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05/01/10(Sat)08:25 No.9543851>>9543843 Nectar=a flower garden Mercury=root tunnel basement sap from an elder dryads tree=house will have it's own [homely]dryad-maid(never said she had to LIKE you, just clean up after you) Varnish=carpenters workshop Cerebrospinal fluid= biological lab, with equipment necessary to serve as anything from necromancer's lair to fully equipped complex surgical bay, with plenty left over. Tea, Black=Elaborate ballroom. Tea, Green=Training room, focusing on monks but with enough for any martial class. Tea, Herbal=Solarium with bonus to any study or meditation that takes place within. Assorted Alchohols=expands cellar/tavern setup, with a cellar devoted to each type. Proportion of drinks determines aesthetic of tavern. Cologne=elaborately appointed warbrobery, with full selection of clothings and accoutrements. Wine=luxuriant in plush and hardwood, with the colour of the wine determining the colour scheme of the place, though both kinds will be kept in the cellar. Brandy=all brass taps and velvet upholstery. Vodka=favours metal plating all over stuff. Gin=involves marble-topped bars with lizardskin fronts. Think Milliways. Whiskey=depending on the type, is varying levels of pine wood and hunting trophies. Of course, whiskey and scotch are differentiated here. Beers to some degree=Guinness gets you an Irish pub, German beer gets you something out of Oktoberfest, Coors gets you a rusting trailer home where the only thing on TV is Nascar, etc. Sake=obviously gets you something really traditional Japanese. Coffee=gets you a coffeehouse, although what type depends on the coffee you poured into it. Batter=gives you a bakery.
And that's all I saved. |