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  • File : 1287813721.jpg-(29 KB, 750x600, 1287813008140.jpg)
    29 KB creepy notes Anonymous 10/23/10(Sat)02:02 No.12541541  
    When players lose sanity points, slipping them a note with something creepy or delusional or even just oddly offputting on it works wonders at getting them to RP it. So far I have:


    "You suddenly have a craving for steak. Rare as possible."

    "Everything will be OK. This is not your fault."

    "When was the last time the others ate or went to the bathroom? Investigate further."

    "What day is it? What holiday is approaching? Why don't the others mention it or prepare for celebration? Investigate further."

    "The others of your party are weak. Only you have the will to do what is necessary."

    "You notice that no one else in the party casts a shadow but you"
    >> Anonymous 10/23/10(Sat)02:02 No.12541547
    (cont)
    "When the time comes be ready. They Won't Be."

    "You've never once gotten seriously hurt. Perhaps you're invincible."

    "Regrettable, but necessary. Life feeds on life."

    "Until you cut it out, we will always be able to track you"

    "It's weAring his skin. iT's watChing you frOm behind hiS eYes"

    "Please wake up. None of this is real. You're just having a nightmare. Please wake up."
    >> Anonymous 10/23/10(Sat)02:12 No.12541614
    >>12541547 "It's weAring his skin. iT's watChing you frOm behind hiS eYes"

    man, don't do random capitalization unless you want your players to derail the game trying to work out the hidden message.
    >> Anonymous 10/23/10(Sat)02:14 No.12541628
    >>12541614
    I'm not OP, but most of the people I play with can read and write at a fairly high level of comprehension and facility.
    >> Anonymous 10/23/10(Sat)02:18 No.12541647
    >>12541614
    I think that might make it better.
    >> Anonymous 10/23/10(Sat)02:18 No.12541650
    >>12541628

    What's that got to do with anything? the problem with it is, it LOOKS like a clue. My players resort to fucking Betchley Park style cryptography every time I give them a handout. Eventually I have to just point blank tell them "No, it's just a train schedule, there is no secret code to decrypt. For fucks sake, guys"
    >> Anonymous 10/23/10(Sat)02:25 No.12541698
    There are some good meta-game ones as well, particularly if used together:

    To Player Y: "I think Player X is cheating, watch his rolls for me, ok?"
    To Player X:"Why is he watching you? What does he want?"
    >> Anonymous 10/23/10(Sat)02:26 No.12541703
    >>12541650
    Clearly they want to decrypt things.
    Start giving them Betchly Park style crypto.
    >> Anonymous 10/23/10(Sat)02:27 No.12541713
    >>12541541
    >that image
    you are already dead
    >> Anonymous 10/23/10(Sat)02:32 No.12541750
    Best thread on /tg/ right now.
    >> Anonymous 10/23/10(Sat)02:32 No.12541752
    >"Grin knowingly at the player to your left, then deny everything"

    >"They know"

    >"What is the frequency, Kenneth?"

    OK, kinda obscure reference on that last one. I could have sworn we had a bunch of threads on the same topic in the past, but sup/tg/ has nothing.
    >> Anonymous 10/23/10(Sat)02:34 No.12541763
    "Do you wear gloves? You should."

    "They watch from the corners."

    "Behind you? No, in front."
    >> Anonymous 10/23/10(Sat)02:38 No.12541788
    Holy shit this is awesome, more plz and now
    >> Anonymous 10/23/10(Sat)02:39 No.12541793
    >>12541752
    >kinda obscure reference on that last one
    R.E.M is obscure now?
    I must be getting old...
    >> 008 10/23/10(Sat)02:40 No.12541802
    "What if you got everything you ever wanted?"

    "It is now tea time."

    "Your compatriots appear to be avoiding certain words and phrases, why do you think that is?"

    "Just how stable is the foundation of this building?"

    "Sometimes fear is the correct response."

    "How long have the others been speaking in Italian and why can you understand them?"

    "God is dead."

    "Like a caterpillar to a butterfly, soon you too will [left blank, scratched, inkblotch, etc]"

    "How long is that damn dog going to keep barking?!"
    >> Anonymous 10/23/10(Sat)02:41 No.12541806
    >>12541703
    over THreE failed sanitY tests, hand oveR thrEe pieces of paper

    the code, Which you prepAred in advance, conTains a Coded and HIddeN messaGe

    i bet their sanitY will nOt be helped once they Understand the messages

    (Bonus points: work out from the capitalisation in this post what the message is.)
    >> Magus O'Grady 10/23/10(Sat)02:41 No.12541811
    >>12541763
    "that doorway you passed through.... did the door frame seem longer than normal? Like the space between the inside and the outside was greater than the thickness of the wall?"

    I have a thing for corners and 'spaces between'
    >> Anonymous 10/23/10(Sat)02:42 No.12541813
    "Read this note, laugh, and then return it to me. Do not tell the others what is on it."

    "Your character dies in eight turns. make the most of them."

    Pass these out to all Players: "You are not the imposter. Find out who is."
    Alternatively to all Players: "You are the imposter. Tell no one, conceal this from the others."

    "You have to escape. Otherwise, they will catch you."

    "Read this note, make some rolls, and then look knowingly at the player to your left. Do not tell him what the rolls are for."
    >> Anonymous 10/23/10(Sat)02:43 No.12541817
    >>12541547 "Until you cut it out, we will always be able to track you"

    Fuck. Yes.

