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  • File : 1269709660.png-(25 KB, 1024x768, canada tour.png)
    25 KB ZEONQUEST pt50 I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)13:07 No.8817408  
    "OOOOOH CAAAANAAADAAA, THAT GREEN AND PLEA...."
    In the distance a high pitched whine is heard followed a great winds and a flash of light and a deafening crash of sound.
    Thirteen pieces of space colony, some as big as Ireland, flop obscenely onto Canada's face, hurling dust and ash into the air permantly obscuring the sun in some level.

    Up in space, Girhen can be seen watching the proceedings from his observation window, he turns to face the camera, wearing a textbook trollface grin.

    ---

    You are David Lister, ace Mobile Suit pilot for the Principality of Zeon. As MS team leader of the elite Nachtmaren Unit, you and your band of merry misanthropes have been kicking all kinds of ass since March.
    Now however, the Federation have started constructing their own Mobile Suits and the shoe is on the other foot, to mangle the metaphor.

    This leads us to today, you and your team have just been tasked with a top priority mission. Defeat the Federal MS teams that are leading an enemy spearhead to capture the City of Edmonton and cut of the Zeonic Forces in Alaska with those in southern Canada.
    >> Panzer_Faust 03/27/10(Sat)13:11 No.8817452
    ooh wow. i get to play this from the beginning this time... haha,

    FUCK YA... ZEON QUEST!
    >> Anonymous 03/27/10(Sat)13:12 No.8817458
    Wow, I guess hitting F5 for 40 minutes really pays off.
    >> Anonymous 03/27/10(Sat)13:13 No.8817467
    http://www.youtube.com/watch?v=XjiwBwBL4Qo
    >> Captain/co/mrade !hzAsrOsWT6 03/27/10(Sat)13:13 No.8817468
    >>8817452

    You and me both, friend!
    >> Anonymous 03/27/10(Sat)13:13 No.8817476
    Ah, Girhen Zabi such a dick.
    >> Panzer_Faust 03/27/10(Sat)13:14 No.8817480
    >>8817468
    /co/mrade!!!

    how have you been? enjoy that 28 days later comic i scanned?
    >> Researcher Sam 03/27/10(Sat)13:14 No.8817488
    Canada! Who else thinks we should get pancakes? And bacon. Pancakes and Canadian bacon.
    >> Arty 03/27/10(Sat)13:15 No.8817494
    >>8817408
    >some as big as Ireland

    Umm... hate to break it to you man but I dont think a whole colony is that big let alone pieces to one.
    >> Captain/co/mrade !hzAsrOsWT6 03/27/10(Sat)13:17 No.8817514
    >>8817480

    Must've missed it, friend.
    >> Panzer_Faust 03/27/10(Sat)13:18 No.8817526
    >>8817514
    i will upload it then...
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)13:18 No.8817528
         File1269710302.jpg-(175 KB, 1686x1093, 20070812.jpg)
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    After receiveing your new pilot, Bernard Wiseman, you and your team left for the city via Fat Uncle transports. The journey was uneventful and you set down in Edmonton Airport at roughly 4 in the evening.
    Despite the early hour however, Canada appeared to be in the middle of the night.
    Freezing snow fell on you as you dismebarked the Fat Uncle and were greeted by a Commander, who appears to be wearing gear better suited to the cold.

    "Welcome to Canada Lt. Commander! I'm Commander Calgary, I've orders from Captain Salinca for you to meet with him in the command post we've set up."

    The 7 of you get into covered Sauropelta Jeeps and follow the Commander until you reach what appears to have once been a flower-shop, except this one has got a couple of sandbagged MG Nests in front of it.

    You are led inside, through the disused shop-front and upstairs where a suprisingly spacious area greets you. Engineers have knocked down the walls seperating this building from the adjacent ones, and portable electronic gear and tactical maps fill the area.

    Captain Salinca greets you.

    "Good to see you again David, well, let's get to work."

    YOUR QUESTIONS?
    >> Arty 03/27/10(Sat)13:20 No.8817552
    >>8817488
    >Pancakes and Canadian bacon

    It's back bacon. Just like that one burger called a Western isnt called that in Colerado. (Seriously, most akward moment ever.)
    >> Anonymous 03/27/10(Sat)13:21 No.8817569
    Copypastan:

    We oughta get to the site first, then get into contact with local forces and find out wtf's going on and check out with what conditions we're dealing with.
    Then we'll have to chat up people and get a good idea of what our targets have been up to and what they're capable of and send our Wappas after them.

    Once we've got a fix on them and a good idea what they're about, we'll figure out how to hit them.
    >> Panzer_Faust 03/27/10(Sat)13:21 No.8817577
    >>8817528
    what class of MS are the enemy using, and what in your opinion would you think of there skill level?
    >> Arty 03/27/10(Sat)13:22 No.8817586
    >>8817528
    Enemy force composition, our number vs theirs, and MS performance in the local weather.
    What sort of range will IR sensors have?
    >> Anonymous 03/27/10(Sat)13:22 No.8817588
    get sitrep, see where they think the Feddies will try to break through our lines, and if they have seen what type of MS the Feddies are fielding.
    >> Captain/co/mrade !hzAsrOsWT6 03/27/10(Sat)13:24 No.8817603
    >>8817577

    Better Question: Does the cold affect Mobile Suits at all? I don't want to have anything seize up because something got itself frozen.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)13:24 No.8817607
    >>8817494

    ... hyperbole?
    >> Researcher Sam 03/27/10(Sat)13:25 No.8817626
    >>8817528
    Approximate numbers of friendly tanks and wappa mounted infantry.
    >> Touhou Homebrew Guy 03/27/10(Sat)13:27 No.8817647
         File1269710845.jpg-(94 KB, 1280x720, 1267663404550.jpg)
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    >>8817528
    Aside from getting a general idea of what's going on? Any specific terrain features or areas that would be hazardous or discouraging to MS. We should make knowing the land a priority.
    >> Anonymous 03/27/10(Sat)13:33 No.8817704
    >>8817647
    you're in the prairies it flat as hell except if you go west but if you go east you can see your dog running away for 3 days
    >> Arty 03/27/10(Sat)13:35 No.8817715
    >>8817647
    It's fairly flat for a good piece around Edmonton itself from what I can remember. The badlands are a good ways off to the south east closer to the border of Saskatchewan. You start to get into the foot hills to the west about 1.5-2 hours drive out. They just get keep getting bigger after that until you reach the mountains.
    >> Anonymous 03/27/10(Sat)13:36 No.8817721
    Situation analysis based on the information from last thread:

    Zeonic northern front forces:
    6 battalions of MS
    assorted tank, infantry, and air assets in support

    Suspected strength of EF forces deployed in the attack on Edmonton and the surrounding area:
    3 tank battalions
    5 fighter squadrons
    1 mechanised infantry battalion
    at least 2 MS teams

    Judging from our prior encounters and the information uncovered at Side 7 by Char the MS teams will consist either of three multi-purpose suits, or of one suit specialised for combat in one of three range brackets (long range support, medium range fire combat, close assault) each.
    >> Arty 03/27/10(Sat)13:37 No.8817737
    >>8817721
    META: That or they'll be GM[G]'s mixed with Gundam[G]'s like the team we fought in Mexico.
    >> Anonymous 03/27/10(Sat)13:39 No.8817758
    >>8817721
    The triple-threat is the Gun- series, and it doesn't appear to be a production model. At least, I HOPE it's not a production model. We're more likely to see the weaker ones we met while fleeing Jaburo.
    >> Anonymous 03/27/10(Sat)13:40 No.8817761
    >>8817715
    >>8817704

    Can you guys post any maps? That might be helpful.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)13:40 No.8817767
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    >>8817577
    >>8817586
    >what class of MS are the enemy using, and what in your opinion would you think of there skill level?
    >Enemy force composition, our number vs theirs, and MS performance in the local weather.
    What sort of range will IR sensors have?
    >>8817588
    >get sitrep, see where they think the Feddies will try to break through our lines, and if they have seen what type of MS the Feddies are fielding.

    Captain Salinca points to a map containing a mixture of green and blue dots.
    "What you see here is the main enemy thrust. It began about a week ago in the northern territories, two squads of 3 mobile suits supported by at least 1 Bloodhound Hover Tank for Recon control started leading several well planned assaults on Zeonic weak points which the enemy Tank Battalions, which we believe came in from Greenland, have used to push through. This brings us to yesterday..."

    He points at the towns of Athabasca and Lac la Bicheo.

    "When a squad apiece of MS engaged and destroyed my forces in these towns and then prevented me from retaking the area by harrassing my forces long enough for the enemy to set up hardened positions in the towns. The enemy has been moving south since this morning, I've had my MS teams from Bonnyville and Westlock harrassing their advance, but the tank numbers are too big to take out. Furthermore, the enemy MS teams are able to take out any squad I have that lingers too long, I've already lost 4 mobile suits that way."

    He lights up a cigar.

    "One way or another, they're going to have to take the Fort Saskatchewan and I've been reinforcing it for a prolonged battle. But I need you to take out those enemy Mobile Suits."
    >> An0nymous !gkWeiOwuW2 03/27/10(Sat)13:40 No.8817770
    >>8817488

    Anti mobile suit tactics: A humble suggestion.

    Mobile suits engage the other mobile suits. Infantry on Wappas equipped with demo charges with magnetic/adhesive grips are then put into play.

    Primary targets for the Wappa mounted infantry:
    -Legs, particularly:
    + Joints
    + Rear Armor facing

    Our Mobile suits main purpose is to engage.

    The Infantries purpose is to keep them moving to our tune, and keep them off balance while striking at targets of opportunity.

    Suggestions of Wappas with single shot anti tank weaponry moving at the periphery of the engagement zone, while within effective range would be ideal.

    THoughts?
    >> Anonymous 03/27/10(Sat)13:41 No.8817789
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    Also, WOO 50th BIRTHDAY! Let's celebrate somehow! I'm posting the most Zeon-looking Gundam known the man.
    >> Anonymous 03/27/10(Sat)13:42 No.8817794
    continued from >>8817721

    Nachtmaren is tasked with destroying the Federation MS teams only, as these have been spearheading the enemy assaults and local forces have been unable to mount an effective defence against them.

    The latter piece of information could point at the presence of high performance suits akin to the ones deployed by the Trojan Horse or the one encountered during the Jaburo assault and piloted by enemy ace Wyatt Bandit.

    It seems unlikely that grunt level suits, such as those in the vanguard of the recent Mexican attack or engaged in the defence of the Jaburo shipyards would have caused such problems to the local Zeonic forces.
    >> Anonymous 03/27/10(Sat)13:43 No.8817807
    >>8817789
    Deep Space Zeon probably built it
    >> Researcher Sam 03/27/10(Sat)13:44 No.8817821
    >>8817770
    Without guidance systems, which can't be used due to Minofski particles, man-help AT weapons really won't be effective because of the difficulty of hitting the target. You first idea, about giving Wappa infantry det charges to use on enemy MS leg joints and such, is great and should be implemented.
    >> Panzer_Faust 03/27/10(Sat)13:44 No.8817827
    >>8817770

    This is we have the resources... and the general is ok with doing this, tell him "IT WILL WORK!!"
    >> Arty 03/27/10(Sat)13:45 No.8817834
    >>8817770
    >Infantry on Wappas equipped with demo charges with magnetic/adhesive grips are then put into play.

    Would only reccomend that as a last resort should they attack before we can take them out.
    >> Anonymous 03/27/10(Sat)13:47 No.8817869
    >>8817767
    >>8817794

    Well OK, what are potential targets for them? we gotta get a fix on them and we'll be able to do that faster if we can limit our search area.
    >> Anonymous 03/27/10(Sat)13:48 No.8817888
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    Awesome, Zeonquest time. Destroying enemy mobile suits, eh? Given their aggressive push, its probably best to move with an ambush once they push in behind our lines, though if we can't get both teams in one go, the other team will be on its guard against similar actions so we'd have to take the fight to them.

    >>8817770
    I do like this.
    >> Anonymous 03/27/10(Sat)13:49 No.8817896
    >>8817737

    That I would have classed as multi-purpose.

    Besides the enemy MS Federation aircraft seem (again) to be the major danger. To address this we have bolstered our organic anti-air capabilities with the Gigan MS, and I strongly suggest that we deploy this suit in favour of an additional multi-purpose or assault unit. Idea last time was to give the suit to Bernie and I would be okay with this. My preferred alternative would be Elaine, though, as she is an excellent allrounder and has prior experience in non-walking MS (after all she earned her wings in a Zaku tank).
    >> Anonymous 03/27/10(Sat)13:52 No.8817946
    I'm NOT ok with wasting men and Wappas on demo charges.
    >> Researcher Sam 03/27/10(Sat)13:53 No.8817962
    >>8817946
    Right, because just having them sit around doing nothing or sending them against the enemy with nothing but their piddly machine guns is so much more attractive.
    >> An0nymous !gkWeiOwuW2 03/27/10(Sat)13:53 No.8817965
    >>8817770
    >>8817821
    >>8817827
    >>8817834

    The main purpose of the Wappas is to give us a sucker punch.

    A slight change to my original plan:

    AT launchers are now replaced with Multi shot Smoke grenade launchers.

    Potential shortcomings of the plan:
    -High attrition rates with Wappa mounted infantry
    -Possible outnumbering by conventional ground forces.
    -Exposure to enemy fire once brought to the field

    Counters to shortcomings:
    - dedicated wappa mounted infantry course taught at Zeonic Infantry Ground Combat Schools (Long term goal)
    - Unleashing of Wappa force only with an absense of opposing infantry or greater numbers on Zeonic side (3:1 ratio)
    - Wappa mounted with smoke dischargers?

    Suggestions?
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)13:54 No.8817979
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    For those of you asking for a map. Blue is Federation advance (tanks and other forces only, Salinca doesn't have a decent idea of where the MS are) green represents friendly positions.

    You ask about the MS in question that you're dealing with.

    "Well, there's 8 of them if you include the command tanks, and don't discount them they may not be able to kill you, but they can direct the other 6 real good. As for the rest of them you've got a diverse mix all right, the men have started referring to them as the 'Crazy Eight' which is NOT the sort thing that's good for morale."

    Salinca rolls his eyes.


    "In any case, given what were up against, I thought of you guys since you've got the most experience in combat against other mobile suits, plus you've been dealing with that special unit the feds were working on in Side 7."

    He then goe's on to detail the enemy Mobile Suits in detail
    >> An0nymous !gkWeiOwuW2 03/27/10(Sat)13:55 No.8817986
    >>8817979

    Apologised, did I ever tell you I love it when you use Google maps for these sessions? :D
    >> Anonymous 03/27/10(Sat)13:57 No.8818005
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    >>8817979
    >> Researcher Sam 03/27/10(Sat)13:57 No.8818006
    >>8817965
    Just send the Wappas in after we've engaged the enemy. Honestly, if you're in a MS and you have the choice between going after a couple of bike-mounted infantry or the big enemy MS right in front of you, which would you give priority?
    >> Anonymous 03/27/10(Sat)13:58 No.8818015
    >>8817979

    Do we have aerial superiority over the area? Deploying by air would be a good way to catch the enemy MS-teams by means of rapid response and deployment as well as spotters for enemy movement.
    >> An0nymous !gkWeiOwuW2 03/27/10(Sat)13:58 No.8818016
    >>8818005

    Thats probably what they want to do anyway...
    >> Anonymous 03/27/10(Sat)13:59 No.8818029
    >>8818005
    Oh 4chan.
    >> Anonymous 03/27/10(Sat)14:00 No.8818042
    >>8818016

    Who doesn't want to ram heavily armored formations deep into the rear of an enemy army?
    >> Anonymous 03/27/10(Sat)14:00 No.8818043
    >>8817946

    Amen to that.

