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  • File : 1289558473.jpg-(66 KB, 725x375, riders10.jpg)
    66 KB Henshin!: The Tokusatsu RPG - Testing Thread Rider RP Guy 11/12/10(Fri)05:41 No.12769238  
    Starting thread: http://suptg.thisisnotatrueending.com/archive/12708080 - (Someone asking about a Rider RP system, no option was really perfect, people ask "why not start one?", basic gameplay system set)

    Secondary thread: http://suptg.thisisnotatrueending.com/archive/12728455 - (Expanding on basic system, lots of talk about existing Riders, Rider series, and Rider tropes)

    Testing thread: This motherfucker.
    >> Rider RP Guy 11/12/10(Fri)05:43 No.12769248
    Okay, here's the dealio.

    Very, very alpha character creation/gameplay .pdf is completed, detailing how to create a character and going into a little detail about the existing gameplay. There are a HUGE amount of holes and gaps, and there's probably going to be a massive imbalance issue with a lot of things on top of borked bits of gameplay. Very little is set in stone at the moment, and the next alpha build could change EVERYTHING.
    But the foundation has been laid, and the only way to build, now, is up.

    Henshin!: The Tokusatsu RPG is officially alive and kicking, now we just need to raise and nurture the thing until it becomes a full fledged system.
    So let's stress test the hell out of this thing. Let's find out what's broken and what's not. Let's figure out how to streamline rocky things and enhance up lackluster things. Let's fill in blank areas with substance. Let's see how we can expand this to more toku instead of just Kamen Rider.

    http://www.megaupload.com/?d=FFCXL120

    Let's get shit done, /tg/entle/m/en.
    >> S.T.A.L.K.E.R. 11/12/10(Fri)05:46 No.12769264
    Downloading now. Might as the DM to try this in today session.
    >> Anonymous 11/12/10(Fri)05:49 No.12769273
    >>12769264

    i wouldn't. doesn't look like much to DM off of.

    making a dude now.
    >> S.T.A.L.K.E.R. 11/12/10(Fri)05:52 No.12769296
    >>12769273
    We're used to improvising thing for a game. Now all I have to do is think of a plot and send it to the players.
    >> Anonymous 11/12/10(Fri)06:00 No.12769326
    >>12769296

    were some pretty decent campaign plot ideas near the end of the previous thread.
    >> Anonymous 11/12/10(Fri)06:02 No.12769339
    my only immediate thought is with regards to finishers and multiple forms
    say you made your guy have a strong, tough melee form who fought unarmed, and a quick agile ranged form with a gun
    the rules for forms say that they keep the same finisher, but the options for how a finisher occurs don't really fit for having those two modes of attack.
    thoughts?

    also on forms; i understand 3 is a fairly arbitrary limit on it for now. perhaps have the amount of forms tied to a stat? or make it so you have to divide total power among them or something? perhaps a 'each form gets stat - N points for skills, where N is the number of forms' type arrangement?

    (i'm the guy who kept bringing up Den-O in the last thread, thought tbh i'd prefer W - though as the system stands now, the absurd amount of forms W or OOO have are nigh impossible to pull off in this system)
    >> Anonymous 11/12/10(Fri)06:23 No.12769437
    >>12769339
    actually, having more forms making each individual one weaker would make a fair bit of sense from a balance perspective now that i think about it
    of course that depends on how difficult it is to change forms (done in combat as an action? only out of combat?)
    >> Anonymous 11/12/10(Fri)06:46 No.12769563
    >>12769238

    Awesome. Downloading now...
    >> Anonymous 11/12/10(Fri)06:55 No.12769603
    >>12769339

    Den-O is effectively *four* riders, but a single player character. Ryotaro isn't the same person when possessed at all.
    >> Anonymous 11/12/10(Fri)06:59 No.12769617
    >>12769603
    i dont know, with this current rules set it seems he'd be stattable as a 'creature bonding' origin character with 'multiple forms'
    without getting into liner/climax forms of course

    regardless, i'm still not sure how you'd work W or OOO in; maybe some sort of 'partial change' system?
    >> Anonymous 11/12/10(Fri)07:02 No.12769628
    >>12769617

    Maybe OOOs has a shitload of alternate powers, one for each medal. I can't think of any other way to handle him, to be completely honest- And he'd be hell to handle in crossover movies.

    In fact, I'm thinking that the new cycle of Riders are all a 'fuck you' to Decade. Kamen Ride *this*, you form-stealing son of a bitch.
    >> Anonymous 11/12/10(Fri)07:03 No.12769631
    >>12769628
    decade in a game like this would totally be the dmpc
    >> Anonymous 11/12/10(Fri)07:06 No.12769643
    Downloadan, will give you my opinion in a bit.
    >> I apologised on 4chan !!857o4GkKJgy 11/12/10(Fri)07:20 No.12769716
         File1289564442.jpg-(244 KB, 1024x578, 1204691516235.jpg)
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    On the subject of setting ideas, I often felt that many of the earlier Heisei worlds that we saw in Decade were alternate ideas for those series that the writers had pitched, but not got the go ahead for. For instance:

    Kamen Rider Trial System (Ryuki): All crimes are resolved by having Kamen Riders fight each other in the mirror world. This raises questions such as: "Who the fuck thought this was a good ides?" and "Why the hell does nobody point out that this is a horrible idea?) as well as "No seriously, what?".
    The first person to cross this setting with Phoenix Wright will receive INFINITY INTERNETS.

    Cohabitation (Kiva World)
    The final battle is over, the Fangire King has been defeated, replaced by a new king, who has decreed that the Fangire and Humans must learn to live together. PC's are human/fangire/half-fangire riders tasked with making sure this decree is upheld.

    SMARTOBRAIN High (Faiz)
    Highschool drama where the jocks are Orphenochs, and the school idols are RUCKY CROVER, all high ranking orphenochs.
    Oh, and somebody just stole the rider belts. DRAMA! VIOLENCE! DISINTIGRATION! END OF YEAR DANCES!

    An actual ending to Faiz (Faiz)
    FUCKING FINALLY.
    >> I apologised on 4chan !!857o4GkKJgy 11/12/10(Fri)07:22 No.12769721
         File1289564525.jpg-(287 KB, 850x1205, sample-ce7a71460c6fcca06788aca(...).jpg)
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    >>12769716
    Path of Heaven (Kabuto)
    Players are members of Zect, who have to hunt down shapeshifting worms who have infiltrated society. Also, what of the near mythical "Kabuto" rider? Who it is said can never leave the clock up time?
    Basically, make it Delta Green with Zecters.

    Bittersweet Symphony (Hibiki)
    Three clans of rider, all dedicated to hunting the Oni, none of which get on with each other. The Hibiki clan has fallen into obscurity, but may yet return...

    Stranger in the Dark (Agito + Kuuga possibly?)
    Players are either Gill's, Agito's or maybe even members of a government task force. Enemies include other Agito's, leftover remenants of the Unknowns, maybe even some Grongi.
    Plus, whatever did happen to Kuuga?

    Brave Blade Salaryman of Justice (Blade)
    You are salarymen working for the Corporation, through luck or hard work, you've just been promoted to use the Kamen Rider system. Can you survive against Undead AND office politics?
    Basically: The Toku version of DaiGuard.

    Den-O wasn't actually a different setting, and the Den-O worlds were basically an asslong introduction for their upcoming movie.
    >> Anonymous 11/12/10(Fri)07:23 No.12769728
    >>12769238

    Hmmm, as for Finishers, here's a thought.

    Maybe more 'parts' to a finisher gives you a either:

    a) A bonus to moves that feature an included 'part'. Like, if your finisher is a Rider Kick, you get a +1 bonus to all attacks with the kick descriptor.

    b) Enemies like Weather can have a defense up to a certain number of 'parts' according to their Injustice rating. They don't die when their HP reaches 0- Any successful hits reduces their toughness by a flat one.

    For example- Bob has a three-part Rider Kick. His opponent has a Toughness of 5. When the kaijin's HP reaches 0, the Kaijin has to be hit twice more before Bob's Rider Kick can destroy him. (The GM tells Bob when the Kaijin is open to a finisher.)

    For Skills, an option would be a) Less skill points b) You can pay a certain fee to have a 're-roll' on a die relating to the skill, which can't exceed your ranks in the skill. c) Skills give bonuses to combat at certain levels of mastery, that have to be purchased separately. So you might want to buy up useless Skills for the Perks you can purchase at high ranks.

    Uses for Momentum:

    1.) Spend a certain amount for a re-roll. Each turn, you can have a number of re-rolled dice according to your conviction.

    2.) A flat bonus, to 'nudge' dice either way.

    3.) If your HP reaches 0, you can no longer gain Momentum, but you can still spend it- You fall over at 0 Momentum.

    4.) You can temporarily 'buy' ranks in a power you don't have, or add an extra part to your Finisher at a high cost. This only works for this fight.

    5.) Momentum can be spent for extra Action Points. These 'bonus points' don't give you back Momentum when you use them to act, to prevent an endless loop.
    >> Anonymous 11/12/10(Fri)07:26 No.12769739
    Ways to gain Momentum:

    1.) Attacking/Hitting/Doing damage to the monster ensures a steady trickle of Momentum.

