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  • File : 1295174163.jpg-(24 KB, 399x408, YINYANG.jpg)
    24 KB Arts and Crafts part the third Arts and Crafts guy 01/16/11(Sun)05:36 No.13539834  
    Hello /tg/, after the last thread, I really need a new name for this game. Anyone who read the end of the last thread could see that it no longer fits.

    Anyway, let's continue with this cluster-fuck /tg/ says is interesting.

    First thread: http://suptg.thisisnotatrueending.com/archive/13428797/

    Archived by a troll.

    Second thread: http://suptg.thisisnotatrueending.com/archive/13435135/

    And the name, it is stuck for now.

    Anyway, I decided to rewrite what I was saying in the first thread a bit to try and make it clearer.

    1: Certain people are able to channel, but not shape, Power. There may or may not be other stuff in the world besides this, but this is the bit we're working with.

    2: There are two ways to shape the power: it can be used in bindings to alter matter (Alchemy, also referred to as 'The Craft'), and it can be shaped with sigils into other types of energy, such as fire or lightning (Magic, also known as 'The Art').

    3: The people who use Alchemy and Magic are referred to as Alchemists and Mages, respectively.

    4: All Alchemists are Mages, and all Mages are alchemists. Using one means you can and do use the other. The titles are used by people who specialize in or prefer one over the other. There are people who come closer to a 50/50 split, but the names and titles they use are as diverse as their specializations.

    5: All shaping of the Power requires something that isn't the caster. the most common, easiest, and arguably the most effective would be various forms of sigils and bindings, collectively referred to as 'rune work'.

    (This was also posted in thread two, just re-posting it to save people from re-reading everything)
    >> Arts and Crafts guy 01/16/11(Sun)05:37 No.13539841
    >>13539834

    On top of this, There are other 'Sparks' than the Power. The Spark is just something that sets people apart. All PCs would have a Spark of some kind.

    This is based primarily on the concept of a certain 'flow' in the world. Most people are caught in the patterns and such that is woven, but people who have a Spark defy this rule.

    There are three kinds of Spark: People who use the Power, people who feel the Rhythm, and people who have Passion (please help me come up with a new name for that last one).

    Power: Already explained. (this was almost all of the first two threads)

    Rhythm: Imagine the world has a pulse, a steady beat. And everyone and everything sings a different note, a different song. Total chaos, and yet strangely harmonic. the people who hear/feel the Rhythm can understand and perceive this, which is something most people cannot do.

    It's not as flashy or as powerful as the Passion or the Power, but extremely useful and powerful in it's own way. Imagine knowing just from being near them if somebody was happy or sad. Or by walking into a building and you know which guards are lazy and which are attentive. Being able to dance along to the world's rhythm or disrupt it with a well placed.... something. It allows the person who can hear it to become hyper-perceptive to the border of precognitive.

    I don't think I’m explaining it well, and the idea is really only half-formed at this point.
    >> Arts and Crafts guy 01/16/11(Sun)05:37 No.13539847
    >>13539841

    Passion (I hate that and need to change the name.): You know how there's some people who seem to survive on pure force of personality? They sort of seem to exist and life sort of lines up to them? Always seem to make the million to one shot?

    These people have Passion (and now you see why it doesn’t fit). It's something like a cross between being destined and being really lucky. Faith and will have a power of their own. People with Passion have considerably more, and therefore have a much larger impact. As long as they have something to focus on, they can bend fate and change the rules to make their goal reachable.

    A recent and popular example would be something like Scott Pilgrim. Notice the drastic changes in competency and personality when Getting The Girl was on the line? Passion. Switch flips from goofy moron total badass when he had a goal to focus on, and a simple obstacle between him and it (like one of the evil ex-es).

    (And I know that some people on /tg/ hate Scott Pilgrim, but it made such a perfect example of the concept.)
    >> Arts and Crafts guy 01/16/11(Sun)05:38 No.13539852
    >>13539847

    In essence, people with the Power change the flow, people who feel the Rhythm manipulate and move through the flow to control the area around them, and people with Passion sort of force the flow to deal with the fact that they are taking none of its shit.

    Anyone who's made it this far, please take a moment to at least sound off, so I know if anyone is reading and/or cares.
    >> Arts and Crafts guy 01/16/11(Sun)05:41 No.13539874
    >>13539852

    There's also Archtypes, but they're extremely vaguely designed at this point but there's and example at the end of the second thread if you really want to read it.

    Anyway, I have fluff. Crunch is something I am less than amazing at though, and while I appreciate the vague encouragement /tg/ has thus-far given.... I really need some help with the crunch side of things. It's easy to say 'it needs to do this and that' and another to actually lay out the blueprints for doing so.

    In case you're wondering, I'm leaving the tech level vague on purpose. Assume something between early industrial and early 20s.


    Questions? Comments? Suggestions? I think I actually explain things better in a Q&A than simply saying a bunch of stuff.
    >> Arts and Crafts guy 01/16/11(Sun)05:51 No.13539939
    Sooo.... no interest at all? Nobody?

    Should I come back later? Or should I just throw myself of a bridge and be done with it.
    >> Anonymous 01/16/11(Sun)06:26 No.13540150
    Hey Op, sorry I was reading first thread and ended up thinking it was this one. Whoops.

    Anyways, so the two magic Arts and Crafts (snirk ha ha) classes are the Power Sparks, and other classes would be based off of Rhythm or Passion (I suggest Zeal) ?

    Also, an idea I got from the first thread, that you're not letting the forms get colored by the world they be in, avoiding conflict, which ruins a lot of story potential. I suggest that either of the forms has a very strong effect on the persons Power, magic pool or whatever, and makes it funnel in one direction, and it takes a very balanced and controlled person to ever maintain a 50/50, which I would think would be very powerful seeing as both could support each other.
    >> Arts and Crafts guy 01/16/11(Sun)06:43 No.13540248
    >>13540150

    Being able to use both IS a great advantage, but you would have to sacrifice real specialization in one field or another to get there.

