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05/03/10(Mon)21:15 No.9596028The way the Dominions series handles it, you can put your points into Magic, Dominion, and Scales. Magic consists of several different "schools", for lack of a better word, and your strength in each determines the potency of your miracles. If you have extremely high magic skill concentrated in a single area, certain sacred units may have passive benefits, like healing absurdly fast for nature magic or festering wounds left by their weaponry for death magic. Dominion determines the strength of your god, and how quickly he, she, or it attracts new followers to his banner. Scales determine how the God actually affects the land. Each scale has an opposing scale as well; there are Order and Turmoil, Productivity and Sloth, Heat and Cold, Growth and Death, and Magic and Drain. All are somewhat self-explanatory, so I won't get into them in depth. Finally, each god can get more points by starting as "sleeping" or "imprisoned." In both cases, your god has not emerged yet, and while he may be able to influence his worshipers, he is not capable of enacting any miracles or manifesting himself physically.
While I do not advocate stealing from them wholesale, there are some good ideas there that you can make use of. |