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  • File : 1266944561.jpg-(598 KB, 1200x1230, Shou Tiger Sleeping.jpg)
    598 KB 4e Character Builds, Bonus Thread: A Lazy, Lazy Clever Commander (Level 16) Anonymous 02/23/10(Tue)12:02 No.8242260  
    "Oh, me? I'm just a librarian, part of the lay clergy of Ioun, one who stumbled upon a weird place at a weird time. I don't know why those colleagues of mine drag me along, but they insist on it. They say I'm their lucky charm, but I don't quite think that's true. I'm kind of bad at fighting, you know? The best I can do with this ratty kitchen knife on a stick is vaguely distract someone with how much it's dead weight in my hands. But those folks... those folks are big heroes, and I guess they deserve it. Have you seen them fight? They always get the drop on the enemy, they strike and hurl spells at a pace I can't keep up with, their blows never fail to hit hard and strike home, they retaliate with the ferocity of a vengeful serpent, and they just seem to *refuse* to die. All I ever do in battle is look silly scuttling to and fro trying to look out for my own hide while those titans slay the dragon and fell the demon. I'd like to aspire to be like them some day, but I'll never catch up because of how big a head start they have. Still, one can dream, right?"
    >> Anonymous 02/23/10(Tue)12:03 No.8242274
         File1266944609.jpg-(717 KB, 561x831, Shou Floral Feet.jpg)
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    The following is a level 16 build centered upon the theme of never performing attack rolls, never making damage rolls, and never directly inflicting damage. The original foundation of the build was a hybrid shaman|warlord/invoker, but the attack powers in recent releases such as Martial Power 2 and the Class Acts: The Commando Warlord article of Dragon Magazine #384 render such a character feasible as a pure Tactical Presence warlord. From a mechanical standpoint, I would say that this build is moderately less efficient, effective, and practical as a generic Tactical Presence warlord due to an inferior power selection, but playing such a character should offer you a refreshing and unique experience possible with few to no other builds available. Additionally, not having to select the Eladrin Soldier and Weapon Expertise feats and the utter superfluousness of a magic weapon for you are two of the more notable benefits of this build. Level 16 was chosen for the level of the character for three reasons: (1) it allows the multitudinous key feats of the character to be showcased, (2) there exists no level 1 warlord daily attack power that involves neither an attack roll nor a damage roll, and (3) the level 16 feature of the Battle Captain is exceedingly potent.
    >> Anonymous 02/23/10(Tue)12:04 No.8242281
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    Apart from the gimmick of doing battle vicariously with the help of your allies' basic attacks, this build functions like any other level 16 eladrin Tactical Presence warlord/Battle Captain, only as a glaive-wielder rather than a greatspear-user. Polearm Gamble and Heavy Blade Opportunity allow Commander's Strike to be used on opportunity attacks. Combat Commander raises the initiative modifier of every party member by your Charisma or Intelligence modifier (+6), and the Cry Havoc level 11 feature augments your allies with a +2 bonus to attack rolls during the surprise round and the first round of combat. Not only do your allies gain a +3 bonus to attack rolls for any attack made through an action point due to your Tactical Presence class feature, but Tactical Assault bolsters the attack's damage rolls by +6 as well. Fight On and the lofty level of 16 grant you four uses of Inspiring Word each encounter. The Mark of Healing, Tactical Inspirationthe Tactician's Word feats, the Battle Inspiration feature, and a Mantle of the Golden General +4 make it such that the power heals for an additional 6 hit points and grants the target a +3 bonus to her next attack roll made before the start of your next turn. If the target is one of your allies, she also makes a saving throw with a +2 bonus andreceives a +6 power bonus to attack rolls and speed until the end of your next turn.

    As a Tactical Presence warlord, you are truly a leader to be envied by other classes of your role. (In fact, I believe with confidence that due to the sheer amount of support it has recently received, the warlord is, by a small margin, the most powerful amongst the leader classes, at least until other power source supplements are published.) Pacifistically refusing to attack an enemy using your own force of arms shall not change this state of affairs.
    >> Anonymous 02/23/10(Tue)12:04 No.8242290
    No thanks.
    >> Anonymous 02/23/10(Tue)12:05 No.8242300
         File1266944734.png-(680 KB, 620x600, Shou Chair Fang.png)
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    Level: 16
    Race: Eladrin, Player's Handbook, pages 38-39
    Class: Warlord, Player's Handbook, pages 143-145
    Commanding Presence: Tactical Presence, Player's Handbook, page 144
    Paragon Path: Battle Captain, Player's Handbook, pages 153-154

    Ability Scores:
    Level 1: Strength 14, Constitution 11, Dexterity 12+2, Intelligence 16+2, Wisdom 14, Charisma 8
    Level 4: Strength 14, Constitution 11, Dexterity 12+2, Intelligence 17+2, Wisdom 15, Charisma 8
    Level 8: Strength 14, Constitution 11, Dexterity 12+2, Intelligence 18+2, Wisdom 16, Charisma 8
    Level 11: Strength 15, Constitution 12, Dexterity 13+2, Intelligence 19+2, Wisdom 17, Charisma 9
    Level 14: Strength 15, Constitution 12, Dexterity 13+2, Intelligence 20+2, Wisdom 18, Charisma 9

    Feats:
    Level 1: Tactical Assault, Player's Handbook, page 201
    Level 2: Tactical Inspiration, Martial Power, page 139
    Level 4: Mark of Healing, Eberron Player's Guide, page 91
    Level 6: Divine Secretkeeper, Divine Power, page 144
    Level 8: Toughness, Player's Handbook, page 201
    Level 10: Durable, Player's Handbook, page 194
    Level 11: Heavy Blade Opportunity, Player's Handbook, page 203
    Level 11 (replaces Durable): Polearm Gamble, Player's Handbook, page 204
    Level 12: Combat Commander, Player's Handbook, page 202
    Level 12 (replaces Toughness): Tactician's Word, Dragon Magazine #381, page 31
    Level 14: Fight On, Martial Power 2, page 142
    Level 16: Reserve Maneuver, Player's Handbook 2, page 191

