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  • File : 1270052492.jpg-(1.09 MB, 1100x1036, 1254426364262.jpg)
    1.09 MB Whiteknight !!RLUaNmqgMhF 03/31/10(Wed)12:21 No.8895534  
    /tg/, I need your opinion on the setting. May as well use it for your campaigns.

    It's half past future and it's pretty cyberpunk. I'm talking dirtyness of CP 2020, but without 80's flavour.

    Things get interesting when humanity discovers an incredibly large spaceship (think Luna size), traveling slowly on a collision course with Earth.

    Communication is established with it, but language barrier is very tough to pierce. Aliens are humanlike, though not too much (fookin prawns?) and they do not seem hostile at all.

    As ship gets closer and closer, even without knowledge of alien technology, anyone can say that it is heavily damaged. It's leaking and falling apart, literally. Aliens seem to be more and more nervious and it appears they can't stop the ship at all.

    Ship itself was heavily damaged and aliens sought refuge on Earth, which is more or less viable for them to live on. They could set the course to Earth, but now they can't park their ship at it.

    Shit hits the fan when ship gets really close to the planet. It literally starts to fall apart in many large and small chunks.

    These, among many life-pods enter the atmosphere. Humanity panics and digs in. Impacts raze most of the Earth, dealing TERRIBLE, TERRIBLE damage to both ecosystem and landscape.

    After dust falls off, which takes a year, humans and aliens are stuck on a rock that is barely live-able.

    Struggle for survival begins.
    >> Mithraw !uI4oigtzX2 03/31/10(Wed)12:23 No.8895560
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    >>8895534

    Sounds like you need to kill some Xenos.
    >> Whiteknight !!RLUaNmqgMhF 03/31/10(Wed)12:33 No.8895745
    >>8895560

    It gets better than that.

    Aliens are not a hiveminded drones with no individual world view like most settings picture them. After the crysis, survivors on both sides form groups.

    Some believe that only by working together and learning from each other can species survive for long enough. Some believe that stealing technology from rivals is the only way to survive. Some simply let out primal hatred and want "xenos to get off their lawn"/"conquer new territory from primitives".

    Relations between humans and aliens get tense, but that's not even their main problem.

    It seems that crash produced a very dangerous side effect, apart from devastating the planet itself.
    >> Whiteknight !!RLUaNmqgMhF 03/31/10(Wed)12:44 No.8895947
    >>8895745
    Problems began pretty much right after crash, but it took a lot of time for sentient races to notice them.

    You see, the ship was powered by multiple drive cores and power plants. It was experimental alien tech, they didn't fully understand every possible feature of the power supply system.

    First of all, some parts of the ship caused local space-shattering in certain places on Earth. Floating islands and no-life zones are one of prime examples of these catastrophes.

    Even in their nightmares however their scientists did not expect this - ruined, unstable drive cores pierced reality itself and opened time-space wormholes into other worlds or even dimensions.

    Before we knew it, what was left of the Earth got filled with completely twisted flora and fauna.

    Since Earth's ecosystem is completely busted, this invasion is both a blessing and a curse. Both humans and aliens have to wear oxygen masks to maintain full life functions. It's not Pandora, you don't die without a mask, but it's not a pleasant time to spend outside without it. Well, unless you are deep in the twisted jungle, but air will be the least important problem there.
    >> Whiteknight !!RLUaNmqgMhF 03/31/10(Wed)12:52 No.8896036
    Last but not least, some info on alien race.

    It's not as aggressive as humans. Aliens are extremely advanced in civilian technology. However, lack of inner conflicts rendered them almost completely lacking in ways of warfare.

    They lack tactics and proper equipment to defend themselves, so both races have something to learn or steal from each other.

    Hybrids of humand and alien tech start popping up on daily basis.

    Beam weaponry and efficiently engineered food, makeshift VTOL dropships and advanced cybernetics. Engineering and inventing becomes mandatory for both races to survive.
    >> Whiteknight !!RLUaNmqgMhF 03/31/10(Wed)12:56 No.8896071
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    So what do you think /tg/?

    I'm planning to use the setting for MMOFPS.
    >> Anonymous 03/31/10(Wed)12:58 No.8896084
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    Very interesting so far. Mind if I ask what lies in the twisted jungle?
    >> Whiteknight !!RLUaNmqgMhF 03/31/10(Wed)13:07 No.8896181
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    >>8896084
    Oh dear, where do I start.

    "Jungle" is merely a codename for the wormhole zones.

    There are actually a few and they are all different.

