>> |
03/18/10(Thu)05:07 No.8643376 File1268903246.jpg-(151 KB, 1526x1280, Picture 013.jpg)
NATURALS ======== Yes, there is indeed magic in Rockworld. A lucky few are born with powers. There are two races, known as "naturals" which are born with innate magical powers. Each person is born with one, and only one power. It's more like a superpower than our traditional view of magic.
First, we have the Alberians, short, stout folks, with chalk white skin and no body hair. They are born with powers which deal with non-living things. Specifically, their powers deal with stone, metal, air, and water. For example, an Alberian might be able to:
- Control the temperature of water, freezing or boiling it as he or she sees fit. - Duplicate metal objects on command - Telekinetically control stone
Some of their powers are particularly bizzare, such as people known as "tappers". By touching two objects, they can turn one into a lens and one into a receiver. In other words, this allows them to spy on people without their knowledge. Although this has plenty of security applications, it has also been used to make a rudimentary form of television and radio.
Their society is by far the most rigid of all the races. They are ruled by a strict authoritarian regime which exerts control over most aspects of their life. This isn't without reason, however. If an Alberian were to go rogue, he could potentially duplicate a single gold piece into a hoard, or tear apart the stone buildings of their cities.
They are peoples of routine, who live their lives by a giant hourglass which rests in their capital city, where they all live. Their society extends to the furthest reaches of the caves. They allow any farmers and herders to join their federation on the condition that the Alberians get all the goods they produce. In exchange, the people get access to their magical technologies (for example, water towers for running water) and food, which is redistributed to them.
Their society values engineering, innate talent, and intelligence. |