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  • File : 1265476408.png-(167 KB, 558x598, Zeonquest cover2.png)
    167 KB ZEONQUEST Pt35 I apologised on 4chan 02/06/10(Sat)12:13 No.7949613  
    THIS IS NO ZAKU ANONYMOUS, NO ZAKU.

    You are David Lister, ace mobile suit pilot for the principality of Zeon. Commander of the MS teams for the elite independant corps: The Nachtmaren Unit.

    After weeks of training and testing prototypes, your finally in the last stages for the assault on Federal HQ, Jaburo.

    (Last thread a lot of interesting ideas came up, I'll try to address them here, but if I forget any, feel free to pipe up.)
    >> Arty 02/06/10(Sat)12:15 No.7949629
    Fuck yes!


    >"I found it underneath the battleship, the originally Zaku carrier had taken an unlucky harpoon to the cockpit, so I salvaged it! It's got plenty of power, but it's running pretty hot, I think some of the heat shields have been cracked."

    Oh god, is Boone and his entire fleet dead? This could be really bad.
    >> S.T.A.L.K.E.R. 02/06/10(Sat)12:15 No.7949631
    This is the longest quest I've ever seen on /tg/.
    >> Zeta Zaku 02/06/10(Sat)12:23 No.7949696
    >>7949629
    Boone and the Mad Angler have plot armor for now, since he's scheduled to be killed by the Gundam after it leaves Belfast. No telling about the rest of the fleet though.
    >> Anonymous 02/06/10(Sat)12:23 No.7949703
    Has there been any news on the Morlock 01? If we could find and take it intact, taking Jaburo would be easy.
    >> I apologised on 4chan !!O1JS15Z6lxy 02/06/10(Sat)12:25 No.7949724
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    >>7949613

    Whoops, forgot trip.

    Anyway, so after delivering the suits from the Outer Heaven to Ookawara, who get's to work painting them in your colour scheme you return to looking through the tactical dossiers on Jaburo, and the forces you've been given.

    The mission is titled: OPERATION HUNTER

    Military units attatched to this operation are:
    NACHTMAREN UNIT
    123rd Company
    131st Company
    Mad Angler Amphibious Corps (2 MSM Companies)

    The final preperation stagin area is listed as a site just north west of San Jose - yes , THAT San Jose.
    >> Arty 02/06/10(Sat)12:27 No.7949748
    >>7949724
    How many Battalions to a company again? Is it 3 or 4?
    >> Anonymous 02/06/10(Sat)12:28 No.7949750
    >>7949724

    See >>7949703

    Any Morlock intel available? That unit can severly screw up the infiltration team if it intercepts them.
    >> germanfag 02/06/10(Sat)12:30 No.7949765
    >>7949613
    correct that Name to "Nachtmahr Einheit" or "Nachtmahr Unit" if needs be, because even if you mix two languages, you could still at least try to retain coherent grammar and have it make sense :)
    >> Anonymous 02/06/10(Sat)12:30 No.7949768
    Woke up early just for Zeonquest.

    What are we looking at as far as composition of the Mad Angler Corps? Goggs an Z'Goks? Any Hygoggs in there?
    >> Anonymous 02/06/10(Sat)12:31 No.7949775
    How large a tunnel can our tunneling MS's create anyway?
    >> Anonymous 02/06/10(Sat)12:31 No.7949776
    >>7949765
    this, although Nachtmahr and Nachtmar are both correct, the former more referring to a nightmare, the second one to flaming, nightmarish horses riding through the night..... whatever.


    Nachtmar / Nachtmahr Unit, no "nachtmaren" shit shit shit sux.
    >> Researcher Sam 02/06/10(Sat)12:33 No.7949785
    >>7949724
    So wait... how many mobile suits to a company?
    >> Anonymous 02/06/10(Sat)12:33 No.7949786
    >>7949765

    Raus aus meinem Deutsch, Schweinebacke!
    >> Arty 02/06/10(Sat)12:34 No.7949791
    >>7949765
    This is Gundam. Grammar doesnt have to make sense.

    So, I've looked over KVH's MS carrier idea(s) and I agree with a fair amount of it. However the Zanzibar hull isnt quite big enough for his dedicated assault carrier idea. I basicly tried to design the same thing he described a few days ago and in the end there's not enough room for a 4th catapult, let along a 9th MS without sacrificing space for fighters or MA. A final production version of the Chivvay class might be the better route for that idea.
    >> Anonymous 02/06/10(Sat)12:34 No.7949795
    >>7949786
    schnauze fury und zurück zum englishfagging
    >> Arty 02/06/10(Sat)12:35 No.7949807
    >>7949785
    Depends on the number of Battalions in each company, and each Batt has 9.
    >> I apologised on 4chan !!O1JS15Z6lxy 02/06/10(Sat)12:35 No.7949809
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    >>7949631

    Dwarf Quest is bigger, hell it practically... well, dwarfs this one, finishing up at 67 threads.

    I don't think I've got 67 threads in me. Hell, realistically what I'd like to do would be to finish this in 50 episodes, much like a real gundam series.

    >>7949703
    >Has there been any news on the Morlock 01? If we could find and take it intact, taking Jaburo would be easy.

    No new information on Federal subterranean ships has emerged, but a ring of seismic sensors has been erected along the Rio-Grande to give you early warning.

    KNOWN INFORMATION ON JABURO

    The base is huge, rivalling large capital cities in terms of size. It is primarily powered by Geothermal energy, but has an array of backup Fusion Reactors with suffiecnt Helium-3 fuel to sustain the base for 2 years. Food supplies are equal to around 3 years.
    Clean air is supplied via a large scale underground aboretum (sp?) as well as a mix of heavy duty air-scrubbers and a network of small air vents that can seal themselves in a siege situation.

    Ships routinely launch from Jaburo, but always from a different location. There are currently fifteen documented concealed doors, all of which have been used during the war.
    >> Anonymous 02/06/10(Sat)12:35 No.7949811
    >>7949791

    This looks promising: http://www.mahq.net/mecha/gundam/index.htm

    If we can get them to add some of our doctrine in to the overall design, and produce upgrade kits for the Chivvays already in service rather than just building new ones, we should be in pretty good shape.
    >> Anonymous 02/06/10(Sat)12:36 No.7949817
    What non-MS forces are planned to participate in the assault? Or did we demonstrate our combined arms theories for nothing?
    >> Researcher Sam 02/06/10(Sat)12:37 No.7949828
    >>7949809
    So I take it that's a "No" on the starving them out question?
    >> Arty 02/06/10(Sat)12:40 No.7949849
         File1265478020.gif-(53 KB, 570x307, ZII-Aft Recovery Bay.gif)
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    In my research on the Zanzibar class cruiser to help work on a redesign I learned a few things that I hadnt previously noticed. The side MS bay doors used on the Zanzibar II seem to have been unique to that class. Access to the MS bay on the origional Zanzibar was via the underside Bay door. This complicates deployment and is generally an annoyance.

    Rather than create a specific custom ship design just for the use of our unit I'd like to suggest influencing the design of the Zanzibar II. As for what design changes I've been working on over the week, I think with the removal of the Torpedo tubes and installation of side MS bay doors there should still be room for folding launch catapults. The underside bay door can be removed and the space used for the Minovski Craft System previously discussed. And making things even better, the Zanzibar II already has an aft Bay boor for MS recovery. If we can get anywhere near the number of beam weapons on our alternate design as Cima's custom ZII had we should be rocking.

    Pic highlights the aft bay on a ZII.
    >> Anonymous 02/06/10(Sat)12:40 No.7949851
    >>7949817
    It's pretty tough to get non-MS forces in on this battle, other than aircraft and subs. We're drilling through solid rock/floating up a river looking for a secret door/airdropping into whichever we end up doing, all of this on the Amazon River, whose surrounding climes make Tanks, and other such conventional vehicles, more or less useless.
    >> Anonymous 02/06/10(Sat)12:41 No.7949863
    >>7949828
    Keep in mind that Jaburo probably have provisions to last months, Not only that if we take to long the whitebase will come back, with the Gundam, And we ARE a quirky Miniboss squad... No need to say how THAT will end.
    >> Arty 02/06/10(Sat)12:41 No.7949864
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    >>7949849

    It should still be early enough in the war that the Zanzibar II hasnt been designed yet so there's a good chance of this working. I'm not sure who we'll have to contact in order to cinfluence the design. Perhaps some conversations with Captain Fontaine?
    Beam weapon wise thanks to the advances in weapon tech we've helped inspire we should still be able to fit the 6 dual beam turrets, just some of them might be closer to MS grade rather than capital ship grade. The launch catapults we can claim Zol designed because he wanted to get THROWN into close combat more quickly. The topside bay we've been using for Mobile armor aboard our Kai model should be a modular removable section on the II. This would let it be reconfigured to hold either MA's or aerospace superiority fighters.

    I hope that people get what is going on in this pic. Some people have trouble visualising my 2D drawings in 3D at times.
    >> Anonymous 02/06/10(Sat)12:46 No.7949899
    >>7949864
    We have relatively good relations with the 603rd, so if we can get in touch with those crazy motherfuckers we have inroads to R&D.

    >>7949809
    How many days do we have left, Apologised?
    >> I apologised on 4chan !!O1JS15Z6lxy 02/06/10(Sat)12:46 No.7949903
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    >>7949817

    You check for Infantry and Air forces available for the Operation.
    The Operation has slated 8 Gaw class air-carriers for the paradop operation, as well as their attending parasite Dopps.

    Aside from this, there are 2 Dopp Squadrons available for the mission, as well as suffient Dodai's for an enitre company if wanted.

    On the Infantry side, Three whole Mechanised Infantry Companies are available. They can probably fit into two spare Gaw's.

    Will you need anything else?
    >> Anonymous 02/06/10(Sat)12:47 No.7949914
    >>7949903
    Are these infantry trained properly for such an operation?
    >> Researcher Sam 02/06/10(Sat)12:50 No.7949941
    >>7949903
    >Will you need anything else?

    Well, a sure-fire way to succeed with minimal casualties that is guaranteed to work would be nice...
    >> Arty 02/06/10(Sat)12:51 No.7949947
    >>7949903
    A way to clear AA defenses in a large area so we can safely paradrop our forces. Actual landing sites could be created easily enough with a handfull of Daisy cutters or MOAB's but getting aircraft into the area, even GAW's will be difficult.
    >> I apologised on 4chan !!O1JS15Z6lxy 02/06/10(Sat)12:51 No.7949960
    >How many days do we have left, Apologised?

    Operation Hunter takes place on the 10th of September.

