[Return]
Posting mode: Reply
Name
E-mail
Subject
Comment
File
Password(Password used for file deletion)
  • Supported file types are: GIF, JPG, PNG
  • Maximum file size allowed is 3072 KB.
  • Images greater than 250x250 pixels will be thumbnailed.
  • Read the rules and FAQ before posting.
  • ????????? - ??


  • File : 1265590194.png-(124 KB, 393x659, Giantess.png)
    124 KB A Frost Giant is Thee ★ Subprocessor DM 02/07/10(Sun)19:49 No.7972055  
    rolled 2, 5, 1 = 8

    For more than an hour you converse with the god, asking many questions and receiving satisfying answers. He hasn't had a good discussion with anyone in a long, long while, and as far as he knows, he's never spoken to a human (or a human mind) at all, at least directly. You have opened up new possibilities for Hretmar, not the least of which is the chance to be known by a race besides his own.

    When you start to drift off, you say farewell, bowing respectfully as the god wishes you a peaceful rest. The light of the plane closes off, the incantation complete. You move the tome out of the way, setting your head against a boulder and sighing contentedly.

    Perhaps you can find the answer in this lord of knowledge. Even if it isn't possible for you to go home, you would at least like to know. This world is amazing, but there are things and people that you miss.
    >> Anonymous 02/07/10(Sun)19:50 No.7972071
    Retrieve arms from safe. There are dames to be rescued.
    >> Anonymous 02/07/10(Sun)19:54 No.7972114
    >>7972071
    why do we keep arms in our safes? do we have legs in there too?

    >>7972055
    for now, lets wrap up this conversation and continue on with our work. but first, we tell him a little bit about steam power and explain the basic concept of binary. blowing the mind of a god of knowledge is funny as hell.
    >> Anonymous 02/07/10(Sun)19:55 No.7972143
    >there are things and people that you miss.
    Yeah, but internet pornography isn't worth giving up this body and this life.
    >> Anonymous 02/07/10(Sun)19:55 No.7972145
    Find a wall

    Bust through wall like the Kool Aid man (except Frostier))
    >> Anonymous 02/07/10(Sun)19:56 No.7972147
    >>7972055
    Sounds like we should crash for now. We should summon him up again soon, if we have some spare time in between all our other tasks, and converse on whatever strikes our fancy.
    >> ★ Subprocessor DM 02/07/10(Sun)19:56 No.7972151
    rolled 3, 1, 6 = 10

    >>7972114
    You already closed the connection. Do you want to re-open it at dawn, when you awake?
    >> Duskull !!8LCSE0Zp1mL 02/07/10(Sun)19:57 No.7972166
    >>7972055
    in the morning, inform the elders of our communion with the god, and inform them of his great reasonableness

    hopefully, He'll be happy to have a new race of followers and maybe gain some power because of it

    also, we should get to work on maybe some literacy alongside our sanitation plans
    >> Anonymous 02/07/10(Sun)19:57 No.7972167
    Is there an imminent timeskip, or are things still too dicey in the aftermath of the adventurers incident?
    >> Temporal Namefag !!gFqYLt5Vmc+ 02/07/10(Sun)19:57 No.7972168
    >>7972055
    When we get up we tell that you contacted god of wisdom, and he seems nice guy, and you like build school/library/temple in his name. Does anyone in village have any knowledge about building stone buildings, if not, can a mason be hired from nearby town. He gonna freak out at first, but should see reason soon enough. After that mage's (forgot his name) about what happens when you fuck with the village should remove any thoughts about trying to get bounty for my head.
    >> Temporal Namefag !!gFqYLt5Vmc+ 02/07/10(Sun)19:58 No.7972182
    >>7972151
    Nope, save it for later.
    >> Anonymous 02/07/10(Sun)20:00 No.7972211
    >>7972167

    I say we timeskip as the situation w/ the adventurers seems relatively stable for now. However we should prepare for a hasty exit just in case.

    Also subproc Dm, see if you can save the Frost giant 16 thread to your hard drive or something. With that negative score the archive webmaster might delete it or something.
    >> ★ Subprocessor DM 02/07/10(Sun)20:01 No.7972213
    rolled 6, 5, 5 = 16

    >>7972167
    Timeskip will come after things have been smoothed over a little bit. A lot had been happening recently.

