Tarasque had six bear legs,the head of a lion, the tail of a serpent, a spiky turtle shell, and breathed fire.

    Yet the DnD Tarasque is definitely a creature unique to the setting. It might need a name change, to firmly distant itself, but I think we can let it go.

    Kobolds are a similar case, being VERY different from the kobolds of Germanic folklore. Let's just give them a different name, and make the separation complete.
    >> Anonymous 01/30/11(Sun)15:39 No.13718857
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    >>13718818
    Neither the ratdog kobold and the lizard kobold share much of anything with the germanic kobold of folklore; if the name is the problem, they can be renamed, but what they are is definitely an invention of DnD.
    >> Anonymous 01/30/11(Sun)15:41 No.13718875
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    >>13718730
    Drider are out because no Drow (it's stupid to draw a distinction between Drow and other elves, anyway... Elves are out so Drow are out because they ARE elves).

    The Planetouched races... there's enough original Good/Evil outsiders for Aasimar and Tiefling, but are Elementals still in? I mean, they've been a mainstay of everything fantasy and large parts of folklore forever. I guess, though, you could refluff them as just being humanoid races native to lesser elemental planes or something...

    I couldn't agree more with Modrons, though. Quadrones ahoy!
    >> Anonymous 01/30/11(Sun)15:43 No.13718901
    Humans are not borrowed from fantasy or folklore. They are REAL. If you didn't have humans you should also remove dogs, cows, sheep, chickens etc and that would be dumb.
    >> Anonymous 01/30/11(Sun)15:46 No.13718921
    So humans are IN.

    Okay, what races to they most frequently interact with, trade with, and go adventuring with?
    >> Alpharius 01/30/11(Sun)15:46 No.13718927
    >>13718875

    You could just re-fluff Drider into being evil spider-people rather than connected to the Drow.
    >> Anonymous 01/30/11(Sun)15:46 No.13718929
    OP's post

    hey lets remove all the FANTASY elements from D&D that arn't explicitly from d&d

    What most are interpreting this as

    hey lets remove ANYTHING from d&d that isnt explicitly From D&D
    >> Anonymous 01/30/11(Sun)15:49 No.13718951
    I know that Centaurs are out, but what about the other 'Tauric races like the Wemic and the... uh... whatever the Goatpeople are, I forget.
    >> Anonymous 01/30/11(Sun)15:50 No.13718962
    >>13718929

    OP's word isn't the law.

    Humans should be out. Drow should be in, they don't need to be the evil counterpart to a nonexisting race, they can just be an avil race.

    Also what about regular, nonmagical animals?
    >> Anonymous 01/30/11(Sun)15:51 No.13718964
    >>13718921

    In this setting, sahaugin are the undisputed masters of the sea, a sort of ocean-going Aztec empire.

    This is important, because they control many of the key shipping lanes. If a kingdom wants to use sahaugin-held shipping lanes, they have to pay a hefty toll. If they don't, their ship is sunk.

    Of note for any kingdom that has slaves? The sahaugin will accept captives as payment, or to make up the difference if you don't have enough for the full toll.

    Closer to land the lanes are more domianted by the terrestrial kingdoms, though, so many ships prefer to hug the coast, which is music to the ears of pirates and wreckers.
    >> Anonymous 01/30/11(Sun)15:52 No.13718978
    >>13718962
    >Also what about regular, nonmagical animals?

    Piss off. You're one of those guys who always tries to argue that the DM is wrong about his own setting, aren't you?
    >> Anonymous 01/30/11(Sun)15:54 No.13718982
    >>13718951
    Pans are Greek. They're out.
    >> Anonymous 01/30/11(Sun)15:54 No.13718983
    >>13718962
    But aren't Dark Elves from the viking mythology?
    >> Anonymous 01/30/11(Sun)15:56 No.13718997
    >>13718929

    That is not how the OP said it, actually. I'm sure that it was what he meant, but he nevertheless did not mention "fantasy elements" at all.
    >> Alpharius 01/30/11(Sun)15:56 No.13719000
    >>13718983

    The Svartalfar were in Scandinavian mythology, but they were a lot closer to and frequently conflated with Dwarves.
    >> Anonymous 01/30/11(Sun)15:57 No.13719010
    >>13718997

    He did specify the removal of only mythical creatures/beings or creatures/beings lifted from other works.

    To assume that means the removal of human beings or even normal animals seems silly.
    >> Anonymous 01/30/11(Sun)15:57 No.13719011
    >>13718962
    That makes no sense. Why are humans, which are NOT fantasy or mythological creatures of any sort out, but Drow, which are not only ELVES, but taken straight from norse mythology IN?
    >> Anonymous 01/30/11(Sun)15:58 No.13719022
    Can we stop arguing semantics and produce more fluff like >>13718964 ?