    It is now the 27th of August. You will have to be in Costa Rica about a week/5 days beforehand for final prep and to rendezvous with the Mad Angler Unit, (which is currently travelling around South America to the Atlantic.)
    >> Anonymous 02/06/10(Sat)12:51 No.7949961
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    >>7949903
    How many Wappas and gunships?
    >> Anonymous 02/06/10(Sat)12:54 No.7949982
    >>7949960

    Hm. Ok. If we take the extra Dopps, is there any way to refuel them effectively? And again, is the Mech. Infantry properly trained for this mission?
    >> Funnel 02/06/10(Sat)12:54 No.7949984
    >>7949947
    Agreed, We will need to sabotage their AA defense enough so we can drop relatively safely.
    >> Anonymous 02/06/10(Sat)12:55 No.7949989
    >>7949903
    we need force sizes, a rough map, and mspaint >_<
    .
    also, arrangement of breaching MS units probably ll have to be amphibious types, but its all good
    >> I apologised on 4chan !!O1JS15Z6lxy 02/06/10(Sat)12:55 No.7949994
    >>7949961

    Wappa's are effectively unlimited, the Mech Companies already contain a Wappa platoon as standard anyway.

    Gun-heli's have only just come out of testing. You can field 2 squads of 4.
    >> Anonymous 02/06/10(Sat)12:59 No.7950024
    Just to summarise - total forces for the assault (not counting the forces deployed as part of OPERATION TERMINUS) will be:

    Capital transatmospheric craft:
    1 Zanzibar Kai

    Capital naval craft:
    1 Mad Angler
    (any subs?)

    Aircraft:
    8 Gaws
    94 Dopps (including parasites - it was 8 Dopps per Gaw, and 15 to an independent squadron, right?)
    9 Dodais

    MS:
    Nachtmaren (5 MS)
    123 Company (9 MS)
    131 Company (9 MS)
    Amphibious Corps (18 MSM)

    MA:
    Nachtmaren (1 MA)
    -any others?-

    Infantry:
    3 companies, mechanised (what kind of transports? any organic support?)
    >> Anonymous 02/06/10(Sat)13:00 No.7950026
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    >>7949994
    I was wondering if we could use the Wappas to zoom up and slap C4 on the AA so the gunships can move on in to support the ground forces. Not to mention the Wappas could zip above the treeline and drop C4 on Feddie Anti-MS squads hiding in the bush.
    >> Funnel 02/06/10(Sat)13:01 No.7950032
    >>7949994
    Why make pure bred squadrons, Why not split them up so they are in 8 different squads instead together with somekind of Dopp or Wappa escort, Will be more balanced that way, And goes in accordance to our Combined Arms theory.
    >> An0nymous 02/06/10(Sat)13:03 No.7950044
    Do we have artillery support?
    >> I apologised on 4chan !!O1JS15Z6lxy 02/06/10(Sat)13:04 No.7950055
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    >>7949982
    >Hm. Ok. If we take the extra Dopps, is there any way to refuel them effectively? And again, is the Mech. Infantry properly trained for this mission?

    Each of the 8 Gaw's can safely refuel Dopps. Whilst the Californian Mech Infantry is reasonably well trained, none of them are Parachutists. Though the APC's ARE Paradroppable, as are the Wappa's obviously.

    You could field the entire company in Paradropped APC's and Wappa's if you wish. But safe landing in a tropical jungle dotted with rivers is going to be tricky for flesh and blood soldiers.

    >A way to clear AA defenses in a large area so we can safely paradrop our forces. Actual landing sites could be created easily enough with a handfull of Daisy cutters or MOAB's but getting aircraft into the area, even GAW's will be difficult.

    The problem is, that until you know where the Jaburo base currently is, there's no way of knowing where you will be attacking, meaning that the AA site attack and the drop operation will occur almost simultaneously.

    On that front, now for some GOOD news.

    Whilst the location of the Ship Hangars is different every time - Jaburo forces ALWAYS launch newly constructed ships at the exact same time in the week. (3pm.)
    If Operation Terminus bombards known hangar bay sites FURTHEST from your forces entry point, it's hoped that the Federal forces will launch from a Hangar bay near enough for your forces to infiltrate inside.
    >> Arty 02/06/10(Sat)13:08 No.7950087
    >>7950055
    >If Operation Terminus bombards known hangar bay sites FURTHEST from your forces entry point, it's hoped that the Federal forces will launch from a Hangar bay near enough for your forces to infiltrate inside.

    Uh... there's a bit of a problem with that... Since the big gun that's part of Terminus is a FAKE WEAPON we'd need to have some kind of high altitude aircraft fire/drop a device equivilant to the projected power of the false Minovski bombs on that launch site. Only thing I can think of that might be able to do it is our Zanzibar.
    >> Anonymous 02/06/10(Sat)13:11 No.7950098
    What means of destroying Jaburo do we actually have once we are inside?

    WMDs are out of question due to the treaty, I take it.

    Conventional explosives would be needed in massive quantities.

    We propably can't hack it all into little pieces with heathawks - we have only 1 Zolomon after all.

    Can we mushroomcloud the thing via destroying its emergency reactors? For other Feddie bases that seemed to work fine...

    Anything else? Collapse their armored ceiling on them? Redirect the Amazon to flood the base? Make lava bubble up the geothermic shafts?
    >> Anonymous 02/06/10(Sat)13:11 No.7950101
    FOR OOKAWA

    Can we somehow repurpose the sensory equipment and backpack of the flipper into a dom (possibly the K2 model?)

    As far as I can tell, backpacks are fairly modular even this early in the timeline, so for the most part this should be viable, if not exactly something done quickly.

    But still, if Calvin could do his spotter work in a Dom, getting better armor, mobility and offensive power, he and Hovis would become a much more vicious tag team.
    >> I apologised on 4chan !!O1JS15Z6lxy 02/06/10(Sat)13:13 No.7950113
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    >Do we have artillery support?

    Aside from any Long Range MS you bring with you no.
    The Gaw's will be providing air support for as long as they can though.

    NOTE: If the battle goes sour, the Gaw's can't just pick you up, you'll have to retreat either by foot all the way up to Costa Rica, or if there's space on the subs of the Mad Angler Unit.

    For those who were asking : Mad Angler consists of 2 MSM Companies being transported by 1 Mad Angler sub and 2 Jukon class Submarines.

    >>7950032

    >Why make pure bred squadrons, Why not split them up so they are in 8 different squads instead together with somekind of Dopp or Wappa escort, Will be more balanced that way, And goes in accordance to our Combined Arms theory.

    A Gun-Heli can't keep up with a Dopp or even a Dodai. Now if you had them operating in groups of two, supporting the Mech Infantry with their landing and operating as close fire support, that could work.
    >> Anonymous 02/06/10(Sat)13:13 No.7950117
    >>7950098
    It would probably be best just to take out their production facilites and power generators. The guys that tunnel in should try to open the hangers for our ground forces to enter as soon as possible though.

    If we have to causing some of the fusion reactors to meltdown would flood the place with enough radiation to probably make it fairly unusable for the Feds. And us.
    >> Kemal von Hindenburg 02/06/10(Sat)13:15 No.7950122
    Woo, Zeonquest!

    Arty, thanks for the work on the carrier thing. I definitely agree that a Tivvay hull is the best bet for the assault carrier, at least without having to design and construct a completely new hull for it. If necessary, a few mobile suits could be cut from the unit structure; reducing the squads to 3 MS apiece by cutting one of the Gelgoog Bs would be the best way to do that.

    As for Jaburo, do we know what the water situation is? As I mentioned last thread, all of their power generation methods are going to require large quantities of water for coolant and to turn into steam to push turbines, and they're probably getting that water from the Amazon. So if we can find the water intake vents for Jaburo, we might be able to kill the power.
    >> Anonymous 02/06/10(Sat)13:16 No.7950135
    >>7950101
    I like this, would let Hobbes become more capable, and make the due Hovis/Hobbes much more potent.


    Also, long term goal: Try to influence design of Kampfer, get EVEN MORE ROCKETS, Try to incorporate Dom Hovercraft tech for maximum mobility mech.

    OUTRUN BULLETS
    >> Funnel 02/06/10(Sat)13:17 No.7950138
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    >>7950101
    While i agree, we do not have enough Doms to spare one for spotting duty, Since the artillery team shouldn´t get attacked anyway, However i agree that we need to get Hobbes some offensive power, Hence i once again suggest to make Ookawara develop a MS-Grade Sniper rifle.
    >> I apologised on 4chan !!O1JS15Z6lxy 02/06/10(Sat)13:17 No.7950143
    >Can we somehow repurpose the sensory equipment and backpack of the flipper into a dom (possibly the K2 model?)

    You ask, he says that it's possible, but remember, you only have 3 Doms.

    Also, the K type backpack and this refit are NOT compatible.

    Furthermore, the Dom would have to swap it's 330mm Zook for a 120mm MG as the Zook's backblast would reduce the sensors effectiveness.
    >> Zeta Zaku 02/06/10(Sat)13:18 No.7950149
    >>7950101
    The Flipper is a Zaku model. I doubt any components from it will fit on a Dom, especially since they're made by rival corporations.

    Also, I just realized something. If the Gundam is on its way to Side 7 for testing now, it's probable that Jaburo has completed at least one production run of RX-79[G]s at this point.
    >> Kemal von Hindenburg 02/06/10(Sat)13:20 No.7950170
    >>7950098
    If we decide to just destroy the base instead of capturing it, flooding should work quite nicely. They're underground, and the Amazon is right overhead.

    >>7950117
    Fusion reactors don't work that way. There just aren't enough free neutrons to cause that sort of damage, and the fusion reaction stops once the reactor goes up. You'll get a jet of high-temperature plasma, a few neutrons, and maybe a decent little explosion, but radioactive fallout is going to be virtually non-existant.
    >> Anonymous 02/06/10(Sat)13:21 No.7950181
    We have three main routes of breaching Jaburo sorted out, right?

    aquatic,
    tunneling in,
    and through one of their own hangars

    We cannot concentrate all out forces on one route. So do we attack along all three, or do we focus on just two of them?

    Do we plan for a dedicated decoy force, or will all attacks be in earnest?
    >> Arty 02/06/10(Sat)13:21 No.7950182
    >>7950149
    They're being assembled right now. There's a 99.9999% chance that we'll run into SOME of them if/when we attack in September.

    >>7950113
    Also, Iao4 please confirm that they're not actually building a real Minovski bomb launcher.
    >> Anonymous 02/06/10(Sat)13:22 No.7950190
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    Remember men, this is the goal:

    http://www.youtube.com/watch?v=PC_jA8AJivU
    >> Anonymous 02/06/10(Sat)13:22 No.7950193
    >>7950143
    Cool.

    Okay, not the K2 model then, but one of the regular models, then?

    And since dom are bigger suits, it could handle a 90mm in each hand as far as compensating for recoil, correct?

    So, that would be:

    One regular Dom
    One K2 mid range artillery Gun-Dom
    One sensor equipped machine gun toting Dom

    I think this would be completely worth it for dom, both for the very handy boost to troop preformance by giving Hobbes a better suit, as well as rendering one of our most mobile suits also our recon suit, and makes our three doms more widely spread out, in terms of strengths.

