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  • File : 1272098344.jpg-(91 KB, 364x1012, The mural.jpg)
    91 KB Lord Quest XX - Guess who's back Anonymous 04/24/10(Sat)04:39 No.9394498  
    You wake, suddenly aware you are once more fully alive in your own body. Dawn is breaking. You are once more in your room, you in funeral finery, laid out on stone. Cohen is in your chair, asleep. Beside you are your weapons, armour, and surprisingly your alchemical pouches and a poorly carved cog. Stark lies at the door, sleeping. As you sit up, you realise that you are weak, as if recovering from a great illness. However you feel no fever or malady. You stand, and Stark is suddenly awake. He barks happily as you move to pet him, leaping up onto you and almost knocking you over.

    This in turn wakes Cohen, who sleepily mumbles “Lord, couldn’t you find a more convenient hour to miracle at?”
    “Shouldn’t you be more surprised to see me Cohen? I did fall to my death.”
    “Coming back from the death is easy. I’ve done it myself you know. Not that you can mention this to the others. Its poor luck to talk about the challenges to someone who hasn’t partaken and what is more, they likely won’t believe you. Everyone knows people don’t come back from the dead. Morr keeps his own.”

    After getting Cohen to tell everyone of your miraculous recovery, you walked out amongst your advisers. Baldric queries: “Lord, Aren’t you supposed to be dead? They said to lay your weapons and gear beside you, so I carved you a gear.”
    “Reports of my death have been exaggerated.” You reply before Aegon quips
    “We could all see that Thom, you’re far too eloquent to be a zombie, and well too tanned to be a vampire.”

    News of your recovery spreads though the village like wildfire, and that eve there is an impromptu feast for your recovery. Marcus notes that it was largely salvaged from the funeral feast, and to ignore all the cold meat in the buffet.

    You find that a month has gone by since your departure, so once more it is time to make some bureaucratic decisions, once the hangover has subsided.
    >> Anonymous 04/24/10(Sat)04:41 No.9394522
    FUCK YES, LORD QUEST
    >> Anonymous 04/24/10(Sat)04:41 No.9394524
    WE GOT PAPERS

    WE DUKE NOW
    >> Anonymous 04/24/10(Sat)04:44 No.9394561
    YEAH!
    >> Anonymous 04/24/10(Sat)04:46 No.9394580
    I'M GIDDY

    What do our advisors say of our duke papers?
    >> Anonymous 04/24/10(Sat)04:46 No.9394589
    Starting with a NEW MONTH

    LORD QUEST Month: GEM
    TRESURY
    Last month's gold 45
    Gold Incoming 4.8085
    Gold Outgoing 6.9
    Gold Profits 11.9085
    Total Gold 56.9085
    Debt 0
    To brother 0
    One Time Costs -14
    Found Gold -14
    Mage Weapons
    Other III 0

    STOCKPILES
    LUMBER
    Last months lumber 108
    Lumber Cut 90
    Lumber Used 53.8
    Lumber Created 36.2
    Lumber Stockpile 144.2
    Max Stockpile 200
    Stockpile Spare 55.8

    FOOD
    Last months food 79.1
    Food Grown 30
    Food Hunted 20.8
    Food Eaten 29.8
    Food Brewed 3
    Excess Food 18
    Percentage Sold 50
    Excess Stored 9
    Excess Wasted 9
    Food Stockpile 88.1
    Max Food 200
    Stockpile Spare 111.9
    Food Sold 900
    Food Prices (Average) 0.001875
    Profit Made 1.6875

    SKINS
    Last month's skins 3.2
    Skins Gathered 20.8
    Skins Used 20
    Skins Created 0.8
    Skins Stockpile 4
    Max Skin Stockpile 300
    Stockpile Spare 296
    LEATHER
    Last month's Leather 80
    Leather Created 20
    Leather Used 0
    New Leather 20
    Leather Stockpile 100
    Max Leather Stock 200
    Stockpile Spare 100

    ALE
    Last month 12
    Ale Brewed 3
    Ale Drunk 0
    Ale Created 3
    Ale Stockpile 15
    Max Stockpile 200
    Stockpile Spare 185
    >> Anonymous 04/24/10(Sat)04:49 No.9394625
    >>9394580
    There is debate as whether you should be finding the rightful owners of the papers, or whether you should claim them yourselves.


    STOCKPILES CONT.
    PEAT
    Last Month's peat 0
    Peat incoming 16.9
    Peat used 0
    Fraction stored 0
    Peat Stored 0
    Peat Stockpile 0
    Max Stockpile 0
    Sold (%) 100
    Peat sold 16.9
    Peat Price (gold) 0.09
    Profit made 1.521

    BOG IRON
    Last Month 20
    Bog Iron incoming 13
    Bog Iron used 0
    Fraction stored 0
    Amount Stored 13
    Stockpile 20
    Max Stockpile 20
    Sold (%) 0
    Sold 0
    Price (gold) 0.1
    Profit made 0

    STONE
    Last month 64.7
    Stone Quarried 3
    Stone Used 0
    Stone Gained 3
    Stone Stockpile 67.7
    Max Stone 1000
    Stockpile Spare 932.3

    SILVER
    Last month 0
    Silver panned 16
    Silver used
    Silver gained 0
    Silver stockpike 0
    Max Silver stockpile 5000
    Stockpile Spare 5000
    Sold (%) 100
    Sold (amount) 16
    Silver Price 0.1
    Profit made 1.6
    >> Anonymous 04/24/10(Sat)04:50 No.9394633
    You should trip up
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)04:52 No.9394652
    >>9394633
    Cheers bro

    LIVESTOCK 18
    Cattle 10

    Goats 5

    Horses 3
    Riding 3

    TOOLS AND SUPPLIES
    Carts 5
    Building 2
    Ropes 5
    Small Ropes (1d5) 5
    Medium Ropes (1d15) 0
    Fuses 3
    Magic Scroll 1
    Hunting Scroll 1
    Spearheads (steel) 25
    Crude bows 3
    Crude knives 11
    Carrot Seeds 0
    Potato Seeds 0
    Lyre 1
    Goblin swords 12
    Skull Helms 8
    Dragon Blood (waterskins) 12

    FARMING
    Turnip Patches 30
    Rice Plots 10
    Potato Plots 5
    Carrot Plots 5

    POPULACE 149
    Workers 111


    Soldiers 11

    Milita on duty 1

    Craftsmen 14


    Indentured Criminals 0

    Advisors 11

    NET GROWTH 6
    Growth 8
    Local growth: 2
    Miagrants: 6

    Deaths 2
    2 by old age
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)04:52 No.9394662
    WORK
    PEASANTS 93 NEW PEASANTS 11
    UNASSIGNED 11
    HERDING 3
    Goat Herding 2 Goats Tended 5 Goats Escape 0
    Cattle Heading 1 Cattle Tended 10 Cattle Escape 0
    FARMING 50
    Turnip Farming 30
    Rice Farming 20
    Potato Farming 5
    Carrot Farming 5
    GATHERING 24
    Gathering Wood 9
    Quarrying Stone 15 Work Done 3 Ropes 0 Rope Bonus 0
    Criminal Bonus 0
    PRODUCING 3
    Brewing 3
    MILITIA 0
    Basic Peasant Militia 0
    OTHER 2
    Renovating Town 2 Carpenters bonus 3 Renovations total 8

    BUILDERS 61
    Well 61 Rate 2.2 Draught 4 Carts 2 Ropes 3
    Total Done Last month 322.8 Progress/Month 161.4 Total Done 484.2 Total Remaining 277.2 Rope Bonus 14
    Total 600 Lumber Used 53.8 Stone Used 0

    HUNTERS 8
    Unassigned Hunters 0
    Hunting 8
    Searching Forest 0
    Manhunters 1

    CARPENTERS 6
    Unassigned Carpenters 0
    Decent Furniture 0
    Helping Build 0
    Renovating Village 3
    Renovating Keep 3 Rooms/month 2

    MINERS 8
    Unassigned Miners 0
    Panning River (Silver) 8 Silver Panned 16

    Digging Mine 0 Rate 5 Draught 0 Carts 0 Ropes 0
    Total Done Last month 0 Progress/Month 0 Total Done Total Remaining 100 Rope Bonus 0
    Total 100 Lumber Used 0 Stone Used


    PEAT BOG GATHERERS 10
    Gathering Peat 10 Peat Gathered 16.9
    Carts 3
    Gathering Bog Iron 10 Bog Iron Gathered 13 Peat Price (gold) 0.1 Profit made 1.3
    Carts 0

    TANNERS 4
    Tanning for storage 4 Skins tanned 20
    >> Anonymous 04/24/10(Sat)04:54 No.9394683
    Alright, first things first, get a final wrapout on the entire temple excursion. What happened after we died, did we get what we came for, did we harvest anything from the dragon and did Dul'Zun say anything important.

    My personal vote regarding the deed is to return it to the original owner or if that is not possible, get in touch with their descendants and decide from there.
    >> Anonymous 04/24/10(Sat)04:54 No.9394684
    YESS! I took around 2 days to read all the previous threads during down time at work, never thought I'd actually stumble on a live thread!
    >> Anonymous 04/24/10(Sat)04:56 No.9394706
    Well, we're the duke now. I guess.

    Depends on where the land is. If it's fucking, hundreds of miles away, then forget it.

    What did we do with the dragon?
    >> Anonymous 04/24/10(Sat)04:58 No.9394721
    We need a more sources of income. We're operating at a net loss.

    What's say we check what the scroll we found in the bonus cave?
    >> Anonymous 04/24/10(Sat)04:59 No.9394732
    >>9394721
    It was the title of Duke to some place.
    >> Anonymous 04/24/10(Sat)05:00 No.9394753
    >>9394732
    >>9394721

    Yeah, but don't we need to register it or something? And also check what benefits it would actually bestow aside from the prestige.

    You never know whether or not the fiefdom comes with debt to other fiefs or other undesireable baggage.
    >> Anonymous 04/24/10(Sat)05:04 No.9394809
    >>9394683
    >>9394706
    Du'zul'un said that he thought your Wyrd was not yet through, and apparently had a talk to a few of the party in private. Doobs and Cohen insisted on getting the dragon back, and then getting your body back home for a proper funeral.

    >Flashback mode, doccuments:
    a sealed envelope. It has the seal you don't recognise, a star over a body of water, with a sword reaching from the star to the water's surface.

