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  • File : 1262443311.png-(1.48 MB, 1600x1200, Group Portrait Bars.png)
    1.48 MB A Batch of Homebrew Errata for the 4e Player's Handbook Anonymous 01/02/10(Sat)09:41 No.7390790  
    Good day to you, /tg/. As an avid fan of D&D 4e, I have taken it upon myself to write up this large batch of homebrew errata for the Player's Handbook that addresses various balance issues of the game. Since the following only covers the Player's Handbook, it runs into a few compatibility and balance problems from supplementary material. For example, the revision to Divine Challenges clashes with the Mighty Challenge heroic feat; a highly unnecessary feat tax, I might add (shame on you, WotC, for patching severe class issues with tax feats rather than errata; the Painful Oath paragon feat is the most glaring example, and worse still is the fact that it does not help heroic-tier avengers). Likewise, the alteration to Lay on Hands conflicts with the Untiring Virtue paragon feat, and the upgrade to Warlock's Curse renders the property of the Vicious Rod and the first benefit of the Warlock's Wrath heroic feat superfluous.

    Rest assured, I plan on moving on to homebrew errata for other supplements, including Dragon Magazine (the Student of Caiphon, especially), in due time. Consider the changes to the Holy Avenger, the Bracers of Mighty Striking, and the Bracers of the Perfect Shot previews of how I plan on fixing the Radiant Weapon, the Staff of Ruin, the Bracers of Archery, the Iron Armbands of Power, the Chaos Shard Implement, and various dragonshard augments; even if you consider them item taxes along the lines of Weapon Focus that supposedly keep characters up with the system's intended damage curve, it is difficult to dispute that they severely tower above most other items of their respective categories to an overpowering degree and that they should not exist in their current state.

    This is simply a first draft and I have sought out feedback for it from a few online venues other than this, and so you might receive a second draft in the future. In the meantime, consider implementing some or all of the following errata in your games.
    >> Anonymous 01/02/10(Sat)09:43 No.7390804
    Aren't we a little pretentious today.
    >> Anonymous 01/02/10(Sat)09:43 No.7390806
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    Player's Handbook
    New Updates

    Dragon Breath
    Page 34: Replace the entire Targets line with "Target: Each creature in burst." On the Attack line, replace all instances of "+ 2" with "+ 3". On the Hit lines, replace all instances of "Constitution" with "Strength, Constitution, or Dexterity," "+4 bonus" with "+6 bonus," and "+6 bonus" with "+9 bonus." This standardizes the power to match wording of other close attacks and the new attack bonus progression for attack powers with neither the Implement keyword nor the Weapon keyword, and also removes the unnecessary limitation of a Constitution-exclusive damage bonus.

    Tiefling Ability Scores
    Page 48: Replace "+2 Intelligence, +2 Charisma" with "+2 Constitution or +2 Charisma, +2 Intelligence." This opens up the race as an option for characters with a +2 racial bonus to Constitution and Intelligence, something that was not previously possible in the rules without the use of monster races.

    Tiefling Skill Bonuses
    Page 48: Replace "+2 Bluff, +2 Stealth" with "+2 Arcana, +2 Bluff or +2 Endurance." This gives the tiefling race thematic skill bonues that play to its new strong ability scores. Stealth is of limited use to the race as a whole and is not as fitting as the Arcana and Endurance skills.
    >> Anonymous 01/02/10(Sat)09:44 No.7390822
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    Infernal Wrath
    Page 48: Replace "Minor Action" with "Free Action." Add the following as a line before the Effect line: "Trigger: An enemy hits you with an attack" Replace the text in the Effect line with "Until the end of your next turn or until you hit with an attack against the triggering enemy, you gain a +1 bonus to attack rolls and a bonus to damage rolls equal to your Constitution, Intelligence, or Charisma modifier against the triggering enemy." This standardizes the wording of the power to match similar effects, allows it to function effectively for tieflings lacking a high Charisma score, gives the power a duration, making its use with Infernal Wrath-related feats clearer.
    >> Anonymous 01/02/10(Sat)09:46 No.7390843
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    Keywords
    Page 55: Add the following as a fifth paragraph of the section: "If an effect would add acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder damage to your attack powers, or if it would change the damage type of your attack powers to include any one of those damage types, your attack powers do not gain the appropriate damage type keyword unless the effect states so. For example, if a tiefling paladin were to wield a Flaming Bastard Sword, she could convert the damage of her Holy Strike at-will into fire and radiant damage, but the power itself would still have only the divine, radiant, and weapon keywords, leaving it ineligible for the Hellfire Blood heroic feat. However, if a warlock were to enter a paragon path that would let her change the damage type of her Eldritch Blast to lightning damage and give it the lightning keyword, then her Eldritch Blast would then have the arcane, implement, and lightning keywords, making it compatible with the Lightning Arc paragon feat." Add the following as a sixth paragraph of the section: "Some options, such as feats, magic items, and class features, have effects that come into play when you use certain powers. For example, the Solid Sound paragon feat increases your defenses when you use a power with the force or thunder keyword. Any benefits that you gain from these options are considered to originate from those options, not from the powers that that they affect. Therefore, if you had the Solid Sound feat, your force and thunder powers would not be considered powers that increase your defenses, as the defense increase comes from a feat, not from the power." These additions clarify how damage type additions or changes affect the keywords of a power, prevent certain types of magic weapons from being used to make all of a character's attacks compatible with options keyed to damage types, and explain how options that upgrade powers interact with other such options.
    >> Anonymous 01/02/10(Sat)09:47 No.7390851
         File1262443622.jpg-(117 KB, 648x906, rin utsuho futa.jpg)
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    >Good day to you, /tg/.
    >Herp derp derple 4e, derple derple derp. Derp derp derp derpderp derple derp herp. hurp derp hurpledurple derp 4e, derple hurp. Hurpledurple derp 4e, 4e derple derp.
    >> Anonymous 01/02/10(Sat)09:47 No.7390858
         File1262443665.jpg-(67 KB, 700x839, Rin double dick.jpg)
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    >Derplederplederple derpderp derple 4e, derplehurp derp.
    >> Anonymous 01/02/10(Sat)09:47 No.7390861
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    Cleric Bonus to Defense
    Page 60: Replace "+2 Will" with "+1 Fortitude, +1 Reflex, +1 Will." As a divine class, the cleric should receive a +1 bonus to all non-AC defenses.

    Cleric Class Skills
    Page 60: Add Athletics (Str) to the list of cleric class skills. Classes with a Strength-based, weapon-using build available to them should generally have Athletics as a class skill for the sake of theme and for ensuring that such characters can make good use of their Strength score with regards to skills.
    >> Anonymous 01/02/10(Sat)09:49 No.7390870
    Leave.
    >> Anonymous 01/02/10(Sat)09:49 No.7390875
         File1262443765.jpg-(147 KB, 1024x768, Kanako Suwako Sanae Pillars Se(...).jpg)
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    Channel Divinity
    Page 61: Add the following as a third paragraph to the class feature: "You can use your Wisdom modifier or your Charisma modifier in place of your Intelligence modifier when making Religion checks, and you can use the lower of your Wisdom modifier or your Charisma modifier in place of your Dexterity or Intelligence modifier for your Reflex defense. While you are not wearing heavy armor, you can use the lower of your Wisdom modifier or your Charisma modifier in place of your Dexterity or Intelligence modifier for your AC defense. While you are wearing no armor or cloth armor, you gain a +3 bonus to AC. This bonus to AC does not stack with any other bonus to AC you would gain from wearing no armor or cloth armor." Religion is a mandatory skill for divine characters, and so they should be able to use it with efficacy even without a high Intelligence score. This ensures that divine characters who have high Wisdom and Charisma are not handicapped by drastically low non-AC defenses, giving them higher Reflex and initiative as compensation. This also allows such characters to take up the aesthetic of a divine servant in priestly robes without sacrificing much AC.

    Healer's Lore
    Page 61: Replace "Wisdom" with "Wisdom or Charisma." Add the following as a third sentence: "This does not affect the temporary hit points or regeneration that you grant." This ensures that battle clerics with high Strength and Charisma can make use of the class feature, and also clarifies that this feature does not apply to temporary hit points and regeneration.
    >> Anonymous 01/02/10(Sat)09:49 No.7390880
    >>7390851
    Also, don't forget the part where the OP is a pervert for wanting to rape little girls.
    >> Anonymous 01/02/10(Sat)09:51 No.7390894
         File1262443881.png-(1.15 MB, 1200x900, Reimu Balls Petals.png)
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    Lance of Faith
    Page 63: Add the following as an additional line: "Special: This power can be used as a ranged basic attack." Upgrading low-key powers into basic attacks makes them more attractive choices and also provides characters with more options for basic attacks.

    Priest's Shield
    Page 63: Add the following as an additional line: "Special: This power can be used as a melee basic attack." Upgrading low-key powers into basic attacks makes them more attractive choices and also provides characters with more options for basic attacks.

    Righteous Brand
    Page 63: On the Hit line, replace "melee attack rolls against the target equal to your Strength modifier until the end of your next turn" with "his or her next melee attack roll made against the target before the end of your next turn equal to your Charisma modifier." This power's highly potent rider effect should be tied to the battle cleric's secondary ability score, such that clerics of the build cannot rely purely on Strength for the power. Restricting the power bonus to the next melee attack roll against the target also brings it in line with the potency of other at-wills.
    >> Anonymous 01/02/10(Sat)09:52 No.7390906
         File1262443960.jpg-(1.13 MB, 1200x900, Reimu Ofudas Yin-Yang Abstract.jpg)
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    Seal of Binding
    Page 71: Replace the text of the Sustain Standard line with "Each time you sustain the power, you and the target both take 2d10 + Wisdom modifier damage, the target remains stunned and protected against all other attacks until the end of your next turn, and you can't regain hit points or temporary hit points until the end of your next turn." This clarifies the duration of the effects of sustaining the power and also prevents clerics from using the power while supported by regeneration and healing from allies in order to create a one-sided situation.

    Weapon Training
    Page 72: Delete the feature entirely. The Astral Vibrance feature is a strong enough feature, and Weapon Training unnecessarily makes the paragon path even more powerful.

    Astral Wave
    Page 73: Replace "Implement" with "Weapon", and replace "burst 8" with "burst 2." On the Attack line, replace "Wisdom" with "Strength." On the Hit line, replace "2d8 + Wisdom" with "2[W] + Strength." The battle cleric build makes use of Strength and Charisma and weapon powers, and so this power should be commensurately altered to suit the build. Also, close burst 8 is too far-reaching for a power of this level.
    >> Anonymous 01/02/10(Sat)09:52 No.7390907
    >>7390858
    Can't you post anything new then that 3 pics you have? A little variety would be nice.
    >> Anonymous 01/02/10(Sat)09:53 No.7390914
    We asked you politely. We spammed your threads. We even threatened you openly.

    What can we possibly do to make you go away without returning?
    >> Anonymous 01/02/10(Sat)09:54 No.7390928
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    Terrifying Insight
    Page 73: Replace the text of the class feature with "You gain a +1 bonus to attack rolls with divine implement powers that target Will." The former version of the class feature was far too potent and unbalanced.

    Battle Cry
    Page 74: On the Attack line, replace "Wisdom" with "Strength." On the Hit line, replace "Wisdom" with "Strength." The battle cleric build makes use of Strength and Charisma and weapon powers, and so this power should be commensurately altered to suit the build.

    Solar Wrath
    Page 74: Replace "burst 8" with "burst 2." Close burst 8 is too far-reaching for a power of this level.

    Battle Pyres
    Page 74: Remove the Implement keyword and add the Weapon keyword. On the Attack line, replace "Wisdom" with "Strength." On the first Hit line, replace "2d8 + Wisdom" with "2[W] + Strength," and replace "secondary attack" with "secondary weapon attack." On the Secondary Attack line, replace "Wisdom" with "Strength." On the second Hit line, replace "5d10 + Wisdom" with "3[W] + Wisdom." The battle cleric build makes use of Strength and Charisma and weapon powers, and so this power should be commensurately altered to suit the build.
    >> Anonymous 01/02/10(Sat)09:54 No.7390932
    >>7390914
    Remember when the janitors started deleting this unrelated crap? Those were times man.
    Those were times.
    >> Anonymous 01/02/10(Sat)09:54 No.7390933
    >>7390914
    ...Because we want him to stay?
    >> Anonymous 01/02/10(Sat)09:55 No.7390939
    Don't listen to the faggots OP.
    >> Anonymous 01/02/10(Sat)09:55 No.7390942
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    Fighter Trained Skills
    Page 75: Replace "three trained skills" with "four trained skills." Three skill trainings are far too little for any character who wishes to be of good use in non-combat encounters.

