[Return]
Posting mode: Reply
Name
E-mail
Subject
Comment
File
Password(Password used for file deletion)
  • Supported file types are: GIF, JPG, PNG
  • Maximum file size allowed is 3072 KB.
  • Images greater than 250x250 pixels will be thumbnailed.
  • Read the rules and FAQ before posting.
  • ????????? - ??


  • File : 1286414426.jpg-(302 KB, 520x736, CommanderQuestPostOne.jpg)
    302 KB CommanderQuest V Pax !uGYNBMPzOs 10/06/10(Wed)21:20 No.12354642  
    >Blind Guardian, check
    >roman and fantasy inspiration materials recently viewed, check
    >2 liter bottle of Dr. Pepper, check
    >link to the last episode:
    >http://suptg.thisisnotatrueending.com/archive/12317162/
    >check
    >lets do this

    You stir in your tent outside Collins village for the second morning straight, you did have a bargain to uphold after all. a kindly looking man with gentle features meets you when you emerge from your tent "The clansmen here have been mostly healed, I feel if we leave none will fault you for not holding to your word, Commander." You signal to your captains to start breaking camp, as you walk through your camp during the controlled chaos of preparing to leave, you notice Collin with a group of children, he seems to be teaching them swordplay, all of them bear some resemblance to him, and none can be older than 15 years.

    By late morning the sense of ease you have enjoyed for the last few days has totally worn off around the camp, replaced with what can best be described as the calm before the storm. The mood solidified when the last of your scouts reports back to the village, requesting an audience with you.
    >> Quintus 10/06/10(Wed)21:22 No.12354671
    >>12354642
    I have been waiting. Excellent.

    Meet with the scout ASAP. Bring Sansa with us. On a side note, I suggest we try to bring Sansa with us and mentor her to be used to strategizing on a larger scale and such. I figured it would be nice to have someone we could leave in command if we are elsewhere/we want to split our forces and not worry about them acting on their own.
    >> Pax !uGYNBMPzOs 10/06/10(Wed)21:25 No.12354704
    >bumping for confirmation, and to apologize for being late
    >> Pompieus 10/06/10(Wed)21:25 No.12354707
    see what the scouts want and as a side note we're stil gonna leave 10 legionnaries from cornelius's unit at the village

    also FUCK YEAH COMMANDER QUEST
    >> Pax !uGYNBMPzOs 10/06/10(Wed)21:34 No.12354786
    You walk out to see several groups of scouts, the last of Kyrias trackers, a group that was ranging south to observe the approaching raiders/rebels, and two groups sent out to find more local villages that may have aided the rebels.

    Sansa approaches you, for once looking timid "I have the casualty tally from the scouting units so far... do you want to hear it now or..." she seems quite uncomfortable bearing bad news.

    "Lets have it now, before I would know the price of this knowledge before I receive it." You reply, just out of earshot of the waiting groups of scouts.

    "We lost 10 Dwarfs from Captain Esfeldas Dwarven Scouts, 5 from Captain Gaurushs scouts, and 2 from Captain Rex's hunters. Do you want to receive your reports from the different groups of scouts separately or all at once, Commander?"
    >> Quintus 10/06/10(Wed)21:35 No.12354806
    >>12354786
    Part of me wants to say separately in the event multiple people affects what they report but to save time, I say all at once. I know I can get way too in-depth when it comes to questioning so I will save you some trouble Pax, heh.
    >> Pompieus 10/06/10(Wed)21:36 No.12354815
    >>12354786

    lets hear it all now , make a mental note to avenge all of our fallen scouts ten-fold
    >> Pompieus 10/06/10(Wed)21:46 No.12354923
    >>12354786
    i recall the only dwarves under our command were named finian and uurist and rex was the veteran legionnary commander not the hunter commander
    >> Pax !uGYNBMPzOs 10/06/10(Wed)21:51 No.12355005
    You motion for Sansa in way of a response to your question, approaching the groups of scouts, they all snap to attention and provide salutes. "I'll hear your reports now, one at a time please." you announce, returning their salutes and motioning for the men to be at ease.