    >>7972168
    Yes, the farmer/builders know how to construct stone structures. Could you rephrase you last sentence? I don't understand what you're trying to say.
    >> ★ Subprocessor DM 02/07/10(Sun)20:02 No.7972228
    rolled 5, 6, 1 = 12

    >>7972211
    Done. I sent him an email, so we'll see what happens.
    >> ★ Subprocessor DM 02/07/10(Sun)20:02 No.7972236
    rolled 4, 4, 2 = 10

    >>7972228
    Addendum: Apparently he renamed it like I asked him to. I must thank him.
    >> Anonymous 02/07/10(Sun)20:02 No.7972239
    New things to work towards:
    1. Being good friends with our new god and keeping open lines of communication with him
    2. Dedicating the books to him
    3. Beginning preparations for the expedition Northwards

    No. 3 seems really awesome and i think we should do it as soon as reasonably possible in that if anyone SCRY's us we'll lead them away from the town.
    >> Anonymous 02/07/10(Sun)20:06 No.7972285
    >>7972239

    Agreed, I think that if we (as in us personally) make any extra money we should set aside a certain portion of it just to buy books that we can dedicate to the god. That is like our "tribute" or whatever. It also would help the village b/c more books = win.
    >> Anonymous 02/07/10(Sun)20:07 No.7972297
    >>7972239
    Look, our new divine pal is cool and all, but one of the primary things he told us was to take it slow. Not only are we not powerful enough to go traipsing off northwards into the unknown, we're also not actually highly favored by him- he hasn't even trusted us with the runes we'd need to let him read our books, for crying out loud. Talking to him is a yes, but 2 and 3 that you listed are tasks for much later- months, at least, and probably years.
    >> Temporal Namefag !!gFqYLt5Vmc+ 02/07/10(Sun)20:08 No.7972320
    >>7972213
    I said we should try to get more specialist to our villages, but we have 2 problems:
    1st: We are freaking frost Giant.
    Solution - If they arent retards they will soon see that we pretty cool gal, eh improves everyone's living conditions and doesn't afraid of anything.

    2nd. We have bounty on our head, and some may try sell our location.
    Solution - we have our mage tell them story what happened to his party when they fuck with us, and more importantly, our friends (2 dead, 1 insane, 1 magically bound to serve the village), and assure them that as long as they live in this village and doesn't try to harm anyone, they are our friends.
    >> Anonymous 02/07/10(Sun)20:14 No.7972391
    >>7972320

    There's nothing to stop them from just sneaking away in the middle of the night and reporting us to the authorities for the bounty.
    >> Anonymous 02/07/10(Sun)20:16 No.7972405
    Books =/= win
    APPLYING what the books contain = win
    That said, considering the recent advances, books alone sure help.


    If we're going to go questing we should probably dedicate some of that wealth and daemonsteel towards buying items and forging daemonsteel Giant-sized weapons. Enchanting would be awesome if we can learn it. Adding a magic effect to a nigh-indestructable sword would be awesome.

    Also, on a related note, Notice that whenever shit hits the fan we're unarmed. EVERY TIME. Fuck that. As soon as we have a good team of Smiths, its bigass sword time.
    >> Duskull !!8LCSE0Zp1mL 02/07/10(Sun)20:16 No.7972407
    >>7972391
    except the magical exploding rune on his head that forbids him to leave :/

    I say we work on education and the construction of our plumbing system
    >> Anonymous 02/07/10(Sun)20:16 No.7972410
    Would mindwiping the crazy guy cure his insanity, or just leave him wondering why he's insane?
    >> ★ Subprocessor DM 02/07/10(Sun)20:17 No.7972417
    rolled 5, 6, 4 = 15

    In the morning, you make the quick trip to the Hall for breakfast, feeling rejuvenated. Jerith the mage is waiting in front of the doors, with Kel beside him, looking bored but wary. The man of magic tells you that late last night, he had a breakthrough. Somehow, he got through to the swordsman. He's fractured, but there's enough left to bring him back to reality. His most recent memories have already been buried, but they could resurface, so it'll be touch-and-go for a while. You thank for his efforts and his information, and ask Kel how he's feeling. He replies that he hasn't had any problems, and feels better than ever. Mage did good.

    Over a meal of porridge, berries, and a bit of meat, you tell the people of the town about your contact with Hretmar. They are understandably surprised, since only Lark has spoken directly with a god before, and that was many years ago. You tell them all about the Lord of the North, his siblings, his personality, his thoughts on learning, everything.