    At-Will Attack Powers:
    Level 1: Commander's Strike, Player's Handbook, page 145
    Level 1: Direct the Strike, Martial Power 2, page 83
    >> Anonymous 02/23/10(Tue)12:05 No.8242301
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    Remember: Touhoufag stops posting when he can't spam touhou. Let's stuff the image slots.
    >> Anonymous 02/23/10(Tue)12:06 No.8242315
         File1266944804.gif-(12 KB, 341x261, hypnotoad.gif)
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    ALL HAIL THE HYPNOTOAD!
    >> Anonymous 02/23/10(Tue)12:08 No.8242331
         File1266944880.png-(2.58 MB, 2066x2923, Shou Tiger Ears Blush.png)
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    Encounter Attack Powers:
    Level 1: Overwhelming Force Trap, Dragon Magazine #384, Class Acts: The Commando Warlord
    Level 3: Powerful Warning, Martial Power 2, page 84
    Level 7: Friendly Fire, Dragon Magazine #384, Class Acts: The Commando Warlord
    Level 11: Force Retreat, Player's Handbook, page 153
    Level 13 (replaces Powerful Warning): Blade Burst Trap, Dragon Magazine #384, Class Acts: The Commando Warlord
    Level 16 (replaces Force Retreat): Powerful Warning, Martial Power 2, page 84

    Daily Attack Powers:
    Level 1: Lamb to the Slaughter, Dragon Magazine #381, page 32
    Level 5: Scent of Victory, Martial Power, page 106
    Level 9: Warlord's Recovery, Martial Power, page 109
    Level 15 (replaces Lamb to the Slaughter): Call to Action, Dragon Magazine #384, Class Acts: The Commando Warlord

    Utility Powers:
    Level 2: Adaptive Stratagem, Martial Power, page 104
    Level 6: Reorient the Axis, Martial Power 2, page 88
    Level 10: Tactical Orders, Martial Power 2, page 90
    Level 12: Bolt of Genius, Player's Handbook, page 154
    Level 16: Help or Hinder, Martial Power 2, page 91
    >> Anonymous 02/23/10(Tue)12:08 No.8242341
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    Equipment:
    Main Hand: Glaive (Level 0, Free)
    Armor: Summoned Darkhide +4 (Level 16, Free), Adventurer's Vault, page 53
    Neck: Mantle of the Golden General +4 (Level 17, Free), Adventurer's Vault, page 123
    Head: Golden Crown of Battle Command (Level 14, Free), Adventurer's Vault, page 123
    Arms: Heroic-Tier Bracers of Escape (Level 7, 2,600 gp), Dragon Magazine #365, page 58
    Feet: Heroic-Tier Boots of Quickness (Level 8, 3,400 gp), Adventurer's Vault, page 126
    Waist: Heroic-Tier Belt of Vim (Level 8, 3,400 gp), Adventurer's Vault, page 164
    Hands: Antipathy Gloves (Level 10, 5,000 gp), Adventurer's Vault, page 132
    Wondrous: Heroic-Tier Eager Hero's Tatoo (Level 10, 5,000 gp), Adventurer's Vault 2, page 86
    Wondrous: Map of Unseen Lands (Level 7, 2,600 gp), Adventurer's Vault, page 77
    Grandmaster Training: Davros Elden's Defensive Step (Level 9, 2,600 gp), Dungeon Master's Guide 2, page 145
    Gear: Backpack (Level 0, Free)
    Gear: Bedroll (Level 0, Free)
    Gear: Everburning Torch (Level 0, Free)
    Gear: Fine Clothing (Level 0, Free)
    Gear: Flint and Steel (Level 0, Free)
    Gear: Journeybread, 10 days (Level 0, Free)
    Gear: Pouch, Belt (Level 0, Free)
    Gear: Rope, Silk, 50 feet (Level 0, Free)
    Gear: Spellshard (Level 0, Free)
    Gear: Waterskin (Level 0, Free)
    Loose Change: 75 gp

    Rituals (Spellshard):
    Level 1 (Free): Brew Potion, Player's Handbook, page 301
    Level 1 (50 gp): Comprehend Language, Player's Handbook, page 302
    Level 1 (50 gp): Make Whole, Player's Handbook, page 309
    Level 1 (50 gp): Tenser's Floating Disk, Player's Handbook, page 312
    Level 4 (175) gp): Enchant Magic Item, Player's Handbook, page 304
    Level 4 (Free): Hand of Fate, Player's Handbook, page 306
    >> Anonymous 02/23/10(Tue)12:09 No.8242350
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    Miscellany:
    Initiative: +16 (8 half level + 2 Dexterity modifier + 6 Intelligence modifier [Combat Leader, Combat Commander])
    Size: Medium
    Speed: 6 squares
    Vision: Low-light
    Passive Insight: 22 (10 base + 8 half level + 4 Wisdom modifier)
    Passive Perception: 22 (10 base + 8 half level + 4 Wisdom modifier)
    Trained Skills: Arcana (+2 racial), Endurance, Heal, History (+2 racial), Religion
    Languages: Common, Elven
    Special (Trance): Rather than sleep, eladrin enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.

    Hit Points:
    Hit Points: 99 (87 warlord + 12 Constitution score)
    Bloodied: 49
    Healing Surge Value: 24
    Healing Surges per Day: 8 (7 warlord + 1 Constitution modifier)
    Special (Heroic-Tier Eager Hero's Tattoo): When you take a short rest, you gain temporary hit points equal to 5 + the number of healing surges you have spent since your last extended rest.

