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01/17/11(Mon)18:11 No.13557217>>13556883
The Drow has Xenophobe. It's pretty much the polar opposite of mine. She get's a penalty to Diplomacy to any non-drow, but a bonus to intimidate. Drow are unaffected.
The Tieflings is a little odd. He get's the Untrusting trait. He gets a buff to his saves, but has to make a will save before allowing himself to be touched in anyway. This makes healing awkward.
So we climb out of the sewers, only to find that in fact, we are coming out into the middle of a riot. That fire? Yeah, it triggered some more arsons, which triggered some mobs, which triggered a city wide riot.
We force our way through the crowd, the Drow concealing her features, and find that the Guards have locked down the gates while they restore order.
Not only that, but apparently we are all now wanted for being the ringleaders of the arsons. The Blackguard is suitably smug that my Wizard is also wanted, but refrains from saying 'I told you so'. My Wizard is now stuck in his own thoughts. His teacher has some influence with the Council, and his elder brother is a fairly high-ranking member of the Mage's League. If I can appeal to them, they can probably convince the City Council of his innocence.
His thoughts are, as is becoming typical of this adventure, interrupted. Apparently, a seven foot tall man in black armour and a yellow skinned teifling with red horns growing out of his forehead are quite distinctive. Distinctive enough to attract the attention of a Guardsman in fact. Who knew?
A whistle later, and we are sprinting from a half-dozen guards. While normally we could deal with this many easily, the half-devil alligators have left us pretty sapped, and the Drow is appropriately stingy with healing spells. |