    One of the zones lies in a huge megapolis (size of a small country). It has reality rips and rifts which twist the rusted ruins and let in horrible creatures from a very hostile world. The whole place is both a huge mess, an incredibly interesting salvaging ground, a dangerous mutants inhabitat and a scientific research paradise. Am I copying Zone? Maybe. Do you complain? I sure hope you don't!

    Next example is a literal jungle, pouring from huge wormeholes. It is growing fast and has all kids of carnivorous flora in it. Animals are rare, but very dangerous in there.

    Another zone is basically a huge space with floating pieces of Earth. Gravity is extremely fucked up in there, but it is a mining paradise. Huge ammounts of various minerals are out on the surface on floating islands, waiting to get om nom nomed by factions that are ready to use them.
    >> Anonymous 03/31/10(Wed)13:16 No.8896298
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    >>8896181
    The first zone you mentioned is perfect for hilarious hijinks and when I say hilarious I mean tragic.
    >> Whiteknight !!RLUaNmqgMhF 03/31/10(Wed)13:20 No.8896335
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    >>8896298
    Not sure I quite follow you here.
    >> Magus O'Grady 03/31/10(Wed)13:22 No.8896377
    >>8895534
    What is the tech base of the aliens?
    What do they use for power?
    What construction materials do they use?
    What kinds of computers do they use?

    These are important questions, as it can help determine how well their tech integrates with human tech.
    >> Whiteknight !!RLUaNmqgMhF 03/31/10(Wed)13:31 No.8896512
    >>8896377
    The tech itself isn't very different, it's just more advanced.

    Non of the "minerals not found on Earth" bullshit, it's all the same.

    Aliens however use more advanced production means and technology in general. They produce quality alloys and other materials, more tightly packed electronics (which is different, but not beyond human understanding).

    I'm not a tech junkie, I don't want to start spitting pseudo-science bullshit, but it's pretty much a bit different, much more advanced version of human tech.

    Aliens however do not consider warfare in research, which we humans often do. If they work on laser technology, they seek it's implementation on production lines. If we work on laser technology, we want to put a hole in someone's forhead.

    First technology hybrids were guns most probably.

    Humans used alien power sources to supply makeshift beam weaponry. Aliens adjusted their production/mining tools and studied human tactics.

    Right now, factions that have aliens and humans working together produce groundbreaking results, though such harmony (oh love) is rare.

    Radicals and wormhole creatures certainly are not helping too.
    >> Anonymous 03/31/10(Wed)13:35 No.8896571
    This is pretty neat! I'd love to play a game set in this universe, MMOFPS? Oh, hell yes.
    >> Anonymous 03/31/10(Wed)13:37 No.8896605
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    >>8896335
    Random hostiles popping out like daisies just seems like somebody is going to die. I mean the potential for HOLY SHIT moments to me are endless. Don't mind me though I'm just being silly.
    >> Whiteknight !!RLUaNmqgMhF 03/31/10(Wed)13:38 No.8896613
    >>8896571
    I would want to use UDK as it provides nice tools, netcode and visuals.

    Real MMO however is very hard to produce on such engine, so I'm thinking of doing the combat part (max of 64 players at the same time) on the engine, while social and crafting stuff will probably be accessible via browser.

    You would be able to make yourself a gun at work/school and then blast faces with it when you get back home.

    This is all a very rough concept however. I was bored at work today, I admit.
    >> Magus O'Grady 03/31/10(Wed)13:44 No.8896691
    >>8896512
    well, I ask about power simply because more powerful, efficient, or portable power sources open up a wide variety of tech options that humans cannot follow at the moment.Man portable rail guns, for instance. Humans have a lot of prototype tech now that cannot be put into production due to expensive components or lack of suitable power supplies. Case in point, back in the '90s some scientists developed a working artificial gravity device. But it was too expensive and too power-demanding to be made useful.
    >> Whiteknight !!RLUaNmqgMhF 03/31/10(Wed)13:50 No.8896789
    >>8896691
    That is the case in the setting.

    Aliens have incredibly efficient power sources, even without using experimental technology.

    Humans suddely got enough juice to power their EVERYTHING.

    Conventional weapory is dieing swiftly, though radicals still tend to use it. Some of them even refuse to use alien tech, considering it some sorth of satanic filth. Go figure.

    The hard part however is that Earth is ruined, which means that everything has to be built anew. There aren't any huge corporate research facilities anymore, humans literally duct-tape particle cannons in a barn.