    Maybe combine it with another note saying something like "You feel an odd lump on the side of your neck. And that scar, isn't it from an injection?"

    With luck, you can get your players to start slicing themselves open looking for tracking chips
    >> Successful Repression 10/23/10(Sat)02:48 No.12541848
         File1287816517.gif-(2.09 MB, 300x169, 1286652026786.gif)
    2.09 MB
    >>12541541

    "So red inside, so wet and red and dark."

    "Smell is the only sense that's linked directly to your brain, what you smell is in your brain."

    "Has anyone really been far even as decided to use even go want to do look more like?"
    >> Anonymous 10/23/10(Sat)02:49 No.12541857
    I've always been a fan of good creepy, and I just got finished reading the Mars exploration game from hell in the archives.

    As for things for notes, I've always been a fan of the simple "I see you."

    If you're patient, have a premade note where you scribbled 'I see you' a thousand times, sometimes capitalized, sometimes normal, maybe even sometimes backwards.
    >> 008 10/23/10(Sat)02:50 No.12541863
    "The secret word of the day is sunshine."

    "Someone has been messing with the clocks. You aren't sure what time it really is. Why would they do this?"

    "We hid it in your friend's right leg. Or was it his left?"

    "The most beautiful music emanates from the back-yard window, seemingly from the spot the last lady of the house perished in a terrible accident." (this works best when there is actually no house, back yard or past history of death)

    "THERE IS NOTHING HERE THERE NEVER WAS, TIME TO MOVE ON."

    "Your shoes are feeling a bit tight right now."
    >> Anonymous 10/23/10(Sat)02:51 No.12541870
    >>12541806
    Time's up!

    The answer was

    THEYRE WATCHING YOU

    Thanks for playing!
    >> Anonymous 10/23/10(Sat)02:52 No.12541878
    >>12541703
    make it seem to mean nothing at all, however when shit hits the fan it all makes sense, oh terrible terrible sense
    >> Anonymous 10/23/10(Sat)02:54 No.12541895
    >>12541793
    I have not once heard of REM being anything but a medical acronym. I am 23.
    >> Anonymous 10/23/10(Sat)02:56 No.12541908
    >>12541895
    I consider this proof that it's the end of the world as we know it.

    (And I'm 20. And feel fine.)

    >birds dommined
    No, the words are "birds AND SNAKES, a hurricane..."
    >> Anonymous 10/23/10(Sat)02:56 No.12541916
    >>12541908
    An aeroplane, I thought it was.

    ...did we just derail a horror thread into REM?
    >> Anonymous 10/23/10(Sat)02:57 No.12541920
    >>12541895
    rapid eye motion, google it faggot
    >> Anonymous 10/23/10(Sat)02:57 No.12541922
    >>12541895
    >same age
    >was favourite band during high school
    huh... funny how things like that happens...
    >> Anonymous 10/23/10(Sat)02:58 No.12541938
    >>12541916
    Oh yeah. And yes we did.

    (Although you might be able to use a few lines from REM songs as notes to players failing SAN checks. End Of The World would be easiest because nobody actually knows all the lyrics, even REM.)
    >> Successful Repression 10/23/10(Sat)03:03 No.12541976
         File1287817406.gif-(311 KB, 400x225, 1287441713567.gif)
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    "The sound, the lights, the taste of coconut."

    "The screaming is the worst part, the screaming was the worst part, the screaming will be the worst part."

    "Nothing can stop, The Smooze."

    "The ringing, the RINGING...THE infernal RINGING!!!!!"

    "it would be over so quick, a slip, a splash, an bob's yer uncle."

    "Who said that?"

    "Doubting your sanity is a sign of sanity, so thinking you've gone completely bonkers must mean yer a model of mental health, yeah, I'm fine, totally fine, no problem Micky."
    >> Snarky Bastard 10/23/10(Sat)03:04 No.12541989
         File1287817471.gif-(39 KB, 309x262, rorsc.gif)
    39 KB
    i got one for you.

    possibly homosexual? must investigate further.
    >> Anonymous 10/23/10(Sat)03:04 No.12541994
    "Are you shivering? Are you cold?"
    >> Anonymous 10/23/10(Sat)03:05 No.12542006
    A crudely scrawled eye. It doesn't have a pupil.

    Randomly chosen lines from Edgar Allen Poetry.
    >> Anonymous 10/23/10(Sat)03:06 No.12542009
    'Never linger in a doorway, you might fall between'

    'You notice that everyone but the party members talk in the same voice, male or female."

    'Watch youself around the party, they outnumber you (# of party members plus note reader) to one.'

    'Avoid eating meat, it will only increase your hunger'

    "Don't let their blood touch you!"

    'You notice that all the shadows are covered in blood stains'

    "You can tell the party is working for it, they don't have fingerprints."

    'Something is humming, constantly.'

    'How long has that window been there? Can you remember?'

    "Why aren't you wearing your mask?"
    >> Anonymous 10/23/10(Sat)03:08 No.12542028
    Best sprung on a single player in a high-despair game.

    "No one will remember you."

    "Two months. Two months after you are gone your name will fade."

    "You will pass unmourned and unmarked, and the world will pass you by."

