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  • File : 1270509520.jpg-(760 KB, 1024x768, Penguins.jpg)
    760 KB Settler Quest: BABY BABY, FIVE FIVE FIVE Book Keeper 04/05/10(Mon)19:18 No.9003741  
    Okay, so after a METRIC TON of bullshit, I'm finally back and in business. How, you might ask? Well, old PC exploded, NEW PC worked for a bit, then internet company tells me "HELLO I AM ACHMED, PLEASE TO SEE YOU TODAY" "Internet's broke bro" "HAVE YOU CHECKED IF IT IS PLUGGED IN?"

    So finally, FINALLY, I return. Because holy fuck if I'm going to stay away from you bunch of raging homo- I mean, awesome folks.

    SO! COCK GNOBLAR, ARE YOU READY?

    Of course you fucking are. You just got a Bugbear tribe to join you (On the condition that you retrieve their "Sacred Flame" from the human village). Either way, they're following what YOU tell them to do now, but they're just as impatient as goblins...and bigger. Even your own Glorious nature won't keep the six bugbears content for too long.

    Penguins because Writefaggot's thread is using my pic. And the fact that my NORMAL picture drive is LE GONE due to PC meltdown.
    >> Anonymous 04/05/10(Mon)19:20 No.9003769
    >>9003741
    IT CANS BE GOBBOS TIEM NAO???
    >> Book Keeper 04/05/10(Mon)19:20 No.9003781
    DER INFO:

    139 Goblins, 13 Humans, 8 Worgs, 2 Bear Cubs, 6 Bugbears & 1 Shade:
    2 out on patrol for Death Lotus (Not returned)
    12 women nursing
    6 Diggers working to dig out warren.
    2 Bow guards
    3 Fish-herding
    2 Royal Goblin Guards
    2 Speargobs on the roadside
    2 Speargobs idle (All of which have some basic crafting skills)
    1 Pike-armed speargob watching over Black Lotus captive
    6 Gobs working on crafting shields, spears, rope, and baskets from wicker/weeds.
    4 Gobs working on ditch and wall.
    6 Gobs ready to gather lumber (1 speargob)
    3 Worgmaster Gobs working on pushing rocks into the road
    3 Shamans (Ninetoes and 2 Shamans-in-training)
    1 Pike Gob watching over the Engineer
    2 Scout Gobs working on finding DAT BEAR ASS for bear making.
    84 Newborn Children. (1 weeks to usability, 3 until full maturity)
    12 Humans (1 Chef, 4 paiges, 7 average-looking human bookworms)
    1 Human Engineer (Kyra, Female, Siege) working on constructing the Blutschreiben
    8 worgs currently in their pen, remaining restless and occasionally getting tossed bits of fish.
    2 Bear Cubs in their own pen as well.
    6 Idle Bugbears
    1 Bugbear Shade (Chieftain)
    >> Book Keeper 04/05/10(Mon)19:21 No.9003799
    You have:
    -25 Gold coins and 10 silver and 30 copper
    -10 shovels
    -A few bolts of very comfortable cloth
    -2 gold wedding bands
    -Ten silver nails from one of the more muscular Elves, who apparently was the one that had the book in his backpack.
    -6 Elven corpses with associated paraphenalia (Clothes, backpacks, some lengths of rope, etc)
    -1 Wagon, almost completely demolished
    -Elf Meat
    -Some goblin meat too
    -Delicious ale, six bottles
    -A few satchels of animal poop for poisoning weapons.
    -Fishing net
    -Fishing hooks
    -Poisonous shrooms and antidote shrooms (And some that cause "Smelly wind" and "Overly friendly trolls")
    -Smithing tools
    -Ancestral Bugbear Chieftain skull
    -6 barrels of ale
    -4 barrels of oatmeal
    -2 barrels of flour