    The men searching for other nearby villages speak up first "Found two burnt out villages within a days travel, not many signs of resistance, and judging by the bloated feel this one has more than a few fled here." you nod in acknowledgment, and the men step back a few paces, awaiting your dismissal.

    The trackers speak up next, pulling out a map, more than a few of the potential ruins sites crossed out. "We tracked the rebels main band as far as the bend in the river here, only a few places they could have went to, but you'd sent out the order to report to you here before you moved out, so thats the best we have. Sorry sir." you once again nod in acknowledgment, and the men step back again.

    The last groups leader speaks up only after you look his way, the hunter seems winded "We moved out as far as we could, got a good perch in some taller trees. The last of the raiders should have passed our loacation about 2 hours ago by my reckoning sir... anything headed towards this village now wont get here for at least a few days." As you nod at him, his telescope clanks against something else he has strung into his belt.

    >questions for the scouts
    >the light colored dots are the enemies tracks up to the point where they were lost, the x's with lines through them have been eliminated as possibilities, you are still at the village (purpleish filled in square)

    >>12354923
    the commander of your third scout batalion is a female dwarf... I'll throw up a current troop disposition in my next post
    >> Pax !uGYNBMPzOs 10/06/10(Wed)21:52 No.12355020
         File1286416348.png-(158 KB, 606x665, campaign in progress2.png)
    158 KB
    196th Legionary
    Gaius Rex
    200/200
    High

    454th Legionary
    Cornelius Hoursch
    190/200
    (10 on guard duty at Collins village)
    High

    98th Warlords
    Uurist Titius
    150/150
    Average

    99th Hunters
    Aurelius Caspius
    73/75
    Good

    50th Dwarven Scouts
    Finian Gaurush
    95/100
    Average


    65th Dwarven Scouts (meet in field)
    Kyria Esfelda
    90/100
    above average

    House Garlian Uursan Cavalry
    Lady Jayne Garlian
    50/50
    Good

    Sansa Kyrosh - aide
    Collin McManerhan - sword-master
    >> Quintus 10/06/10(Wed)21:55 No.12355057
    >>12355005
    What's the thing the scout has in his belt? Are there signs the enemy has been splitting their forces or are they sticking in one large group?

    At this point, I recommend we head to the nearby square to our north east. Is that a village or fort? I forgot which one. See if they had any signs on our rebel forces. The rest of our forces should head towards the tracks I suppose.
    >> Pax !uGYNBMPzOs 10/06/10(Wed)21:56 No.12355083
    >>12355057
    spare knife, from the looks of it. And that would be a minor city, (which I havent goten around to naking all of yet... for shame, I know I'll have its name in the next major post.)
    >> Quintus 10/06/10(Wed)22:00 No.12355135
    >>12355083
    Well they passed by relatively close to that city. Perhaps someone in that city knows something/is associated with them so it'd be worth checking out. Ask Collins if he knows any other ways through the mountains to where the tracks are heading. I'm wondering if they're trying to lead us into a trap/making an obvious trail. If there's an alternate path near High Pass, then that might be the source of any help they are getting.
    >> Pompieus 10/06/10(Wed)22:04 No.12355193
    >>12355135

    i think heading to the city is a good idea , in fact make it our base of operations , then keep scouting , follow the tracks and have small 5 man groups check out each site of ruins
    >> Pax !uGYNBMPzOs 10/06/10(Wed)22:07 No.12355242
    >>12355135
    Nodding your dismissal to the scouts you find your way over to Collin "Do you know of any routes to the Northern ruins that lead past HighPass? I'm trying to figure these rebels plan... something smells like a trap"

    Collin smacks the child he is curently instructing with the flat of his practice sword, the abnormally tall dwarf looks up at you before responding "Aye Command'r, a few goat trails that start in th'cities farmin valleys, before the main pass west starts... but all that land is guarded close. Why, did ye loose the bastards trail?" he tosses the training sword over his shoulder, a cry of discomfort emenating from the bushes behind him, one of the children scurrying away as fast as his legs can carry him.