    You break the seal, and within is a letter, noting that the bearer of this deed is the rightful Duke of Marienburg (you've never heard of the place). A second letter, dated 40 years ago states that the writer, a Dean Markson hopes that the young duke will reach this letter in good health, and that this document is the original Dukedom Grant, and the bearer of this scroll is given a title of Duke and the fief of Marensburg.
    The scroll has one seal in black wax, 7 in red, and a seal in blue at the top of the document.
    >> Anonymous 04/24/10(Sat)05:06 No.9394838
    >>9394809
    Well, let's make sure the dragon is divided properly, scales and blood and the like. We should keep the head as a trophy.

    And what do our men say about Marienburg?
    >> Anonymous 04/24/10(Sat)05:07 No.9394840
    Weren't we at the temple to claim an artifact? I thought the deed was just a random piece of loot we picked up.
    >> Anonymous 04/24/10(Sat)05:08 No.9394861
    >>9394840
    Yeah, but we did die, so our party going on without us seems like a moot point.

    Hopefully we can return later, better prepaired, and do what needs to be done.
    >> Anonymous 04/24/10(Sat)05:10 No.9394874
    >>9394809

    Does the Wyrd have a time limit? Can we postpone it until we've trained new troops and decided what to do with our loot?
    >> Anonymous 04/24/10(Sat)05:13 No.9394903
    FUCK YEAH, this is the best day ever

    I love LQ
    >> Anonymous 04/24/10(Sat)05:14 No.9394916
    We should add buying more trinkets to ward off doom to our to-do list. Something to negate critical failures would be nice.
    >> Anonymous 04/24/10(Sat)05:16 No.9394947
    >>9394652
    there is something wrong with our goat count....
    >> Anonymous 04/24/10(Sat)05:17 No.9394959
    >Peat Price (gold) 0.09

    I remember that this was a problem. Suddenly the price dropped to rock bottom. QL said that it could not be because we are overflowing the market. We must research into this.
    >> Anonymous 04/24/10(Sat)05:18 No.9394968
    >>9394838
    Erik: "It no longer exists my lord. It's now part of the Duchy of Goldoak. There's little chance the Duke of the Westerlands is goign to give that up on the strength of a doccument signed to someone else. However we may be able to claim the title if naught else, being a titled Duke, even if only as a peerage, will increase our standing manifold.
    >> Anonymous 04/24/10(Sat)05:18 No.9394972
    >>9394959
    Agreed. The next time we see our Dwarf salesman, send him on a mission to find out the cause of this.
    >> Anonymous 04/24/10(Sat)05:18 No.9394981
    >>9394916

    I think we should get Alchemy trinket. We do an experiment every month and it has a slight chance to kill us. If we some kind of trinket to avoid critical failure that would be nice
    >> Anonymous 04/24/10(Sat)05:20 No.9394994
    >>9394968
    Lost your trip.

    "If the lands no longer exist as stands, perhaps we could claim the title and include the lands we own here. Providing for inevitable future expansion, as well: the northern lands, the swamp, what have you. If nothing else, it'd give us more breathing room against Sylem."
    >> Anonymous 04/24/10(Sat)05:20 No.9395002
    >>9394968

    Did you forget to turn off anon?

    What are the options for dealing with the dragon parts?
    >> Anonymous 04/24/10(Sat)05:22 No.9395014
    Yes claim the title

    We dukes now
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)05:23 No.9395028
    >>9394947
    No, your goats have just had a kid become an adult goat. The goat count doesn't include kids below a certain age, because they're negligible, and can't be used for anything.

    >>9394959
    Merchants, seeing how profitable it was, became selling peat cheaply in northern Seakay. The need closed with demand, and there you have it.

    >>9395002
    Damn, thought I put my trip back up
    >> Anonymous 04/24/10(Sat)05:26 No.9395051
    >>9395028
    Well halt selling any peat for a while. See if we can't get the demand to rise any before offloading some.

    In the meantime, we'll have to diversify, get other cash streams. Our quarry still isn't profitable. We'll need something fast.

    Next time Urist comes around or goes out, have him look for seeds for fruit trees. Apples, oranges, the like.
    >> Anonymous 04/24/10(Sat)05:26 No.9395065
    Damn spreadsheets they make me confuse.

    We have been adventuring for too long. I can't remember what we were planning to do anymore.
    >> Anonymous 04/24/10(Sat)05:28 No.9395080
    expand silver panning by 7?
    >> 'Comrade' Docter 04/24/10(Sat)05:28 No.9395088
         File1272101312.jpg-(44 KB, 300x516, 1271656067270.jpg)
    44 KB
    FUCK YEAH! LORD QUEST IS BEST QUEST!
    >> Anonymous 04/24/10(Sat)05:28 No.9395095
    We lost too many men during our swamp trek. I propose to hold off these kind of things before we get lots of well trained and equipped soldiers.
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)05:28 No.9395097
    >>9394994
    Doobs is all for claiming the Title.
    Erik thinks some research as to if the title is held as a peerage already might be worth following though. Regardless, you'll need to send someone to Kap Heights, to declare your title. It will need to be someone literate.

    >>9395051
    Second?

    >>9395080
    Second?
    >> Anonymous 04/24/10(Sat)05:30 No.9395110
    Also:

    To aid in expansion, have our bard(s) go out and tell of us and slaying a dragon and shit.

    Try to get more people to move here. We need a larger population.
    >> Anonymous 04/24/10(Sat)05:30 No.9395121
    What with our recent bout of death, I say we go to visit Lord Seakay and make our intentions with his daughter known. That we intend to court her.
    >> Anonymous 04/24/10(Sat)05:31 No.9395125
    >>9395110
    have bard compose ballad now that proper material has been aquired
    >> Anonymous 04/24/10(Sat)05:31 No.9395127
    Holding off selling peat wouldn't raise back the price, I think.

    But I'm all for expanding to silver, at least it's more profitable.

    Do it.
    >> Anonymous 04/24/10(Sat)05:32 No.9395139
    >>9395127
    we can switch from peat to silver when we can expand properly as well
    >> Anonymous 04/24/10(Sat)05:32 No.9395140
    >>9395127
    Well holding off on selling peat could have a positive effect, but the workers who stop doing it could be used towards something more constructive.

    Also, we got this idea in the village drawing that that dude did.

    CONSTRUCT A WATER WHEEL ON THE RIVER!
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)05:32 No.9395141
    >>9395110
    Aegon says that he will take a month to properly finish the tale of dragon slaying. He had started work on it already, but he thinks it will be one of the better song-tales he knows.

    >>9395121
    Second?
    >> Anonymous 04/24/10(Sat)05:33 No.9395144
    >>9395110

    Or right, Aegor should write a mega epic tale of our exploit. Fightan trolls, killan dragon, bestan death.

    We will be rockstar of medieval!
    >> Anonymous 04/24/10(Sat)05:33 No.9395156
    >>9395141
    >but he thinks it will be one of the better song-tales he knows

    No, it must be the nest. THE BEST.
    Give more time if necessary )
    >> Anonymous 04/24/10(Sat)05:35 No.9395181
    You're back! My day is getting better all the time!
    >> Anonymous 04/24/10(Sat)05:35 No.9395182
    >>9395144
    Making our victory over death public knowledge may not give us the best image. What with us being called a witch or whatever. Who knows. But we should keep it secret.

    Give him time to finish the ballad, then spread it, we need to get more citizens.

    I second visiting our bud SK and telling him that we want to marry his daughter.
    >> Anonymous 04/24/10(Sat)05:36 No.9395197
    >>9395182
    court

    marraige talks so early would be rude
    >> Anonymous 04/24/10(Sat)05:36 No.9395210
    >>9395182
    >>9395121
    Let's do it. But trying to court a woman who lives pretty far away seems difficult. Maybe we should propose that she comes and lives in our town while we court her. Of course, she'd have an "honor guard" as it were from her home to make sure nothing untoward happens.
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)05:37 No.9395215
    >>9395140
    Don't forget that the peat gatherers are also can gather Bog Iron. You don't have a store-room for it though. Atm they're just piling it up around, so you've hit your max capacity.

    That said, I've added 7 of your new workers to silver.

    >>9395140
    You're still making the well atm.
    >> Anonymous 04/24/10(Sat)05:37 No.9395218
    >>9395197
    You know what I meant.

    >>9395210
    Maybe this, if it doesn't sound crazy to Seakay.
    >> Anonymous 04/24/10(Sat)05:37 No.9395219
    >>9395121
    >>9395080
    >>9395110

    Yeah, seconding all this good shit. Let's move things along.
    >> Anonymous 04/24/10(Sat)05:37 No.9395223
    >>9395197
    This.

    no need to rush, people.
    >> Anonymous 04/24/10(Sat)05:38 No.9395234
    >>9395140
    >CONSTRUCT A WATER WHEEL ON THE RIVER!

    do this, let us harness the power of the river!
    >> Anonymous 04/24/10(Sat)05:39 No.9395240
    >>9395210

    That's just weird.

    I like visiting our Bro once in a while but asking to have his daughter live here is going pretty far.
    >> Anonymous 04/24/10(Sat)05:40 No.9395251
    >>9395234
    >>9395140
    >>9395215
    Once we finish the well, we can use a waterwheel on the river to power a mill grinder or something, and pump fresh water to the well to keep it well stocked.
    >> Anonymous 04/24/10(Sat)05:40 No.9395261
    >>9395240
    Well I don't know. How did royal people do this shit back then? They just signed contracts and shit and married people together who'd never met. But we want these two to fall in love and shit.
    >> Anonymous 04/24/10(Sat)05:41 No.9395263
    Talks of courting can wait until we finally get that damn tournament/festival thing we've planning under way. Let's get our estate in order first before we pursue that.
    >> Anonymous 04/24/10(Sat)05:41 No.9395268
         File1272102105.jpg-(188 KB, 800x1200, 1271817079471.jpg)
    188 KB
    >>9395197

    Give our lady love some dragon blood as a gift. I'm sure it's a super rare alchemy component, and it also speaks to our skill and courage.
    >> Anonymous 04/24/10(Sat)05:42 No.9395277
    >>9395268
    I'm okay with this. But we shouldn't try to buy her love.
    >> Anonymous 04/24/10(Sat)05:42 No.9395280
    >>9395240
    Agreed. Does that really make sense to some of you? Asking someone out of the fucking blue to have his daughter live with us?
    >> Anonymous 04/24/10(Sat)05:42 No.9395281
    >>9395268

    Didn't we have some kind of gift for her made from that metal mage?
    >> Anonymous 04/24/10(Sat)05:43 No.9395292
    >>9395280
    We should do whatever the custom is.
    >> Anonymous 04/24/10(Sat)05:45 No.9395303
    >>9395281
    >>9395268

    No reason it can't be both. I personally think the dragon blood is a superior gift, but we didn't exactly plan to slay a dragon when we were having the statuette crafted.
    >> Anonymous 04/24/10(Sat)05:46 No.9395319
    I propose to invite Lord of seakay (whathisname again) to show him our bitching dragon head.
    >> Anonymous 04/24/10(Sat)05:46 No.9395320
    >>9395268
    i like this idea, but try and not make it like we are trying to by her love, maybe write a love poem to go with it on how we battled dragons and death just for her or something
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)05:47 No.9395330
    >>9395156
    He says he shall write it as best ha can, but he has no delusions of grandeur of his skills. Most tales are polished over many retellings, by a number of bards so that the end product takes generations to fully form. They evolve over time, but the classical retellings are memorised and told almost exactly. He hopes that he may create a retelling that shall withstand the test of time and not be amended until a true master hears tell of it.