    -10 axes
    -6 slings made from various pieces of cloth.
    -10 stone-headed axes
    -13 wooden spears with flint tips
    -6 Reed/Wicker shields
    -Your battered iron shortsword.
    -8 Shortbows with 40 arrows in 2 quivers and 6 sealed quivers of 30 arrows each.
    -3 Bolas
    -4 suits of scale armor (One worn by you, and two worn by your Royal Guard Gobs Onebrow and Clawfoot)
    -14 pikes
    -1 dwarf axe (Wielded by you)
    -2 poisoned iron daggers (Black Lotus poison)
    -2 Slayer Axes (Greataxes)
    -4 Longbows (120 arrows in total)
    -5 Tower Shields
    -5 Iron Longswords
    -5 Chainmail suits
    -Iron Wagon (Carriage with iron plates bolted on)
    -6 iron maces with notches worked into the heads
    -20 iron shortswords
    -5 steel-tipped longspears
    -2 solid steel greatswords of fine craftsmanship. Almost dwarven, but not quite.
    -1 Fancy wrist-crossbow-thing (Ten steel bolts left for it)
    -DER BLUTSCHREIBEN (Incomplete)

    >>9003769
    FUCK YES IT CAN BE, I WAITED FOREVER FOR THIS!
    >> Book Keeper 04/05/10(Mon)19:22 No.9003818
    Goals as of YESTERQUEST:
    Goals:
    Ambush caravan [ACCOMPLISHED GLORIOUSLY!]
    Meet with bugbears, convince them to acknowledge us as their leader [YOU DID IT, BRO, THEY YO'S NOW]
    Assimilate Black Lotus
    Call spirits of the caravan elves and the new caravan for more information
    Attack human settlement and fishing post
    Interrogate Humans? Maybe? Eh, they'll make a good meal anyways once they're done working. [Human Female Engineer working on BLUTSCHREIBEN]
    >> Anonymous 04/05/10(Mon)19:23 No.9003846
    YESSSSSSSSS
    >> Anonymous 04/05/10(Mon)19:24 No.9003856
    >>9003818
    We need to get dat fucking fire back, so we can have glorious bugbear rampage.
    >> Book Keeper 04/05/10(Mon)19:27 No.9003919
    >>9003856
    The bugbears will rampage for you as it stands, but they expect you to get their Glorious Fire and QUICK. Or else, capeche?

    Ninetoes, however, assures you that if they attempt to rebel against your righteous and glorious rule, he could put them down. He could even put them down now and reanimate them, if a suitable...sacrifice in blood was made. Quite a nasty streak Ninetoes has picked up, this newfound interest in living sacrifices.

    EDIT NOTE: 2 Shamans. Not 3. One was sacrificed for the bugbear shade.
    >> Anonymous 04/05/10(Mon)19:30 No.9003975
    >>9003919
    As awesome as that sounds, I'd rather have them alive right now. The feeling of creatures serving my glorious self out of their own free will is a thing to be savored.
    >> Anonymous 04/05/10(Mon)19:33 No.9004035
    I think last time we were pretty set on sacrificing the majority of the humans for some awesome soul magic (and then eating the bodies). Either to get a kickass personal weapon (possibly combining the three awesome dwarf axes we own), or to make our bear cubs grow wicked fast, wicked big, and be generally awesome.
    >> Book Keeper 04/05/10(Mon)19:33 No.9004040
    >>9003975
    Speaking of which, the goblin chil'run are now capable of actually pitching in around the camp, only two full weeks until they're ACTUALLY full-maturity.

    REVISED LIST:

    139 Goblins, 13 Humans, 8 Worgs, 2 Bear Cubs, 6 Bugbears & 1 Shade:
    2 out on patrol for Death Lotus (Not returned)
    20 women available
    6 Diggers working to dig out warren.
    2 Bow guards
    3 Fish-herding
    2 Royal Goblin Guards
    2 Speargobs on the roadside
    2 Speargobs idle (All of which have some basic crafting skills)
    1 Pike-armed speargob watching over Black Lotus captive
    6 Gobs working on crafting shields, spears, rope, and baskets from wicker/weeds.
    4 Gobs working on ditch and wall.
    6 Gobs ready to gather lumber (1 speargob)
    3 Worgmaster Gobs working on pushing rocks into the road
    2 Shamans (Ninetoes and 1 other Shaman)
    1 Pike Gob watching over the Engineer
    2 Scout Gobs working on finding DAT BEAR ASS for bear making.
    76 Goblin TEENAG'RS, ready to be employed. Currently idle. Lazy fucks. (2 weeks until full maturity)
    12 Humans (1 Chef, 4 paiges, 7 average-looking human bookworms)
    1 Human Engineer (Kyra, Female, Siege) working on constructing the Blutschreiben
    8 worgs currently in their pen, remaining restless and occasionally getting tossed bits of fish.
    2 Bear Cubs in their own pen as well.
    6 Idle Bugbears
    1 Bugbear Shade (Chieftain)
    >> Anonymous 04/05/10(Mon)19:35 No.9004073
    Are we a dire goblin or half bladeling or what?