    I am aiming for very advanced and interesting crafting system here. As for any PnP games - technology is golden and everyone tends to get to know as much as possible.
    >> Magus O'Grady 03/31/10(Wed)13:59 No.8896918
    >>8896789
    >Conventional weapory is dieing swiftly, though radicals still tend to use it. Some of them even refuse to use alien tech, considering it some sorth of satanic filth. Go figure
    Not a bad route to go. Have a militant Islamic version of the Amish rise up, proclaiming the aliens to be heralds of satan or some such nonsense, and openly reject not just alien tech, but recently developed human tech, as it has all been 'tainted'.
    >> Anonymous 03/31/10(Wed)14:11 No.8897053
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    How humanlike are these aliens supposed to be?

    Not too humanlike (like nearly identical to humans like Star Trek) is fine. But i think they should have more sleeker frames than Prawns which to me were a... Bit too insect-like.

    Also, notable sexual dimorphism would be nice among the aliens, which too would be more 'humanlike'.

    When you're designing scifi/fantasy settting with aliens/other sentient species. There will be people who will be into the possibility of a more 'intimate' human/alien relationships in the setting.

    Picture could be related.
    >> Whiteknight !!RLUaNmqgMhF 03/31/10(Wed)14:12 No.8897065
    >>8897018
    I'm not sure on concept for of alien appearance for now.

    I don't like humanlike aliens because it seems silly that two sentient races, born on different planets can be almost completely identical.

    However, going totally wicked pile-of-goo or crystals style is not really good for the game itself.

    I'd picture them as different as prawns but not as filthy and ugly. They haven't seen much warfare, their world is quite peaceful too.

    Smooth skin is a go, they are probably lanky and quite thin too. Don't think crazy pigmentation is in place, and for certain no camo-like skin.
    >> Magus O'Grady 03/31/10(Wed)14:28 No.8897239
    Sounds like a very good setting, OP. I look forward to reading more about it.
    >> Anonymous 03/31/10(Wed)14:34 No.8897327
    >>8897065

    About the strength of the aliens.

    The physical strength of the Prawns (if that is one of your main templates) was ridiculous. Their strength was something of a large male gorilla or more. Which in relation to their size was very excessive.

    I think the physical provess of the aliens should be more in balance with their size (depending on how big they are and what kind of gravity they evolved). Though, if we look at human, the strength of modern human is not in balance with their size, if were compare us to modern apes. An adult chimp half the size of a man is still 3-5 times stronger. But still, primates overall are some of the strongest land animals pound by pound, if not the strongest (if some ants etc. small bugs are not counted).
    >> Whiteknight !!RLUaNmqgMhF 03/31/10(Wed)14:56 No.8897713
    >>8897327
    Aliens are weaker than humans in means of physical conditioning.

    They simply didn't need the strength over the course of development because their world wasn't as hostile as ours. It's a very peaceful, calm planet.

    >>8897239
    Is there anything in particular you would like to hear about?
    I'm mostly making everything up as I go, but I tend to miss important stuff and I would like to know what I should think about while developing the setting and lore.
    >> Anonymous 03/31/10(Wed)15:07 No.8897917
    I'd like a tabletop RPG in this universe. MMOFPS I don't really see working out, since in reality no one is going to actually make it unless there's movies or books of this setting first. And they'd have to be a huge success.
    >> Whiteknight !!RLUaNmqgMhF 03/31/10(Wed)15:12 No.8897999
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    >>8897917
    Writing a book is not a bad idea actually.

    Thing is that I'm currently assembling a team to make shit happen, using UDK.
    >> Anonymous 03/31/10(Wed)15:16 No.8898069
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    Aliens could look like those clone trooper maker guys from star wars.
    >> Whiteknight !!RLUaNmqgMhF 03/31/10(Wed)15:18 No.8898092
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    >>8898069
    I was thinking of Kaminoans too, but they are too thin and tall for my tastes. I'd say something between them and humans.

    I also don't want them to be cliche', so designing aliens will be a challenge.
    >> Magus O'Grady 03/31/10(Wed)15:39 No.8898368
    >>8898092
    >I also don't want them to be cliche', so designing aliens will be a challenge.
    My suggestion: Limit the number of recognizable joints in the limbs. Make them more fluid, like the Choker from DnD 3.5, so that not only do the limbs bend at odd angles, but the observer may not even be able to tell which angles it is capable of bending at. Make their bodies cartilaginous, like a shark's, so that the concept of 'breaking bones' means little to them. In all ways make their biology and mindset foreign to humanty's.