    I say give Ookawa the green light for this.
    >> stimpy !!ciMQ2USqck2 02/06/10(Sat)13:22 No.7950195
    >>7950113
    >>7950113
    does the MSM corp include Jaburo attack suits? how many drilling units etc can we deploy?
    >> Anonymous 02/06/10(Sat)13:24 No.7950221
    >>7950193
    That sounds reasonable, considering how often troops under our command but NOT nearby us get pounded when we aren't nearby, giving our forces besides ourselves better tech means we need to worry about them less.
    >> Anonymous 02/06/10(Sat)13:25 No.7950224
    >>7950193
    Not really a fan of the idea of getting rid of a Dom 'zook just to get added mobility for a Marine operation. I'm not sure why we're discussing Dom's at all, atm. But I'd rather have Hobbes on a Dodai then in a Dom that could be piloted by someone capable of wrecking shit with it.
    >> Kemal von Hindenburg 02/06/10(Sat)13:26 No.7950237
    >>7950181
    Aquatic and tunneling are basically the same route.

    The hangar attack force will be a decoy, but not what you'd call a dedicated one; if they have a chance to actually break out into the base, they should go for it.

    The aquatic/tunneling force comes in through the back, about 30 minutes or so after the hangar attack force goes in. Primary targets are the power generators, secondary targets are the production lines. If we can manage it, we'll also want to bring in some commando types (like Incognito had during the Morlock raid) to grab data, sabotage things the suits can't get to, and possibly stick around afterwards to make things messier for the Feds (the last only in the event that the attack fails, of course).
    >> Zeta Zaku 02/06/10(Sat)13:27 No.7950244
    >>7950224
    I agree with this anon. Calvin would probably be better served mounting up on a Dodai and working as a spotter from there.
    >> stimpy !!ciMQ2USqck2 02/06/10(Sat)13:27 No.7950246
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    i just had a thought - Jaburo will probably have a shitload of GMs
    >> Kemal von Hindenburg 02/06/10(Sat)13:29 No.7950260
    >>7950143
    Ask Ookawara if he can rig up some sort of sniper rifle for the sensor-toting Dom. Not a beam rifle, obviously, but a heavy gun built for range and accuracy.
    >> I apologised on 4chan !!O1JS15Z6lxy 02/06/10(Sat)13:29 No.7950261
    >>7950182
    >Also, Iao4 please confirm that they're not actually building a real Minovski bomb launcher.

    Don't be daft, that would be a breach of the Antarctic treaty.
    Operation Terminus is in effect the worlds largest Flash-Bang launcher.

    >>7950193
    >And since dom are bigger suits, it could handle a 90mm in each hand as far as compensating for recoil, correct?

    Unfortunately no. Due to the weight distribution being lopsided to compensate for the Bazooka, a Dom can only fire from it's left hand, or it will lose control over it's hoverjet systems.

    >>7950195
    >does the MSM corp include Jaburo attack suits? how many drilling units etc can we deploy?

    No, only your unit has the Jaburo Attack MS, however, you WEREN'T the only pilots in Midway to test those suits out, you can transfer them to the Mad Angler Unit if you so wish.
    >> Abaddon 02/06/10(Sat)13:29 No.7950267
    >>7950246

    not yet Gms were finally brought into production shortly before White base reached Jaburo. all we will be facing is tanks, infantry and lost for missiles
    >> Anonymous 02/06/10(Sat)13:30 No.7950272
    >>7950193
    I support this plan.
    >> Anonymous 02/06/10(Sat)13:30 No.7950275
    >>7950246
    GMs are a distinct possibility. A shitload of them is not. There is still a pretty large amount of time between now and Odessa. But you're right, we're probably about to be faced with the uncomfortable face of Feddie MS. At least they won't have the Gundam's learning comp data yet.

    >>7950237
    Kemal, you good. I second this strat.

    >>7950195
    And I second this question. How many Drills can we bring to bear?
    >> Arty 02/06/10(Sat)13:30 No.7950282
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    >>7950261
    >Don't be daft, that would be a breach of the Antarctic treaty.
    >> Kemal von Hindenburg 02/06/10(Sat)13:31 No.7950289
    >>7950246
    Two things about that.

    First, they might not, and if they do they won't be as effective; the Feddies put the learning computer data from the Gundam to good use when finalizing the GM line, and they obviously won't have that yet.

    Second, even if they do, we can't plan based on that. Since there's absolutely no way our character can know this, it would be metagaming to an unacceptable degree.
    >> stimpy !!ciMQ2USqck2 02/06/10(Sat)13:31 No.7950294
    >>7950267
    id like to remind, we are not in canon timeline - i expect the unexpected.
    >> An0nymous 02/06/10(Sat)13:31 No.7950295
    We also need to work on a mass unit cohesion. Work with the other MS companies, see if we can do some cross training.

    Possibly setup simulations of close combat fights.

    Make the simulations approximating the close quarter fighting with did at the Area 51 base. Make some of the Ace pilots there in simulations. Have us practice against ENEMY mobile suits as a surprise, Feds might have some re purposed suits there as well.

    We need to have a dedicated group of combat engineers and infantry that can HOLD THE GROUND of any advances we make. Also to build up a staging area within Jaburo.

    Um.... anything else?
    >> Anonymous 02/06/10(Sat)13:33 No.7950308
    continuing from here
    >>7950181

    I'd say we go for all three routes simultaneously, and split the force in four independent combined arms teams.

    1 consists of the Mad Angler corps (MS, MA, subs) and goes the aquatic way.

    Nachtmaren along with infantry support goes tunneling (we have trained with the special assault suits, so we should use them instead of passing them on to someone without the training).

    The two other MS companies are both teamed up with a infantry company. One is to perform a combat drop (possibly from the Outer Heaven?) into Jaburo when they open their hangars. The second one is to act as ground support/decoy/reserves.

    Air units cover the two above ground assault groups.
    >> Kemal von Hindenburg 02/06/10(Sat)13:33 No.7950309
    >>7950295
    Acguys. Lots and lots of Acguys.
    >> Anonymous 02/06/10(Sat)13:33 No.7950313
    >>7950260
    I still think we'd be better served with Hobbes on a Dodai. The sheer destructive capability of the 330mm Zook is too much to pass up in a Base assault. Does anyone else here think that's why the one Bazooka Hands MS was designed?
    1. Get inside Jaburo
    2. Point arms at something important
    3. Fire
    4. Repeat 4 times.
    >> stimpy !!ciMQ2USqck2 02/06/10(Sat)13:34 No.7950318
    >>7950261
    i think dividing squads, give the drills to mad angler unit, we split nachtmaren, 2 of us supporting 1 drill, afterall, we want to be the first into the breach
    >> I apologised on 4chan !!O1JS15Z6lxy 02/06/10(Sat)13:34 No.7950326
    >The aquatic/tunneling force comes in through the back, about 30 minutes or so after the hangar attack force goes in. Primary targets are the power generators, secondary targets are the production lines. If we can manage it, we'll also want to bring in some commando types (like Incognito had during the Morlock raid) to grab data, sabotage things the suits can't get to, and possibly stick around afterwards to make things messier for the Feds (the last only in the event that the attack fails, of course).

    Uh. You are aware that Jaburo is HUGE right? Like, the size of New York huge.
    >> Arty 02/06/10(Sat)13:37 No.7950360
    >>7950326
    Wait, MS unit size goes
    Squad<Company< Battalion< Division
    right?

    If that's the case we're hitting Jaburo with 41 Mobile Suits.

    I think we need more than that.
    >> stimpy !!ciMQ2USqck2 02/06/10(Sat)13:38 No.7950366
    >>7950326
    plus we dont know where these places are - dividing into 1driller/2aces + general support, and go in at multiple points, and once inside, we may not know where anything is, but we all have compasses - just move towards eachother destroying EVERYTHING untill we meet in the middle...
    >> Anonymous 02/06/10(Sat)13:38 No.7950367
    >>7950326
    In that case we should do our best to leave as many booby traps as possible if we're forced to retreat. Nothing Antarctic-breaking mind you, but enough shit to give the Feds a migraine.

    And our squad should pilot the drills. We trained on these MS.
    >> Anonymous 02/06/10(Sat)13:38 No.7950368
         File1265481500.jpg-(128 KB, 1201x780, 125404214853.jpg)
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    Their failure to destroy Jaburo would be a source of bitter misfortune for the Zeon forces until the very end. While the Federation Forces used the remnants of their existing fighting strength to resist the Zeon forces' offensives, behind the scenes they steadily built up strength for their own counteroffensive, producing new warships and Operation V mobile suits at Jaburo and the rest of their scattered bases. Once their space fleet, centered around the "Tianem fleet," had launched without incident into space, the course of the war was essentially determined.

    Jaburo itself was located inside the Sarisarinama plateau in southern Venezuela, 1500 meters above sea level. The natural vertical caverns known as the Sarisarinama sinkholes were artificially expanded, and their surface parts cleverly camouflaged. With a network of vast natural and artificial caverns running underground, the total area of this underground base was said to exceed that of Tokyo.

    Each block of the base could be transferred in a short period to another block, and the position of the headquarters itself wasn't fixed. The entire base was encased in solid bedrock which could withstand even a nuclear attack, which is why the Zeon forces attempted to attack it by using a colony as a weapon.

    http://www.ultimatemark.com/gundam/archive/gundamcentury.html
    >> I apologised on 4chan !!O1JS15Z6lxy 02/06/10(Sat)13:39 No.7950384
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    Also, I should point out that you don't know about any water route into Jaburo.
    It's believed that the base get's it's water from undergound rivers and an advanced recylcing system.

    You could order Mad Angler to perform a recon of the waterways if you want, but you'd be risking the element of suprise.
    >> Kemal von Hindenburg 02/06/10(Sat)13:40 No.7950391
    >>7950326
    Indeed I am. I think I remember reading that Tomino stated it was about the size of Tokyo.

    However, that actually is an advantage for us here. If we time our attacks right, the Feddies will be almost done redeploying their forces to deal with the hangar attack when they start getting word of our appearance at the other end of the base.

    It also means more room in which commandos can camp out after the battle.

    And yet again, the fact that they need lots of water to generate power means that we can follow the water mains to the power generators.
    >> Anonymous 02/06/10(Sat)13:42 No.7950405
    Apologised, would the Outer Heaven fit into one of the Jaburo hangars?

    I mean, could we literally drive our battleship into their garage?
    >> I apologised on 4chan !!O1JS15Z6lxy 02/06/10(Sat)13:42 No.7950408
    >>7950360
    You don't HAVE any more than that. Even the forces you've been given are going to leave California somewhat uncovered.