    Defenses:
    AC: 32 (10 base + 8 half level + 4 enhancement + 6 Intelligence modifier + 4 darkhide)
    Fortitude: 26 (10 base + 8 half level + 4 enhancement + 2 Strength modifier + 1 class + 1 Belt of Vim)
    Reflex: 29 (10 base + 8 half level + 4 enhancement + 6 Intelligence modifier + 1 Boots of Quickness)
    Will: 29 (10 base + 8 half level + 4 enhancement + 4 Wisdom modifier + 1 racial + 2 Regalia of the Golden General)
    Special (Davros Elden's Defensive Step): When you shift, you gain a +1 item bonus to AC until the end of your next turn.
    Special (Eladrin Will): You gain a +5 racial bonus to saving throws against charm effects.
    >> Anonymous 02/23/10(Tue)12:10 No.8242364
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    Opportunity Attacks:
    Antipathy Gloves (Item): An enemy must spend 1 extra square of movement to enter a square adjacent to you. An enemy that is pushed, pulled, or slid moves through those squares as normal.
    Polearm Gamble (Feat): When a nonadjacent enemy enters a square adjacent to you, you can make an opportunity attack with a polearm against that enemy, but you grant combat advantage to that enemy until the end of the enemy's turn.
    Heavy Blade Opportunity (Feat): When you make an opportunity attack with a heavy blade, you can use an at-will attack that has the weapon keyword (Commander's Strike) instead of a basic attack.

    Leaderness:
    Combat Leader (Feature), Combat Commander (Feat): You and each ally within 10 squares of you who can see and hear you gain a power bonus to initiative equal to your Intelligence modifier (+6).
    Cry Havoc (Feature): On the first round of combat (or both the first and the surprise round if your allies gain a surprise round), allies who start their turn within 10 squares of you gain a +2 bonus to attack rolls.
    Battle Action (Feature): When you spend an action point to take an extra action, your allies gain a +1 bonus to attack rolls until the start of your next turn. Your allies need to be able to see and hear you to gain this bonus.
    Tactical Presence (Feature), Tactical Assault (Feat): When an ally you can see spends an action point to make an extra attack, the ally gains a bonus to the attack roll equal to one-half your Intelligence modifier (+3) and the damage roll equal to your Intelligence modifier (+6).
    >> Anonymous 02/23/10(Tue)12:10 No.8242374
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    Tactical Inspiration (Feat), Tactician's Word (Feat): The target of your Inspiring Word regains additional hit points equal to your Intelligence modifier (+6) and gains a bonus equal to one-half your Intelligence modifier (+3) to its next attack roll made before the start of your next turn.
    Battle Inspiration (Feature), Mark of Healing (Feat), Mantle of the Golden General +4 (Item): When you use your Inspiring Word power, allies you heal can make a saving throw with a +2 bonus and gain a power bonus to attack rolls and speed equal to your Intelligence modifier (+6) until the end of your next turn.
    Fight On (Feat): You can use your Inspiring Word one additional time per encounter.
    Golden Crown of Battle Command (Item): When you use a warlord power to grant a melee basic attack to an ally within your line of sight, that ally gains a +2 bonus to the attack roll and the damage roll.

    Pertinent Item Powers:
    Summoned Elderhide +4 (At-Will): Minor Action. You banish this armor to a secure extradimensional location. At any point in the future, unless you are wearing armor, you can use another minor action to recall the armor. The armor appears on you as though you had donned it normally.
    Davros Elden's Defensive Step (Encounter): Minor Action. Shift 2 squares. (You gain a +1 item bonus to AC until the end of your next turn.)
    Bracers of Escape (Daily): Immediate Interrupt. You can use this power when you are the target of a melee attack. You teleport 2 squares.

    That is all.
    >> Franky 02/23/10(Tue)12:12 No.8242397
    Interesting. I will keep this in mind touhou. If and when I play in a different 4e game I will likely use something similiar to this or the gnoll barbarian/rogue claw fighter I've been tinkering with.
    >> Anonymous 02/23/10(Tue)12:12 No.8242400
    >>8242260
    >>8242274
    >>8242281
    So, Captain Tylor the Warlord? I need to try this.
    >> Anonymous 02/23/10(Tue)14:01 No.8244086
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    My vision of this character is, as heavily implied in the opening post, an erudite "warlord" who is utterly aware of her effectively luck-altering presence, leading to cries of, say, "Why does that always happen?" when an enemy's attack is swerved towards another adversary due to Friendly Fire. What follows is a trio of addenda that should be kept in mind:

    • With regards to powers, Wisdom is irrelevant. Without the Insightful Presence, the rider effect of Powerful Warning does not involve Wisdom at all. You can raise either Strength to improve your Fortitude, Constitution to increase your hit points and healing surges (and eventually, Fortitude as well), or Wisdom to upgrade your Will.

    • The shaman multiclass feat duad of Spirit Talker and Mending Spirit would be helpful for this type of character, though the starting point of its viability lies only near the end of the paragon tier. However, I feel that a spirit companion would compromise the core flavor of this build that sets it apart from a Watcher Spirit shaman.

    • A focus on Intelligence and Constitution would be a viable alternative to arranging your ability scores for the sake of gaining Polearm Gamble and Heavy Blade Opportunity, especially for a character who shall enter play at the heroic tier, when such feats are inaccessible. This said, I believe that, at the paragon tier, the sheer defensive barricade that Polearm Gamble and Heavy Blade Opportunity provide is a great boon to the build, more so than a slightly higher AC, higher hit points and healing surges, and two liberated feat slots. Most would prefer to have enemies fear their opportunity attacks, rather than to be incapable of performing opportunity attacks with efficacy. Besides, having your melee allies take up the mantle of noble protector whilst you are adjacent to them is a lovely novelty.
    >> Anonymous 02/23/10(Tue)15:19 No.8245149
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    >>8242331

    Please replace the Daily Attack Powers block with the following:

    Daily Attack Powers:
    Level 1: Destructive Surprise, Dragon Magazine #384, Class Acts: Warlord
    Level 5: Scent of Victory, Martial Power, page 106
    Level 9: Warlord's Recovery, Martial Power, page 109
    Level 15 (replaces Destructive Surprise): Call to Action, Dragon Magazine #384, Class Acts: The Commando Warlord

    Destructive Surprise, unlike Lamb to the Slaughter, does not mandate an attack roll from you.
    >> Anonymous 02/23/10(Tue)15:38 No.8245469
    This is a.... strange build.
    >> Anonymous 02/23/10(Tue)15:38 No.8245486
    if you wanted to ruin touhou threads, then wikispam it

    that seems to work on /a/
    >> Anonymous 02/23/10(Tue)16:40 No.8246474
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    Heavy blade op attacks need the weapon keyword do they not?
    >> Anonymous 02/23/10(Tue)16:41 No.8246504
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    >>8246474

    Fortunately, the Commander's Strike at-will power bears the Weapon keyword.
    >> Anonymous 02/23/10(Tue)16:43 No.8246518
    I feel like the only one to look forward to Touhoufag's threads.
    >> Anonymous 02/23/10(Tue)16:47 No.8246587
    >>8246518
    You're not the only one, bro.
    >> Anonymous 02/23/10(Tue)16:52 No.8246662
    Hey what are we using Reserve Maneuver for?
    >> Anonymous 02/23/10(Tue)16:53 No.8246681
    Woah, woah, woah.