    >Is there anything in particular you would like to hear about?
    Well, given the potential technology you've already allowed for, you're going to have to increase the details and numbers of threats to the world to balance it out. More terrorists, more radicals, more ecological disasters, more political parties, more everything. This is a major upheaval, and the potential for humanity to advance itself has to be tempered with potential threats and disasters to hold it back. Otherwise it'll be hard to write a good story in this setting.

    tl;dr: More about the antagonists.
    >> Whiteknight !!RLUaNmqgMhF 03/31/10(Wed)15:53 No.8898532
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    >>8898368
    Most danger comes from extremely hostile environment really. Earth is ruined, shattered, countries, governments and cities do not exist anymore. Political situation is very close to Fallout series honestly.

    Self proclaimed organisations, states and religions pop up daily. Gangs are formed. Mutants are common, it's just there are many more of them in wormhole zones.

    Moreso, people on both sides are divided, so there are enough battles to be fought.

    There are also more trivial but just as important challenges like maintaining supply of food and clean water, and of course scavenging what's left from old civilization.

    Game-wise, I'd expect player-made clans, guilds and gangs as something very natural. They will want to team up, establish a base of operations, possibly control important territories and of course pursue their own agenda, whether it's survival, technology advancement, robbery or a full scale and possibly religious, war.

    I don't think there will be many truly large scale organisations, though there will possibly be a newborn city-fortress built by combined human and alien efforts.
    >> Anonymous 03/31/10(Wed)17:23 No.8899770
    The interdimensional wormholes aspect doesn't really seem to fit in with the theme of realistic weapons and aliens. How about xenoforming von Newman machines that fell out of the ship's cargo and started trying to "fix" the earth's environment? Most of them are trying to turn the earth into a copy of the aliens' homeworld, complete with cloned flora and fauna, but a few are malfunctioning and spitting out twisted cities, horrible mutants and xeno/terran hybrids. Humans have figured out how to hack some of the machines, and are either trying to use them to repair the earth, or turning them into weapons.

    Imagine a slug the size of a city block, a viscous, gooey membrane filled with millions of tiny, spider like machines. It crawls forward at a brisk walking pace, the teeth on its belly grinding down everything in its path, dissolving rocks, forests, buildings and people indiscriminately. The machines in its gut turn raw matter into buildings, leaving a city standing in its path. But the buildings are wrong; misshapen or incomplete, and their automated caretaker and security systems are malfunctioning. The Builder is broken, blind and wandering across the continent in an unthinking and unpredictable path, leaving behind an unstable alien metropolis that is 500 feet wide and thousands of miles long.
    >> Anonymous 03/31/10(Wed)17:39 No.8900051
    >>8895534
    Dude, this Idea is totally cash.
    >> Anonymous 03/31/10(Wed)17:40 No.8900073
    >>8899770
    I like this idea, because it sets a "grey goo" disaster in a plausible setting.

    That said, I would also draw some inquiry into why the aliens don't just rebuild their broken ship with Earth parts? Sure, the original ship breaks & crashes and mucks up the environment. But there would be enough survivors to (in general) rebuild main systems, especially with human/alien tech synergies. . .

    So you need a plot point to establish why people just build new space ships and flee from a destroyed earth?
    >> Whiteknight !!RLUaNmqgMhF 03/31/10(Wed)17:42 No.8900096
    >>8899770
    I use time-space rifts and reality breaking simply because it allows for Zone-like feel and bizzare environments.

    The thing you mentioned however gives me an idea of placing one of the combat areas on the husk of enormous slug-like creature.
    >> Anonymous 03/31/10(Wed)17:46 No.8900195
    >>8900073
    Pardon my typo. You'd need to give reason why they Don't flee the planet in emergency tech space vessels.
    >> Whiteknight !!RLUaNmqgMhF 03/31/10(Wed)17:48 No.8900222
    >>8900073
    The ship can't be rebuilt. It has literally broken apart and parts rained on Earth for two days.

    As I mentioned before, ship is very, very large. The "rain" of parts was enough to devastate entire Earth's surface.

    Ship was built using experimental technology, with years of effort from a race that conquered their entire star system. It is simply to big in both size and technological advancement to be patched with duct tape.

    And Earth itself is now a huge junk yard. It is hard enough to survive there.

    Best vehicles around are VTOL dropships and these are very rare. Space faring capable ships are simply too much of a project. Even if one could be created, there is nowhere to go. Solar system is inhabitable and alien ship was the only one capable of FTL travel.
    >> Anonymous 03/31/10(Wed)17:53 No.8900322
    >>8900222
    Ok, that's fair enough.
    I was just figuring that with humans having at least space capable vessels, that maybe the aliens could teamwork them into alternate options. Who knows, maybe some people did get away, but not in sufficient numbers to save the world, or alter your setting.