    We are low on manpower compared to the Federation and any tactic that involves deliberate suicide attacks will be more harmful to us than to the enemy.

    Infantry forces should be reserved for ambushes and fights in built-up areas. Preferably against opponents they have a good chance of neutralising - i.e. enemy infantry, light vehicles, and supply units.

    They should be trained in a support capacity against enemy MS, but that should never be their main role in battle. Also, flares to mark enemy MS teams for artillery bombardment, construction of traps (e.g. laying mines), and similar tactics would be preferable in those instances, with close assault against an MS only a last resort.
    >> Anonymous 03/27/10(Sat)14:00 No.8818045
    >>8817965

    I'd probably just sit them in cover then have them pull hit and runs on targets of oppertunity and only really engage after our mobile suits have hit, if only to keep losses down.
    >> Anonymous 03/27/10(Sat)14:02 No.8818074
    >Right, because just having them sit around doing nothing or sending them against the enemy with nothing but their piddly machine guns is so much more attractive.

    They're scout units. They actually tell us where shit is. We've got dedicated units that'll blow shit up and Wappas are not one of them. They're here to warn us to opponents approaching and guide us the right way, which is 80% of a won war.

    >>8817965

    Just use them to drop mines? They're perfect for quickly mining a place and getting the fuck out. That'll take out or at least slow down tanks and give us more time to deal with the MS before the tanks start pounding our behinds.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)14:02 No.8818081
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    "First up is this guy, who we've labelled 'Storm'. His mobile suit is a mid range support type, armed with a pair of dumbfire rocket launchers. He's proven pretty capable in blanketing entire squads with missile fire and confusion from long range before sniping at them with his beam rifle. After the opening salvo he redeploys and then snipes the survivors as they try to hunt him down. He's proven damn fiendish at setting up battlefields of his own choosing, in a close range firefight he's utterly lethal as well. He's bit of a lone wolf though, he's often been sighted working alone, or just with the Bloodhound."
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)14:04 No.8818106
    >Do we have aerial superiority over the area? Deploying by air would be a good way to catch the enemy MS-teams by means of rapid response and deployment as well as spotters for enemy movement.

    No. The airspace is contested heavily over this area, the enemy air forces are heavier than ours, but they're launching far behind the lines and are low on fuel when they get here, swings and roundabouts.

    I'm off to dinner, will upload the intel on the other 7 afterwards. Try not to get the thread to autosage whilst I'm gone.
    >> Zeta Zaku 03/27/10(Sat)14:06 No.8818139
    >>8818081
    Guncannon with spray launchers. Lovely.

    Sounds like the plan for this guy is to draw him out with the Dowadges, who can hopefully use their speed to dodge the dumbfires, then ambush him with other suits.
    >> Anonymous 03/27/10(Sat)14:08 No.8818167
    >Well, there's 8 of them if you include the command tanks

    Two command tanks, huh? Now that's something I'd love to hit with Wappas and ATs. That's someting I'd be OK with.
    >> An0nymous !gkWeiOwuW2 03/27/10(Sat)14:10 No.8818182
    >>8818074
    >>8818045

    The tactic I'd intend is for them to engage once our mobile suits have engaged the enemy forces.

    Our forces move in to attack. Once the suits have engaged, the wappas move in, and perform a quick hit and run. They throw their demo charges, and beat feet.

    Ideally It would be nice to have them equipped with triggered explosives as well.

    That way, we can pull back, the enemy MS pursue, the explosives are triggered en mass and we attack again.
    >> Arty 03/27/10(Sat)14:14 No.8818239
    >>8818139
    This is more or less what I'm thinking too. Maybe land some 300mm on his ass while he's distracted.
    >> Anonymous 03/27/10(Sat)14:14 No.8818253
    >>8818081
    Great, so it looks like it's going to be bandit and his own personal quirky miniboss squad
    >> Panzer_Faust 03/27/10(Sat)14:15 No.8818259
    >>8818239
    Send in Ramirez!
    >> Anonymous 03/27/10(Sat)14:17 No.8818281
    >>8818259

    Beam Rifle. Those are pretty hard to doge.

    Wappas spotting for our arty would be nice here because we really do want to keep the suit occupied while Ramirez is closing in.
    >> An0nymous !gkWeiOwuW2 03/27/10(Sat)14:18 No.8818308
    >>8818281

    Ramirez is DEAAAAAD D:
    >> Panzer_Faust 03/27/10(Sat)14:19 No.8818318
    >>8818281
    use smoke to cover his advance, stay frosty
    >> Researcher Sam 03/27/10(Sat)14:20 No.8818331
    >>8818259
    Dude! Too soon man, too soon.

    >>8818139
    Wait, what other suits do we have? Zol said he'd be taking a Dowdage, so that's us, him and Elaine in them. Hovis is sitting pretty a ways away with the Rhino with Bernard covering him i the Gigan. That just leaves Jolyne to ambush the guy.
    >> Zeta Zaku 03/27/10(Sat)14:23 No.8818369
    >>8818331
    She could go after his hovertruck for starters. They only have two of them, and if one is constantly shadowing him to give him spotting data, he has to cover it somehow. Alternatively she could sneak up on him and spot for Hovis and Bernie.

    Of course that leaves the Dowadge team stuck dodging rockets, so it's still risky business no matter what we do.
    >> Anonymous 03/27/10(Sat)14:23 No.8818376
    >>8818369
    Don't forget about Calvin and his spotting abilities.
    >> Anonymous 03/27/10(Sat)14:25 No.8818401
    We also have Calvin in the Flipper Zaku so he can give up some battlefield intel.
    >> Anonymous 03/27/10(Sat)14:25 No.8818402
    Just to confirm our available forces:

    We have three Fat Uncles for transports. We cannot combat drop from them, though, so maybe we should not rely on them too much.

    We have six MS and one MA.

    Of our MS only two are Dodai-capable. (This assumes we left behind both the Gouf and the Ghassia. If I remember correctly we chose to take our three Dowdages, the Act Zaku, the Gigan, and the Flipper.)

    That means we have:

    -two 'slow' ground units, the Rhino and the Gigan, which also happen to be our dedicated AA (and artillery) assets
    -three fast ground units in form of the extremely powerful Dowdages (assault/multi-purpose)
    -and two fast airmobile units (Flipper in the traditional scout role, Act Zaku as multi-purpose)
    >> Arty 03/27/10(Sat)14:25 No.8818404
    >>8818376
    Calvin's job is WAY harder now with feddie MS running around with beam weapons.
    >> Researcher Sam 03/27/10(Sat)14:26 No.8818419
    >>8818369
    >>8818376
    Right. Still, I've yet to see the... what's the name of Jol's new suit? I can never remember how to spell it... Anyway, it looks kinda big and awkward moving to me, more suited to mid range rocket barrages. I'm not sure how well it would do as an ambush unit. I dunno, maybe have her with the main attack and have Zol be the ambush?
    >> Anonymous 03/27/10(Sat)14:27 No.8818435
    >>8818318

    Reminds me...what other types of mobile arty plattform does Zeon posess anyway? Would be nice if we could get somebody else to throw the smoke.
    >> Researcher Sam 03/27/10(Sat)14:31 No.8818474
    >>8818435
    Well, we have a couple of Land Battleship designs.
    >> Anonymous 03/27/10(Sat)14:32 No.8818507
    >>8818331
    >Bernard covering him i the Gigan

    Another suggestion last thread was to put Bernie in the Act Zaku.
    I like this because I wouldn't mind putting Elaine in the Gigan in his stead.

    If we can reliably fuck with the Feddie air forces it will make it so much easier for our MS to engage their ground units.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)14:36 No.8818568
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    >>8818419
    >>8818402

    Last time I checked your loadout was thus:

    You: P.Dowdage
    Zol: P.Dowdage
    Elaine: P.Dowdage

    Support Squad
    Jolyne: Gasshia
    Calvin: Dodai mounted Flipper Zaku
    Bernie: Gigan

    Hovis Goddard: Rhinoceros.
    >> Researcher Sam 03/27/10(Sat)14:36 No.8818571
    >>8818507
    But that leaves one of the Dowdages unmanned. Plus, we brought only the suits we came in. I don't think we brought the Act Zaku.
    >> Anonymous 03/27/10(Sat)14:37 No.8818583
    >>8818474

    I was thinking about things smaller than an MS though...
    >> Researcher Sam 03/27/10(Sat)14:38 No.8818589
    >>8818571
    Ah, I was right. No Act Zaku. And Bernard is in no state to pilot a regular Dom, much less a Dowdage.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)14:40 No.8818630
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    Now, back to the enemy.

    "The second guy we *think* to be in the first squad is this guy, who we've labeled "Akimbo" He's mounted in what we've confirmed to be an old Zanni, outfitted with a pair of Machine Guns. We think his armours been reinforced with Luna-Titanium plates, and it's shrugged off fire that destroy most mobile suits. He's a tough one all right, and lethal in a firefight, in the few time he and Storm have worked together, Akimbo has acted as a beater, drawing the enemy out, allowing Storm to snipe them from range."
    >> Anonymous 03/27/10(Sat)14:42 No.8818669
    If everything is snowy and icy, shouldn't we paint our suits white.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)14:44 No.8818691
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    "Next we've got this bastard: Flea."

    "Flea's got a nasty penchant for getting the drop on people. His thrusters have been reinforced, and the guy likes to keep himself mobile while he mounts his attacks. On more than one occaision he's seemingly appeared out of nowhere to cause havoc. Him and Akimbo are a deadly pair. We lost half of 99th company to those two when they tried to retake Athabasca"
    >> Anonymous 03/27/10(Sat)14:45 No.8818701
    >>8818571

    If we didn't bring it he can't pilot it. Shame really.

    Also, I would have put Jolyne in a Dowdage. But if the Ghassia is here that works, too.

    Apologised, from the data we have on the Federation 'Storm' MS, how do the EF rocket launchers compare to the ones mounted on the Ghassia? Range? Damage? (Apparent) number of munitions carried?
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)14:46 No.8818714
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    "Their command unit is a standard Bloodhound Tank we've labelled "Eagle". His ability to spot visual targets and identify advantageous terrain and ambush sites for his time seems to be highly impressive, from various intercepted comm signals at least."
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)14:48 No.8818744
    >>8818701
    >Apologised, from the data we have on the Federation 'Storm' MS, how do the EF rocket launchers compare to the ones mounted on the Ghassia? Range? Damage? (Apparent) number of munitions carried?

    Smaller warheads, larger rate of fire, smaller ammo bin. Storm can barrage a wide area and do small damage, Jolyne has a smaller spread of missiles, but those missiles do more damage.

    If you REALLY want to show that guy how it's done, you could outfit one of your P.Dowdages with the 8-Tube 440mm Missile Launcher weapon. Although once you've used it, they'll be no reloads.
    >> Researcher Sam 03/27/10(Sat)14:48 No.8818745
    >>8818669
    It's also really dark out. Our black and white paint scheme should blend in fairly well, and the swirling snow should blur our outlines even more. Of course, that part will work for there enemy as well.
    >> Anonymous 03/27/10(Sat)14:49 No.8818759
    >>8818697

    Be proud, you've made me email moot.
    >> Researcher Sam 03/27/10(Sat)14:50 No.8818775
    >>8818744
    >outfit one of your P.Dowdages with the 8-Tube 440mm Missile Launcher weapon

    YES. DO IT. Elaine on fire support with that. Does that take up all the Dowdages weapon slots, or would there be room for a backup 90mm?
    >> Anonymous 03/27/10(Sat)14:51 No.8818776
    >>8818714

    Well, it's a tank, counterspotting it with Wappas and covering it with smoke should be our first priority.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)14:52 No.8818789
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    Captain Salinca goes on to to talk about the secon MS team.

    "First of all we've got the leader, who intelligence services have identified as 'Bandit', your old friend from the south. I think you're familiar with his Mobile Suit of choice..."

    You look at the surveillance photos

    "...Gundam Prototype 01. Now with a beam rifle I see. I can't say I wasn't expecting it."
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)14:54 No.8818811
    >>8818775
    >Does that take up all the Dowdages weapon slots, or would there be room for a backup 90mm?

    There should be, also, you keep forgetting that the 90mm comes with a grenade launcher option. Don't forget to ask for one.
    >> Anonymous 03/27/10(Sat)14:54 No.8818814
    >>8818714

    About the intercepted signals:

    How were they intercepted? Would the Flipper be able to 'listen' for those signals with a decent chance of success?

    >>8818744

    And because you bring up the 440mils:

    What handheld weapons did we bring for the Dowdages? I guess we have acces to all kinds of 'regular' MS weapons from the local armoury in Edmonton, but what 'special' tricks did we bring? How many of each type and how many reloads?

    This operation could take a while. Most likely we will have multiple engagements. Logistics might be an issue. Especially if only some of our weapons can harm the enemy suits reliably.
    >> Researcher Sam 03/27/10(Sat)14:56 No.8818839
    >>8818811
    >Don't forget to ask for one.

    Hey Apologized, can we have everyone who's taking a 90mm take the grenade launcher attachment?

    >>8818789
    Fuck.
    >> Anonymous 03/27/10(Sat)14:57 No.8818845
    >>8818789
    Oh christ, it's like Dynasty Warriors 0079 up in this mofo. Enemy aces everywhere.
    >> Anonymous 03/27/10(Sat)15:00 No.8818880
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    >>8818789

    Damn. Too bad we can't cheap him with the old massed explosives in a hole, which he is stood on trick. Also beamspam incoming.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)15:01 No.8818893
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    "We believe that Bandit is currently acting as the team leader, and this is his No:2. His codename is "Prophet", and he appears to pilot the same kind of MS as Flea, except whereas that guy used a standard tactical loadout, this guy appears to be the artillery specialist of Team 2, armed with a 180mm cannon. He's been known to make some adbsurdly good shots with that thing, without a spotter as well."

    "How can you be sure?"