    Fighter Class Skills
    Page 75: Add Insight (Wis) and Perception (Wis) to the list of fighter class skills. The fighter is the archetypical font of martial intuition, reading enemy movements and responding to them with wits and acuity, and is also the archetypical guard, watching over his or her ward with a keen eye. Making these two skills available to them does not break their theme and expands their options during skill challenges.

    Fighter Bonus to Defense
    Page 75: Replace "+2 Fortitude" with "+1 Reflex, +1 Will." Every fighter is guaranteed to have a high Strength score, ensuring a strong Fortitude defense. Giving the class a +1 bonus to Reflex and Will balances and smooths out its non-AC defenses, rather than the lopsided defenses caused by +2 Fortitude.
    >> Anonymous 01/02/10(Sat)09:55 No.7390944
    >>7390933
    >we
    Yup. Summerfags want touhoushit to stay. Everyone else wants it to go away.
    >> Anonymous 01/02/10(Sat)09:56 No.7390946
    >>7390932
    > unrelated crap
    > thread actually about an RPG, instead of loldrawfags
    >> Anonymous 01/02/10(Sat)09:56 No.7390957
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    Cry some moar
    >> Anonymous 01/02/10(Sat)09:56 No.7390959
    Ignore the butthurt little retard who wants /tg/ to be about his 3ABOO CASTER EDISHUN, Warhammer 40k, quest threads and porn dumps, OP. You're one of the few good things in /tg/. Thanks for all the hard work.
    >> Anonymous 01/02/10(Sat)09:57 No.7390964
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    Fighter Weapon Talent
    Page 76: Replace the text of the class feature with the following: "You gain a +1 bonus to attack rolls with weapon attacks and martial powers. You are also proficient with one superior melee weapon of your choice. While you are wielding a shield or a weapon that you are proficient in, you can use your Constitution modifier or your Wisdom modifier in place of your Dexterity or Intelligence modifier for determining your AC in no armor or light armor." This removes the unnecessary restriction of weapon types from the class feature and makes it compatible with martial powers that do not bear the Weapon keyword, such as those involving shield attacks. As well, this also gives more support to lightly-armored fighters. These changes bring the class feature up to the level of Battlerager Vigor and Tempest Technique.

    Reaping Strike
    Page 77: Replace the text of the Miss line with the following: "Strength modifier damage." Add the following as an additional line: "Special: This power can be used as a melee basic attack." The reduced damage for oe-handed weapons was unnecessary, and upgrading low-key powers into basic attacks makes them more attractive choices and also provides characters with more options for basic attacks.
    >> Anonymous 01/02/10(Sat)09:57 No.7390967
    >>7390959
    Reported for lies and trolling
    >> Anonymous 01/02/10(Sat)09:58 No.7390977
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    Sure Strike
    Page 77: Add the following as an additional line: "Effect: After the attack, you gain combat advantage against the target until the end of your next turn." This makes the power actually worthwhile compared to other fighter at-will powers.

    Tide of Iron
    Page 77: On the Hit line, delete "if it is your size, smaller than you, or one size category larger." This restriction on the power is unnecessary and arbitrarily makes it useless against Huge and Gargantuan monsters.

    Rain of Steel
    Page 79: Remove the Weapon keyword. Replace the text of the Effect line with the following: "Until the stance ends, as long as you are wielding a melee weapon that you are proficient with and are able to make opportunity attacks, any enemy that starts its turn adjacent to you takes damage equal to 2 + your Strength modifier." The previous version involved a damage roll and could thus generate disproportional amounts of damage through bonuses to damage rolls.

    Storm of Blows
    Page 82: On the Weapon line, replace "Gain a bonus to the damage roll equal to your Dexterity modifier" with "slide the target 1 square on a hit." The original incarnation of this power offered an overpowering amount of damage and shifting against multiple enemies.
    >> Anonymous 01/02/10(Sat)09:59 No.7390990
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    Unyielding Avalanche
    Page 82: Remove the Weapon keyword. Replace the text of the Effect line with the following: "Until the stance ends, you gain a +1 power bonus to AC and saving throws, and as long as you are wielding a melee weapon that you are proficient with and are able to make opportunity attacks, any enemy that starts its turn adjacent to you takes damage equal to 4 + your Strength modifier and is slowed until the end of its turn." The previous version involved a damage roll and could thus generate disproportional amounts of damage through bonuses to damage rolls, and the encounter-long regeneration offered too much resilience.

    Reaper's Stance
    Page 85: Remove the Weapon keyword. Replace the text of the Effect line with the following: "Until the stance ends, you gain a +1 power bonus to attack rolls, and as long as you are wielding a melee weapon that you are proficient with and are able to make opportunity attacks, any enemy that starts its turn adjacent to you takes damage equal to 6 + your Strength modifier and ongoing 10 damage (save ends). The previous version involved a damage roll and could thus generate disproportional amounts of damage through bonuses to damage rolls. The 19-20 critical range was superfluous for most fighters, as they would most likely already possess such a critical range by levle 25, and the power bonus to damage rolls was too over the top. Replacing these benefits with a more modest bonus to attack rolls balances the power.

    Kensei Prerequisites
    Page 87: Add "Fighter Weapon Talent class feature" after "Fighter class." This prevents the paragon path from being abused by virtually any weapon-using character multiclassed into fighter.
    >> Anonymous 01/02/10(Sat)09:59 No.7390991
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    Posting epic /tg/-related stuff instead.
    >> Anonymous 01/02/10(Sat)10:00 No.7390998
    i like how the touhoufag(s) threads are all "baww its not relevant to this board"
    especially when it's right next to another thread discussing how to make some ridiculously overpowered but specific build for 3.5e
    >> Anonymous 01/02/10(Sat)10:00 No.7390999
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    Come on, people! We can fill this to the limit! Just keep it related and SFW.
    >> Anonymous 01/02/10(Sat)10:00 No.7391000
    >>7390932
    You mean when all the futa and sagefag posts got taken out and it was just 4e discussion? Yeah, those were times.
    >> Anonymous 01/02/10(Sat)10:00 No.7391003
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    News just in! Haters are actually just hater, and a very small one at that. Under small I meant his cock is small.
    >> Anonymous 01/02/10(Sat)10:01 No.7391005
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    Kensei Focus
    Page 87: Replace the text of the feature with "When you use a weapon power or a martial power, you can score a critical hit on a roll of a natural 19 or 20." This replaces the previous ambiguous feature with one more suited for a level 11 feature.

    Kensei Mastery
    Page 87: Replace the text of the feature with "The bonus to attack rolls from your Fighter Weapon Talent class feature increases to +2." This replaces the previous feature, which offered too large benefit and had a highly unnecessary and unflavorful restriction, with one more suited for a level 16 feature.

    Masterstroke
    Page 87: On the Attack line, replace "AC" with "Reflex. This attack can score a critical hit on a roll of a natural 18, 19, or 20." This increases the strength of the power to match that of other level 11 encounter powers.

    Dirty Fighting
    Page 87: Replace the second sentence of the description of the feature with "When you hit a creature that you have marked and that you have combat advantage against using a weapon power or a martial power, you gain a bonus to the damage roll equal to your Wisdom modifier." This clarifies the benefit of the feature, preventing it from being used to increase static damage, ongoing damage, and implement power damage, and tones down its previously overwhelming potency.
    >> Anonymous 01/02/10(Sat)10:01 No.7391013
    >>7390998
    This is not about edition wars.
    >> Anonymous 01/02/10(Sat)10:01 No.7391014
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    This is how a Reaver Titan should look.
    >> Anonymous 01/02/10(Sat)10:01 No.7391017
    >>7390804
    >>7390870
    >>7390914
    >>7390932
    >>7390944
    >>7390967

    Reported for lies and trolling.
    >> Anonymous 01/02/10(Sat)10:01 No.7391019
    >>7390787
    please cease and desist with your spamming on our board ano
    n
    ta
    lk.c
    om thanks in advance have a nice day many hugs from tiny loli
    >> Anonymous 01/02/10(Sat)10:02 No.7391023
    >D&D irrelevant.

    Oh wow...
    >> Anonymous 01/02/10(Sat)10:02 No.7391025
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    Steel Grace
    Page 88: Replace the description of the feature with the following: "You can use any melee fighter at-will power as a melee basic attack, provided that you make the attack with a light blade or a heavy blade that is not a polearm. When you score a critical hit with a weapon attack using a light blade or a heavy blade that is not a polearm, after the entire attack is resolved, you can shift your speed and then mark each enemy adjacent to you at the destination square until the end of your next turn." This opens up the feature to include fighter at-will powers other than the ones in the Player's Handbook and also elevates its usefulness to put it in line with other paragon path's features.

    Fantastic Flourish
    Page 88: Replace "Ranged 5" with "Close burst 5." Replace the text of the Target line with the following: "One enemy in burst other than the one you just hit." This prevents the power from provoking opportunity attacks, which was not the intent of the power.

    Crescendo Sword
    Page 88: On the Effect line, replace "one daily power you have already used" with "one daily power, other than Crescendo Sword, that you have already used for today." This clarifies that the power cannot be used to continuously recharge itself.

    Paladin Class Skills
    Page 89: Add Athletics (Str) to the list of paladin class skills. Classes with a Strength-based, weapon-using build available to them should generally have Athletics as a class skill for the sake of theme and for ensuring that such characters can make good use of their Strength score with regards to skills.
    >> Anonymous 01/02/10(Sat)10:02 No.7391028
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    Armorcast/Epicast was the best address for 40K resin. Then GW got butthurt.
    >> Anonymous 01/02/10(Sat)10:02 No.7391029
    >>7391013
    then what is it about
    all i see is some posts of some homebrewed custom rules for an rpg, with some random (but themed) pictures tacked on
    >> Anonymous 01/02/10(Sat)10:03 No.7391038
    >>7391029
    And?
    >> Anonymous 01/02/10(Sat)10:03 No.7391040
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    Channel Divinity
    Page 91: Add the following as a third paragraph to the class feature: "You can use your Wisdom modifier or your Charisma modifier in place of your Intelligence modifier when making Religion checks, and you can use the lower of your Wisdom modifier or your Charisma modifier in place of your Dexterity or Intelligence modifier for your Reflex defense. While you are not wearing heavy armor, you can use the lower of your Wisdom modifier or your Charisma modifier in place of your Dexterity or Intelligence modifier for your AC defense. While you are wearing no armor or cloth armor, you gain a +3 bonus to AC. This bonus to AC does not stack with any other bonus to AC you would gain from wearing no armor or cloth armor." Religion is a mandatory skill for divine characters, and so they should be able to use it with efficacy even without a high Intelligence score. This ensures that divine characters who have high Wisdom and Charisma are not handicapped by drastically low non-AC defenses, giving them higher Reflex and initiative as compensation. This also allows such characters to take up the aesthetic of a divine servant in priestly robes without sacrificing much AC.

    Divine Challenge
    Page 91: Replace the second paragraph of the Effect line with the following: "While a target is marked, it takes a -2 penalty to attack rolls for any attack that doesn't include you as a target. Until the mark ends, the target takes radiant damage equal to 3 + your Strength or Charisma modifier the first time each round it makes an attack that doesn't include you as a target. The damage increases to 6 + your Strength or Charisma modifier at 11th level and 9 + your Strength or Charisma modifier at 21st level." This standardizes the class feature's wording to match that of Divine Sanction and also allows Strength/Wisdom-based paladins to use it effectively without any need for feats.
    >> Anonymous 01/02/10(Sat)10:03 No.7391042
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    Ancient style Eldar Falcon.
    >> Anonymous 01/02/10(Sat)10:04 No.7391044
    >>7391038
    well apparently according to the sagespammer that isnt tg related
    >> Anonymous 01/02/10(Sat)10:04 No.7391046
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    Ork tank done right.
    >> Anonymous 01/02/10(Sat)10:04 No.7391047
    You know, it'll be interesting to see if any of these make it into the next errata.
    >> Anonymous 01/02/10(Sat)10:05 No.7391051
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    Lay on Hands
    Page 91: Replace "At-Will (Special)" with "Encounter." Replace the text of the Special line with the following: "When you spend an action point, you regain the use of this power and can use it immediately as a free action. Using this power as a free action still expends it." The previous, pseudo-daily usage of this power is an unnecessary holdover from a previous edition that does not mesh well with the system for at-will, encounter, and daily powers.