    So, next topic, cultural assimilation. You've mentioned that things progress somewhat similarly to Fallout, with cults, gangs, and some religions around, and most nations broken up. How well do aliens take to Human religion, or nationalism? Do the aliens import their beliefs to humanity? What's the alien social hierarchy? Not hive-minded, you say, but are they individualistic? Socialist? Materialistic? Zen/buddist-style? Are they ruled through monarchs, or Representatives? Or do they reject rulers? I like this kind of fluff, and thanks for your time, OP
    >> Anonymous 03/31/10(Wed)17:55 No.8900338
    Alien suggestion, make them "centaurs," as in a regular humanoid upper body, but four legs on the bottom half. I'm picturing a sortof spider-folk, who can climb on walls naturally, and therefore used vertical surfaces or spheres in their architecture like humans use flat floors and staircases.

    Also, I would give them some form of natural weapon, even if it's just a set of horns or something on the males. I know they come from a relatively placid planet, but their lack of cultural warfare could be explained by the fact that combat was always a totally ritualized affair using only natural weapons, like rams have duels between the males. Since any conflict could be resolved by non-lethal duels, war was simply never invented in their society.
    >> Whiteknight !!RLUaNmqgMhF 03/31/10(Wed)17:55 No.8900339
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    Also wondering how could I call the setting for future reference.

    And the aliens too. I'd say humans will use a nickname for them (inb4 prawns) and aliens themselves will have some wierd name in their own language.

    Also, I'd say language would be a mix of squeeks, screeching and the like. Not too sharp but definitely not even close to human.
    >> Anonymous 03/31/10(Wed)18:00 No.8900416
    >>8900338

    Forgot to mention that my spider idea will only work if your engine can support wall-crawling. However, it would create a big difference between human and alien characters, as four-legged spider-taurs would be much faster runners than humans and could access remote areas more easily. In exchange, make humans tougher, more resistant to pain, more accurate, etc. to represent their more violent lifestyle.
    >> Anonymous 03/31/10(Wed)18:05 No.8900501
    >>8900339
    If you want a nonhumanoid language, that is still reasonably understandable, I'd recommend a form of echolocation similiar to bats, or whales and dolphins. Tonal, with modulation for emphasis, frequency/pitch change, duration, resonance, and other interesting features. Plausibly understandable, after a manner, without being eardrum-splittingly painful to listen to. May or may not be actively used to echolocate, but it serves an example.
    >> Anonymous 03/31/10(Wed)18:07 No.8900540
    >>8900222

    "Experimental Ship, can't rebuild" isn't going to hold water. Just say that the ship exploded in orbit, and 90% of it is still up there, circling the planet at tens of thousands of miles per hour. Anyone who tries to leave the atmosphere gets shredded by a million tons of high velocity scrap metal. It'll take centuries for the debris to thin out enough for anyone to escape the planet. For extra fun, the massive cloud of garbage blocks out most of the sunlight, the only sources of energy are alien batteries and geothermal power from the widespread volcanic activity that was triggered by the impact. Temperatures are dropping, plants are dying, and food is scarce. Cannibalism is becoming popular, and it turns out humans can eat the aliens (and vice versa).
    >> Whiteknight !!RLUaNmqgMhF 03/31/10(Wed)18:12 No.8900607
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    >>8900338
    I like the idea of four legs, and wall-climbing architecture but not natural weapons.

    Every part of the body is produced over the course of evolution. If they had a reason to develop natural weapons such as horns, their world would have to be at least as hostile as ours.

    >>8900322
    I'm not sure as for the society details yet, but aliens in general believe in progress. It's a very curious and inventive race. They simply prefer to work together to achieve some goals instead of fighting each other.

    Average alien is a peaceful and tolerant creature, quite friendly to humans. It feels guilty of ruining our planet too.

    Not all of the aliens are like that however. Some are still in a state of shock after what happened and behave randomly, sometimes batshit crazy.

    There is an alien movement that is very aggressive too. Aliens are often harmed by humans and this group simply had enough. They consider humans a threat and a race too aggressive to exist. They also dislike any alien "collaborators" that work with humans.

    Aliens haven't developed any kind of real religion. There were such movements earlier, but currently aliens are much more focused on science and progress to bother themselves with believes. Or rather, they believe in progress itself.

    Aliens consider any sort of contact to be very intimate. They always keep their distance from each other. Touching is pretty much as taboo as sex for humans. This both explains and discourages any kind of violent physical contact. They seem to solve most of the problems via a discussion. While most of conversations are very calm, harsh words are used in some cases, which is pretty much as heavy as punching something in the face among humans.