    When I was more depressed I had those come to me as the most harsh things I could say about people.
    >> Anonymous 10/23/10(Sat)03:09 No.12542034
    "Play with me?"

    "Something red drips softly from the wall."

    "You know, I really like butter."

    "Are you divergent, friend?"
    >> Anonymous 10/23/10(Sat)03:11 No.12542048
    i met a lovely monster

    on my way to thebes

    and then, the story's this

    I made the monster me.
    >> Anonymous 10/23/10(Sat)03:12 No.12542058
    "Don't go out in the rain. Don't go out in the pouring rain."

    "You have seven leaves. 999,993 to go."
    >> Anonymous 10/23/10(Sat)03:13 No.12542066
    "It suddenly occurs to you that you don't have three eyes."

    And:

    "You wonder if the others know."

    "Why's he getting a note? Maybe he knows."

    "They know."

    "They've figured it out. Now you have to kill them."

    You pass one to each of the party members.

    "For some reason you can't remember the faces of anyone from before you joined the party."

    "You can't stop thinking about dice, for some reason. Dice and equations."
    >> Anonymous 10/23/10(Sat)03:13 No.12542070
    asiwaswalkingdownthestair
    isawamanwhowasn'tthere
    hewasn'tthereagaintoday
    iwishthatmanwouldgoaway
    >> Anonymous 10/23/10(Sat)03:15 No.12542090
    >>12542070
    yesterdayuponthestair
    imetamanwhowasntthere
    hewasntthereagaintoday
    ithinkhesfromthecia
    >> Anonymous 10/23/10(Sat)03:19 No.12542130
    "I'm whatever you don't want me to be."
    >> Medic !!2XdZXXIUy+Y 10/23/10(Sat)03:19 No.12542138
    I like to lead my players into circles.

    Player 1: "Player 2's eyes seem to be darting about rapidly. He seems to have taken a fascination with Player 3. Watch him closely, he may be planning a murder. Player 5 is your friend."

    Player 2: "Player 3 won't answer your questions. He/She may be one of them, and may be plotting to kill you. Player 1 just won't stop watching you. They're plotting against you."

    Player 3: "Do not speak to Player 2, or he may detect that you are weak. Player 1 is not to be trusted either, because he seems to be intently waiting for Player 2 to do something."

    Player 4: "You mustn't allow anyone to die. You are all needed for the final moments. Be weary of Player 5, he is untrustworthy."

    Player 5: "Player 4 is your ally, Player 1 is your enemy. Prevent them from talking."

    Player 6: "They're imposters. Kill them all."
    >> Anonymous 10/23/10(Sat)03:21 No.12542161
    >>12542138
    That's almost Paranoia-worthy, except you do it at the start of the game, and it merely sets preferred termination order instead of setting them specifically against one person.
    >> Medic !!2XdZXXIUy+Y 10/23/10(Sat)03:24 No.12542186
    >>12542161

    I've...never played Paranoia. or CoC. Or any game based on a San system.
    >> Anonymous 10/23/10(Sat)03:31 No.12542243
    Sometimes a simple, "what was that," is all it takes to make them all jump.

    Or, "where did that sound come from."

    Or, even, "Did it just get cooler/warmer in here?"

    "You keep seeing things out of the corner out of your eye. They're not all black, either, but they're never there when you look."

    After an important event, "Now, why'd you go and do that? That just pissed him off."

    An old classic, "Don't blink," with a sadistic smile drawn under it.

    "He sees you when you're sleeping," in crayon, and, "I CAN DO MORE THAN THAT," scrawled in red, right before time to make camp.

    "I'm so hungry. Your friends look nice, I'd like to meet them."
    >> Anonymous 10/23/10(Sat)03:34 No.12542265
    >>12542186
    Paranoia doesn't really have a SAN system. It's more focused around "everyone backstab everyone else". (There are sanity checks, but they're not used particularly consistently and are more sort of used just to make someone easier to shaft when the box they're carrying suddenly turns into someone's hand thanks to egregious misuse of shapeshifting mutation.)
    >> Medic !!2XdZXXIUy+Y 10/23/10(Sat)03:35 No.12542273
    >>12542265

    Oh...Sounds creepy. Like you're trying dick everyone else over.
    >> Anonymous 10/23/10(Sat)03:37 No.12542285
    >>12542273
    It is...if you're playing it in Straight mode.

    In Classic mode, it's closer to a parody of RPGs in general and the team vibe of D&D in particular, and in Zap, it's basically Looney Tunes characters blowing up each other in Eastasia. I play Classic.
    >> Anonymous 10/23/10(Sat)03:46 No.12542350
    after a long CoC campaign (7-8 sessions, long in CoC terms anyway) my players met an old man in an impeccably clean suit, playing guitar at a crossroads at night in louisianna, they had broken down so they didn't see anything else but to share this mans campfire and booze, and listen to him play. It took them a while, but they finally realised he was calling them by name without having been told their names. Bricks were shat.

    He offers a harmonica to one of the PCs, to join in with his playing, and refuses to listen to any claims of inability to play. The night goes on, and they all wake up on the crossroads, man gone, noone quite reembers how the night ended, and the player who took the harmonica has a it in his pocket, with a note wrapped around it.

    It read; "Be seeing you."

