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01/20/10(Wed)13:23 No.7684288I'm picturing mages to be like 3.5 warlocks. They could start out by initially channeling mana, which does little damage, but fills up the null tech. They can also apply different templates to there power to changes the damage type, shape, etc. They can also have access to spells and things, depending on how you want to do the crunch.
I know there were two faggots arguing about this earlier, but if it was up to me I'd make the game relatively classless ( I was personally thinking shadowrun like, but thats because im most familar with it) and then add on mutation mechanics. Everyone can "use magic" (make it based around a stat for rolling purposes), but the more they use it the more tallys they get, the more corrupt they get. Higher levels of corruption get to add different templates to their spells because they are used to shaping magic. You also get a tally a day from walking around in the miasma, thus leading to hulking dudes.
Oh, and mages can cast spells in null zones, they just have a limited amount of mana thats contained in their body. Once that runs out they have to refill. Out in the wastelands they can redirect them mana thats just out there. |