    >>7950366

    You currently only have one EMS-05 Agg for Drilling, you can order Ookawara to construct another for you if you wish though.
    >> Anonymous 02/06/10(Sat)13:42 No.7950415
    >>7950360
    Sumbitch is right. We'd best see what can be repurposed. Maybe we can get some of the forces stationed in Southeast Asia moved here. The idea of Norris Packard inside of Jaburo excites me in a sexual manner.

    Also, remember guys, the Feds have both Ground Type GMs and Ground Type Gundams, as well as GM Precession Types, and probably an early production run of the GM proper at this point in the war, so we have to be prepared for EVERY eventuality.

    Apologised is there anything we can do to the Drill Units to make them more survivable once we're in Jaburo?
    >> I apologised on 4chan !!O1JS15Z6lxy 02/06/10(Sat)13:43 No.7950428
    >>7950405

    Yes. Almost twice over.

    But getting out again afterwards would be tricky, you'd have to make sure the hangar bay doors don't close on you, and even though the Zanzibar Kai is VTOL capable, it still handles like a pig.

    Why do want to know?
    >> Funnel 02/06/10(Sat)13:45 No.7950448
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    >>7950408
    Have him build another Agg, That way we won´t be hoplessly compromised if the Agg is discovered and drilling would be twice as fast.
    >> Anonymous 02/06/10(Sat)13:45 No.7950451
    We should seriously focus on drilling as the main way in for us. Once inside we fight our way to each hanger and blow them open for our boys on the surface.

    Let's not underestimate our infantry and mechanized units in this. Getting them inside Jaburo would allow us to entrench our positions inside the base itself.
    >> Anonymous 02/06/10(Sat)13:46 No.7950463
    >>7950428
    "SNAKE, YOU WILL BE INFILTRATING with OUTER HEAVEN. THIS IS A SNEAKING MISSION."
    >> stimpy !!ciMQ2USqck2 02/06/10(Sat)13:47 No.7950469
    >>7950428
    make a second Driller - doubles its survivability chance
    >> Anonymous 02/06/10(Sat)13:47 No.7950476
    >>7950451
    Also, we can't forget about the noisemaker decoys. Apologized, are our men working on them?
    >> I apologised on 4chan !!O1JS15Z6lxy 02/06/10(Sat)13:49 No.7950493
    >>7950415
    >Apologised is there anything we can do to the Drill Units to make them more survivable once we're in Jaburo?

    Not really. As long as it keeps on the move, anything it goes through with those drills/laser/shoulder grinders is going to get shredded.
    >> An0nymous 02/06/10(Sat)13:49 No.7950499
    >>7950476

    Yes, we airdrop hundreds of them.
    >> Crix !!RpOLjtsjwNS 02/06/10(Sat)13:50 No.7950502
    >>7950415
    What's to say the protoype gundam isn't in Jaburo.
    >> Anonymous 02/06/10(Sat)13:50 No.7950507
    >>7950428

    I was just thinking... if we plan on assaulting the hangars by waiting for the Feddies to open them, then storming in, why should we settle for anything less than the biggest guns we have?

    Also, she might handle like a pig, but I bet she is still faster than a MS, right?

    So we park her in the distance, wait for a signal from previously inserted ground forces. Then rocket the ship straight into the hangar, and out jumps Nachtmaren.
    >> Kemal von Hindenburg 02/06/10(Sat)13:50 No.7950510
    >>7950384
    Well damn.

    See if we can't sneak some Acguys into the area a day or two in advance of the attack. We'll have them try to map out the waterways and see if there's a back entrance to Jaburo.

    A second Agg would be very useful. See if it can't be outfitted with heavier armor, though; we can use one to breach the hangar doors, and have the other dig us a route into the base.
    >> Arty 02/06/10(Sat)13:51 No.7950521
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    >>7950476
    Build some large thumpers. Equip some to diffrient units or even airdrop some.

    Hell, the Trebuchet was supposed to have some of these placed nearby to help disguise the Zeon regular Artillery once the Feddie attack began.
    >> Kemal von Hindenburg 02/06/10(Sat)13:52 No.7950535
    >>7950507
    ...I just had an idea that's either brilliant or really stupid.

    Can we outfit the Outer Heaven with a giant drill on the front and use it like the Feddies were using the Morlock?
    >> Anonymous 02/06/10(Sat)13:53 No.7950552
    >>7950535
    If you want it to be so hard to handle it dives right into the ground then go for it.
    >> An0nymous 02/06/10(Sat)13:54 No.7950556
    >>7950493

    Load them with anti personnel s mines. Like in that one episode of 08th MS team.

    ... in fact, lets load up all the MS with those. Considering we're expecting huge amounts of infantry.

    We should also consider a infantry/ tank force following in our wake securing ground and giving us early warning in our flanks.

    Also training programs and simulations.

    WE ALSO NEED TO DISTRIBUTE OUR COMBINED ARMS DOCTRINE TO ALL COMMANDERS.

    Infantry and MS and tank, and air. Anyone in charge of a mobile suit or over 100 men. Electronic mails only. No hard copies, and stress it is CLASSIFIED. We don't want this to get in feddy hands right?
    >> I apologised on 4chan !!O1JS15Z6lxy 02/06/10(Sat)13:57 No.7950601
    >>7950535

    No. No Kurogane for you.
    >> Anonymous 02/06/10(Sat)13:58 No.7950608
    >>7950502
    This battle will be taking place several days after the Side 7 incident. The Gundam will be in space, making Char look bad, and killan our doods.

    >>7950510
    Seconded.
    >> Anonymous 02/06/10(Sat)14:01 No.7950636
    >>7950510
    I agree with the second Agg.

    I think any special forces AcGuys we send in would be better served scouting out the Feddie AA emplacements. We already have the ground force and the tunneling force and I don't think splitting up our forces any more than that would be wise.
    >> Kemal von Hindenburg 02/06/10(Sat)14:01 No.7950644
    We also might want to burn ourselves a temporary airstrip in the jungle near Jaburo a day or so before the attack. We can deploy the ground troops from there.
    >> Arty 02/06/10(Sat)14:01 No.7950646
    >>7950556
    Not a bad idea.

    We should also get someone to start reviewing the records of the MS pilots that are going to be taking part in the Assault. We need all of our people trained up to be the best they can be.

    With this in mind we could start having Advanced MS training lectures in the evenings. Say a 1 hour class each night going over diffrient things not covered in the accelerated training? Everything from MS movement routine programming to hard restarts.

    The combined arms doctrine should be taught to the unit or squad commanders and they can disseminate that to their own people.
    >> Kemal von Hindenburg 02/06/10(Sat)14:03 No.7950663
    >>7950636
    Acguys aren't all that great on the ground, which is where the AA emplacements are likely to be. We'd be better served having Wappas scout the AA emplacements instead.

    And Jaburo's in a freaking cave system under a river, there have to be at least one or two underwater entrances they don't know about.
    >> Anonymous 02/06/10(Sat)14:04 No.7950668
    >>7950646
    Yeah, general training, plus a tactics seminar sounds like an excellent idea. Too bad we won't be able to do it with the Angler's though.

    Have we started thinking about Pilots for the Agg(s)?
    >> Zeta Zaku 02/06/10(Sat)14:04 No.7950670
    >>7950644
    We'd have to clear out a lot of ground to make one capable of launching and receiving something the size of our Gaws.

    Speaking of, what's the estimated operational time for them anyway? Unlike our customized Zanzibar, they can't stay in the air indefinitely, and the nearest refueling station is probably California Base. It'd be crippling if the battle dragged on too long and we lost the majority of our air support and transport force.
    >> I apologised on 4chan !!O1JS15Z6lxy 02/06/10(Sat)14:05 No.7950676
    >>7950556

    >Load them with anti personnel s mines. Like in that one episode of 08th MS team.

    Sure, since it's based on a Acguy it doesn't originally have these, but they might not be too hard to install.

    >... in fact, lets load up all the MS with those. Considering we're expecting huge amounts of infantry.

    Okay fine. For everything that DOESN'T have anti-inf launchers they try to get them fitted.

    >We should also consider a infantry/ tank force following in our wake securing ground and giving us early warning in our flanks.

    Tanks can't paradrop and the terrain will impede them heavily. That's why I haven't included Tank forces as available.

    >WE ALSO NEED TO DISTRIBUTE OUR COMBINED ARMS DOCTRINE TO ALL COMMANDERS.

    Done and done.
    >> Zeta Zaku 02/06/10(Sat)14:06 No.7950690
    >>7950663
    There are quite a few, they're just so well hidden nobody knows where they are, Feds or Zeon.

    If we can spare a few Acguys to find them before the invasion, it would make our job easier.
    >> Anonymous 02/06/10(Sat)14:06 No.7950702
    So, no love for using the Outer Heaven as beam-weapon toting, MS carrying battering ram? ;_;
    >> Anonymous 02/06/10(Sat)14:06 No.7950703
    >>7950670
    IIRC That's something similar to what actually happened at the Canon Battle of Jaburo, and definitely something to consider. Apologised, what's the deal on airtime for the Gaws?

    And as far as Acguy scouting, let's just send them to see what they can see. If they can find entrances, map waterways, or find AA emplacements it'll be a help. Let's send them in to just find what they can.
    >> Funnel 02/06/10(Sat)14:06 No.7950706
    >>7950676
    Now to build the second Agg, And take a look on who is going to pilot them.
    >> Arty 02/06/10(Sat)14:07 No.7950717
    >>7950644
    I absolutely agree with you but the Brazillian rainforest has got to be one of the worst places to pull this off. They get rain litterally every day. We'll need a metric fuck ton of Incendiaries as using Round up wouldnt clear out the larger trees that will be in the way.

    One way we might be able to do it is to drop a MOAB then have Outer Heaven hover over that spot and burn a line through the forest with her beam weapons. Could make her vulnerable to AA fire though.
    >> Anonymous 02/06/10(Sat)14:07 No.7950720
    >>7950702
    Yeah, because we want to actually use it past this fight.
    >> Funnel 02/06/10(Sat)14:08 No.7950730
    >>7950702
    Too risky, Now if it had a Drill, Like the Kurogane i would go for it, But as it is the OH is designed for Longrange support, Not suicide missions.
    >> Anonymous 02/06/10(Sat)14:10 No.7950755
    >>7950717
    This made me think of something. We should create dummy balloons for the airdrops, not only to confuse AA gunners, but to make our forces seem considerably larger than they are. They do it all the goddamn time later on in the canon. Shit Nu Gundam has a dummy launcher, IIRC. Definitely worth doing, IMO.
    >> Kemal von Hindenburg 02/06/10(Sat)14:11 No.7950759
    >>7950717
    Yeah, I was figuring that we'd be using beam weapons for the job. Between the Outer Heaven and the Gaws, we can probably burn a crude airstrip into the forest. Nothing remotely permanent, of course, but at least good enough that we can be launching the Gaws from somewhere nearby on the day of the assault.
    >> Anonymous 02/06/10(Sat)14:11 No.7950761
    >>7950720

    If we win this fight, the war is over.

    ...