    They had to pry the gun out of his hand before he shot himself. Fuckyeah, sanity loss without the sanity loss mechanic.
    >> Anonymous 10/23/10(Sat)03:51 No.12542385
    >>12542350
    wow... have your players never heard of the crossroads or are they really that good at not metagaming?
    >> Anonymous 10/23/10(Sat)03:52 No.12542386
    >>12542350
    >impeccably clean suit
    Damn, I knew he was trouble right then and there. Your players must be straight off the bus.
    >> Anonymous 10/23/10(Sat)03:53 No.12542394
    >>12542385
    Well we not american, we are irish, so its not really common knowlege over here, one of them kind of twigged what was going on when the man said "Please allow me to introduce myself, Im a man of wealth, and taste" but I enforce a strict death-for-metagaming policy in my horror games.
    >> Anonymous 10/23/10(Sat)03:54 No.12542395
    >>12542394
    What, the rolling stones don't exist in your game world? You heathen.
    >> Anonymous 10/23/10(Sat)03:55 No.12542398
         File1287820513.jpg-(471 KB, 2000x1500, journal.jpg)
    471 KB
    A journal with pages that are filled with nothing but this.
    >> Anonymous 10/23/10(Sat)03:56 No.12542401
    >>12542398
    but only one of the players recognizes it.
    >> Anonymous 10/23/10(Sat)03:57 No.12542408
         File1287820665.jpg-(29 KB, 490x343, a_sillier_bent.jpg)
    29 KB
    I am definitely breaking from the intial topic, but only a little.

    Perhaps something like this if no one is taking it seriously.
    >> Anonymous 10/23/10(Sat)04:00 No.12542424
         File1287820828.jpg-(201 KB, 375x500, 266638998_124558979b[1].jpg)
    201 KB
    >>12542395
    set in the 1930's, so they really only have one or two albums out at this point, they aint minstream yet. I kind of threw this in off the top of my head, I didn't intend for it to go anywhere but rather to set the creepy tone, but it integrated well, when the Man in the Clean Suit seemed to be helping them from behind the scenes. Seems he isnt too fond of what the elder gods had planned on what he considered his turf.
    >> Anonymous 10/23/10(Sat)04:01 No.12542435
    so how exactly do these work?
    >> Anonymous 10/23/10(Sat)04:02 No.12542439
    >>12542398
    That's idiotic.

    Instead, a journal that is, in fact, blank. hand each player a note with what they read from it.
    One person found a diary.
    The second sees a journal.
    A third is looking at a picture book.
    And what have you.

    But the last player can only see an empty book.
    >> Anonymous 10/23/10(Sat)04:03 No.12542447
    >>12542435
    These notes are to inspire fear and paranoia in your characters.
    >> Anonymous 10/23/10(Sat)04:05 No.12542453
    >>12542447
    I'd say that it's to inspire the players rather than the characters... but at that point we're just splitting hairs
    >> Anonymous 10/23/10(Sat)04:05 No.12542457
    >>12542435 so how exactly do these work?

    Hand a folded note to a player when they fail a sanity check and tell them to keep what it says to themself.
    >> Anonymous 10/23/10(Sat)04:07 No.12542468
    They aren't actually supposed to scare your players, just help them RP their character being scared.
    >> Anonymous 10/23/10(Sat)04:11 No.12542483
    >>12542457

    See, I like to take a different approach to these things.

    When a decent San check is failed, i send the player in question out of the room, and tell the rest of the group if he's developed a dementia.

    On pain of death, they aren't allowed to tell.

    If he does, I tell the group so and get their help in acting it out. For paranoia for instance, there would be a marked increase in note passing, in-jokes, dice-rolling, and whispering that he's not part of.

    These are, of course, mostly meaningless. Mostly.

    If he hasn't, he comes back to a room that treats him no different than before. And he knows this ritual.

    So he gets to sit there, completely unaware of whether or not he's crazy.

    I love a good horror game.
    >> Anonymous 10/23/10(Sat)04:13 No.12542489
    >>12542483

    This is great, but what happens when you have multiple players or most of the group being affected this way?
    >> Anonymous 10/23/10(Sat)04:15 No.12542515
         File1287821759.png-(71 KB, 576x300, paranoia[1].png)
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    >>12542489
    "Well, hes definately insane, he is just to far gone to know it. Me? No, Im still sane, obviously. I mean, Im probably the sanest person in this room."
    >> Anonymous 10/23/10(Sat)04:17 No.12542520
    How about passing a note to the insane char's player saying: "whenever you pass me a note with player's name, something will happen to them". If he does, have the chosen player be attacked, get lost for a while or something, preferably as soon as the note is passed. After a few notes do nothing to chosen players. If insane char's player asks what's going on tell him that you never followed his notes and those were all just coincidences.
    >> Anonymous 10/23/10(Sat)04:21 No.12542537
    >>12542489

    That's sort of the entire point.

    This isn't the only way this would happen. Sometimes only ONE person would be aware of a certain thing, be it of themselves or someone else.

    Sometimes they can share this information. Sometimes.

    The group should almost always be on the point of collapse and abject horror.

