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01/11/10(Mon)07:23 No.7537511 File1263212609.jpg-(337 KB, 499x700, Komachi Coins.jpg)
Let us look over the major feat taxes currently present in the system, shall we now?
Problem #1: At approximately levels 5, 15, and 25, the attack bonuses of player characters gradually begin to be unable to keep up with monster defenses, thereby causing a deterioration of player character hit probabilities as the levels rise. Solution: Introduce the Implement Expertise and Weapon Expertise heroic feats in the Player's Handbook 2, and later, the Focused Expertise feat in Dragon Magazine #375. Problem with the Solution: Pointlessly fills up a feat slot that could have been spent on something other than patching an issue caused by an oversight of the game designers. Also, characters are strongly discouraged from ever using an implement or weapon not covered by the respective tax feat, and characters who use two different types of weapons or implements (such as a paladin with both a magic weapon and a holy symbol) are unfairly forced to take two iterations of these tax feats.
Problem #2: At approximately levels 16 and 26, the Fortitude, Reflex, and Will defenses of player characters gradually begin to be unable to keep up with monster attack bonuses, thereby causing an increase in monster hit probabilities against these three defenses as the levels rise. This is due to masterwork armor granting an overall +1 bonus to AC at level 16 and then another +1 AC at level 26, but failing to commensurately increase Fortitude, Reflex, and Will. Solution: Introduce the Paragon Defenses paragon feat and the Robust Defenses epic feat in the Player's Handbook 2. Problem with the Solution: Pointlessly fills up a feat slot that could have been spent on something other than patching an issue caused by an oversight of the game designers. |