    >>9395277
    >>9395268
    How much? You have one dozen waterskins.

    >>9395281
    Indeed, you did. If someone could archive check the nature of it that'd be epic. Or I'll have to trawl the archives.

    Talking of archives, for the newcomers: http://suptg.thisisnotatrueending.com/archive.html?tags=Lord%20Quest

    >>9395292
    Your unsure of the custom here at the far west, but as you were raised, courting usually precedes marriage, and often the courters are given free choice in marriage, but politically motivated matchmaking abounds. Most noble daughters will only ever meet men of at least marriageable status, and their parents will pick out prospective courtiers to expose them to socially.
    >> Anonymous 04/24/10(Sat)05:48 No.9395333
    >>9395319
    Yeah, when we hold a tournament, eventually.
    >> Anonymous 04/24/10(Sat)05:48 No.9395338
    >>9395303

    I forgot what we even made. Wasn't the gift supposed to have some kind of alchemical meaning?

    Also, I remember we had made some kind of alchemical breakthrough. That was food for conversation with Sarah
    >> Anonymous 04/24/10(Sat)05:48 No.9395344
    MOUNT DRAGON SKULL ON TOP OF FIRE PLACE OR ON GATE HOUSE!

    JUST TO SHOW EVERYONE WE ARE A BADASS MOTHER FUCKER!
    >> Anonymous 04/24/10(Sat)05:49 No.9395354
    >>9395330
    I think we were sending her an alchemy set, but I don't remember.
    >> Anonymous 04/24/10(Sat)05:50 No.9395373
    >>9395330
    Well, seeing as we killed a fucking dragon, live next door, did a blood oath with the dude, and are generally awesome, I don't think he'd mind us courting/marrying his daughter. Let alone his third daughter.
    >> Anonymous 04/24/10(Sat)05:51 No.9395378
    half the dragon blood? or maybe a third of it?
    >> Anonymous 04/24/10(Sat)05:51 No.9395382
    >>9395330

    One waterskin should be enough. But can we transfer it to some decorative jars or vials? Waterskins look like shit. Functional, but ugly as shit.

    Also ask our retinue about people who can make stuff out of dragon hide/bones.
    >> Anonymous 04/24/10(Sat)05:51 No.9395383
    >>9395378
    How about one skin's worth. That's gotta be close to a gallon.
    >> Anonymous 04/24/10(Sat)05:51 No.9395384
    Oooh, we should totally build a tavern and call it "Dragonhead tavern" or something like that
    >> Anonymous 04/24/10(Sat)05:53 No.9395393
    >>9395384
    The Dragon's Head. Traditional taverns aren't called tavern in the name, but there are a lot called The Lion's Head, or The Boar's Head. So The Dragon's Head sounds good.

    How about we give her a small vial, like, a fraction of a waterskin. A really nice vial with a gold or silver stopper. Like, half a cup's worth.
    >> Anonymous 04/24/10(Sat)05:55 No.9395429
    lets not be cheap here my fellow gentlemen, we gota show her how awesome we are

    and i like the Dragons Head Tavern idea should we mount the Dragon Skull inside it or out side it? or do we keep said skull for ourselfs?
    >> Anonymous 04/24/10(Sat)05:57 No.9395454
    >>9395429
    dragons head should be mounted in the keeps hunting/trophy room

    if we do not have one, set it up to be built when we finally get that architect

    also, should find a proper taxidermist for the head
    >> Anonymous 04/24/10(Sat)05:58 No.9395460
    >>9395454
    Yeah, keep the dragon's head in our keep.
    >> Anonymous 04/24/10(Sat)05:58 No.9395462
    Okay, here's how I see it. Now that we've squared away the business with the temple, or at least done as much as we're willing bear for the moment, let's review our immediate goal, hosting a bitching tournament/festival. How will we achieve it?

    1. Improve our keep
    2. Improve our standing

    The first can be done straightforwardly enough. The second will be done by a not heavyhanded spreading of our exploit and the realization of a title of Duke. Everything else, exploring our destiny and courting Seakay's daughter, will come after that initial goal.

    That's my two cents.
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)05:58 No.9395463
    >>9395344
    YOU PLAN TO DO THIS TO PROCLAIM YOUR BADASS TO ALL. JUST AS SOON AS YOU'RE DONE GETTING ALL THAT PRECIOUS SKIN OFF IT'S FACE.

    >>9395338
    > an alchemically null experiment dish, and a set of alchemical metal testing rods, which will change colour depending on heat, magical energies and elemental properties, much more sensitively then normal metals, and won't conduct heat into the hand of the holder. They're known as Tenant Rods. They'll take a month to make, but will be a fine gift for Sarah.

    I do believe you have already given her this gift iirc.
    >> Anonymous 04/24/10(Sat)05:58 No.9395470
    >>9395429

    If we mount it inside, every traveler can see our awesomeness. No one could doubt that we slayed a dragon.
    >> Anonymous 04/24/10(Sat)05:59 No.9395475
    >>9395463
    >tenant

    David Tenant the guy from Dr. Who?
    >> Anonymous 04/24/10(Sat)06:00 No.9395486
    >>9395463
    Let us make a visit to our good friend and give him some bits of the Dragon, share out exploits, and give a nice beaker or vial of blood to the future Mrs. Greene.
    >> Anonymous 04/24/10(Sat)06:00 No.9395491
    >>9395463
    not sure if we did or didn't

    do know that was the gift we got for her from the mage
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)06:01 No.9395493
    >>9395463
    On closer inspection you never ended up getting the alchemical gift made, magicing your sword and shield instead.
    >> Anonymous 04/24/10(Sat)06:01 No.9395501
    also, arkham

    lovecraftian? or is it just the batman reference
    >> Anonymous 04/24/10(Sat)06:01 No.9395502
    >>9395463
    >I do believe you have already given her this gift iirc.

    I don't think so, I think we were holding it off till our next visit, no? Anyone confirm?
    >> Anonymous 04/24/10(Sat)06:01 No.9395504
    >>9395493
    Hahaha

    Is the name from David Tenant, though?
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)06:03 No.9395519
    >>9395475
    Reference was already gotten in that thread I beleive.
    >> Anonymous 04/24/10(Sat)06:03 No.9395525
    WELL LET'S GET A MOVE ON, YA HEAR
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)06:04 No.9395531
         File1272103465.jpg-(99 KB, 1394x682, Batzilla.jpg)
    99 KB
    >>9395501
    Just the batman one.
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)06:05 No.9395538
    >>9395525
    You still have 4 more new peasants to allocate for one.
    >> Anonymous 04/24/10(Sat)06:05 No.9395539
    should'nt we improve our village and castle a bit more first before we hold a tournament? at the very least lets get a pub up and running and make our hold look nice with more rooms, cos last time i checked our rooms are shit
    >> Anonymous 04/24/10(Sat)06:05 No.9395543
    >>9395493
    But we did make something for her?

    Ahh fuck it.

    Give her vial of dragonblood. Have a nice looking vial. this is a gift, it should look nice.
    >> Anonymous 04/24/10(Sat)06:07 No.9395558
    >>9395462

    Agreed. I vote we send Smyatt with to register our Duke title. Let's send out most bookish and meticulous guy, we don't want any fuckups.

    AND REQUESTING LIST OF OUR RETINUE SINCE I'M HAVING A HELL OF A TIME TRYING TO REMEMBER WHO WE HAVE.
    >> Anonymous 04/24/10(Sat)06:08 No.9395576
    >>9395539
    Aye

    WE NEED INFRASTRUCTURE

    See about temporary housing, venues for events, at least one pub (perhaps even establish temp ones for influx), security measures, and see if one our advisers have a handle on what would actually be needed before we set a date.
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)06:09 No.9395582
    >>9395539
    Actually, your rooms themselves are decent. Your carpenters have been working on furnishing them as best they can, steadily for a while now. They have

    KEEP 24
    Rooms Upgraded/month 2

    KEEP ROOMS 13
    Good Rooms 7
    Very Good Rooms 6

    1 Room is currently spare.

    BARRACKS 11
    Size 20
    Soldiers 11
    Spare Room 9
    >> Anonymous 04/24/10(Sat)06:09 No.9395586
    >Digging Mine 0 Rate 5 Draught 0 Carts 0 Ropes 0

    Mine? What mine? What kind of deposits did we find?
    >> Anonymous 04/24/10(Sat)06:10 No.9395591
    >>9395558
    I for one am in favor of finding the true owner, rather than us claiming it. If dude's a dick, fuck him, he can't prove shit. If he's awesome, we're awesome.
    >> Anonymous 04/24/10(Sat)06:10 No.9395594
    >>9395582
    If we're going to hold a tournament/festival, we're probably going to need more rooms.
    >> Anonymous 04/24/10(Sat)06:11 No.9395598
    Oh, and we should totally try to get outlaws move to our village. At least the decent ones.

    Remember outlaws =/= criminals, they could be some people who were abused by their lords and decided to live in swamps
    >> Anonymous 04/24/10(Sat)06:11 No.9395600
    Before holding a tournament, we need at minimum:

    A stable for visiting horses.

    A pub/tavern.

    Tournament grounds.