    "Because when we were able to corner Team 2's Recon Tank and suppress it with smoke and minovsky pods, it was Prophet who took out two of the Zakus and broke the supporting tank squad from over 2 Kilo's away."
    >> Anonymous 03/27/10(Sat)15:02 No.8818916
    >>8818893
    Sounds like Elaine's newtype power.
    >> Zeta Zaku 03/27/10(Sat)15:04 No.8818952
    You know, I'm suddenly interested in what a contrasting Fed report on the members of Nachtmaren unit would look like.
    >> Arty 03/27/10(Sat)15:05 No.8818956
    Jesus christ this is looking like it'll be a tough fight. Glad we've got beam weapons of somekind now.
    >> Anonymous 03/27/10(Sat)15:05 No.8818960
    >>8818952
    That Omake is now required.
    >> An0nymous !gkWeiOwuW2 03/27/10(Sat)15:06 No.8818968
    >>8818952

    That indeed would be awesome.
    >> Researcher Sam 03/27/10(Sat)15:06 No.8818969
    >>8818952
    Possible Omake for today's session.
    >> Anonymous 03/27/10(Sat)15:06 No.8818980
    It definitely looks like we have to work as a whole team to take these guys out, also turn our suits limiters off.
    >> Sciencegar Sciencebolt 03/27/10(Sat)15:07 No.8818990
    >>8818960
    >>8818952
    >>8818969

    Fourthed.
    >> Anonymous 03/27/10(Sat)15:08 No.8818999
    >>8818893
    >minovsky pods

    Do we have a supply of those? How are they deployed? MS sized grenades? How much space do they take up on an MS, and which of our suits could use them (last thread you mentioned the Ghassia had issues with its hand design)?
    >> Anonymous 03/27/10(Sat)15:08 No.8819007
    >>8818893
    "Do they tend to work as a team together or split up and work in specialized pairs? What is the chance that we can catch two apart from the rest?"
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)15:09 No.8819016
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    "Last in our line-up of mobile suits is this guy, codenamed "Night" Up until this point, when we reach about 6 o' clock, most of the Federation forces stop their advance and hunker down for the night, the snow and darkness make visual spotting a mess, and we've been spreading Minovsky particles throughout their advancement area to prevent radio, making coordination difficult...

    Not this guy though, come nightfall he just keeps on going. He operates alone, finds pockets of similiarily isolated MS squads I've got as pickets, and takes them out before they know what's happening. Hell, if it weren't for one of my pilots stopping to take a leak at the right moment, I wouldn't even known this much. He's fought in day battles, and aside from the fact that his MS's been reinforced with Luna-Titanium, he doesn't really seem to be all that good unless he's night-fighting."
    >> Anonymous 03/27/10(Sat)15:12 No.8819058
    First off, I'd like for us to let them know personally that the Nachtmaren have arrived. Similar to the logo we left in the Arizona Desert, we should inform them [the enemy] that we are coming at some point. This should be cause for some alarm, and possibly allow us to take advantage of them if they start acting over-confidently.

    On the flip-side, they already could be acting over-confidently with most of their successes and we should set up an ambush at their next most likely area of contact. Possibly by asking some other friendly MS forces to make a feint and using them as bait to draw out the enemy suits.
    >> Researcher Sam 03/27/10(Sat)15:12 No.8819062
    >>8819016
    Sounds like our best bet is to take this guy out first and then go on night fighting missions against the rest of them.
    >> Anonymous 03/27/10(Sat)15:12 No.8819065
    Well, we'll apparently need lots of smoke to isolate all these units and a bunch of Wappas or dismounted Wappa spotters to keep track of them.

    Because remember that the Flipper turned out to be kinda useless as soon as there's any smoke present. Let's make the Wappas support Calvin to overcome that problem.
    >> Anonymous 03/27/10(Sat)15:13 No.8819090
    >>8819065
    We need to split them up. Possibly by leaking communications of us acting as "another group of regular pickets" at night and ambushing the Night fighter. We should take flares with us to neutralize his advantage.
    >> Arty 03/27/10(Sat)15:15 No.8819111
    >>8819058
    Sounds like we need a Nachtmaren Bat signal.
    >> Anonymous 03/27/10(Sat)15:16 No.8819123
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    >>8819062

    Agreed, he'll even come to us which will help matters along. Though everyone seems to have that Luna-Titanium but us, that and their wibbly newtype powers. Damnable newtypes. Lets just hope he doesn't have the rest of them on call for reinforcements and if he does we'll have to take him down quickly.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)15:17 No.8819130
    "Lastly, where Eagle's skill was visual sighting and taking advantage of terrain, "Foxbat"'s skills lie in in reading his Sonar sensor. This guy was able to hear and make out the number and location of 15 seperate targets, a mix of tanks and mobile suits INTERSPERSED WITH FEDERAL TANKS and was still able to indentify them correctly in a whiteout. Terrain wise though, we've had at least three near chances when he's managed to bog his hovertruck down in snowbanks, rocky rivers and a boulderfield."

    "...how? It's a hovertank!" Jolyne asks. Salinca shrugs.

    "Lord knows, he'd be the weak link in the team if it weren't for the fact that he can hear us coming a kilometer away."
    >> Anonymous 03/27/10(Sat)15:17 No.8819133
    Apologised, a lot of this information sounds as if the teams regularly split up. Can Salinca confirm this?

    Does he know whether the two teams have actually worked together, to hit the same spot at the same time? Or do they always work independently from one another, so that the most his forces encountered at one time were three suits plus a single Bloodhound?
    >> Arty 03/27/10(Sat)15:18 No.8819140
    >>8819123
    Beam weapons > Luna titanium
    The real trick will be landing a hit.
    >> Anonymous 03/27/10(Sat)15:19 No.8819154
    >>8819062

    Another good bet would be to get some mines or turn shells into mines.
    Our gigantic men-suits should be able to set them up with ease and running into them's gonna be a bitch for that dude.
    >> Anonymous 03/27/10(Sat)15:20 No.8819171
    >>8818845
    I have a bad feeling that we may lose someone on our team...
    >> An0nymous !gkWeiOwuW2 03/27/10(Sat)15:20 No.8819174
    >>8819130

    Heres what we do.

    Speakers, playing death metal. 1 km intervals, with the sub woofers facing downward.

    .... okay maybe not.
    >> Anonymous 03/27/10(Sat)15:22 No.8819200
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    A) Dowdages hover = Hard for the command tanks to pick up, so we *could* blitz them if we know their approach, preferably from the side so the MS dont spot us.

    B) I thought the Prototype Gundam could NOT fire the beam rifle without knocking itself on its ass? Its "muscle" is supposedly much weaker than the normal Gundam.

    C)I can't fucking wait until we start facing Feddie MS pilots who arent aces after 2 weeks of piloting.
    >> Anonymous 03/27/10(Sat)15:22 No.8819202
    i just thought of something, do hoverjets show up on sonar? they have to be considerably quieter than ground pounders anyway.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)15:25 No.8819230
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    >>8819111
    Technically it would be more of a Horse-Signal, but I get the idea.

    ---

    "Now, we believe that team one is covering the western flank and team two the eastern side, but we can't be 100%. We've seen them all work together in the past, but not since the attacks on the villages. Whilst each team has it's lone wolves, neither have any problems with working as a single MS team... so your thoughts?"

    CAPTAIN SALINCA IS ASKING FOR YOUR PLAN OF ACTION.

    (time and weatherwise, it is now 5:00pm, and the snow is increasing into a heavy storm, they expect whiteout conditions by around 7, possibly earlier.)
    >> Rick Dominated 03/27/10(Sat)15:25 No.8819244
    Eledore was able to hear Doms in 08th MS Team so I'd say its possible. All that Jet Propulsion is still being faced downwards you know, and Doms are anything but quiet.
    >> Anonymous 03/27/10(Sat)15:26 No.8819246
    >>8819171
    fuck, accidentally quoted someone.
    sorry
    >> Anonymous 03/27/10(Sat)15:26 No.8819252
    Can I suggest we take a few hours to run a few team exercises to test out the new suits (and pilot) before going after Bandit and his merry band?
    >> Anonymous 03/27/10(Sat)15:26 No.8819256
    >>8819200
    Beam weapons have no recoil. Also, it's a melee-focused suit, it's not gonna fall on its ass from any small weapon.
    >> Anonymous 03/27/10(Sat)15:27 No.8819266
    >>8819230

    Lets go deploy out in the pickets and wait for an attack from our pal, Night. That seems like the quickest way to hit them, after that it becomes far more situational.
    >> Anonymous 03/27/10(Sat)15:28 No.8819279
    >>8819230
    I say we take on the 1st MS team. They seem to be the most problem-causing for our troops, but would be weaker if caught off-guard.
    >> Anonymous 03/27/10(Sat)15:28 No.8819288
    >>8819058
    Best to use our element of surprise on these guys. They'll know we are here after we slaughter a few of them, better to give them a fright that way instead of simply telling them we're here.

    Allowing these overconfident lone wolves to get themselves into one of our traps would be splendid. Not only that but it will take some time for the rest of the Fed MS teams to find out their lone wolves are slagged and they will continue as normal I believe.

    Never give your enemy the advantage of knowing you are coming.
    >> Arty 03/27/10(Sat)15:30 No.8819311
    >>8819252
    This. Get accustomised to the weather we're likely to be operating in. A Day's practice could save our lives if we can take the time.

    Other than that I agree with trying to take out the night fighter first.
    >> Anonymous 03/27/10(Sat)15:31 No.8819317
    >>8819244
    i meant as sonar contacts, but i get ya. since this guy seems to be at least as skilled as Eledore i guess that we won't be sneaking up on him that way. perhaps dodais at night?
    >> Anonymous 03/27/10(Sat)15:31 No.8819320
    First priority is to target them piecemeal.

    Night might be our best chance for this, and we could embark on such an operation immediately as it is getting dark.

    Find the spot he is most likely to attack (one of our picketposts near their avenue of attack on his teams 'side' of the advance), relieve the garrison there.
    >> An0nymous !gkWeiOwuW2 03/27/10(Sat)15:32 No.8819333
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    >>8819288

    We take the fight to them, but we need to hit them hard and fast.

    If we can cripple one of the suits, fine.

    The Federation is just getting into MS production, I'm betting getting replacement parts is a big problem for them at the moment.

    We can cripple one, than order a fire mission on that spot, damaging it further.
    >> Anonymous 03/27/10(Sat)15:33 No.8819350
    >>8819256
    Beam weapons has recoil. They aren't lasers.

    The whole RX-78-1 thing is weird anyhow, because both it and the RX-78-2 (all 3 produced) are prototypes for the GM. If the RX-78-1 is almost equal to the RX-78-2, why build those at all and not just jump straight to the GMs? Only thing I can find that's missing from the RX-78-1 is the learning computer.
    >> Anonymous 03/27/10(Sat)15:33 No.8819352
    So how about us acting like a picket and lure Night to attack us first, then taking out Team One tomorrow?
    >> Anonymous 03/27/10(Sat)15:35 No.8819376
    >>8819352
    Sounds good. If we kill him good the rest of the MS team won't know he was slagged by a new ace team in town. They won't be reckless though, Bandit will see to that.
    >> Anonymous 03/27/10(Sat)15:37 No.8819418
    >>8819317
    Yeah well at 200-300 km/h it doesn't really matter if they can "pick us up", we'll be up their shit real quickly and away just as our Rhino and Gigan artillery fire starts raining down on their heads.

    Getting a fix on their location with infantry or air recon first is a good idea though, also taking out one of the teams before they can join up with the other = priority.
    >> Anonymous 03/27/10(Sat)15:38 No.8819423
    >>8819352
    I like it. This depends on whether we can trick them into thinking we're normal MS though.
    >> Arty 03/27/10(Sat)15:38 No.8819424
    >>8819350
    My understanding was that the Prototype Gundam was of lower quality than the 78-2 from what I've been reading. Mechanically slightly more prone to wearing out and failure and perhaps armour that isnt quite as thick. Then again this could all be wrong.
    >> Anonymous 03/27/10(Sat)15:38 No.8819432
    >>8818814

    Repeating this question:

    >>8818714
    >About the intercepted signals:
    >How were they intercepted? Would the Flipper be able to 'listen' for those signals with a decent chance of success?

    It might be an option to get to the first team after we scrag Night.
    >> Anonymous 03/27/10(Sat)15:38 No.8819440
    >>8817979
    >'Crazy Eight'
    Hoshit. We're screwed.
    >> An0nymous !gkWeiOwuW2 03/27/10(Sat)15:39 No.8819447
    >>8819352

    That, is a particularly awesome idea.

    We setup our picket, and lace the area with minovsky generators and smoke dispensers.

    When he moves in we trigger them when needed.
    >> Researcher Sam 03/27/10(Sat)15:39 No.8819453
    >>8819288
    Again, I suggest taking out their night fighting specialist first, as it will allow us to undertake night missions of our own relatively freely.
    >> Anonymous 03/27/10(Sat)15:44 No.8819515
    >>8819447
    >>8819453
    >>8819352
    THESE ARE GOOD IDEAS.
    >> Anonymous 03/27/10(Sat)15:46 No.8819553
    >>8819418
    i keep forgetting how crazyfast doms are. in that case if we could listen in for the command tank relaying info to the MSs we should try to say hello fast and hard
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)15:46 No.8819554
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    >>8819350

    If you must know, I've rationalised by the fact that the Prototype has a weaker form of Luna-Titanium for armour than the Gundam, and also it lacks the core-block system.

    >>8819320
    >Find the spot he is most likely to attack (one of our picketposts near their avenue of attack on his teams 'side' of the advance), relieve the garrison there.

    So, were going hunting tonight?
    Now a few things, firstly, come 7 or so it will be a total whiteout, with near enough zero visibility, the snow is ruining the effectiveness of laser comms, and minovsky particles have radio down to 200m and radar down to 50.

    However, you ask Salinca about Wappa Infantry, and he says that the temperature doesn't drop much at night due to the cloud cover, so infantry are viable, and if you want a couple of platoons of 30 men, you can have them. Although he only has 10 Wappas to spare.

    At night and within the snow cover, Calvin on the Dodai would be useless, he might be better used on the ground, where he can use his sonar sensors.
    >> Researcher Sam 03/27/10(Sat)15:47 No.8819566
    >>8819515
    That being said, perhaps taking him on now, in the night, when he is strongest, is not the best idea. If he really is a mediocre pilot during daylight hours, then that may be the best time to try and take him out.
    >> Anonymous 03/27/10(Sat)15:48 No.8819578
    Hey. What if we set up an ambush for Night (their night-fighting specialist), and wreck his shit before his backup can react.
    Then we get back into an ambush position.
    We wait for their initial reaction to this, which will probably be "HOLY SHIT EVRY1 GO TO THIS POINT NOW" and we kill whoever shows up first.
    >> Anonymous 03/27/10(Sat)15:50 No.8819612
    >>8819566
    maybe a light skirmish with him to get a bead on him and pound him come morning? it would depend on how hard this guy hounds his targets though
    >> Anonymous 03/27/10(Sat)15:51 No.8819615
    >>8819554
    Well we'll need to tie up the Sonar command tank, otherwise it'll spot the shit out of our dudes. We don't know where that tank is, do we?
    Still, we can get a good ambush off if we run silent.
    >> Anonymous 03/27/10(Sat)15:52 No.8819633
    >>8819554
    FLOODLIGHTS. BRIGHT, BRIGHT FLOODLIGHTS.
    >> Anonymous 03/27/10(Sat)15:52 No.8819648
    >>8819566

    But our chances to find and engage him - alone too - are greatly reduced.