    Enfeebling Strike
    Page 92: Add the following as an additional line: "Special: This power can be used as a melee basic attack." Upgrading low-key powers into basic attacks makes them more attractive choices and also provides characters with more options for basic attacks.

    Stunning Smite
    Page 99: On the Secondary Target line, replace "Each" with "One." On the Secondary Hit line, replace "stunned" with "dazed." This power is already highly accurate, being a weapon attack that targets Will, and it toning it down in this manner brings its level of power down to that of other defenders' level 27 encounter powers.

    Certain Justice
    Page 100: On the Hit line, replace the second sentence with "If the target is marked by you, it is also weakened and dazed until the end of its next turn." The power was previously capable of shutting down the offensive capabilities of a monster for the entire encounter.
    >> Anonymous 01/02/10(Sat)10:06 No.7391060
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    Archer Fighting Style
    Page 104: Replace the text of the class feature with "Because of your focus on ranged attacks, you can designate any enemy you can see as your quarry when you use your Hunter's Quarry class feature, and you can load any ranged weapon as a free action." This replaces the negligible bonus feat of Defensive Mobility with a benefit that complements the combat methods of an archery ranger well and also makes it easier for such a ranger to wield a crossbow.

    Prime Shot
    Page 104: Add the following as a second sentence: "This bonus does not apply if you are adjacent to the target." This prevents the class feature from being abused with methods that allow ranged attacks to be made without provoking opportunity attacks.

    Two-Blade Fighting Style
    Page 104: Replace the third sentence of the class feature with "In addition, while you are not wielding heavy armor and are wielding a melee weapon that you are proficient with, you can use your Wisdom modifier in place of your Dexterity or Intelligence modifier for determining your AC defense." There is very little reason for two-weapon rangers to receive Toughness as a bonus feat. Meanwhile, they are in drastic need of an AC increase, and allowing them to use their Wisdom modifier for their AC solves the issue.
    >> Anonymous 01/02/10(Sat)10:06 No.7391062
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    Knight Paladin in 40K scale. I WANT TEN!
    >> Anonymous 01/02/10(Sat)10:07 No.7391067
    >>7391044
    Which clearly shows how retarded he is.
    >> Anonymous 01/02/10(Sat)10:07 No.7391068
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    Moar Ork tank glory.
    >> Anonymous 01/02/10(Sat)10:07 No.7391069
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    Twin Strike
    Page 105: On the Attack line, replace "two attacks" with "make two attack rolls. If either hit, resolve the attack as a single hit with your main weapon. If either score a critical hit, resolve the attack as a single critical hit with your main weapon." Replace the text of the first Hit line with "1[W] damage. If both attack rolls hit, you add your Strength modifier (melee) or your Dexterity modifier (ranged) to the damage roll." Twin Strike was too strong for an at-will power, and this revision brings it in line with other ranger at-wills.

    Disruptive Strike
    Page 106: Replace the text of the Hit line with the following: "1[W] damage. The target takes a penalty to its attack roll equal to your Wisdom modifier." As an out-of-turn basic attack that virtually guaranteed a miss on the previous attack, the original version of this power was overpowered and in need of a downgrade.

    Great Ram Arrow
    Page 111: On the Attack line, replace "AC" with "Reflex." Replace the text of the Hit line with the following: "4[W] + Dexterity modifier damage, and you push the target a number of squares equal to your Wisdom modifier and knock it prone. The target cannot stand up from prone (save ends)." Replace the text of the Miss line with the following: "2[W] + Dexterity modifier damage, and you push the target 2 squares and knock it prone." Archery rangers should not be using Strength, and so this power's rider effect is altered to fit the true secondary score of the build. This revision also brings the effectiveness of the power in line with other level 19 daily powers.
    >> Anonymous 01/02/10(Sat)10:08 No.7391071
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    Stompas!
    >> Anonymous 01/02/10(Sat)10:08 No.7391074
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    Epicast's Termite. Glorious thingy.
    >> Anonymous 01/02/10(Sat)10:08 No.7391076
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    Follow-Up Blow
    Page 113: Replace the text of the Effect line with the following: "Once per round, when you hit with a melee or close weapon attack, you can make a melee basic attack as a free action after the triggering attack is resolved." Even the previously errata'd version was too strong for a level 29 daily power, as it allowed for long attack chains when used in conjunction with other ranger powers. This tames the power down to a more appropriate level.

    Three-in-One Shot
    Page 113: On the Attack line, replace "AC" with "Reflex." Replace the second sentence of the attack line with the following: "If the first attack hits, the second and third attacks hit automatically." On the Hit line, replace "2[W]" with "4[W]." The power is otherwise completely overshadowed by Five-Missile Dance.

    Battlefield Experience
    Page 113: Replace the text of the feature with the following: "You can designate more than one creature as your quarry at a time, up to a number equal to your Wisdom modifier. You must still use a minor action to designate a single creature as your quarry. In addition, you gain a +1 bonus to attack rolls against any creature designated as your quarry." This clarifies the mechanics of the first half of the class feature and prevents the second half from being used to grant allies the +1 bonus to attack rolls as well.

    Archery's Glory
    Page 114: Replace "Encounter" with "Daily." The generation of action points on an encounter basis is overpowered and clashes with the rules for action point limitations.
    >> Anonymous 01/02/10(Sat)10:09 No.7391078
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    The first Whirlwind conversion kit ever.
    >> Anonymous 01/02/10(Sat)10:09 No.7391083
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    Chosen Prey
    Page 114: Replace the text of the class feature with the following: "You never provoke opportunity attacks and cannot be marked by any beast, any magical beast, or any creature designated as your quarry. Once per round, when you score a critical hit against a beast, a magical beast, or a creature designated as your quarry, you can shift your speed and then make a ranged basic attack as a free action after the critical hit is resolved." The previous version of the class feature was highly situational and very weak.

    Pinpointing Arrow
    Page 114: On the Attack line, replace "AC" with "Reflex. You can make two attack rolls and use the higher result." On the Hit line, replace "2[W]" with "3[W]." The original version of the power was too weak for a level 11 encounter power.

    Beast Stalker's Target
    Page 114: On the Attack line, replace "AC" with "Reflex. You can make two attack rolls and use the higher result." Replace the text of the Hit line with the following: "5[W] + Dexterity modifier damage, and the target is pushed a number of squares equal to your Wisdom modifier and knocked prone." The original version of the power was too weak for a level 20 daily power.

    Cruel Recovery
    Page 114: Delete "the amount of damage you dealt from Hunter's Quarry +." The original version granted far too much temporary hit points on an at-will basis.
    >> Anonymous 01/02/10(Sat)10:09 No.7391084
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    Remember, Epicast was Rogue Trader era.
    >> Anonymous 01/02/10(Sat)10:10 No.7391086
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    More ork glory.
    >> Anonymous 01/02/10(Sat)10:11 No.7391089
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    Tyranid Dactylis. Wonder if you could still use it in 5e.
    >> Anonymous 01/02/10(Sat)10:11 No.7391091
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    Blade Storm
    Page 115: Replace the text of the feature with the following: "Once per round, when you hit a creature with a melee or close weapon attack, one creature adjacent to it takes damage equal to your Wisdom modifier." Blade Storm had initially provided rangers with an overwhelming amount of bonus damage each round, and it did not even use the proper secondary score of the two-weapon build (Wisdom). This revision maintains the paragon path's theme of spreading out damage across multiple enemies while altering the feature to be more balanced.

    Twin-Blade Storm
    Page 115: Replace the text of the feature with the following: "Once per round, when you hit a creature with a melee or close weapon attack, two creatures adjacent to it take damage equal to your Wisdom modifier. This replaces the benefit of your Blade Storm feature." This changes Twin-Blade Storm commensurately to match the revision to Blade Storm.

    Rogue Bonus to Defense
    Page 116: Replace "+2 Reflex" with "+1 Fortitude, +1 Will." Every rogue is guaranteed to have a high Dexterity score, ensuring a strong Reflex defense. Giving the class a +1 bonus to Fortitude and Will balances and smooths out its non-AC defenses, rather than the lopsided defenses caused by +2 Reflex.
    >> Anonymous 01/02/10(Sat)10:11 No.7391093
    >>7391089
    counts-as trevigon
    >> Anonymous 01/02/10(Sat)10:11 No.7391095
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    Artful Dodger
    Page 117: Replace the text of the class feature with the following: "You gain a bonus to all defenses against opportunity attacks equal to your Charisma modifier. As a move action, you can shift a number of squares equal to 1 + half your Charisma modifier. When you miss with a weapon power using a weapon compatible with your Sneak Attack class feature, after the entire attack is resolved, you can slide the target 1 square and shift 1 square in any order, and then gain combat advantage against the target until the end of your next turn." A bonus to AC against opportunity attacks simply cannot compare to the straightforward Sneak Attack damage increase of the Brutal Scoundrel class feature, especially when most characters would try to avoid opportunity attacks through shifting anyway, and when monsters with opportunity attacks that target Fortitude, Reflex, or Will would ignore the bonus to AC altogether. This revision increases the versatility of Artful Dodger rogues to compensate.

    Rogue Weapon Talent
    Page 117: Replace the text of the class feature with the following: "You gain a +1 bonus to attack rolls with weapon powers made using a dagger, a hand crossbow, a shuriken, or a sling." This removes any ambiguity from the power's wording and simplifies it to function with the otherwise low-key weapons available to the rogue.

    Deft Strike
    Page 118: Add the following as an additional line: "Special: This power can be used as a melee basic attack if used as a melee attack, or as a ranged basic attack if used as a ranged attack." Upgrading low-key powers into basic attacks makes them more attractive choices and also provides characters with more options for basic attacks.
    >> Anonymous 01/02/10(Sat)10:11 No.7391097
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    Super-heavy tank weapons as field artillery. Must be first edition.
    >> Anonymous 01/02/10(Sat)10:12 No.7391101
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    >>7391093
    Heavy spore mine artillery?

    Have an ancient Wave Serpent.
    >> Anonymous 01/02/10(Sat)10:13 No.7391104
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    Dagger Precision
    Page 127: Replace the text of the class feature with the following: "When you make an attack roll for a weapon power using a dagger or a weapon that you can treat as a dagger for the purpose of the Rogue Weapon Talent class feature, you can score a critical hit on a roll of a natural 19 or 20." This tones down the previously ludicrous 18-20 critical range that the feature offered, prevents its abuse in the hands of implement-users with a dagger implement, and makes it compatible with weapons such as the parrying dagger and the kukri.

    Warlock Bonus to Defense
    Page 129: Replace "+1 Reflex, +1 Will" with "+1 Fortitude, +1 Will." Most warlocks are going to have a high Intelligence score, thus ensuring a strong Reflex defense. Giving the class a +1 bonus to Fortitude and Will balances and smooths out its non-AC defenses, rather than the somewhat lopsided defenses for Fey Pact, Dark Pact, and some Star Pact warlocks caused by +1 Reflex and +1 Will.

    Warlock Class Skills
    Page 129: Add Diplomacy (Cha) and Stealth (Dex) to the list of warlock class skills. Warlocks are skilled pactmakers and bargainers, and Fey Pact warlocks are adept at stealthily slinking around.

    Warlock Class Features
    Pages 129-130: Add Ritual Casting as an additional warlock class feature.
    >> Anonymous 01/02/10(Sat)10:13 No.7391106
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    Old Trygon.
    >> Anonymous 01/02/10(Sat)10:13 No.7391111
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    Warlock Class Features
    Page 130: Add the following as an additional warlock class feature: "Ritual Casting. You gain the Ritual Caster feat as a bonus feat, allowing you to use magical rituals (see Chapter 10 of the Player's Handbook (see Chapter 10 of the Player's Handbook). You own a ritual book, and it contains three rituals of your choice that you have mastered: Hand of Fate and two 1st-level rituals. Once per day, you can use Hand of Fate to consult your patron without expending components." These skilled and knowledgeable arcanists should logically be able to use rituals, especially since such practices are how their pacts are made in the first place.

    Misty Step
    Page 130: Add the following as a second sentence to the second paragraph of the class feature: "Until the end of your next turn, you gain the concealment from your Shadow Walk class feature, and you gain combat advantage against enemies that were adjacent to you either at the origin square or the destination square of your teleportation." Misty Step is the weakest of the warlock pact boons, and this revisions brings it up to par with the other boons.