    That stuff is way more interesting.
    >> Anonymous 01/30/11(Sun)15:59 No.13719032
    >>13719011

    Because Drow are not like or even deriving from the Norse mythology dark elves, while humans are exactly like humans everywhere.
    >> Alpharius 01/30/11(Sun)16:01 No.13719048
    >>13719022

    Because this is /tg/. Arguing about semantics is the reason we exist as a board.

    That said, the Sahuagin's rule of the seas is contested by the waxing Aboleth Empire, which controls the deepest parts of the ocean. They regularly take Sahuagin slaves, and a steady stream of tribute passes from the world above through Sahuagin hands and into the waiting tentacles of their Aboleth enemies.
    >> Anonymous 01/30/11(Sun)16:01 No.13719050
    >>13719032
    >while humans are exactly like humans everywhere.

    And? Just because you find humans boring, that has nothing to do with this premise.
    >> Anonymous 01/30/11(Sun)16:01 No.13719055
    >>13719011
    The name of the Drow comes from Trow (sometimes Drow), a Scottish isles variant of the more common Scandinavian troll folklore.
    >> Anonymous 01/30/11(Sun)16:02 No.13719058
    >>13719011
    >>13719000
    Actually, yeah... you're right, I forgot (on the Dark Elf/Dwarf part)

    Still though, if elves as a racial whole are out, then ALL the ratty little subraces of them are too, including drow.
    >> Anonymous 01/30/11(Sun)16:02 No.13719068
    >>13719048
    We need something to contest the rule of the Sahuagin on the side of us poor mortals, too.
    >> Alpharius 01/30/11(Sun)16:04 No.13719078
    >>13719068

    Alright, let me dig out all my monster manuals. There are so many monsters for D&D it's embarrassing. You can play the game for years and never encounter all of them, or even half of them.
    >> Anonymous 01/30/11(Sun)16:05 No.13719092
    >>13719068
    Tritons and Locathah might be good counterbalances to the rampaging Sahaugin and Aboleth hordes.
    >> Anonymous 01/30/11(Sun)16:05 No.13719093
    Gnolls are treated as second class citizens in most civilizations, and frequently turn to crime or banditry. They're more common in the less civilized areas, and periodically a gnoll warlord will unite enough of them to go to war, and several short-lived gnoll empires have been created this way. Gnolls are native to a vast grassland area, a cross between the steppes of central Asia and the Serengeti of Africa, and many still live there, some as nomads, some in small pastoral tribal clusters.
    >> Anonymous 01/30/11(Sun)16:06 No.13719107
    >>13719092

    Tritons are out, they are based on Triton.
    >> Anonymous 01/30/11(Sun)16:07 No.13719115
    >>13719093
    I think we should keep most gnolls are hyperdestructive, to fit them in better an orc expy. They're much better than orcs too: an individual gnoll is far more powerful than an individual orc. However, we might want to differentiate those gnoll tribes player characters will most commonly come from. Or just do it your way, but drop the empire thing.
    >> Anonymous 01/30/11(Sun)16:08 No.13719125
    >>13719068
    Locathah? They're a Neutral Fishman race and, as far as I can see, are DnD original. Without the Mer and Tritons taking up space, I can see them easily becoming the Humans of the Sea and actively contesting with the Sahuagin for space and resources.
    >> Anonymous 01/30/11(Sun)16:09 No.13719133
    Several of the dominant human civilizations created the Warforged, who for a long time were viewed as little more than slaves, but increased reliance on their labor allowed them to force the issue of being granted citizenry. They are the most numerous non-human race in many human societies, though still a minority. There are even some kingdoms with warforged nobles.
    >> Anonymous 01/30/11(Sun)16:10 No.13719146
    >>13719125
    Sounds good to me. Makes it so it's not quite as difficult to trade by the sea (although you'll either be paying protection money to the Sahuagin or relying on the Locathah for bodyguard duty, so you lose money either way). Maybe there are merchant houses between coastal merchant franchises and their Locathah counterparts in the shallows. They work together for mutual protection of each branch's goods.
    >> Alpharius 01/30/11(Sun)16:11 No.13719155
    The Kaorti should be in, as should Ethergaunts. Maybe the Nerra, too. Ophidians, if we're using Yuan-Ti. But I think the best way to go is with Planetouched. There are an absolute ton of them, even beyond the Tieflings and Aasimar. There are Mechanatrix and Shyfts. There are Shadar-Kai. Skulks could work, too.
    >> Anonymous 01/30/11(Sun)16:11 No.13719156
    >>13719115

    The idea was that the destructive, aggressive nature of the gnolls is what tends to rip those short lived empire apart. The only thing that creates/holds them together is a powerful, charismatic warlord gnoll, and once he dies everything tends to fall apart to infighting.