    This doesn't mean however that aliens are complete pacifists. Circumstances of the crash forced them to protect themselves and they are becoming pretty good at it.
    >> Whiteknight !!RLUaNmqgMhF 03/31/10(Wed)18:23 No.8900793
    >>8900540
    Why is experimental ship a bad idea?

    It took entire race few good years to make the ship in enormous shipyards, using robotics and top-grade technology.

    After the crash, pieces of ship are scattered around entire Earth. Simply bringing them all together would be impossible even if humanity was at it's finest.

    Right now, everything is ruined. It's not a matter of changing a battery and applying some duct tape. Ship haven't crash landed. It broke into many, many parts which burned in the atmosphere and rained on entire globe. A lot of them are lying in the ocean depths.

    It simply isn't possible to do anything more than salvage what's left of it.

    Aliens can't build another FTL ship. It needs experimental power cores, shipyards, all that stuff.

    And without FTL, where would they go? On the Moon? They can at least breathe somewhat on Earth.
    >> Anonymous 03/31/10(Wed)18:27 No.8900854
    >>8900607

    How about something purely defensive, like armor and spines to fend off larger predators? Among their own people, violence never solved anything since they were just so damn hard to kill that it was usually just faster to talk out your differences. Humans initially see them as giant spiny nightmare spiders and freak out, but it turns out that most of them are rather cheerful and polite. Most of the "civilized" aliens blunt their spines or grind them off completely, but some of the more aggressive splinter factions have taken to growing them out.
    >> Whiteknight !!RLUaNmqgMhF 03/31/10(Wed)18:33 No.8900966
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    >>8900854
    I'll think on that.

    I really like the idea of natural armor which makes it nearly impossible to harm each other in hand-to-hand combat.
    >> Anonymous 03/31/10(Wed)18:34 No.8900977
    >>8900793
    Just saying that Invention is a Difficult and time intensive, resource expensive project. Advancing NEW technologies, that's slow going. But once you figure something out ONCE, then it's usually easy to replicate. {Insert pun about reinventing the wheel here}

    That's my theory for why spaceship rebuild is semi-plausible. But I don't want to rock the boat. Once the aliens have knowledge of how to FTL, or Massive construction, then it should be at least on the fringes of their mind, whilst they scrabble for midterm survival. (Sure, their ship is broken & scattered, but parts remain that can be repaired, or built anew. Might make good quest fodder)
    >> Anonymous 03/31/10(Wed)18:35 No.8900995
    >>8900793
    Top of the line experimental vehicles are expected to malfunction and break down. That means short range test flights with shitloads of telemetry sensors to determine exactly how the craft performs, and a small, well trained crew that can fix ANYTHING that goes wrong. There were probably enough spare parts and theoretical physicists on board to MacGyver up a new ship or at least a working phone. Also, when a ship the size of the moon goes missing, someone usually goes looking for it.
    >> Whiteknight !!RLUaNmqgMhF 03/31/10(Wed)18:47 No.8901207
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    >>8900995
    Here's the problem, the ship was sent on it's first FTL flight. Technology used there has a minimal jump distance so they couldn't test it in their star system. Therefore they chose to send a ship to closest habitable planet in case shit goes wrong.

    Well guess what, shit went much more wrong than they expected.

    Also, I'm not quite sure you are following me here guys. Ship got shattered by multiple internal explosions, fell apart (not in two or three parts, but a fuckton, each size of a town), burnt in atmosphere and fell all over the Earth.

    There are only about 30% of accessible debris and most of it is hopelessly burned.

    Think of filling a truck with C4, blowing it into tiny bits and having to put it back together in a desert, with a screwdriver.

    Sure there were tools for repairs, but most of them were lost in the crash. Most of aliens didn't survive it either (though crew counted a couple of millions).

    As for help from the homeworld, no one knows what happened over there. Light itself takes years to get there and rebuilding a FTL communication device is very hard, but technically possible.

    Even then, assembling new ship will take years.

    Hell, homeworld aliens probably won't risk sending another so soon anyways, not before they make huge improvements to the technology.
    >> Anonymous 03/31/10(Wed)19:05 No.8901587
    >>8901207
    It's more like stranding team of engineers on a forested island and claiming they can't escape because they don't have CAD software or carbon fiber.

    As a tool using civilization advances, its tools advance. I have some difficulty with the idea that out of a crew of millions none of the survivors was carrying a copy of the ship's schematics or a sonic screwdriver in their pocket.