    Prime Shot
    Page 131: Add the following as a second sentence: "This bonus does not apply if you are adjacent to the target." This prevents the class feature from being abused with methods that allow ranged attacks to be made without provoking opportunity attacks.
    >> sage sage 01/02/10(Sat)10:14 No.7391114
    yiff in hell, 4fag!
    >> Anonymous 01/02/10(Sat)10:14 No.7391115
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    Drop pods, Rogue Trader era. One standard, two deathwind pods.
    >> Anonymous 01/02/10(Sat)10:15 No.7391120
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    Mike Biasi designed some Titans. That Warlord was a prototype that never made it into real production.
    >> Anonymous 01/02/10(Sat)10:16 No.7391126
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    Out of Armorcast pictures. Damn.
    >> Anonymous 01/02/10(Sat)10:16 No.7391128
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    Shadow Walk
    Page 131: Add the following as a second sentence to the class feature: "Even when you do not have this concealment, while you are not wearing heavy armor, you can use the lower of your Constitution modifier or your Charisma modifier in place of your Dexterity or Intelligence modifier for determining your AC defense." This ensures that warlocks who focus on Constitution and Charisma and eschew Intelligence are not fraught with poor AC.

    Warlock's Curse
    Page 131: Add the following as a sixth sentence to the first paragraph: "This extra damage can be applied when you hit with an attack that does not deal damage, but if you do so, you gain no bonuses to the damage roll." On the table for Warlock's Curse extra damage, replace "1d6" with "1d10", "2d6" with "2d10", and "3d6" with "3d10." This allows warlock powers that do not deal damage to benefit from this striker class feature, and also boosts the noticeably low striker damage that warlocks previously doled out.
    >> Anonymous 01/02/10(Sat)10:17 No.7391136
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    Dire Radiance
    Page 131: Add the Cold keyword. Replace the text of the Attack line with the following: "Constitution or Charisma vs. Reflex." Replace the text of the first Hit line with the following: "1d6 + Constitution or Charisma modifier cold and radiant damage. If the target willingly moves, shifts, or teleports towards you before the end of your next turn, it takes 4 + Constitution or Charisma modifier cold and radiant damage after the movement is resolved. This extra damage applies only once per use of this power and does not occur if you the target is marked by you." Replace the text of the second Hit line with the following: "Increase damage to 2d6 + Constitution or Charisma modifier and extra damage to 8 + Constitution or Charisma modifier at 21st level." This gives the power a thematically appropriate second damage type, makes the power usable by Star Pact warlocks focusing on Charisma and Intelligence, renders it slightly more accurate (by targeting Reflex instead of Fortitude), prevents the power from being abused through marking, prevents the extra damage from gaining unbalancing bonuses to damage rolls, and clarifies that the extra damage applies only once.
    >> Anonymous 01/02/10(Sat)10:18 No.7391148
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    >> Anonymous 01/02/10(Sat)10:18 No.7391149
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    Eyebite
    Page 132: Add the Radiant keyword. Replace the text of the first Hit line with the following: "1d6 + Charisma modifier psychic and radiant damage, you slide the target 1 square, you shift 1 square, and until the start of your next turn, you are invisible to the target as long as you do not have it marked. If the target makes a melee or ranged attack against you before the start of your next turn, it takes 3 + Charisma modifier psychic and radiant damage before the attack is resolved. This extra damage applies only once per use of this power and does not occur if you have the target marked." Replace the text of the second Hit line with the following: "Increase damage to 2d6 + Charisma modifier and extra damage to 6 + Charisma modifier at 21st level." This gives the power a thematically appropriate second damage type, grants the power greater control potential to compensate for its weaknesses, prevents it from being abused by defenders, and gives it a use against monsters with blindsight, tremorsense, or truesight.

    Hellish Rebuke
    Page 132: Add the Necrotic keyword. Replace the text of the first Hit line with the following: "1d6 + Constiution modifier fire and necrotic damage. If you take damage from a source other than yourself before the end of your next turn, the target takes 3 + Constitution modifier fire and necrotic damage before the damage is resolved. This extra damage applies only once per use of this power and does not occur if you have any enemy marked." Replace the text of the second Hit line with the following: "Increase damage to 2d6 + Constitution modifier and extra damage to 6 + Constitution modifier at 21st level." This gives the power a thematically appropriate second damage type, prevents the power from being abused through marking, prevents the extra damage from being abused through damaging oneself, prevents the extra damage from gaining unbalancing bonuses to damage rolls, and clarifies that the extra damage applies only once.
    >> Anonymous 01/02/10(Sat)10:19 No.7391155
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    Warlord Bonus to Defense
    Page 143: Replace "+1 Fortitude, +1 Will" with "+1 Reflex, +1 Will." All warlords are guaranteed to have a high Strength score, thus ensuring a strong Fortitude defense. Giving the class a +1 bonus to Reflex and Will balances and smooths out its non-AC defenses, rather than the somewhat lopsided defenses for Inspiring Presence and Bravura Presence warlords caused by +1 Fortitude and +1 Will.

    Commander's Strike
    Page 145: On the Target line, replace "One creature" with "One creature within reach." Delete the Attack line and the Hit line. Add the following as an Effect line: "One ally of your choice can make a melee basic attack against the target with a bonus to the damage roll equal to your Intelligence modifier. The ally must be able to reach the target." This substantially clarifies how the power functions.

    Lead the Attack
    Page 145: On the Hit line, replace "power bonus to attack rolls against the target equal to 1 + your Intelligence modifier" with "+2 power bonus to attack rolls against the target." The power previously granted far too large an attack bonus for a level 1 daily power that scaled overpoweringly well.

    Cry Havoc
    Page 153: Replace "+2 bonus to attack rolls" with "+1 bonus to attack rolls and speed." This tames the feature to balance it appropriately for a level 11 feature, as it was previously too powerful.
    >> Anonymous 01/02/10(Sat)10:20 No.7391157
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    He won't post on if he's denied the opportunity to avatarfag. I'll try my best, but I'd really appreciate your help, /tg/.
    >> Anonymous 01/02/10(Sat)10:21 No.7391167
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    There's a time and a place for touhou.
    The time is never. You can figure out the place for yourself.
    Stay thirsty, my friends!
    >> Anonymous 01/02/10(Sat)10:21 No.7391172
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    Battle Inspiration
    Page 153: Delete the second sentence. The feature previously granted an incredibly large bonus to attack rolls and speed with a single use of Inspiring Word.

    Tough as Nails
    Page 154: On the second sentence, replace "Constitution" with "Intelligence or Charisma." Constitution is not a key ability score for the warlord class and should have no place in a warlord paragon path feature.

    Honor and Glory
    Page 155: Replace "+2" with "+1." A +2 untyped bonus to attack rolls for allies on a regular basis is too effective for a paragon path feature of this level.

    Wizard Bonus to Defense
    Page 156: Replace "+2 Will" with "+1 Fortitude, +1 Will." All wizards are guaranteed to have a high Intelligence score, thus ensuring a strong Reflex defense. Giving the class a +1 bonus to Fortitude and Will balances and smooths out its non-AC defenses, rather than the somewhat lopsided defenses for Orb of Deception and Orb of Imposition wizards caused by +2 Will.
    >> Anonymous 01/02/10(Sat)10:22 No.7391173
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    THREAD'S CLOSED
    >> Anonymous 01/02/10(Sat)10:22 No.7391175
    >>7391157
    I might help for the lulz, except that I worry you might be right on
    >He won't post on if he's denied the opportunity to avatarfag.
    which would mean that I wouldn't get delicious balanced ruleset.

    Though I'd really prefer if it was put into a .pdf so I could save it with my other rules and stuff.
    >> Anonymous 01/02/10(Sat)10:22 No.7391178
    Keep up the good work, Touhoufag, I may not especially care for magical girls that shoot bullets, but this is nice.
    >> Anonymous 01/02/10(Sat)10:22 No.7391180
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    GODDAMN
    >> Anonymous 01/02/10(Sat)10:23 No.7391182
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    Orb of Imposition
    Page 157: Replace the second paragraph of the class feature with the following: "When you hit a creature with a wizard power using an orb, the first time that creature succeeds on a saving throw against an effect caused by that power, it must reroll the saving throw with a penalty equal to your Wisdom modifier." The previous version of the Orb of Imposition allowed a wizard to utterly cripple an enemy for an entire encounter by stacking save penalties.

    Staff of Defense
    Page 157: Replace the first four sentences of the class feature with the following: "While you are wielding a staff, you gain a +1 bonus to AC. Once per encounter, while you are wielding a staff, when an enemy hits you, you can use a free action to gain a bonus to all defenses equal to your Constitution modifier until the end of your next turn." This clarifies the wording of the power and slightly improves it.

    Wand of Accuracy
    Page 158: Replace the first two sentences of the class feature with the following: "Once per encounter, when you miss with a wizard power using a wand, you can reroll the attack roll and any other missed attack roll of the power with a bonus equal to your Dexterity modifier. You can also use the lower of your Dexterity modifier or your Intelligence modifier in place of your Wisdom or Charisma modifier for determining your Reflex defense." This clarifies the function of the power, improves it such that it is more useful with the area and close powers that war wizards tend towards, and ensures that wizards who focus on Dexterity and Intelligence are not unfairly stuck with two low non-AC defenses.
    >> Anonymous 01/02/10(Sat)10:23 No.7391188
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    >>7391175
    I've seen it. He's psychically incapable not to spam touhou.
    >> Anonymous 01/02/10(Sat)10:24 No.7391195
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    Cloud of Daggers
    Page 159: On the first Hit line, replace "1d6" with "1d8." On the second Hit line, replace "2d6" with "2d8." This elevates the power to the level of the other wizard at-will powers available.

    Ray of Frost
    Page 159: On the Attack line, replace "Fortitude" with "Reflex." On the first Hit line, replace "1d6" with "1d8." On the second Hit line, replace "2d6" with "2d8." This improves the power by making it slightly more accurate (by targeting Reflex rather than Fortitude) and increasing its damage.

    Scorching Burst
    Page 159: On the first Hit line, replace "1d6 + Intelligence modifier" with "1d6." On the second Hit line, replace "2d6 + Intelligence modifier" with "2d6." Add the following as an additional line: "Effect: The target takes fire damage equal to your Intelligence modifier. Resistance to fire damage does not apply to this automatic damage." Various powers are objectively superior to Scorching Burst, such as Dishearten, Vanguard's Lightning, and Winged Horde. This boosts the power such that it has an actual use over similar controller powers.

    Prismatic Spray
    Page 168: On the Hit (Will) line, replace "is stunned (save ends)" with "takes ongoing 15 psychic damage and is dazed (save ends)." Mass-stunning to the power's original degree, even with a level 25 daily power, is too powerful.
    >> Anonymous 01/02/10(Sat)10:24 No.7391198
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    This is my weapon of choice. I'd really like to bludgeon touhoufag to death with a Hungarian salami.
    >> Anonymous 01/02/10(Sat)10:25 No.7391201
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    >> Anonymous 01/02/10(Sat)10:25 No.7391202
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    Legion's Hold
    Page 168: Replace "burst 20" with "burst 6." On the Hit line, replace "is stunned (save ends)" with "takes ongoing 15 psychic damage and is dazed and immobilized (save ends all)." Replace the text of the Miss line with the following: "1d10 + Intelligence modifier psychic damage, and the target is dazed and immobilized (save ends both)." Mass-stunning to the power's original degree, even with a level 29 daily power, is too powerful.

    Arcane Riposte
    Page 169: Replace the text of the class feature with the following: "Your ranged wizard powers can be used as ranged basic attacks, and can also be used as melee basic attacks with a range of melee touch. Your ranged and area wizard and battle mage powers do not provoke opportunity attacks. When a creature scores a critical hit against you or reduces you to 0 hit points or fewer, you can make a ranged basic attack against it as a free action before the creature's attack is resolved." Even the previously errata'd bonus of this feature was absolutely useless, given that the attack roll was against AC and had far too little attack bonuses attached to it. This new version is actually useful for wizards and fits with the name and the theme of the feature.

    Blood Pulse
    Page 170: Replace "burst 3" with "burst 2." On the Hit line, replace "leaves" with "willingly moves or shifts into." This tones down the previously-overwhelming power.