    Increased rooms for visitors.
    >> Anonymous 04/24/10(Sat)06:11 No.9395616
    >>9395586
    copper mine, too deep for easy production
    >> Anonymous 04/24/10(Sat)06:12 No.9395624
    >>9395600
    some luxury foods as well, hunting should help this
    >> Anonymous 04/24/10(Sat)06:13 No.9395631
    >>9395582
    >1 Room is currently spare
    >1 Room

    we need more rooms for our guests if we want to hold a tourny
    >> Anonymous 04/24/10(Sat)06:14 No.9395633
    >>9395600
    Let's build this over the next year and spread the tale of our conquest far and wide; we can hold the tourny in honor of the anniversary of our dragon slaying.
    >> Anonymous 04/24/10(Sat)06:15 No.9395646
    >>9395633
    I like it. Gives us a tight deadline though.
    >> Anonymous 04/24/10(Sat)06:16 No.9395657
    >>9395633

    I think it might take longer than that. I propose not to hurry with tournament/festival thing. A bad tournament will fuck up our rep big time
    >> Anonymous 04/24/10(Sat)06:16 No.9395658
    >>9395633
    Oh shit, I really like this. If we can pull it off without being too pompous, it'd really effective. Besides, we can do other stuff during this time of preparation and we have the benefit of doing the tournament right.
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)06:16 No.9395661
         File1272104193.jpg-(3 KB, 126x117, Shorty.jpg)
    3 KB
    >>9395558
    Leold Uncle's old army bro, loves huntan' and fightan'.
    Doobs Fellow dragonslayer and bro. Newly knighted. Fought with distinction in the squires melee in the one tourny he attended. Resident swordfighting pro, and he intimidates like a boss to boot.
    Smyatt Accounting guy
    Aegon Nordic Bard who tells a mean saga and fights too.
    Erik Bastard Uncle, wise dude and lore
    Zeek Preist of a healing god
    Baldric Peasany Lacky. Incompetant, but good for morale.
    Marcus Chef, good at meals on the fly.
    Shorty Doobses squire, peasantborn. Pic related
    Dan Ganob Mason Man
    Harry Theif and official seedy underworld rep.
    Wrigley Spectre Horticulturalist, thinks he's on the eve of a breakthrough.
    Cohen Mikenzy Beastslayer and Badass. Has a wyvern tatooed on his face. And more tats all over. And scars. Fights with huge ass sword and clawed gauntlets.
    >> Anonymous 04/24/10(Sat)06:17 No.9395667
    >>9395600
    >>9395631
    >>9395633
    >>9395633
    >>9395646

    Fucking signed. Let's put this on the long term goals board.

    What do we do for the immediate future though?
    I say we focus on unloading whatever dragon parts we have because that shit rots if we don't store it properly.

    Ask our guys if they know someone that can make armor/weapons or anything else useful with the dragon carcass!
    >> Anonymous 04/24/10(Sat)06:17 No.9395668
    let us improve our mine aswell while we are at it
    >> Anonymous 04/24/10(Sat)06:19 No.9395682
    Also, let's try our own alchemical experiment with the dragon's blood.
    >> Anonymous 04/24/10(Sat)06:20 No.9395690
    So we transferred people from peat bog to silver.

    Anyone else not working helps finish the well.
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)06:20 No.9395694
    >>9395586
    You can dig one up in the quarry if you want. It'll use miners, not builders. You don't have any great deposits, some copper, not enough iron to be profitable.

    >>9395631
    Most of the visitors will take tents, and most of your retinue is sleeping in quarters well above their due. Only you are and Doobs would get rooms like this most places.
    >> Anonymous 04/24/10(Sat)06:22 No.9395708
    >>9395661
    >Baldric Peasany Lacky. Incompetant, but good for morale.

    haha, I forgot about our village idiot

    Also, we used to give a hat to a kid and proclaim him a jester for a day regularly that made people happy, I think.
    >> Anonymous 04/24/10(Sat)06:24 No.9395716
    >>9395667
    >What do we do for the immediate future though

    improve village
    improve keep
    mingle with peasents i.e build up rep
    pray and thank gods
    RESEARCH!
    throw out gifts of dragon carcass to all our bros and fellow lord that ew want to bro up
    train men for army
    build walls
    improve trade goods
    improve our skills
    stuff
    >> Anonymous 04/24/10(Sat)06:24 No.9395719
    >>9395708
    Yeah, let's do that. Make a kid jester for the day.

    Finish the well.

    Uh, find out what we can do with all these dragon bits.

    Write a love letter for Seakay's daughter. We should roll for this, allows us to go over and fix mistakes, rewrite, etc if we get a bad roll before sending it.
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)06:24 No.9395721
    >>9395682
    It will count as a hard experiment with a -1 due to a new material. Any testing (Even a fail) will remove the -1.
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)06:25 No.9395725
    Repostan alchemy rules.
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)06:26 No.9395734
    >>9395725
    ALCHEMY RULES

    These will take a week (-1 from your roll for the month, can stack) or a month for a slow test (+5 on the alchemy roll).

    You can experiment to increase your skill the hard way, or can do any alchemists tasks you learn. At the moment you know experimentation, making corrosive pouches and ash to lye. However you can't make commercial amounts of lye solo, and don't have the stuff to do it largescale.
    A Roll of 1 is a crit success, bonus may vary. A roll of 2 is a great success, doubling the result.

    All of these are a roll to get under your alchemy skill (6) with the worst result always failing, until you're skill is double the skill needed.

    Simple expeirment (d8) (+.1 for pass)
    Hard Experiment (d12) (+.2 for pass)
    Ash to Lye (d6)
    Corrosive pouches/caustic bags (d10)

    You can do a dangerous experiment which will give a -1 modifier to any passes, but a +1 modifyer to fails (slow being good). A result of max (nat x when rolling a Dx with +1 mod) will result an a serious faliure, and will likely HURT (d10+3 on crit fail table).
    Any critical faliures otherwise will roll a d5 on the alchemy critical fail chart, wanting low.
    >> Anonymous 04/24/10(Sat)06:26 No.9395735
    >>9395538

    Let's have two be hunters/manhunters and 2 start training as soldiers.
    >> Anonymous 04/24/10(Sat)06:26 No.9395740
    I vote we write a love letter for the girl. Then take a trip with that and dragon's blood as gifts for her.

    Visit with her dad, inform him of our plans for a tournament, ask to buy a dog for ours to breed with, maybe he'll give it as a gift. Inform him of our intentions with his daughter.
    >> Anonymous 04/24/10(Sat)06:27 No.9395744
    >most of your retinue is sleeping in quarters well above their due

    thats because they are our bros and thus deserve a nice place to sleep/stay/live

    so with that in mind... WE MUST BUILD MORE ROOMS!

    so our bros AND guests get a nice pad to stay in
    >> Anonymous 04/24/10(Sat)06:28 No.9395750
    rolled 3 = 3

    >>9395734

    hard experiment, because we live hard
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)06:28 No.9395754
    >>9395708
    This morning Baldric ambushed you with a angry look on his face and a piece of meat in his hand. When questioned he said that he was told that the thing to confront undead with was a cross and stake, but he hadn’t the wood, so he grabbed these instead.

    >>9395719
    The kid you pick is overjoyed, with his new hat (read bowl) and skips through the village, singing mildly rude songs with the lyrics all wrong.

    >>9395735
    2nd?
    >> Anonymous 04/24/10(Sat)06:28 No.9395755
    Also we should have pet rat in our room (forgot it's name)

    We discuss our plans for world domination with it when noone is around.
    >> Anonymous 04/24/10(Sat)06:28 No.9395758
    >>9395734
    So if we wanted to experiment with the dragon's blood, what's the safest way to do it?
    >> Anonymous 04/24/10(Sat)06:28 No.9395759
    >>9395734
    what's our current alchemy level?

    we need to get below that if i remember correctly
    >> Anonymous 04/24/10(Sat)06:28 No.9395760
    >>9395750

    Not bad I suppose
    >> Anonymous 04/24/10(Sat)06:29 No.9395763
    >>9395735
    second
    >> Anonymous 04/24/10(Sat)06:30 No.9395770
    >>9395750
    WELL THAT LOOKS LIKE A SUCCESS
    >> Anonymous 04/24/10(Sat)06:30 No.9395773
    >>9395754
    "Baldric... I'm not dead."
    >> Anonymous 04/24/10(Sat)06:31 No.9395777
    rolled 1 = 1

    >>9395734
    simple test first
    >> Anonymous 04/24/10(Sat)06:31 No.9395783
    >>9395777
    YESSSSSSSSSSS!
    >> Anonymous 04/24/10(Sat)06:32 No.9395789
    >>9395777
    >>9395783

    see

    >>9395750
    >> Anonymous 04/24/10(Sat)06:33 No.9395795
    >>9395783
    so my roll is good yes?
    >> Anonymous 04/24/10(Sat)06:34 No.9395802
    >>9395795
    A roll for a hard test was already made and passed, so no.
    >> Anonymous 04/24/10(Sat)06:35 No.9395805
    We must get more people to join our town. The we can build stuff much faster.

    Maybe the Lord of Seakey can spare some peasant? Like 50 of them?
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)06:35 No.9395807
         File1272105310.jpg-(14 KB, 310x310, Baldric gets a Feed.jpg)
    14 KB
    >>9395744
    You'll want an architect. Seakay has it's merchants festival in Oregust so that might be your best bet. You should be able to find that blacksmith you've been after there as well.

    >>9395759
    7.2

    >>9395773
    "Well not anymore. I can see you're walking around and everything. That's why the un is there, see."
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)06:36 No.9395816
    >>9395777
    >>9395783
    Only one alchemy test a month.

    Oh, forgot to ask for a d5 for random event. 5=good, 1=bad. 2-4 = no event.
    >> Anonymous 04/24/10(Sat)06:37 No.9395824
    >>9395807
    lets have baldric watched from now on

    make it obvious

    make him paranoid
    >> Anonymous 04/24/10(Sat)06:37 No.9395827
    rolled 2 = 2

    >>9395816
    >> Anonymous 04/24/10(Sat)06:37 No.9395828
    >>9395807
    >You'll want an architect. Seakay has it's merchants festival in Oregust so that might be your best bet. You should be able to find that blacksmith you've been after there as well

    THEN LET US DO SO! POST HASTE!
    >> Anonymous 04/24/10(Sat)06:37 No.9395830
    >>9395816
    I think we need a motte and bailey fortification for our villages.

    Also I request a updated map of our current holdings.
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)06:38 No.9395834
    >>9395824
    Who will you get to do the watching?
    >> Anonymous 04/24/10(Sat)06:38 No.9395836
    rolled 5 = 5

    event
    >> Anonymous 04/24/10(Sat)06:38 No.9395842
    rolled 4 = 4

    >>9395836
    cannot noko with open roll? sadface
    >> Anonymous 04/24/10(Sat)06:39 No.9395843
    >>9395834
    a potato and the mouse/rat
    >> Anonymous 04/24/10(Sat)06:39 No.9395844
    >>9395824
    >>9395834

    that's retarded, do not waste manpower on trivial things
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)06:39 No.9395845
    >>9395827
    No event this month.