    Skepticism comes pouring out of the woodwork. The vast majority of the village grew up with a pantheon of figureheads, who do nothing but watch in silence. The prospect of speaking to a higher being, talking with them on the same level you do everyone else, simply seems ridiculous. In many things, they trust your judgment and your word, but gods and goddesses are serious business. Especially when the one you're talking to is a patron of the Frost Giants.
    >> Anonymous 02/07/10(Sun)20:18 No.7972430
    >>7972320
    Work to resolve the bounty somehow.
    >> Temporal Namefag !!gFqYLt5Vmc+ 02/07/10(Sun)20:22 No.7972497
    >>7972391
    They should know that we have several expert trackers/hunters, and we should emphasize that if he DOES betray us, some army garrison won't protect him. Also we should try to find people with family, which are more likely to seek stability and safety that risk their lives for quick riches.

    >>7972213
    >Yes, the farmer/builders know how to construct stone structures.
    But how good? I imagine that while they can build stone storage houses building nice temple might be somewhat outside their scope, since anything bigger also requires some architectural knowledge so it doesn't collapse on it self. We could try recruit experienced mason from nearby town, since if I'm not mistaken they know our hunters killed Demon of Depths, so the fact that we trying to hire experienced mason shouldn't come as big surprise.
    >> Anonymous 02/07/10(Sun)20:22 No.7972501
    I think we established there was a peat bog fairly close by right? I was wondering if it's possible if said bog contains bog iron. It's not the best quality metal but it's fairly easy to process and contains some rust-resistant qualities.
    >> ★ Subprocessor DM 02/07/10(Sun)20:22 No.7972503
    rolled 5, 3, 3 = 11

    >>7972430
    The bounties will begin to be withdrawn when people stop thinking they can find and murder you. That will happen naturally in a year or two, as long as a flood of adventurers don't discover divination all at once.
    >> ★ Subprocessor DM 02/07/10(Sun)20:29 No.7972574
    rolled 3, 3, 3 = 9

    >>7972497
    They aren't superb, but they've gotten the job done so far. An experienced, trained mason would do much better, yes.

    Bem's gems spoke volumes. No one in Fain knows exactly what happened, but he's a diplomat by nature. He could easily spin a whole big story out of it, and possibly attract some tradesmen.

    >>7972501
    Do you want to add searching for bog iron to the list of timeskip tasks?
    >> Anonymous 02/07/10(Sun)20:30 No.7972586
    >>7972417

    When we talk to Hretmar next, we should ask if he'd like to strike up a conversation with the village elders. I'm sure they could find a few things to discuss.
    >> Anonymous 02/07/10(Sun)20:30 No.7972592
    >>7972574

    Sure why not? What tasks are on our timeskip list anyway?
    >> Anonymous 02/07/10(Sun)20:31 No.7972595
    >>7972417
    Well, we can't really do much about their skepticism, but we found it rather helpful, and he did agree to several minor requests; we'll have to see how it shakes out. It's not like we're asking them to convert, and he seemed benign enough.
    >> ★ Subprocessor DM 02/07/10(Sun)20:31 No.7972601
    rolled 4, 2, 6 = 12

    >>7972586
    You can try that right now, if you want.

    >>7972592
    Get Sugar beets
    Make vegetable garden with squash, cabbage, carrots, or other
    Build paper (pulp) mill
    Start designing printing press
    Build Bath-House
    Harness methane gas
    School Building, Library
    Build up the town to take advantage of the natural resources such as explosion trees and mining
    Educate the villagers so that the knowledge is self sustainable
    Work on reducing our weakness to fire, be it through magic or armor.
    Study summoning
    Auto-generate defense tasks like archery training
    Check swamp for iron deposits
    >> Anonymous 02/07/10(Sun)20:32 No.7972611
    >>7972497

    Welcome to Dreamwood, if you ever try to leave we will hunt you down and murder you.

    I think this is turning into one of those plans where we end up killing everybody who notices that we're killing people.
    >> Anonymous 02/07/10(Sun)20:34 No.7972626
    Practice using earth magic to detect shallow ore deposits in the surrounding woods, use earth or ice magic to dig it up.
    >> Temporal Namefag !!gFqYLt5Vmc+ 02/07/10(Sun)20:36 No.7972653
    >>7972574
    I say we should try to attract more experienced craftsman, preferably recruiting ones with families (for the reasons I said in >>7972497) via intelligence brothers, promising them good pay (we have bunch of money, invest it in improving our village into small city).
    Priorities should be:
    Experienced blacksmith, preferably one who can work with magma steel.
    Mason/architect.