    The gauge i use to measure is that if you're doing real-life SAN damage, you're doing it right.
    >> Anonymous 10/23/10(Sat)04:25 No.12542557
    this thread is the best thread i have seen here in literally months.
    >> Anonymous 10/23/10(Sat)04:34 No.12542597
    Archive?
    >> Anonymous 10/23/10(Sat)04:36 No.12542605
    >>12542597
    http://suptg.thisisnotatrueending.com/
    If you want to do so.
    >> Anonymous 10/23/10(Sat)04:37 No.12542614
    >>12542605
    On it.
    >> Anonymous 10/23/10(Sat)05:00 No.12542737
    >>12542614

    Would love a link when finished.
    >> Anonymous 10/23/10(Sat)05:05 No.12542760
    I voted for it.

    Here it is:

    http://suptg.thisisnotatrueending.com/archive/12541541/
    >> Anonymous 10/23/10(Sat)05:08 No.12542772
    "It's okay, you're safe."

    "Stop pointing your weapon at that."

    "Ever imagined something so beautiful, you weren't sure it existed? You have now."
    >> Anonymous 10/23/10(Sat)05:20 No.12542834
    "When was the last time you used bathroom?"

    It's good because no player would EVER roleplay their bathroom breaks.
    >> Anonymous 10/23/10(Sat)05:24 No.12542858
    >>12542385
    Maybe I'm just too young, but it's not ringing a bell with me. Care to elaborate, or at least link me to where I can find more info?
    >> Anonymous 10/23/10(Sat)05:24 No.12542860
    I remember this from some creepypasta a while back.

    Hand a note to one (or all) of your players.

    "You remember the journal you keep with you. Maybe you should write in it one day"

    If they decide to, give them the next one

    "The journal is covered in your neat hand. Repeated over and over are the lines '12:38am I awake for the first time. 12:41am It is now when I am truly awake. 1am Despite earlier writings I am fully awake for the first time in years.' And so on. You carefully write down on the next fresh page: '7:17pm. I am awake properly for the first time in my life' and then close the book"
    >> Anonymous 10/23/10(Sat)05:29 No.12542888
    Yoyu like your gun, but you cant trust it, it LIES!
    >> Anonymous 10/23/10(Sat)05:34 No.12542914
    They burn silently, too silently.
    >> Magus O'Grady 10/23/10(Sat)05:47 No.12542977
    Give each player an identical note: "You feel amazing. You feet light on your feet and you have boundless energy. You haven't felt this energetic since you were a child. You wonder why everyone else is moving so sluggishly and having trouble keeping up with you."

    Or play with limited synesthesia. "You start to notice that every time you get close to anything colored Blue, you feel itchy and smell an acrid, spoiled smell in the air." (A friend of mine actually suffers from an allergy to all the most common blue colors dyes and paints that produces this effect. He always complains that 'blue smells funny', and breaks into hives if he wears blue jeans for too long. As that's a very rare condition, I think it would be better to describe physical sensations attached to colors as a psychological instability.)
    >> Anonymous 10/23/10(Sat)06:03 No.12543046
    Been a while since I've GM'd last. So long that I actually forgot a lot of the basic rules for even GURPS.
    And GURPS is my favourite system for horror particular because it doesn't reveal anything at all, even if you tell people "it's a horror campaign" it reveals nothing of the nature of the horror; is it slasher/gorror, paranormal horror, psychological horror?

    But I have completely forgotten how fright checks work... And I'm a lazy bastard, too lazy to hook up my external harddrive and reread the books... Anyone wanna freshen it up for me?
    And how do you use it in conjunction with notes?
    >> Anonymous 10/23/10(Sat)06:12 No.12543093
    >>12543046
    At random times, tick random boxes on a sheet of paper in the middle of the table without explaining what they stand for to your players.
    Then decide arbitrarily they have hallucinations and/or derangements.
    (Fun fact: it's also the way SAN, Morality and Mental Balance work)
    >> Anonymous 10/23/10(Sat)06:12 No.12543094
    bump
    >> Anonymous 10/23/10(Sat)06:21 No.12543119
    >>12543046
    It's a straightforward Will test. Will is IQ, unless you have Strong Will or Weak Will. Unfazeable normally does away with fright checks, but according to GURPS CthulhuPunk, Mythos Fright Checks overrule Unfazeable.
    >> Anonymous 10/23/10(Sat)06:25 No.12543130
    You will laugh three more times before you die.
    >> Anonymous 10/23/10(Sat)06:38 No.12543167
    "Have you left the safety on?"

    "HONK"

    "Someone is laughing."

    "Hey, who turned out the lights?"

    "HELP ME IM TRAPPED IN A NOTEPAD FACTORY"

    "The other player's dice have more sides than yours. Investigate."
    >> Anonymous 10/23/10(Sat)06:43 No.12543183
    >>12543167
    Whoo, I almost had a soda accident.
    >> Anonymous 10/23/10(Sat)06:49 No.12543200
    "What's behind you?"
    >> Anonymous 10/23/10(Sat)06:53 No.12543215
    CHRYSSALID!
    >> Anonymous 10/23/10(Sat)06:54 No.12543221
    Has anyone ever tried gaslighting with your players?

    Move little but noticeable things each time they leave the room, and deny anything has gone wrong.

    Or just slip something huge into a random sentence, then deny anything was wrong with that sentence.

    "The room is murky, and full of dust. There's an armchair, a fireplace and some bookshelves. Above the corpse shoved into the fireplace is a mirror."

    "Wait, WHAT?!"