    >>9395836
    Would have been good, except >>9395827 and I try to avoid taking hidden rolls anyhow.
    >> Anonymous 04/24/10(Sat)06:40 No.9395851
    >>9395843
    >the mouse/rat

    sir pinky i think its name was?
    >> Anonymous 04/24/10(Sat)06:41 No.9395857
         File1272105666.jpg-(24 KB, 545x272, Nigger_harry.jpg)
    24 KB
    >>9395834

    HARRY! He's not doing much anyway.
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)06:41 No.9395860
    >>9395843
    You leave Sir Pinky in Badrics room, and whisper to it on occasion. As Baldrics one official duty is the care of sir Pinky when you're too busy, he only notes the talking to the mouse.
    >> Anonymous 04/24/10(Sat)06:42 No.9395867
    >>9395816

    Don't forget to give out alchemy result. >>9395750
    >> Anonymous 04/24/10(Sat)06:42 No.9395873
    How long till Oeregust?
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)06:43 No.9395877
    >>9395857
    You mention to Harry to look in on baldric, and get caught doing it a few times, for some laughs. However even Harry's least subtle spying goes unnoticed by Baldric, who is sharing a potato with Sir Pinky.
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)06:44 No.9395884
    >>9395873
    2 months.

    >>9395867
    Tallied it in.

    NEW MONTH?
    >> Anonymous 04/24/10(Sat)06:45 No.9395890
    new month!
    >> Anonymous 04/24/10(Sat)06:45 No.9395893
    >NEW MONTH?

    I guess so
    >> Anonymous 04/24/10(Sat)06:46 No.9395899
    >>9395884

    What are our options regarding dragon parts? Except for the 1 waterskin that we're gonna totally give to our lady.

    Nothing excites a lady more than month old dragon blood.
    >> Anonymous 04/24/10(Sat)06:48 No.9395912
    A question for Sir Lord Quest?

    what kind of monsters are in our world? we got dragons, Trolls, Skaven, Shadow things? and stuff

    are there any other types? like Vampires, Werewolfs, Lichs, Zombie's, Elder Gods of the deep n shit? and are they like the ones we know or are they different in this world?
    >> Anonymous 04/24/10(Sat)06:50 No.9395930
    >>9395912
    I guess we'll find out about other monsters if we come across them.

    >inb4 we get a letter form our dear old uncle welcoming us to visit his castle in the Trantrollvanian mountains.
    >> Anonymous 04/24/10(Sat)06:50 No.9395932
    >>9395899

    Except we should but it in an ornate vial rather than ugly waterskin
    >> Anonymous 04/24/10(Sat)06:52 No.9395947
    >>9395884
    new month
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)06:57 No.9395980
    LORD QUEST Month: JEWLEYE
    TRESURY
    Last month's gold 43.3
    Gold Incoming 6.1335
    Gold Outgoing 7.95
    Gold Profits -1.8165
    Total Gold 41.4835
    Debt 0
    To brother 0
    One Time Costs 0

    STOCKPILES
    LUMBER
    Last months lumber 141.3
    Lumber Cut 90
    Lumber Used 56.73333333
    Lumber Created 33.26666667
    Lumber Stockpile 174.5666667
    Max Stockpile 200
    Stockpile Spare 25.43333333

    FOOD
    Last months food 88.5
    Food Grown 30
    Food Hunted 20.8
    Food Eaten 30.6
    Food Brewed 3
    Excess Food 17.2
    Percentage Sold 50
    Excess Stored 8.6
    Excess Wasted 8.6
    Food Stockpile 97.1
    Max Food 200
    Stockpile Spare 102.9
    Food Sold 860
    Food Prices (Average) 0.001875
    Profit Made 1.6125

    SKINS
    Last month's skins 4
    Skins Gathered 20.8
    Skins Used 20
    Skins Created 0.8
    Skins Stockpile 4.8
    Max Skin Stockpile 300
    Stockpile Spare 295.2

    LEATHER
    Last month's Leather 100
    Leather Created 20
    Leather Used 0
    New Leather 20
    Leather Stockpile 120
    Max Leather Stock 200
    Stockpile Spare 80

    ALE
    Last month 15
    Ale Brewed 3
    Ale Drunk 0
    Ale Created 3
    Ale Stockpile 18
    Max Stockpile 200
    Stockpile Spare 182
    >> Anonymous 04/24/10(Sat)06:58 No.9395989
    >>9395980
    Well we're making much more gold now than we did last month,
    >> Anonymous 04/24/10(Sat)06:59 No.9395998
    >>9395989

    we move people to silver
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)07:02 No.9396026
    STOCKPILES CONT.
    PEAT
    Last Month's peat 0
    Peat incoming 16.9
    Peat used 0
    Peat Stored 0
    Surplus (sold) 16.9
    Peat Stockpile 0
    Max Stockpile 0
    Sold (%) 100
    Peat sold 16.9
    Peat Price (gold) 0.09
    Profit made 1.521

    BOG IRON
    Last Month 20
    Bog Iron incoming 13
    Bog Iron used 0
    Amount Stored 0
    Surplus (Sold) 13
    Stockpile 20
    Max Stockpile 20
    Sold (%) 0
    Sold 13
    Price (gold) 0.1
    Profit made 1.3

    STONE
    Last month 67.7
    Stone Quarried 3
    Stone Used 0
    Stone Gained 3
    Stone Stockpile 70.7
    Max Stone 1000
    Stockpile Spare 929.3

    SILVER
    Last month 0
    Silver panned 30
    Silver used
    Silver gained 0
    Silver stockpike 0
    Max Silver stockpile 5000
    Stockpile Spare 5000
    Sold (%) 100
    Sold (amount) 30
    Silver Price 0.1
    Profit made 3
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)07:05 No.9396048
    >>9395989
    >SMyatt notes:
    I've taken the liberty of selling off our excess Bog Ore, that we're unable to store. It's not commanding great prices, but we're making a profit.


    LIVESTOCK 18
    Cattle 10
    Calves 2
    Goats 5
    Kids 1
    Horses 3
    Riding 3

    TOOLS AND SUPPLIES
    Carts 5
    Building 2
    Ropes 5
    Small Ropes (1d5) 5
    Medium Ropes (1d15) 0
    Fuses 3
    Magic Scroll 1
    Hunting Scroll 1
    Spearheads (steel) 25
    Crude bows 3
    Crude knives 11
    Carrot Seeds 0
    Potato Seeds 0
    Lyre 1
    Goblin swords 12
    Skull Helms 8
    Dragon Blood (waterskins) 12


    FARMING
    Turnip Patches 30
    Rice Plots 10
    Potato Plots 5
    Carrot Plots 5
    >> Anonymous 04/24/10(Sat)07:06 No.9396057
    Did Urist find any seeds for fruit trees? Peaches, pears, apples, oranges, anything?
    >> Anonymous 04/24/10(Sat)07:07 No.9396059
    How come bog ore and silver have the same price? Shouldn't silver be more expensive?
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)07:07 No.9396063
    POPULACE 153
    Workers 108


    Soldiers 11

    Milita on duty 1

    Craftsmen 21


    Indentured Criminals 0

    Advisors 11

    NET GROWTH 6
    Growth 8
    Local Growth 1
    Migrants 7

    Deaths 2
    Elderly Deaths 2
    Bandits/Raiders 0
    Mishaps 0
    Starvation 0
    Other 0

    MILITARY 10
    Men At Arms 4
    Yeomen 6
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)07:09 No.9396074
    WORK
    PEASANTS 90 NEW PEASANTS 8
    UNASSIGNED 8
    HERDING 3
    Goat Herding 2 Goats Tended 5 Goats Escape 0
    Cattle Heading 1 Cattle Tended 10 Cattle Escape 0
    FARMING 50
    Turnip Farming 30
    Rice Farming 20
    Potato Farming 5
    Carrot Farming 5
    GATHERING 24
    Gathering Wood 9
    Quarrying Stone 15 Work Done 3 Ropes 0 Rope Bonus 0
    Criminal Bonus 0
    PRODUCING 3
    Brewing 3
    MILITIA 0
    Basic Peasant Militia 0
    OTHER 2
    Renovating Town 2 Carpenters bonus 3 Renovations total 8

    BUILDERS 65
    Well 65 Rate 2.2 Draught 4 Carts 2 Ropes 3
    Total Done Last month 493 Progress/Month 170.2 Total Done 663.2 Total Remaining 107 Rope Bonus 14
    Total 600 Lumber Used 56.73333333 Stone Used 0

    HUNTERS 8
    Unassigned Hunters 0
    Hunting 8
    Searching Forest 0
    Manhunters 1

    CARPENTERS 6
    Unassigned Carpenters 0
    Decent Furniture 0
    Helping Build 0
    Renovating Village 3
    Renovating Keep 3 Rooms/month 2

    MINERS 15
    Unassigned Miners 0
    Panning River (Silver) 15 Silver Panned 30

    Digging Mine 0 Rate 5 Draught 0 Carts 0 Ropes 0
    Total Done Last month 0 Progress/Month 0 Total Done Total Remaining 100 Rope Bonus 0
    Total 100 Lumber Used 0 Stone Used


    PEAT BOG GATHERERS 10
    Gathering Peat 10 Peat Gathered 16.9
    Carts 3
    Gathering Bog Iron 10 Bog Iron Gathered 13
    Carts 0

    TANNERS 4
    Tanning for storage 4 Skins tanned 20

    >>9396059
    If the units were the same, yes. One unit of bog ore =/= one unit of silver.
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)07:11 No.9396089
    RESEARCH
    Horticultural Breakthrough.