    Also fuck yes it's back.
    >> Book Keeper 04/05/10(Mon)19:35 No.9004075
    >>9004035
    Ninetoes looks over the humans, nodding. "If that is what you wish, Glorious Leader, I may be able to enchant your weapon. Or to make the cubs grow fully sized within only three weeks. The side-effects of rapid growth may be a bit...unpredictable, sirrrrr."
    >> Anonymous 04/05/10(Mon)19:35 No.9004088
    >>9004075
    Let's enchant our weapon so the other axes follow it. We seemed set on that last time.
    >> Book Keeper 04/05/10(Mon)19:37 No.9004108
    >>9004073
    Dire...goblin? Yes. You are a very dire goblin! The enemy will fear you and your spike-laden form!

    But bladeling? What is this "bladeling" you speak of? Ninetoes might know something about them, but you certainly aren't one (If anything, you're an AXEling. Or a Spiky Board-ling.)
    >> Anonymous 04/05/10(Mon)19:38 No.9004138
    >>9004108
    Don't we have fucked up spikes coming out of our skin?
    >> Book Keeper 04/05/10(Mon)19:41 No.9004210
    >>9004088
    Ninetoes looks at you, hesitantly inquiring. "I, err, simply to clarify for the sake of the, ahh, ancestor spirits, do you wish for the other axes to act alongside your main one...or for them to guard you whilst you fight?"

    Sidenote: Two axes that join in on whatever you attack, or Floating Axes that attack everything around you?
    >> CPU !!WBgKxxhAACV 04/05/10(Mon)19:41 No.9004219
    >>9004088
    Two dancing axes to cover us while we fight with the third would be cool.

    But so would super bears, and then we'd finally be able to use them instead of waiting forever.
    >> Anonymous 04/05/10(Mon)19:42 No.9004240
    >>9004210
    I'd like them to defend, but to follow our axe if we throw it. Is that possible?

    >>9004219
    >Implying we're not going to grow the bears at the next opportunity.
    >> Book Keeper 04/05/10(Mon)19:43 No.9004244
    >>9004138
    Yes, but those are BLESSINGS from TORG! All hail Torg, who clearly blessed your birth with the long and very pointy spines along your body. Spines that make sitting a bit uncomfortable, but are a blessing when you need to stab someone in the back without even looking at them.
    >> Book Keeper 04/05/10(Mon)19:47 No.9004313
    >>9004219
    >>9004240
    Yes, but Ninetoes will need a bit extra for them to follow you around AND do a fancy "throwing" trick. Ten of the new goblins should be enough to seal the metaphorical deal for this. Otherwise, the humans buy you one or the other (Though with the throwing dealio, they still attack whatever you attack, even if it isn't a flying hatchet attack.)
    >> Anonymous 04/05/10(Mon)19:48 No.9004331
    We want to plan an attack with the Bugbears. Ninetoes said he could potentially zombify them? We'll do that with any Bugbear casualties in the assault.

    Also, I don't like how much more powerful Ninetoes is than us. We need to learn some magic, even if only of a defensive nature.
    >> Anonymous 04/05/10(Mon)19:50 No.9004357
    >>9004313
    Not worth it. 10 speargobs, for instance, would be more useful than an extra enchantment. Just have them defend us for now.
    >> Anonymous 04/05/10(Mon)19:50 No.9004363
    I'd sooner have bears.
    >> Anonymous 04/05/10(Mon)19:51 No.9004380
    >>9004363
    We'll get them after the attack on the town.
    >> Anonymous 04/05/10(Mon)19:52 No.9004402
    >>9004313
    Will we be able to get the second ability later if we just choose one now? Or does it have to be an all in one go thing?
    >> Book Keeper 04/05/10(Mon)19:53 No.9004430
    >>9004331
    Ninetoes seems pretty evasive about teaching you magic, usually stating that he doesn't know how to do such an act, and that it'd be far too "Dangerous for one as glorious as yourself" to perform.