    During daylight we won't know where he is - and if we find him, he is very likely to be accompanied by noone else but the Wyatt Bandit himself. In a Gundam to boot.
    >> An0nymous !gkWeiOwuW2 03/27/10(Sat)15:53 No.8819656
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    >>8819633

    I like your thinking sir, and would like to subscribe to your newsletter.
    >> Anonymous 03/27/10(Sat)15:54 No.8819667
    >>8819130
    >"Foxbat"'s skills lie in in reading his Sonar sensor. This guy was able to hear and make out the number and location of 15 seperate targets, a mix of tanks and mobile suits INTERSPERSED WITH FEDERAL TANKS and was still able to indentify them correctly in a whiteout.

    Tell me that isn't the scariest fucking thing you could possibly face during a night mission. Go on. Tell me. Because you'd be lying your ass off.
    >> Anonymous 03/27/10(Sat)15:54 No.8819670
    >Now a few things, firstly, come 7 or so it will be a total whiteout, with near enough zero visibility, the snow is ruining the effectiveness of laser comms, and minovsky particles have radio down to 200m and radar down to 50.

    >However, you ask Salinca about Wappa Infantry, and he says that the temperature doesn't drop much at night due to the cloud cover, so infantry are viable, and if you want a couple of platoons of 30 men, you can have them. Although he only has 10 Wappas to spare.

    Ask him if he his soldiers have figured out how to work around that limit, aka set themselves up close enough to keep contact.
    We'd also like to request some I/R gear for them because they're gonna be pretty useless if they can't see the suit coming.
    We can basically win this one if we've got good to decend spotters. The other dude's operating alone and under the same limitations than us and if we can spot him with infantry, we've got good chances to come up on top.
    IMO.
    >> Anonymous 03/27/10(Sat)15:57 No.8819706
    >>8819670
    We'll want the first hit. Are we able to run silent enough that the enemy can't pick us up on passive sonar? Can the Dowdages, at least, manage to avoid being a giant blip on the sonar sensor until we've sighted Night?
    >> Anonymous 03/27/10(Sat)15:58 No.8819717
    >>8819670

    I'd like to add that the Foxbat has got to keep pretty fucking close too, if he is really going to support Night during a night raid.

    I'd say we make Foxbat our second target. Hand out AT-weapons to our spotter infantry and tell them to take pot shots at the tank.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)15:59 No.8819729
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    >>8819633

    Ever tried to use your car foglights in heavy snow?
    That shit does not fly.

    >Ask him if he his soldiers have figured out how to work around that limit, aka set themselves up close enough to keep contact.
    >We'd also like to request some I/R gear for them because they're gonna be pretty useless if they can't see the suit coming.

    He says he'll see what he can do.
    >> Anonymous 03/27/10(Sat)16:00 No.8819743
    >>8819706

    Another thing...I'd really love to have our unit train on the piece of land we're going to fight before we're gonna face that dude. We gotta maximize our familiarity to raise our chances. If that's not possible, at least talk strategies and study maps with everyone involved.
    >> Anonymous 03/27/10(Sat)16:03 No.8819779
    And do we have a sonar system comparable to the fed's? Or anything that could mess up the readings - like a bunch of pre-set explosives burried in the ground?
    >> Anonymous 03/27/10(Sat)16:04 No.8819783
    >>8819743
    Bad idea, takes away from the element of surprise.
    >> Anonymous 03/27/10(Sat)16:04 No.8819790
    If we're really going to perform a counter-ambush on Night at night, when we have numerical superiority, we'll need the following things:

    #1: A Bead drawn on Night from the moment he enters combat to the moment he falls over dead. With radio and visual both out, we'll need IR or Sonar. Do we have anyone capable of painting Night for us?
    #2: Tactical knowledge of where Foxbat is. If Foxbat is close, we need to know - he's the most badarse thing possible during night combat and is a higher priority target than even Night himself. If he's far away, we need to know that, too - it'll take a lot of pressure off if we're just facing Night alone.
    #3: Minowskys. Tons of them. We want to prevent Night from calling for help - or at the very least, prevent him from telling his command unit that we're here.
    #4: Enough force to Slag Night and GTFO before backup arrives. If the enemy doesn't see us, we'll still have the element of surprise.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)16:04 No.8819796
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    >>8819706
    >We'll want the first hit. Are we able to run silent enough that the enemy can't pick us up on passive sonar? Can the Dowdages, at least, manage to avoid being a giant blip on the sonar sensor until we've sighted Night?

    Perhaps if you paradropped in...
    The hard part would be making sure you kept low enough to remain undetected thanks to minovsky particles, and finding assets to paradop in with.

    Alternatively, you could simply relieve a picket squad, that happens every so often as normal.
    >> Arty 03/27/10(Sat)16:06 No.8819817
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    >> Anonymous 03/27/10(Sat)16:07 No.8819831
    >>8819790
    Now, #3 and #4 are easy to acquire. But I'm not liking our odds of #1, and I'll bet we don't have a single fucking clue where the sonar-tank is.

    Worst case scenario is that the Sonar tank paints one of us before Night even engages, Bandit snipes someone with the beam rifle, and then Night jumps into combat while we're going "oh shit" and owns us.

    More likely is that Bandit won't be in the combat zone, but Night will still get the drop on us because the Sonar tank will paint us before we can paint him. We'll still win, but we'll lose the element of surprise, as he -will- report what he sees to his command tank (which will then fuck off once we reduce Night to paste).
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)16:09 No.8819844
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    >>8819790

    The problem is you have NO idea where either MS team is.

    Also, for those of you who are metagaming fucks, in canon, we are 10 days away from when Garma dies in canon.

    Just thought you should know.
    >> Anonymous 03/27/10(Sat)16:09 No.8819862
    >>8819796
    >Alternatively, you could simply relieve a picket squad, that happens every so often as normal.

    Do that, as has been suggested before.
    >> Anonymous 03/27/10(Sat)16:09 No.8819864
    >>8819796
    "Enemy command, 3 custom tanks similar to the ones that engaged your forces at the White base are spotted, over."
    "Roger that big bird, all 8 units converge on my mark and prepare to engage the enemy."
    >> Anonymous 03/27/10(Sat)16:10 No.8819870
    >>8819796
    Lets relieve a picket squad. Similar to what:
    >>8819090
    >>8819266
    >>8819352
    Said.
    >> Anonymous 03/27/10(Sat)16:10 No.8819879
    >Tactical knowledge of where Foxbat is.

    He's gonna stay within 200m of Night. Those are the limits set up by minovsky particles. So we'd better choose a piece of property that'll draw both of them in comfortably. Something with buildings, prefferably so that our infantry won't be too pissed about being forced to stay up at night in the cold.

    >We want to prevent Night from calling for help - or at the very least, prevent him from telling his command unit that we're here.

    We could use the Hizak or whatever that magcoated Zaku's called. Dress it up with some extra shoulder armour and use it as a bait. It should be quick enough and look enough like a Zaku to not raise suspicion until it's too late.
    >> Anonymous 03/27/10(Sat)16:12 No.8819893
    >>8819844
    10 days later ...
    >Lol sup you guys I'm garma! I heard you were having great success and have killed 5 of the Crazy Eight already - and the 3 remaining guys are only useful for Sniping, not general assault.
    >I'll just stand out here in the open and BLARG I GOT BEAM'D
    God damn it Garma.
    >> Anonymous 03/27/10(Sat)16:12 No.8819909
    >>8819090
    Revenge for ramirez! Take out that night fighter with your group of heavily armed mobile suits. Use flares to neutralise the enemy's cover.
    >> Arty 03/27/10(Sat)16:15 No.8819970
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    So are we all agreed on the night mission?
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)16:18 No.8820024
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    Okay so the plan is that your team and about 2 Platoons of Mechanised Infantry will relieve on of the pickets.

    Now, two things.
    Firstly, I've marked the picket locations on this map: >>8817979
    Which one do you want to replace?

    Also, who are you taking? It's a fair assumption that Foxbat will be able to tell if you've brought 6 mobile suits instead of the usual 3, but what is less certain is what sort of response that would elicit.
    >> Anonymous 03/27/10(Sat)16:19 No.8820039
    You know if you feel like theres going to be an enemy tank in the area then you could set up a reserve team to hunt for it once Night has made contact. Visibillity is low but flares are still the best option if you remember which way the backup team is and fire the flare AT them, they ought to see it. Then they can start up and get to tankhunting while Night is engaged. Assuming that they cannot pickup sonar contacts of men on the ground you could arrange for a perimiter of men with camo and radios, a ring of them maybe 300m out should if you believe correctly see the tank pass by to that 200m range for communications with Night. Our backup team can move along the route of the manned perimiter and get a local fix on where the tank ought to be once they get moving. If the tank passes by again our stationed men can make a shot at it assuming they have anything to hand, otherwise we will still have their escape vector.
    >> Anonymous 03/27/10(Sat)16:20 No.8820047
    How about this:

    -find a decend piece of property roughly 300-400m deep with enough buildings and somewhat controllable buildup
    -set up infantry spotters within radio distance from each other and some shells turned into mines to mess up both the sonar readings once the tank and the MS are engaging and to make movement harder.
    The infantry can then try to engage the tank with AT-rockets.
    -use our dressed up Hizaku or whatever the high perfomance Zaku's called as bait

    Dunno about the actual killing part.
    >> Researcher Sam 03/27/10(Sat)16:21 No.8820056
    >>8820024
    Get everybody. So they'll know we brought twice the usual number of MS. It's an understandable precaution considering how much hell they've been raising. Worst case scenario, they get scared off and don't attack our picket tonight.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)16:24 No.8820098
    >>8820056

    Okay, so everybody.

    Salinca suggests that if you want he can deploy extra squads to the other pickets so that they have 6 men as well if you wish.
    >> Anonymous 03/27/10(Sat)16:24 No.8820099
    >>8820056

    Then we should sent the picket off to reinforce the other picket. We don't want to create an easily preferable target for them.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)16:27 No.8820145
    >>8820099
    >>8820056

    Okay, so which picket do you want to replace?
    >> Arty 03/27/10(Sat)16:28 No.8820161
    >>8820098
    Hmm... it might make it look like our side was getting ready for a counter attack and drag in ALL of the feddie MS. I'm not sure if we could deal with all of them at once.

    Decisions, decisions.
    >> Researcher Sam 03/27/10(Sat)16:29 No.8820172
    >>8820098
    Sounds good. Let's try the picket just above Smoky Lake.
    >> Anonymous 03/27/10(Sat)16:30 No.8820191
    >>8820172

    Agreed, lets try a nice lakeside picket.
    >> Anonymous 03/27/10(Sat)16:32 No.8820218
    >Firstly, I've marked the picket locations on this map: >>8817979
    >Which one do you want to replace?

    Which have been attacked before? Is there any pattern to the night raids? We're setting up a pretty expensive operation here.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)16:33 No.8820235
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    >>8820172
    >>8820191

    Like so?
    >> Anonymous 03/27/10(Sat)16:35 No.8820259
    >>8820191
    >>8820172

    Can we be certain that we're gonna have enough buildup for both our infantry and to cover our ass from snipers set up in the hills above? Because we're slightly boned if they keep both a sniper and the command tank there to spot. Night can fall back easily enough, I'd suppose and we can't hunt him propperly if we've got to be on the lookout for snipers too.
    >> Arty 03/27/10(Sat)16:35 No.8820271
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    >>8820235
    Looks good enough. Nachtmaren Unit roll out!
    >> Researcher Sam 03/27/10(Sat)16:36 No.8820287
    >>8820235
    Exactly!
    >> Anonymous 03/27/10(Sat)16:37 No.8820302
    >>8820098
    Lets throw in some false radio chatter as well. Something along the lines of "Picket forces are being strengthened to deal with increasing losses..."
    Some shooting the breeze, and so on... Let them think our guard is down.
    >> Anonymous 03/27/10(Sat)16:41 No.8820364
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    >>8820024
    >>8820039
    >>8820047

    Alright! Finally time to move out! I assume the noted posts will be our general strategy for the upcoming picket battle?
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)16:42 No.8820371
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    Okay. Here's the topographical view of the area your picketing in.

    There's a lot of trees which is aiding your visibility by blocking the snow. The faded line represents a shallow dry gulley roughly 10 meters deep. You can see the two small lakes, each 1km+ wide to the north.
    Along with the rivers this makes advancing to you from the north difficult.

    The trees will impede your Dowdages speed, but with the improved visiblity you and elaine should be able to handle it without tripping up on some tree or oversized root.

    The squad you are replacing will move nother before the heavy snows come in, as after that travelling in open terrain will be tricky, if not impossible.

    You arrive around 5:30, plenty of time before the snows come in. It is however, quite dark. The infantry begin setting up patrols and flare traps lined up with MS tripwire.

    YOUR ORDERS?
    >> Anonymous 03/27/10(Sat)16:43 No.8820391
    OP needs to learn the words to Oh Canada...
    >> Arty 03/27/10(Sat)16:45 No.8820415
    >>8820391
    I wouldnt really expect Girhen to know it.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)16:46 No.8820440
    >>8820391

    honestly? I'm just glad that were having a battle somewhere with names I can actually pronounce, unlike Mexico.

    >Lac la Bicheo

    Oh for fucks sake.
    >> Researcher Sam 03/27/10(Sat)16:47 No.8820448
    >>8820371
    See if they can set up some anti-MS mines too. Stick to the gullies, they should make excellent makeshift MS trenches.Try to keep still so as not to alert the Foxbat.
    >> Arty 03/27/10(Sat)16:49 No.8820486
    >>8820448
    >anti-MS mines

    Dont think that's a good idea Sam. There's going to me more of us than them, we'll be more likely to stumble into them.
    >> Anonymous 03/27/10(Sat)16:49 No.8820488
    Make sure we move and act in two man teams, while doing the patrol circuit keep an eye out for anything unusual.
    >> Researcher Sam 03/27/10(Sat)16:54 No.8820548
    >>8820486
    I was thinking of setting them up behind our lines, so that if we need to retreat and they follow they'll get a nasty surprise. The Dowadges are fast enough to pass over the mines before they explode, but that shouldn't matter because they can also hoverskirt over them to prevent them from activating.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)16:56 No.8820570
    >>8820548

    You DO know that the hoverskirt is directed jet of air supherheated by a nuclear plasma jet right?
    >> Anonymous 03/27/10(Sat)16:57 No.8820590
    I thought our plan was pretty much sorted already..
    >> Anonymous 03/27/10(Sat)16:58 No.8820601
    I honestly can't see shit on the map. do we have some infantry support? If we do, ask the how they would set up to cover as much space as possible while still keeping in contact.

    And tell them that we're gonna depend on them being our eyes in this mess.
    >> Researcher Sam 03/27/10(Sat)17:02 No.8820643
    >>8820570
    You know that, and I know that, but do the mines know that?

    Alright, alright, point taken. But I still think we should use the gullies for cover.
    >> Anonymous 03/27/10(Sat)17:04 No.8820671
    >anti-MS mines

    >Dont think that's a good idea Sam.

    Frankly speaking some mines are a good idea though I'd rig them up for the infantry to detonate them as they see fit or as we command. We want something that'll keep the tank and the MS busy and mess up the readings. Eve a second or two can help.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)17:04 No.8820675
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    >>8820601

    You tell the infantry to spread out, but keep in contact, if Night comes for you, you're going to need some early warning.