    Think the Mongol empires, only with less peace and civility in the conquered regions.
    >> Anonymous 01/30/11(Sun)16:12 No.13719160
    >>13719107
    Then the Locathah, then.
    >> Anonymous 01/30/11(Sun)16:12 No.13719165
    >>13718962
    Fuck Drow. Dark elves have been around forever, there's clear equivalents in celtic, norse and slavic folklore, you don't even need to remove the spiders. You're just trying to shoehorn an excuse to play evil or rebel sues.
    >> Anonymous 01/30/11(Sun)16:13 No.13719171
    >>13719155
    >Kaorti
    Nice, we can actually make Kaorti resin a big part of the setting from the beginning.
    >> Anonymous 01/30/11(Sun)16:15 No.13719190
    For the oceanic empires, we could also have the Mind Flayers having a minor underwater presence, from where the vast underground realms connect to the ocean.
    >> Anonymous 01/30/11(Sun)16:15 No.13719203
    We're putting a lot of emphasis on the aquatic races. Who else is up there on land with the humans, gnolls, and warforged?
    >> Anonymous 01/30/11(Sun)16:15 No.13719204
    >>13719190
    Aboleths and Mind Flayers are actually quite antagonistic to each other. If we keep the 'Mind Flayers are from the future' thing the Aboleths would be really hesitant to allow them any kind of purchase in their domain.
    >> Alpharius 01/30/11(Sun)16:16 No.13719207
    >>13719171

    I'm getting the feeling that this'll be a really Aberration-heavy game, so we might want to tone down the Kaorti a bit and have them just be weird and awful rather than outright genocidal. Like, they'll trade with you, but they won't like it, and they might capture you if you stand around too long. Or they could be just as described, but with larger holdings on the surface that pose a serious threat to anyone going by Kaorti territory.
    >> Anonymous 01/30/11(Sun)16:16 No.13719208
    >>13719203
    I don't think there's anything wrong with fleshing out different parts separately. There's a lot more to consider when we get to land, so we can work more easily on the ocean for starters.
    >> Anonymous 01/30/11(Sun)16:17 No.13719212
    >>13719204

    That's why their presence is very minor, and really only extends a short way out from the coastal shelf. They'd like a bigger presence out there, but the aboleths aren't letting that shit happen any time soon.
    >> Anonymous 01/30/11(Sun)16:18 No.13719225
    Since there isn't as much competition for them, I can see the Neogi getting to be a more looming threat as well... I love the little guys and want to see them used as more than a one-off bad guy.
    >> Alpharius 01/30/11(Sun)16:19 No.13719228
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    Armands can be a surface race, sticking to the deserts. They're basically armadillo people.
    >> Anonymous 01/30/11(Sun)16:20 No.13719238
    >>13719207
    Well the original Kaorti were wizards who wandered too far and too long in the Far Realm, weren't they? Maybe however many hundred years ago there was a city ruled over by wizards, but something terrible happened and now it's abandoned by humans, the crumbling spires propped up by the resin of its new inhabitants, the Kaorti. They trade for essentials and sometimes stranger things, and people are willing to make that trade because Kaorti weapons are so valuable, but they also periodically raid for slaves and weird odds and ends that people wouldn't consider valuable. In the cracked domes of the Kaorti city, those wizards still continue their work...
    >> Anonymous 01/30/11(Sun)16:20 No.13719239
    >>13719228

    Wow, that is what I call ugly.
    >> Alpharius 01/30/11(Sun)16:21 No.13719242
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    Gulgars could take the place of Dwarfs as a civilization, if not a PC race due to their power and level adjustment.
    >> Alpharius 01/30/11(Sun)16:24 No.13719260
    Wait. What about Lizardfolk? They're humanoid, don't have significant level-adjustment, and are, as far as I know, not native to any specific real-world mythology. Lizardfolk are perfect for a PC race, especially because they have multiple sub-types. They'd be strongly against the various Aberrations, and would fight against any they came across.