    Destructive Salutation
    Page 170: On the Hit line, replace "stunned" with "dazed." On the Miss line, replace "stunned" with "dazed." Guaranteed mass-stunning to the power's original degree, even with a level 20 daily power, is too powerful.
    >> Anonymous 01/02/10(Sat)10:25 No.7391203
    >>7391157
    good idea
    /tg/ needs less people actually posting stuff about rpgs, and more "is this video game tg?" and "here is an actual avatarfag thread" and "ROLEPLAYING THREAD NUMBER ELEVENTY BILLION: THIS TIME YOU ARE DEMOCRATICALLY CONTROLLING A TURTLE"
    >> Anonymous 01/02/10(Sat)10:26 No.7391208
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    Oh golly
    >> Anonymous 01/02/10(Sat)10:27 No.7391217
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    >>7391203
    I don't see anyone sagebombing quest threads. Contrary to this shit, they're genuinely popular, that's why.
    >> Anonymous 01/02/10(Sat)10:27 No.7391218
    >>7391157
    If I were doing a detailed, elaborate project, and wanted to avatarfag to do it, and someone filled my thread with random images to stop me, I'd just start a Thread Part 2 and link back to the first one. So, congratulations, cancer that is killing /tg/. All you'll end up doing is keeping him on the front page longer.
    >> Anonymous 01/02/10(Sat)10:27 No.7391222
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    Storm Spell
    Page 170: Replace the first two sentences of the feature with the following: "Once per day, as a free action at the end of your turn, you can reach into the spellstorm and extract a spell you have already used so that you can use it again. Make a Wisdom check that others cannot aid you with." This clarifies the usage of the power and prevents it from being abused through the Aid Another action.

    Corellon's Implement
    Page 171: Replace the text of the class feature with the following: "Choose one implement group that you are proficient with. You can use a longsword as if it were that type of implement for the purpose of feats, powers, and class features (including Arcane Implement Mastery). Your ranged wizard powers can be used as ranged basic attacks, and can also be used as melee basic attacks with a range of melee touch, as long as you use them through a longsword. Your ranged and area wizard powers do not provoke opportunity attacks as long as you use them through a longsword." This improves the power such that it is compatible with feats and class features, as the previous version did not even function on Arcane Implement Mastery. This also gives wizards an incentive to actually use a longsword for their powers.

    Radiant Censure
    Page 171: Replace the text of the class feature with the following: "When an enemy's attack or ongoing damage bloodies you, reduces you to 0 hit points or fewer, or scores a critical hit against you it takes radiant damage equal to your Intelligence modifier before the triggering attack or ongoing damage is resolved. The previous version of the feature was useful for only Orb of Deception wizards, and even then, its utility was limited due to such wizards' high Will. This revision upgrades the feature such that it is more useful overall and can be used by a wizard of any stripe.
    >> Anonymous 01/02/10(Sat)10:28 No.7391225
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    >troll with more obsession with touhoufag than touhoufag has with 4E
    >> Anonymous 01/02/10(Sat)10:28 No.7391228
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    >>7391218
    Sage does nothing if shit like you keeps bumping.
    >> Anonymous 01/02/10(Sat)10:28 No.7391230
    >>7391217
    so you admit something being "ok" to stay on /tg/ has more to do with popularity than actual relevance to the board's theme?
    >> Anonymous 01/02/10(Sat)10:28 No.7391231
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    >> Anonymous 01/02/10(Sat)10:29 No.7391232
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    Sly Fortune's Favor
    Page 174: Replace the second sentence of the feature with the following: "Once per encounter as a free action, you can reroll an attack roll, a skill check, an ability check, or a saving throw as a free action." The previous usage limitation was an unnecessary holdover from a previous edition that does not mesh well with the system of at-will, encounter, and daily powers.

    Divine Miracle
    Page 176: Replace the text of the feature with the following: "Choose two of your encounter attack powers. You can now use each of the chosen powers twice per encounter. When you spend an action point, you gain a third use of one of those powers for the encounter." Even the previously errata'd version of the feature was far, far too powerful, even for a level 30 feature. This brings it down to a more tame level, and also one that does not change the battle tactics of a character as drastically.

    Intimidate
    Page 186: On the Success line, replace "surrender" with "take a -2 penalty to attack rolls, ability checks, skill checks, saving throws, and defenses until the end of the encounter." The previous version of the feature could instantly take enemies out of the fight, which was not right for a single use of a skill at all.

    Enlarged Dragon Breath
    Page 194: On the Benefit line, replace "blast 5" with "blast 6." The previous version was overshadowed by the Hurl Breath heroic feat.
    >> Anonymous 01/02/10(Sat)10:29 No.7391235
    >>7391228
    Sage does nothing because people actually want to read this.
    >> Anonymous 01/02/10(Sat)10:29 No.7391236
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    >>7391230
    >impLYING that touhou is relevant to /tg/
    >> Anonymous 01/02/10(Sat)10:30 No.7391240
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    >>7391235
    Liar.
    >> Anonymous 01/02/10(Sat)10:30 No.7391241
    >>7391236
    > implying people posting stuff to do with minmaxing or homebrewing rules for one rpg system has nothing to do with /tg/
    >> Anonymous 01/02/10(Sat)10:30 No.7391243
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    Ferocious Rebuke
    Page 195: Replace the text of the Benefit line with the following: "When you use the Infernal Wrath power, you can also push the triggering enemy 1 square as part of the free action." This clarifies the wording of the feat and allows its benefit to match the new wording of the power in question.

    Sehanine's Reversal
    Page 200: On the Effect line of the feat power, add the following as a second sentence: "You cannot transfer the dying or unconscious conditions." This prevents the power from being abused with death saving throws.

    Weapon Focus
    Page 201: Add the following as a fourth and fifth sentence to the first Benefit line: "This bonus applies to both implement powers and weapon powers made using a weapon from the chosen weapon group. If you choose the staff weapon group, the bonus applies on implement powers and weapon powers made using a staff weapon, but not implement powers made using a staff implement." This clarifies how the feat functions on implement powers and prevents staff implements from overshadowing other implements through this feat.

    Wintertouched
    Page 201: Replace the text of the Benefit line with the following: "You gain combat advantage against creatures that are vulnerable to cold or taking ongoing cold damage." Very few creatures have cold vulnerability, and so this feat is upgraded to encompass a greater deal of enemies.
    >> Anonymous 01/02/10(Sat)10:31 No.7391250
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    My weapon against touhou. Headshot from two miles away.
    >> Blackheart !!FYEhWpAirtN 01/02/10(Sat)10:31 No.7391253
    Intelligence is soaring like always I see...
    >> Anonymous 01/02/10(Sat)10:31 No.7391254
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    Deadly Axe
    Page 202: Add the following as a second sentence to the Benefit line: "When you make a weapon attack using an axe that is already a high crit weapon without this feat, you can score a critical hit on a roll of a natural 19 or 20." This allows the feat to be useful for characters wielding greataxes and execution axes, serving as an early Axe Mastery not limited to melee attacks.

    Dwarven Durability
    Page 202: On the Benefit line, delete "your number of healing surges by two and." This feat is otherwise too strong for a paragon feat, especially when compared to Durable.

    Fiery Rebuke
    Page 203: Replace the text of the Benefit line with the following: "When you hit with an attack benefiting from the bonuses of your Infernal Wrath power, the target also takes fire damage equal to your Constitution, Intelligence, or Charisma modifier. This damage ignores resistances." This clarifies the wording of the feat, allows its benefit to match the new wording of the power in question, tones down its previously overlarge bonus damage, and lets it be useful against creatures with fire resistance.

    Hammer Rhythm
    Page 203: Replace the text of the Benefit line with the following: "When you miss with a weapon attack using a hammer or a mace, you deal 3 damage to the target, even if it is a minion. This damage receives no modifiers, cannot be increased, and does not trigger vulnerabilities. The extra damage increases to 5 at 21st level." This lightens the restrictions of the feat and simultaneously tones its level of power down to match other paragon feats.
    >> Anonymous 01/02/10(Sat)10:32 No.7391256
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    >>7391241
    4e is shit, and everyone knows it. No amount of fixing and minmaxing can change that.
    >> Anonymous 01/02/10(Sat)10:32 No.7391257
    >>7391217

    Dog shit is a popular dish. Dog shit is more popular than steak. The people who eat steak in a steakhouse should immediately stop and eat dog shit instead because popular is better!
    >> Anonymous 01/02/10(Sat)10:32 No.7391261
    >>7391243

    Hey Touhoufag, is this going to be compiled into a .pdf or something? Much as I'm interested in it, I can't sit at the computer and watch this thread, as I need to be elsewhere, uh, nowish. It'd be helpful if you put up your homebrew on 1d4chan or something.
    >> Anonymous 01/02/10(Sat)10:33 No.7391262
    >>7391256
    >3.5 is shit, and everyone knows it. No amount of fixing and minmaxing can change that.

    ftfy
    >> Anonymous 01/02/10(Sat)10:33 No.7391264
    touhoufag ignores trolls posting in his threads. You should too. Please don't quote, don't reply, don't engage in discussion. Saging own post for failing to comply with own recommendation.
    >> Anonymous 01/02/10(Sat)10:33 No.7391265
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    Lasting Frost
    Page 203: Replace the text of the Benefit line with the following: "When you score a critical hit with a power that has the cold keyword, the target takes ongoing 5 cold damage and is slowed (save ends both)." The previous version offered too large a damage boost, especially when combined with Wintertouched. This still allows it to be a useful feat and still synergistic with Wintertouched, albeit at a tamer level.

    Polearm Gamble
    Page 204: Replace the text of the Benefit line with the following: "When a nonadjacent enemy willingly moves, shifts, or teleports into a square adjacent to you, after its movement is resolved, you can use an opportunity action to shift 1 square and then slide the enemy 3 squares to a square adjacent to you. If you do so, you grant combat advantage to that enemy until the end of your next turn." The free attacks (which could prevent enemies from moving adjacent in the case of fighters and various other builds) that the previous version of the feat granted were overpowering.

    Psychic Lock
    Page 205: Replace the text of the Benefit line with the following: "When you score a critical hit with a power that has the psychic keyword, the target takes a -3 penalty to attack rolls until the end of your next turn." The original incarnation of the feat was overpowered as it allowed characters who focused solely on psychic attacks to impose attack penalties round after round.
    >> Anonymous 01/02/10(Sat)10:33 No.7391267
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    >>7391257
    Why so derp?
    >> Anonymous 01/02/10(Sat)10:33 No.7391269
    >>7391235
    No, some people want to read this.

    Some people also want to read furry erotica.

    Let's post furry erotica, shall we?

    I mean, by your standards, it's allowed.
    >> Anonymous 01/02/10(Sat)10:34 No.7391273
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    >> Anonymous 01/02/10(Sat)10:34 No.7391278
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    Scimitar Dance
    Page 205: Replace the text of the Benefit line with the following: "When you miss with a weapon attack using a falchion or a scimitar, you deal 3 damage to the target, even if it is a minion. This damage receives no modifiers, cannot be increased, and does not trigger vulnerabilities. The extra damage increases to 5 at 21st level." This lightens the restrictions of the feat, simultaneously tones its level of power down to match other paragon feats, and makes it available to the falchion (a thematically similar weapon) as well.

    Triumphant Attack
    Page 207: Replace the text of the Benefit line with the following: "When you score a critical hit with a weapon attack, the target takes a -2 penalty to attack rolls and defenses until the end of your next turn." The previously errata'd version of the feat was far too powerful at the epic tier. This new version tones it down and also lightens its restriction to weapon attacks.

    Initiate of the Faith
    Page 208: On the first Benefit line, replace "the Religion skill" with "one skill from the cleric's class skill list." This solves issues regarding arbitrary trained skill redundancy and offers more freedom to characters taking multiclass feats.

    Sneak of Shadows
    Page 208: On the first Benefit line, replace "the Thievery skill" with "one skill from the rogue's class skill list." This solves issues regarding arbitrary trained skill redundancy and offers more freedom to characters taking multiclass feats.
    >> Anonymous 01/02/10(Sat)10:35 No.7391282
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    DUUUUUUUUUUNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN
    >> Anonymous 01/02/10(Sat)10:35 No.7391287
    >this thread

    Fucking hell.