    >>8820643

    The gullies are open, so you can move faster down them, but the visibility is worse due to the snow and wind, the trees however are acting as a breaker, which improves visiblity.

    Your call.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)17:06 No.8820712
    >>8820671

    Whilst you have SOME Anti-MS mines, you don't really have enough to properly minefield the area. maybe find a chokepoint, set them up there and then kite Night to go through them?
    >> Researcher Sam 03/27/10(Sat)17:10 No.8820778
    >>8820712
    I like it! If we can, let's try for that.

    >>8820675
    Hmm. Keep the Dowagdes out of the trenches, with the Ghassia, and Flipper in the trenches as an overwatch/ambush force. Hovis and the Gigan stay back behind our lines to provide artillery support.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)17:14 No.8820836
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    >>8820778

    Team Overwatch: Jolyne + Calvin

    Team Hammer: 3x Pezun Dowdages

    Team artillery: Hovis + Bernie.

    Okay, going with this?

    You mine the trenche either side of Team Overwatch, as since they are two small mobile suits, compared to 3 Heavy MS or a Mobile Armour and Friends, they probably represent the first target, and the best place to put the mines.

    OKAY?
    >> Anonymous 03/27/10(Sat)17:14 No.8820838
    >>8820712

    I'll second that. Any spots that could work visible on the map?
    >> Captain/co/mrade !hzAsrOsWT6 03/27/10(Sat)17:15 No.8820850
    >>8820712

    Sounds like a plan.
    >> Researcher Sam 03/27/10(Sat)17:17 No.8820875
    >>8820836
    Looks fine to me. Remember, we should all have 90mm MGs. And they should all have underslung grenade launchers. And Elaine has the 8-barreled 440mm missile launcher.
    >> Anonymous 03/27/10(Sat)17:22 No.8820974
    >>8820850
    If we want to look like a good target I think it would be a bad idea to set up a choke point. If night recognizes it he'll go after a different picket instead.
    >> Captain/co/mrade !hzAsrOsWT6 03/27/10(Sat)17:23 No.8820987
    >>8820875

    I thought we put Jolyne in the Gasshia?
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)17:24 No.8821004
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    >>8820875

    Okay then.

    After setting up in your positions, the waiting begins.
    The snow get's even heavier around 8pm, which shortens visiblity further. In the trees it's still pretty good, but in the gully, Jolyne and Calvin report a total whiteout. Calvin remains optimistic that his sonar's getting a good picture of the situation though.

    At 9, when the sun has gone down and everything is either pitch black or white, you get a message relayed through one of the infantry that he's got a sonar contact. One signal, from the north, coming from the western side of the lake.

    YOUR ORDERS?
    >> Anonymous 03/27/10(Sat)17:24 No.8821008
    >>8820987

    We did, but the p.Dowadge has an optional hand held missile launcher which we opted to give to Elaine.
    >> Captain/co/mrade !hzAsrOsWT6 03/27/10(Sat)17:24 No.8821009
    Also seconding under slung grenade launchers for the MGs.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)17:26 No.8821032
    >>8820987
    She is.

    Why?
    >> Anonymous 03/27/10(Sat)17:27 No.8821062
    >>8821004

    Tell him to inform his buddies and promise a beer to the first man who gets a clear visual ID.
    >> Anonymous 03/27/10(Sat)17:27 No.8821069
    >>8821004

    Are there any infantry close enough to get a visual confirmation on that target? If not, its an enemy signal so we should ready up.
    >> Anonymous 03/27/10(Sat)17:29 No.8821096
    Keep our eyes open and when he's in contact kite him into the ambush.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)17:30 No.8821117
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    >>8821069

    You ask if infantry can confirm, and one of the Wappa teams state that they're close enough to take a look.
    After about 4 minutes, you get the return report. The team have found footprints heading south, into the trees on the western side of the gulley.
    They're asking for any further orders?

    YOUR ORDERS?
    >> Anonymous 03/27/10(Sat)17:34 No.8821204
    >>8821117
    Are we talking infantry or MS sized footprints?
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)17:34 No.8821216
    >>8821204

    MS sized.
    >> Researcher Sam 03/27/10(Sat)17:35 No.8821221
    >>8821117
    Wait for it. Don't let him know that we know where he is. If he closes in us then spring an ambush, but for now just stick with normal patrol patterns. Though if the Foxbat is with him he'll know to expect something new since I doubt very much that our seismic emissions will be passed off as regular Zakus, but there's nothing we can do about that.
    >> Anonymous 03/27/10(Sat)17:36 No.8821250
    >>8821117

    If things will continue as we anticipated, then that damnable sonar tank will be in the area now. Lets get the majority of the infantry to spread out and check the surroundings for its presence. Taking that out will be a far bigger coup than taking out Night, also lets send some men to track the suit into the forest, maybe one of the Wappa teams.
    >> Anonymous 03/27/10(Sat)17:37 No.8821270
    >>8821216
    Tell the infantry to keep tracking them and keep us appraised.

    Maybe try and figure out who he's going for without tipping our hand.

    Out of curiosity are we using active or passive sonar?
    >> Anonymous 03/27/10(Sat)17:39 No.8821290
    >>8821117
    tell them to keep an eye out for the command truck. also, if they can guesstimate it's speed by the gate (is it making a dash for something or sneaking around, etc).
    tell calvin to stay sharp
    >> Anonymous 03/27/10(Sat)17:41 No.8821323
    >>8821291
    Nice try, faker.
    >> Arty 03/27/10(Sat)17:41 No.8821327
    >>8821250
    > then that damnable sonar tank will be in the area now

    I doubt it. He wouldnt be able to communicate with any friendlies with the white out and minovski particles.
    >> Anonymous 03/27/10(Sat)17:41 No.8821328
    >>8821291
    Incorrect tripcode is incorrect.
    >> stimpy 03/27/10(Sat)17:43 No.8821362
    >>8821117
    send a couple wappa to shadow the tracks
    >> Researcher Sam 03/27/10(Sat)17:43 No.8821363
    >>8821327
    And don't forget, this is the sonar tank that gets easily bogged down in snow. At night, with weather like this, sending it out is just asking for trouble.
    >> Anonymous 03/27/10(Sat)17:44 No.8821382
    >>8821221
    They know about Doms and I guess the signature is very similar between the Dowdage and that.

    Having most of the infantry track down that command tank silently and blow it the fuck up would be a boon.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)17:44 No.8821385
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    >>8821221
    >>8821250

    Okay, you order the Infantry to go looking for Foxbat. You tell the Overwatch team to make no sudden movements but keep tracking the enemy.

    >>8821270
    >Out of curiosity are we using active or passive sonar?

    Passive, Calvin thought broadcasting HELLO WE HAVE A SONAR UNIT HERE to the enemy would be a bad idea.
    >> Anonymous 03/27/10(Sat)17:46 No.8821426
    >>8821363

    Well if he's around he's within 200 meters of that mecha.

    Tell the infantry to search that region while possibly avoiding contact with the mecha itself.
    And tell them to move in order to stay in contact. Do not break the comline.
    >> scaredofshadows !!7tJvdfwxbH7 03/27/10(Sat)17:46 No.8821448
    >>8821350
    stop bothering its friends, zhaku-skunk

    what ever you want in exchange
    >> Anonymous 03/27/10(Sat)17:47 No.8821452
    >>8821431
    Zhakuvaan is bandodging, and RSmVkU1nyY is his tripcode, so report away.
    >> Anonymous 03/27/10(Sat)17:47 No.8821459
    >>8821426
    If he's that close I would have expected the infantry to have seen some telltale sign of hoverjets disturbing the freshly fallen snow.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)17:47 No.8821466
    >>8821431

    Trolling *is* against the rules.
    >> Crix !!RpOLjtsjwNS 03/27/10(Sat)17:47 No.8821468
    >>8821431
    I'm sure ruining perfectly good threads is against the rules.
    >> MS-06FUCKYEAH !!rJGvHLVN3on 03/27/10(Sat)17:47 No.8821471
    >>8821117
    MADE IT! :)

    Ok, what is everyone's motherfucking hardon for Wappa-Infantry in this Quest? Every three threads or so, for the past fifteen threads we've had a debate about the Anti-MS Usefulness of Wappa mounted Infantry, and the Wappas ALWAYS LOSE. They are SCOUTS. AND. SPOTTERS. GODDAMN.

    >>8821385
    Get our Arty presighted on that Forest. Let fly the moment we spot an enemy MS. Have our Arty shoot and Scoot, in order to prevent counter-battery by Prophet. If we can flush this MS toward the rest of his squad, that'd be wonderful. If not, lightning strike with the Dowadge's, cut him off, and lead with the Beam Cannons.
    >> Anonymous 03/27/10(Sat)17:49 No.8821500
    >>8821471
    We could always try and convince someone to mount a large bore recoilless rifle on a Wappa and use it as a shoot and scoot tank/MS hunter.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)17:50 No.8821520
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    >>8821459

    You await anxiously for news from the infantry. Meanwhile, Calvin continues to get sporadic sonar contacts from the woods, steadily coming his way.

    "Uh sir? When exactly do we start firing on this guy?" Calvin nerveously orders.
    >> MS-06FUCKYEAH !!rJGvHLVN3on 03/27/10(Sat)17:52 No.8821551
    >>8821500
    =_= That is ALSO an idea that has been beat to death. The Wappa is too small to mount a rifle that large. So its a shoot and scoot weapon, which, when on the scale of the Wappa is lovely code for MS Food. ALSO most Fed MS have LUNA TITANIUM Armor. If a goddamn 120mm MG can't get through it, there's no way a 12.7mm APFSDS will be able to. I'm sorry. It just won't happen.
    >> Researcher Sam 03/27/10(Sat)17:52 No.8821556
    >>8821520
    "Right when he least expects it. Or even better, right after he steps on a mine."
    >> Anonymous 03/27/10(Sat)17:52 No.8821558
    >>8821520
    How close are we to the contact?
    >> Anonymous 03/27/10(Sat)17:52 No.8821559
    >>8821525
    >RSmVkU1nyY
    Still bandodging, aren't we, Zhakuvaan?
    >> Anonymous 03/27/10(Sat)17:52 No.8821561
    >>8821500

    Until we get command of our own SpecOps infantry I suspect that any form of direct engagement between a Wappa team and an enemy MS will end badly for the Wappa team. Really though, a more logical use of Wappas in a combat sence would be hunting command tanks, though even that would require Seal/SAS level troops, and we're just a bunch of mobile suit aces.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)17:53 No.8821564
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    >>8821500

    I don't think they'd be all that useful, you'd get one shot out of it realistically.
    Also, Zeon doesn't have the manpower to field massive amounts of infantry. That's why there's always less infantry than there is Tanks and Mobile Suits in the Zeonic Military.
    >> Anonymous 03/27/10(Sat)17:53 No.8821565
    >>8821520
    We want visual confirmation or return fire only. That includes infantry. As soon as someone actually gets eyes on the bastard unleash hell.
    >> Anonymous 03/27/10(Sat)17:53 No.8821566
    >>8821459

    Well he's probably on the other side of the mecha's movement line. He need not be close to us, just close enough to stay in contact with Night.
    >> MS-06FUCKYEAH !!rJGvHLVN3on 03/27/10(Sat)17:53 No.8821567
    >>8821520
    I'd recommend starting a steady Artillery Barrage the moment their within a klick of Calvin or when we have a solid contact.
    >> Anonymous 03/27/10(Sat)17:53 No.8821577
    >>8821520
    When he's in between medium and short range. He'll be hard pressed to disengage, but not close enough to screw us up.
    >> Arty 03/27/10(Sat)17:54 No.8821594
    >>8821520
    Is it possible he's jumping?

    Try and estimate the distances between the contacts and land some fire about where he should end up.
    >> Anonymous 03/27/10(Sat)17:54 No.8821602
    >>8821564
    For a second I thought that was a crotch-arm mounted beam saber.

    Also jeeps were used in a similar fashion during WWII with recoilless rifles. I'm not saying it's a great idea, but there is precedent for it, especially if it gives a boost to squad level anti-armor capability in an increasingly MS-centric battlefield.
    >> Anonymous 03/27/10(Sat)17:55 No.8821612
    >>8821598
    Stop it, Zhaku.
    >> Anonymous 03/27/10(Sat)17:56 No.8821627
    >>8821598
    >STOP HAVING FUN, PAY ATTENTION TO MEEEEEEEE!!!11111
    >> Anonymous 03/27/10(Sat)17:56 No.8821629
    >>8821594
    But if we estimate wrong and lose the element of surprise he may bug out.

    At least that's what I would do in this shite visibilty.
    >> Anonymous 03/27/10(Sat)17:56 No.8821630
    -Use on-board sensors the locate all moose within sensor range.
    -Cross reference moose locations with geographic overlays and maps of local roads and highways.
    -Use computer to calculate predictive moose direction and speed to determine how many moose are about to cross roads.
    -Access satellite network targeting system
    -Arm all on board missile servos
    -Fire!

    Canada is saved.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)17:56 No.8821638
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    >>8821565
    >>8821577

    So, wait until it either shoots first, or it get's close enough to make sure it can't disengage easily?

    >>8821594

    If he was jumping, he'd probably be making bigger sonar contacts, odds are his footsteps are being broken up by the tree roots.
    >> Anonymous 03/27/10(Sat)17:56 No.8821642
    >>8821585

    I've mailed moot today, have you?
    >> MS-06FUCKYEAH !!rJGvHLVN3on 03/27/10(Sat)17:57 No.8821649
    >>8821585
    Seconded.

    >>8821594
    Not a bad call. See if our Infantry can spot thruster-flares.
    >> Crix !!RpOLjtsjwNS 03/27/10(Sat)17:57 No.8821655
    >>8821602
    >crotch arm sabers

    That's sorta what they are.

    Also infantry based anti-ms weapons tend to be...shit.
    >> Crix !!RpOLjtsjwNS 03/27/10(Sat)17:58 No.8821679
    >>8821642
    I emailed moot a second time just now, I also asked for spoiler text and images.
    >> Anonymous 03/27/10(Sat)17:58 No.8821681
    >>8821638
    >So, wait until it either shoots first, or it get's close enough to make sure it can't disengage easily?

    Anything else and we lose the advantage of surprise and let him know we are tracking him.

    If we start moving towards his position that damn sonar tank that may or may not be around would surely give us away.

    Whether we like it or not we're bait in our own ambush.
    >> Zeta Zaku 03/27/10(Sat)17:58 No.8821685
    >>8821602
    It is, more or less. The O has two arms hidden in its skirt armor.

    And jeeps in WWII didn't have to worry about staying stable in midair. Wappas kinda do. I doubt one guy would be able to handle a recoiless rifle and operate a flying motorcycle at the same time.
    >> Researcher Sam 03/27/10(Sat)17:58 No.8821688
    >>8821638
    Right.
    >> Arty 03/27/10(Sat)17:59 No.8821703
    >>8821638
    >So, wait until it either shoots first, or it get's close enough to make sure it can't disengage easily?

