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02/08/10(Mon)18:22 No.7986648>>7986452
>>7986397 >>7986309 here. I accept the gift. Let's think.
If they are new to the DnD they will want lots of fights. And you shall give fights to them, but also show that DnD is more than your regular hack and slash. While your course of adventure will look like this:
Town>Exploration>Fight>Exploration>Fight
do try to give them choices of whom to side with for example. There may be two parties that are both "right" and players will have to pick a side.
At some point fights might get boring though. Drop something really strong on players then. Something so strong, they just can't fight it. Make sure they run away from it, that will change the pace quite a lot.
Don't implement any characters that resemble you, anyhow. Also, no overpowered NPCs or BBEGs.
As far as sandbox goes into account, don't make players "do whatever". Make sure they have at least one clear objective at any time. While for experienced players "You are in the city, do shit" may sound as delicious invitation to construct their own adventure, new players lack imagination and will get instantly bored. To counter that, have people approach them and ask them to do stuff (they will probably look like a party of people who get shit done, standing out of the crowd), and give them some metaobjective (find BBEG in the city, somehow).
To add to that, I weren't into noses, but now I am. Proceed. |