    2.) Stunting (Descriptions of what you're doing.)- If you succeed, you gain bonus Momentum. Keep in mind that Kaijin also stunt regularly.

    3.) You can 'wager' Momentum on an action. If you succeed, you gain a certain amount. If you fail, you lose it. Must be particularly risky action, and you can't expend Momentum on it?

    I like the 'Action Point' mechanic. Perhaps Action Points per term are something like '(Agility + Conviction)/2'? So Kaijin have higher Action Point totals, with wicked Kaijin having particularly more.

    Hmmm, there should be more things players can do a turn. Maybe self-healing or boosting is called 'Catching your breath' or 'Focusing', or there are special combat manuvers like rushing, disarming, flanking and all that stuff from D&D. Just no grappling!
    >> Anonymous 11/12/10(Fri)07:59 No.12769935
    >>12769238

    Fleshing out some earlier settings:

    Dopants of Fuuto:

    In an alternate Fuuto city, where Kamen Rider Double never appeared, NEVER's aerial attack on Foundation X leads to a mid-air explosion, scattering 25 brand new T2 Gaia Memories all over Futo. Shinier, more powerful, less addictive and flat-out *better* than the originals, their appearance throws the entire city into chaos, as the Memories seek out new hosts- And *everyone*, from the Museum to NEVER, is looking for them. The PCs are people who've found (Or been chosen) several T2 Memories...And it's up to them to fight for Justice before Fuuto rips itself apart. The Museum's dominance is threatened by would-be warlords, and the police- Including Inspector Ryu, Kamen Rider Accel- are overwhelmed by a flood of Dopant-related crimes.

    Even worse, Raito Sonozaki- The mysterious genius responsible for the production of the T2 memories- has gone missing, and the Museum will do *anything* to get him back. Boss Narumi is on the case- He might know something, but he's certainly not telling. At the same time, NEVER and the lethal Kamen Rider Eternal are on the hunt, and God help anyone who gets in their way...

    The players might be members of the Museum who've decided to strike out on their own, acting on the behest of Shroud, or simply independents with something to fight for. Will they save the Windy city, or doom it?

    The T2 Memories are a cut *above* your typical Dopant; The PCs have the muscle to be genuine Kamen Riders, even without Drivers. Whether they have the talent, though, is up to them. It's rumored that when all 26 Memories are reunited- Something that will change the world *forever* will happen.
    >> Anonymous 11/12/10(Fri)08:01 No.12769944
    Enemies are Museum Dopants, unfortunates possessed by T2 Memories, Foundation X hitmen hell-bent on retrieving their investment, criminals with T1 memories, and NEVER themselves.

    Possible Memories (With alternates): Accel/(Fire)Arms/Armor, Bird/Barrage/Barrier, Cyclone (Taken by Maria S. Cranberry), Catastrophe, Dummy/Dogma/Divide/Death, Eternal (Taken by Kamen Rider Eternal), Fang/Fury/Fortress, Gear/Gravity/Gunner, Heat (NEVER), Ice Age/ION/Ixion/Invisible, Joker (Shotaro), Luna (NEVER), Metal(NEVER), Nazca/Nullify/Noir, Ocean/Orbital/Oberon/Ohm, Puppeteer/Pulse/Pierce, Queen, Riochet/Revolver/Riot, Skull/Stigma/Savior, Trigger (NEVER), Unicorn, Violence, Weather, Xtreme/Xanadu/X-Ray, Yesterday, Zone/Z-ONE/Zero.

    Possible endgame scenarios:
    1.) The Museum gets the T2 Memories, and orchestrates the Gaia Impact.
    2.) NEVER uses the T2 Memories, and Phillip, to turn everyone in the city into 'Necro-overs' like themselves. Fuuto becomes a necropolis.

    Ideally, the players prevent all sides from getting their hands on the T2 Memories; These Memories can only be truly destroyed by Phillip...And he's missing.
    >> Anonymous 11/12/10(Fri)08:04 No.12769957
    Overall,I think there's some good ideas, but they are still QUITE rough.

    Origins: If the origins only give a simple +1 to damage, I don't see why there needs to be a comprehensive listing. The system needs to make up it's mind. Either make the Origin a purely cosmetic feature that can be explained in a couple pages, or make it akin to Races or Classes in other system. Having one wimpy bonus doesn't really feel right for something that seems so important.

    The Finisher: Similar to the Origin, I don't see why you would buy extra parts for your Hissatsu. It seems like a Finisher, while flashy, is only really relevant in gameplay as a battle ender, so the flavor should just be up to the player unless, once again, there is some further gameplay incentive to adding parts and bonuses on, and even then, it would be better to have the "Parts" be simpler and probably less restrictive.

    For example, I think the player should be able to flavor the Hissatsu however he wants completely divorced from gameplay. Needing to spend three points to earn a "Wind-powered Leaping Punch" doesn't feel right. However, spending points add traits onto your Wind-powered Leaping Punch would make far more sense and might have interesting gameplay applications. Say, you want your Punch to be:
    >> Anonymous 11/12/10(Fri)08:05 No.12769965
    >>12769957

    "Ranged" This Hissatsu may hit outside of melee range
    "Excitable" This Hissatsu may activate at lower momentum
    "Hard-Hitting" This Hissatsu may activate when the enemy has higher HP
    "Momentum Saver" You may keep a portion of your accumulated momentum after this Hissatsu as long as there are enemies still on the field
    "Combination Attack" This Hissatsu may hit a second legal target as long as both are within range and are both eligible to be destroyed by a final attack.
    Or other traits that effect either the leadup to the Final attack or the aftermath of the final attack (For later in the series, when your first Hissatsu just gets thrown around like a toy while your Mid-season upgrade Hissatsu is the one that REALLY means business)

    I think that the Final Attack should probably have fewer points to spend, so that a level 1 character could add maybe 1 trait onto his final attack, while the attack itself is gifted to the character for free with no points necessary, to flavor as he or she loves.
    >> Anonymous 11/12/10(Fri)08:06 No.12769969
    >>12769965

    Character Creation: I think there are too many different point types characters get. I think it could be simplified down slightly:
    Capabilities is nice and simple, not much to change there, although that's mostly because I don't know how balanced only 10 ranks of something would be.
    Skill points are good, although I think the skill system needs to not make a distinction between Vital Skills and Useful Skills. Too much Column-A-Column-B BS IMO. Just have "Skills" describe them in a sentence, and tell us what stat they work off of and if they give a bonus to anything.
    Equipment points should be folded into "Powers." Characters shouldn't be forced to buy a peice of equipment if they don't want one, just like they shouldn't be forced to have powers if they want to build a tech-based hero. Instead of having a separate category for Equipment, Equips should be a power you can buy ranks in like any other power. Putting one rank in the "Equipment" power gives you so many points to spend to create whatever you need and if you want more points and more equips, you can pour more points into Equipment.
    And of course, I talked about Finisher points above.

    You don't need that many if they're going to be largely cosmetic. Characters should get 1 finisher for free that they may flavor however they want, and can apply a number of gameplay-altering traits to it equal to 1/2 of their Conviction rounded down with a minimum of 1 (Or some other number).

    That said I LOVE the idea of Momentum being a central game play mechanic. Make sure you expand on that gameplay. It doesn't seem like there's much mechanical stuff to expand on at this point, so I'd be interested in hearing for about that.
    >> Anonymous 11/12/10(Fri)08:48 No.12770163
         File1289569711.jpg-(136 KB, 750x1066, JUSTICEFORGIVESNOEVIL.jpg)
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    Bamp for JUSTICE.
    >> Anonymous 11/12/10(Fri)12:41 No.12771529
    >>12769617
    >>12769628

    With the basic rules now, I think W/OOO-style powers would be under the Body Change thing. OOO changes his head/torso/legs, W changes half of his body at a time.

    Unfortunately, those rules aren't defined at the moment, so.
    >> Anonymous 11/12/10(Fri)12:52 No.12771589
    Should we crosspost this on /m/ and see what the toku fans there think?
    >> Anonymous 11/12/10(Fri)13:02 No.12771654
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    >>12771589
    I don't think /m/ even has any Rider fans at all anymore, it's totally been consumed with Gundam faggotry now
    >> Anonymous 11/12/10(Fri)13:04 No.12771670
    >>12771654

    Sure, crosspost. They're the toku board, too- There's only one idiot who keeps fagging up all the rider threads. Do it just to spite him.
    >> Anonymous 11/12/10(Fri)13:06 No.12771680
    >>12771654

    No, /m/ still has alot of kamen rider threads.

    Its just that they always get spammed by "HURR NOT /m/" faggots.

    Its really ruined /m/
    >> Anonymous 11/12/10(Fri)13:08 No.12771688
    >>12771589

    You can try. /m/ is a very slow board, and you might get some people interested, but dont think you'll make a good thread there.