    At least that's the theory, isn't it?

    Take Moscow - make Stalin surrender.
    >> Zeta Zaku 02/06/10(Sat)14:12 No.7950774
    >>7950755
    This is an excellent idea. Combine this with the Minovsky Particle spreader on the Zanzibar and the natural output in a battlezone, it would really work in our favor.

    Provided Ookawara can jury-rig something small enough to fit inside a Gaw bay without sacrificing transport space. Don't wanna be replacing half the suits with balloons.
    >> Kemal von Hindenburg 02/06/10(Sat)14:12 No.7950776
    >>7950668
    Elaine is piloting one of them. She has both engineering experience and Spiral Power, drills would be perfect for her.
    >> Funnel 02/06/10(Sat)14:13 No.7950792
         File1265483639.jpg-(1.98 MB, 5000x3516, GP-03.jpg)
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    >>7950755
    Are Dummy Launchers invented yet? If so, Go for it, Dummies are incredibly handy in Minovski dense enviroments.
    >> Zeta Zaku 02/06/10(Sat)14:14 No.7950793
    >>7950761
    Not entirely, but it would really work in our favor, and likely prevent the Federation from moving the front line back into space, since Jaburo is their primary Earthbound port for their space fleet.

    Take it out, and their last remaining naval stronghold is Luna II, which we can easily lay siege to if this operation is successful.
    >> Anonymous 02/06/10(Sat)14:14 No.7950796
    >>7950774
    If they were able to fit them in the joint behind a mobile suits finger, it shouldn't be too much of an issue.
    >> I apologised on 4chan !!O1JS15Z6lxy 02/06/10(Sat)14:15 No.7950809
    >>7950670
    >Speaking of, what's the estimated operational time for them anyway?

    Pretty long. They're wing engines are effectively nuclear scram-jets.
    >> Kemal von Hindenburg 02/06/10(Sat)14:15 No.7950811
    See if we can get any of the regular tanks outfitted with hoverskirts a la the Rhino. Given the terrain, the Feddies definitely won't be expecting tanks.

    Magellas are the most likely, but if they actually have started mass-producing the Hildolfr, it would be better for that job.
    >> Anonymous 02/06/10(Sat)14:16 No.7950821
    >>7950776
    Agreed. And if she can fuck shit up in a Zaku Tank for engineering, if we can get her inside Jaburo its gonna be some serious TTGL shit.
    >> Anonymous 02/06/10(Sat)14:17 No.7950827
    >David Lister

    I ORDER A VINDALOO.
    >> Zeta Zaku 02/06/10(Sat)14:19 No.7950847
    >>7950809
    Alright, excellent.

    Do we have any specialized munitions we can load in the bomb bays? Stuff like daisy-cutters, napalm, or FAEs? Anything that can clear away large amounts of foliage before we start dropping troops and MSs.
    >> An0nymous 02/06/10(Sat)14:19 No.7950854
    >>7950811

    Lets perform a tactical genius maneuver with tanks? Yes.

    Also, Lets ask Gaarma if he has any advise. we're kinda chummy with him right now yes? We can at least ask his opinions on our planning.

    Also, ask about how he keeps his hair so awesome.
    >> Anonymous 02/06/10(Sat)14:19 No.7950855
    >>7950811
    Yeah. If Hilds are massproduced we want as many as possible with hoverskirts. If not, Magellas would be acceptable, but Mobile Field Guns would be nice too. Last thing the Feds will expect is a shelling.

    Also do we know if the Angler Corps have the Grabro?
    >> Zeta Zaku 02/06/10(Sat)14:22 No.7950882
    >>7950855
    The Grabro probably won't be much use here, it's primarily an anti-ship unit.
    >> Anonymous 02/06/10(Sat)14:24 No.7950909
    >>7950882

    This is true, but it might be just the ticket for blowing an entrance open if we can find one in the river. And if we can get it inside Jaburo it'll be of some use.
    >> Kemal von Hindenburg 02/06/10(Sat)14:25 No.7950913
    >>7950855
    Heck, we could even see if there's some way to rig up a pair of Wappas to carry a good-sized mortar.
    >> Anonymous 02/06/10(Sat)14:26 No.7950934
    >>7950913
    Helimortar.

    I like it.
    >> Anonymous 02/06/10(Sat)14:27 No.7950940
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    Is it possible to stick magella tops onto one side of a Gaw and turn it into a AC-130 gunship that can circle strafe the Feds? Or just stick them ontop of the Gaw for airborne artillery?
    >> Arty 02/06/10(Sat)14:29 No.7950967
    So, I decided to talk to my father, while he may not be a tactical genius he is a mechanical engineer. Something he suggested is sending in some SEAL teams some time before hand and have them put chemicals of some sort into the water intakes of any cooling systems. He seems to think it might be possible to create a catylitic reaction in the metals used in the cooling systems to sabotage the base.
    >> Anonymous 02/06/10(Sat)14:29 No.7950968
    >>7950940
    While I like the cut of your jib, Gaws have beam cannons. But if its possible, it might be worth doing. They are fairly useless unless we blow one of their launch entrances open though. The artillery is mostly a JIC and for distraction, also dealing with AA.
    >> Funnel 02/06/10(Sat)14:29 No.7950972
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    ....Are there any Hildas Involved in this operation? If so how many?
    >> Anonymous 02/06/10(Sat)14:30 No.7950990
    >>7950967
    Do we know where the intakes are?
    >> Arty 02/06/10(Sat)14:31 No.7951008
    >>7950990
    No. The SEAL teams would have to spend a week or two finding them.
    >> Funnel 02/06/10(Sat)14:32 No.7951016
    >>7950990
    Unfortunatly not.
    >> Anonymous 02/06/10(Sat)14:32 No.7951027
    >>7950967
    Wouldn't hurt since with our aquatic MS we will probably have dominance of the river systems.
    >> Kemal von Hindenburg 02/06/10(Sat)14:33 No.7951030
    >>7951008
    Sending in some commandos to scout ahead of time sounds like a good plan to me.
    >> Crix !!RpOLjtsjwNS 02/06/10(Sat)14:34 No.7951045
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    >>7950608
    >The Gundam (RX-78-2) will be in space, making Char look bad, and killan our doods.

    That says nothing of the RX-78-1 which was built in Jaburo i.e. the prototype gundam
    >> Anonymous 02/06/10(Sat)14:34 No.7951048
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    >>7951030
    We need Zeon catachans.
    >> Arty 02/06/10(Sat)14:36 No.7951074
    >>7951045
    The RX-78-1 and RX-78-3 were both destroyed on Side 7 and used as spare parts for the Gundam for most of the series IIRC.
    >> Funnel 02/06/10(Sat)14:36 No.7951080
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    >>7951045

    ..... Are you guys thinking what im thinking?


    GUNDAMJACK!
    >> Zeta Zaku 02/06/10(Sat)14:38 No.7951097
    >>7951074
    Unit 3 was actually assembled in Jaburo and served as a testbed for the electromagnetic fluid coating.

    The prototype may or may not have been destroyed at Side 7, but it's possible it was left here as well. Maybe we'll face it as this mission's boss.
    >> Anonymous 02/06/10(Sat)14:40 No.7951122
    >>7951097
    We are in an alternate timeline thanks to our actions. Who knows what the Feds have done differently.
    >> Arty 02/06/10(Sat)14:40 No.7951131
    >>7951080
    Get Elaine into the Gundam.
    >> Crix !!RpOLjtsjwNS 02/06/10(Sat)14:41 No.7951136
    >>7951074
    You are wrong, all three of those units were RX-78-2's
    >> Anonymous 02/06/10(Sat)14:41 No.7951138
    >>7951131
    BRILLIANT! She'll be one of the very few females to pilot a Gundam!

    AH, WAIT. That's meta-knowledge. We can't plan ahead for that.
    >> An0nymous 02/06/10(Sat)14:42 No.7951150
    Apologized, whats the feasibility of getting commandos to scout Jaburo?
    >> Anonymous 02/06/10(Sat)14:43 No.7951157
    How high is the chance that the feds have spies that can relay info about this attack?
    >> Arty 02/06/10(Sat)14:44 No.7951170
    >>7951136
    I said "IIRC" which I hadnt.

    Why so sagefag?
    >> Crix !!RpOLjtsjwNS 02/06/10(Sat)14:44 No.7951177
    >>7951170
    learn what sage means dumbass
    >> Anonymous 02/06/10(Sat)14:45 No.7951180
    >>7951157
    Almost inevitable I would bet. Assume the Feds to be ready so we have to simply OVERPOWER THEM!
    >> Anonymous 02/06/10(Sat)14:45 No.7951184
    >>7951074
    this man is correct, however, we cannot assume these things still apply to current timeline
    >> Funnel 02/06/10(Sat)14:50 No.7951234
    >>7951184
    Exactly, With no doubt our choices have impacted the feddies too, Perhaps in ways we did not expect.
    >> Arty 02/06/10(Sat)14:50 No.7951235
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    >>7951177
    >> Anonymous 02/06/10(Sat)14:53 No.7951263
    We should probably have special forces crawling all over the jungle right now. Commando teams knocking out AA and scoping Fed troop movements while fighting the indigenous forces armed by the Feds.
    >> Zeta Zaku 02/06/10(Sat)14:53 No.7951273
    >>7951234
    We've already run into and destroyed some very strange experiments of theirs, like the beam saber tank or the drill battleship. We should probably be prepared for anything.
    >> I apologised on 4chan !!O1JS15Z6lxy 02/06/10(Sat)14:59 No.7951339
    >>7951030
    >Sending in some commandos to scout ahead of time sounds like a good plan to me.

    You've got some recon teams in already, that's how you've been able to get as much recon data as you have. But they haven't found any sea vents or hidden entrances yet. Attempts to dump non-fatal nerve gas down the ventilation tubes has met with failure, precise sensor within the tubes register contaminents.

    Also, keep in mind that the Op would not even be possible without Operation Terminus drawing away a large portion of Jaburo's base compliment. If they have the time to travel to Cuba, flatten the Trebuchet and then travel back before you leave, you're going to die.

    No question.
    >> An0nymous 02/06/10(Sat)15:01 No.7951366
    >>7951339

    Any details on the indigenous peoples? Any intel they could provide/help us would be awesome.
    >> Supernova !FzAyW.Rdbg 02/06/10(Sat)15:01 No.7951372
    >>7951339
    How large are the air vents exactly? Can we fit a person through them?
    >> Anonymous 02/06/10(Sat)15:02 No.7951374
    Personally, I think our goal should be to destroy Jaburo rather than capture it. It's the size of New York, and the Feds need it far more than we do. Even if we capture it, the Feds will know far more about than we will, and may be able to recapture or sabotage it using their superior knowledge.
    Add in the extra losses from capturing it in usable condition, the time and manpower used learning how to use it to optimal capacity if we do capture it, and the non trivial risk that the Federation could take it back from us means we should just plan on making it unusable for anyone.
    >> Anonymous 02/06/10(Sat)15:02 No.7951383
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    >>7951339
    So we hit hard and fast.

