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12/13/10(Mon)00:46 No.13132779>>13132681 Except that non-heavy Positron weapons aren't that good for damage either. The much-vaunted ability to penetrate AT-Fields doesn't matter when your shots are only doing 1d10+1 damage AP 3. An Angel with 10 TB and AC 3 (an "average" angel, if you will) will ignore that literally nine times out of ten. Only on a 10 will you do any damage, and if you don't confirm Fury it's only 1 damage.
It really does mean that better damage with few shots trumps many shots with less damage. You're absolutely right, Melee weapons are a good choice because of the bonus damage from Strength, getting to roll an extra damage die and drop the lowest, and so on.
Yet on the other hand, the weapons Angels have available to them can put all that to shame too. As has been said earlier, just look at Ramiel. Fucker's got a GPC as his main weapon and can use it as a Reaction Action. Then you've got Zeruel with his foil arms of death, etc etc etc. And that's not even mentioning AT Powers which Angels can use much less conservatively given their high SR. Whereas a PC with 7 ATS using AT Wave sacrifices almost all their ATS and deflecting ability to use that single power, and Angel can use it and still have 100% or more chance to deflect. Granted, there's neutralization, but if it's engaged at a distance to begin with and can fire at the PCs at range, the first few turns it can pretty much go wild.
Now, I'll admit, I'm no expert. I've only been in 2 AE games, and didn't GM either time, only fought 3 Angels total. But from what I've seen and experienced, it does make Angels a bitch to deal with at first. I don't have experience with the higher levels of AE, having never gotten there myself. Maybe it really does get easier like BMJ and others have been saying in the thread, but at the beginning at least you're struggling to even hurt the damn things. |