    /m/ has become worst than /v/ and /b/ combined with how much it whines.
    >> Anonymous 11/12/10(Fri)13:10 No.12771700
    >>12771688

    Still, do it all the same!
    >> Anonymous 11/12/10(Fri)13:12 No.12771709
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    GET THE FUCK OUT OF /tg/ YOU ASSHOLES. This fucking faggot shit ruined /m/, I will NOT have you do the same here.
    >> Anonymous 11/12/10(Fri)13:13 No.12771718
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    >>12771709
    come at me bro
    >> Anonymous 11/12/10(Fri)13:15 No.12771722
    >>12771709

    What happened over there?
    >> Anonymous 11/12/10(Fri)13:15 No.12771724
    >>12771709

    See, told you /m/ has become worse than /v/ and /b/.
    >> Anonymous 11/12/10(Fri)13:15 No.12771728
    >>12771722
    Nothing. Trolls think Kamen Rider is flooding /m/, despite there not being a single kamen rider thread for 3 pages.

    And if someone dares to make a kamen rider thread, they spam it.
    >> Anonymous 11/12/10(Fri)13:16 No.12771733
    >>12771709

    See? It's the same dude. All the more reason to do it. Someone DO IT. (I would, but I have to turn in.)
    >> Anonymous 11/12/10(Fri)13:18 No.12771743
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    >>12771722
    some people are extremely passionate about /m/ being ROBOTS ONLY, and the rubber suit live action of Riders drive em bonkers despite the old Riders being cyborgs with titanium dicks
    >> Anonymous 11/12/10(Fri)13:21 No.12771756
    >>12771743

    And yet they dont go after "HAMAN/LACUS/LUNAMARIA IS MY WAIFU" threads or shit like that.
    >> Anonymous 11/12/10(Fri)13:23 No.12771769
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    >>12771756
    it's because to them those threads are still more robot related than Riders. the real retardation really gets started though when you get the guys who bitch that even Sentai isn't /m/ related either despite, well you know
    >> Anonymous 11/12/10(Fri)13:25 No.12771779
    >>12771769
    Yeah, /m/ has really declined since this faggotry has started.
    >> Anonymous 11/12/10(Fri)13:33 No.12771833
    posting character build template so that people can access it more easily. the .pdf doesn't allow for copy-pasting, rider rp guy.

    Name:
    Player:
    Level:
    Sub-Level:
    Origin:
    Basic Concept:
    HP:
    Momentum:

    STR:
    AGI:
    TGH:
    PRS:
    RES:
    CNV:

    AFFLICTIONS:
    - ?????:
    - ?????:

    Total Skill Points:
    VITAL SKILLS:
    - ?????:
    - ?????:
    USEFUL SKILLS:
    - ?????:
    - ?????:

    Total Equipment Points:
    EQUIPMENT:
    - ?????: ????? (Enh: ????)
    - ?????: ????? (Enh: ????)
    - ?????: ????? (Enh: ????)
    - ?????: ????? (Enh: ????)

    Total Power Points:
    POWERS:
    - ?????: ????? - Rank X (Bound to ?????)
    - ?????: ????? - Rank X (Bound to ?????)
    - ?????: ????? - Rank X (Bound to ?????)
    - ?????: ????? - Rank X (Bound to ?????)
    - ?????: ????? - Rank X (Bound to ?????)

    FINISHERS:
    1:
    2:
    3:
    4:
    >> Anonymous 11/12/10(Fri)13:57 No.12771966
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    Damn. I get away from /m/ to escape all their trolls, reverse trolls, and lame Kamen Rider threads only to come to that shit here on /tg/. Fuck, I've even see a few Kamen Rider threads in /v/ that had NOTHING to do with videogames. Do you guys like posting random threads for no reason? But, hey at least you guys are keeping it in one thread here, instead of spamming with unneccessary threads.

    Sadly, this picture here is getting more and more revelant.
    >> Anonymous 11/12/10(Fri)14:05 No.12772013
    >The file you are trying to access is temporarily unavailable.

    >The file you are trying to access has been temporarily unavailable for the last hour and a half

    >Uncontrollable rage
    >> Anonymous 11/12/10(Fri)14:20 No.12772096
    >>12771833
    Thanks. Took the character creation thingy for a spin.

    Name: Kamen Rider Grande
    Player: Me
    Level: 3
    Sub-Level: 2
    Origin: Handheld Item (slot-machine-style belt)
    Basic Concept: A mighty and elegant nobleman who believes himself to be a righteous judge, and seeks to strike down evil.
    HP:
    Momentum:

    STR: 4
    AGI: 3
    TGH: 5
    PRS: 4
    RES: 5
    CNV: 3

    AFFLICTIONS:
    - Strange Upbringing: Upper-class through and through, has difficulty relating to lower classes.
    - Dead Significant Other: ...except for a peasant woman he truly loved, who was murdered by kaijin. Whoops.

    Total Skill Points: 25
    VITAL SKILLS:
    - Wealth: 9
    - Vehicle Handling: 6
    - Discourse: 5
    - Enemy Evaluation: 5
    USEFUL SKILLS:
    - Drawing: 5
    - Cooking: 5
    - Cleaning: 5
    - Niche Knowledge (Economics): 5
    - Writing: 5

    Total Equipment Points: 16
    EQUIPMENT:
    - Vehicles: Motorcycle (Enh: Improved Accuracy (x2), Multi-Functional (Jet, Submarine))
    - Weapons: Gun (Enh: Innocuous Disguise, Changeable Weapon (Blade), Improved Accuracy (x2))

    Total Power Points: 15
    POWERS:
    - Movement: Super Speed - Rank 1 (Bound to Vehicle: Motorcycle)
    - Movement: Super Swimming - Rank 1 (Bound to Vehicle: Motorcycle)
    - Movement: Flight - Rank 1 (Bound to Vehicle: Motorcycle)
    - Blast: Energy - Rank 3 (Bound to Weapons: Gun)
    - Melee: Normal - Rank 3 (Bound to Weapons: Gun)

    FINISHERS:
    1: Bankruptcy (Summon Item > Speed Up > Rapid Blasts > Ram > Weapon Blast) - Grande summons his motorcycle and revs it up, then charges towards his opponent, peppering them with fire the entire while. At the last moment, he speeds up more and wrecks into the monster to send them flying, then blows them up in mid-air with one final shot.
    >> Anonymous 11/12/10(Fri)14:21 No.12772102
    >>12772096

    The character creation sheet doesn't follow the same flow as the actual character creation process, and you have to jump around back and forth a bit.
    Yeah, there's too many Skill Points for too few Skills, and along the same lines there's too few Power Points to be able to appropriately make a guy just yet. Origins and Finishers should probably have a bigger impact on things, I have no clue how.

    Afflictions should probably affect different things depending on what they are. Jobless has a blow to RES, for example, while Strange Upbringing has a blow to CNV?
    >> Anonymous 11/12/10(Fri)14:22 No.12772117
    >>12771966
    >>12771709
    Cry more faggot.
    >> Anonymous 11/12/10(Fri)14:29 No.12772160
    >>12772013
    I was afraid this might happen.

    Here, multiple file hosts.

    http://uploadbud.com/files/WONSRKWT/HenshinCharacterCreationSystem-Alpha.pdf
    >> Rider RP Guy 11/12/10(Fri)14:35 No.12772216
    http://www.mirrorcreator.com/files/1S3PAXDQ/Henshin_-CharacterCreationSystem-Alpha.pdf_links
    >> Anonymous 11/12/10(Fri)14:39 No.12772245
    >>12769238
    Protip:
    You skipped chapter 1 bro.
    >> Rider RP Guy 11/12/10(Fri)14:45 No.12772291
    >>12772245
    Chapter 1 is an introduction to roleplaying and tokusatsu. I thought it'd be cool if I skipped it for an alpha build.
    >> Anonymous 11/12/10(Fri)14:55 No.12772383
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    Suggestions!
    A: for their name have "Name" and then elsewhere have "Tittle." Tittle being their super-name like, "Kamen Rider Black."
    B: Perhaps have the chracter sheet dividedin in half, or perhaps thirds. The top half/third is for their sub-level/human/normal form. and the bottom half/two-thirds is for their super main level form.
    C: Perhaps call the levels Ranks. I think it sounds cooler, and this doesn't seem like a game where you're gaining a level every seven sessions.
    >> Anonymous 11/12/10(Fri)15:09 No.12772483
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    One Massive Flaw.
    [spoiler] Where am I goning to find enough that are not too shy to play Henshin! [/spoiler]
    >> I apologised on 4chan !!857o4GkKJgy 11/12/10(Fri)15:21 No.12772585
    >>12772483
    IRC?
    >> Anonymous 11/12/10(Fri)15:22 No.12772597
    You should add a section/division/some skills relevant to the character's knowledgeably. What if he's got a bachelors in history? What if he's read tons of books about astrology? I know the Nich Knowledge would cover some of that, but having one for a character's unique and/or spesific knowledgeableness under Useful Skills would be cool and useful.
    >> Anonymous 11/12/10(Fri)15:23 No.12772606
    >>12772585
    I much prefer gaming in person.
    >> I apologised on 4chan !!857o4GkKJgy 11/12/10(Fri)15:25 No.12772622
    >>12772606

    Yeah, but like you said, where else are you going to find people willing to play this game?
    >> Anonymous 11/12/10(Fri)15:28 No.12772643
    About the skills
    Why not just change it to: Remorsefulness x 4 + Skill point base? If 2-3 represents a general level of 'experienced' on the subject that's what most of the skills that aren't character relevant should be, at most.
    >> Anonymous 11/12/10(Fri)15:35 No.12772731
    Do the skills start a 0 or 1, like Capabilities?
    >> Anonymous 11/12/10(Fri)15:45 No.12772822
    ... what if I want an axe?
    >> Anonymous 11/12/10(Fri)15:54 No.12772905
    >>12772822
    I'd guess axes count as Blades.