    The human Engineer, on the other hand, looks like she knows quite a bit about...everything. She's smart enough to try and put together that Blutschreiben device, which your goblins are currently aiding her in. She actually has been doing a fairly decent job of commanding the ones you've delegated to her. They actually have avoided most of their thieving tendencies under her hobbling watch!
    >> Book Keeper 04/05/10(Mon)19:55 No.9004455
    >>9004402
    Ninetoes says he could enchant more later, but he'd have to redo the entire thing. It'd cost a bit in blood, but he assures you that, "With the humans taken captive from the village, sirrr, we'd have more than enough to re-enchant...and moooore!"
    >> Anonymous 04/05/10(Mon)19:56 No.9004478
    >>9004455
    So do the bears now and the axe later.

    Then once we sack the village we'll have both at about the same time and take our conquest to a new level.
    >> Anonymous 04/05/10(Mon)19:58 No.9004505
    >>9004430
    >"Dangerous for one as glorious as yourself"

    Fuck danger. We killed a bear. Persist in asking him how it would happen, as he at least implied it's somehow possible there.

    Then we want to hold a council with the chieftain, Ninetoes and the human captive about the surrounding area and locations of interest.

    I assume we wait until the device is finished to attack the town.
    >> Anonymous 04/05/10(Mon)19:59 No.9004522
    >>9004478
    I think growing the bears is risky right now because they are so obviously a target. Once we have more and more dangerous forces I'd be happier using them.
    >> Anonymous 04/05/10(Mon)20:09 No.9004700
    Bump?
    >> Book Keeper 04/05/10(Mon)20:14 No.9004796
    >>9004505
    "Can't say, sirrrr." Ninetoes replies with his usual dodgy ways. "So many variables, especially to awaken one that was not born without the...currrrse of magic." He looks off to the south, towards the human village. "Perhaps you could find something from a human maaage on the matter, yesss?"

    As for the council, you quickly gather up the current bugbear chieftain, Ninetoes, and the Human Engineer. Anything in particular you'd like to inquire about?

    Sidenote: Magic item debate seems to be leaning towards the magic axe side, but I'll still leave the matter open until it's a pretty clear consensus one way or the other. Could be I'm just shitty at reading the currents, but eh.

    Also, the bugbears appear to be integrating alright. They haven't killed anybody so far, and a few appear to be filling the roll of "Boss" quite well to the younger gobs. After all, might makes right, and bugbears are VERY mighty. If dumb.
    >> Anonymous 04/05/10(Mon)20:17 No.9004853
    >>9004796
    He really wanst human magic badly, dang. Always with that hope.
    >> Anonymous 04/05/10(Mon)20:20 No.9004926
    >>9004796
    Really just the local area. Information on the village is welcome but potential magical ruins, magical runes, magical towers... you see where I'm going with this.

    Any gob good at drawing? Get one in and draw up the best map we can by combining information. Ask the human engineer things that the bugbear or ninetoes will know first - that way if she lies, she'll give herself away.
    >> Book Keeper 04/05/10(Mon)20:30 No.9005157
    >>9004926
    "Art" isn't really a gob thing. The Engineer, however, can read and write. A useful human skill. For humans.

    Assembling your group around a crude table provided by Ninetoes from his private den, the group patiently sits whilst you stand. The woman is still hobbling from her missing toes, and shoots daggers at Ninetoes before- eventually- volunteering a bit of information. Her torture has taught her that good servants live longer and healthier.

    "There's a...small city a couple days away from here. They're called...Ankles. That's what everybody else calls them, anyways." She says, looking stricken at saying "Everybody else". She looks down at the table, "They've got such a beautiful system set up there, I've heard. So many lights and colors, streets paved with brick- real brick!"

    The bugbear chieftain grunts, "Human city? Got raided by them. Fight hard, led by big noble. Shiny things interested him, were raided because tribe smashed their wagons."

    Not the most literate answer, but a start, at least. Ninetoes looks at the human engineer, idly scrawling something on the table with the tip of a jagged stone knife.

    "Ah, but you aren't telling the Glorious One everything..." He said, a note of menace in his voice. She let out a small sigh before continuing.

    "The city keeps a small fort a day's journey away. Four days from here to the fort, and five to the city. It's a light garrison, from what I...what I know."
    >> Anonymous 04/05/10(Mon)20:32 No.9005199
    >>9005157
    We can expect a raid then...