    Consider that while someone who goes 50/50 could do both, perhaps even without any rune-work, they would NEVER measure up to what people who go purely one way or the other could do in some ways.

    Full on mages can summon up hurricane size storms with some time, and a master alchemist could probably create something as intricate as a modern gun, or a car without a bunch of fancy bindings.

    It's a fairly even balance over how many people go left right and center. End-game, nobody's strictly more powerful than anyone else. Hell, given the way people sort of HAVE to use both at least a little, you could argue that it would be much harder to be more of a 'purist' than diversify.

    And there are no 'classes'. It's more like a tree thing. You can only advance so far down one path before you have to go onto a sub-route, and so on.

    Sort of a middle-ground between point-buy and actual classes.
    >> Arts and Crafts guy 01/16/11(Sun)06:57 No.13540308
    >>13540150
    >>13540248

    I just noticed how long it took me to respond. Sorry, I honestly thought the thread was dead.

    Then again, you've almost certainly left since you posted.

    I'm not really sure why I'm typing this.

    A friend of mine said he was doing some write-faging for this, and I'll put that in the next thread (if there is one).
    >> Anonymous 01/16/11(Sun)07:01 No.13540326
    >>13540248
    I'm not trying to understand it more, I'm trying to suggest changes to make the world more interesting. The abillity of diversity is all and good, but if there's no actual distinction between the two, there's no point to have two in the first place; its just a more complicated name for the standard magic. You have the concept, but how does it turn into a whole world?
    >> Anonymous 01/16/11(Sun)07:07 No.13540366
    >>13540308
    Ah, I'm kind of trying to dig into other stuff, bad timed responses all around.
    Still, It's a good idea, but you need to accept more input than just trying to correct people, unless they're asking for more details. Really, if you aren't going to do that, just wait until you're finished with the idea.
    >> Arts and Crafts guy 01/16/11(Sun)07:23 No.13540475
    >>13540326

    Well, I'm kinda vague on the setting itself at the moment, just have around idea on the tech level.

    The game itself is, as I half explained here >>13539852
    Is about people breaking free. The world has a rhythm, a pattern. A course it follows, and maybe 10-15% of people have any real power over how the world works. I don't mean things like deciding a career path or being a local hero. Being someone with a Spark is being someone who could potentially change the face of the world.

    Not saying that normal people couldn't do great things, but people like Tesla and Einstein have a far greater impact that most scientists. There's a bit of a gap between most soldiers and people like General Patton.

    At the same time, they're people. Some mook with a decent gun could bring it all down, in theory.

    I'm terrible at explaining some things.

    Anyway, it both is and isn't more complicated than 'just another magic system'. The 'class' (Spark: Power) you would first buy (with whatever kind of points or level ups, this is the part that needs the most work) The ability to work runes at all, allowing for you to do things like Alchemy and Magic in the first place.
    >> Arts and Crafts guy 01/16/11(Sun)07:24 No.13540479
    >>13540475

    The next step would involve choosing to follow Alchemy or Magic. You can, of course, put equal points into both. When you become a more advanced alchemist, you choose to either follow 'transmutation' (turning one thing into another) and do things like water to wine, blood to acid, etc. The other path (un-named, and transmutation may change) focuses on taking a hunk of iron or something, and turning it into another hunk of iron, in a different form. Even basic alchemists can do thins like make a sword, but masters of (whatever it ends up being called) could easily make something like a loaded gun, ready to fire.

    Mage advanced paths involve more advanced evocation (flash-boom magic, like fireballs) and (insert name here) which is things like barriers, enchantments, walking on water, etc.

    The reason I'm saying that alchemists vs mages doesn't make sense, isn't because I'm anti 'awesome fluff' or whatever. It's just that the way it all works, it really makes no god-damned sense. I could change everything, but I'm hesitant to do so as that would involve changing EVERYTHING. As it is, it would be like two groups of computer geeks hating each-other for preferring working with hardware or software.
    >> Arts and Crafts guy 01/16/11(Sun)07:28 No.13540517
    >>13540366

    The idea itself is mostly formed, I'm more asking for help with the crunch. And the only thing I keep correcting people on is the whole alchemist/mage thing. Because while the suggestion is kinda cool, it would require me to literally start other from scratch.

    That's the scope of the change. Little things like 'wouldn't it make more sense to have this do this instead?' or 'could we make these guys do this to make them stand out more?' or something would be extremely welcome. But this is the same level of 'why don't we just have everyone be able to fly?' change. Cool, but.... it's a HUGE change, and would result in something radically different.
    >> Arts and Crafts guy 01/16/11(Sun)07:29 No.13540526
    >>13540517

    >start other from....

    Should read 'start over'
    >> Arts and Crafts guy 01/16/11(Sun)07:33 No.13540548
    >>13540150

    Re-reading this, I think I'm going to adopt Zeal as the new title for Passion. At least for now.

    Something about it doesn't seem quite right, but it's a damn sight better than what i had before.
    >> Arts and Crafts guy 01/16/11(Sun)07:43 No.13540628
    I just noticed that the people I was responding to were once again long gone by the time I finished responding. To be fair, that was because captcha was being a bitch about letting me post, not inattentiveness. I think I'll give this thread another go tomorrow, see how that works out.

    So, I'll just end the thread for me here (feel free to post any questions, comments, and whatever else. Someone decided to archive this, so I'll read through them before I start the next thread at least)

    Anyway, next thread the writefagging my friend was doing should be done and I'll post that.



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