    >not many people in here tonight huh?
    >> Quintus 10/06/10(Wed)22:11 No.12355292
    >>12355242
    Indeed. It's unfortunate. "We haven't lost their trail but it seems too easy... With what they stole, you'd expect them to be more careful."

    I suggest we send some scouts to these passes Collin knows. They may be heavily guarded but those guards could be dead at the moment... Then we head to that smaller village and see if they know anything about the rebels/if my hunch is correct. We might have to make a pass to High Pass if I am correct.
    >> Alaric the Bold 10/06/10(Wed)22:12 No.12355317
    >>12355242
    "No, I just smell a trap in that large pass."
    >> Pompieus 10/06/10(Wed)22:18 No.12355381
    seconding this>>12355292
    in addition to this>>12355193
    >> Pax !uGYNBMPzOs 10/06/10(Wed)22:24 No.12355443
    "We havent lost hem Collin" you reply "their actions just reek of a trap is all. Do you think you'd be able to lead a few scouting parties to check those trails... tell us if the enemy has passed near Highpass? I also want to check the city west of HighPass for enemy movements as well." You reply, making sure to keep a respectful tone with your most recent recruit.

    "Aye, just give me some men that know how to handle hights and uncertain footings an I'll check it fer ya. Tha other city is Avensgate, by the way." he replies.

    >go with the main force to check Avensgate or go with Collin to check the goat trails?
    >> Alaric the Bold 10/06/10(Wed)22:25 No.12355453
    What happened to Centurion, and Redlegion, and them?
    >> Quintus 10/06/10(Wed)22:27 No.12355471
    >>12355443
    Go along with the main force to Avensgate. If it is a trap, we should be with the main army to handle it. I doubt they'll have troops at the other passes if they took em. If they were closely guarded, they'd have to kill whoever was guarding it and run.
    >> Alaric the Bold 10/06/10(Wed)22:27 No.12355480
    >>12355443
    We'd better go to the city. We're better at handling people than anyone else. And Collin knows the area, he should be fine.
    >> Quintus 10/06/10(Wed)22:31 No.12355522
    >>12355453
    Perhaps they couldn't make it tonight or they haven't seen the thread somehow. That or it might just be a slow night for /tg/.
    >> Alaric the Bold 10/06/10(Wed)22:37 No.12355590
    >>12355522
    Thursdays do tend to be rather slow.
    >> Quintus 10/06/10(Wed)22:39 No.12355608
    >>12355590
    But... It's Wednesday!
    >> Alaric the Bold 10/06/10(Wed)22:40 No.12355626
    >>12355608
    Meh, same thing. They're both days that aren't Monday or on the weekend.
    >> Pax !uGYNBMPzOs 10/06/10(Wed)22:42 No.12355647
    >>12355453
    dunno, they havent shown yet tonight... life happens I guess. I'm expecting a spike in players when we hit the first battle soonish

    >>12355471
    >>12355480
    "Find 10 good men and check the goat pass then, take the scout that knows where we lost the enemies trail." Signalling for the camp to move out, the columns shift into motion, Collin and his men moving off to the west much faster than the rest of the force.

    By the end of the third day of travel you camp with a tiny speck that your assuming is Avensgate off in the distance ahead of you. After camp is made you find yourself standing at the edge of camp watching the sunset... two massive figures dueling against the fiery red backdrop. "They get bigger in the wild." a voice says from behind you. You turn with a tstart to see Jayne, watching the fight unfold on the horizon as well.

    "What do, Uursan? I have noticed that most of your mounts are just barely larger than a charger now that you mention it though..." you reply, turning back to the sunset and the battling Uursan in the distance.

    "Ah... Bouros, my fathers mount. He caught that bull on campaign after his mount was shot out from under him. No one else can ride the beast... although it will follow me if I use a leadline well enough. I always have wanted the chance to tame a wild Uursan like my father did..." Jayne trails off. As the sun finally sets so does the battle between the massive beasts end.