    Touhoufag, could you start a blog or something to put your homebrew posts on so I can read it without two fags on /tg/ bitching for seventy posts in between your homebrew?
    >> Anonymous 01/02/10(Sat)10:35 No.7391288
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    Pact Initiate
    Page 208: On the Prerequisite line, replace "Cha 13" with "Con 13 or Cha 13." Constitution-based warlocks exist, and should likewise open up the possibility of Constitution-based characters multiclassed into warlock.

    Arcane Initiate
    Page 208: On the first Benefit line, replace "the Arcana skill" with "one skill from the wizard's class skill list." This solves issues regarding arbitrary trained skill redundancy and offers more freedom to characters taking multiclass feats.

    Paragon Multiclassing
    Page 209: Replace the second, third, and fourth paragraphs of the section with the following: "At 11th level, you gain two bonus feats that you must meet the prerequisites for, you gain one 1st level at-will attack power from your second class as an additional at-will attack power, you gain one 13th level or lower encounter attack power from your second class, and when you spend an action point, you gain a +4 bonus to attack rolls until the end of your next turn. At 12th level, you gain one 16th level or lower utility power from your second class. At 16th level, you gain a bonus feat that you must meet the prerequisites for. At 20th level, you gain a 25th level or lower daily attack power from your second class. Any powers you gain from paragon multiclassing cannot be replaced or swapped out, but they can be retrained into equal level or lower powers of the same category from your second class." Paragon multiclassing requires a heavy investment and should logically reward the character with a large set of benefits, rather than swindle characters of potential and power.
    >> Anonymous 01/02/10(Sat)10:36 No.7391290
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    >>7391269
    >strawman
    You're not helping. Post pictures instead.
    >> Anonymous 01/02/10(Sat)10:36 No.7391291
    >>7391282

    Ah, The Spanish Inquisition.
    I have been.. Expecting you.
    >> Anonymous 01/02/10(Sat)10:36 No.7391299
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    Holy Avenger
    Page 224: Replace the entire Property line of the magic weapon with the following: "Power (Daily): Free Action. Trigger: You hit with an implement or weapon attack using this weapon. Effect: Until the end of your next turn, you deal extra radiant damage equal to this weapon's enhancement bonus on all implement and weapon attacks using this weapon, including the triggering attack." Constant bonuses to damage from magic items is overpowered and should fall under the purview of item daily powers.
    >> Anonymous 01/02/10(Sat)10:37 No.7391303
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    Galumphing through a touhou thread
    >> Anonymous 01/02/10(Sat)10:37 No.7391304
    you know, normally i'm an advocate for not telling touhoufag to shut up, as usually its interesting if nothing else

    touhoufag: SHUT UP.
    >> Anonymous 01/02/10(Sat)10:38 No.7391313
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    >> Anonymous 01/02/10(Sat)10:38 No.7391317
    >>7391299
    actually on that note (and to make this thread actually stick to something resembling a topic), can the "holy avenger" enchantment be put on a glaive? i mean they do count as a heavy blade class weapon right?
    >> Anonymous 01/02/10(Sat)10:39 No.7391318
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    Magic Item Powers
    Page 226: Replace the second and third sentences of the third paragraph with the following: "However, unless a magic item's power specifically states that you gain certain keywords, you do not gain the keywords of a magic item's power on your own powers. When a magic item allows you to convert the damage type of your attacks, any untyped damage from your powers is replaced by the damage type specified by the magic item, and typed damage from your powers is combined with the damage type specified by the magic item. For example, if a paladin uses a Lightning Bastard Sword's at-will power, her Holy Strike power would deal fire and radiant damage, but would still have only the divine, radiant, and weapon keywords. Likewise, if a fighter uses a Lightning Bastard Sword's at-will power, both the damage on the target and the adjacent enemy would be completely converted into lightning damage, but the power would still bear only the martial and weapon keywords." Add the following as a paragraph under the third paragraph: "Some characters can use magic weapons as implements for their powers. For example, a cleric or a paladin can use a Holy Avenger...
    >> Anonymous 01/02/10(Sat)10:39 No.7391321
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    Derpity derpity doo...
    >> Anonymous 01/02/10(Sat)10:40 No.7391326
    >>7391287
    This, fucking this. The volume of bitching in this thread is getting on my fucking nerves. /tg/, when did you become such ungrateful bitches?
    >> Anonymous 01/02/10(Sat)10:40 No.7391327
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    BONAN DECLARES THIS THREAD BARBARIAN ONLY!
    >> Anonymous 01/02/10(Sat)10:40 No.7391332
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    ... as a holy symbol implement for their powers, and a warlock can use a Pact Blade as an implement for her powers. The enhancement bonus, critical effects, properties, and powers of magic weapons apply on both implement and weapon attacks for such characters. However, a magic staff implement is different from a magic staff weapon. A magic staff implement (such as a Staff of Fiery Might) can be used as a magic quarterstaff for weapon powers (see pages 240-241), but it does not benefit from the Weapon Focus feat. A magic staff weapon (such as a Lightning Quarterstaff), on the other hand, does benefit from Weapon Focus, but it cannot be used as a staff implement by members of classes that use staff implements." This prevents magic weapons and implements from being abused to trigger damage type-specific options and clarifies how damage type conversions and weapons-as-implements function.
    >> Anonymous 01/02/10(Sat)10:41 No.7391335
    >>7391290
    No, a point was made.

    Just because a minority like something, doesn't mean the majority has to tolerate it.
    >> Anonymous 01/02/10(Sat)10:41 No.7391336
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    >>7391326
    We aren't grateful for shit, that's the point.
    >> Anonymous 01/02/10(Sat)10:42 No.7391342
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    Holy Avenger
    Page 234: Replace the entire Property line of the magic weapon with the following: "Power (Daily): Free Action. Trigger: You hit with an implement or weapon attack using this weapon. Effect: Until the end of your next turn, you deal extra radiant damage equal to this weapon's enhancement bonus on all implement and weapon attacks using this weapon, including the triggering attack." Constant bonuses to damage from magic items is overpowered and should fall under the purview of item daily powers.

    Orb of Inevitable Continuance
    Page 238: Replace the text of the Power (Daily) line with the following: "Free Action. Trigger: You hit with an implement attack using this orb. Effect: Any effects of the triggering attack that would last until the end of your next turn or the end of the target's next turn instead have the duration of (save ends) on one target hit by the attack." The previous version was overpowered as it allowed characters to draw out multiple low-level copies of such orbs to vastly prolong the effects of a single power.

    Rod of Reaving
    Page 240: On the Property line, replace "target" with "target using an action." This prevents the property of the rod from being abused in conjunction with the Rod of Corruption.
    >> Anonymous 01/02/10(Sat)10:42 No.7391345
    >>7391336
    Then hide the thread and continue on.

    You sit here spamming the fuck out of it while whining about how much you hate it. Fucking ignore it.
    >> Anonymous 01/02/10(Sat)10:42 No.7391346
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    >>7391335
    Good point, but bad to use strawmen.
    >> Anonymous 01/02/10(Sat)10:42 No.7391349
    >>7391335

    >Implying one anon is the majority of /tg/
    >> Anonymous 01/02/10(Sat)10:43 No.7391353
    >>7391326
    It's just one guy baaawing, all the retarded posts are one minute apart.
    >> Anonymous 01/02/10(Sat)10:43 No.7391355
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    Bracers of Mighty Striking
    Page 244: Replace the entire first Property line with the following: "Power (Daily). Free Action. Trigger: You hit with a melee basic attack. Effect: Until the end of your next turn, you gain a +2 item bonus to damage rolls with melee basic attacks, including the triggering attack." Constant bonuses to damage from magic items is overpowered and should fall under the purview of item daily powers.

    Bracers of the Perfect Shot
    Page 244: Replace the entire first Property line with the following: "Power (Daily). Free Action. Trigger: You hit with a ranged basic attack. Effect: Until the end of your next turn, you gain a +2 item bonus to damage rolls with ranged basic attacks, including the triggering attack." Constant bonuses to damage rolls from magic items is overpowered and should fall under the purview of item daily powers.

    Shield of Deflection
    Page 245: Replace the entire first Property line with the following: "Power (Daily). Free Action. Trigger: You are hit by a ranged attack. Effect: Until the end of your next turn, you gain resist 5 to all damage from ranged attacks, including the triggering attack." Constant resistance to damage from all ranged attacks is overpowered and should fall under the purview of item daily powers.

    Belt of Giant Strength
    Page 252: On the Power (Daily) line, replace "power bonus" with "item bonus." This is an item and so should grant an item bonus to the damage roll, not a power bonus.
    >> Anonymous 01/02/10(Sat)10:43 No.7391358
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    >>7391345
    We don't have to tolerate it, and that's exactly what we'd do by hiding it.
    >> Anonymous 01/02/10(Sat)10:43 No.7391359
    >>7391335
    Thats why you should shut the fuck up.
    >> Anonymous 01/02/10(Sat)10:43 No.7391360
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    >> sage Anonymous 01/02/10(Sat)10:44 No.7391365
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    sage
    >> Anonymous 01/02/10(Sat)10:44 No.7391366
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    Belt of Titan Strength
    Page 253: Replace the text of the Power (Daily) line with the following: "Minor Action. You gain a +6 item bonus to all damage rolls with melee attacks until the end of your next turn." This adjusts the power into a more balanced, less "explosive" state and replaces the power bonus with a more appropriate item bonus.

    Falling
    Pages 284-285: Add the following as a sixth line: "No Opportunity Attacks: A creature does not provoke opportunity attacks as it falls." This prevents the abuse of teleportation powers being used to force creatures into falling and receiving opportunity attacks.

    Forced Movement
    Pages 285: Replace the fourth sentence with the following: "You cannot move a target on the ground vertically, but you can use a pull or a slide effect to vertically drag a target to the ground. In such a case, in addition to the horizontal pulling or sliding, you also reduce the altitude of the target by 4 squares for every 1 square of pulling or sliding that the power allows. If the target touches the ground in a single instant of forced movement, it is subject to falling damage (see page 284)." This gives a party more options to deal with flying monsters, which are otherwise incredibly hard to target for melee characters.
    >> Anonymous 01/02/10(Sat)10:45 No.7391372
    >>7391335

    I think you mean
    >Just because a majority like something, doesn't mean the minority has to tolerate it.

    Is it seriously so hard to just hide the thread and move on with your day? Fair enough, you don't like 4e and you don't like charop and balance. We get it. This is actually a /tg/ relevant thread though.

    Go imagebomb and sage the sexual deviancy thread on the front page or something if you really must go and shit up a thread, that's *definitely* not /tg/.
    >> Anonymous 01/02/10(Sat)10:45 No.7391373
    >>7391358
    No, you can fuck up /tg/ quite well. MUCH BETTER. Inbred faggot.
    >> Anonymous 01/02/10(Sat)10:45 No.7391377
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    >>7391353
    You don't even care to check if your lies have a factual base, right?
    >> sage sage 01/02/10(Sat)10:45 No.7391378
    >>7391360
    Where is this from?

    Also, sage.
    >> Anonymous 01/02/10(Sat)10:45 No.7391379
         File1262447117.jpg-(135 KB, 700x680, Yukari Ran Gap Sky.jpg)
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    Teleportation
    Page 286: Add the following as an additional line: "Vertical Teleportation: You can teleport yourself vertically. If you do so on your turn and cannot fly, you fall down at the end of your turn. You can also teleport another creature vertically. If you do so and the creature cannot fly, the creature falls down immediately after the teleportation. Whether you teleport yourself or another creature, any falling damage is reduced by 10 feet per 2 squares of upwards teleportation." This clarifies how vertical teleportation functions and prevents it from being used to force creatures into taking automatic falling damage and proning.

    Action Points
    Page 286: On the Once per Encounter line, add the following as a third sentence: "Even if you can use more than 1 action point per encounter, you can still use only 1 action point per round." This prevents characters and monsters with multiple action points from abusing them for a series of multiple standard actions.

    Key Skills
    Page 300: Add the following as a third sentence to the first paragraph: "If a ritual requires a skill check, then you must be trained in the key skill to use the ritual, but if it requires no check, then you need not be trained in the key skill." This clarifies how the key skill of a ritual interacts with skill training.

    That is all.
    >> Anonymous 01/02/10(Sat)10:46 No.7391385
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    >>7391372
    Tolerance is reserved for things deserving it.
    >> Anonymous 01/02/10(Sat)10:46 No.7391390
    >>7391349
    >Implying that touhoufag lovers are the majority of /tg/ either

    Truth be told, the majority of people don't give a shit.