    Why does /tg/ hate Touhoufag now? I thought we were tolerant of him. Besides, he's answered all my DnD questions about how to do certain things (create life, maximize usefullness of a pure fighter, make an extremely accurate bow weilder, etc.) in a polite and timely fashion.

    All I've every had to do was ask the question while posting a touhou picture.
    >> Anonymous 02/23/10(Tue)16:55 No.8246715
    I like this
    >> Anonymous 02/23/10(Tue)16:56 No.8246726
    >>8246681

    Because it's not 40k or porn so there will be people who shit all over it.
    >> Anonymous 02/23/10(Tue)16:56 No.8246727
    >>8246681
    Some faggot can't stand the pictures.
    >> macrophage !!oq/8r1624u0 02/23/10(Tue)16:56 No.8246737
    >>8246681

    I agree! We should be uniting against that disgusting camwhore Golden Neckbeard, damnit.
    >> Anonymous 02/23/10(Tue)16:57 No.8246745
    >>8246518

    I don't play 4e, but I find his threads interesting. Especially because he doesn't build "destroy the game" optimized builds, but "suit a purpose" optimized builds. Like this one; optimized for boosting allies and not rolling your own attacks.
    >> Anonymous 02/23/10(Tue)16:58 No.8246773
    >"destroy the game" optimized builds,

    I recall a WoD build that allowed you to basically 'roll all the ten-siders on the fucking table'.
    >> Anonymous 02/23/10(Tue)17:00 No.8246795
    The imagespammer has stopped posting, guys. Calm down and enjoy the build.
    >> Anonymous 02/23/10(Tue)17:00 No.8246796
    >>8246773
    But someone literally ASKED for it.
    >> Anonymous 02/23/10(Tue)17:00 No.8246799
    >>8246681

    /tg/ doesn't hate Touhoufag. A single vocal spammer does.

    Anyway, while I would probably get rather bored using it, this build amuses me.
    >> Anonymous 02/23/10(Tue)17:00 No.8246809
    >>8246745
    And I like the threads because he brings me high-quality touhous, in the end, so long as you ignore what doesn't interest you, you'll have no problem

    Except sagefag, but meh
    >> Anonymous 02/23/10(Tue)17:01 No.8246821
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    TF, do you have archives of your posts zipped up somewhere?
    >> Anonymous 02/23/10(Tue)17:05 No.8246910
    Oh yes, this is why I loved warlords at first sight.

    >Why does /tg/ hate Touhoufag now?

    DURP DURP TG IS A HIVEMIND LOL
    >> Anonymous 02/23/10(Tue)17:06 No.8246920
    >>8246799
    I myself get more bored when I have to roll attacks
    >> Anonymous 02/23/10(Tue)17:06 No.8246923
    Touhoufag, while you're here, what is your opinion on the 4e monk?

    Interesting build too, may have to try that sometime.
    >> Anonymous 02/23/10(Tue)17:06 No.8246929
    >>8246910

    You can play the type of general who leads from the front equally well though.
    >> Anonymous 02/23/10(Tue)17:07 No.8246949
    >>8246799

    I think this character would be a lot of fun to play, actually. I find combat boring, and the idea of playing a pacifist in a combat-heavy game like D&D is hilarious.
    >> Anonymous 02/23/10(Tue)17:10 No.8246986
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    I bet shou fucks like a tiger.
    >> Anonymous 02/23/10(Tue)17:10 No.8246992
    >>8246923

    Monks are fucking awesome. They're better at battle than 3.5 Monks, but lost a lot of the resistances, immunities, and squirrel-talking.
    >> Anonymous 02/23/10(Tue)17:11 No.8247015
    >>8246821

    Looking kinda Abdul al-Hazred there, Patchy.
    >> Anonymous 02/23/10(Tue)17:12 No.8247036
    >>8246920

    Playing a character like this requires all the involvement of being in combat but gives you none of the dramatic bits.
    >> Anonymous 02/23/10(Tue)17:19 No.8247139
    >>8246518
    Hey, I like 'em too. Frankly, they're the best thing going on here apart from BMJ's occasional AE tidbits.
    >> Anonymous 02/23/10(Tue)17:24 No.8247227
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    >>8246821

    FFF

    D-do you have any more like that? I have such a hardon for Touhou art that isn't HURR GENERIC ANIMU style

    Pic possibly related. If you have a desktop sized version of this, I will love you forever
    >> Anonymous 02/23/10(Tue)17:26 No.8247257
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    >>8247227
    Well this one is kinda Castlevania-themed. Like, before it went anime in the DS games.
    >> Anonymous 02/23/10(Tue)17:27 No.8247267
    >>8247227
    >> Anonymous 02/23/10(Tue)17:28 No.8247291
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    Like this?
    >> Anonymous 02/23/10(Tue)17:29 No.8247306
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    >>8247227
    >> Crix !!RpOLjtsjwNS 02/23/10(Tue)17:29 No.8247323
         File1266964191.jpg-(269 KB, 604x768, I don't even.jpg)
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    >>8247227
    >> Anonymous 02/23/10(Tue)17:34 No.8247405
         File1266964440.jpg-(1.09 MB, 750x1000, yukari parasol.jpg)
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    >>8247227
    Like this?
    >> Anonymous 02/23/10(Tue)17:36 No.8247456
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    >>8247291