    Later that night you hear a Gryphons shriek, and the pained roar of an Uursan... probably the wounded beast being claimed by the King of the Skies. something compels you to leave your tent, off to the north you can still see the sun... no, wait, the moon is high in the sky and nothing sets in the north... it seems another village is being attacked.
    >> Anonymous 10/06/10(Wed)22:46 No.12355698
    >>12355647
    Ride with Jayne's Calvary to fight off raiders
    FOR THE EMPIRE!
    >> Alaric the Bold 10/06/10(Wed)22:46 No.12355703
    >>12355647
    My chivalry-sense says save them. But, that really depends on how well rested we are.
    >> Quintus 10/06/10(Wed)22:48 No.12355720
    >>12355647
    Ah hells no. We're putting a stop to that. No village in the empire will be pillaged while we sit by and do nothing. I concur with moving in first with the cavalry, while getting our other units to follow us.

    Also, quick question. Do we have our own personal unit or do we have to tag along with one of our captains units in a big battle?
    >> Pax !uGYNBMPzOs 10/06/10(Wed)22:49 No.12355739
    >>12355703
    decently rested, its been a fairly restful half-week for your men. There's no way your whole Maniple can make it in time, but 4 motivated battalions should be able to make it before the raid is finished
    >> Alaric the Bold 10/06/10(Wed)22:50 No.12355748
    >>12355720
    I had assumed we could move independently along with our retinue.
    >> Quintus 10/06/10(Wed)22:52 No.12355781
    >>12355739
    In that case, get the ligher units and cavalry to do this. If it's a raid, they shouldn't be heavily armed and should be expecting an easy attack. I think we can overwhelm them with ranged combat and bear cavalry charges.
    >> Pax !uGYNBMPzOs 10/06/10(Wed)22:52 No.12355783
    >>12355748
    correct. you can tag along, go with your retinue (just Sansa at the moment, since you sent Collin off) or part out the retinue and tag along with a unit of your choice.

    also, what gear are you gonna wear for this? platemail/chainmail, towershield/kiteshield, spear/longsword?
    >> Alaric the Bold 10/06/10(Wed)22:55 No.12355817
    >>12355783
    Let's go heavy. Plate/Tower/Spear.
    >> Alaric the Bold 10/06/10(Wed)22:57 No.12355851
    >>12355817
    Clarification: I honestly don't care what armor and shield we use.
    Query: Did you read this in his voice?
    >> Quintus 10/06/10(Wed)22:58 No.12355869
    >>12355783
    I'd suggest lighter gear actually. We need to get there ASAP without tiring ourselves, our character was a light spearman before becoming an officer if I remember right and raiding units generally not heavily armoured. Of course, Pax could twist my expectations and make me very sad.
    >> Pax !uGYNBMPzOs 10/06/10(Wed)22:59 No.12355873
    >>12355851
    yes, yes I did.

    and is the lack of response an agreement that you guys want to take both units of scouts, the hunters and bear cavalry?
    >> Alaric the Bold 10/06/10(Wed)23:01 No.12355903
    >>12355873
    Yeah, if we coordinate them the first charge should do enough damage that us, Sansa, and the cavalry can mop up.
    >demand joboopho
    Captcha I don't know what that is.
    >> Quintus 10/06/10(Wed)23:01 No.12355906
    >>12355851
    Only after I saw the Query part.
    >>12355873
    I figure the heavier units will be harder to rest up so having them run out now will be worse than the lighter units doing it. Ranged combat should give us an advantage too in this situation I think. Bear cavalry is just bear cavalry. Nothing more to be said.
    >> Pax !uGYNBMPzOs 10/06/10(Wed)23:12 No.12356041
         File1286421173.png-(34 KB, 1235x851, battle1a.png)
    34 KB
    >>12355906
    >>12355903
    >>12355869
    >>12355851
    It takes about half an hour for the men to rouse, the Legionaries and Warlords setting an increased guard while you lead the Scout units, hunters and Cavalry north to the village. You set a grueling pace, by the time you can see the village the last of the militia are being overwhelmed, the villages palisade being burnt down, and a large portion of the raiders moving into the town.