    >>12772731
    That's...a very good question. Since you're buying the skill in the first place, I'd guess starts at 1.
    >> Anonymous 11/12/10(Fri)16:45 No.12773439
    Looks like a fair starting point so far. Still got a good ways to go, though. Hrm. We need some sort of kaijin generation system for the baddies--at both mook and Monster Of The Week levels.
    >> Anonymous 11/12/10(Fri)16:46 No.12773452
    >>12772822
    YOU ARE NOT AN ALLY OF JUSTICE!
    >> Titanium Man 11/12/10(Fri)16:50 No.12773493
    I'm here, I'm here! Let's get a session set up so we can properly rock this.
    >> Anonymous 11/12/10(Fri)17:04 No.12773614
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    >>12773452
    Not...

    Nat...

    Nak...

    Naku? NAKU?!

    NAKERU DE!!
    >> Anonymous 11/12/10(Fri)17:11 No.12773691
    >>12773493
    Sounds good. Who GMs?

    (I vote Apologised on 4chan guy, those campaigns sound awesome)
    >> Titanium Man 11/12/10(Fri)17:17 No.12773758
    >>12773691

    I'll go with him as well.
    >> I apologised on 4chan !!857o4GkKJgy 11/12/10(Fri)17:21 No.12773824
    >>12773691
    >>12773758

    I wouldn't mind except I'm doing Zeonquest RIGHT FUCKING NOW.

    Plus, I haven't read up on all of the rules yet...
    >> Titanium Man 11/12/10(Fri)17:50 No.12774243
    In any case, I'm making my character now. I don't have much to say at the moment - I'm better when I can participate and actively see what's going wrong, so I'll wait until I can playtest before I give my two cents.
    >> Titanium Man 11/12/10(Fri)18:09 No.12774418
    >>12774243

    Here's my character:

    Name: Kamen Rider Darkhold
    Player: Titanium Man
    Level: 3
    Sub-Level: 1
    Origin: Ancient Magic
    Basic Concept: A normal man given amazing powers who skirts the lines of morality in his newfound quest for justice.
    HP: 40
    Momentum: 45

    STR: 5
    AGI: 4
    TGH: 3
    PRS: 4
    RES: 3
    CNV: 5

    AFFLICTIONS:
    - Dead Significant Other: His wife was seemingly murdered by a kaijin. Darkhold is unpleased with this.
    - Fits of Rage: When confronted with someone's truly despicable evil deeds, Darkhold emerges into a murderous streak of vengeance.

    Total Skill Points: 25
    VITAL SKILLS:
    - Enemy Evaluation: 9
    - Wealth: 5
    - Sixth Sense: 6
    - Vehicle Handling: 4
    USEFUL SKILLS:
    - Aura of Leadership: 7
    - Cooking: 8
    - Mechanical Maintenance: 3
    - Niche Knowledge (business): 7

    Total Equipment Points: 15
    EQUIPMENT:
    -Weapons: Body (Enh: Bound, Improved Accuracy) [4 pts]
    -Weapons: Polearm (Enh: Improved Accuracy) [3 pts]
    -Vehicles: Body (Enh: Bound, Improved Accuracy) [4 pts]
    -Armor: Layered Suit (Enh: Improved Armor x2) [4 pts]

    Total Power Points: 18
    POWERS:
    - Movement: Flight - Rank 1 (Bound to Armor: Layered Suit) [2 pts]
    - Offense: Melee Normal - Rank 4 (Bound to Weapons: Body) [5 pts]
    - Offense: Blast Elemental (electricity) - Rank 4 (Bound to Weapons: Body) [5 pts]
    - Offense: Melee Elementa (electricity) - Rank 4 (Bound to Weapons: Body) [5 pts]

    FINISHERS:
    1: Thunder Spike (Charge Up > Jump > Power Strike) - Darkhold surrounds his body with electricity and leaps into the air, trails of darkness streaming from his shoulder blades as he spins around and smashes a powerful electic kick into his opponent with explosive force.
    >> Anonymous 11/12/10(Fri)19:06 No.12774962
    >>12774831
    >I DEEPLY CARE ABOUT CONTENT BEING POSTED ON A DIFFERENT SECTION OF A MESSAGE BOARD

    Maybe you haven't noticed but this is /tg/ and none of us give a shit as to what's /m/ or not /m/.
    Kindly toss off.
    >> I apologised on 4chan !!857o4GkKJgy 11/12/10(Fri)19:08 No.12774992
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    >>12774831
    >beetleborgs not /m/
    >borgs not /m/
    >cyborgs not /m/
    >> Anonymous 11/12/10(Fri)19:09 No.12775001
    >Maybe you haven't noticed but this is /tg/ and none of us give a shit as to what's /m/ or not /m/.

    yeah, basically this.
    >> Anonymous 11/12/10(Fri)19:16 No.12775092
    >>12774873
    >>12774831

    Why don't you just fuck off to /co/ where you can have your little Kamen Rider hate circlejerks to hearts content?
    >> Anonymous 11/12/10(Fri)19:34 No.12775327
    >>12774962
    >Maybe you haven't noticed but this is /tg/ and none of us give a shit as to what's /m/ or not /m/.

    Yup.
    >> Titanium Man 11/12/10(Fri)19:39 No.12775394
    Let's make a desperate attempt to swing this back on topic - is there any chance of setting a playtest game up with a willing DM? I'm kind of a shitty DM so I don't think I'd work in terms of playtesting. Probably someone who can make stuff up on the fly is best.
    >> Anonymous 11/12/10(Fri)19:48 No.12775499
    >>12775394
    I would if I could--got too much on my plate at the moment.
    >> I apologised on 4chan !!857o4GkKJgy 11/12/10(Fri)20:03 No.12775687
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    >>12775394

    Not from me I'm afraid, I've just finished up Zeonquest, it's 20 to 1 at night and I'm about to go to bed.

    But first, here's a setting Idea I have that I'd like to do at some point:

    Basically, at some point our alleged bigbad to be gets into a car accident and loses all of her limbs. "Luckily" on hand is a mysterious mad doctor, who offers her a radical new (and untested) treatment to have them restored, naturally she agress. The procedure goes off without a hitch and she magically grows her limbs back over the space of a month.
    Unfortunately, she's now a part insect Kaiju, and by the time she realises what's going on, she's already half crazy, has eaten her boyfirend and is giving birth to Insect Kaiju supervillains in batches of ten.
    The Kaiju mature at incredible speed, start calling themselves the Hereditors and quickly set up an Organisation to look after "The Great Mother" and to assure their ascendancy over mankind.
    Over time, they contract the help of a old scientist whose name needs to be finalised, they pervert his nanite research into a way of turning willing servants into powerful Animal Kaiju called Metabarons as well as augmenting their own bodies.

    They try to kill off the Doctor, but he is able to escape by transforming into a prototype Kamen Rider and beating the tar out of the weak low level Heriditors sent to do the job.
    The Doctor then proceeds to find the players over the course of time, augment them with his nanites and then with their help defeat the Hereditors and their mutant lackies.

    WELP. That's pretty much the setting I'd like to run if I ever get round to finishing reading this.
    Goodnight everyone.
    >> Anonymous 11/12/10(Fri)20:16 No.12775851
    >>12775687

    Not a bad concept. I can adopt one of my character ideas from "Memories of Fuuto" to fit into this campaign.
    >> Anonymous 11/12/10(Fri)20:20 No.12775916
    >>12775851

    Man, both settings are awesome. 'Memories of Fuuto' is a nice read, but the original one below is pretty damn good.
    >> I apologised on 4chan !!857o4GkKJgy 11/12/10(Fri)20:24 No.12775980
    >>12775916
    "Original" is such a broad term. Like all good GM's I basically just stole elements from Franken Fran, KR Spirits, Zetman and Protomen pt II and mashed them together.

    I'd still like to do one of the ideas I listed here >>12769721 as the idea of Delta Green + Kamen Rider Kabuto really tickles my fancy.
    But I'd probably prefer to be a player in those TBH.
    >> Titanium Man 11/12/10(Fri)20:27 No.12776004
    >>12775980

    Looks like we now know who built a machine to kill a girl.
    >> I apologised on 4chan !!857o4GkKJgy 11/12/10(Fri)20:32 No.12776068
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    >>12776004

    Ha yeah. Except the Dr in this case will be a mash of Dr Saotome, Ryoma AND Dr Light.
    His Rider Form is basically going to be a human sized Black Getter Robo.
    >> Titanium Man 11/12/10(Fri)20:37 No.12776130
    >>12776068

    So the Riders are super mechanical, then? It might be wise to have campaign setting ideas stress how the Riders should appear in order to create unity with the campaign's theme, though differing Riders certainly can and have existed.
    >> Anonymous 11/12/10(Fri)21:57 No.12777058
    Obligatory justice bump.
    >> Anonymous 11/12/10(Fri)22:42 No.12777514
    >>12777058
    OH YEAH!?