    Of course, if we go that route, we run the risk of ripping off Warhammer Fantasy.
    >> Anonymous 01/30/11(Sun)16:24 No.13719262
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    >implying that D&D has anything original.
    >> Anonymous 01/30/11(Sun)16:24 No.13719263
    >>13719228
    What are those Jackal desert people D&D has? Are they based off something in mythology?
    >> Anonymous 01/30/11(Sun)16:24 No.13719268
    >>13718365
    Ratdogs are too close to the myth ones.
    >> Alpharius 01/30/11(Sun)16:25 No.13719277
    >>13719263

    Anubis.
    >> Anonymous 01/30/11(Sun)16:26 No.13719284
    Yuan-ti are the snake people of Howards, Mindflayer and aboleths are ripped of lovecraft mythos.
    >> Alpharius 01/30/11(Sun)16:28 No.13719296
    >>13719284

    No, the latter two are obviously inspired by but not directly ripped from Lovecraft. I can't recall encountering any brain-eating squidheads in Lovecraft.
    >> Anonymous 01/30/11(Sun)16:29 No.13719310
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    >>13719262
    >implying there aren't at least some interesting and original monsters.
    >> Anonymous 01/30/11(Sun)16:31 No.13719326
    >>13719260
    >warhammer fantasy

    As well as African and central American mythology.

    There are quite a few "boogie man" style myths about the lizard who walks like a man.

    And in south America there are even legends of whole tribes of people who are "like a serpent with scales and fangs".
    >> Anonymous 01/30/11(Sun)16:32 No.13719327
    >>13719296
    >Hey my monsters are different! They aren't like your monster they're smaller and eat their kidneys Totally different!
    Yeah, not really.
    >> Anonymous 01/30/11(Sun)16:33 No.13719340
         File1296423203.jpg-(108 KB, 400x269, Kaorti.jpg)
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    >>13719207
    Alternatively, Kaorti could be the Aberrations that are so awful that the Material Plane Aberrations will help the pathetic humanoids to defeat.
    >> Anonymous 01/30/11(Sun)16:33 No.13719341
    >>13719327
    Mind Flayers have no direct counterpart to claim they were ripped off from. They can stay.
    >> Anonymous 01/30/11(Sun)16:34 No.13719344
    Nothing is original, petty much every thing ever thought of has been thought of before. you can take two ideas and combined them but still that is not a new idea.

    basically there is no original anything. give up on being unique , there's no point.
    >> Anonymous 01/30/11(Sun)16:34 No.13719347
    >>13719344
    no_fun_allowed.jpg
    >> Anonymous 01/30/11(Sun)16:36 No.13719364
    >>13719341
    mind flayers are ripped form love craft , maybe not in name , but in spirit , Lovecraft.

    Discard them.
    >> Anonymous 01/30/11(Sun)16:36 No.13719365
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    >>13719262

    D&D itself is original.

    GYGAX GYGAX GYGAX
    >> Alpharius 01/30/11(Sun)16:39 No.13719388
    >>13719364

    So now we can't have anything inspired by the spirit of something else? We may as well call this whole endeavor an exercise in futility, then, and delete the thread now. The original proposition of the thread is that there be no "monsters/beings borrowed from mythology or other works." Mind Flayers, to the best of my knowledge, fit that.
    >> Anonymous 01/30/11(Sun)16:39 No.13719389
    >>13719365
    incorrect, it uses dice , there for unoriginal.
    if it was truly original every thing would have be crated from scratch, which is impossible.

    therefore this whole thread can go fuck it's self ....
    >> Anonymous 01/30/11(Sun)16:41 No.13719402
    TIKIFORGED, LET'S GO.
    >> Anonymous 01/30/11(Sun)16:42 No.13719409
    >>13719389
    An endless sea of faggotry condensed into a singular being.

    The anti-thought given flesh and form.
    >> Anonymous 01/30/11(Sun)16:44 No.13719437
    >>13719364
    The inspiration from lovecraft is given. Admitted. But point at what individual creature from lovecraft they are taken from. If you cannot, they stay.
    >> Anonymous 01/30/11(Sun)16:46 No.13719448
    >>13719402
    Hey, warforged don't need to breath. You could actually have Tikiforged being coastal protectors of some of the human kingdoms.
    >> Anonymous 01/30/11(Sun)16:46 No.13719452
    What about catfolk?
    >> Anonymous 01/30/11(Sun)16:48 No.13719465
         File1296424084.jpg-(12 KB, 128x263, creature_azer.jpg)
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    >>13719242
    Use Azers instead.

    Men of BRONZE AND FLAME born of the forge and masters of its secrets.
    >> Anonymous 01/30/11(Sun)16:49 No.13719476
    >>13718307
    PURPLE WORMS = Dune
    you fail
    >> Anonymous 01/30/11(Sun)16:50 No.13719487
    >>13719452
    Rakastas from India and bakeneko from Japan. Catfolk are older than D&D.
    >> Anonymous 01/30/11(Sun)16:51 No.13719493
    >>13719476
    Piss off already. You are literally everything wrong with /tg/. Why do you want to see a setting idea thread die? Why must you shit where you eat?