    Air dominance and ground pounding in conjunction with the tunnelers breaking into Jaburo proper. We don't have to waste time snooping around for a waterway into Jaburo when we can punch our way through the very walls. Penetration is the key.
    >> Anonymous 02/06/10(Sat)15:04 No.7951402
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    If General Revil is in Jaburo right now we should make it a high priority to capture him.
    >> Anonymous 02/06/10(Sat)15:04 No.7951406
    Step 1
    BEGIN WAPPA TRAINING NOW. A WAPPA FOR EVERY MAN! We shall blot out the sky with our personal jet-bikes!
    Seriously. Infantry will be nearly useless without them in the amazon, unless we can sneak them in somehow.
    Step 2
    Since we've never taken a metropolis before, find some records of the last time it was done. If possible, even a commander who has done so. Take notes. Pay Attention.

    Step 3
    ???

    Step 4
    Profit!
    >> Arty 02/06/10(Sat)15:06 No.7951421
    >>7951374
    I'm starting to lean towards that as well. We should still try to capture Federation vehicles or vessels if possible. A nearly complete Assault Carrier or even a Magellan might be handy later.
    >> An0nymous 02/06/10(Sat)15:08 No.7951440
    >>7951406

    I like your thinking sir, and would like to subscribe to your broadsheet.

    Maybe not too many Wappas... cover is good over speed
    >> Kemal von Hindenburg 02/06/10(Sat)15:08 No.7951446
    >>7951374
    In that case, our real goal is simple: flood Jaburo. We dig multiple tunnels down from the river into the base under cover of the frontal assault, then blow them open with rockets and watch as the base fills with water.
    >> Anonymous 02/06/10(Sat)15:10 No.7951465
    >>7951339
    I think we should really emphasize arranging for a power plant to be found & set to overload so we can make our escape.
    >> Supernova !FzAyW.Rdbg 02/06/10(Sat)15:10 No.7951471
    >>7951446
    Is the base on level with a river? Or above it. Water isn't going to rise by itself you know.
    >> I apologised on 4chan !!O1JS15Z6lxy 02/06/10(Sat)15:10 No.7951481
    >>7951366
    >Any details on the indigenous peoples? Any intel they could provide/help us would be awesome.

    The indigenous people don't like you. As in 'shoot at you on sight' don't like you.

    >How large are the air vents exactly? Can we fit a person through them?

    You can fit your arm through them. Until the shutter close because of a foreign object in them, and take the arm off.
    >> Kemal von Hindenburg 02/06/10(Sat)15:11 No.7951488
    >>7951421
    In that case...

    We do >>7951446 when we pull out. Our priority targets are going to be power generators and any flood control devices, with commando teams trying to steal technical data or actual units where possible. As we withdraw from Jaburo, we blow open the water-filled tunnels and flood the base.
    >> Anonymous 02/06/10(Sat)15:11 No.7951493
    >>7951446
    Flood an area the size of Tokyo? Maybe as part of a greater plan of denying the Feds of good places for them to hold out inside the base but to get the entire base underwater might be a problem.
    >> Anonymous 02/06/10(Sat)15:12 No.7951503
    >>7951446
    Won't they have a plan for dealing with flooding? Any underground megabase I made would have one. . .
    >> Kemal von Hindenburg 02/06/10(Sat)15:12 No.7951506
    >>7951471
    I believe it's underneath the Amazon.

    There's plenty of water on top of the base.
    >> Anonymous 02/06/10(Sat)15:12 No.7951519
    >>7951471
    There are underwater rivers that flow in it so it is above the water level.
    >> Anonymous 02/06/10(Sat)15:13 No.7951526
    >>7951440
    Even if we have them abandon them fairly early on, it's still going to be a FAR safer insertion strategy than anything else we have available. I'd take descending on a jetbike over a parachute anyday.
    >> Anonymous 02/06/10(Sat)15:13 No.7951532
    We haven't gotten much done yet.

    Apologized, you need to give us goals to complete.
    >> Kemal von Hindenburg 02/06/10(Sat)15:14 No.7951537
    >>7951493
    The base is a network of natural and artificial caves, and we've got the Amazon overhead. I think we can arrange to flood it.

    >>7951503
    Yes they will, but I'd assume that the plan for dealing with flooding won't work as well if we blow up the machinery they'd use for it.
    >> An0nymous 02/06/10(Sat)15:14 No.7951541
    So mission priorites are:

    Breaching the Jaburo perimeter.

    Establishing a beach head within Jabro for a further push to the underground structure.

    Generators and other support structures.

    Manufactor and fabrication machinery.

    ??? Dunno what else...
    >> Supernova !FzAyW.Rdbg 02/06/10(Sat)15:14 No.7951545
    >>7951481
    So much for tossing breaching charges down the vents.

    We are dropping a crap-load of radar and seismic sensor retardant items on the area before we make our move, right? I want their sensors to be screwed to hell.
    >> Kemal von Hindenburg 02/06/10(Sat)15:15 No.7951562
    >>7951519
    Yes, but there's also an ABOVE-GROUND river flowing over the base. That's what we'd be using to flood it.
    >> Arty 02/06/10(Sat)15:17 No.7951593
    >>7951493
    >>7951471
    Agreeing with KVH. Flood the base once we're done. Zeon has Marine MS, feddies only have Balls.

    Jaburo is deep enough underground that it should flood rather well what with the entire Amazon Basin sitting on top of it. We'll have to disable power to nearly everywhere to stop the pumps from drying things out.

    We should blow some of their fusion reactors as well to maximise damage, collapse some sections and generally screw with power. A time consuming bit will be collapsing most of the entrances and exits so that the Feds cant sneak in/out and conduct repairs and salvage.
    >> Anonymous 02/06/10(Sat)15:17 No.7951595
    I've got to think that attacking their generators is redundant. They have so many, that it would take forever for us to find and disable them.

    We could use that time much more effectively to hit other priorities, like the mobile suit facilities, bases, comm towers, etc.
    >> Anonymous 02/06/10(Sat)15:18 No.7951607
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    Even causing a cave-in in Jaburo would be difficult given the sheer size and strength of the walls and ceiling. The ordinance required would be better spent on the hanger doors and Fed production facilities. The Aggs would be better spent making more tunnels for our boys to enter through as well as drilling through the fortress gates. We want to get as many of our boys inside the base as possible for maximum destruction.

    Short of a nuke or colony drop there isn't gonna be a nice one-shot solution like flooding or cave-ins to render Jaburo inoperable.
    >> Anonymous 02/06/10(Sat)15:19 No.7951620
    You know, maybe Jaburo would be a good place to break the antarctic treaty.

    Get a nuke or two down there. Take the entire place out.

    We broke the Antarctic Treaty? Too bad, we control Earth now.
    >> Zeta Zaku 02/06/10(Sat)15:19 No.7951624
    >>7951541
    Replace manufacturing facilities with command and control buildings. Destroying manufacturing and fabricators is only good if we plan on siegeing the base, which is something we really DON'T want to get into.
    >> Zeta Zaku 02/06/10(Sat)15:21 No.7951648
    >>7951620
    Except we wouldn't control Earth, just a base in the Amazon. And there's still the Federal naval bases at Luna II, Belfast, Londonian, and Von Braun, which provides them with plenty of staging areas for them to load nukes up on all their ships and blow up all our home colonies. Remember, they still have loads more nukes then we do, and that treaty is the only reason they're not using them.
    >> Kemal von Hindenburg 02/06/10(Sat)15:22 No.7951655
    >>7951595
    >>7951607
    The place is the size of New York and we have a few hours at best to destroy it before the stuff they sent to Cuba returns.

    If we leave anything for them to rebuild with, then all we've done is prolonged the war, and we'll still probably end up losing. We need to completely destroy the base to succeed.

    And the only way I can think of to do that in the time we have is by smashing their flood control machinery and then dropping the Amazon on them via tunnels.
    >> An0nymous 02/06/10(Sat)15:22 No.7951659
    >>7951620

    Then they nuke and gas more colonies. THe entire human race wouldn't thank us... <_<
    >> Anonymous 02/06/10(Sat)15:22 No.7951664
    >>7951620
    Fuck no. The Feds have far more nukes than we do. Furthermore, even if we win the war from that, the Feds will be pissed as hell. I don't want an army of Gundams nuking our colonies in 20 years, which could happen if we do that now.
    >> Anonymous 02/06/10(Sat)15:23 No.7951677
    >>7951620
    No nukes. But we can tunnel in the biggest meanest explodiest bombs we got to take shit out.
    >> Kemal von Hindenburg 02/06/10(Sat)15:24 No.7951692
    >>7951593
    We blow the pumps first, the power second. If necessary, they can jury-rig secondary power sources to run the pumps. But if the pumps aren't there, they can't make new ones before the base floods.
    >> Anonymous 02/06/10(Sat)15:25 No.7951704
    Maybe we are going about this the wrong way. How about instead of targeting Jaburo itself, we catch the base compliment in a pincer move while they are busy in Cuba. Without the advantage a fortress gives them, we could maul them to death and then siege Jaburo itself.
    >> An0nymous 02/06/10(Sat)15:25 No.7951707
    >>7951677

    Heres an idea...

    http://en.wikipedia.org/wiki/Thermobaric_weapon
    >> Funnel 02/06/10(Sat)15:26 No.7951718
    Let´s just go with dig into the base from behind, and pincer them, Easy simple and efficent, And no breaking any treaties. And it worked in canon.
    >> Zeta Zaku 02/06/10(Sat)15:27 No.7951734
    >>7951704
    I doubt we've been allocated enough forces to do that, especially since the Feds excel in swarm tactics to counter our MSs. Besides, even if we do succeed, they'll just fortify Jaburo even further while they rebuild, and then we'll never be able to take it with anything less then the entire Earth Attack Force itself.
    >> Arty 02/06/10(Sat)15:27 No.7951738
    >>7951692
    They'll have a lot of pumps, not necessarily a few big ones. Say we detail a platoon worth of commandos with diving gear to hunt those down and destroy them?
    >> Crix !!RpOLjtsjwNS 02/06/10(Sat)15:27 No.7951740
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    People want to destroy the base where at least 80% of all the federation technology is researched?
    >> Anonymous 02/06/10(Sat)15:28 No.7951743
    >>7951624

    I disagree. We need to do as much damage as possible. We might have to retreat from the base PDQ, so crippling the Federation heavy industry would be a very sensible idea.