    WELL DOUBLE JUSTICE BUMP!

    Also, how should I handle making enemies?
    >> Anonymous 11/12/10(Fri)23:10 No.12777896
    >>12777514

    Hmmm. Well, we don't even have damage settled yet...the closest thing I can think of at the moment is to build them as Riders of equal level, foregoing Skills and typing powers into Equipment.
    >> Commissar Hida ZUBAAN !!dcRhU0aWxV0 11/12/10(Fri)23:15 No.12777970
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    >>12771709
    >>12771966
    >>12774831
    >> Anonymous 11/13/10(Sat)01:47 No.12779530
    RIDAAAAAAAAAA BUMP!
    >> Anonymous 11/13/10(Sat)05:06 No.12781072
    JUSTICE BUMP!
    >> I apologised on 4chan !!857o4GkKJgy 11/13/10(Sat)05:24 No.12781153
    I love how the Janitor actually removed the not/m/ troll.

    But getting back on topic, we definately need to have a more definative system for creating Kaiju. It's going to be the thing that the GM will be doing the most, so there's got to be some kind of easy streamlined way of doing it.
    >> Anonymous 11/13/10(Sat)05:36 No.12781201
    >>12781153
    Agreed on this. I also agree with less skill points more skills and I definitely think flaws should have more than just a cosmetic reason behind them, because part of beinga hero is having that flaw, I think it needs to be emphasized more.
    >> Anonymous 11/13/10(Sat)05:58 No.12781311
    >>12781201
    Agree on the flaws having some sort of mechanical effect (if not necessarily a massive one), though I think that it should be either less skill points OR more skills, not both.
    >> Anonymous 11/13/10(Sat)07:17 No.12781613
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    RPG newbie reporting in. I have absolutely nothing to apport to this because I have zero experience with both Kamen Rider and roleplaying (well, the last one is not entirely true; about the Kamen Rider thing, I grew up with Power Rangers and didn't really give Rider an opportunity yet), but I wanted to say to you just how awesome you are for doing this and actually doing advances in it. I've been following all the previous threads and saving them like a motherfucker, and I expect amazing results in the end. Keep up the good work!
    >> Anonymous 11/13/10(Sat)08:29 No.12781881
    >>12769238

    God damn, this is pretty fucking awesome. SO MUCH MORE TO GO, though.
    >> Anonymous 11/13/10(Sat)09:03 No.12782068
    >>12781153

    How about basic monster templates for each level of Rider, with seperate effects you can freely throw onto the template that require a certain number of Riders to use? Like, for the Regenerate effect, the kaijin has to be fighting at least three Riders. Then it's just a matter of picking the appropriate template and loading them up with premade powers.
    >> Kamen Rider Sol 11/13/10(Sat)10:48 No.12782752
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    Guys, let's hold on a second. Before we move onto monsters, let's finish all the shit in red text in the Alpha build.

    -First: We figure out what to do with origins. I suggest we give minor bonuses, like biological enhancement might give a low level attack (ELECTRIC HANDS) in Human form, and Creature Bonding allows you to knock monsters away before your henshin action (Like Kivat or the Shinkenger's Origami)
    -Second: We fix abilities. Do we subtract points or add skills? Personally, I'm in favour of adding skills AND reducing points. Have a not-quite-huge-as-GURPS skill list (covering EVERYTHING) but you can still only get a few of these to very high levels. Alternatively, We just raise the thresholds. 1 is a child practicing Tae Kwan Do, 2 is your average guy, 3 is your street punk, 4 is your martial artist, 5 is your professional martial artist, 6 is your Bruce Lee. Kind of like (as with stunts) Exalted.
    -Third: Afflictions. What to do with them? I suggest these (combined with something called "knacks") serve as our Merits/Flaws. Death is broken up into two segments, relative and Significant Other. You get a -5 penalty on all rolls while in the presence of (in the case of SO) two lovers; UNLESS you are doing something to protect their love, which makes it a +5.
    -Items: We've got to make these.
    -Powers: These too.
    -Finishers: We should distinguish these mechanically a little to give a reason to having multiple ones. (Perhaps the Kabuto Rider Kick has more power and can take out several Finished Monsters at once, while the Ichigo Rider Kick has no maximum range)

    Sorry if this seems a bit LET'S DO THINGS MY WAY, because I'm just making a list of things we need to do from the Alpha Build, and then adding what I PERSONALLY would do. Feel free to come up with something wildly different.
    >> Titanium Man 11/13/10(Sat)11:00 No.12782845
    >>12782752

    You have a point, but I'm also thinking in terms of getting people playing as quick as possible in order to assess the package as a whole. I'm thinking it's best to cover all the bases sparsely, then beef them up and work out kinks.
    >> Kamen Rider Sol 11/13/10(Sat)11:22 No.12782994
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    We need to at least come up with enough so that they can play. Like what buying extra ranks DO. Are they bonuses to rolls; what? To demonstrate, I made a sample character. Following post will highlight my problems.

    Name: Tendou Souji
    Player: Kamen Rider Sol
    Level: 2
    Sub-Level: 3
    Origin: Handheld Item
    Basic Concept: The Man Who Walks the Path of Heaven
    HP:
    Momentum:
    STR: 4
    AGI: 4
    TGH: 3
    PRS: 3
    RES: 3
    CNV: 4
    AFFLICTIONS:
    - Dead Relatives (Parents)
    - Hunted (ZECT)
    - Jobless
    -
    Total Skill Points: 25/30
    VITAL SKILLS:
    - Enhanced Senses: 3
    - Enemy Evaluation: 4
    - Medical Ability: 2
    - Sixth Sense: 4
    - Wealth: 4
    - Discourse: 4
    - Vehicle Handling: 4
    USEFUL SKILLS: 25/30
    - Modern Languages 2
    - Aura of Leadership: 5
    - Cooking: 8
    - Niche Knowledge (Grandmother Said This) 3
    - Performance 4
    - Sports 3
    Total Equipment Points: 9/12
    EQUIPMENT:
    - Kunai Gun: 7 points
    -- Frameworks: Blade, Blade, Gun
    -- Enhancements: Changable Weapon
    - Kabuto Extender: 2 points
    -- Frameworks: Motorcycle
    -- Enhancements: None
    - Armour: 3 points
    -- Frameworks: Layered Suit
    -- Enhancements: Improved Armour
    Total Power Points: 15/15
    POWERS:
    - Movement: Super Speed - Rank 8 (Bound to Armour)
    - Offense: Melee (Normal) - Rank 2 (Bound to Armour)
    - Forms: Human Form - Rank 2
    - Forms: Form Change - Rank 3
    FINISHERS:
    1: Charge Up
    2: Dramatic Pose
    3: Kick
    4: Dramatic Pose
    >> Kamen Rider Sol 11/13/10(Sat)11:28 No.12783030
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    Herp de derp forgot to calculate HP and Momentum

    - What Sub-Levels actually DO?
    - Too many vital skill points; not enough vital skills
    - Maybe a different calculation for Vital and Useful Skills, do differentiate between them?
    - Too many Useful skill points; not enough vital skills
    - The equipment seems too generalized to me. It doesn't FEEL like Kabuto's equipment (except for maybe the Kunai Gun)
    - Powers: Super Speed made me wonder what the max Power Rank is (I just used the Skill rank)

    All in all, it LOOKS like a sheet, but it doesn't FEEL like a sheet. It just feels like numbers put down in a .txt file.
    >> Titanium Man 11/13/10(Sat)11:52 No.12783163
    >>12783030

    Sub-Level is how many points you can give to your normal human form, to illustrate human forms that are either cybernatically enhanced or can still fight decently.
    >> Kamen Rider Sol 11/13/10(Sat)12:01 No.12783224
    >>12783163
    I know, but it just feels like that Sub-Level score is just there. There is a secondary chart for capability points, but I couldn't find what it was for. How are their abilities drastically weakened in Human Form?

    Really, I think it'd be best (but most clunky) if we made three sheets: Human Form (base), and a template for Rider form, and a sub-template for Alt-Modes.

    Of course, this would lead to W having 10 sheets, two Human sheets, and one for each gaia memory (fang, cyclone, heat, luna, metal, trigger, joker, X-Treme), and take FOREVER to figure out what he can do ("Okay, I'm in CycloneTrigger form, and Cyclone has a +3 Agility and Trigger has a +1 and my Human Form is Agility 2 so that gives me agility 6.")
    >> Anonymous 11/13/10(Sat)13:13 No.12783791
    >>12783224

    Well, you have to consider that most of the time, the suit is what giving that enhanced strength, agility, and so forth. Sub-Levels were proposed in order to emulate the Riders who are super strong or whatever in their normal forms, like Ichigo.
    >> I apologised on 4chan !!857o4GkKJgy 11/13/10(Sat)13:36 No.12783986
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    >>12783791

    Or Takumi or Kiba from Faiz, although you might need special rules for Kaiju characters I suppose.
    >> Kamen Rider Sol 11/13/10(Sat)13:59 No.12784185
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    >>12783791
    Okay, but HOW is it doing that?