    >>13719465
    There are other types of elemental dwarves too, aren't there?
    >> Anonymous 01/30/11(Sun)16:52 No.13719505
    Another vote for NO HUMANS here. There are plenty of near-humans running around.

    Similar enough to humans:
    Goliath
    Dromite
    Xeph
    Duskling

    Almost identical to humans:
    Elan
    Rilkan
    Skarn
    Maenad
    >> Anonymous 01/30/11(Sun)16:52 No.13719506
    >>13719476
    Sandworms aren't purple, faggot.
    >> Anonymous 01/30/11(Sun)16:52 No.13719508
    >>13719493
    The different types of Elemental Dwarves are "elemental" dwarves.

    Azers were something different than that before WotC started fuckering with things.
    >> Anonymous 01/30/11(Sun)16:53 No.13719512
    >>13719326

    Yes but those are all vague "semi reptilian people" myths. They don't cover a specific mythical lizardman.

    I say the Lizardfolk are fair game. Sure, it might be a little similar to Warhammer, but so what? Fuck Warhammer. Warhammer got them from DnD first. Surely we can make them stand out a bit.

    So, Gnolls, Lizardfolk, Humans, and Warforged as the primary races on land? Sound good?
    >> Anonymous 01/30/11(Sun)16:56 No.13719532
    >>13719487

    Those are specific mythical creatures. Rakshasa are out, general race of human/cat hybrids are not.
    >> Anonymous 01/30/11(Sun)16:56 No.13719537
    >>13719512
    >humans

    No.
    >> Anonymous 01/30/11(Sun)16:57 No.13719542
    >>13718666

    Okay, sapient humanoids that are IN:

    >HUMANS
    >Yuan Ti
    Nāga from Hinuism

    >Mind Flayers
    Star spawn from Cthulhu mythos

    >Sahaugin
    The deep ones from Cthulhu mythos

    >Aboleths
    "Elder Evils", based on the Cthulhu Mythos


    >Githyanki
    The githyanki were introduced by Charles Stross[1] in his Advanced Dungeons & Dragons campaign. Stross borrowed from a fictional race created by George R. R. Martin in his 1977 science fiction novel Dying of the Light.
    >> Anonymous 01/30/11(Sun)16:58 No.13719544
    >>13719448

    Would make sense, somebody's got to keep those goddamn sahaugin in line.

    Fuck them and their tolls.
    >> Anonymous 01/30/11(Sun)16:59 No.13719554
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    >>13719542

    Those are all vaguely similar, but are not direct ripoffs.

    Nobody likes you, piss off.
    >> Anonymous 01/30/11(Sun)17:00 No.13719560
         File1296424832.jpg-(56 KB, 500x334, stalking-cat.jpg)
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    >>13719532
    So, anime catgirls and people with cat faces are a go.
    >> Anonymous 01/30/11(Sun)17:01 No.13719563
    >>13719537

    Too bad.
    >> Anonymous 01/30/11(Sun)17:01 No.13719568
    >>13719512
    Lizardfolk are also pretty generic.

    Which seems to be the opposite of the aim here. Lizardmen stay out.
    >> Anonymous 01/30/11(Sun)17:01 No.13719569
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    WOW, 100-some posts into this and we are still arguing weather or not humans are involved? I don't think this was OP's intent. Let's try to make this thread interesting, no?

    How about, instead of focusing on the grey areas, we post pictures/stories of the DnD monsters and creations that are 100% unique to DnD? Unfortunately I am new to the game, I just have a few pics in my folders. But help me out here; Delvers, those things bipedal stomach-things that spit acid, dark sun shit, ect.
    >> Anonymous 01/30/11(Sun)17:01 No.13719572
    >>13719560

    Not unless they are already in DnD, no.
    >> Anonymous 01/30/11(Sun)17:03 No.13719583
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    >>13719506
    let's paint Cyclops green to make it a original idea, not taken from green mythology.
    >> Anonymous 01/30/11(Sun)17:04 No.13719592
    >>13719568

    The aim here has nothing to do with being generic or not, it just has to do if they were fantasy or fictional characters prior to DnD.

    I agree Lizardmen as a bit generic. They can stay in, but perhaps not as one of the main player character races.
    >> Anonymous 01/30/11(Sun)17:04 No.13719598
    >>13719572
    Well, there is the Tabaxi race that showed up in an old Fiend Folio, but I am pretty sure it was directly stolen from a pulp novel from the 1920's.
    >> Anonymous 01/30/11(Sun)17:06 No.13719619
    >>13719554
    With that logic the Halflings are in. Not a direct rip off.
    >> Anonymous 01/30/11(Sun)17:07 No.13719632
    If it's still in with a name change, this would be a PERFECT setting in which to include the kingdom founded on an imprisoned tarrasque.