    Yeah, pretty much exactly like that, actually. I already had this pic, but thanks anyway ::3

    Addendum: I should clarify that as long as said art isn't just SO KAWAII MOE EYES XXD, it's cool. Pic related

    >>8247257

    That's pretty neat. I was more hoping for desktop images, but wutevah works
    >> Anonymous 02/23/10(Tue)17:43 No.8247596
         File1266964994.jpg-(1.18 MB, 1684x1000, Konachan.com - 67241 dress ior(...).jpg)
    1.18 MB
    >> Anonymous 02/23/10(Tue)17:43 No.8247605
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    855 KB
    >> Crix !!RpOLjtsjwNS 02/23/10(Tue)17:44 No.8247616
         File1266965073.jpg-(1.62 MB, 1680x1050, bw iku tenshi.jpg)
    1.62 MB
    >> Anonymous 02/23/10(Tue)17:45 No.8247628
    I always found the idea of technical pacifists interesting for D&D. Hopefully Arcane/Divine/Primal Power 2 and Psionic Power allow this for other leaders.
    >> Anonymous 02/23/10(Tue)17:45 No.8247638
         File1266965150.jpg-(217 KB, 1280x922, 2009-11-22-217526..jpg)
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    ... i didn't intend to upload that iku tenshi, but oh well
    >> Anonymous 02/23/10(Tue)17:47 No.8247672
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    Last one, trolling sagefag is fun, but this is /tg/ after all (no problem since it's autosaged already)
    >> Anonymous 02/23/10(Tue)17:48 No.8247691
    >>8247628
    DP had the pacifist cleric build and a feat to go along with it, and the pacifist cleric powers tend to be a lot better than the damage dealing shit.
    >> Anonymous 02/23/10(Tue)17:48 No.8247694
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    >>8247596
    >>8247605
    >>8247616

    Aw hell yea

    >>8247638

    Wait what, those are touhou characters? Looks like I need to brush up on my Knowledge: (Touhou)..
    >> Anonymous 02/23/10(Tue)17:49 No.8247701
         File1266965366.png-(907 KB, 1070x1514, 1264963844828.png)
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    Those threads in short form
    >> Anonymous 02/23/10(Tue)17:52 No.8247739
    >>8247672
    >autosage
    You're off by like 150 posts.
    >> Anonymous 02/23/10(Tue)17:53 No.8247757
    >>8247701
    What the hell is the original of that?
    >> Crix !!RpOLjtsjwNS 02/23/10(Tue)17:56 No.8247798
         File1266965783.jpg-(375 KB, 993x1403, eintei.jpg)
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    >>8247694
    They aren't in their traditional outfits, but it's Meiling, Flandre and Remilia.
    >> Anonymous 02/23/10(Tue)17:56 No.8247808
    >>8247694
    Looks like Meiling, Remilia, and Flandre to me.

    But then again the characters are a bit difficult to discern with how they're drawn unless you look real closely. Blue haired girl has bat wings that sort of blend into the carriage, Blonde hair has those weird crystal wings, and well, Meiling's a redhead.
    >> Anonymous 02/23/10(Tue)17:58 No.8247832
    >>8247798

    I fucking love this picture. Every time I see it I'm forced to imagine how awesome a straight-faced Gensokyo campaign could be.

    "The court of the deposed princess is more spartan than you were told, just a large empty room with bamboo walls. A simple chair serves as her throne and a window cut in the shape of the sickle of the moon as the only decoration. Despite her obvious destitution, she maintains royal composure and her simple robes are spotless. She meets you with a hard, silent stare.

    Behind her you see an older woman who must be an advisor of some sort, and what the fuck her bodyguard is wearing fake rabbit ears that shit is wack man it makes no sense what the fuck"
    >> Anonymous 02/23/10(Tue)17:59 No.8247853
    >>8247832
    >that shit is wack man
    that shit is off the fucking chain, mah nigga
    >> Anonymous 02/23/10(Tue)18:02 No.8247896
    >>8247832
    I'm pretty sure people would start checking the system when told about the little girl
    >> Anonymous 02/23/10(Tue)18:04 No.8247933
         File1266966297.jpg-(498 KB, 1657x1242, 1264929246279.jpg)
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    >>8247757

    Not the guy you're talking to, but alas, I don't have the original of it. It's something like Marisa wants to call the girl on the left "potato girl," because her name is retardedly hard to spell I guess, and the girl on the left wants to call Marisa "da ze kid" in retaliation

    >>8247808

    OH JESUS YOU'RE RIGHT

    THAT FUCKING PICTURE HAS BEEN IN MY MEDIEVAL ART FOLDER FOR FUCKING EVER

    STEALTH-TOUHOUS, I NEVER THOUGHT I'D SEE THE DAY
    >> Crix !!RpOLjtsjwNS 02/23/10(Tue)18:08 No.8247983
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    >> Anonymous 02/23/10(Tue)18:09 No.8248002
         File1266966566.jpg-(176 KB, 513x677, Yuka Whip Parasol.jpg)
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    For those of you who would like to play this build at the heroic tier without any intention of ever reaching the paragon tier and gaining Heavy Blade Opportunity and Polearm Gamble, two feats that push back the much-beneficial Combat Commmander and Tactician's Word from level 11 to level 12 anyway, it would be best to settle for a pre-racial ability score spread of Strength 8, Constitution 13, Dexterity 10, Intelligence 18, Wisdom 13, and Charisma 10. A mundane whip should be in your main hand, and you need not even be proficient with it to avail of its one-handed reach. Meanwhile, your off-hand can carry a mundane spiked shield (I do not believe in the chicanery of Rhythm Blade Spiked Shields) for a +1 shield bonus to AC and Reflex.