    And what are we doing for dice rolls? I'm thinking just a 1d10+attribute+skill versus a difficulty set by the JusticeMaster (original term do not steel), instead of having a d20 in there too. It makes it for a little less random, and Kamen Rider fights aren't really that random. It's less about the end and more about the show getting there. This would put difficulties somewhere around 7 to 15, I think. Combat against monsters in a human form adds +5 unless you have something to negate it (like the human form option).

    Speaking of combat- how long do monsters stay Stunned when they hit 0hp? So let's put together a basic combat scenario. Kamen Rider Faiz is fighting the Snake Orphenoch. They both roll 1d20+Wits skill (if they have it). Faiz rolls 14+2, the Orphenoch rolls 7+3. Faiz goes first. He rolls 1d10/2 and gets a 8. 4 actions. He charges the monster and rolls a 3 on his 1d20, which adds to a 7. Another punch, 1d10 = 8; 12. Finally, he stunts and does a stylish attack- He lucks out and gets a 10, bringing the total to 14. Faiz is down 1 momentum. 7, 12, 14.

    The Snake Orphenoch rolls 1d10, getting a 5, bringing his defense up to 8. His PRS is 3, so the total damages are (4 + 9 + 11 = 24). Faiz gains 24 momentum, making this total 48, adding to his Base momentum of 25.

    Is this about right for one round of combat, using my previously proposed 1d10+attribute+skill? Assuming the Orphenoch has both Strength and Toughness 4, that's 40hp, which would leave him with 16. So the low health would be a problem. With that one attack, he's almost got enough momentum for a finisher. So I suggest we either increase health or decrease damage, and rework how momentum is gained. Perhaps halving it? Finishing your first barrage with 39 momentum is a lot nicer than 48.
    >> Titanium Man 11/13/10(Sat)14:16 No.12784340
    >>12784185

    Sub-Levels give capability points you tack onto the basic human. Like, a Sub-Level 1 gives you six points for human form. A human form is assumed to have 1 in everything. So it's like:

    STR: 1
    AGI: 1
    TGH: 1
    PRS: 1
    RES: 1
    CNV: 1

    From that, you add points to make up your human form stats - the stats you have when you haven't henshined. From there I might go:

    STR: 2
    AGI: 1
    TGH: 3
    PRS: 3
    RES: 2
    CNV: 1

    But that seems like a ton for a human. Since you can buy extra Sub Levels, I'm thinking each Sub Level should give 1 point each instead.
    >> Kamen Rider Sol 11/13/10(Sat)14:28 No.12784419
    That makes a new skill- Wits. I suggest we make the momentum gained during combat equal to the highest single gain. Health can be (Strength x 2) + (Toughness x 10). That makes the Snake Orphenoch's health 60, reducing him to 36 from that attack. Faiz gains 10 momentum, making his total 35. Though, if you need 50m to unlock your finisher, perhaps we should also make Base Momentum lower? Faiz had 25, which was HALF the required amount.

    Completely unrelated: A new Origin- Not A Rider: Through some odd occurrence, you have gained the ability to turn into a monster. Be it death turning you into an Orphenoch or the Foundation selling you a Gaia Memory to become the Owl Dopant, you now have a secondary form. This secondary form lacks a finisher move, though it may still knock people out of transformed state. This Origin may overlap with the Handheld Device Origin on the JM's choice.

    This Origin is mostly for Orphenoch/T2 Dopant/Native Worm protagonist games. But it raises a question- How do you knock someone out of a transformed state? Perhaps doing a certain amount of damage, triggering a Toughness roll, which detransforms them if they fail?
    >> Kamen Rider Sol 11/13/10(Sat)14:48 No.12784584
    I'd make it 2/level, honestly.

    >>12784185
    Oh wow I'm DUMB. I skipped a combat stage. Rewriting.

    And what are we doing for dice rolls? I'm thinking just a 1d10+attribute+skill versus a difficulty set by the JusticeMaster (original term do not steel), instead of having a d20 in there too. It makes it for a little less random, and Kamen Rider fights aren't really that random. It's less about the end and more about the show getting there. This would put difficulties somewhere around 7 to 15, I think. Combat against monsters in a human form adds +5 unless you have something to negate it (like the human form option).

    Speaking of combat- how long do monsters stay Stunned when they hit 0hp? So let's put together a basic combat scenario. Kamen Rider Faiz is fighting the Snake Orphenoch. They both roll 1d20+Wits skill (if they have it). Faiz rolls 14+2, the Orphenoch rolls 7+3. Faiz goes first. He rolls 1d10/2 and gets a 8. 4 actions. He charges the monster and rolls a 3 on his 1d10, which adds to a 7. Another punch, 1d10 = 8; 12. Finally, he stunts and does a stylish attack- He lucks out and gets a 10, bringing the total to 14. Faiz is down 1 momentum. 7, 12, 14.

    The Snake Orphenoch rolls 1d10, getting a 5, bringing his defense up to 8. I roll DAMAGE (hurr I'm a moron) Attack damage is 4 each, so +8. Stylish is attack damage +1d10. Which brings the damage total to 1d10+16. Roll a 4. 20 damage. He subtracts 3 for each of the attacks, due to PRS, which is 9. 11 damage.

    It's not as bad as my mistaken assumption, but it's still a quarter of his health. So I stand by my earlier analyzing, regardless. I BELIEVE this is correct.
    >> Titanium Man 11/13/10(Sat)15:06 No.12784766
    >>12784419

    A Finisher should fit that bill nicely, going by the Maximum Drive. I still think Dopants or Orponochs or whatever should get their Finishers.

    Also, we should call that Origin "You Are The Dopants" :V
    >> Kamen Rider Sol 11/13/10(Sat)15:36 No.12785034
    >>12784766
    Well, Dopants and Orphenochs never really show "finishers", I don't think. They just use their normal powers to force the Rider out of their transformed state.
    >> Titanium Man 11/13/10(Sat)15:59 No.12785295
    >>12785034

    Yeah, but for games where they're the protagonists, it would be fair to let them keep their Finisher, I think. After all, these are heroic monsters burning with JUSTICE.
    >> Kamen Rider Sol 11/13/10(Sat)16:13 No.12785439
    Well, regardless, let's finish the base mechanics.

    Perhaps, in lieu of Base Momentum, momentum starts at 0 and keeps gaining until you spend it for either a stylish attack or a finisher? That way, if you fight the monster several times over the "episode", you don't loose your momentum. Perhaps, instead of base momentum, it's Max Momentum, which is 50+some combination of traits.
    >> Anonymous 11/13/10(Sat)16:35 No.12785658
    I'm still a little leery of reducing skill points too much (Kamen Rider is not, after all, meant to be a low-key deal--these are HEROES OF JUSTICE we are talking about here), but the rest of >>12782752 looks pretty good to me.
    >> Anonymous 11/13/10(Sat)16:36 No.12785667
    Hmm... I want to make a character, but I'm not so good at roleplaying.
    >> Anonymous 11/13/10(Sat)16:46 No.12785779
    Is the playtesting happening now?
    >> Anonymous 11/13/10(Sat)16:50 No.12785810
    >>12784766

    I don't think it should be an Origin - what would you get the combat bonus against, evil Riders?

    Sounds more like an Affliction to me.
    ___

    Possibly awful mechanical effect for Afflictions - in certain situations, they modify your stats.

    For example:
    - Someone talking about your Dead Relative reduces your Conviction.
    - Your Situational Weakness reduces your Strength/Agility/whatever in that situation.
    - Your Strength increases dramatically at the expense of your Conviction/Resourcefulness during Fits of Rage.
    - If "You Are The Dopants", you gain boosts to everything if you commit evil and reduced Conviction when civilians run screaming when they see you coming.
    >> Anonymous 11/13/10(Sat)16:59 No.12785909
    >>12785810
    Jobless should reduce your CON when you're weak from hunger.
    >> Anonymous 11/13/10(Sat)17:10 No.12786047
    No more discussion?
    >> Kamen Rider Sol 11/13/10(Sat)17:25 No.12786220
    >>12785810
    Only if you're like WHAT A MONSTER HAVE I BECOME, not FUCK YEAH MONSTEROUS SUPERPOWERS TIME FOR JUSTICE.

    So, any ideas for new skills? I added Wits, for Initiative. Also, is this thread archived?
    >>12785658
    Well, with the presented stats, it wouldn't. You can already get a lot of stats up to 4 (which is beyond normal human ability) with what you have. I had 30 points for my TENDOU SOUJI build, but I could only spend 25. Kamen Rider Jesus is too small for 30 points.
    >> Anonymous 11/13/10(Sat)17:51 No.12786472
    >>12786220

    I was thinking that if you commit evil, you become an NPC. Then again, you could throw the skyscraper off your loved ones or something.
    Sure you killed 5000, but you saved the 5 who matter.
    >> I apologised on 4chan !!857o4GkKJgy 11/13/10(Sat)17:56 No.12786512
    >>12786472
    That would depend on what type of game you're playing really.