    Could be a human kingdom where they don't have warforged and reject nonhumans, with a huge cultural superiority complex because of their unique resource/identity.
    >> Anonymous 01/30/11(Sun)17:09 No.13719644
    >>13719569
    We were getting on fine before some fuck turned up, started trolling everyone, and had the more prominent contributors abandon thread.
    >4chan in a nutshell
    Still, fuck you /tg/. It didn't used to be like this.
    >> Anonymous 01/30/11(Sun)17:09 No.13719647
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    >>13719569

    Digester, check.
    >> Anonymous 01/30/11(Sun)17:09 No.13719650
    >>13719619
    No, Kender would be in.

    Halflings have been the focal point of lawsuits over theft of ideas.
    >> Anonymous 01/30/11(Sun)17:09 No.13719652
    Shit that I can think of that would be cool:
    Grimlocks, they are cool. Work as a savage race.
    Skulks, sneaky race that act as mercenaries. Not big players, but good in their field,
    Wemic, tribal race. Noble savages sort of thing.
    >> Anonymous 01/30/11(Sun)17:10 No.13719660
    >>13719619

    No, see, while a deep one is a fish-man who rapes human women, the sahaugin are shark people Aztecs. Just because they're both fish people does not make them the same. Same with yuan ti and Naga. They're both half man and half snake, and that's where the similarities end.

    Halflings, on the other hand, are almost identical to Hobbits, aside from a name change.
    >> Anonymous 01/30/11(Sun)17:12 No.13719671
    >>13719644
    >nostalgia goggles

    /tg/ has always been like this. OC that got done around here was done in despite of the trolls. The only difference is that the users get butthurt by the trolls more often now.
    >> Anonymous 01/30/11(Sun)17:12 No.13719672
    >>13719542
    While I disagree with your first four points you raise an interesting one with the Githyanki. I'll concede that the NAME Githyanki comes from the novel(I knew it was taken, but never really looked up where from until you mentioned it), they were only mentioned(never featured) in Dying of the Light and nothing substantial about their culture or race was ever really talked about outside of having psychic powers... though their history as bestial, barely sapient psychic monsters kept in check as slaves of another race, pretty closely mirrors the Gith/Illithid relationship (despite the fact that particular bit was taken from another novel).

    The direct, transparent similarities between the two races actually makes me want to discard them in keeping with the theme of the thread....
    >> Anonymous 01/30/11(Sun)17:12 No.13719679
    >>13719652
    Grimlocks are Morlock from "Time Machine".
    >> Anonymous 01/30/11(Sun)17:13 No.13719684
    >>13719647

    Goddamn those things are fucked up.

    Okay, I'm going to get together my party of a warforged rogue, human ranger, human mage, gnoll fighter and lizardman cleric to go raid the purple worm's lair.

    Who's with me?
    >> Anonymous 01/30/11(Sun)17:14 No.13719701
    >>13719660
    And purple worm is a repainted (to avoid lawsuits) worm from the dune.
    >> Anonymous 01/30/11(Sun)17:14 No.13719705
    >Halflings, on the other hand, are almost identical to Hobbits, aside from a name change.

    Hobbits are actually called Halflings in some regions of LotR.
    >> Anonymous 01/30/11(Sun)17:18 No.13719727
    >>13719701

    The purple worm is 5 feet wide and tall and 80 feet long. It's MUCH smaller then a sandworm from Dune. It has none of the associated properties of sandworms from Dune, like producing spices or a culture based around it. It has crests on its side and a stinger at one end. It looks like a gigantic purple earthworm with a tooth filled maw, as opposed the the more armor plated, flower-petal mouthed sandworms.

    Aside from being big, burrowing, man eating worms, they have no other similarities.
    >> Anonymous 01/30/11(Sun)17:23 No.13719761
    So, on land we have the humans, gnolls, warforged, and yuan ti all jockeying for supremacy.

    In the sea, it's the sahaugin, aboleth, and locathah.

    Underground, it's the mind flayers, beholders, and the aboleths again.

    How do the Yuan Ti figure into all of this? We've barely talked about them.
    >> Anonymous 01/30/11(Sun)17:23 No.13719764
    know the term "every post is a repost of a repost"? that applies to D&D, every single monster is based off of some sort of mythology or already preconseaved idea from literature. there is no "made for D&D" monsters
    >> Anonymous 01/30/11(Sun)17:25 No.13719779
    Oh, hey, do Myconids qualify? What about Kuo-toa?
    >> Anonymous 01/30/11(Sun)17:25 No.13719780
    >>13719764
    What about the Tarrasque?
    >> Anonymous 01/30/11(Sun)17:27 No.13719796
    Hadozee is original to DND
    >> Anonymous 01/30/11(Sun)17:28 No.13719801
    >>13719764
    Kindly piss off if you can't offer anything probuctive.