    "I said above the fireplace is a mirror. What's wrong?"
    >> Anonymous 10/23/10(Sat)07:02 No.12543257
    >>12543215

    DON'T FUCKING PULL THAT SHIT GOD DAMN NIGGER
    >> Anonymous 10/23/10(Sat)07:03 No.12543265
    >>12543221
    Need one hell of a POKER FACE
    >> Anonymous 10/23/10(Sat)07:04 No.12543268
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    >>12543257
    Why not.
    >> Anonymous 10/23/10(Sat)07:06 No.12543275
    >>12543265
    Oh yeah. BUT IF YOU CAN PULL IT OFF.
    >> Anonymous 10/23/10(Sat)07:07 No.12543282
    >>12543275
    Oh hell yeah.

    "What window?"

    FFFFFFFFFFFFFFFFFFF
    >> Anonymous 10/23/10(Sat)07:26 No.12543359
    Had an idea:

    Players are going along as usual, Player 1 takes SAN loss, and gets a note saying:

    "You see a blurry, wormlike shape slithering across your eyesight. You attempt to pick it out with your fingers but realise that it's inside your eye."

    Then, have him gradually get notes mentioning hive minds, the "hive queen", the serving of said monarch in pursuit of new hosts, and so on.

    The idea is that his brain is slowly being eaten by worms, which are then taking over his mind and forcing him to keep up a facade of normality.

    Eventually, cap it off with a note saying something like:
    "You are now a living hive. You must keep this secret, and only reveal your nature when you have the chance to infect others. Go forth, and spread the will of the Queen."

    If he asks for information about the worms, or of any new abilities he has gained, give it to him.

    But now here's the fun bit:
    If he plays along and tries infesting anyone, the worms will be proven to be real and will infest folks.

    If he doesn't play along and tries to warn anyone, then mark off the worms as just a hallucination and have them never actually appear.

    It is essentially a Schrodinger's Cat situation. The worms may or may not be real, but the only way he can find out is by playing along and acting like they're actually in control.
    Where you go with this afterwards is up to you.
    >> Anonymous 10/23/10(Sat)07:30 No.12543377
    >>12543359
    My players would sooner have their character AN HERO than let it get to that point
    >> Anonymous 10/23/10(Sat)07:32 No.12543387
    >>12543377
    >Trollface.jpg
    Just as planned.
    >> Anonymous 10/23/10(Sat)07:39 No.12543416
    >>12543387
    That's more "bad GMing" than "just as planned".
    >> Anonymous 10/23/10(Sat)07:41 No.12543423
    >>12542860
    Wait, I actually remember this. Not the creepypasta, but where it must've originated.

    Some guy with both retrograde and anterograde amnesia. Hold on, I'll see if I can find it.

    http://en.wikipedia.org/wiki/Clive_Wearing
    >> Anonymous 10/23/10(Sat)07:44 No.12543432
    >>12543359
    >>12543377
    Have it an infectious disease that makes you think you are FULL OF WORMS MINDCONTROLLING YOU

    That way the brains splatter all over the wall and it looks normal.

    Until the next guy goes down screaming about worms inside his brain.
    >> Anonymous 10/23/10(Sat)07:52 No.12543452
    >>12543432
    Was thinking along the lines of sci-fi alien infestation, but your idea sounds good too.
    >> Anonymous 10/23/10(Sat)07:55 No.12543458
    I've thought of a couple as I've been reading this:

    "He said it was a beautiful day today."

    "The sun seems closer than normal."

    "You notice that there are more stairs going up than going down."

    "Perhaps tomorrow you can fix it."

    "You were just here a couple of days ago, doing the exact same thing."

    "Surely they're joking, look in their eyes it's all there."

    "7211 Boulevard... She's waiting."
    >> Anonymous 10/23/10(Sat)08:04 No.12543479
    On this topic of horror games, do you think it's a good idea to establish a certain thing, such as a sound, as danger?
    I mean, the siren from Silent Hill, for example. Whenever that was heard, you knew, that shit is about to get jiggy, if you understand what I mean, fellow gentlemen.
    >> Anonymous 10/23/10(Sat)08:06 No.12543492
    >>12543479
    http://www.youtube.com/watch?v=G2jUhnCU9iA
    >> Anonymous 10/23/10(Sat)08:09 No.12543502
    >>12543479

    Atmosphere is nice to add with various sounds and stuff but its kinda hard to get it at the right moments. Unlike video games where you can script the sounds, a tabletop game's pace constantly varies making it hard to know when to play a certain atmospheric sound.

    That's just my opinion on it though. Usually I just set background music.
    >> Anonymous 10/23/10(Sat)08:11 No.12543512
    >>12543502
    Idea: have something that's basically a recurring environmental hazard, like THE DARKNESS from Silent Hill, and make it so that it occurs seemingly at random whenever IT feels like it. Then you use a sound cue set to go off at certainly intervals and leave it on autopilot.

    Or, like Inception, the sound cues are pre-arranged beforehand and will go off after a certain length of time in-game.
    >> Anonymous 10/23/10(Sat)13:59 No.12545266
    bump
    >> Anonymous 10/23/10(Sat)14:31 No.12545527
    >>12542858
    no one's answered this yet?
    Shame, /tg/...