    Not happy about this but looks like it might be the only way. If it comes down to it have Hovis drop some heavy fire behind him so that he'll have to come towards us.
    >> Anonymous 03/27/10(Sat)18:00 No.8821710
    THE TREES! HE'S PROBABLY IN THE TREES!
    >> Anonymous 03/27/10(Sat)18:00 No.8821718
    >>8821681

    Well if the tank is around there's only so may places it can be and we have infantry looking there. Also infantry following its tracks through the forest. Once it jumps out, then we can blast it all to hell.
    >> Anonymous 03/27/10(Sat)18:00 No.8821719
    >>8821685
    For some reason I was thinking that Wappas were two seaters.
    >> Anonymous 03/27/10(Sat)18:05 No.8821820
    >>8821710
    Using the trees would explain the sporadic sonar, and explain why we aren't tracking him reliably even though he's getting closer to our sonar unit.
    >> stimpy !!ciMQ2USqck2 03/27/10(Sat)18:08 No.8821865
    >>8821638
    im alll for gettin alittle closer...
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)18:08 No.8821872
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    You give the order, Calvin seems worried but holds firm.

    After another 10 minutes you get a report from the Infantry. Still no sign of that damned command tank.

    You wait nervously, for Night to reveal himself.

    ---

    MEANWHILE

    YOU ARE JOLYNE BRANDE.
    YOU ARE CURRENTLY PILOTING THE MS-12 GASHHIA.

    Ten minutes of tense periodic updates from Calvin has left you edgy, you scan the tree-line with your improved visual optics. IR sensors at least making their outlines visible, normal vision is nearly completely white.

    The last sonar contact was perilously close.

    "Where is it? I know your out there somewhere..." you think to yourself.

    "Oh fuck! 30 meters! 9'o clock!" Calvin frantically calls.
    You scan to the area and see movement, on impulse you pull the trigger on your hammer gun and the giant wrecking ball flies out, you feel the weapon impact against something metal. A massive spike of heat crazes your IR senses and you see a beam rifle fly away after discharging itself into the sky.

    YOUR ORDERS?
    >> Researcher Sam 03/27/10(Sat)18:09 No.8821880
    Okay, now that the troll has been banned and his posts removed, how about everyone who responded to him deletes their response posts so that we don't reach autosage so soon.
    >> Anonymous 03/27/10(Sat)18:10 No.8821901
    >>8821872
    My god, Jolyne is like beam rifle kryptonite or some shit.

    Do we have LOS on anything?
    >> Anonymous 03/27/10(Sat)18:11 No.8821918
    >>8821872

    Discharge weapons at enemy contact, call in support to surround it and prevent it's withdrawl.
    >> Zeta Zaku 03/27/10(Sat)18:11 No.8821921
    >>8821872
    Rocket barrage now that he's off-balance. Don't blow our full payload yet though, we don't have reloads for those things.
    >> Arty 03/27/10(Sat)18:11 No.8821922
    >>8821872
    Fire your missiles/rockets what have you!

    Hammer team commence Hammer time!
    >> Anonymous 03/27/10(Sat)18:11 No.8821924
    Ok guys, we've got contact.
    Use the infantry to keep track of him or make them search for the command tank?
    >> Researcher Sam 03/27/10(Sat)18:11 No.8821925
    >>8821872
    Nice! Radio David and the others, tell them we've made contact. Have Calvin radio Hovis and Bernard and have them start shelling the enemy. Then send out an 8 missile barrage on where we think the enemy is.
    >> Anonymous 03/27/10(Sat)18:13 No.8821953
    If we can't see him have Jolyne and the nearest MS move to the position where the hammergun hit with whatever infantry they can muster while the rest of the squad moves to their position in a search pattern.

    If we can see him UNLEASH HELL.
    >> Anonymous 03/27/10(Sat)18:13 No.8821954
    >>8821872

    Blast it! Lay down artillery fire behind its location, flush it out!
    >> MS-06FUCKYEAH !!rJGvHLVN3on 03/27/10(Sat)18:13 No.8821964
    >>8821872
    Contact David, and let him know we've engaged. Call for Hovis to put Arty on and around, specifically behind, this thing. If the rest of its squad is moving up, we want to cut them off. As for Jolyne, have her pump some of those 180mm Missiles into the target.
    >> Anonymous 03/27/10(Sat)18:15 No.8821990
    >>8821964

    ESPECIALLY behind. If the tank's aeound, it's somewhere within a 200m circle. behind that thing.
    >> Anonymous 03/27/10(Sat)18:16 No.8822004
    >>8821990
    >>8821954
    Considering it was only 30m from us when we saw it that does not seem like a great idea.
    >> stimpy !!ciMQ2USqck2 03/27/10(Sat)18:18 No.8822046
    remember to reel in the damn hammergun....
    >> Anonymous 03/27/10(Sat)18:19 No.8822057
    >>8822004
    Not right on top of it then. We cut off his route of retreat with artillery and the rest of the MS pursue him. Look out for further shots from that beam rifle and try to keep him running to fuck up his aim. If we can kite him into that minefield then we do that.
    >> Anonymous 03/27/10(Sat)18:19 No.8822070
    >>8821872
    Fire rockets at the target, alert David that we've engaged.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)18:20 No.8822087
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    >>8821901
    >>8821918
    >>8821925

    You tell Calvin to call in the enemies location whilst you saturate the area with a full 8 strong salvo from your rockets.

    You hear him call it in as he adds to the firepower by firing his 90mm and GL into the treeline as well. Explosions shred and uproot trees and devestate the enemies cover. You've got no confirmed damage to him though.

    "Keep firing!" Calvin urges "... that treeline gives way to open terrain at 2000ft!"

    ARTILLERY TEAM HAVE BEGUN BOMBARDMENT, AND HAMMER SQUAD ARE MOVING TO YOUR POSITION AT BEST SPEED.

    YOUR ORDERS?
    >> MS-06FUCKYEAH !!rJGvHLVN3on 03/27/10(Sat)18:21 No.8822103
    >>8822057
    Good call! Also, remind David and his Team to move quickly and use cover. The last thing we need to do is get picked off by Bandit, Storm or Prophet.
    >> Anonymous 03/27/10(Sat)18:23 No.8822128
    >>8822087
    Advance, keep the pressure on but don't waste ammo, especially if we can't actually see him.

    Possibly try and form a pincer with hammer squad to trap him between us, them, and the artillery barrage.
    >> Researcher Sam 03/27/10(Sat)18:24 No.8822139
    >>8822087
    Switch to our 90mm for now. We have a limited number of missiles, and we don't want to run out. Use the lighter 90mm, and if we confirm a hit with it, then send out a couple of missiles. We can't see the thing anymore, but it should still be on Calvin's seismic sensor. Ask him where the enemy is now.
    >> Arty 03/27/10(Sat)18:24 No.8822141
    >>8822087
    He doesnt have his beam rifle but beam saber is still possible. Try jumping to get a better view and prevent him from picking up his rifle if you can.
    >> Anonymous 03/27/10(Sat)18:25 No.8822155
    >>8822141
    I would guess either his hand or the beam rifle is a bit broken if we managed to send it flying.
    >> MS-06FUCKYEAH !!rJGvHLVN3on 03/27/10(Sat)18:25 No.8822161
    >>8822087
    Cautious Advance while firing. See if we can pin the target. If he gets into the Open its a double edged sword. Aim for the Center of Mass and below. If we can fuck up a leg it would be excellent.
    >> Anonymous 03/27/10(Sat)18:26 No.8822177
    >>8822087

    Tell him to shoot shell that open terrain and move in again. If the tank's there we might hit it and if the mech's running there we might force it to go left or right.

    In fact we should try and cover the flanks over which he might escape.
    >> Anonymous 03/27/10(Sat)18:27 No.8822190
    If we can manage to knock him out of the fight without blowing him up that would be great. Doubly so if some of his armor plates are intact so we can try some retrofitting.

    Has there been any sign of the sonar-tank yet?
    >> Anonymous 03/27/10(Sat)18:27 No.8822193
    >>8822087
    Pincer him if we can. Try to kite him with the hammer squad either into the artillery barrage or straight into the mines (if he goes into the mines barrage the field to, nothing like overwhelming firepower). Once again keep him running so we mess up his aim with the beam rifle.

    If he gets away he will without a doubt try to lead us into an ambush with his own boys. Let's make sure he never gets back to them.
    >> Anonymous 03/27/10(Sat)18:28 No.8822201
    >>8821872
    >A massive spike of heat crazes your IR senses and you see a beam rifle fly away after discharging itself into the sky.

    Jolyne is somehow immune to beam weapons or something I dunno.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)18:37 No.8822390
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    >>8822057
    >>8822128

    You order the artillery team to cut off his retreat with a bombardment whilst you move forwards on an oblique angle to try and force Night to retreat back the way he came, into the path of friendly infantry that can shadow him and relay his position to you and the Hammer Team.

    You see movement and fire at it with your rockets, your Hammer gun signals that it's respooled and ready to fire again.

    A return salvo of missiles come forth from the trees and both you and Calvin dodge frantically.

    "Damn it! Where's that infantry support!" You call out.

    "Make some room! I'm about to fire this thing!" Elaine calls out over the radio.
    >> Anonymous 03/27/10(Sat)18:38 No.8822407
    >>8822390
    Well, damn lets make some room.
    >> Captain/co/mrade !hzAsrOsWT6 03/27/10(Sat)18:40 No.8822458
    >>8822407

    Agreed.
    >> Researcher Sam 03/27/10(Sat)18:41 No.8822469
    >>8822390
    You heard the lady. Make some room!
    >> Anonymous 03/27/10(Sat)18:42 No.8822486
    >A return salvo of missiles come forth from the trees

    Uh? WTF? Do we happened to have more than one suit on our hands? Because from what I've gathered nore the tanks neither the suit should have somthing capable of shooting salvos of rockets?
    >> Researcher Sam 03/27/10(Sat)18:43 No.8822508
    >>8822486
    Well either the enemy Ms has some kind of missile weapon, or we accidentally fired at our own guys and that was a few of Elaines missiles.
    >> Anonymous 03/27/10(Sat)18:43 No.8822518
    >>8822486

    You expected this to be easy?
    >> Anonymous 03/27/10(Sat)18:44 No.8822527
    >>8822486

    Ground Gundam's can carry rocket launchers much like what Elaine has, if I'm not mistaken.
    >> Anonymous 03/27/10(Sat)18:45 No.8822545
    >>8822486
    It might not be 'Night.'
    'Storm' has both dumbfire rocket launchers and a beam rifle.
    >>8818081
    >> Anonymous 03/27/10(Sat)18:46 No.8822554
    >>8822527
    It could also be the guncannon variant with the rockets. Meaning we have two beam rifles on the field. Meaning we'll just have to KILL THEM ALL!
    >> Anonymous 03/27/10(Sat)18:48 No.8822596
    >>8822554

    There is that possiblity too, we did only get sporadic contacts. No reason there can't be more than one.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)18:49 No.8822635
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    >KILLS
    >1x GROUND TYPE GUNDAM

    ACHEIVEMENT UNLOCKED!
    >> Anonymous 03/27/10(Sat)18:50 No.8822640
    >>8822612
    Zolomon not used to heavy snow or did you mean Bernie?
    >> Anonymous 03/27/10(Sat)18:50 No.8822641
    Return the wreckage to HQ. Get it ready to transport to Garma or the research facilities.
    >> Anonymous 03/27/10(Sat)18:51 No.8822659
    >>8822612
    Confirm the kill and send the infantry on a circuit to look for signs of the sonar tank. Then bunker down for the night I guess.
    >> Arty 03/27/10(Sat)18:52 No.8822681
    >>8822612
    Hunt around and see if we can find another MS. There could be more of them.
    >> Anonymous 03/27/10(Sat)18:52 No.8822687
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    >>8822612

    Ok, lets secure the area, there may be more out there. Bag and tag everything, then we can bust out the high fives.
    >> Anonymous 03/27/10(Sat)18:53 No.8822693
    >>8822612
    ONE DOWN - FIVE TO GO
    >> Anonymous 03/27/10(Sat)18:53 No.8822694
    I do hope for FF. If that's the case, we oughta compare which cardinal direction we're facing, just to reduce the chances for that.

    Btw, what about the chest beams? Can we try and use them once we get clear enough visuals.
    >> Anonymous 03/27/10(Sat)18:53 No.8822702
    >>8822659

    Yes, netting a command tank would be wonderful, but we have to realise that it might not be here. I'd suggest giving the infantry a limited scouting zone, and call them back after that. No reason to overextend ourselves here.
    >> Anonymous 03/27/10(Sat)18:55 No.8822731
    >>8822640
    Lister, Jolyne and Ruubens were the Dom pilots previously, Zol isn't used to non-walking MS.
    >> Arty 03/27/10(Sat)18:56 No.8822758
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    >>8822635
    Wow. It's been a long time since we got an achievment!
    >> Anonymous 03/27/10(Sat)18:56 No.8822760
    >Hunt around and see if we can find another MS.

    Do that, tell the infantry to search the country behind the MS we possibly downed.

    I want more bodyparts of that machine. It can still make it off even without a main cam. And if they can't find the tank they at least oughta look for tracks.
    >> Anonymous 03/27/10(Sat)18:57 No.8822769
    8 440mm rockets at the same time from a P. Dowdage? Just what weapon is it that Elaine got?
    >> MS-06FUCKYEAH !!rJGvHLVN3on 03/27/10(Sat)18:57 No.8822770
    >>8822612
    Fall back out of the forest, but be careful. Too many sniper MS around. Keep in touch with all of our Infantry. Do we have any Luggun Overwatch or has the enemy Air Power shut those down? Bunker down. Oh, and have our Infantry leave a shitton of tripwires and whatnot in and around the area we took the Gundam out. If anyone comes to investigate, we want to know. Don't necessarily bunker down, but chill some place protected whilst we attempt to find an opponent.
    >> Zeta Zaku 03/27/10(Sat)18:57 No.8822773
    >>8822702
    I agree. Killing Night is a fantastic victory for us. No need to press our luck. If it is Eagle, tracking him will probably be next to impossible anyway.
    >> Anonymous 03/27/10(Sat)18:57 No.8822774
    Just a heads up we are on Autosage now.
    >> Captain/co/mrade !hzAsrOsWT6 03/27/10(Sat)18:58 No.8822792
    >>8822612

    Welp. If they didn't know we were here, they sure as hell do now.
    >> Anonymous 03/27/10(Sat)18:59 No.8822805
    >>8822702
    I actually meant to check if it was in the area, more than if it is. As soon as his MS kicked it he should have bugged out. If he was even here in the first place.
    >> Anonymous 03/27/10(Sat)18:59 No.8822810
    >I'd suggest giving the infantry a limited scouting zone, and call them back after that. No reason to overextend ourselves here.

    I second that. No point in wasting infantry with some experience and better morals right after a victory. Survivors will spread the good news.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)19:00 No.8822826
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    >>8822640
    >Zolomon not used to heavy snow or did you mean Bernie?

    Not used to operating a Dom. He's doing okay though.

    >>8822641
    >>8822681
    >>8822693

    You have the Infantry continue their sweep for the enemy Sonar Tank.
    Whilst this is going on a somewhat blackened Jolyne and Calvin meet back up with you.