    How about kuo-toa? Would they be too derivative from Lovecraft's deep ones? If not it could set up an interesting dynamic between marine and subterranean races.
    >> Boomer !!bcdVCSUmpgT 01/30/11(Sun)17:28 No.13719803
    >>13719780

    The tarrasque is damned ancient too,

    http://en.wikipedia.org/wiki/Tarasque
    >> Anonymous 01/30/11(Sun)17:30 No.13719811
    >>13719780
    The name comes from a French myth.
    The image comes from Godzilla + magic armor - atomic fire breath = Terrasque
    >> Anonymous 01/30/11(Sun)17:30 No.13719817
    >>13719803

    DnD tarrasque bears no resemblance to folklore tarrasque, we've been over this. It's fair game so long as we change the name.
    >> Anonymous 01/30/11(Sun)17:30 No.13719820
    http://en.wikipedia.org/wiki/Tarasque
    >> Anonymous 01/30/11(Sun)17:31 No.13719829
    >>13719811
    >The image comes from Godzilla + magic armor - atomic fire breath = Terrasque

    That's a serious stretch.
    >> Anonymous 01/30/11(Sun)17:33 No.13719845
    >>13719829
    I don't get what you're saying, man. That is the most accurate description I've ever heard for the Tarrasque.
    >> Anonymous 01/30/11(Sun)17:35 No.13719863
    Additional shit I thought of that I don't think was done before:
    Owlbears. Owlbears are cool and I think D&D had them first.
    Grell. Grell are weird looking fuckers, but I think they are original.
    Anguillian. Eels rule the sea!
    Kercpa. They are sentient squirrel people. Fuck yeeaah!
    Those Scorpian men guys. Are they original or based on anything? I dunno.
    >> Anonymous 01/30/11(Sun)17:35 No.13719864
    >>13719671
    Shite. You can go look at the archived threads and they aren't this run down. All boards get worse over time.
    >> Anonymous 01/30/11(Sun)17:35 No.13719866
    >>13719705
    oh, my bad. halflings are out.

    so, we're doing this by the rule "inspired stuff is ok but a direct ctrl+c ctrl+v is not"?
    >> Boomer !!bcdVCSUmpgT 01/30/11(Sun)17:36 No.13719876
    >>13719817
    The art bears no resemblance, like a lot of D&D things borrowed. But the concept of a nearly indestructible beast that consumes all is the same. They just gave it different art in 2nd edition. And further changed it in 3rd edition.
    >> OP 01/30/11(Sun)17:36 No.13719877
    OP here.

    Too bad to see this is devolving into trolling. I'll give it forty minutes to see if anybody has anything constructive to add, after that I'll be deleting the thread.
    >> Anonymous 01/30/11(Sun)17:37 No.13719904
    >>13719866

    Correct.
    >> Anonymous 01/30/11(Sun)17:38 No.13719909
    >Those Scorpian men guys. Are they original or based on anything? I dunno.

    Painings in ancient Egypt
    >> Boomer !!bcdVCSUmpgT 01/30/11(Sun)17:39 No.13719924
    >>13719877
    People disagreeing is not trolling. There is just such a vast number of D&D things borrowed from old myths and fiction and so little original to it that the constraints of the original post don't leave a lot of options.

    So, within the gray areas and overlap you have some arguments.

    To answer the question you posed simply, I imagin the world looking like spore, but playing like... well it'd be unique, for sure.
    >> Anonymous 01/30/11(Sun)17:40 No.13719930
    >>13719876
    If you look in the right places the art for the Tarrasque isn't even consistent within the same edition. There are at least three different iterations of the Tarraque in AD&D and two in 3rd-ed, and the only similarities are the spiked shell and fuckheug teeth.
    >> Anonymous 01/30/11(Sun)17:42 No.13719954
    when did Cthulu get tentacle face?

    Did he always have it in HP Lovecrafts stuff?
    >> Anonymous 01/30/11(Sun)17:46 No.13719988
    >>13719863
    Scorpion men were mentioned a few other times, but they already exist in mesopotamian myths. Gilgamesh met some in his quest for immortality.
    >> Boomer !!bcdVCSUmpgT 01/30/11(Sun)17:46 No.13719994
         File1296427598.jpg-(45 KB, 540x405, Cthulhu.jpg)
    45 KB
    >>13719954
    Yes, his origin story describes him exactly like pic related.