    Let's dispatch some scouts to the fort. We might be able to ambush the soldiers.
    >> Book Keeper 04/05/10(Mon)20:36 No.9005294
    >>9005199
    Ninetoes nods before looking towards the woman, who looks on the verge of tears as she stares at the dagger. Human women, so weak willed! No fight to them.

    "And...and a workshop, a few miles closer from that fort. I-It's supposed to work o-on developing new tools. I-I never visited it, b-but it's supposed to b-be for alchemists hired by the city for their own w-work. The fort is so close, though, th-that I w-w-wouldn't call it a p-problem."
    >> Anonymous 04/05/10(Mon)20:40 No.9005381
    >>9005294
    Giant grin. We're going to have to plan these raids in rapid succession. Ideally we want to hit the village, then hit the workshop stealthily and use the stuff in there to decimate to fort. We should set up a group of scouts to courier information back to use. Have them operate in twos and check position regularly.
    >> Book Keeper 04/05/10(Mon)20:43 No.9005426
    >>9005381
    How many scouts? You've got 76 fresh gob younglings, all waiting to be bossed around by you and your lieutenants.
    >> Anonymous 04/05/10(Mon)20:43 No.9005438
    >>9005426
    I don't know. How many would we need? Maybe one squad of two per mile?
    >> Anonymous 04/05/10(Mon)20:44 No.9005449
    >>9005381
    Be sure to keep the Alchemists alive, we can use them for many things. Also, we need to think about connecting the human town to our fort; maybe we can make an underground tunnel or something. I don't feel too confident in splitting up our forces right now.
    >> Anonymous 04/05/10(Mon)20:45 No.9005472
    >>9005294
    lets get to annexing the black lotus gobs. make sure all our gobs have wicker shields before we go. the BL seem to be controled by a mage so we can get some magic there. they we destroy the village and after that see about takeing out the fort and looting the alchamist shop.
    >> Anonymous 04/05/10(Mon)20:48 No.9005528
    >>9005472
    this, the fort will have walls. walls that we will need the (imcomplete) DER BLUTSCHREIBEN to get through.
    >> Book Keeper 04/05/10(Mon)20:51 No.9005569
    >>9005472
    >>9005449
    >>9005438
    The number of scouts/forces sent are entirely up to you. Granted, Ninetoes assures you that "No more than six" would be necessary to scout out the workshop with a "reasonable amount of success, sirrrrr."

    As for military forces, that part is entirely up to you, though your "Trained" forces thus far isn't very considerable.
    >> Anonymous 04/05/10(Mon)20:52 No.9005585
    Even if we're not going to attack, we should send the scouts. The bugbears will need us to attack the human town soon, but getting the BL gobs on our side first might be a plan.
    .
    Also, no secret ruins or anything about? Damn.
    >> Book Keeper 04/05/10(Mon)20:53 No.9005605
    >>9005585
    If there ARE secret ruins, nobody is outright offering. Ninetoes, upon insistence, does eventually yield something. "I may be able to...divine, sirrrr, the location of any valuable ruins. At a cost, that is."
    >> Anonymous 04/05/10(Mon)20:55 No.9005633
    >>9005605
    Oh, what the hell. Have we not got across that we are the glorious leader or something? That we killed a bear? That we killed the slayers? You support us, we reward you and everyone gets stronger.

    Give a pep talk or something, I don't like this goddamn attitude.
    >> Undeniably Green 04/05/10(Mon)20:55 No.9005642
    >>9005569

    I don't trust him, send 7.
    >> Anonymous 04/05/10(Mon)20:56 No.9005645
    >>9005585
    send 5 scouts, and if we want magic stuff the bugbears have a very magic warhammer and the BL mage will probaly have some too.
    >> Book Keeper 04/05/10(Mon)21:05 No.9005795
    >>9005633
    >>9005642
    >>9005645
    You give the best equivalent of a goblin pep talk: You speak clearly in a very slow and deliberate manner, and expound upon him the fact that without you, a LOT of people will be dying in the next regime, and the fact that so far you have proven to actually provide the tribe with lots of food and bloodshed.

    Ninetoes, for once, looks suitably cowed. Just like the goblin speck he is. He stammers out what could be considered an apology, "I ,err, see, Glorious One. I, ah, never forgot this! Never, ha!" He barks out with a shrill whine, "I will begin searching now, yes? And, err, perhaps eight scouts would be best?" He offers, to which you can only bare a sharp-toothed smile.