    Besides, they produce Fed MS and ships, and as such are incompatible with Zeon designs.
    >> Anonymous 02/06/10(Sat)15:28 No.7951748
    >>7951704
    They would still have Jaburo and we would be too low on forces for the seige. They can easily pump out the numbers to make up for whatever we took out unless we can take Jaburo out first.
    >> Funnel 02/06/10(Sat)15:29 No.7951764
    >>7951740
    Exactly, We should conquer it in a honest and true way, That way the Feddies will KNOW they have lost.
    >> Anonymous 02/06/10(Sat)15:30 No.7951773
    >>7951740
    If we can't take and hold Jaburo then destroying it is better than letting the Feds have it. We have our own eggheads that can think up stuff.
    >> Abaddon 02/06/10(Sat)15:30 No.7951779
    >>7951764

    And then gundams for each and every Zeon pilot
    >> An0nymous 02/06/10(Sat)15:31 No.7951784
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    >>7951707
    >on a weight-for-weight basis they are significantly more powerful than normal condensed explosives. Their reliance on atmospheric oxygen makes them unsuitable for use underwater or in adverse weather, but they have significant advantages when deployed inside confined environments such as tunnels, caves, and bunkers.
    >significant advantages when deployed inside confined environments such as tunnels, caves, and bunkers.
    > tunnels, caves, and bunkers.
    >> Anonymous 02/06/10(Sat)15:32 No.7951803
    >>7951734
    Our MS, but not our combined arms. I doubt they will have enough time to rebuild before we destroy them if we pull it off.
    >> Funnel 02/06/10(Sat)15:36 No.7951840
    >>7951532
    Agreed, We arn´t getting anything done, Let´s just do this day by day, We are currently on day 2 out of 26, Right?
    >> I apologised on 4chan !!O1JS15Z6lxy 02/06/10(Sat)15:37 No.7951865
    Okay, it's 8pm so let's run down the basic plan so far.

    Our forces will assault Jaburo during their routine Surface to Orbit launch, and whilst their forces are distracted by Operation Terminus. You're Specialised Jaburo Assault MS will open up an entry into the hangar area, designed to capture it and prevent the doors from closing so that MS forces can Paradrop inside. You will be followed by Wappa driving Commando's who will be aiding you in this regard.
    You will use the captured hangar as a breachead to assault the rest of base.
    Priority will then be given as follows:
    1. Federation Command
    2. Jaburo Power Systems (Geothermal and Fusion Reactors)
    3. Any documents on Federal War Research you find.

    Sound okay? Also the Outer Heaven can only carry 6 Mobile Suits and 1 MA (The Rhinoceros presumably) so which will you be brining on the assault?
    >> Anonymous 02/06/10(Sat)15:40 No.7951910
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    >>7951865
    >1. Federation Command

    We're coming for ya Revil!
    >> Arty 02/06/10(Sat)15:42 No.7951931
    >>7951865
    The Jaburo Assault MS's presumably. Not sure what type of MS Calvin should be using.
    >> Anonymous 02/06/10(Sat)15:42 No.7951933
    >>7951865
    We need an Agg to tunnel inside. Give it to Elaine.
    >> Funnel 02/06/10(Sat)15:43 No.7951942
    >>7951865
    Sounds fine.
    I say we go with our Doms(3), R-Zaku, Rhino, Gouf Custom and ZakuCannon, Im Choosing the ZakuCannon over El Muerto/F2 since the additional AA will help other drops after it succesfully drops.
    >> An0nymous 02/06/10(Sat)15:43 No.7951943
    >>7951865

    See if we can get a thermobaric grenade for the breaching drills.

    Think of it as a single shot room clearing weapon....
    >> Kemal von Hindenburg 02/06/10(Sat)15:44 No.7951950
    >>7951764
    Apologized was pretty clear about the fact that we're fucked if the Feddie troops hitting Cuba get back to Jaburo before we're done.

    We don't have the time to do more than take what we can and smash what we can. I firmly stand by trashing the flood control systems and draining the Amazon into the base as the way to most thoroughly wreck Jaburo in the time we have available.
    >> Funnel 02/06/10(Sat)15:44 No.7951952
    >>7951933
    >>7951931

    I figured those would be in a independet unit(Infiltation Unit) and we were choosing the team for the Paradrops(Paradrop Unit).

    And some one clarify this for me?
    >> Anonymous 02/06/10(Sat)15:45 No.7951967
    >>7951865
    If we're going to deploy ourselves on the inside of their base, we should suit up like this:

    David: El Muerto Grande (Bazooka, 90mm, panzerfausts, heat hawk)
    Ruubens: Dom (Bazooka, 90mm)
    Zolomon: Gouf Custom (90mm, dual heat hawks, panzerfausts)
    Zolyne: Dom Cannon (90mm, panzerfausts)
    Hobbes: Dom (same as Ruubens)
    Hovis: Rhino

    Then we need to find one more guy who's willing to come in with us, as we have room for 6 MS's. The Outer Heaven itself can serve as close range support.
    >> Anonymous 02/06/10(Sat)15:45 No.7951972
    >>7951943
    How about a thermobaric rocket fired from a standard Zaku bazooka?
    >> I apologised on 4chan !!O1JS15Z6lxy 02/06/10(Sat)15:45 No.7951977
    >>7951943
    Unfortunately, Zeon hasn't got any thermobaric weapons, and you don't have the time to develop them.
    >> An0nymous 02/06/10(Sat)15:47 No.7951991
    >>7951977

    FFFFFFF alright....
    >> Arty 02/06/10(Sat)15:47 No.7952000
    >>7951977
    Wasnt there a MS grade Flamethrower mentioned awhile back?
    >> Anonymous 02/06/10(Sat)15:48 No.7952010
    >>7951865
    Seems good.

    3x Dom (David, Jol, & Ruby)
    1x Zol's Gouf Custom
    1x Zaku F2 for Calvin
    >> Anonymous 02/06/10(Sat)15:48 No.7952015
    >>7951967
    How do we get inside with no Agg?
    >> Anonymous 02/06/10(Sat)15:51 No.7952049
    >>7951977
    This actually makes sense, since an FAEB would be pretty useless in space, what with all the lack of oxygen and such. Though we really should get some tech guys to consider something like that for our earth campaign later.
    >> Captain/co/mrade !hzAsrOsWT6 02/06/10(Sat)15:51 No.7952050
    >>7951977

    All a thermobaric weapon is, when you get down to it, jet fuel and a detonator.

    How hard can it be?
    >> Zeta Zaku 02/06/10(Sat)15:51 No.7952052
    >>7952015
    Agg or ampibious infiltration squads take control of the docks and allow the ship to drop us in.
    >> Anonymous 02/06/10(Sat)15:52 No.7952073
    >>7952015
    Good point. We need to give Ruubens the Agg and find another pilot who's willing to take the 3rd Dom.
    >> Anonymous 02/06/10(Sat)15:52 No.7952074
    >>7952052
    Oh okay. I was under the impression that we were the infiltration squad.
    >> Funnel 02/06/10(Sat)15:53 No.7952080
    >>7951865

    Ok, How about this:

    Diggan Team:
    2xDoms (Lister,Zolomon)
    1xDomCannon (Jolyne)
    1xZakuCannon (Redshirt Reinforcment)
    1xZaku F2 (Hobbes)
    1xAgg (Elaine)
    1xRhinoceros (Hovis)
    >> Zeta Zaku 02/06/10(Sat)15:54 No.7952103
    >>7952074
    We could be, but like you said, we would need an Agg. Personally, I'm not comfortable with having one of our squadmates stuck in a suit not built for combat once we do break in, since we'll be a long way from Outer Heaven and their replacement unit.

    Failing that, we could all just load up in amphibious units again and go in that way.
    >> Anonymous 02/06/10(Sat)15:55 No.7952118
    >>7952080
    >Digging team
    >RHINOCEROUS
    >NOT GONNA HAPPEN.
    >> BlakeLock 02/06/10(Sat)15:56 No.7952138
    We're attacking Jaburo? Neat.

    Looking over everything, it seems we'll be doing pretty well, but we should certainly see if we can bring in a few more Aces for this.

    At the same time, we should probably concentrate on stopping production lines and stealing what we can. A Pegasus Class and a few GMs would probably help out our R&D. Finding (and stealing) the G-3 or Prototype Gundam would also be favorable, if we could pull it off.
    >> I apologised on 4chan !!O1JS15Z6lxy 02/06/10(Sat)15:59 No.7952187
    >>7952000
    >Wasnt there a MS grade Flamethrower mentioned awhile back?

    Yes, all Zaku's can be equipped with Flamethrowers.

    >>7952074

    You can be the Infiltration team, which would involve you using the Jaburo attack MS if you wish.
    >> Arty 02/06/10(Sat)16:01 No.7952213
    >>7952103
    This is why Elaine was going to pilot the Agg. She can pwn feddies just as easily with that thing as with any regular MS.

    David - MSM-04N Agguguy with 1 Z'Gok beam arm
    Zol - MSM-08 Zogok with additional heat hawks.
    Jolyne- MSM-04G Juagg
    Elaine - EMS-05 Agg

    Calvin - ? no idea
    Hovis - MSM-10 Zock ?
    >> Anonymous 02/06/10(Sat)16:02 No.7952214
    >>7952187
    I just can't stop thinking how awesome it would be to burst through hard bedrock and OH YEAH ontop of surprised Feddies.
    >> Funnel 02/06/10(Sat)16:02 No.7952220
    >>7952187

    Do the Agg alreasy have other trained pilots? If not then we might need to be the ones using them... I mean we did decide to build another one, Right?
    >> Anonymous 02/06/10(Sat)16:06 No.7952272
    This is a boring Zeonquest today.
    >> An0nymous 02/06/10(Sat)16:09 No.7952296
    >>7952272

    We plan today, we become awesome tomorrow.

    It will be glorious.
    >> Anonymous 02/06/10(Sat)16:10 No.7952305
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    >>7952272
    That's why you're a soldier and we're the very model of a modern Major-General.
    >> Crix !!RpOLjtsjwNS 02/06/10(Sat)16:11 No.7952330
    >>7952305
    you got some 00 gundam in my OYW.
    >> Anonymous 02/06/10(Sat)16:12 No.7952343
    >>7952272
    This be a day for plottin'.
    >> I apologised on 4chan !!O1JS15Z6lxy 02/06/10(Sat)16:12 No.7952344
    >>7952220

    A couple in the Mad Angler might, but that's about it.
    >> Funnel 02/06/10(Sat)16:13 No.7952356
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    >>7952330

    You got some OYW in my 00 Gundam.
    >> Arty 02/06/10(Sat)16:13 No.7952365
    Find someone from an engineering crew that wants to be a pilot and train them up to drive the Agg and whatever else. We are in the middle of a pilot shortage afterall.
    >> I apologised on 4chan !!O1JS15Z6lxy 02/06/10(Sat)16:14 No.7952369
    >>7952330

    No thats from "For The Barrel" I think.
    >> Anonymous 02/06/10(Sat)16:14 No.7952380
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    It would be awesome if we fought this.
    >> I apologised on 4chan !!O1JS15Z6lxy 02/06/10(Sat)16:17 No.7952418
    >>7952365

    I'll allow it, but the pilotings going to be subpar due to the short training time.
    >> Funnel 02/06/10(Sat)16:18 No.7952432
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    >>7952418
    Can we ask Ookawara? He seems awesome/crazy enough to manage it.
    >> Anonymous 02/06/10(Sat)16:19 No.7952437
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    >> Anonymous 02/06/10(Sat)16:22 No.7952484
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    >>7952418
    This is why I think Elaine should pilot the Agg.
    >> Funnel 02/06/10(Sat)16:23 No.7952501
    >>7952484

    Elaine: Agg 01
    Ookawara/Redshirt Engineer: Agg 02.