    You're probably long gone by now but in case someone reading the archive shares your wish for knowledge
    check out http://en.wikipedia.org/wiki/Robert_Johnson_%28musician%29#Devil_legend

    tl:dr
    the crossroad is where you make the deal with the devil. famously, blues singer Robert Johnson is said to have sold his soul for an amazing musical ability at a crossroads.
    >> Anonymous 10/23/10(Sat)15:11 No.12545904
    >>12545527
    also his son later claimed the same thing. Crossroads story anon here, back from work, in that same game, the players were investigation a mansion in louisanna willed to a friend by a mathematician who killed himself, they wandered the house for a while, and every room description I gave mentioned casually the half full wine bottles littering the place.

    It took them a while to get it, and then one of them who didnt realise the significance, and was getting frustrated at the planning before opening each door sat down at a pianp and swigged from the bottle sitting on top of it. He immediately blacked out and slumped over on the keys, startling the other players.

    I had him awaken in the house, but now it was pristine clean, no dust or damp like the one he just left. he wandered around until he noticed that the windows didnt show anything, not blackness like dark, but..nothing. He would look at a window and then find himself seconds later looking away, with no memory of what he saw.

    I had him sit in a walk in closet for this part of the game, and I communicated with him via walkie talkie. I had hidden a cd player in there, with a very low humming noise, which gradually builds up..
    >> Anonymous 10/23/10(Sat)15:16 No.12545959
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    >>12545904
    fucking field length. it gradually builds up into an overbearingly loud hum, I described to him finding a machine in the library, the one which they deduced was missing by investing the IRL library, he walked up to it, and started messing with controls, turning it on. It began humming louder (through fluke, the loudest part of the recorded humming kicked in right around now) He panicked and shit and tried to escape.

    Im too tired to type the rest, but tl;dr a second player managed to save him from this alternate world, but when both returned, they could hear the humming, continously, in the background of everything. Magor SAN loss. I initally had them wear headphone connected to the cd player while they played, but it proved to be to realistic, they were going insane in out of game.
    >> The Rogue 10/23/10(Sat)15:20 No.12545988
    >>12545959
    Do go on.
    I love shit like this, and I need to learn how to properly fuck with my players.
    >> Anonymous 10/23/10(Sat)15:24 No.12546036
    "The room is filled with dust, simply opening the door sent enough into the air to make a thick, if temporary, fog. Only a small amount of light filters in from the room's only window, hindered slightly by the thin moth-eaten drapes. The scant lighting makes it difficult to make out the details of any of the room's paintings, or the face of the crying child in the corner, and in fact the small amount of light may account for the way the mold growing on the walls seems to shiver and crawl ever so slightly. Across the room is a door with a small bloody hand-print which seems to be beckoning you."

    "Alright, I'm going to approach the child cautiously with my hand on the hilt of my sword, and ask her what's wrong."

    "What little girl?"

    "The... The little girl crying in the corner?"

    "What the hell are you talking about?" <GM trollface> "sounds to me like you're hallucinating. take 1 point of sanity damage"
    >> Anonymous 10/23/10(Sat)15:27 No.12546066
    >>12546036
    (cont)

    Then you just keep inserting similar "hallucinations" into your descriptions:

    "As you walk into the room, it's bright and well decorated, with a light floral pattern covering the walls, and pinks and oranges everywhere. Beautifully furnished, with an iron-footed Victorian tub which contains your dead corpse, the place looks almost like a movie set rather than a washroom, something out of a production about the wealthy elite of society..."

    If the players "see" them, they take sanity damage. If they ignore them, eventually one of the apparent hallucinations turns out to be a real threat.
    >> Anonymous 10/23/10(Sat)15:28 No.12546074
    >>12546036
    >>12546066
    I've always thought that to be bullshit and one of the worst GM tricks out there.
    >> Anonymous 10/23/10(Sat)15:30 No.12546086
    >>12546066
    Ogodyes
    I can do this, but it will require a shit ton of writing beforehand
    >> Anonymous 10/23/10(Sat)15:36 No.12546158
    >>12546074

    Oh, it's not something you want to overuse, but how else are you going to have a player "hallucinate" convincingly?

    Maybe sanity damage for it is a little rough.
    >> Anonymous 10/23/10(Sat)15:42 No.12546218
    >>12546074
    Agreed
    >> Anonymous 10/23/10(Sat)15:45 No.12546245
    This is not for you.
    >> Anonymous 10/23/10(Sat)15:49 No.12546279
    >>12546036
    >>12546066

    In order to be done effectively, you must first make them roll appropriate level will/sanity/whatever saves periodically.

    If they fail saves, don't tell them. Just make them roll and poker face it. Then it's not just you fucking with them. If you just start telling them shit that's blatantly a lie and then penalizing them for believing you, you're just being a dick.
    >> Anonymous 10/23/10(Sat)15:51 No.12546312
    >What is he smiling about?

    >Aren't you glad you picked that up?
    or, alternatively
    >You knew you should have just let that thing be.

    >You have too many people. Fix it.

    >You won't like that door. Or the next one.
    >> Anonymous 10/23/10(Sat)15:55 No.12546351
    This one only works if it's handwritten:

    "above all else, don't forget <illegible scrawl>"

    >>12546279

    Half the fun of running a CoC game is getting screwed over by a relentlessly dickish DM.
    >> Anonymous 10/23/10(Sat)15:56 No.12546362
    >>12546351 Half the fun of playing a CoC game

    FTFM. Although it's fun for the GM to screw over players as well, of course.
    >> Anonymous 10/23/10(Sat)16:12 No.12546521
    >>12546158
    It ends up encouraging players to ignore your description.