    There's also the rather unlikely coincidence of having your unique, state of the art space ship crash into an uncharted but inhabited planet instead of simply exploding somewhere in the infinite void of space.

    It just seems that, storywise, it would make more sense for a random, boring colony ship full of space-puritans(or prisoners) to disappear on the distant frontier of some vast, uncaring galactic empire.
    >> Anonymous 03/31/10(Wed)19:10 No.8901706
    >>8901587
    thats a good idea too. howver i think its best that theres no vast empire. humanity is their first contact and they are our first contact. makes things more intertesting
    >> Anonymous 03/31/10(Wed)19:13 No.8901761
    I suggest that 75% of all dimensional wormholes lead to places that are either too Cthulhian to enter, or have such fucked up laws of nature, just looking at it kills you.

    Adds a nice deadly flair, that kind of reminds me of C&C Tiberian Sun.
    >> Anonymous 03/31/10(Wed)19:15 No.8901791
    Turns out their DNA is almost the same.

    They're not aliens.

    They're humans from an alternative Earth.

    (Instead of a dominant Western-European culture, an Aztec/Chinese/Islamitic/African/Indian/Oceanic culture)
    >> Anonymous 03/31/10(Wed)19:19 No.8901865
    >>8901207
    The aliens didn't build that ship.

    They reverse-engineered the engine from a NASA vessel from 1975 with a FTL engine.

    Problem, it certainly isn't from OUR NASA... because in 1975 WE didn't have FTL travel.

    WTF IS GOING ON HERE!
    >> Anonymous 03/31/10(Wed)19:21 No.8901889
    >>8895947

    Just play Cthulhutech, and bring back the Elder Race as opposed to the Mi-Go.
    >> Anonymous 03/31/10(Wed)19:48 No.8902298
    >>8901587
    You are comparing FTL travel to building a raft.

    That is a false analogy.
    >> Anonymous 03/31/10(Wed)19:49 No.8902317
    >>8901865
    >>8901791
    >>8901761

    Shit just took a 180 degrees into shivers-down-my-spine-country.
    >> Anonymous 03/31/10(Wed)19:53 No.8902382
    >>8896071
    >I'm planning to use the setting for MMOFPS.
    HAHAHA

    See in you in a few years when all enthusiasm is burnt out and you have nothing but a pile of broken, incomplete code and a few pieces of concept art to show for it.
    >> Anonymous 03/31/10(Wed)20:00 No.8902491
    a large central space station or jury-rigged habitat is obligatory in apocalyptic space lore. thx
    >> Anonymous 03/31/10(Wed)20:03 No.8902541
    Ok, MMOFPS: Forget it! no, really!
    Even major game studios with a good reputation easily go belly up when doing MMO-anything. Those games are monsters, you will require not only the usual top-notch programming stuff for graphics, pathfinding, AI, lightning, yadda yadda. But also the experimental stuff for movement prediction, lag reduction, balance.
    And thats only the technical aspect, there is the fluff aspect too (i.e. interesting story, although that seems to be good, good models and textures, good dialogues...)
    Mayber start with a PnP game to tweak the small scale stuff: equipement, a bit of story writing, personal stats. then maybe a small strategy/tactics game on the pc, then work your way up.

    For the setting: first: i think its awesome.
    I like the messed up gravity part, the wormole stuff however is unrealistic, unless its a wormhole from one fragment of the ship to another, maybe some very rare ones even lead to the fragments that remained in orbit.
    >> Anonymous 03/31/10(Wed)21:04 No.8903694
    I love the setting, OP, honestly. Don't bother with the MMO though. Like someone else said, make a fluff tome and possibly a PNP game first. You will never make an MMO without a huge team and millions of dollars.

    As far as the fluff goes, it's great. I don't mind it being unrealistic - I am a big fan of portals in sci-fi, so the zones idea is neat. I also agree that the aliens shouldn't have a vast empire - first contact for us and them is best.

    One thing that bothers me is the ship size. The moon, if packed to the density of a major metropolis, could hold 350 billion people, on the surface alone. For there to be a crew of millions on a ship that size is silly - not to mention that an impact with something of that size would literally turn the surface of the Earth into molten magma.
    >> Anonymous 03/31/10(Wed)22:06 No.8904565
    OP, I like this. Carry on.

    Reminds me of RIFTS, but the good stuff about RIFTS.
    >> Anonymous 04/01/10(Thu)01:36 No.8907955
    Bump!
    OP, if you make this a PnP rpg I am WILLING TO BUY it.
    >> Anonymous 04/01/10(Thu)01:40 No.8908012
    Sounds like RIFTS
    >> Whiteknight !!RLUaNmqgMhF 04/01/10(Thu)01:57 No.8908285
    Just woke up and I'm pleased that the thread lives.

