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!!WBgKxxhAACV 05/16/10(Sun)00:32 No.9844641>+9 Actually, we have Skill focus: Diplomacy that grant us +3.
>LOOK STATS BROKEN DOWN Hit Dice: 3d6+9 HP (22 HP) Base Attack/Grapple: +1/+5 Masterwork Knife +6 melee (1d4+4) (+4 Str, +1 BAB, +1 masterwork), 19-20/x2 crit Cricket Bat +5 melee (1d6+4) (+4 Str, +1 BAB) Crossbow +0 ranged (1d8) (+3 Dex, +1 BAB, -4 nonproficiency) Claws +5 melee (1d4+2) Bite +5 melee (1d6+4)
AC 15 (+3 dex, +4 natural, +2 leather armor) Str 18, Dex 17, Con 17, Int 10, Wis 17, Cha 14 Fort +6 (+1 base, +3 Con, +2 feat), Reflex +5 (+2 base, +3 Dex), Will +4 (+1 base, +3 Wis) +4 Natural armor +7 Initiative (+3 Dex, +4 Improved Initiative) 15 foot climb speed (Can take 10 on Climb checks) 60 foot land speed 30 foot swim speed (Can take 10 on Swim checks) Membrane for gliding (40 ft (clumsy) in favourable winds)
Scent, Low Light Vision, Darkvision 60ft Language: Common (young human boy voice, human man voice) Proficiencies: Dagger, Club
Jump +25 (+4 Str, +4 ranks, +4 racial, +12 speed to jump) Balance +15 (+3 Dex, +8 racial, +4 ranks) Swim +14 (+4 Str, +8 racial, +2 feat) Hide +13 (+3 Dex, +4 ranks, +4 racial, +2 feat) Move Silently +13 (+3 Dex, +4 ranks, +4 racial, +2 feat) Listen +11 (+3 Wis, +8 racial) Handle Animal +7 (+2 Cha, +5 ranks) Climb +6 (+4 Str, +2 feat) Diplomacy +5 (+2 Cha, +3 feat) Bluff +5 (+2 Cha, +3 feat) Disguise +5 (+2 Cha, +3 ranks) Knowledge (Local) +4
Feats: • Stealthy (+2 to Hide/Move Silently) • Athletic (+2 to Climb/Swim) • Weapon Finesse (use Dex to hit) • Improved Initiative (+4 to initiative) • Great Fortitude (+2 to Fortitude saves) • Point Blank Shot (+1 to hit with ranged weapons within 30 feet) • Skill focus: Bluff (+3 to Bluff) • Skill focus: Diplomacy (+3 to Diplomacy) • Run (can run 5x base speed, keep Dex bonus to AC while running) • Endurance (+4 bonus on a variety of Con checks) |