    This is a 5v5 shit-throwing match, with fifty other people generally ignoring it.
    >> Anonymous 01/02/10(Sat)10:46 No.7391391
    >>7391157
    Lol, he'll simply start a new thread then.

    Also, most people don't mind his pictures because the posts are quality. So please, shut up and die, fucktard.
    >> sage sage 01/02/10(Sat)10:46 No.7391393
    4e is shit
    also, sage
    >> Anonymous 01/02/10(Sat)10:46 No.7391395
    >>7391385
    I do not tolerate your faggot spamming.
    >> Anonymous 01/02/10(Sat)10:47 No.7391396
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    >>7391378
    Doctor Who. The End Of Time, ran on Christmas Day and yesterday.
    >> Anonymous 01/02/10(Sat)10:47 No.7391397
    >>7391377
    I may be many things, but I'm no liar and everyone can see that clearly enough as evidenced by the commentary in this thread.
    >> Anonymous 01/02/10(Sat)10:48 No.7391401
         File1262447289.jpg-(87 KB, 428x342, halt hammerzeit..jpg)
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    >>7391395
    Blame touhoufag, he opened the thread.
    >> Anonymous 01/02/10(Sat)10:48 No.7391405
    >>7391401
    I blame your mother for fucking her brother and getting pregnant with you, she opened her legs.
    >> Anonymous 01/02/10(Sat)10:49 No.7391406
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    >>7391397
    Yup, everyone stupid enough to believe your transparent lies.
    >> Anonymous 01/02/10(Sat)10:49 No.7391411
    >>7391401
    >blame the jews, they provoked the holocaust
    >> Anonymous 01/02/10(Sat)10:49 No.7391412
    >>7391401
    No, I blame you, because you're a bored, fat retard with too much free time.
    >> Anonymous 01/02/10(Sat)10:49 No.7391415
    >>7391390

    The majority of /tg/ don't see a problem with touhoufag posts and so count as supporters. The tiniest, most vocal minority here is the spammer and sagefag one.
    >> Anonymous 01/02/10(Sat)10:49 No.7391416
         File1262447395.jpg-(50 KB, 640x480, ninetoes.jpg)
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    >>7391405
    Thanks for postcount plus one.
    >> Anonymous 01/02/10(Sat)10:49 No.7391417
    >>7391372
    The sexual deviancy thread isn't the SAME OLD FUCKING TEXTBOMB THAT IS DROPPED EVERY DAY BY SOMEONE WHO HONESTLY BELIEVES THAT /tg/ IS A BLOG AND THAT ANONYMOUS ARE HIS FANS.

    The sexual deviancy thread is just another troll. I can let that pass.
    >> Anonymous 01/02/10(Sat)10:50 No.7391418
    >>7391397
    Its not one person. Its two. : )
    >> sage sage 01/02/10(Sat)10:50 No.7391422
    sage this shit
    >> Anonymous 01/02/10(Sat)10:50 No.7391424
    Will save this and check it out in a couple of hours, Touhoufag. Thanks for the hard work!
    >> Anonymous 01/02/10(Sat)10:50 No.7391425
    >>7391417
    I don't like touhoufag, but I do like D&D, so shut the fuck up.
    >> Anonymous 01/02/10(Sat)10:51 No.7391432
         File1262447489.jpg-(177 KB, 479x849, rrh_final.jpg)
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    Pic related, it's what touhou would look like if done right.
    >> Anonymous 01/02/10(Sat)10:51 No.7391434
    when does threads auto-sage?
    >> Anonymous 01/02/10(Sat)10:52 No.7391436
         File1262447531.jpg-(78 KB, 360x567, Lost_Worlds.jpg)
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    >>7391425
    You like D&D? Why do you support 4e then?
    >> Anonymous 01/02/10(Sat)10:52 No.7391438
    >>7391422
    Bump. Also, reported.
    For spam and trolling.
    If you don't like this thread - DO NOT POST IN IT.
    Just ignore it, okay?

    What's up with /b/-faggots these days?
    >> Anonymous 01/02/10(Sat)10:52 No.7391439
    reading through it now

    nice stuff
    >> Anonymous 01/02/10(Sat)10:52 No.7391440
         File1262447569.jpg-(146 KB, 500x500, sanae u mad.jpg)
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    If you trollfags were paying attention you'd realise he's finished now.
    >> Anonymous 01/02/10(Sat)10:52 No.7391441
         File1262447570.jpg-(15 KB, 300x225, mostinteresting2.jpg)
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    >>7391434
    250 posts.
    Image limit is 125.
    >> Anonymous 01/02/10(Sat)10:52 No.7391442
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    >> Anonymous 01/02/10(Sat)10:53 No.7391443
    >>7391425
    So, are you honestly going to be using the errata that he is writing up?

    Are you seriously going to copy and paste it so that it is in a format that you can understand and then try to run a game with it?

    Hands up for everyone here who is seriously, 100% actually going to be using this, without a shadow of a doubt.
    >> Anonymous 01/02/10(Sat)10:53 No.7391444
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    Pic related, it's what touhou would look like if done right.
    >> Anonymous 01/02/10(Sat)10:53 No.7391445
    >>7391436
    Because its D&D, 4th ed might not be the best, but everything below it is over.

    >>7391432
    I believe there are touhous like that.
    >> Anonymous 01/02/10(Sat)10:53 No.7391447
    >>7391434
    >auto-sage
    Retard spotted.
    It's called BUMPLIMIT.
    >> Anonymous 01/02/10(Sat)10:53 No.7391450
         File1262447610.jpg-(87 KB, 468x661, 57464__468x_marukata-katahira-(...).jpg)
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    >>7391379
    >Whether you teleport yourself or another creature, any falling damage is reduced by 10 feet per 2 squares of upwards teleportation.

    ??? hmm... while this clarrifies the idea of VT, it seems odd to reduce the damage taken from dropping out of the godddam sky?!

    Good stuff in general though, thanks for these ideas.
    >> Anonymous 01/02/10(Sat)10:53 No.7391451
    >>7390790

    Still reading, but it looks pretty good. It's a shame there's no way to patch them into the character builder.

    Have you/ are you going to send this to anyone at WotC, in hopes of some official errata?
    >> Anonymous 01/02/10(Sat)10:53 No.7391452
    >>7391440
    like whats actually being posted matters
    >> Anonymous 01/02/10(Sat)10:54 No.7391454
         File1262447654.png-(57 KB, 300x353, 4chan_neutronium.png)
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    Just for coordination: Next time, everyone who just saged this time around should pump out pictures as fast as possible. We need to choke the thread.
    >> Anonymous 01/02/10(Sat)10:54 No.7391461
    >>7391417

    What fucking blog? It's a goddamn homebrew errata set for an RPG that he's asking for commentary on. He hasn't posted it before.

    What he has been posting previously was either WoTC stuff for people who don't have D&D Insider, or doing CharOp for people who requested CharOp. This is contributing to /tg/. He is a model fucking fa/tg/uy. If it weren't for the touhou images, you wouldn't even *notice*.

    If you don't like it, go start a thread about something interesting you want to do in a Dark Heresy campaign or talk about 40k army lists or something, and keep this off the front page that way. At least you'll be contributing to the board.
    >> Anonymous 01/02/10(Sat)10:56 No.7391472
    >>7391447
    No, when you reach the bumplimit, a thread auto-sages.

    See the difference in how the words are used?

    "when does threads auto-sage?" can be reworded to "when does a thread reach it's bumplimit?".

    You can't say "when does threads bumplimit?".
    >> Anonymous 01/02/10(Sat)10:56 No.7391473
    Hurp durp sage... why don't you have school?
    >> Anonymous 01/02/10(Sat)10:56 No.7391474
         File1262447792.jpg-(116 KB, 405x540, zomgwtfbbq.jpg)
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    >>7391461
    We want him to leave 4chan alone. He can spam elsewhere, but this is madeness. This is blasphemy! THIS... IS... TEEEEEEEEEEEEEEEEEEGEEEEEEEEEEEEEEEEEEEE!!!!!
    >> Anonymous 01/02/10(Sat)10:57 No.7391479
    >>7391461
    Except that for over a month now, he has been textdumping at least one thread every day.

    He has also been posting errata shit before.

    No, the threads were not archived.

    Touhoufaggotry is not archived, because in the end, it's so convoluted, no one actually uses it.
    >> Anonymous 01/02/10(Sat)10:58 No.7391487
    >>7391474
    Mighty /b/ there son.
    >> sage sage 01/02/10(Sat)10:58 No.7391488
         File1262447913.jpg-(119 KB, 621x600, 768lemon.jpg)
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    >>7391461
    It wouldn't be half as fucking annoying if he actually created his own blog and just linked to it, and asked for comments.

    Also, have some lemons.
    >> Anonymous 01/02/10(Sat)10:58 No.7391490
         File1262447925.jpg-(25 KB, 580x308, xm_109_2.jpg)
    25 KB
    He stopped. Good. Now we can let this thread die in peace.

    Always remember: Image limit is 125. With touhoufag (and all other avatarfags), that's the important number.
    >> Anonymous 01/02/10(Sat)10:58 No.7391491
    >>7391454
    Ok. Then when you've choked his thread with shit he'll start a new one and you can cry yourself to sleep at night.
    >> Anonymous 01/02/10(Sat)10:59 No.7391493
    >>7391479
    You clearly have no idea what touhoufag does do you?
    >> Anonymous 01/02/10(Sat)10:59 No.7391494
    >>7391474

    Were I a less civilised fa/tg/uy, I would resort to greentext highlighting the fact that someone who has spent the last half an hour of his life imagedumping into a thread in a futile attempt to make someone stop posting is accusing someone *else* of spamming and shitting up /tg/.

    Be grateful.
    >> Anonymous 01/02/10(Sat)10:59 No.7391495
    >>7391488
    oh come on, we all know someone doing that would be sagebombed and crapflooded to post limit in under 5 minutes
    >> Anonymous 01/02/10(Sat)10:59 No.7391496
    >>7391473
    Usually people go back to school on the first Monday after New Year.

    Also, it's a Saturday, silly.
    >> Blackheart !!FYEhWpAirtN 01/02/10(Sat)11:00 No.7391503
    >>7391494
    Don't spoil the joke please, some people probably haven't heard it yet.
    >> Anonymous 01/02/10(Sat)11:00 No.7391504
    oh the Irony..complaining about Touhoufag being a min-maxer..then try to sage spam a thread where he post suggestions for how to make several skills and abilities more balanced.

    anyway saging (i hope, new faq, so not sure I'm doing it right), because I aren't adding anything to the main topic itself, though I gotta say it looks pretty good. Have any of them been play tested though?
    >> Anonymous 01/02/10(Sat)11:00 No.7391505
         File1262448041.png-(530 KB, 3647x5000, 1261432989249.png)
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    >>7391491
    Or maybe, just maybe, one day, he'll stop spamming shit.
    >> Anonymous 01/02/10(Sat)11:00 No.7391506
         File1262448056.jpg-(258 KB, 1020x1152, 1232373789643.jpg)
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    You stupid fucking sagefags, he just provided something INCREDIBLY useful for 4e players, and you're just going to HURR DURR SAGE N' RAGE? Get out, you are the cancer killing /tg/.
    >> Anonymous 01/02/10(Sat)11:01 No.7391509
    >trolls spam thread for 1 hour ten minutes
    >complain that they didn't reach the bumplimit

    In the future...
    >trolls spam thread for 1 hour ten minutes
    >whoop and cheer as they hit the autosage limit
    >touhoufag starts a new thread in 20 seconds
    >trolls contemplate their lives as they realize they spent 70 minutes delaying someone posting errata by 20 seconds
    >> Anonymous 01/02/10(Sat)11:01 No.7391511
         File1262448109.jpg-(36 KB, 248x347, you came.jpg)
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    >>7391494
    I don't start shit threads threads. I just turd up threads that are unsalvageable in the beginning.
    >> Anonymous 01/02/10(Sat)11:02 No.7391512
    >>7391505
    Or maybe you will.
    >> Anonymous 01/02/10(Sat)11:02 No.7391515
         File1262448161.jpg-(15 KB, 423x297, umad.jpg)
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    >>7391506
    Since when is munchkin shit useful?
    >> Anonymous 01/02/10(Sat)11:03 No.7391517
    >>7391506
    It would be better i he compiled it into a .pdf. As it stands, I'm grateful but not jobless enough to edit each and every one of these things.
    Touhoufag, bless his heart, seems to be just that.
    >> Anonymous 01/02/10(Sat)11:03 No.7391519
         File1262448198.jpg-(44 KB, 587x406, yiff in heaven.jpg)
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    >>7391512
    >> Anonymous 01/02/10(Sat)11:03 No.7391521
    >>7391493
    Yes, I do.

