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!TvNZI.MfJE 03/19/10(Fri)21:57 No.8672608 File1269050269.jpg-(491 KB, 522x900, Valkyrie2.jpg)
>>8672408 >>8672394 >>8672390 >TALLY HO
You put away the cards and accompany the innkeep (it's awkward to keep using that, so he introduces himself as Grice Snr. on the way). He tells you a little about the Mayor as you go - the man is a doctor and will be at his practice and home right now. There's a meeting every third day in the town hall, which he points out - the largest building in the village, but otherwise just as unremarkable as any of the others. Thankfully the doctor's practice is on the opposite side of the village from Hans' shack, and you are able to avoid it while of course still keeping watchful and aware. Evening is beginning to close, and there is no movement other than yourselves in the darkening village. Within ten minutes you are knocking on the door of the house, puffing steam from red cheeks as night descends.
It's the mayor who opens it, a thin, sallow man with a stooped and hawk-like bald head. He wears a brass medallion of office over his otherwise plain robes which are nevertheless dyed an expensive black. He looks to Grice, ignoring you, and asks in a nasal voice, "Yes? What is it?"
The innkeep deferentially requests admittance, and tells him of the beast you saw. Ushered in, you stand within a hallway that neatly divides the house - to the left lie the doctor's office and other medicinal rooms. On the right, the household proper. At the end of the hallway there is a militiaman with a shortspear. The Mayor invites you into a large sitting room on the right, and once you've sat down Grice begins to speak urgently of the details you told him. Do you wish to speak up? To stand up and do something?
WHAT DO? |