    Sidenote: I may need to stop in the next ten-twenty minutes. I've got some running around to do, but want to get to a good stopping point first.
    >> Anonymous 04/05/10(Mon)21:05 No.9005804
    >>9005642
    >>9005645
    >5
    >7
    Six.
    >> Anonymous 04/05/10(Mon)21:06 No.9005812
    >>9005795
    Or eight. Eight it is.
    >> Book Keeper 04/05/10(Mon)21:09 No.9005855
    >>9005804
    >>9005812
    You quickly send the scouts out. It'll take them a few days to get there and back. Are there any programs you'd like to instate in the meantime, or things to oversee? Your camp is...pretty brimming, what with twenty women now available to produce the NEXT army of gobs for you to oversee.
    >> Anonymous 04/05/10(Mon)21:09 No.9005867
    >>9005795
    I don't really know what to do until the device is finished. Let's go look for something interesting, or check out the new goblins, or flirt it up or something.

    Maybe we should organise a *cough* jousting contest.
    >> Anonymous 04/05/10(Mon)21:11 No.9005915
    >>9005855
    Now that we have some heavy labour available in the bugbears, we should work on expanding and organising the camp better. Try to relocate most of the dwellings underground in warrens, and make the structures above ground defensible and reinforce them. Consider some hold-out constructions in the warrens.

    Oh, and maybe a few watchposts built into the nearby trees? As subtle as we can make them, but offering a good LoS.
    >> Book Keeper 04/05/10(Mon)21:14 No.9005969
    >>9005867
    Something interesting, you say? There's ALWAYS something interesting. For one, you've got your next generation of gobs ready to be put to work. You've also got your warren coming along nicely, if somewhat blandly. Your bear cubs are growing steadily, Ninetoes is waiting for your confirmation on what to do next...

    There's also the fisherman's shack, waiting for your intervening touch on its wooden surface. All of this is yours, all youuuurs!
    >> Anonymous 04/05/10(Mon)21:14 No.9005972
    >>9005855
    make shields and spears. every gob should at least have a wiker shield and a flint tiped spear
    >> Anonymous 04/05/10(Mon)21:16 No.9006003
    >>9005969
    also, summon a spirit or two from the elf caraven
    >> Anonymous 04/05/10(Mon)21:20 No.9006089
    >>9006003
    Yeah, this is a good idea. Where there any particularly distinctive bodies from the elf caravan. I remember the smith - anyone else?
    >> Book Keeper 04/05/10(Mon)21:21 No.9006111
    >>9005915
    As you dispatch the scouts, you put the bugbears and new goblins to work. The bugbears prove invaluable, their height and strength allowing them to easily bend tree branches into little nests. With what twigs and loose scraps of wood your gobs have collected, makeshift lookout posts are easily made along the treetops. Not exactly the most goblin-like task, your gobs do it anyways, because they know they'll face the wrath of you and your spiky board if they don't bloody well listen.

    The human engineer is currently working out of a large tent made from woven moss and vegetation, with gobs constantly running in and out. As well as this, the younger gobs are watching the worgmasters tend to one of the worgs...apparently, you've been blessed with a few kits to add to the collection! Good. You'd need the extra rider-power.

    But there's still plenty of idle gobs, and you realize- now- that your current plan of diverting fish from the stream won't work. You'll need to expand the fish-holding pond, or find some alternate means of gathering up food.
    >> Book Keeper 04/05/10(Mon)21:23 No.9006161
    >>9006003
    >>9006089
    There was the smith, the one with the book Ninetoes has been reading lately, and a few bow-Elves. Ninetoes could actually begin the summoning ritual right away if you were so inclined, though it may just prove to add more concerns to an already-loaded plate.

    But really, what sort of Glorious Leader couldn't handle a bit more stress?
    >> Anonymous 04/05/10(Mon)21:24 No.9006179
    >>9006111
    expand pond, ramp up spear and shield production, make another rat pit and think about keeping a few humans around for farming and hearding after you take over the town
    >> Anonymous 04/05/10(Mon)21:26 No.9006233
    >>9006179
    Seconded, and conjure up the smith.
    >> Undeniably Green 04/05/10(Mon)21:27 No.9006258
    >>9006179

    Agreed.
    >> Book Keeper 04/05/10(Mon)21:30 No.9006328
    >>9006179
    You quickly bark out orders to your goblins. A few go there or here to expand the pond, and dig a new rat pit. The current one was getting a bit full anyways, what with the little things getting all frisky and trying to "love" their way to freedom. Regardless, you've now got two half-full rat pits at this point. Enough rodents to cause some real disease-based damage.