    What everyone else thinks? What other specialist we should get? Alchemist? Animal tamer? Fletcher?
    >> Anonymous 02/07/10(Sun)20:36 No.7972665
    >>7972611

    I think we should avoid any more attention for a year or so. Put off our ideas of tradesmen until the heat dies down. Then it will be much much easier to work with the tradespeople.
    >> Anonymous 02/07/10(Sun)20:36 No.7972669
    >>7972601
    On advice from Hretmar, cancel our planned study of summoning and focus on more immediately applicable magics instead. If we'll need to be highly proficient before trying it, then its study will effectively produce nothing for us for a very long time. We can look into it once we have a few dedicated texts or a tutor on the topic and a few months to spare.
    >> Anonymous 02/07/10(Sun)20:37 No.7972674
    >>7972669

    How bout we learn more ice magic to be closer to this god?
    >> Anonymous 02/07/10(Sun)20:38 No.7972683
    >>7972611
    Those plans always seem to end with everything in flames, everyone dead, and a missing hat.

    Let's call it a bad plan and make a different one.
    >> Rolled 1 + 19 = 20 02/07/10(Sun)20:39 No.7972693
    >>7972601
    I vote for an priority more like this:

    1. Make vegetable garden with Squash, Cabbage, Carrots, or other
    2. Auto-generate defense tasks like archery training
    3. Check swamp for iron deposits
    4. Build up the town to take advantage of the natural resources such as explosion trees and mining
    5. Build paper (pulp) mill
    6. Start designing printing press
    7. Build Bath-House
    8. Build multi-purpose School Building, Library, Labratory
    9. Educate the villagers so that the knowledge is self sustainable
    10. Get Sugar Beets
    11. Work on reducing our weakness to fire, be it through magic or armor.
    12. Harness methane gas*
    13. Study summoning

    * To what end, again?
    >> ★ Subprocessor DM 02/07/10(Sun)20:39 No.7972702
    rolled 3, 2, 5 = 10

    >>7972674
    Anything you want to focus on in particular? You have plenty of skill with ice manipulation, which you use mostly to excavate large areas at once. Aside from that and the aura, your spells are combat-oriented.
    >> Anonymous 02/07/10(Sun)20:41 No.7972719
    >>7972601

    Hretmar can wait until we've finished our day's work.

    Also, I'm curious about how transparent and how insulating Averron chitin is. Since this is a cold climate, it makes sense that it would retain heat fairly well. Could it be used as a solar heating material, for water or perhaps for a greenhouse of some kind?
    >> ★ Subprocessor DM 02/07/10(Sun)20:41 No.7972721
    rolled 2, 2, 1 = 5

    >>7972693
    Methane burns well. It can be used as fuel for heating or for running machines, and right now, it's simply being wasted.
    >> ★ Subprocessor DM 02/07/10(Sun)20:43 No.7972744
    rolled 1, 2, 2 = 5

    >>7972719
    The chitin is simply armor. It's a whitish-tan color on the front, partially translucent, with a pitch-black inner surface. Averrons have an enormous fat layer underneath the skin, so they don't particularly need insulating plates.
    >> Anonymous 02/07/10(Sun)20:45 No.7972758
    >>7972702
    Can we do some sort of... I don't know... ice-scrying? Wherein we look into one patch of ice and see out of another one?

    Just a wild idea.
    >> Anonymous 02/07/10(Sun)20:45 No.7972762
    >>7972693

    Would vote for this except make the teaching villagers aspect one of the top 3 things we need to do. The faster they are self sustainable the better.
    >> ­ 02/07/10(Sun)20:46 No.7972764
    >>7972702
    A bit of a bad time and place to practice making blizzards/hailstorms, otherwise it would probably be on top of the list.
    >> Anonymous 02/07/10(Sun)20:46 No.7972765
    >>7972601
    Personally I'm against any action that treats a deity we like as though he were a dog trained to come when called.
    >> Temporal Namefag !!gFqYLt5Vmc+ 02/07/10(Sun)20:48 No.7972784
    >>7972611
    >>7972683
    Who said they can't leave, as long as they give good reason in advance they are welcome to leave, as long as they don't sneak off in the middle of the night. Only make them understand if they sell us, they won't be able to run fast enough to enjoy their new wealth. Also since we hired them, they should be getting good money without risk of being killed by pissed off Frost Giant.

