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Nerv Boston
01/11/10(Mon)22:07 No.7547586Hey, we had our first session this week, and it was a blast.
There was complaint that since neutralizing took half an action, and two people's ATS every round, there's not a lot of time (or ATP) left to do anything (like attacking, using AT powers, etc. This especially hurt the AT Specialist, and was aggravated by having a skirmisher acting as a sniper (and thus being out of range for Neutralize). Also, unless people delay their actions constantly, one person takes all the ego barrier damage each encounter, and that feels harsh. Basically this means that for the entire encounter, one if not two people need to voluntarily go insane and not do much in combat, which is harsh.
A couple things I houseruled in actually had to do with the weekly training: I noticed that there were no ways to increase Fellowship or Willpower (or Synch Ratio), so I put some in. Fellowship is easy: Partying. It works the same way as most of the training (when you've succeeded a number of times equal to your modifier, your fellowship goes up by one). For Willpower and Synch Ratio (arguably the two most important stats in the game), I took something from the show and made it a weekly requirement (in addition to the other training): Synch Tests. The show had the pilots chilling in the plugs trying to improve their Synch Ratio all the time, so I came up with this: Each pilot makes a Willpower test. If they succeed, their Synch Ratio goes up. If they fail, their SR goes down. When a pilot has succeeded a number of times equal to their Willpower Bonus, their Willpower goes up by one. If half or more of the pilots succeed, the Operations Director gets a training mark (or however you word it), and when his training marks are equal to his Willpower Bonus, his Willpower goes up by one. |