    Pretty sure we decided to build two.
    >> An0nymous 02/06/10(Sat)16:24 No.7952524
    >>7952501
    >>7952432

    NNNNNOOOOO

    We dont wanna lose Ookawara.
    >> Anonymous 02/06/10(Sat)16:24 No.7952527
    Add some flamethrowers to those aggs
    >> Anonymous 02/06/10(Sat)16:25 No.7952531
    Hey guys, I figured since sometime in the near future I'm buying, say, five Zeon based models, what should I get?

    I know one of them is going to be a replacement Kampfer.
    >> I apologised on 4chan !!O1JS15Z6lxy 02/06/10(Sat)16:25 No.7952549
    >>7952432

    If you want, but I think you'll find him more useful in the MS deck of the Outer Heaven.
    >> Funnel 02/06/10(Sat)16:27 No.7952562
    Qubeley is a must.... If you include Neo Zeon i mean.

    Otherwise i recomend Acguy and Gouf, I would say Hildorfr too, But im not sure it has a model.
    >> Anonymous 02/06/10(Sat)16:27 No.7952575
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    >>7952549
    Keep Ookawara as the grease monkey. We could stick a redshirt in an Acguy or something for simple firesupport.
    >> Anonymous 02/06/10(Sat)16:28 No.7952580
    Do we have the transport capacity to bring replacement suits? I.e. can the Agg pilots mount actual combat machines after the digging is done?
    >> Arty 02/06/10(Sat)16:28 No.7952581
    >>7952484
    What is that guy standing on?
    >> Zeta Zaku 02/06/10(Sat)16:28 No.7952584
    >>7952527
    How? Aggs don't have arms, and the only way we could mount them is to replace the torso-mounted laser torch. We need that for drilling and possibly cutting through any bulkheads we encounter.
    >> Anonymous 02/06/10(Sat)16:30 No.7952617
    We be autosagin', bros.
    >> Anonymous 02/06/10(Sat)16:31 No.7952645
    The Jaburo hangar doors that we know of, are they meant for vertical takeoffs/landings, or are there conventional landing strips within the base?
    >> Zeta Zaku 02/06/10(Sat)16:33 No.7952671
    >>7952645
    The larger ones are meant to launch spaceships, so those are VTOL. It's possible they have conventional airstrips hidden somewhere, but probably none large enough to accommodate our Gaws.
    >> An0nymous 02/06/10(Sat)16:33 No.7952677
    >>7952584

    HEAD MOUNTED FLAMETHROWERS!
    >> An0nymous 02/06/10(Sat)16:34 No.7952700
    APOLOGISED! WE NEED A NEW THREAD STAT! D:
    >> Arty 02/06/10(Sat)16:34 No.7952701
    >>7952580

    See
    >>7951097
    and
    >>7951131
    >> I apologised on 4chan !!O1JS15Z6lxy 02/06/10(Sat)16:36 No.7952725
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    >>7952527

    Zaku grade Flamethrowers are hand held weapons that take up a rifle slot.

    Anyway, you relate the plan to the 123rd and the 131st Companies as well as the Infantry and Air Corps, they've been planning and training for this operation as long as you have, and they have already seen your Mobile Suits in Action Thesis.

    You get them all together and begin hashing out some combined arms exercises, and also to give the Infantry experience with massed Wappa assaults.
    >> Anonymous 02/06/10(Sat)16:38 No.7952763
    >>7952671

    So much for that idea, then.

    How about performing the hangar assault with Dodai riders?

    I am a bit reluctant really to use the Agg to breach the hangar doors. The suit seems to be much more valuable to breach into a less well defended part of the base. (Let's face it - the hangars are known weakpoints and the Feddies are going to have multiple defensive features covering them. Probably they can just quarantine the outer hangars and we won't have gained anything!)
    >> Kemal von Hindenburg 02/06/10(Sat)16:42 No.7952804
    >>7951865
    We send in Acguys a day or so in advance to scout the waterways around the base.
    >> Arty 02/06/10(Sat)16:43 No.7952823
    >>7952725
    Ground attack helicopter units should begin simulations against the heaviest air defenses the Feddies could possibly come up with. All of the airforces involved should be prepared for the huge numbers of fighters Jaburo may still have held in reserve.
    >> An0nymous 02/06/10(Sat)16:43 No.7952841
    Apologized, this may be asking a lot, but can we have an overview of what our assault will be?

    I am still confused as to the drilling and or hanger assault.

    I know Operation Terminus will draw away a good chunk of Jabro's forces, but Our actual insertion point would be much appreciated.

    Also, the commandos we have in place, what should we do with them? They have knowledge of the surroundings and can take us places, how about we have them 'sell' the decoys?

    Ambush attacks, diversionary explosives, that sort of thing when we actually assault, with one group of commandos leading us to the most likely attack point?
    >> Anonymous 02/06/10(Sat)16:44 No.7952857
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    >>7952763
    If we blitz them they won't have time to quarantine anything. We have to hit hard and fast and the best way to do that is to tunnel in their face. Break open the doors and hold them open for the main force.

    Even if they are able to close of the hanger we can drill through it to. I was also under the impression we were drilling through the bedrock and not the hanger door. Coming in at an angle they didn't expect and all that.
    >> Kemal von Hindenburg 02/06/10(Sat)16:47 No.7952895
    >>7952763
    We send in Acguys a day or two in advance to scout the waterways and find a good spot to drill into Jaburo. Then we OH YEAH! into Jaburo from there with the Jaburo Assault MS.

    We might also want to use our usual suits as decoys. Put competent pilots in them, then have them and the OH deploy to cover the hangar assault. Make sure that the existence of Nachtmaren, along with some of our exploits, is highly publicized. The Feddies will be even more sure that the hangar route is our primary attack if they think that Zeon committed an entire special assault unit to it.
    >> Anonymous 02/06/10(Sat)16:49 No.7952934
    >I was also under the impression we were drilling through the bedrock and not the hanger door. Coming in at an angle they didn't expect and all that.

    Exactly.

    One group drills through the rock.
    One group rushes the hangar as it opens.
    And a third group (the marine suits) searches for an existing waterway into the base.

    If all goes well, all groups will find their own entrypoints and once inside we can spread out faster.

    If only one group effects a breach, the others can converge on their position and use their entrypoint.
    >> Anonymous 02/06/10(Sat)16:50 No.7952943
    >>7952895
    This is interesting.

    OP, are we getting a new thread?
    >> An0nymous 02/06/10(Sat)16:50 No.7952946
    WE ARE AUTOSAGING AT PAGE 5
    >> Zeta Zaku 02/06/10(Sat)16:50 No.7952947
    >>7952895
    The sheer presence of El Muerte Grande leading the charge should be knowledge enough. That suit alone is probably associated with most of what happened in Central America and the southwestern states by now.

    The fact that our entire unit is now sporting this paint job should be enough for Jaburo to collectively shit enough bricks to rebuild whatever we destroy in this assault.
    >> Anonymous 02/06/10(Sat)16:56 No.7953044
    >>7952946
    Autosage is in effect. ALL HANDS ABANDON THREAD!
    >> Anonymous 02/06/10(Sat)16:56 No.7953050
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    >>7952895
    I'd rather not have our team thrown off with the slight variations from suit to suit on the most important assault in this war. Let's try not to overdo the plans within plans when a simple and swift attack will do nicely.
    >> I apologised on 4chan !!O1JS15Z6lxy 02/06/10(Sat)16:57 No.7953072
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    Will begin a new thread shortly.

    You spend 10 days doing these training exercises. The Wappa Infantry get the hang of working in tandem with friendly MS, and how to call in friendly air support via flare and light signals since they lack laser comms.

    The AT infantry learn to use the Wappa's like 18th century Dragoons, getting to the combat zone then dismounting so that they can set up their AT Missiles.

    The Mobile Suits learn how to support and be supported by infantry, as well as learning how to quickly ford rivers in a heavy combat situation.

    The 123rd retains it's conventional but flexible MS loadout, mostly Zaku and Zaku Refits, with a dedicated Close Artillery squad of Zaku Cannons and a smattering of F2's but mostly J types. Captain Montagu has managed to snag an oldtype Gouf A.

    131st uses older F types mostly with some J types. The CO, Captain Salinca leads a full squad of B type close combat Goufs with his newly refitted B-3 Gouf custom. He uses them as a close assault group, the Zaku's soften the target up, and he finishes the job with a close assault (usually an air-drop.)

    As you move to leave for San Jose for the final Prep and to meet up with the Mad Angler Unit Captain Garma calls you up to his office.
    >> Kemal von Hindenburg 02/06/10(Sat)16:58 No.7953081
    >>7952947
    Then that works perfectly.

    The Feddies will be sure to concentrate their forces to deal with us, exposing whatever area of Jaburo the specialized Jaburo Assault MS and the other Marine MS are going to be coming in from.
    >> Anonymous 02/06/10(Sat)16:58 No.7953082
    GENTLEMEN

    IT IS TIME FOR A NEW THREAD
    >> Funnel 02/06/10(Sat)16:58 No.7953084
    >>7953072
    Promotion?
    >> An0nymous 02/06/10(Sat)16:59 No.7953099
    >The AT infantry learn to use the Wappa's like 18th century Dragoons, getting to the combat zone then dismounting so that they can set up their AT Missiles.

    >131st uses older F types mostly with some J types. The CO, Captain Salinca leads a full squad of B type close combat Goufs with his newly refitted B-3 Gouf custom. He uses them as a close assault group, the Zaku's soften the target up, and he finishes the job with a close assault (usually an air-drop.)

    I love you Apologized.
    >> Kemal von Hindenburg 02/06/10(Sat)17:01 No.7953123
    >>7953072
    This looks good. But I wonder what Garma is calling us for...
    >> Anonymous 02/06/10(Sat)17:02 No.7953141
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    >>7953072
    >> An0nymous 02/06/10(Sat)17:06 No.7953197
    We pick up and answer, yes?
    >> Anonymous 02/06/10(Sat)17:08 No.7953223
    >>7953072

    Took a nap and I'm back. Let's go chill with Garma.
    >> I apologised on 4chan !!O1JS15Z6lxy 02/06/10(Sat)17:11 No.7953275
    New thread here >>7953263

    See you shortly.



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