    Also, there's ALWAYS been dick riders: Hajime, IXA, Leangle, Sasword and the Kick+Punch hoppers, Kusaka... holy christ was Kusaka from Faiz a dick.
    >> Anonymous 11/13/10(Sat)18:06 No.12786594
    >>12786512

    The number of times you can be evil before becoming an NPC depends on campaign type?
    OR, you can do evil a number of times equal to your Conviction before you become an NPC.

    Then again, wouldn't a kaijin Rider be held to a higher standard? Maybe?
    >> I apologised on 4chan !!857o4GkKJgy 11/13/10(Sat)18:08 No.12786607
    >>12786594

    Again, I think that's something that should be left to the group and the GM to decide, rather than writing rules for it.
    >> Titanium Man 11/13/10(Sat)18:09 No.12786620
    >>12786472

    Conviction also works for evil Riders. They's still be controlled by a PC (wouldn't be fun to just rip the character from them) but they're jerks and Conviction becomes how devoted they are to injustice.
    >> Anonymous 11/13/10(Sat)18:28 No.12786796
    >>12786620
    This.

    Conviction was originally Justice/Wickedness, and half the stuff in the alpha book talks about possible avenues for evil characters.
    People who play this aren't only going to be shining paragons of goodness. Having PCs become NPCs outside of the player leaving the game is wrong. And bad. It's badwrong. Badong.
    >> Titanium Man 11/13/10(Sat)18:34 No.12786854
    >>12786796

    I think a good way to show alignment is to have a basic "Good" or "Evil" label, and you Conviction works in accordance with that alignment - it only works properly when doing Good deeds. If you do enough stuff opposite of the alignment, you gain negative modifiers to Conviction due to reflecting your troubled alignment. But, when you hit full Evil or whatever, it goes back up to reflect your new injustice focus.
    >> Anonymous 11/13/10(Sat)18:43 No.12786936
    >>12786796

    I think it's wrad, but~

    O.K., so the becoming an NPC thing is dumbtarded.

    But if you're an evil kaijin PC, what separates you from the evil kaijin NPCs you're kicking the crap out of? No dental plan?
    >> Kamen Rider Sol 11/13/10(Sat)18:46 No.12786967
    So, what's on our agenda now? Finishing equipment and powers lists and working on alternate forms? Fine tuning combat and fixing the Skills problem?
    >> Anonymous 11/13/10(Sat)19:08 No.12787197
    Binding equipment/powers to an alternate form gives you points, but changing forms costs 3-4 combat actions? Not sure how to do capabilities, though.
    ___

    Skills-wise, I like the idea of spending skill points on re-rolls/specialisations/whatever.
    >> Rider RP Guy 11/13/10(Sat)19:32 No.12787446
    >>12786967
    Essentially. I was just about to post this.

    There's a fuckload of suggestions to the basic character creation system, so I'll see what sticks for the next alpha build and see if things get fixed up with some of those changes.
    If I reach a stumble-point and don't know how to cover it, I'll post it here and we can toss ideas back and forth some more. But for now, let's focus on the other redtext bidness.
    >> Titanium Man 11/13/10(Sat)20:32 No.12788082
    Well, the only thing I think I can comment on right now is non-combat play. Skill and attribute challenges are easily considered, but how about the ability to spend Momentum to score specific effects? Like, say you're trying to find data on a computer. Normally you do a roll to see if you succeed, but if you spend enough Momentum, you can find data that reveals a tough kaijin's critical weakness that will make fighting it much easier. The ability to exercise dramatic license is key to toku shows - just when they need that critical info or they need to defend that critical attack, it happens and the good guys can make their turnaround.
    >> Kamen Rider Sol 11/13/10(Sat)21:07 No.12788472
    >>12788082
    So, in that respect, they function like PDQ#'s style dice?
    >> Titanium Man 11/13/10(Sat)21:10 No.12788509
    >>12788472

    I...guess? Never read that so I wouldn't know. I was thinking you spend a certain amount of Momentum to get a certain tier of effect.
    >> Anonymous 11/13/10(Sat)21:20 No.12788623
    I feel like evil riders should only be PCs if they have some reason to work with the good guys (or if they're all evil, that'd be interesting), like for instance using the heroes' power for their own goals
    >> Anonymous 11/13/10(Sat)22:03 No.12789116
    >>12788623
    >using the heroes' power for their own goals

    So something like Diend, then?
    >> Anonymous 11/13/10(Sat)22:05 No.12789128
    >>12787446
    >we can toss ideas back and forth

    Except you haven't posted once since the OP, you leeching fuckass.
    >> Titanium Man 11/13/10(Sat)22:15 No.12789213
    >>12789128

    He posted a ton in the first two threads. Relax.
    >> Titanium Man 11/13/10(Sat)22:42 No.12789440
    Anyway, I'm still musing over Momentum. It should be used out of combat, but how to gain it? Maybe if you succeed skill checks, but what's to stop someone from hoarding a bunch and going Final Form in the next fight? The Finisher rule helps, but...
    >> Some musings Anonymous 11/13/10(Sat)22:59 No.12789626
    OK, just a random anon posting his thoughts on the system:

    Get rid of sub levels. Instead, you build your human form and rider form separately. First, your human form has 1 in every stat, and it costs two capability points to raise a stat by one point. Your rider form on the other hand adds to your basic human stats, like a template, at a 1:1 point cost to stat ratio.

    Furthermore, you should need to have a minimum amount of Momentum simply to henshin. You don't henshin just because you're bored, especially if the transformation is painful or otherwise dangerous. And if you're particularly dejected and hopeless you might not be able to bring yourself to henshin.

    Also, don't distinguish between powers and equipment. Equipment is a power.

    And form change. How about this function for form change: It's a power that costs a bit more than most powers. Not only does it cost several Power Points, it also costs Capability Points, in order to prevent minmaxing. What it does is allow you to build another set of stats and powers. Human form stats are always the same, however, and you need to retain the form change power so each form has in effect a reduced power point pool.

    I'll post more when it's not four in the morning.
    >> Anonymous 11/13/10(Sat)23:11 No.12789740
    >>12789116
    Yes, essentially
    >> Titanium Man 11/13/10(Sat)23:35 No.12789969
    >>12789626

    I agree about dumping Sub Levels (they do feel kind of clumsy) but I don't think limiting your henshin to Momentum is a good idea, considering it's probably how most battles need to be fought - a kaijin is simply too much for a normal human, even a cybernetically enhanced one.
    >> Anonymous 11/13/10(Sat)23:56 No.12790153
    >>12789440

    Gain Momentum when you exceed the skill check DC?
    DC 10, get a 15, gain 5 Momentum.
    ___

    What if the start of a kaijin fight, or a dramatic moment in general, cost you a certain amount of Momentum?
    Everything's going swimmingly, your main course is impressing the dignitaries then SUDDENLY, KAIJIN ATTACK.
    >> Titanium Man 11/14/10(Sun)00:49 No.12790576
    >>12790153

    It might be possible to lose Momentum if plans get screwed up, you lose a Momentum bidding war...things like that.
    >> Anonymous 11/14/10(Sun)02:51 No.12791705
         File1289721112.jpg-(81 KB, 461x615, Emperor Kiva.jpg)
    81 KB
    >>12790576
    Sounds fairly reasonable. I also sort of agree that it should be fairly difficult to find yourself in a position where you have your gear to henshin, but still can't due to lack of Momentum or however it goes. Especially if combat is going to be very dangerous for most humans.
    >> Anonymous 11/14/10(Sun)03:29 No.12792041
    >>12790153

    Editing the Momentum cost idea to a Momentum recalibration idea. Either:
    When shit goes down, set Momentum to (20).
    OR
    When shit goes down, move Momentum (10) closer to (20).
    ___

    Failed in thinking up possible Origin effects.
    Apart from Artificial Creations being able to enhance Body with Changeable Weapon, Multi-Functional and Innocuous Disguise. Because what golem/robot/elemental doesn't want to turn into a submarine with gun hands?
    >> Titanium Man 11/14/10(Sun)09:03 No.12794132
    >>12792041

    Plus it should be able to work in case you want to make Riderman.
    >> Anonymous 11/14/10(Sun)11:22 No.12794902
    I'll admit that I like the sublevels for human form idea. Clearly, the PCs will devote the Rider Form to combat- But the human form does tend to get into scraps in more recent shows, as well as when the situation doesn't call for a HENSHIN.

    Like, Daisuki battling the worm that stole the Drake Zecter, and Ryu punching out the would-be gangster kids in the finale of Double. Or the incredible toughness and strength Minami Kotaro shows, even before he transforms into BLACK.

    As for the Conviction/Justice/Injustice stat, 'dickish' secondary Riders simply have less points in it- They're not villainous, just pricks, and hold themselves to different standards of conduct. If you're playing a 'villainous riders' game, your Injustice is based on *stylish* evil.