    Maybe my post just came out wrong, there would be no killing involved.
    >> Anonymous 02/07/10(Sun)20:48 No.7972787
    >>7972693
    Also, drop summoning, add enchanting. We have a book for that, and it should be the solution to our refrigeration problem, if I recall how it worked. Might help our other problems (heat resistance, for instance) too.
    >> Anonymous 02/07/10(Sun)20:48 No.7972790
    >>7972601
    how good are the smiths at this point, DM?
    I'm all for a bitchen giant sized weapon.
    >> Anonymous 02/07/10(Sun)20:48 No.7972791
    >>7972765

    Yeah, always be polite to gods, witches, and people who handle your food.
    >> ★ Subprocessor DM 02/07/10(Sun)20:50 No.7972816
    rolled 5, 6, 1 = 12

    >>7972790
    They're not up to producing quality weapons yet, and the forge isn't big enough to make a you-sized sword. You still have an axe and shortsword, you know.
    >> Rolled 1 + 19 = 20 02/07/10(Sun)20:50 No.7972821
    >>7972721
    Right. Generic feul.
    >>7972762
    k

    1. Make vegetable garden with Squash, Cabbage, Carrots, or other
    2. Auto-generate defense tasks like archery training
    3. Educate the villagers so that the knowledge is self sustainable (Scientific Method, etc)
    4. Check swamp for iron deposits
    5. Harness methane gas
    6. Build up the town to take advantage of the natural resources such as explosion trees and mining
    7. Build paper (pulp) mill
    8. Start designing printing press
    9. Build Bath-House
    10. Build multi-purpose School Building, Library, Labratory
    11. Get Sugar Beets
    12. Work on reducing our weakness to fire, be it through magic or armor.
    13. Study summoning

    All good?
    >> ★ Subprocessor DM 02/07/10(Sun)20:52 No.7972848
    rolled 3, 2, 6 = 11

    >>7972821
    Make vegetable garden with Squash, Cabbage, Carrots, or other
    Auto-generate defense tasks like archery training
    Educate the villagers so that the knowledge is self sustainable
    Check swamp for iron deposits, use earth magic to detect shallow deposits in forest, dig them up with ice
    Build up the town to take advantage of the natural resources such as explosion trees and mining
    Build paper (pulp) mill
    Start designing printing press
    Build Bath-House
    Build multi-purpose School Building, Library, Labratory
    Get Sugar Beets
    Work on reducing our weakness to fire, be it through magic or armor.
    Harness methane gas
    Learn more ice magic, enchanting
    >> Anonymous 02/07/10(Sun)20:53 No.7972852
    >>7972821
    Ditch summoning. Add enchanting to the list for eventually. Focus magic on elemental control and trying random things with cold magics, like >>7972764 or
    >>7972758.
    >> Temporal Namefag !!gFqYLt5Vmc+ 02/07/10(Sun)20:53 No.7972853
    >>7972790
    They still learning to master avarron plates, they definitely can't make anything better than the weapon you already own. That was one of the main point why I suggested hiring experienced smith. It's not like he has any reason to sell for bounty when we can pay him, perhaps even in some magma steel.
    >> Anonymous 02/07/10(Sun)20:53 No.7972861
    >>7972821

    Voting this for next timeskip.
    >> Anonymous 02/07/10(Sun)20:56 No.7972908
    >>7972853

    I say that our next weapon improvement should come after years of study, when we have learned enough to forge blades out of the eternal ice.

    We will have an ice pick made of ice. And an ice hammer made of ice. And some ice axes made of ice.

    It'll be funny.
    >> Rolled 1 + 19 = 20 02/07/10(Sun)20:56 No.7972911
    >>7972848
    Cool with me. Archery is #2. That's all I really want.
    >> Anonymous 02/07/10(Sun)20:56 No.7972915
    >>7972848
    Go with this.
    >> ★ Subprocessor DM 02/07/10(Sun)20:58 No.7972932
    rolled 5, 3, 5 = 13

    Timeskip will be one month (28 days).