    Roll a d10 (higher = better) to see what it is.
    >> Anonymous 04/24/10(Sat)07:12 No.9396100
    >>9396089
    rollan
    >> Anonymous 04/24/10(Sat)07:12 No.9396101
    rolled 8 = 8

    >>9396089
    >> Anonymous 04/24/10(Sat)07:13 No.9396106
    >>9396101
    nice
    >> Anonymous 04/24/10(Sat)07:13 No.9396107
    >>9396101

    not bad I guess
    >> Anonymous 04/24/10(Sat)07:13 No.9396110
    >>9396100
    fuck i hate myself
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)07:15 No.9396133
    >>9396101
    Yield Increace
    Roll a d4 to see which crop is effected.
    >> Anonymous 04/24/10(Sat)07:16 No.9396141
    rolled 1 = 1

    >>9396133
    >> Anonymous 04/24/10(Sat)07:16 No.9396144
    >>9396141
    HAHAHAHHAHA Turnips, of course
    >> Anonymous 04/24/10(Sat)07:19 No.9396166
         File1272107976.png-(59 KB, 500x625, marienandpierre-1.png)
    59 KB
    Haha, I think this picture fits our quest
    >> Anonymous 04/24/10(Sat)07:22 No.9396198
    >>9396166
    Bahaha
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)07:25 No.9396217
    >>9396144
    Your turnips are producing a significant amount more yield, thanks to new techniques. Almost twice as much in fact.

    >>9396166
    When we're not killing draogns or stuff.
    D5 for random event. And alchemy rolls.
    >> Anonymous 04/24/10(Sat)07:26 No.9396220
    rolled 1 = 1

    >>9396217
    event
    >> Anonymous 04/24/10(Sat)07:26 No.9396222
    rolled 3 = 3

    >>9396217
    alchemy
    >> Anonymous 04/24/10(Sat)07:27 No.9396229
         File1272108443.jpg-(10 KB, 345x324, 1271761147076.jpg)
    10 KB
    >>9396220
    >> Anonymous 04/24/10(Sat)07:27 No.9396231
    >>9396220
    i'm taking your dice away
    >> Anonymous 04/24/10(Sat)07:27 No.9396232
         File1272108461.jpg-(7 KB, 251x172, 1269159773724.jpg)
    7 KB
    >>9396220
    Why?
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)07:29 No.9396245
    >>9396220
    Roll a d10 to see how bad it is. A 10 is barely noticeable, a 1 is something really bad happens.
    >> Anonymous 04/24/10(Sat)07:29 No.9396248
    >>9396220
    Argh, no.

    Hopefully it's nothing to severe D:
    >> Anonymous 04/24/10(Sat)07:29 No.9396250
         File1272108579.jpg-(26 KB, 456x456, 1269145884372.jpg)
    26 KB
    rolled 8 = 8

    >>9396245
    >> Anonymous 04/24/10(Sat)07:29 No.9396255
    >>9396220
    >rolled 1 = 1
    >Suddenly, news arrives that our love has BLOWN HERSELF UP
    >> Anonymous 04/24/10(Sat)07:30 No.9396257
    >>9396250
    >8

    Good. good.
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)07:30 No.9396261
    >>9396222
    Great sucess, +.4 Alchemy skill. Also I forgot to take your alchemy kit +1 into account last time, so that was a great sucess too. Skill is now 7.8.
    >> Anonymous 04/24/10(Sat)07:30 No.9396263
    >>9396248
    We just beat Death; Quest Lord isn't allowed to do anything too bad against us or the dice will punish him :)
    >> Anonymous 04/24/10(Sat)07:30 No.9396266
    >>9396255
    >>9396250
    Lucky....
    >> Anonymous 04/24/10(Sat)07:32 No.9396284
    >>9396261

    did we get any useful results from experimenting with dragon blood?
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)07:33 No.9396294
    >>9396250
    A number of the younger peasants (7) wish to leave their jobs and decide to become wondering bards. They are some of the more well loved and charismatic youths, who are known for a repartee of jokes and some skill with flutes and drumming. They will by and large get by alright, but it will be hard going for them for some time. How do you react?
    >> Anonymous 04/24/10(Sat)07:34 No.9396299
    >>9396250

    What's this? Do we sprain an ankle?
    >> Anonymous 04/24/10(Sat)07:35 No.9396306
    >>9396294
    If their parents consent, give them a gold each and send them on their way.
    >> Anonymous 04/24/10(Sat)07:36 No.9396309
    >>9396294
    grant them a small sum of money (3.5 silver split?) and some food for several days as they go on their way?

    set us up to be a patron of the arts

    also ask that they learn the anchient ballads on their travels

    bring that stuff back into style
    >> Anonymous 04/24/10(Sat)07:36 No.9396312
    >>9396294

    It's sad that we're losing workforce, but maybe supporting their ambitions could help us in the long run? You know, having a wandering troupe of bards who're spreading the word of how awesome we are?
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)07:36 No.9396313
    >>9396284
    Nothing yet, although you are now familliar with Dragons blood. REalised I didn't give you the +1 becuase it was cancelled out by the -1 for dragons blood being new. Alchemy skill is 7.6 correctly.
    >> Anonymous 04/24/10(Sat)07:36 No.9396315
    >>9396294

    Ask them to remember us and sing of the town. Hopefully having them sing flattering songs of us and our fiefdom leads to a net gain in immigrants.
    >> Anonymous 04/24/10(Sat)07:36 No.9396319
    >>9396306
    a gold is way too much

    we started with like 4 gold total
    >> Anonymous 04/24/10(Sat)07:36 No.9396321
    >>9396309
    >>9396306
    Yeah, if it's okay with their parents, give them some money, some advice from Aegon, and send them on their way.
    >> Anonymous 04/24/10(Sat)07:37 No.9396324
    >>9396294
    Hell, I'd say that's a good thing; we WANT the tales of our exploits spread around. Support them a bit and have our own bard give them some tips and teach them his awesome epic.
    >> Anonymous 04/24/10(Sat)07:38 No.9396335
    >>9396315
    >>9396312
    >>9396309
    >>9396306

    Art patron mind.
    >> Anonymous 04/24/10(Sat)07:39 No.9396345
    >>9396294
    This is a good chance to spread the news of our dragon slaying. Seconding 3.5 silver pieces for the group and maybe have Aegon give them some pointers.
    >> Anonymous 04/24/10(Sat)07:40 No.9396354
    I second the idea giving some money, food, tips from Aegon and asking them to tell tales of our great land and us
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)07:40 No.9396355
    >>9396309
    The ancient ballads and sagas aren't particularly known down here. To your knowledge, Aegon is the only one who will sings such. And they won't be singing for lords, more likely peasant villages to get food and a place to spend a night, and at taverns for some coin and lodgings.

    >>9396312
    >>9396315
    They're hardly bards yet. They'll impress a peasant village or a country pub, but won't even be looked at twice by finer audiences.
    >> Anonymous 04/24/10(Sat)07:41 No.9396365
    >>9396355
    IF THEIR PARENTS ARE OKAY WITH IT:

    GIVE THEM SOME MONEY, HAVE AEGON GIVE ADVICE, AND SEND THEM ON THEIR WAY
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)07:42 No.9396378
    >>9396365
    >>9396306
    The parents are unhappy to see them go, as they are newly of age. However they are of age, and as such, their life is their own, and the only permission they need is yours.
    >> Anonymous 04/24/10(Sat)07:42 No.9396380
    >>9396355
    yes, but they will travel

    and as they go they should remember the kind lord who sent them on their way with some food, money and a minor request
    >> Anonymous 04/24/10(Sat)07:43 No.9396385
    >>9396355
    How do you think tales get started up the ranks to the finer audiences?
    >> Anonymous 04/24/10(Sat)07:43 No.9396387
    Give one silver each
    >> Anonymous 04/24/10(Sat)07:44 No.9396396
    >>9396387
    this is fine too
    >> Anonymous 04/24/10(Sat)07:45 No.9396399
    >>9396355

    Not yet, true. But they'll get better, and having them spread word about us in general is pretty good, I think. That being said, I second >>9396365
    >> Anonymous 04/24/10(Sat)07:45 No.9396401
    Divide one gold between them.
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)07:46 No.9396415
    You decide to give some some small coin, let them fill a haversack with food and send them on their way. How much money?

    Aegon gives them some small advice, most of it is more related to staying alive on the road as opposed to bardic activities. They are fit and strong, and good fighters for their social station - the militia training has meant that they are more then the equal of most peasants they will meet.
    >> Anonymous 04/24/10(Sat)07:48 No.9396428
    >>9396415
    We should also give them some good band names.
    >> Anonymous 04/24/10(Sat)07:48 No.9396430
    >>9396415
    One gold split between the group.
    >> Anonymous 04/24/10(Sat)07:48 No.9396432
    >>9396401
    i don't think you really get how valuable a silver is

    that's a months pay for a skilled craftsman/artisan

    these guys are newbs and if we spoil them they'll slack off untill they're dirt poor and dying

    and by then it's too late
    >> Anonymous 04/24/10(Sat)07:48 No.9396437
    >>9396415
    1 silver each
    >> Anonymous 04/24/10(Sat)07:49 No.9396443
    >>9396415
    Half a silver piece, which is already pushing it in my opinion. We don't want to encourage peasants to leave.
    >> Anonymous 04/24/10(Sat)07:49 No.9396449
    >>9396428

    Dragonforce

    Surprisingly, it fits with their homeland
    >> Anonymous 04/24/10(Sat)07:50 No.9396451
    >>9396443
    That's half a piece each I meant.
    >> Anonymous 04/24/10(Sat)07:51 No.9396467
    >>9396449
    "Ya, we invented Speed Lute."
    >> Anonymous 04/24/10(Sat)07:52 No.9396473
    1 silver each.

    So they will survive for some time on the road.

    We are giving them one chance.
    >> Anonymous 04/24/10(Sat)07:52 No.9396478
    >>9396415
    half a silver each
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)07:54 No.9396487
    >>9396437
    >>9396387
    >>9396396
    >>9396473

    You give them one silver each, in copper coins at Aegon's request, and he gets them to divide it into a number of small purses hidden around their body.

    They intend to call themselves "The first Teajy minstrel band" and they are working on a ditty or two about good Lord Thom.

    They have a number of reed pipes, and a couple of them are above average singers, enough to impress a peasant crowd.
    >> Anonymous 04/24/10(Sat)07:54 No.9396489
    >>9396443

    Ok then, half silver
    >> Anonymous 04/24/10(Sat)07:54 No.9396495
    >>9396487
    "GOOD LUCK, LOL"
    >> Anonymous 04/24/10(Sat)07:57 No.9396521
    Good Luck to them, then.
    >> Anonymous 04/24/10(Sat)07:58 No.9396532
    tell them ok they can go, give some gold, have aegeon give advice and tell them
    to visit sometime
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)08:01 No.9396559
    >>9396532
    You tell them to return here when they can, and wish them well on the road.
    >> Anonymous 04/24/10(Sat)08:05 No.9396590
    good. Now what?
    >> Anonymous 04/24/10(Sat)08:05 No.9396593
    >>9396559
    ooo idea for when we have a larger population, set up a spy network of bards
    >> Anonymous 04/24/10(Sat)08:08 No.9396618
    I believe after this month, we can visit Seakay for that merchant festival, pick up an architect and catch up with Sheff's household.