    Level: 8
    Race: Eladrin, Player's Handbook, pages 38-39
    Class: Warlord, Player's Handbook, pages 143-145
    Commanding Presence: Tactical Presence, Player's Handbook, page 144

    Ability Scores:
    Level 1: Strength 8, Constitution 13, Dexterity 10+2, Intelligence 18+2, Wisdom 13, Charisma 10
    Level 4: Strength 8, Constitution 14, Dexterity 10+2, Intelligence 19+2, Wisdom 13, Charisma 10
    Level 8: Strength 8, Constitution 14, Dexterity 10+2, Intelligence 20+2, Wisdom 14, Charisma 10

    Feats:
    Level 1: Tactical Assault, Player's Handbook, page 201
    Level 2: Tactical Inspiration, Martial Power, page 139
    Level 4: Mark of Healing, Eberron Player's Guide, page 91
    Level 6: Divine Secretkeeper, Divine Power, page 144
    Level 8: Improved Tactics, Martial Power, page 136

    At-Will Attack Powers:
    Level 1: Commander's Strike, Player's Handbook, page 145
    Level 1: Direct the Strike, Martial Power 2, page 83

    Encounter Attack Powers:
    Level 1: Overwhelming Force Trap, Dragon Magazine #384, Class Acts: The Commando Warlord
    Level 3: Powerful Warning, Martial Power 2, page 84
    Level 7: Friendly Fire, Dragon Magazine #384, Class Acts: The Commando Warlord
    >> Anonymous 02/23/10(Tue)18:10 No.8248035
         File1266966637.jpg-(163 KB, 458x414, Yuka Whip Stretch.jpg)
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    Daily Attack Powers:
    Level 1: Destructive Surprise, Dragon Magazine #384, Class Acts: Warlord
    Level 5: Scent of Victory, Martial Power, page 106

    Utility Powers:
    Level 2: Adaptive Stratagem, Martial Power, page 104
    Level 6: Reorient the Axis, Martial Power 2, page 88

    Equipment:
    Main Hand: Whip (Level 0, Free)
    Off-Hand: Light Shield (Level 0, Free)
    Armor: Elven Battle Hide +2 (Level 8, Free), Player's Handbook, page 230
    Neck: Resplendent Cloak +2 (Level 8, Free), Adventurer's Vault 2, page 104
    Arms: Phylactery of Action (Level 3, 680 gp), The Village of Hommlet, page 21
    Feet: Acrobat Boots (Level 2, 520 gp), Player's Handbook, page 246
    Head: Goggles of Aura Sight (Level 5, 1,000 gp), Adventurer's Vault, page 141
    Grandmaster Training: Davros Elden's Defensive Step (Level 7, Free), Dungeon Master's Guide 2, page 145
    Gear: Backpack (Level 0, Free)
    Gear: Bedroll (Level 0, Free)
    Gear: Everburning Torch (Level 0, Free)
    Gear: Fine Clothing (Level 0, Free)
    Gear: Flint and Steel (Level 0, Free)
    Gear: Journeybread, 10 days (Level 0, Free)
    Gear: Pouch, Belt (Level 0, Free)
    Gear: Rope, Silk, 50 feet (Level 0, Free)
    Gear: Spellshard (Level 0, Free)
    Gear: Waterskin (Level 0, Free)
    Loose Change: 75 gp

    Rituals (Spellshard):
    Level 1 (Free): Brew Potion, Player's Handbook, page 301
    Level 1 (50 gp): Comprehend Language, Player's Handbook, page 302
    Level 1 (50 gp): Make Whole, Player's Handbook, page 309
    Level 1 (50 gp): Tenser's Floating Disk, Player's Handbook, page 312
    Level 4 (175) gp): Enchant Magic Item, Player's Handbook, page 304
    Level 4 (Free): Hand of Fate, Player's Handbook, page 306
    >> Anonymous 02/23/10(Tue)18:11 No.8248044
    >>8247896

    What, there are no little girls in your games?
    >> Anonymous 02/23/10(Tue)18:11 No.8248051
    >>8247983

    Interesting. Like some Josei-manga style.

    Also-

    >Tewi only a meter tall. On tiptoes.

    wut
    >> Anonymous 02/23/10(Tue)18:11 No.8248053
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    Miscellany:
    Initiative: +7 (4 half level + 1 Dexterity modifier + 2 Combat Leader)
    Size: Medium
    Speed: 6 squares
    Vision: Low-light
    Passive Insight: (10 base + 4 half level + 2 Wisdom modifier)
    Passive Perception: (10 base + 4 half level + 2 Wisdom modifier)
    Trained Skills: Arcana (+2 racial), Endurance, Heal (+2 item), History (+2 racial), Religion
    Languages: Common, Elven

    Hit Points:
    Hit Points: 61 (47 warlord + 14 Constitution score)
    Bloodied: 30
    Healing Surge Value: 15
    Healing Surges per Day: 9 (7 warlord + 2 Constitution modifier)

    Defenses:
    AC: 26 (10 base + 4 half level + 2 enhancement + 6 Intelligence modifier + 3 hide + 1 light shield)
    Fortitude: 19 (10 base + 4 half level + 2 enhancement + 2 Constitution modifier + 1 class)
    Reflex: 23 (10 base + 4 half level + 2 enhancement + 6 Intelligence modifier + 1 light shield)
    Will: 20 (10 base + 4 half level + 2 enhancement + 2 Wisdom modifier + 1 class + 1 racial)
    Special (Resplendent Cloak +2): You and each ally within 10 squares of you gain a +2 bonus to Will against charm, fear, and illusion attacks.
    Special (Davros Elden's Defensive Step): When you shift, you gain a +1 item bonus to AC and Reflex until the end of your next turn.
    Special (Eladrin Will): You gain a +5 racial bonus to saving throws against charm effects.
    Special (Elven Battle Hide +2): You gain a +5 item bonus to saving throws against being slowed or immobilized.
    >> Anonymous 02/23/10(Tue)18:12 No.8248062
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    Leaderness:
    Combat Leader (Feature), Combat Commander (Feat): You and each ally within 10 squares of you who can see and hear you gain a +2 power bonus to initiative.
    Tactical Presence (Feature), Tactical Assault (Feat), Improved Tactics (Feat): When an ally you can see spends an action point to make an extra attack, the ally gains a bonus to the attack roll equal to 1 + one-half your Intelligence modifier (total of +4) and the damage roll equal to your Intelligence modifier (+6).
    Tactical Inspiration (Feat): The target of your Inspiring Word regains additional hit points equal to your Intelligence modifier (+6).
    Mark of Healing (Feat): When you use your Inspiring Word power, allies you heal can make a saving throw.