    "So, in the end we needn't have bothered with those mines I guess?" Calvin offers.

    "Hey, it was a good idea, he just didn't take the bait." You supply.

    You then ask Calvin if he's got any further sonar contacts.

    "Nothing on passive, and like I said before I'm hesitant to put it onto active as it'd reveal our position for definate to anybody else out there."

    YOUR ORDERS?
    >> Anonymous 03/27/10(Sat)19:00 No.8822827
    GOD DAMN WE NEED AN OMAKE FROM THEIR PERSPECTIVE

    What they think of each of the Nachtmaren squad, as well as finding out that Night never returned.
    >> Anonymous 03/27/10(Sat)19:03 No.8822889
    >>8822826
    Bunker down for the night. We're still on a picket after all.
    >> Researcher Sam 03/27/10(Sat)19:05 No.8822915
    >>8822612
    Holy fuck, did we actually do it? Yes!

    >>8822826
    Well the mines can still be used if the enemy tries to attack here again. Keep the sensors passive. This was a great victory for us.
    >> Anonymous 03/27/10(Sat)19:05 No.8822925
    >>8822826
    Let's do a couple patrols before we bunker down. See if the enemy is going to respond this soon or not. Don't switch off passive unless we have a trap planned for them.
    >> Anonymous 03/27/10(Sat)19:06 No.8822932
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    >>8822826

    As a thought, can we get a confirmed pilot kill? I'm kinda curious about what kind of pilot the feddies are putting out there as their Aces. It would be just like those soulless bastards to put kids out there on the front lines.

    Orders; lets pull our infantry back into the normal perimiter positions after a quick sweep of the area. After that we may as well sit out the rest of the night and wait to see if we get anymore contacts. If someone doesn't come looking tonight then they will soon enough.
    >> Anonymous 03/27/10(Sat)19:06 No.8822936
    >"Nothing on passive, and like I said before I'm hesitant to put it onto active as it'd reveal our position for definate to anybody else out there."

    Well, the enemy knows that there's a force stationed here anyway. Give it at least a short ping and leave it at that. It's worth catching that tank.
    >> Anonymous 03/27/10(Sat)19:06 No.8822942
    >>8822826

    Send an active sonar pulse, then move away to avoid artillery. If there's a contact, Hammer Team goes after it and we call arty on it as well. If not, try once or twice more and go back to being a picket until we're relieved.
    >> Arty 03/27/10(Sat)19:07 No.8822963
    >>8822936
    >>8822942
    We should move a few klicks away if we're going to do that.
    >> MS-06FUCKYEAH !!rJGvHLVN3on 03/27/10(Sat)19:07 No.8822968
    >>8822942
    This fellow has the truth of it.
    >> Anonymous 03/27/10(Sat)19:08 No.8822971
    yeah, I agree, since that huge fucking explosion I don't see why we don't give Active Sonar a short pulse to see if anything else is out there.
    >> Anonymous 03/27/10(Sat)19:08 No.8822977
    >>8822826

    ALSO BE SURE TO CLEAN UP THE MINES!
    >> Anonymous 03/27/10(Sat)19:11 No.8823044
    >>8822936
    It is true that the explosion certainly gives away our rough position but an active sonar would show them exactly where Calvin is. If we want to do that we should have him ping somewhere were enemies coming from the north responding to Calvin could be herded into the mines.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)19:12 No.8823076
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    >>8822942

    >>8822936

    they know you have a force here. What they DON'T know is that you have a sonar capable unit here. Most Zeonic recon is done via Lugguns, which are currently useless due to Minovsky's and the weather.

    You confirm that the pilot has been killed as you find the shredded wreck of the centre torso block, the metal backpack (where he must have pulled that Missile Launcher from) is practically sheared in half.

    Do you still want to do the sonar ping, or do you want to hunker down for the night?
    >> Anonymous 03/27/10(Sat)19:13 No.8823099
    Hunker down, but keep a picket and guard.
    >> Arty 03/27/10(Sat)19:14 No.8823113
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    >>8823076
    Hunker down, but still salvage any remains. Who knows, Zeon might build a Gundam out of all of the scraps we're collecting some day.
    >> Researcher Sam 03/27/10(Sat)19:14 No.8823124
    >>8823076
    Hunker.
    >> Anonymous 03/27/10(Sat)19:14 No.8823128
    >>8823076

    I'd say hunker down, they don't need to know about our sonar capabilities right now, lets keep to passive for now.
    >> Anonymous 03/27/10(Sat)19:14 No.8823132
    >>8823076

    Hmm, with that in mind, lets hold off for now. Call it a night after the Wappas do a bit of scouting, also we should disarm the mines. There's not enough to be called a full mine field, so they're probably as dangerous to us as to them.
    >> Zeta Zaku 03/27/10(Sat)19:14 No.8823135
    >>8823099
    This. Zeonic sonar units are few and far between. If we use active sonar, Bandit will definitely know it's us, or at the very least, a well-equipped MS team.
    >> Anonymous 03/27/10(Sat)19:14 No.8823138
    >>8823076
    I'm thinking a cautious withdrawal is in order. If we do this right, all they'll know is that one of them got taken out instead of "oh shit! the Nachtmaren is here!"
    >> Anonymous 03/27/10(Sat)19:15 No.8823154
    >they know you have a force here. What they DON'T know is that you have a sonar capable unit here. Most Zeonic recon is done via Lugguns, which are currently useless due to Minovsky's and the weather.

    Well shit, then we better play it save. Sucks for now.

    And make certain to congratulate the infantry and you fellow teammates. We're sorta building acceptance for combined arms methodes with the troops here too.
    >> MS-06FUCKYEAH !!rJGvHLVN3on 03/27/10(Sat)19:16 No.8823163
    >>8823113
    This.
    >> Anonymous 03/27/10(Sat)19:17 No.8823188
    >>8823163

    Delicious Lunar-Titanium, all for us.
    >> Captain/co/mrade !hzAsrOsWT6 03/27/10(Sat)19:18 No.8823207
    >>8823076

    Can we keep the head? Maybe we can some out drop it back at the Feddie base in the morning, wondering where Night went off too...
    >> Anonymous 03/27/10(Sat)19:21 No.8823279
    >>8823207
    Better to use it for Propaganda movies.
    >> Arty 03/27/10(Sat)19:21 No.8823282
    >>8823207
    While hillarious it just gives them another head they can repair and put on another MS.
    >> Anonymous 03/27/10(Sat)19:22 No.8823299
    >>8823207

    I'm against that. We're already making it personal enough by killing somebody's teammates.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)19:23 No.8823308
         File1269732191.png-(222 KB, 768x480, Episode 50 Epilogue.png)
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    >>8823099
    >>8823099
    >>8823113
    >>8823124
    >>8823128


    Okay, you set yourself up in a defensible position and set up a patrol route for the infantry to take. You all try to get some sleep so you can return to base in the morning.

    "So Bernie, how was your first combat mission?" Jolyne asks.

    "Uh, well I had no problems I guess? I'm not too sure I'm really cut out for artillery work though."

    "Trust me Bernie, nobody is on their first fire-mission. It takes practice. You'll get it sooner or later." she assures him.

    With that, you all try to get some sleep. Now that you think about it, it's been a while since you had to sleep in your cockpit.
    The last time was probably when you back with Mastodon Battalion.

    That brings you back. You can't believe that it's been less than 8 months since you first had to bail out at 1200 meters over Salina Cruz. Sometimes it seems like a lifetime has passed, and others it seems like no time at all.
    It's hard to believe all that you've managed to do, it's harder still to believe all of the stuff you've somehow managed to survive.
    You settle down in your chair, fold your arms and try to get some sleep.

    Who knows what tomorrow will bring.

    TO BE CONTINUED.
    >> Anonymous 03/27/10(Sat)19:24 No.8823336
    >>8823279
    This. R&D and propaganda purposes are more important than rubbing salt in Bandit's wounds.
    >> Anonymous 03/27/10(Sat)19:24 No.8823340
    >>8823207
    I'd be more a fan of mounting it on top of a giant, mobile suit sized pike, and then sticking that somewhere where EVERYONE can see it. Stuff like that's great for morale, and you really can't get any classier that the full medieval head-on-a-stick.
    >> MS-06FUCKYEAH !!rJGvHLVN3on 03/27/10(Sat)19:25 No.8823343
    >>8823308
    Good thread chaps! Will there be ZQ tomorrow Apologised?
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)19:26 No.8823371
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    And that Gentlemen, is episode 50.

    My god, I can't believe we've managed to keep it going this long.
    Or that I thought I could get it finished by now.

    Oh, and by the way, no there is no meaning behind the episode title, since I have no idea what target you'll go for next.
    >> stimpy !!ciMQ2USqck2 03/27/10(Sat)19:27 No.8823377
    >>8823207
    mail the V fin to Char with a note attached .
    .
    "oh look, Nachtmaren 1 - Char 0"
    >> Captain/co/mrade !hzAsrOsWT6 03/27/10(Sat)19:27 No.8823391
    >>8823336

    But it's Bandit.

    Who's a douche.

    Anyway!

    Apologised, Omake? If we could get a dossier on us, that'd be cool.

    Perhaps at White Base, so Amuro knows what a lucky prick he's been.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)19:27 No.8823395
    >>8823343

    Possibly, or we could have another discussion about that Epic:Armageddon conversion I've been working on.

    Your call ultimately.
    Although in the last thread, I noticed that when the thread 404's the last couple of posts got lost and weren't archived on Easymodo or sup/tg/.
    >> Anonymous 03/27/10(Sat)19:28 No.8823407
    >Better to use it for Propaganda movies.

    Well, if the White Devil does become a problem, we might have to rely on that indeed.
    >> Anonymous 03/27/10(Sat)19:29 No.8823419
    >>8823377
    Pretty sure this is not the first Ground Gundam we've blown up. We hauled a torso back to Cali once.
    >> MS-06FUCKYEAH !!rJGvHLVN3on 03/27/10(Sat)19:31 No.8823445
    >>8823395
    A Friend and I have actually been working on a wargame using Gunpla. Average is small forces, between 6-8 MS a team, quick 30 minute to hour long games, with lots of fluff, and customizability, as well as a pilot system that is almost as important as the MS. I'd be up for straight ZQ tomorrow, but if we discuss the conversion, I'd be down with that too. But I want more delicious ZQ.
    >> Anonymous 03/27/10(Sat)19:32 No.8823457
    >>8823371
    Awesome. Will we be seeing an Omake tonight?
    >> Researcher Sam 03/27/10(Sat)19:32 No.8823467
    >>8823395
    Can't we do both? And can we please have a Federation perspective Omake, to see what they think of us?
    >> Anonymous 03/27/10(Sat)19:32 No.8823470
    >>8823377
    I think David and Char both know that these ground gundams are not like THE gundam on White Base. Better to not stir up shit with the Red Comet.
    >> Arty 03/27/10(Sat)19:33 No.8823479
    Look up Lister on Meme generator (cant post direct link) Because I suck at coming up with AdviceListers.

    And the reason there are 6 Dom ones is because a page wouldnt load.
    >> Anonymous 03/27/10(Sat)19:33 No.8823487
    >>8823419
    still, might motivate char alitttle
    >> Anonymous 03/27/10(Sat)19:33 No.8823488
    >>8823308
    Now that the episode is over, I'd like to say one thing:

    PROTECT BERNARD WISEMAN.

    He is what keeps either Amuro or Bandit from getting a Gundam Alex.

    Bernard has plot armor due to being a good tactician/strategist in WitP, and due to being "not time to die". Right now, he has little tactical/strategic knowhow.
    >> Arty 03/27/10(Sat)19:36 No.8823533
    >>8823488
    We need to get him in a regular MS and do some training against him so that he's used to fighting against more powerful suits.
    >> Anonymous 03/27/10(Sat)19:37 No.8823564
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    >A Friend and I have actually been working on a wargame using Gunpla.

    HEy, if you manage to include stuff like the Alteisen too, I might even play.
    >> Anonymous 03/27/10(Sat)19:38 No.8823603
    >>8823533

    I dunno, if we can teach him to be a good long range fighter, he might not need to close with Chris in the last fight.

    Also, correct me if I'm wrong, but he did come to the colony the first time in his own MS right? That wrecked Zaku in the park was his?

    Because if it was, and we turn him into a long range fighter, he might bring something else, or at least a Zaku with longer ranged weapons.
    >> MS-06FUCKYEAH !!rJGvHLVN3on 03/27/10(Sat)19:39 No.8823616
    >>8823564
    Hahaha, the system is pretty simple. Applying to any Real-Style Mecha Show shouldn't be too difficult. I'll post shit on /m/ and here when we get some significant shit done with it.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)19:39 No.8823627
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    OMAKE

    "Tactical threat assessment of Zeonic Independant Corps 13 (Nachtmaren Unit)"
    Sent by: [classified]
    Receiver: Gen. Aruba Palamino

    [EYES ONLY]

    We know for a fact that this unit was only formed at some point in late april, early june. Despite that several eyewitness reports indicate at least one ace using the colourscheme for which it is easiest identified. We strongly suspect that this was MS team leader David Lister, who has a suspected kill count of over 100 tanks and other military vehicles.

    GENERAL ASSESSMENT OF THE UNIT.

    First of all, whether the skeleton paint scheme was originally intended as a psychological weapon, or was simply an effort of vanity on Listers part is immaterrial, the fact of the matter is that when our soldiers see "El Muerto Grande" (as so called by the Mexican army, other names this mobile suit, and by extension Lister have include: Skull King and Schulten Ritter) there is a noticeble degradation in moral. Never was this more evident than in the attack on Jaburo early this month, where an entire unit deployed in this colour scheme. The effect of what appeared to be a mixed band of mexican skeleton robots had on the base defenders moral was catastrophic. It took their CO's almost an hour to rally them for a counter-attack, and by that point much of the underground docks had been lost.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)19:40 No.8823651
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    >>8823627
    The second thing to consider about Nachtmaren is that they ALWAYS have access to suits and technology at least a month in advance of anything even frontline Zeonic units get. There are at least 3 documented cases of members of this unit using prototype mobile suits in the field (some admittedly before the Nachtmaren Unit was formed)

    Lastly, all of the units pilots are exceptionally skilled. Even with their tech advantage, if the unit had pilots that were average or coasting by on their technological advantage, they would have been defeated long ago. The fact remains that all of Nachtmaren's pilots range from highly skilled - to suspected newtype.
    >> Anonymous 03/27/10(Sat)19:41 No.8823657
    >mail the V fin to Char with a note attached .
    >"oh look, Nachtmaren 1 - Char 0"

    Just mail him a photo with that note. It's not too bad for everyone if he's out to hunt the White Devil.
    >> MS-06FUCKYEAH !!rJGvHLVN3on 03/27/10(Sat)19:41 No.8823665
    >>8823627
    Holy SHIT.

    Somebody owes Ookawara a blowjob.
    >> Anonymous 03/27/10(Sat)19:43 No.8823688
    WE NEED TO SEE WHAT THEY THINK OF SOME OF THE INDIVIDUAL PILOTS

    At least David, Zol, and Jol.
    >> Anonymous 03/27/10(Sat)19:47 No.8823770
    >Hahaha, the system is pretty simple. Applying to any Real-Style Mecha Show shouldn't be too difficult.