    >In progress.
    >> Bad Newbie !u8dVJyyGAs 02/07/10(Sun)21:04 No.7973022
    >>7972852

    Seconding this.
    >> ★ Subprocessor DM 02/07/10(Sun)21:30 No.7973349
    rolled 1, 4, 4 = 9

    It's been another month, and the leaves are just beginning to show a hint of yellow. The granary is full of wheat, another Flashweed crop is coming in, and there will be beans aplenty by the time the first snow rolls around. The sixth field is completely clear and is almost fully tilled, while the irrigation is being extended slowly and the fifth field has been planted with some Flashweed and a few odd crops. A sizable vegetable garden has taken shape beside the Beet patch near the Hall, and several more have been started near the new houses you've built.

    There are thirty standard houses now, enough for every person in the village to live comfortably, if a little cramped. A multi-use processing building suited for most of the magical and non-magical plants you've gathered has risen by the stream, and several of the farmers and their wives are producing seasonings, salves, and assorted remedies while one of the twins teaches them how to read the recipes in the herbology books.

    Eron and Kel have been training in archery and self-defense, focusing more on crossbows now that the carpenters now have the bowmaking texts to show them how to make the effective, easy-to-use weapons. The goal is to give any able-bodied man the skill to bullseye a Demon at the edge of the forest, but that'll take a while. For now, you'll settle for at least enough ability to give them a fighting chance against adventurers.
    >> ★ Subprocessor DM 02/07/10(Sun)21:31 No.7973360
    rolled 4, 4, 4 = 12

    >>7973349
    Jerith the mage alternates between casting, teaching, and tending to the swordsman, Jaek. You'd be hard-pressed to tell him from a sane man now, though he has an occasional lapse. Lark stamped him with the binding charm as well, so he won't be able to leave, but now that his memories have been suppressed, he's working through his problems. He is even able to help you with construction, but it seems to cause him some distress when he looks at you in just the right way. He might never be the same, but at least he isn't in any danger.

    The Hall now hosts an adjoining library, which is little more than a room with a table, chairs, and a bookshelf, but now that knowledge is freely available, one of the twins is usually teaching a packed house. In the absence of a dedicated school (under construction), the Hall serves just as well.

    In the swamp, you have found amazing things. The earth-stone and your own superb eyesight have led you not only to scattered deposits of impure (but useful) bog iron, but also to ancient things buried deep under the soil. Bones, armor, and weapons, some corroded but others well-preserved, from numerous eras according to the elders. The damaged stock is being re-forged, but the finer items are being stored, little pieces of history for your first museum.
    >> ★ Subprocessor DM 02/07/10(Sun)21:32 No.7973370
    rolled 4, 2, 2 = 8

    >>7973360
    A paper mill, such as it is, has been built by the stream, and when there is extra time, a few of the women go there to turn wood pulp into low-quality, but useful paper. A printing press is also being built, but the smiths are having a bit of trouble with it, and the letters don't look quite right. But it's a start, and it's far more than these people could have managed on their own.

    The bathroom and the cold section of the bathhouse are both complete, with plans in place for a methane-heated warm section. Sanitation is not a far-off dream anymore. Come winter, you'll actually be able to make the cesspit useful. As for items from the towns, Bem has come back with Sugar Beets, now planted in the Hall's garden, and a great quantity of books on many subjects. People are starting to wonder about Dreamwood's prosperity, but that can easily be channeled to your own purposes.
    >> ★ Subprocessor DM 02/07/10(Sun)21:33 No.7973391
    rolled 6, 2, 6 = 14

    >>7973370
    Magic remains one of your favorite subjects. Earth, air, and water are not all that different, and you have been learning to shift your skill with one into ability with the others. The elements bend to your will, and with Hretmar's help, you have sealed all of the cavern tunnels, and extended the roads, building them like the Romans did. You have almost as much control over water as you do over ice, but it helps immensely if it's cold. It is a strange leap to make your mind see air as ice, but you have managed to create a CO2 grenade, with great effort. As for seeing through your element like a magic mirror, the secret eludes you, but your god assures you it is there. Looking into one ice face and out another, you could observe entire regions of the planet, but you can't do it just yet.