    Item Powers:
    Davros Elden's Defensive Step (Encounter): Minor Action. Shift 2 squares. (You gain a +1 item bonus to AC and Reflex until the end of your next turn.)
    Elven Battle Hide +2 (Encounter): Minor Action. You gain a +2 power bonus to speed until the end of your next turn.
    Goggles of Aura Sight (Encounter): Minor Action. Choose a target within 10 squares of you. Learn the target's current and maximum hit point values, any current disease or poison conditions on the target, and any disease or poison effect the target can deal.
    Phylactery of Action (Encounter): No Action. Reroll a saving throw against any effect on you that applies one or more of these conditions: dazed, immobilized, petrified, restrained, or stunned. You must use the new result, even if it is lower.

    That is all.
    >> Anonymous 02/23/10(Tue)18:13 No.8248077
    >>8247983
    I fucking hate this height chart. They're all goddamn midgets.
    >> Anonymous 02/23/10(Tue)18:13 No.8248089
    >>8248077

    That's because they're all Japanese, and female.
    >> Anonymous 02/23/10(Tue)18:14 No.8248104
    >>8248089
    I don't care! I like my women to not be ridiculously short!
    >> Anonymous 02/23/10(Tue)18:16 No.8248132
    You should always put a thread title in place. Most people would like to filter out the spam.

    On another note, thanks for the wikispam hint. I might do exactly that, next time I spot a toushit thread early.
    >> Anonymous 02/23/10(Tue)18:17 No.8248144
         File1266967047.jpg-(634 KB, 1000x1099, Shou Clouds Brown.jpg)
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    >>8246662

    Reserve Maneuver is used to swap out the level 11 encounter power of the Battle Captain paragon path, Forced Retreat, for a power that involves neither an attack roll nor a damage roll. Alas, there is sufficient berth for the feat only at level 11.

    >>8246821

    The archive has not yet been prepared for public display.

    >>8246923

    The monk is within the ranks of the five greater strikers, the other four being the barbarian, the ranger, the rogue, and the sorcerer. The lesser three strikers would be the assassin, the avenger, and the warlock. In any case, the monk wields a high set of defenses (especially with the Unarmored Agility heroic feat, which grants a +2 feat bonus to AC while in cloth armor or no armor), melee mobility matched by no other class, and multitarget attacks that Dragon Magic sorcerers should be envious of. It is, by all means, a high-quality striker class. It supports a wide variety of weapons as well, including unarmed strikes, quarterstaffs, daggers, and fullblades.
    >> Crix !!RpOLjtsjwNS 02/23/10(Tue)18:17 No.8248145
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    >>8248104
    wellll eexxcuuuuuse me
    >> Anonymous 02/23/10(Tue)18:17 No.8248151
    >>8248077

    I don't see it. The "adult" ones are all about 160-170 cm, normal for women. Kanako and the not-Suika are a statuesque 180. The rest are either teenagers/children or look like that.
    >> Anonymous 02/23/10(Tue)18:18 No.8248160
         File1266967095.png-(1.01 MB, 753x753, eb63ac062317f3a6a3cca9e61a57fc(...).png)
    1.01 MB
    >>8247227
    >Touhou art that isn't HURR GENERIC ANIMU style

    Ah, I might have a few of those, depending on how different from the usual you want them. Not many, but a few.

    Martin Luther Hijiri seems to get a surprising amount of these, as does Ghost Kirby and Flower Psycho.
    >> Anonymous 02/23/10(Tue)18:20 No.8248193
    >>8248077

    Well, yeah. Most of them aren't even full fledged adults yet. Most are teenagers, at best
    >> Anonymous 02/23/10(Tue)18:23 No.8248237
         File1266967415.jpg-(282 KB, 880x660, 1261051340489.jpg)
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    >>8248160

    Well, let's just say that anything up to and including shit like this is cool with me ::3
    >> Anonymous 02/23/10(Tue)18:24 No.8248248
    Touhoufag, have you done a review of the previewed feats for PHB3? Some, like Unarmored Agility, polearm flanking, and hafted defense look blue, if not sky blue, especially for cloth-only classes so they don't need to raise proficiency to Leather.
    >> Anonymous 02/23/10(Tue)18:24 No.8248255
         File1266967460.gif-(10 KB, 487x360, WomenHeightOther.gif)
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    >>8248104
    While not saying it's Asian based it's the "not white, not Hispanic, and not african" one. Considering most of the girls on the chart, are well girls, they are hitting around the average mark of 160 CM for adult 'Asian' women.
    >> Anonymous 02/23/10(Tue)18:26 No.8248298
         File1266967608.gif-(182 KB, 800x1135, 1232160837329.gif)
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    >>8248237

    I see. Let me start bumping around my eleven thousand images at random...

    To start, have a troll done on inks.
    >> Anonymous 02/23/10(Tue)18:30 No.8248350
         File1266967848.jpg-(179 KB, 636x874, Sikieiki Dais Clouds.jpg)
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    >>8248248

    Unarmored Agility, a sky blue (5/5) feat for avengers and monks alike and a substitute for Armor Proficiency (Leather) for psions, sorcerers, wizards, and hybrids thereof, is the only feat whose full text is viewable. I have no right to pass judgment on the others.

    >>8248298

    Please cease.
    >> Crix !!RpOLjtsjwNS 02/23/10(Tue)18:30 No.8248353
         File1266967852.jpg-(2.23 MB, 1165x1331, separated at birth.jpg)
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    >ghost kirby
    >> Anonymous 02/23/10(Tue)18:32 No.8248392
    >>8248089

    Ah yes, animu heights are fun. Especially when you get characters (protagonists, usually) who are meant to be tall but seem totally average to westerners, or the occasional jarring "holy shit this guy is 5'3"" realization.
    >> Anonymous 02/23/10(Tue)18:46 No.8248626
    >>8242260
    I love the flavor introduction here. From you, that's something.