    Also, progress on Smyatt and the deed?
    >> Anonymous 04/24/10(Sat)08:11 No.9396639
    Assuming there's not much left for this month, advance. Then visit SeaKay for his merchant business, look for architect/blacksmith and anything of note. Bring gifts for his daughter and plan to tell him our desire to court her.
    >> Anonymous 04/24/10(Sat)08:11 No.9396640
    We'll have to assign the new peasants to the jobs that those young'uns left
    >> Anonymous 04/24/10(Sat)08:14 No.9396674
    start building the tavern/walls/keep extentions/improve mine/building stuff
    >> Anonymous 04/24/10(Sat)08:14 No.9396677
    I don't suppose the way we dealt with those bards increased the appreciation of our folk towards us?
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)08:14 No.9396680
    >>9396618
    Smyatt only just left, he will be a while. Its further to Kap Heights then to your brothers estate. You don't expect to see him for another half a year or so. In the meantime, Erik will manage the estates.
    >> Anonymous 04/24/10(Sat)08:15 No.9396684
    When is Urist back? He's trading, right?
    >> Anonymous 04/24/10(Sat)08:16 No.9396699
    >>9396680
    what local centers of learning are there? ie, nearest
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)08:16 No.9396700
    >>9396684
    He's due back next month.
    >> Anonymous 04/24/10(Sat)08:19 No.9396722
    Man, we have to do something to attract more people. Natural growth is way too slow
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)08:19 No.9396723
    >>9396677
    They thought well of you for giving them the cash, however this was mitigated by the families not wanting to see them leave.

    Oh, and what workforce will lose the 7 people? No trained workers left, so that's not an issue.
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)08:21 No.9396738
    >>9396722
    Your a backwater in the middle of nowhere, that's tripled in size over the past few years. That aside, you think about how to increase your growth.
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)08:21 No.9396744
    >>9396738
    You're*
    >> Anonymous 04/24/10(Sat)08:23 No.9396758
    >>9396738
    A big plan is for the dragon ballad, which should be finished after this month, to attract new settlers. As well as word that they'll be given work and possibly land of their own.

    ADVANCE THE MONTH, I SAY!
    >> Anonymous 04/24/10(Sat)08:24 No.9396774
    >>9396723

    Whatever just replace them with our new (8) peasants.
    That leaves us with one t assign somewhere.
    >> Anonymous 04/24/10(Sat)08:26 No.9396789
    Our workers will do more than enough work to finish the well within this month.

    Those not needed should begin work on more housing.
    >> Anonymous 04/24/10(Sat)08:26 No.9396790
    >>9396722
    >>9396738
    >>9396758


    Seriously the only thing that is holding us back is that we don't have lots of workforce to do things quickly
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)08:26 No.9396791
    >>9396774
    True that. Where should this last peasant be assigned?
    >> Anonymous 04/24/10(Sat)08:27 No.9396804
    >>9396791
    dunno, put him on silver I guess. More money and all.


    Let's get ready to leave for seakay next month.
    >> Anonymous 04/24/10(Sat)08:30 No.9396830
    >>9396791
    Silver
    >> Anonymous 04/24/10(Sat)08:30 No.9396836
    >>9396639
    I really, REALLY, suggest not even mentioning the subject of courtship for a while. For now, we just build up our estate and our reputation. Aside from that, there's nothing we can do regarding courtship. All we can do now is be social to the Sheff household.
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)08:31 No.9396847
    >>9396804
    >>9396830
    Silver it is.

    New month?
    >> Anonymous 04/24/10(Sat)08:32 No.9396854
    >>9396836
    we're decently rich, have a good family, are a great hunter (which the father loves) a proven hero what with the dragon slaying

    and our lands aren't too shabby and growing better all the time

    if not now, when?
    >> Anonymous 04/24/10(Sat)08:32 No.9396855
    I think on of the way to get money is to train some crafters and make silver goods, wooden crafts, etc... and sell them
    >> Anonymous 04/24/10(Sat)08:32 No.9396859
    >>9396847
    Since the construction of the well will finish before the end of the month, use the leftover to start working on single family houses, enough for full families, expanding northward.

    And new month.
    >> Anonymous 04/24/10(Sat)08:33 No.9396871
    >>9396836
    If we don't make our intentions known, Seakay go off and marry her off to someone before we move in. We need to man up.
    >> Anonymous 04/24/10(Sat)08:33 No.9396876
    >>9396854

    I would love some more courtship gaems before marriage. They make for funny situations.

    Don't forget our romance ring
    >> Anonymous 04/24/10(Sat)08:34 No.9396881
    >>9396854
    >>9396871
    THIRD
    >> Anonymous 04/24/10(Sat)08:34 No.9396885
    >>9396855
    Silver jewelry maybe. See about convincing a jeweler to move to our town. We'll give him good prices on silver.
    >> Anonymous 04/24/10(Sat)08:35 No.9396899
    >>9396854
    >>9396871
    No one knows about the dragon slaying yet but that's beside the point. I'm saying that we should not actively court Sheff's daughter until a successful tournament and an improved estate are enough to make us a serious candidate.
    >> Anonymous 04/24/10(Sat)08:37 No.9396910
    >>9396899
    Pussies don't end up happily ever after
    >> Anonymous 04/24/10(Sat)08:38 No.9396919
    >>9396899
    it's been three months

    anybody reasonably close would have heard of it by now since our entire village knew
    >> Anonymous 04/24/10(Sat)08:38 No.9396924
    >>9396899
    We don't really need a tournament to be eligible and her father has been to our lands and wasn't displeased. As for the better estate, we're not marrying her TODAY. We have time to improve our lands and infrastructure further while we court her.
    >> Anonymous 04/24/10(Sat)08:39 No.9396936
    Yeah, remember we killed the dragon with the power of LOVE
    >> Anonymous 04/24/10(Sat)08:40 No.9396940
    >>9396910
    Yeah that's great.

    Remember that Sheff's daughter is not an "ideal lady" and suitors aren't exactly chomping at the bit. What I'm saying is don't do anything that will unnecessarily complicate or make awkward our relationship with the Sheff household.
    >> Anonymous 04/24/10(Sat)08:41 No.9396949
    >>9396899
    neither of those should really improve our candidacy anyways

    border baron vs third daughter and normal sized keep

    normally she'd be married off to a rich merchant at best
    >> Anonymous 04/24/10(Sat)08:41 No.9396951
    >>9396940
    Sorry, I can't hear pussies.

    The consensus seems to be telling Sheff our intentions.
    >> Anonymous 04/24/10(Sat)08:41 No.9396956
    We're badass as fuck. I'm sure Sheff would be delighted that we want his daughter.
    >> Anonymous 04/24/10(Sat)08:42 No.9396957
    >>9396940
    you mean the potential for a bond to make our houses closer together?
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)08:42 No.9396960
    >>9396876
    Didn't think you ended up getting a romance ring. Can you archive dive and find where I said you got one? I'll look before next thread anyhow, but if someone wanted to find that bit, that'd be awesome.

    NEW MONTH
    LORD QUEST Month: OREGUST

    TRESURY
    Last month's gold 43.23
    Gold Incoming 30.47328659
    Gold Outgoing 8.1
    Gold Profits 22.37328659
    Total Gold 65.60328659
    Debt 0
    To brother 0
    One Time Costs 0

    STOCKPILES
    LUMBER
    Last months lumber 174.6
    Lumber Cut 90
    Lumber Used 56.73333333
    Lumber Created 33.26666667
    Lumber Stockpile 200
    Max Stockpile 200
    Stockpile Spare 0

    FOOD
    Last months food 104.5
    Food Grown 82
    Food Hunted 20.8
    Food Milked 1.4
    Food Eaten 31
    Food Brewed 3
    Excess Food 70.2
    Percentage Sold 50
    Excess Stored 35.1
    Food Sold 35.1
    Excess Sold 0
    Food Stockpile 139.6
    Max Food 200
    Stockpile Spare 60.4
    Food Sold 3510
    Food Prices (Average) 0.006966463
    Profit Made 24.45228659

    SKINS
    Last month's skins 4.8
    Skins Gathered 20.8
    Skins Used 20
    Skins Created 0.8
    Skins Stockpile 5.6
    Max Skin Stockpile 300
    Stockpile Spare 294.4

    LEATHER
    Last month's Leather 120
    Leather Created 20
    Leather Used 0
    New Leather 20
    Leather Stockpile 140
    Max Leather Stock 200
    Stockpile Spare 60

    ALE
    Last month 18
    Ale Brewed 3
    Ale Drunk 0
    Ale Created 3
    Ale Stockpile 21
    Max Stockpile 200
    Stockpile Spare 179
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)08:43 No.9396968
    >>9396960
    STOCKPILES CONT.
    PEAT
    Last Month's peat 0
    Peat incoming 16.9
    Peat used 0
    Peat Stored 0
    Surplus (sold) 16.9
    Peat Stockpile 0
    Max Stockpile 0
    Sold (%) 100
    Peat sold 16.9
    Peat Price (gold) 0.09
    Profit made 1.521

    BOG IRON
    Last Month 20
    Bog Iron incoming 13
    Bog Iron used 0
    Amount Stored 0
    Surplus (Sold) 13
    Stockpile 20
    Max Stockpile 20
    Sold (%) 0
    Sold 13
    Price (gold) 0.1
    Profit made 1.3

    STONE
    Last month 70.7
    Stone Quarried 3
    Stone Used 0
    Stone Gained 3
    Stone Stockpile 73.7
    Max Stone 1000
    Stockpile Spare 926.3

    SILVER
    Last month 0
    Silver panned 32
    Silver used
    Silver gained 0
    Silver stockpike 0
    Max Silver stockpile 5000
    Stockpile Spare 5000
    Sold (%) 100
    Sold (amount) 32
    Silver Price 0.1
    Profit made 3.2
    >> Anonymous 04/24/10(Sat)08:43 No.9396969
    >>9396960
    we got the gift for sheff and two rings for the feast of the ancestors

    got the leadership a month later when urist went by

    the two rings we got were general luck and love
    >> Anonymous 04/24/10(Sat)08:43 No.9396972
    >>9396957
    Sir, I, for one, cannot see why Sheff would like some kind of marriage between his not particularly lady like (in an awesome way) third daughter and the Lord on his border whose family line is a little bit more prestigious than his.