    Nice to hear that. Being a battlemech-player I'm aware of how practical using an universal key to generate all units can be.
    What are you going to do about borderline-Realtypes though, like FFS Mortar Headds and Gundam Wing Units?
    >> An0nymous !gkWeiOwuW2 03/27/10(Sat)19:48 No.8823785
    >>8823770

    I for one hope we stick to the OYW....
    >> Anonymous 03/27/10(Sat)19:48 No.8823790
    >The effect of what appeared to be a mixed band of mexican skeleton robots

    That made me lol. Well played, mister.
    >> Zeta Zaku 03/27/10(Sat)19:49 No.8823801
    >>8823627
    Fucking awesome. I hope it's not too much to ask for individual dossiers.

    Also, this seems to tie into the lead that Incognito was chasing so many threads ago.
    >> Anonymous 03/27/10(Sat)19:49 No.8823805
    >>8823657
    attach V-fin to our mobile suit. by the end of the war we shall have the spikiest, golden zeon MS
    >> MS-06FUCKYEAH !!rJGvHLVN3on 03/27/10(Sat)19:54 No.8823887
    >>8823770
    Damn, all of a sudden a shitton of interest. Fuel to the fire! Anyway, I've played a metric fuckton of RPGs and Wargames. Playing BTech for 8 years, 40K for the same amount. I'm making the system pretty simple, using a variant of WoDs D10 system. As for eras, the rules don't change, just the stats of the suits. Possibly the point-cost depending on if its in era or not. The OYW is a focus, because its where you get a lot of action, but we're writing rules for all eras, from OYW to Unicorn. As for AUs and their tendency for OP Shit, it'll be like Herohammer. Just absurdly high-cost units and pilots. As for other anime, I'll probably rely on you guys for some of that. All of this is subject to change, though. We've only really got the core mechanics down.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)19:55 No.8823909
         File1269734131.jpg-(142 KB, 540x810, El Muerto Gigante.jpg)
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    INDIVIDUAL PILOT ASSESSMENTS
    (note some data here is incomplete, or unconfirmed)

    DAVID LISTER
    AKA: El Muerto Grande, Nachtmaren Lead, Schulten Ritter, Skull King/ Skull Kaiser

    We have limited information on David Lister, we believe that his parents were dissidents from Side 6, who took part in the colonies revolution.
    He is beleived to have joined the MS Academy for training roughly a year to two years after said parents emmigrated to Side 3.

    After passing basic training, David was placed within the Decoy Force used to draw the 3rd and 9th Divisions down from North America so that they were out of place when the real attack force arrive. I have received several reports that indicate that the loss of both command Big Trays belonging to the 9th were destroyed by member of David Listers squad.

    I also strongly believe that he was involved in the regime change that Costa Rica underwent whilst the Decoy Force was in that country.

    He's also been credited with taking down some of our early mobile suits, destroying the Roswell site, silencing our resistance forces in Arizona and New Mexico as well as destroying a large amount of our hidden air fields in Kansas.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)19:56 No.8823916
         File1269734163.png-(29 KB, 256x256, David Lister.png)
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    >>8823909
    He's believed to be close to Captain Garma Zabi, and is credited as being part of his Honour Guard for a short while, before Garma formed the Nachtmaren Unit with David as leader.
    Afterwards, he was sighted during the battle of Midway, and leading the assault in Jaburo (as mentioned)
    Throughout his career he has show a strong relationship with Zeonic MS development teams and has been the test-pilot for the Gouf and Dom prototypes.

    In combat, David Lister has a 95% accuracy rate. Furthermore, his piloting shows a masterful level of skill, and his ability to roll with hits, or angle his suit to take lethal blows on non-lethal areas, or heavily armoured places is highly impressive.

    To date, only one pilot (Ref: 137774 Bandit. W) has even been able to fight him to a draw.

    Aside from this he has show a massively impressive tactical mind. He is also the credited author of the treatise "Mobile Suits in Action" which Revil was touting the other day.

    If encountered, it is highly advised that forces pull back under heavy artillery support towards and open area with little cover and attempt to bring as much force to bear as possible. Though the likelyhood of David letting himself be drawn out like that is slim.
    >> Anonymous 03/27/10(Sat)19:57 No.8823944
    >>8823909
    You've gotta add stuff like, "Approach with caution" and shit.
    >> Researcher Sam 03/27/10(Sat)19:57 No.8823953
    >>8823651
    >The fact remains that all of Nachtmaren's pilots range from highly skilled - to suspected newtype.

    BUM BUM....BUUUUUUUUUUM!
    >> Anonymous 03/27/10(Sat)19:58 No.8823958
    >>8823916
    Lol, 777
    >> Anonymous 03/27/10(Sat)19:59 No.8823972
    >>8823887

    Does the system depend on using to-scale units or could one potentially use vending machine SDs too?
    >> Arty 03/27/10(Sat)20:00 No.8823990
    >>8823916
    >If encountered, it is highly advised that forces pull back under heavy artillery support towards and open area with little cover and attempt to bring as much force to bear as possible. Though the likelyhood of David letting himself be drawn out like that is slim.

    Which is what the Bandid tried to do with us in Jaburo. I sure as hell wasnt thinking clearly that day.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)20:04 No.8824055
         File1269734652.png-(88 KB, 800x940, Gouf Nachtmaren Custom copy.png)
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    ZOLOMON RINGO

    AKA: The Woodcutter, Twin Axes, Dinofaustus (? unknown attrib)

    David Lister's wingman since the start of the war, we have no data on his upbringing or background, which hints at being a third generation Side 3 citizen. In any case, where Listers skills are wide ranging, Zolomon's focus is in close combat assaults. Zolomon currently has more Land Battleship kills than any other documented zeon pilot and his ability to get close and mount our Big Trays before setting about them with heat hawks is terrifying to behold.

    He also has a highly documented ability to throw these heat aces, whether this is something he has programmed in, or an innate skill is immaterial. The fact remains that whilst he is a close range specialist, he is not without ranged skills either.

    In combat it is highly advised to put as much distance between you and him. He has also proven easier to draw out that his CO, however, one should be highly careful when attempting to ambush Zolomon, as he has the tendency to take routes one would not expect.
    >> Anonymous 03/27/10(Sat)20:06 No.8824096
    >Dinofaustus

    Sounds like a Kamen Rider opponent.
    >> Researcher Sam 03/27/10(Sat)20:06 No.8824098
    >>8823990
    Good thing we didn't fall for it!
    >> Anonymous 03/27/10(Sat)20:07 No.8824127
    >>has the tendency to take routes one would not expect.

    didn't he walk through a wall once?
    >> sorry couldn't resist Anonymous 03/27/10(Sat)20:08 No.8824145
    >>8824127

    OOOH YEAAAAAH!
    >> Anonymous 03/27/10(Sat)20:10 No.8824161
         File1269735001.jpg-(87 KB, 750x600, 1238064008521.jpg)
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    >>8824145
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)20:10 No.8824163
         File1269735007.png-(40 KB, 232x240, 1259953939096.png)
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    JOLYNE BRANDE

    NO KNOWN ALIASES

    Another suspected side 3 citizen, Jolyne has several instances of insubordination that were probably preventing her from having a rank that her combat record would normally entail until she joined the Nachtmaren unit.

    The units medium range specialist, Jolyne has high marks in both artillery weapons and also standard MS combat. She is also considered to be an excellent pilot, but her role as part of the support team mean that these skills are rarely demonstrated, except against some unlucky tank commander who thinks that the artillery team is an easy target.

    If encountered, she must NOT be underestimated, as a member of Nachtmaren she is a highly skilled pilot, and highly dangerous.
    >> Captain/co/mrade !hzAsrOsWT6 03/27/10(Sat)20:10 No.8824173
    I'm curious... do Doms not use shields?

    We use a Boxer on El Muerto Grande.

    The Gouf Zolomon Custom has a Gatling Shield.

    So... are they only a Gouf/Zaku thing? Or are Doms that badass?
    >> Anonymous 03/27/10(Sat)20:13 No.8824226
    >>8823395
    >Possibly, or we could have another discussion about that Epic:Armageddon conversion I've been working on.

    I was actually going to ask whether we could have another thread concerning that (and general Zeonquest strategy to go along with it).
    >> Arty 03/27/10(Sat)20:14 No.8824247
    >>8824173
    Screw that, we should get a Gundam shield from California Base when they're done checking over equipment salvaged from Gundam battle sites. Amuro dropped what, 2 shields in the time we were fighting him? Out of how many battles?
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)20:16 No.8824272
         File1269735363.png-(98 KB, 225x220, 1262368753141.png)
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    Hovis Goddard.

    The units MA pilot, data retrieved about Goddard indicates that his MS piloting levels are borderline. Only his long years of testing MA's have enabled him to continue as a soldier on the front line. Before taking the MA training, Hovis Goddard was an MP in the Zeonic military, but was drummed out of that career due to office politics.

    A long standing top student of the Zeonic Artillery School, Hovis has excellent abilities with regards to long range bombardment, and his work with the Holdolfr Mobile Tank is believed to be the primary reason that Zeon has run a limited production run of the weapon as a base defence unit.

    Currently using a heavy assault gun MA, Hovis is considered to be exceptionally heavily armed with a heavy threat range to Long, Medium and Short range opponents.
    If engaged, do not spread your forces as his MA has full round coverage. Use cover and keep on the move, attacking from one direction.
    >> Anonymous 03/27/10(Sat)20:16 No.8824273
    >>8824173
    i beleive its a balance issue, since the DOm arms are both different, for the massive bazooka+recoil ...so no shield
    >> Anonymous 03/27/10(Sat)20:16 No.8824280
    >>8824173
    Doms ARE pretty badass. Their armor appears a lot thicker than normal armor.
    >> Anonymous 03/27/10(Sat)20:16 No.8824286
    >didn't he walk through a wall once?

    In Arizona? During that mission to free a downed Gaw crew and fight the Drillers, yeah.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)20:16 No.8824294
    >>8824173

    Nope. Wind resistance I think.

    Plus, as a heavy MS, it's got massive armour anyway.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)20:19 No.8824339
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    Ruubens Arronax

    Absolutely no data is available, we can't even be sure if it's a man or a woman.

    All data indicates a highly skilled pilot whose abilities are considered possibly only second to David Lister. However Ruubens seems to lack the same aptitude for tactical planning. Not officer material.

    Highly dangerous, engage with ambushes, booby traps and long range bombardments. Otherwise retreat.
    >> Anonymous 03/27/10(Sat)20:20 No.8824356
    >>8824339
    >Can't tell Gender.
    Hilarious.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)20:20 No.8824358
    And that's the lot, since Ramirez wasn't with you long enough, and neither has Bernie.
    >> Researcher Sam 03/27/10(Sat)20:20 No.8824359
    >>8824247
    Now THAT is a good idea.
    >> Anonymous 03/27/10(Sat)20:22 No.8824383
    >>8824358

    Hey hey, aren't you (or I guess me) missing a certain recon specialist?
    >> Anonymous 03/27/10(Sat)20:22 No.8824385
    >>8824359
    OOH! And on the Feddie Cross on the shield, we can put a skull on top of it, making it look like a head and neck!
    >> Anonymous 03/27/10(Sat)20:22 No.8824389
    >>8824358
    Calvin
    >> An0nymous !gkWeiOwuW2 03/27/10(Sat)20:23 No.8824407
    >>8824383

    He's not exactly been a front line combat guy so probably doesn't show up too much on teir radar.
    >> Anonymous 03/27/10(Sat)20:25 No.8824437
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    >Absolutely no data is available, we can't even be sure if it's a man or a woman.

    Not sure...if should want...
    >> Captain/co/mrade !hzAsrOsWT6 03/27/10(Sat)20:25 No.8824438
    >>8824383

    Who's usually on a dodai and out of harms way? FOr the most part.

    Hrm. We should probably requisition a squad of dopps to fly with him.
    >> I apologised on 4chan !!O1JS15Z6lxy 03/27/10(Sat)20:27 No.8824462
    >>8824383
    >Hey hey, aren't you (or I guess me) missing a certain recon specialist?

    Them not knowing about him means that he's doing his job right.
    >> Researcher Sam 03/27/10(Sat)20:28 No.8824477
    >>8824339
    >Absolutely no data is available, we can't even be sure if it's a man or a woman.

    AHAHAHAHAHAHAHAHAAHAHAHAHA!
    >> Anonymous 03/27/10(Sat)20:31 No.8824532
    >>8824163
    >She is also considered to be an excellent pilot, but her role as part of the support team mean that these skills are rarely demonstrated

    Which reminds me: I suggest to give Jolyne a spot on the assault team next time, piloting one of the Dowdages.
    To make room for her we rotate Elaine to the artillery team, at the controls of the Gigan.
    Bernie is moved to our airmobile element/reserve, either in a standard Zaku II or in the Ghassia if he can handle it.

    Rationale: Jolyne is 'an excellent pilot' and has experience with Doms. Elaine is experienced with non-walking MS and a very good allrounder so she should be able to handle both AA and artillery work just fine - also it is another chance for us to train/evaluate her for a command position. Bernie needs the experience in different suits and has claimed that he isn't sure artillery/support are really his forte.
    >> Anonymous 03/27/10(Sat)20:35 No.8824596
    >Bernie needs the experience in different suits and has claimed that he isn't sure artillery/support are really his forte.

    It's not like anybody could know that after a single run. Though I do agree that we gotta rotate him through some other suits too. And train with the dude for ab bit if it's possible at all. He's the newby and he currently has very little experience with the team.
    >> Arty 03/27/10(Sat)20:39 No.8824660
    >>8824596
    Break out the 90mm paint balls! ...As soon as we get back to an actual base facility.
    >> Anonymous 03/27/10(Sat)20:40 No.8824675
    Important lessons learned from this mission:

    The value of mobile infantry as scouts (and base security) in our combined arms doctrine has been proven beyond reproach.

    440mm rockets are of sufficient calibre to reliably breach lunar titanium armour of the thickness deployed on production model Federation MS.
    >> Anonymous 03/27/10(Sat)20:41 No.8824692
    >>8824675

    In groups of eight they are, at least. But yeah, I'm totally with you on the infantry thing.
    >> Anonymous 03/27/10(Sat)20:41 No.8824704
    >>8824675

    Not exactly production models here though. Still, NICE DATA for everyone, I suppose.
    >> Arty 03/27/10(Sat)20:49 No.8824821
    >>8824675
    Is there a pic somewhere of the 8 tube 440mm rocket launcher?
    >> Anonymous 03/27/10(Sat)20:54 No.8824908
    >>8824358
    What about Calvin?
    >> Anonymous 03/27/10(Sat)20:56 No.8824938
    >>8824908
    See >>8824462
    >> Anonymous 03/27/10(Sat)21:37 No.8825650
    GIANT MEXICAN FIGHTIN' ROBOTS
    >> Anonymous 03/27/10(Sat)21:58 No.8826034
         File1269741526.jpg-(68 KB, 510x536, nanoha.jpg)
    68 KB
    >>8823657
    White Devil?!?



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