    I'm picturing a de facto warlord running around 'helplessly' and cowering as his allies find that they're suddenly badasses when he's around.
    >> Anonymous 02/23/10(Tue)18:53 No.8248736
    >>8248002
    >>8248035
    >>8248053
    >>8248062
    I don't know how well this would work out at level 3, but I'll be damn sure to try it for my next game.
    >> Anonymous 02/23/10(Tue)18:53 No.8248737
    >>8248350
    >Please cease.
    Who died and made you king?
    >> Anonymous 02/23/10(Tue)18:55 No.8248766
    >>8248737
    He's asking politely. And from him, that's a 10/10.
    >> Anonymous 02/23/10(Tue)18:56 No.8248776
    >>8248737

    Well, he did make the thread and seems to be using it as an optimization consultory, so he might not want to see the thread autodage quickly. That's why I indeed stopped when he asked, despite only being trying to help the image-wanting anon.
    >> Anonymous 02/23/10(Tue)18:59 No.8248805
         File1266969548.jpg-(524 KB, 1800x1200, 1261464923170.jpg)
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    >>8248737

    In fairness, he is perhaps rightly concerned that this thread is veering off into straight touhou territory, rather than discussion of 4e

    It's a little hypocritical to be concerned about, given that he always posts with touhou images, but it's the content of his post that matters; other touhou desktop posters, such as myself, haven't really discussed anything related to the topic at hand

    I don't even play 4e, but I figure postan desktop images is better than letting the thread die ;_;
    >> Anonymous 02/23/10(Tue)19:29 No.8249194
    >>8248776
    >>8248805
    Oh, I see what you mean, and by extension Touhoufag. I apologize if I came off as rude or untoward.
    >> Anonymous 02/23/10(Tue)20:41 No.8250193
    Battle Captain is getting errataed a week from now. Start of March. Calling it now.
    >> Anonymous 02/23/10(Tue)21:03 No.8250569
    oh wow, this is still up?
    >> Anonymous 02/23/10(Tue)21:05 No.8250598
    if you wanted to ruin touhou threads, then wikispam it

    that seems to work on /a/
    >> Anonymous 02/23/10(Tue)21:07 No.8250629
    >>8250193 Battle Captain is getting errataed

    For what? It's not like it's all that much better than the other Warlord paragon paths.
    >> Anonymous 02/23/10(Tue)22:22 No.8251865
    What would the best ally for this character be? I'm thinking some sort of hybrid warlock with a pimped out Eldritch Strike with Polearm Momentum.
    >> Melo The Yellow 02/23/10(Tue)22:24 No.8251898
    >>8250598
    Yeah but...

    /a/ sucks ass.
    >> Anonymous 02/23/10(Tue)23:26 No.8252699
    have they changed anything about the monk since that first playtest was released?
    >> Anonymous 02/23/10(Tue)23:27 No.8252717
    >>8252699
    Stop bumping.
    >> Anonymous 02/23/10(Tue)23:39 No.8252929
    >>8251865
    Retribution Avenger perhaps
    >> Anonymous 02/23/10(Tue)23:42 No.8252975
    >>8252717
    No, I have a question that pertains to D&D and have an open thread that pertains to D&D; I will ask my question in this thread rather than make a shit thread for one question.

    Stop being a faggot.
    >> Anonymous 02/23/10(Tue)23:44 No.8253017
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    >>8248160
    >Ghost Kirby
    ... heh.
    >> Anonymous 02/23/10(Tue)23:45 No.8253031
    >>8253017
    wtf
    >> Anonymous 02/24/10(Wed)01:01 No.8254281
    >>8253031
    Yukkuris are fucking creepy, man.
    >> Anonymous 02/24/10(Wed)01:03 No.8254302
    >>8251865
    Barbarian?
    >> Anonymous 02/24/10(Wed)02:47 No.8255726
    >>8248144
    >monk
    >fullblade
    Wait, what? Why? They don't even have any [w] powers now.
    >> Anonymous 02/24/10(Wed)03:23 No.8256111
    >>8255726
    fists are [w]eapons
    >> Anonymous 02/24/10(Wed)03:23 No.8256113
    >>8256111
    But all monk powers are now Implement powers that have fixed dice of damage.
    >> Anonymous 02/24/10(Wed)05:05 No.8257094
    >>8255726
    >>8256113
    High crit?
    >> Anonymous 02/24/10(Wed)05:09 No.8257130
    Wait, am I missing something? I'm really out of the loop, but monks haven't been released yet, have they?
    >> Anonymous 02/24/10(Wed)05:11 No.8257146
    >>8257130
    Just been a preview of the Dex/Wis Monk.
    >> Anonymous 02/24/10(Wed)09:51 No.8259214
    >>8245149
    >Level 1: Destructive Surprise, Dragon Magazine #384, Class Acts: Warlord
    >No Lead the Attack

    Sorry kid, not interested in the build.
    >> Anonymous 02/24/10(Wed)10:38 No.8259581
    the fluff text makes the build seem hilarious, have all the buffing ability fluffed as "wierd luck and coincident that somehow happens when this guy's around"
    >> Anonymous 02/24/10(Wed)11:42 No.8260279
    bump
    >> Anonymous 02/24/10(Wed)13:51 No.8261543
    >>8260279
    That had the only purpose of perpetuating this thread, which is objectively shitting up the board. Die in a fire.
    >> Anonymous 02/24/10(Wed)14:05 No.8261694
    >>8259581
    I had read it more as sarcasm and being humble for the sake of showing off and humor.
    >> Anonymous 02/24/10(Wed)14:47 No.8262093
    >>8259214
    He did say it was "moderately less efficient, effective, and practical as a generic Tactical Presence warlord due to an inferior power selection".
    >> Anonymous 02/24/10(Wed)14:48 No.8262107
    >>8262093
    Thank the gods that unlike rollplayers, roleplayers don't play for maximum efficiency.



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