    Sometimes he textbombs D&D Insider information.
    Sometimes he textbombs character builds.
    Sometimes he textbombs his superior errata.

    In the end, all you are doing is pampering a spoiled, under-aged brat from the Phillipines who has such gargantuan assburgers that he is even terrified of his own maids, defending mountains of text that he produces to satisfy his own mental illness despite the fact that no one will ever use any of it.
    >> Anonymous 01/02/10(Sat)11:04 No.7391523
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    >> Anonymous 01/02/10(Sat)11:04 No.7391524
    >>7391515

    You haven't actually read anything he posted in this thread, have you?
    >> Anonymous 01/02/10(Sat)11:04 No.7391526
         File1262448245.jpg-(64 KB, 500x478, 1261512126077.jpg)
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    >>7391506
    >he just provided something INCREDIBLY useful for 4e players

    /facepalm/
    >> Anonymous 01/02/10(Sat)11:04 No.7391527
    >>7391515
    >Implying it isn't, implying that what you're doing is.
    >> Anonymous 01/02/10(Sat)11:04 No.7391530
    >>7391515
    more useful than "whats your sexual deviancy" or "here is a movie liked from my childhood WHICH HAS A WIZARD IN IT ITS TG RELATED SRSLY"
    >> Anonymous 01/02/10(Sat)11:04 No.7391534
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    >>7391524
    It doesn't matter. I hate touhou, and I despise 4e.
    >> Anonymous 01/02/10(Sat)11:05 No.7391537
    >>7391521
    And helps with character creation, gives advice and generally does make more /tg/ related stuff then you do. Herp-ala-derpy do.
    >> Anonymous 01/02/10(Sat)11:05 No.7391538
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    >>7391521
    Truth.
    >> Anonymous 01/02/10(Sat)11:06 No.7391541
    >>7391530
    One of those threads is a dimwit.
    One of those threads is a troll.

    This thread is a cancer.
    >> Anonymous 01/02/10(Sat)11:06 No.7391543
    >>7391534

    It behoves me to ask what exactly you're doing in a 4e thread then. Go talk about AD&D or 3.5 or whatever in a thread about *that*. It will likely be a less enraging experience.
    >> Anonymous 01/02/10(Sat)11:06 No.7391544
    Image limit reached. Bless your hearts, I'm outta here.
    >> Anonymous 01/02/10(Sat)11:07 No.7391550
    >>7391515
    Optimization can be fun. I bet you're one of those faggots that likes playing 6 strength fighters with Parkinson's.

    And yes, "I mad," the hell is wrong with you people?
    >>7391519
    Maybe you're just a /b/tard troll that stumbled here.
    >>7391521
    Wow, are you that angry that you have to personally attack an underage b& that supplies us with content every week and analyzes it for us? I don't think you get it, he GETS SHIT DONE.
    >> Anonymous 01/02/10(Sat)11:07 No.7391555
    Link to new thread touhoufag.
    >> sage sage 01/02/10(Sat)11:08 No.7391557
    >>7391550
    The problem of course being he gets -SHIT- done.
    >> Anonymous 01/02/10(Sat)11:08 No.7391558
    >>7391537
    I never post in the threads that he comments in. I approve of what he does there.

    I disapprove of the textbombs that he drops when he constructs his own threads, however.

    No one will ever use any of the information ever posted here.

    They'll muse over it for a while, perhaps agree "yeah, that's a good idea".

    Then they'll fuck off and everything's back to normal.
    >> Anonymous 01/02/10(Sat)11:09 No.7391566
    >>7391557
    and thanks to you, a thread that could have just been 20 posts and totally ignored, is now over 100 posts and still going strong
    >> Anonymous 01/02/10(Sat)11:09 No.7391571
    >LOL TOUHOUFAG IS SUCH A LOSER AMICOOL YET ^_^
    Get out, sagefags.
    >> Anonymous 01/02/10(Sat)11:09 No.7391573
    >>7391555

    He's done.
    >>7391379
    Was the last of the errata. I imagine he's got stuff for the various splatbooks and such in the works as well, but that's the PHB covered.
    >> Anonymous 01/02/10(Sat)11:09 No.7391578
    >>7391558
    >They'll muse over it for a while, perhaps agree "yeah, that's a good idea".

    That's enough for me.
    >> Anonymous 01/02/10(Sat)11:10 No.7391584
    >>7391550
    An underageb& who admits he is everything that I just said he is.
    No one actually uses any of the information that he posts in his -daily- threads.
    >> Anonymous 01/02/10(Sat)11:10 No.7391589
    >>7391571
    >LOL TOUHOUFAG IS SUCH A COOL GUY AM I EDGY YET FOR DEFENDING WHAT THE MAJORITY HATES
    >> sage sage 01/02/10(Sat)11:10 No.7391590
    sage
    >> Anonymous 01/02/10(Sat)11:11 No.7391600
    >>7391589

    Again, were I less civilised fa/tg/uy, I would make use of greentext highlighting the fact that two sagefags are suggesting they are the majority of /tg/.
    >> Anonymous 01/02/10(Sat)11:11 No.7391601
    >>7391589
    is your name "the majority" or what
    >> Anonymous 01/02/10(Sat)11:11 No.7391602
    >>7391589
    >Majority

    Citation needed.
    >> Anonymous 01/02/10(Sat)11:12 No.7391603
    ITT: faggotry
    >> Anonymous 01/02/10(Sat)11:12 No.7391605
    >>7391589
    Majority?
    >> Anonymous 01/02/10(Sat)11:12 No.7391606
    >>7391578
    So, gigantic threads of text that do nothing but make less than a dozen people nod to themselves and think "cool story bro" before they move on with their lives are really worth it?
    >> Anonymous 01/02/10(Sat)11:13 No.7391614
    I approve.
    >> Anonymous 01/02/10(Sat)11:13 No.7391618
    >>7391606
    well, we've all got an hour of entertainment out of it, havent we?
    >> Anonymous 01/02/10(Sat)11:13 No.7391619
    Touhoufag has good ideas, from time to time. No, we're not going to apply all of 'em, but here and there he makes for a better game, sometimes. That's pretty good going for a channer.
    >> Anonymous 01/02/10(Sat)11:14 No.7391625
    >>7391606

    Yep. And see, if they were just that, and had no imagespam in them, they'd stay on the front page for, at most, an hour. The people interested in them would read them, maybe talk a bit, and then wander off.

    Instead, we get multi-hundred post shitstorms over the identity of the OP.
    >> Anonymous 01/02/10(Sat)11:14 No.7391628
    >>7391614
    That was meant to be a sage.
    >> Anonymous 01/02/10(Sat)11:14 No.7391631
    >>7391606
    >implying the Dr. Who, Kobolds Ate My Baby and Fire and Ice threads are life altering experiences
    >> Anonymous 01/02/10(Sat)11:14 No.7391635
    >>7391606
    Yes, since those not interested in it wouldn't be in the thread in the first place.
    >> Anonymous 01/02/10(Sat)11:15 No.7391636
    I hate touhou with a passion, but I'd rather have touhoufag's threads than yet more of the "stat my penis" or "is angry marines friendly to kittehs?" rubbish thats being posted lately
    >> Anonymous 01/02/10(Sat)11:15 No.7391637
    >>7391619
    No, you're not actually going to apply any of them.

    In the end, everything that he does in convoluted theoretical nonsense. None of you people actually can be bothered to put anything he says out of personal advice given to you into your games.
    >> Anonymous 01/02/10(Sat)11:16 No.7391645
    Soon. Soon.
    >> Anonymous 01/02/10(Sat)11:17 No.7391653
    >>7391625
    Actually, it would be at the top of the first page for two hours, and not the one hour and a half that the shitstorm has made it.

    Touhoufag took over an hour dumping all of his shit.
    >> Anonymous 01/02/10(Sat)11:17 No.7391657
    >>7391558
    >>7391606
    More so than a thread that makes people jerk off, at least.
    To an extent, I agree with you, he is terribly obnoxious, and too convoluted to be usable unless he assembles them into .pdfs and just posts a detailed summary of the changes within said .pdf but at the end of the day his posts are related and contribute in a positive way. He does get on my nerves sometimes but I have looked at the stuff he's used and saved it before.
    Plus he's a go to source for the newest changes of every type.

    Also I love how angry neckbeard #2 gave up his rule of 'keeping it /tg/ related' within the first 10 posts
    >> Anonymous 01/02/10(Sat)11:18 No.7391663
    The fact that he's even got a fucking nickname is enough to sage.
    >> Anonymous 01/02/10(Sat)11:19 No.7391670
    >>7391637
    Not the point. The ideas can be adapted, as indeed all rules and whatnot. Vertical Teleportation is a fine way to kill a much more physically powerful enemy, and the current rules are indeed lacking. It's through snippets here and there that we develop a workable system on the day, yah?
    >> Anonymous 01/02/10(Sat)11:20 No.7391676
    >>7391657
    Urgh, that came out all wrong. I mean that the stuff he posts is too convoluted to use as a textdump and it would be better if he just uploaded a .pdf, briefly outlined what he was changing/improving/making, and contained the details within the .pdf itself.
    >> Anonymous 01/02/10(Sat)11:20 No.7391683
    Herp derp sage
    >> Anonymous 01/02/10(Sat)11:20 No.7391687
    >>7391670
    Can be but won't be.

    We're fa/tg/uys.

    In the end, our minds are swimming with ideas. Our imaginations are gigantic. We have everything in the world that we need to get shit down.

    Except for the drive.

    We're downright fucking lazy.

    Every last one of us.
    >> Anonymous 01/02/10(Sat)11:20 No.7391689
    SOON! (tm)
    >> Anonymous 01/02/10(Sat)11:22 No.7391697
    >>7391676
    Or as I suggested.

    Start a goddamn fucking blog. Then go to /tg/ to discuss "hey guise, check my latest blog entry, anyone have any comments?" instead of GODDAMN THESE FUCKING DUMPS.
    >> Anonymous 01/02/10(Sat)11:24 No.7391706
    >>7391697
    >Implying that you wouldn't sage that thread just for the giggles anyway
    >> Anonymous 01/02/10(Sat)11:24 No.7391711
    >>7391687
    Sure, I agree with that. Yet it's touhoufag getting his particular ideas down into txt. It does help.

    Part of the annoyance is his identity on an anonymous image board, that's not too difficult to overlook, it's not as if he fills the front page, is it? Even /b/ isn't forced anon any more, and it changed... nothing at all in terms of posts, eh?
    >> sage sage 01/02/10(Sat)11:25 No.7391712
    stort a blag
    >> Anonymous 01/02/10(Sat)11:26 No.7391721
    >>7391706
    I wouldn't. I may even have read that blog.
    >> Anonymous 01/02/10(Sat)11:28 No.7391728
    >>7391721
    HAHAHAHAHA liar faggot.
    >> Anonymous 01/02/10(Sat)11:30 No.7391737
    >>7391711
    Exactly. But it's not like he's the only weeaboo avatarfag on this board, and at least he contributes.
    Most of the time he either sticks to his own thread, or only shows up to a specific request for character optimisation.
    Someone(and I don't know if it's THE Touhoufag or A Touhoufag) does start unrelated threads with Touhou images from time to time, but it could be anyone. I know he's not the only Touhou fanboy on this board(the thought makes me shudder)
    >> Blackheart !!FYEhWpAirtN 01/02/10(Sat)11:34 No.7391769
    >>7391737
    So, what do you hate in touhou?
    >> Anonymous 01/02/10(Sat)11:40 No.7391822
    ITT: Bitches bitching about bitches bitching about bitches bitching about bitches bitching about bitches bitching about bitches bitching about bitches bitching about bitches bitching about bitches bitching...
    >> Anonymous 01/02/10(Sat)11:55 No.7391976
    When did /tg/ get filled with such whiny sagefags. People used to either be neutral or like touhoufag.
    >> Anonymous 01/02/10(Sat)12:37 No.7392410
    >>7391534

    Why do you hate what other people play?
    >> Anonymous 01/02/10(Sat)12:57 No.7392597
    >>7392196
    There's ya some .pdfs.



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