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01/03/11(Mon)08:10 No.13383399 File1294060245.jpg-(353 KB, 750x1200, wrendirtyver.jpg)
>>13383367 It was a bit hard to stage right, but basically over the period of many sessions she was increasingly unstable. The character had been inducted into the military at an early age, and went from a soldier to a recon scout to a specialist, and then was handpicked to become an assassin. The years of service had already given her some trouble establishing an identity beyond them--combined with some severe mental fatigue as her nation's entire war effort ended up hinging on her assassinating enemy higher-ups for months. Every request for leave was denied for "just one more mission." She ended up cracking, hallucinating that her officer handlers were the enemy's Council of Cardinals. After being subdued (not before killing one general, another PC stopped her, we found out later), she was eventually put back into service, deemed too useful not to use. Then came the magapocalypse. Some things were warped physically. She got changed mentally. Her problem with identification became literal reliance on her role as an assassin FOR identity. This ended up manifesting as a real, physical addiction to causing bloodshed. We tracked her going into withdrawal over two weeks as she actively attempted to overcome it. The last penalties before she cracked again were a -2 to attack rolls, and -5 on perception checks. She found herself looking at weak points in her allies' armor and how to best kill people. Every time she reduced an enemy to 0 HP, she had to roll a saving throw. Failure meant that the sheer willpower spent to avoid killing them made her spend a healing surge, or lose a quarter of her max HP if she was out of surges. And THEN she flipped, and attacked the party as a mini-boss encounter. |