    That's not great dming.
    >> Cú Airúath Siblaid !!9x1vEuGv9ER 10/23/10(Sat)16:37 No.12546756
    >>12546521
    Actually, good players will listen attentively and put themselves on edge whenever they hear a part of a description which is obviously a "hallucination", because they are still too paranoid to ignore it.

    That's called good roleplaying. No real person in that situation would just calmly ignore everything they see. They couldn't, in fact.

    Also, a GM tip for using that effect:
    Roll out multiple, large lists of numbers (as many lists as you have players) before the game session begins, then randomly decide which character is assigned to which list. Also, keep the lists hidden from yourself, revealing the numbers one at a time so you're not tempted to cheat by using the player's good numbers up on unimportant tests, etc.
    >> Anonymous 10/23/10(Sat)17:24 No.12547216
    >>12546756
    I do the list thing. It makes the area behind the DM/GM screen look like a corporate mail room.

    But I can handle it, and like to handle it, since I'm an accountant.

    >*sobs*
    >> Cú Airúath Siblaid !!9x1vEuGv9ER 10/23/10(Sat)17:59 No.12547593
    >>12547216

    It also helps to not break immersion with the sound of rolling dice.
    >> Wop !i2InmLMgFY 10/23/10(Sat)20:41 No.12549225
    Hey Parinoia fags, I've been thinking of playing, but I'm curious. How quickly do people die in that game?

    My idea was to have everybody bring a six pack of beer and every time they die they have to finish their last one and start a new one. [My players love drinking games, but it'd only work if I can expect them all to use up their lives in one game.

    Also, is the system simple enough for this?
    >> Wop !i2InmLMgFY 10/23/10(Sat)20:46 No.12549284
    >>12549225
    Also, also, what edition of the game is the best?
    >> Anonymous 10/23/10(Sat)21:38 No.12549682
    "Tekeli-li"
    "(When something is injured) You see little shapes dancing in his/her/its blood. They sing, dance, cry and die, as the wound starts to clot. It's the most beautiful thing you've seen in your life. You have to see it again."
    >> Anonymous 10/23/10(Sat)22:11 No.12549897
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    OP: print out this and hand it to them

    This is Nyarlko, a cute anthropomorphized version of Nyarlathotep. When your players look confused, tell them that Japan is making a parody anime of the Mythos starring her and Cthugha as cute little girls. Then watch as your players SANity drops double digit points and enjoy the nerdrage.
    >> Anonymous 10/23/10(Sat)22:17 No.12549941
    >>12549225
    I prefer second edition of Paranoia, but that's just because it's the one I've played the most.

    The life of a clone is directly proportional to the intelligence of his player modified by a function based on the intelligence of the other players. So it really depends. I don't think a six-pack per game is unreasonable, depending on how eager your players are to out (kill) each others characters.
    >> Anonymous 10/23/10(Sat)22:27 No.12550051
    >>12541857
    >Mars exploration game from hell

    link?
    >> Alpharius 10/23/10(Sat)22:30 No.12550081
    >>12549897

    Wasn't there some erogame or anime a few years back with Nyarlathotep as a busty librarian, the Necronomicon as a loli, and Herbert West as a guitarist?
    >> Anonymous 10/23/10(Sat)22:38 No.12550152
    >>12549225
    It varies, but it's usually pretty fast. Probably best to make it light beer, otherwise permanent liver damage may ensue. (This will vary depending on how the DM handles it, but if there are plenty of blind alleys, dark rooms, and R&D weapons that are dangerous to the user and everyone around, the resultant pile of corpses should be pretty high.)
    >> さげ 10/23/10(Sat)22:41 No.12550189
    >>12550081
    Demonbane, is what I believe you're thinking of
    >> Thedoorman !!R39ysYaIZaC 10/23/10(Sat)22:44 No.12550222
    "The stars seem brighter than usual"

    "One of them is a deceiver, one is an ally"

    "Did you always have green eyes?"

    "They have been watching from the beginning"

    "You havent of happened to see your dice have you?"

    "Your not the messenger, your the message"
    >> Anonymous 10/23/10(Sat)23:47 No.12550818
    bamph
    >> Anonymous 10/23/10(Sat)23:54 No.12550869
    >>12550051
    http://suptg.thisisnotatrueending.com/archive/12130366
    >> Anonymous 10/24/10(Sun)00:00 No.12550935
    >>12550869
    :D

    thx guy
    >> Wop !i2InmLMgFY 10/24/10(Sun)02:24 No.12552014
    >>12550152
    This is a group where the lightest drinker will 6-7 beers in an evening where the heaviest will have 20 or so. They're usually Lit as well.
    >> Anonymous 10/24/10(Sun)03:19 No.12552421
    >>12550869
    Holy shit...

    That guy... is GOD!
    >> Anonymous 10/24/10(Sun)03:24 No.12552467
    maybe you should ask /x/ for ideas?
    >> Wop !i2InmLMgFY 10/24/10(Sun)06:04 No.12553455
    I gigled when I got to
    >Although I thought it was funny that the "Sounds of Uranus" has the comments section closed.
    >> Anonymous 10/24/10(Sun)13:49 No.12556329
    "If only you could roll higher perception checks."



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