    Illithid are still original. Just putting tentacles on something and making it an alien outside of time may be Lovecraft inspired, but as an arcane race from beyond time they are different enough from the singular being Cthulhu to qualify as original. Cthulhu is a unique entity mistaken for a god, Illithids are... something... something... that eat brains.
    >> Anonymous 01/30/11(Sun)17:46 No.13719998
    >>13719877
    See, THIS is why we never get shit done anymore.

    In the past, in Shit Gets Done threads, when this kind of open-ended bickering and petty trolling got like this, the OP would come in and go "Ok you chucklefucks, listen up" and then proceed to set things straight. He would clarify points he wanted, distance the idea from things that were causing sever friction, and generally help shape and guide what he started to a constructive conclusion.

    Compared to just saying "If you guys can't do my work for me without fighting, I'll turn this car around and go home right now!".
    >> Anonymous 01/30/11(Sun)17:48 No.13720016
    Rust monsters? Think those are original. And awesome.
    Tsochair, awesome creepy loocking worm dudes.
    Kruthiks are cool.
    Gelatinous cube.
    Umber hulk.
    >> Anonymous 01/30/11(Sun)17:49 No.13720028
    >>13719998

    To be fair, he was doing that earlier. Nobody really seemed to notice much.
    >> Anonymous 01/30/11(Sun)17:49 No.13720030
    >>13719954
    trust your wikipedia, I've just edited it myself

    "When the creature finally appears, the story says that the "thing cannot be described", but it is called "the green, sticky spawn of the stars", with "flabby claws" and an "awful squid-head with writhing feelers". The phrase "a mountain walked or stumbled" gives a sense of the creature's scale.[9]"
    >> Anonymous 01/30/11(Sun)17:50 No.13720040
    >>13720016

    Oh man, how did we forget the Umber Hulks?
    >> Boomer !!bcdVCSUmpgT 01/30/11(Sun)17:52 No.13720055
    >>13720016
    Aw yeah, i remember the story of the rust monster. Ina bag of plastic toys made in china, labeled "dinosaurs", that were all composite critters. Seeing what he could do with them for his wargames he looked at this shellbacked, big antennaed, fish eyed, beak faced, orange little monstrosity that could be mistaken for adorable or laughable and thought...

    ...it eats off their armor. Turning it into the biggest FUCK YOU of monsters ever for characters that rely on metal items.
    >> Anonymous 01/30/11(Sun)17:52 No.13720059
    As much as we lover bickering over what is and isn't allowed, can we get some more fluff? I was enjoying that.
    >> Anonymous 01/30/11(Sun)17:53 No.13720061
    >>13719994

    I suppose, but then you might as well put in anything in D&D that isn't quite fantasy baseline.
    >> Anonymous 01/30/11(Sun)17:55 No.13720081
    >>13719998
    Ok, I will put standards. Anything that really exists is in. Anything that's not a *direct* representation of a mythological figure, race, or monster is in. Anything that's Product identity is in, which includes:
    beholder
    gauth
    carrion crawler
    displacer beast
    githyanki
    githzerai
    kuo-toa
    mind flayer
    slaad
    umber hulk
    yuan-ti

    Sound good?
    >> Anonymous 01/30/11(Sun)17:57 No.13720105
    >>13720081

    Sounds good to me. I would also add in anything that isn't a DIRECT ripoff of a non DnD property is in. Thus, no Halflings.
    >> Anonymous 01/30/11(Sun)17:58 No.13720106
    >>13718118
    Stuff will be alien but at the same time not.
    The familiar stuff will be distorted version of the original and therefore a cheap imitation.

    At first the feel of the game will be new.
    >> Anonymous 01/30/11(Sun)17:58 No.13720119
    >>13720081

    inb4 someone picks one of those and then it's 5 posts of greetext arguing.

    Just delete the thread, OP. I'll start a new one.
    >> Anonymous 01/30/11(Sun)18:02 No.13720167
         File1296428548.png-(75 KB, 604x453, trollface.png)
    75 KB
    Well I guess you can't have any divine classes because D&D didn't invent gods.
    >> Anonymous 01/30/11(Sun)18:05 No.13720214
    >>13720119
    trolling hard

    >>13720167
    trolling not hard enough
    >> Anonymous 01/30/11(Sun)18:06 No.13720219
    >>13720119
    Link me to the new thread.
    >> Anonymous 01/30/11(Sun)18:09 No.13720241
    >>13720081

    snake people is not that unique sun. yuan-ti shouldn't be there.
    >> Anonymous 01/30/11(Sun)18:12 No.13720283
    >>13720219

    sure thing;

    >>13720271
    >> Anonymous 01/30/11(Sun)21:57 No.13723212
    Bumping so I have a chance to read.
    >> Anonymous 01/30/11(Sun)22:05 No.13723321
    Gnolls are based on african witch mythology, they're out.



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