    For example- In the context of the 'Dopants of Fuuto' setting; A typical Dopant has low Conviction. Nazca has a PC-level Injustice stat, which becomes flat-out Justice when he switches sides. Saeko is slightly higher. Weather is high on the dickery scale, and Terror is on the top of the food chain.

    Kazu, the Utopia Dopant, doesn't have a high Conviction- But he's nigh-unkillable as a Necro-over and a powerful Dopant. That's why he gets his ass kicked by the high Conviction Xtreme- Note that he's defeated after several demoralizing events:

    1.) Having his facility blown up.
    2.) Killing Saeko.

    That takes him down a few pegs, enough for Shotaro (Burning lots of Momentum and Hero Points) to face off against him and survive.
    >> Titanium Man 11/14/10(Sun)11:34 No.12794971
    >>12794902

    You've got some good points here. Still, I think a "Good/Evil" label would help make things clear and eliminate confusion over a Rider's alignment and how Conviction affects it.

    Also, a particularly crushing blow could mean Momentum loss, like SAN loss. You roll for Momentum loss based on how devastating an event is, and Conviction helps you resist the effect. Even if the Rider suffers a Momentum loss, though, it's still up to the character to determine how he reacts,and some later JUSTICE can definitely recover the Momentum that was lost.
    >> Anonymous 11/14/10(Sun)11:59 No.12795125
    >>12794971

    That makes sense.

    Simply put, Good guys get 'Justice' at their stat. Dickish good guys just have less points in it.

    Evil guys get 'Injustice' as Conviction, with the scale going up as they're more of a Rider villain. Clearly, the BBEG has the highest rating for the series.
    >> Rider RP Guy 11/14/10(Sun)13:14 No.12795621
    >>12789128
    Half because I'm studying for a test, half because when I do post suggestions I'm just another anon. I'm nobody special making cement proclamations, after all, I'm just compiling suggestions.
    If there's still no GM in a couple days, I'll take the helm of a mini-campaign thread. I've not GMed on 4chan before, so it'll be interesting to see how it goes.
    >> Anonymous 11/14/10(Sun)13:16 No.12795637
    >>12795125
    I think I'd go with Titanium Man on the Conviction thing. Conviction is a simpler title, sometimes toku characters fight for more causes than just justice or villainy, and the separation between Justice/Injustice can be easily determined by a good/evil label.

    Conviction I think is how much you believe in your cause, not how much you believe in a cause determined outside of the campaign.
    Dickish Riders doing things for the lulz or for petty reasons (like the Hoppers or Kaixa) would have a low Conviction, but so would sidekicks following along heroes just to look cool or to learn things. Dickish Riders doing things for concrete purposes and ideas (like early-IXA) would have a higher conviction, and so would more personable people who have the same goal.
    >> Anonymous 11/14/10(Sun)13:41 No.12795832
    >>12795637
    Plus it keeps personality from being determined by how much you put in a stat.
    >> Anonymous 11/14/10(Sun)14:28 No.12796227
    bumping for awesome
    >> Titanium Man 11/14/10(Sun)15:25 No.12796700
    >>12795832

    Exactly. Though now I'm wondering about Conviction itself...does having a lower Conviction mean the character is more cowardly or more willing to skirt the lines instead of pursuing justice?
    >> I apologised on 4chan !!857o4GkKJgy 11/14/10(Sun)15:27 No.12796717
    >>12796700

    Both. It could be like in Exalted where having a high virtue is good for some things, but a hindrance to others.
    A rider with a high conviction wouldn't be able to take out the BBEG if it meant sacrificing innocent bystanders, whilst a rider with a low conviction might.
    >> Anonymous 11/14/10(Sun)18:53 No.12798609
    >>12796717
    Amusingly, that's more or less the exact opposite of how Exalted's own Conviction virtue would function, though the comparison remains sound.
    >> I apologised on 4chan !!857o4GkKJgy 11/14/10(Sun)18:55 No.12798629
    >>12798609
    Yes, but Exalted is all kinds of wonky so whatever.
    >> Anonymous 11/14/10(Sun)19:15 No.12798799
    >If there's still no GM in a couple days, I'll take the helm of a mini-campaign thread.

    What type of campaign?
    >> Anonymous 11/14/10(Sun)19:35 No.12798947
    >>12798629
    It's one of the situations where it isn't, really, but that's getting off topic.

    So, insteeeead...hm. What else is there for now?
    >> Anonymous 11/14/10(Sun)19:48 No.12799050
    Going back to the forms discussion, I think that for the super form, it could kinda work like getting a paragon path/epic destiny in DnD, where at a certain level, you gain access to statting up a more powerful form? As for nonsuper alternate form, maybe like getting daily powers in DnD, you get a form for every level that ends in 5 or 9, you can get a new one, or, in this game, if you don't want a new form at that point, you could just get a strong power

    captcha: aghambet HEBREWS:
    >> Anonymous 11/14/10(Sun)20:04 No.12799194
    >>12799050
    Are we actually going with a level system, though?
    >> Anonymous 11/14/10(Sun)20:06 No.12799211
    >>12799194
    I don't know what we're gonna use otherwise
    >> Anonymous 11/14/10(Sun)20:17 No.12799355
    HEROIC BUMP
    >> Anonymous 11/14/10(Sun)20:21 No.12799416
    >>12799211
    Well, I guess we could have everyone gain skill points and such at the end of each "episode", but I agree that levels seem to fit best
    >> Anonymous 11/14/10(Sun)20:22 No.12799431
    >>12799194
    >>12799416
    Levels are for the lazy that only know D&D. Straight experience to buy things works, preferably around WoD numbers to keep things simple.
    >> Anonymous 11/14/10(Sun)20:24 No.12799468
    >>12799431
    Could you please explain how levels=lazy? I don't quite see the connection. In fact, straight up experience seems lazier. Not saying that it's necessarily worse, but I just don't see the connection
    >> Anonymous 11/14/10(Sun)20:39 No.12799656
    babump

    captcha: problemo have
    >> Titanium Man 11/14/10(Sun)20:46 No.12799766
    >>12799050

    If anything, super forms should definitely be tied into the storyline. They always get them at a critical moment where it's needed the most.
    >> Anonymous 11/14/10(Sun)20:51 No.12799838
    >>12799766
    Of course, the problem then arises as to when exactly that is, and how the GM can implement it without having to break the action with the player making their stats during the session? Maybe making your super form during character creation?
    >> Anonymous 11/14/10(Sun)21:02 No.12799983
    >>12799838
    Maybe when the form first appears just have some immediate preset boosts to the stats, and then work out exactly how they'll work after the fight? Also, if henshin form has the human form as a base, then there should be some restriction on changing conviction unless you have the creature bonding origin
    >> Anonymous 11/14/10(Sun)21:23 No.12800244
    bump...
    this thread is dieing...
    >> Anonymous 11/14/10(Sun)22:00 No.12800703
    >>12799983
    That might work if you start with some preset bonuses added to your Rider form when it first appears and have a pool of points to work with (maybe based off origin and conviction) for modification, this can be easily be brushed off as being unfamiliar with the form at first. Sure it's stronger, but you still don't have a good handle on it. As far as the creature bonding thing I see no reason why conviction shouldn't be able to be bought up provided you can explain why the character's conviction should be higher. That said, I feel like having your afflictions used against you should negatively impact it- maybe adding a short list of examples as a GM tool to the final .pdf. People using your DEAD RELATIVES against you to shake your belief in yourself/make it less about justice for you as vengeance against the bastard who's using your affliction against you.
    >> Titanium Man 11/14/10(Sun)22:01 No.12800726
    >>12800703

    I agree, it would be a good source for the drama that toku often has.
    >> DastNewGuy !!1/TKj8QsCue 11/14/10(Sun)22:15 No.12800921
    Wait, how would we deal with guys like Double and OOO, who don't necessarily have strict forms, but rather modular pieces that go together to make up their forms?
    >> Anonymous 11/14/10(Sun)22:18 No.12800953
    Possibly count each module as a form of its own?
    >> Anonymous 11/14/10(Sun)22:21 No.12800991
    >>12800921
    Maybe give modular pieces smaller bonuses that add up to be competitive, weaken the rider form a bit so that they need to modify to stay in the pack and can even pull ahead with minmaxing modifiers, but not without creating serious chinks in their armor. I'm thinking--treating them like devices, gadgets or whatnot in most games. That's assuming they're that important to a particular character concept.
    >> Titanium Man 11/14/10(Sun)22:23 No.12801019
    >>12800991

    This is why I thought the "cosmetic forms" idea was better. Basically, you're just adding additional powers to yourself temporarily. With Double and OOO, it'd perfectly represent how they can switch bits of powers on the fly.
    >> Anonymous 11/14/10(Sun)22:33 No.12801177
    >>12801019
    True enough, but no matter which way you go with it the system will have so issues incorporating all the incarnations the Kamen Rider series has gone through.
    >> Anonymous 11/14/10(Sun)22:45 No.12801311
    can someone archive this?
    >> Anonymous 11/14/10(Sun)23:06 No.12801592
    >>12801311

    It's already archived.



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