    Especially to your own camp, if you aren't too careful. But Ninetoes is on hand to provide what aid is necessary for now, and so far he hasn't been overtasked too much.

    You're still left with about fifty idling gobs, even after you crack down and ramp up production of the spears and all those other projects.

    On the flip side, you're producing enough weapons to supply an army even larger than your own.
    >> Anonymous 04/05/10(Mon)21:32 No.9006366
    >>9006328
    Well, some hunters can't hurt, and we might set a few to set up a second fishing post further down the river.
    >> Undeniably Green 04/05/10(Mon)21:32 No.9006367
    >>9006328

    FIFTY?

    Time to fix that, lets get about half of them busy procreating, and the rest training with spears.
    >> Anonymous 04/05/10(Mon)21:33 No.9006385
    >>9006328
    start eating rats, set extra goblins to training or hunting
    >> Book Keeper 04/05/10(Mon)21:37 No.9006456
    >>9006367
    >>9006385
    >>9006366
    The women are shown a viciously good time before being left in their warren to handle the birthing process. They were steadily becoming fatter and fatter with each litter, capable of producing more and more children. It was perfect for a Glorious Leader such as yourself, especially since your own offspring were enrolled now as part of the fresh batch of training spear gobs. This would show their true mettle!

    Having twenty five begin a vicious training schedule under the supervision of the pike gobs, the other twenty five- after sowing their wild oats- prepare to set off to start up a small fishing camp further down (or up, your choice) the river.

    How do you wish to equip them, if at all? Or do you leave Ninetoes to handle that matter?
    >> Anonymous 04/05/10(Mon)21:39 No.9006495
    >>9006456
    giv them the fishing gear we havnt used and spears and sheilds. send them which ever way is away from the humans
    >> Anonymous 04/05/10(Mon)21:39 No.9006498
    >>9006456
    We should equip them so that they can defend themselves. Send 30, and have them fish/hunt and regularly check back in with the main camp. All of them should have spears, and about 1/3 should have bows and be the hunters.
    >> Anonymous 04/05/10(Mon)21:40 No.9006513
    >>9006498
    >>9006495
    >>9006456
    Have them head away from the humans.
    >> Anonymous 04/05/10(Mon)21:42 No.9006532
    >>9006513
    >>9006498
    >>9006495
    In fact, you know what? We'll head with them to check out their new camp. Let's suit up and go do a little exploring. Bring the bugbear chieftain or biggest bugbear too.
    >> Book Keeper 04/05/10(Mon)21:43 No.9006549
    >>9006498
    >>9006495
    Right then. Arming the gobs up accordingly, your crafters working themselves to the bone to produce enough extra spears for just such an expedition, the secondary camp sets off. Hopefully you'll be able to proudly reap the rewards of your efforts soon enough.

    If not, oh well. Less competition for your throne. Next stop would be the return of the scouts and the completion, and utilization, of the Blutschreiben. Hopefully it would be as useful as its name implied.

    Sidenote: Going to end here...slow/rough restart, I know, but it'll improve in time. I'll run again either tomorrow or Friday, as the intervening days are too busy. 3 PM EST onward, as usual.

    Hopefully you enjoyed yourselves, /tg/, despite the slow start.
    >> Undeniably Green 04/05/10(Mon)21:43 No.9006556
    >>9006532

    I wouldn't say the bugbears are necessary, but I think we should certainly go.
    >> Anonymous 04/05/10(Mon)21:46 No.9006618
    >>9006556
    >>9006549
    Just bring the biggest one, I figure a serious bodyguard would be nice. And, oh well. Thanks for running Book Keeper. This is the Anon who went for the killing of the bear, just so you know. I'm sticking with it.
    >> Anonymous 04/06/10(Tue)01:01 No.9009955
    >>9006618
    And I was running my own quest tonight and only had time to post a few things, but this is the anon who suggested the original fish pond.

    Good stuff, sir.



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