    The townspeople have come to see Hretmar as a real entity, a great and powerful being, but they are far from accepting him as their patron. Even the elders still cling to the old ways, and all are wary about getting too cozy with a Frost Giant god, despite your influence. As the bearded one has said, he is patient, and with your long lifespan, you should be as well. Though it doesn't often work that way with the rest of your race, maybe through you, Hretmar can redeem his berserking, war-seeking children.
    >> ★ Subprocessor DM 02/07/10(Sun)21:36 No.7973430
    rolled 1, 2, 5 = 8

    Accounting for everything is becoming more difficult. I will have to condense these in the future.

    I'll be out soon. Is there anything that needs to be done right now?
    >> rolled 1 + 19 = 20 02/07/10(Sun)21:38 No.7973458
    >>7973430
    That's a good ending note if that's what you mean.
    Are you ending for the night or suspending temporarily?
    >> ★ Subprocessor DM 02/07/10(Sun)21:40 No.7973489
    rolled 4, 3, 1 = 8

    >>7973458
    For the night. As usual, next session will be Friday.
    >> Anonymous 02/07/10(Sun)21:41 No.7973503
    >>7973430

    Prep for hasty exit from town if needed.
    >> rolled 1 + 19 = 20 02/07/10(Sun)21:42 No.7973519
    >>7973489
    Cool, thx :)

    ARCHIVE, EVERYONE
    >> ★ Subprocessor DM 02/07/10(Sun)21:43 No.7973524
    rolled 6, 1, 4 = 11

    >>7973503
    With your elemental skill, you can smooth over the ground so your footprints don't show, but dealing with your scent in case of Ulls would be a problem. Most of your immediate plans have been recorded, along with some of your knowledge, and you've got some routes down in case you need to escape hastily.
    >> Temporal Namefag !!gFqYLt5Vmc+ 02/07/10(Sun)21:49 No.7973612
    >>7973503
    This, maybe some shot tunnel with hidden entrance/exit, leading from town towards direction of your cavern. Also considering how we advanced in power, how difficult would be making defensive wall around village? Now that we have wizard we can justify HOW we build it, and since we still use mostly truthful story "our hunters killed DoD" we could say we build the wall BECAUSE we wanted to protect ourselves from further nasty surprises, also against bandits seeking DoD treasures. To explain why jareth and Jaek is our village we could say their adventuring party stumbled upon DoD, 2 party members got killed, Jareth managed to escape and save Jaek, who got into shock, reached the village, staid to help Jaek to recover as well as thank villagers for saving him.
    >> Bad Newbie !u8dVJyyGAs 02/07/10(Sun)21:52 No.7973647
         File1265597541.png-(173 KB, 686x1100, JOJO-v02-c11-p015.png)
    173 KB
    I think we should start telling the villagers about the jojo's bizarre adventure saga, starting from the beginning.

    A down-to-earth nobleman's son whom discovers the secret vampire-explody arts of the east and redeems some friends from the wrong side of the tracks all the while hunting his evil adopted brother turned vampire, whom had tried to steal everything beautiful from him from day one? I think the villagers could dig on that.
    >> rolled 1 + 19 = 20 02/07/10(Sun)21:53 No.7973663
    >>7973612
    That sounds good. At least a raised earthen wall, wood palisade, watch towers, gate. I would be satisfied that we'd be comfortably defended against raiders once that's wrapped in.
    >> Temporal Namefag !!gFqYLt5Vmc+ 02/07/10(Sun)22:00 No.7973762
    >>7973524
    You, SPDM, still here?
    >> Anonymous 02/07/10(Sun)22:08 No.7973778
    I think he's done for the night
    >> Anonymous 02/07/10(Sun)22:32 No.7973837
    >>7973647
    ...YES.
    >> Anonymous 02/07/10(Sun)22:37 No.7973868
    >>7973524

    Cold air reduces smells, or at least the range they can travel. Wrapping ourselves in frost won't do much for the traces we've left across the village, but it should help to obscure our exact location if we ever find ourselves being tracked.
    >> Anonymous 02/07/10(Sun)22:40 No.7973884
    >>7973647
    This actually isn't a bad idea.
    >> Duskull !!8LCSE0Zp1mL 02/07/10(Sun)23:05 No.7974083
    well shit, how much power over the elements do we have?

    how powerful are we, exactly?

    are we as powerful comparatively as the mage we have slaving about?



    [Return]
    Delete Post [File Only]
    Password
    Style [Yotsuba | Yotsuba B | Futaba | Burichan]