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01/16/11(Sun)07:24 No.13540479>>13540475
The next step would involve choosing to follow Alchemy or Magic. You can, of course, put equal points into both. When you become a more advanced alchemist, you choose to either follow 'transmutation' (turning one thing into another) and do things like water to wine, blood to acid, etc. The other path (un-named, and transmutation may change) focuses on taking a hunk of iron or something, and turning it into another hunk of iron, in a different form. Even basic alchemists can do thins like make a sword, but masters of (whatever it ends up being called) could easily make something like a loaded gun, ready to fire.
Mage advanced paths involve more advanced evocation (flash-boom magic, like fireballs) and (insert name here) which is things like barriers, enchantments, walking on water, etc.
The reason I'm saying that alchemists vs mages doesn't make sense, isn't because I'm anti 'awesome fluff' or whatever. It's just that the way it all works, it really makes no god-damned sense. I could change everything, but I'm hesitant to do so as that would involve changing EVERYTHING. As it is, it would be like two groups of computer geeks hating each-other for preferring working with hardware or software. |