    For the MMOFPS part, I know of course how hard MMOs are to make. That's why I'm going for a workaround.

    It will be a regular multiplayer shooter and all the MMO layer will be in-browser, like O-game for example.

    Both layers would interfere - you earn currency/resources/territories in the multiplayer shoter layer and then craft/socialise in the browser layer.

    Browser games are much more simple to make, then it's just a matter of connecting both.

    It's a fuckton of work of course, but it's much easier than making a real MMOFPS like Planetside.
    >> Whiteknight !!RLUaNmqgMhF 04/01/10(Thu)02:02 No.8908367
    >>8903694
    Size of the ship is just enough to hold few millions of crew and produce enough debris to fall all over the Earth.

    Yeah, Moon-size is kind of too much, but you get the idea.
    >> Anonymous 04/01/10(Thu)02:18 No.8908590
    How about a smaller ship that collides with the moon and knocks a big chunk out of it? Like an asteroid sized generation ship flying towards our solar system at nearly the speed of light suffers a catastrophe during turnover, and debris flies through the system at relativistic velocities. The surviving aliens arrive years later in a crippled ship that can barely support them, and are forced to set down on the world they accidentally destroyed.
    >> Whiteknight !!RLUaNmqgMhF 04/01/10(Thu)02:22 No.8908653
         File1270102925.jpg-(179 KB, 900x1324, 1264579140983.jpg)
    179 KB
    >>8908590
    I'd rather see immediate contact.

    That, and salvaging alien ship debris is one of the main sources of technology in the setting.
    >> Anonymous 04/01/10(Thu)02:35 No.8908873
    >>8908653
    Something the size of the moon is probably gonna be mostly rock, with very little useful technology by mass, unless it was built by insane von Neumann machines. A ship a few dozen miles across should provide enough useful debris to keep the surviving humans entertained for a good while. And remember, size isn't everything. A ship the size of a car could land in some rain forest and start pumping out nanomachines to adjust the earth's environment to something that the uploaded colonists sleeping in its memory banks would find more comfortable.
    >> Whiteknight !!RLUaNmqgMhF 04/01/10(Thu)02:40 No.8908950
         File1270104031.jpg-(153 KB, 600x821, Nika_by_raynkazuya.jpg)
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    >>8908873
    Alien's homeworld could be considered paradise by humans.

    Air is a bit different, but on most part it's a much more peaceful.

    Also, I'm rather looking at turning Earth into post-crash junkyard, similar to Fallout wasteland, with some exceptions (wormhole zones).

    Running out of cyberpunk pictures here.
    >> Anonymous 04/01/10(Thu)09:04 No.8912812
    bump for being a quality idea.
    >> Anonymous 04/01/10(Thu)09:34 No.8913101
    >>8908873

    Like a Giant asteroid (or a dwarf planet/moon) that's been carved and excavated to be a giant space ark?

    Sounds much more plausible than a space craft size of a FUCKING MOON been built part by part from scratch.
    >> Anonymous 04/01/10(Thu)10:30 No.8913876
    bump
    >> Whiteknight !!RLUaNmqgMhF 04/01/10(Thu)10:52 No.8914203
         File1270133525.jpg-(12 KB, 480x360, 0.jpg)
    12 KB
    It's alive? God damn, almost 20 hours now.

    It's not moon size. It's just enormous.
    >> Anonymous 04/01/10(Thu)10:54 No.8914247
    Find it unlikely that the entirety of Earth was crust busted by falling debris. Rotation of the Earth might cause global devastation, but the movement of Earth around the sun would move it out of incoming projectiles.

    I'd recommend a undamaged section to form a 'Conclave' like organization.

    The Antarctic bases formed a united government that was self sustaining sue to the untapped oil wells under the ice.

    Forces of Restored Terrestrialism
    F.O.R.T.

    A human organization dedicated to fixing the damage the aliens caused to our planet.

    Or something.
    >> Whiteknight !!RLUaNmqgMhF 04/01/10(Thu)10:57 No.8914281
    >>8914247
    I had such organisations in mind, yes.

    The main damage wasn't caused by debris really, rather by impact blast waves and fucking up both atmosphere and surface. Weather went crazy and all that. Not to mention drive core explosions.
    >> Magus O'Grady 04/01/10(Thu)13:41 No.8916440
    >>8914203
    Well, that happens sometimes on /tg/. If there's a really good idea put before us, we'll try to keep the thread around as long as possible to develop it.



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