    There would be nothing to gain here at all.
    >> Anonymous 04/24/10(Sat)08:43 No.9396973
         File1272113032.jpg-(69 KB, 279x287, 1270705549972.jpg)
    69 KB
    >>9396951
    Why you gotta be like that?
    >> Anonymous 04/24/10(Sat)08:44 No.9396977
    >>9396969
    also, fuck if i can remember which one it was
    >> Anonymous 04/24/10(Sat)08:45 No.9396984
    >>9396960

    I remember when we visited Sheff last time we rolled a 1, we got so drunk and almost said something VERY improper in front of Sarah and her mother. If not for that ring we would have foiled all our chances with her...

    I'll go and look in the archive
    >> Anonymous 04/24/10(Sat)08:45 No.9396992
    >>9396940
    don't forget about our evil rivel lord cocksucker whore face you know the one who tried to kill us with bandits, if he finds out about our intentions towards sheffs daughter he might try something
    >> Anonymous 04/24/10(Sat)08:46 No.9397001
    >>9396960
    We have three magical rings: Ring of Leadership, Ring of General Luck and the Romance Ring. Gives a +2 bonus to rolls related to love/wooing/the ladies etc. It's in the SHOPPING ADVENTURE thread.
    >> Anonymous 04/24/10(Sat)08:47 No.9397002
    >>9396960
    >>9396984

    >You have a bit too much to drink and impress poorly. You're about to say something rather direct regarding Sarah, but the ring warms itself, and your head clears some. Getting hold of yourself you be a bit quieter. Lady Sheff, Sarah and Sylem aren't impressed, although the remaining lords have also drunk deeply and don't notice.

    >(Fuck that ring saved you, in a BIG way.)

    >You soon are underway for the hunt en route to the small woods just south of the town. Suddenly Erik stops gossiping with the smallfolk of the castle and runs up to you, pulling you aside with some urgency. It appears that Lord Sylem has a dwarf caged in his room, by the name of Urist. It's very likely the same merchant who visited your town earlier. How do you procede?
    >> Anonymous 04/24/10(Sat)08:47 No.9397005
    >>9396968
    >>9396960
    Whoooooooooooooooaaaaaaaaaa

    How'd we make so much gold?
    >> Anonymous 04/24/10(Sat)08:49 No.9397016
    >>9397002
    http://suptg.thisisnotatrueending.com/archive/7116542/#7116677
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)08:49 No.9397021
    >>9396969
    Hmmm, that sounds like it could be right. On closer inspection, indeed. +2 to a romance roll once a session.

    LIVESTOCK 18
    Cattle 10
    Calves 2
    Goats 5
    Kids 1
    Horses 3
    Riding 3

    TOOLS AND SUPPLIES
    Carts 5
    Building 2
    Ropes 5
    Small Ropes (1d5) 5
    Medium Ropes (1d15) 0
    Fuses 3
    Magic Scroll 1
    Hunting Scroll 1
    Spearheads (steel) 25
    Crude bows 3
    Crude knives 11
    Carrot Seeds 0
    Potato Seeds 0
    Lyre 1
    Goblin swords 12
    Skull Helms 8
    Dragon Blood (waterskins) 12


    FARMING
    Turnip Patches 30
    Rice Plots 10
    Potato Plots 5
    Carrot Plots 5
    >Erik's note: Rice harvest, so heaps of food this month.
    >> Anonymous 04/24/10(Sat)08:50 No.9397029
    >>9397021
    DONT FORGET OUR INCREASED TURNIP OUTPUT
    >> Anonymous 04/24/10(Sat)08:50 No.9397030
    >>9397005
    we sold a bunch of food, rice came in
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)08:52 No.9397041
    >>9397002
    Cheers mate

    >>9397005
    Rice harvest, you sell 50% of the surplus food. Every third month.

    POPULACE 155
    Workers 109


    Soldiers 11

    Milita on duty 1

    Craftsmen 22


    Indentured Criminals 0

    Advisors 11

    NET GROWTH 9
    Growth 11
    Local Growth 4
    Migrants 7

    Deaths 2
    Elderly Deaths 2
    Bandits/Raiders 0
    Mishaps 0
    Starvation 0
    Other 0

    MILITARY 10
    Men At Arms 4
    Yeomen 6
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)08:54 No.9397060
    >>9397029
    I've added the yield into the XL spreadsheet, it takes care of the rest.

    WORK
    PEASANTS 91 NEW PEASANTS 9
    UNASSIGNED 9
    HERDING 3
    Goat Herding 2 Goats Tended 5 Goats Escape 0
    Cattle Heading 1 Cattle Tended 10 Cattle Escape 0
    FARMING 50
    Turnip Farming 30
    Rice Farming 20
    Potato Farming 5
    Carrot Farming 5
    GATHERING 24
    Gathering Wood 9
    Quarrying Stone 15 Work Done 3 Ropes 0 Rope Bonus 0
    Criminal Bonus 0
    PRODUCING 3
    Brewing 3
    MILITIA 0
    Basic Peasant Militia 0
    OTHER 2
    Renovating Town 2 Carpenters bonus 3 Renovations total 8

    BUILDERS 65
    Well 65 Rate 2.2 Draught 4 Carts 2 Ropes 3
    Total Done Last month 600 Progress/Month 170.2 Total Done 770.2 Total Remaining DONE! Rope Bonus 14
    Total 600 Lumber Used 56.73333333 Stone Used 0

    HUNTERS 8
    Unassigned Hunters 0
    Hunting 8
    Searching Forest 0
    Manhunters 1

    CARPENTERS 6
    Unassigned Carpenters 0
    Decent Furniture 0
    Helping Build 0
    Renovating Village 3
    Renovating Keep 3 Rooms/month 2

    MINERS 16
    Unassigned Miners 0
    Panning River (Silver) 16 Silver Panned 32

    Digging Mine 0 Rate 5 Draught 0 Carts 0 Ropes 0
    Total Done Last month 0 Progress/Month 0 Total Done Total Remaining 100 Rope Bonus 0
    Total 100 Lumber Used 0 Stone Used


    PEAT BOG GATHERERS 10
    Gathering Peat 10 Peat Gathered 16.9
    Carts 3
    Gathering Bog Iron 10 Bog Iron Gathered 13
    Carts 0

    TANNERS 4
    Tanning for storage 4 Skins tanned 20
    >> Anonymous 04/24/10(Sat)08:55 No.9397066
    >>9397041
    QL, I did some archive digging, are you sure we didn't buy that alchemy set for Sarah?

    Specifically: http://suptg.thisisnotatrueending.com/archive/7534792/#7537830

    And the few posts after it.
    >> Anonymous 04/24/10(Sat)08:56 No.9397081
    Argh, I'm late!

    I hadea few points I wanted to address.

    1. We weren't invited to the March celebrations at Sheff's this year. How come?

    2. We should build a sawmill to help in future building endeavours.

    3. Rereading the early threads I noticed we missed an opportunity for making money. The swamps were once a Tea farm. Stands to reason that Tea bushes still survive there. We should pay the outlaws to gather young plants suitable for transplantation and restart the farm.
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)08:57 No.9397088
    >>9397066
    Looks like you did. And you haven't visited Sheff since, so you still have that. Thanks for pulling me up on that.
    >> Anonymous 04/24/10(Sat)08:58 No.9397092
    >>9397088
    we seem to be autosaging btw
    >> Anonymous 04/24/10(Sat)08:58 No.9397094
    >>9397081
    >The swamps were once a Tea farm.

    Tea tree forest. Tea trees are very different to tea bushes. It also burned down long, long ago to the extent that a there is now a swamp where the forest used to be.
    >> Anonymous 04/24/10(Sat)09:01 No.9397106
    >>9395493
    >On closer inspection you never ended up getting the alchemical gift made, magicing your sword and shield instead.

    Actually we had the gift made, we were just waiting for the opportunity to give it to her.
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)09:02 No.9397111
    >>9397081
    You were busy adventuring, and I forgot. . . Lets say it was cancelled this year, due to a small bout of WIldpox (not a particularly dangerous disease, but highly contagious).
    >> Anonymous 04/24/10(Sat)09:02 No.9397115
    >>9397088
    Wow, now we have lot's of alchemy related gifts for Sarah and a conversation topic.

    No way she wont fall for us :D
    >> Anonymous 04/24/10(Sat)09:06 No.9397141
    we need more men/women for the army

    better safe than sorry
    >> Anonymous 04/24/10(Sat)09:09 No.9397160
    >>9397141

    true
    >> Anonymous 04/24/10(Sat)09:10 No.9397163
    >>9397094
    A tree starts out as a bush. I doubt the whole swamp is only old trees. And seeds usually survive fires.
    >> Quest Lord !!7ls3wo7NoED 04/24/10(Sat)09:10 No.9397166
    >>9397092
    Indeed, I think I'll new thread.
    >>9397145
    >> Anonymous 04/24/10(Sat)09:11 No.9397170
    >>9397111
    lets go to seakay, see if we can find a blacksmith and archatect. visit that jewler. see about courting shefs daughter, give her the alchemy gift and vial/bottle of dragon blood.

    also from wiki
    >Peat is important for farmers and gardeners, who mix it into soil to improve its structure and to increase acidity. The most important property of peat is retaining moisture in soil when it is dry and yet preventing the excess of water from killing roots when it is wet.

    this sounds like we could use our excess peat to improve the soil quality.
    >> Anonymous 04/24/10(Sat)09:13 No.9397188
    >>9397163
    The problem isn't so much about seeds surviving. The problem has more to do with water tables. Without the trees there to keep the water table down you get flooding. The excess water leads to the trees that survived initially drowning which makes the water table problems even worse. Eventually what you end up with is a swamp.
    >> Anonymous 04/24/10(Sat)09:19 No.9397241
    >>9397170

    Second
    >> Anonymous 04/24/10(Sat)09:20 No.9397260
         File1272115257.jpg-(186 KB, 916x768, 1271197455360.jpg)
    186 KB
    >>9397170

    Seconded, but let's have a new month first. If I'm not mistaken, the new month heralds the merchant's festival in Seakay.

    We'll drop by our bro and lady, and then troll for some craftsmen afterward (find that blacksmith, maybe others). So let's save our gold for that occasion.
    >> Anonymous 04/24/10(Sat)09:22 No.9397276
    First thread archived. Second thread linked by Quest Lord.
    >> Anonymous 04/24/10(Sat)13:51 No.9400624
    >>9397188
    There are bound to be some seeds surviving.



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