    The raiders are a disorganized lot, mostly dwarves and men, an assortment of shortbows, iron blades, circleshields, and a few mauls and hammers between them. The only unifying factor is the presence of a black 4 pointed star with a blood red hammer sigil emblazoned somewhere on each mans person tying them together.

    >morale, from now on each group of men will have a morale indicator, lighter shades of green are better, blues average, reds and darker bad.
    >the brown squiggles are palisades, the green clump forest.
    >how do you want to deploy?
    >> Quintus 10/06/10(Wed)23:16 No.12356065
    >>12356041
    Hunters move through the forest. Cavalry on the far left flank with the scouts in the middle moving forward and firing as they get into range. Hunters should move forward and snipe from the woods and we should aim to hit their left flank. If they move to meet us, don't charge in and wait for the rest of our forces, otherwise charge in and move out after causing havoc with the initial charge.
    >> Alaric the Bold 10/06/10(Wed)23:17 No.12356082
    >>12356041
    I assume we're coming up directly behind them, so deploy the Hunters as close as they can get to the forest while still having a clear shot with the cavalry lined up behind that large unit in the center and have the Scouts flanking the Cavalry.
    >> Alaric the Bold 10/06/10(Wed)23:19 No.12356105
    >>12356065
    Actually, that works better.
    >> Pax !uGYNBMPzOs 10/06/10(Wed)23:19 No.12356111
    >>12356082
    >>12356065
    yea, south edge of the map for deployment, durr. and yea, hunters can deploy a bit ahead due to their stealthy nature
    >> Quintus 10/06/10(Wed)23:32 No.12356249
    Maybe I've played too many Total War games but I'm going to assume morale will be similar. The more units we break, the worse the morale will get for other units. Hence why I suggest we crush the left first.
    >> Pax !uGYNBMPzOs 10/06/10(Wed)23:34 No.12356269
         File1286422443.png-(46 KB, 1235x851, battle1b.png)
    46 KB
    >taking the space between posts as a "yea do that"

    Barking a few orders your batalions fall into formation, the scouts advancing slowly, ready to stop to open fire as soon as they reach range. Things become eerily quiet as the opposing forces advance towards each other, especially from the forest.

    >modify any orders?
    >where do you lead from, where do you send Sansa?
    >> Pompieus 10/06/10(Wed)23:35 No.12356286
    >>12356065

    where will we be?
    and as a side note , us and jayne need to go tame a couple of wild uursan so we can have our own mount to lead the cav from the front.
    also we should become proficient in the use of the crossbow
    >> Alaric the Bold 10/06/10(Wed)23:36 No.12356289
    >>12356249
    That does make logical sense. I mean if those guys are running why the hell should YOU stick around, right?

    As a side note I think I know why its so dead in here. There are currently 4 other quests running. Zombiequest, Zergquest, Dragonquest, and Destroyerquest.
    >> Quintus 10/06/10(Wed)23:36 No.12356299
    >>12356269
    Lead the Scouts nearest the bear cav. Jayne should be able to command them best. I say send Sansa with the other scouts, although tempted to say hunters if I wasn't afraid of how things might go with Aurelies being with her. I say concentrate fire on the main central unit and have the bear cav smash the far left unit and pull back after the initial charge.

    Also, is the unit inside the palisade militia or more raiders?
    >> Pax !uGYNBMPzOs 10/06/10(Wed)23:38 No.12356316
    >>12356289
    that would do it, lol
    >> Alaric the Bold 10/06/10(Wed)23:38 No.12356317
    >>12356269
    A Commander's place is in the center of the battlefield where he can most easily observe the battle unfolding. So, with the scout unit on the right.
    >> Pompieus 10/06/10(Wed)23:38 No.12356325
    >>12356299

    agreed

    this still stands>>12356286
    >> Pax !uGYNBMPzOs 10/06/10(Wed)23:42 No.12356363
    >>12356299
    more raiders, the towns militia got all crusheticated.
    also, need a concensus here...
    >> Pompieus 10/06/10(Wed)23:42 No.12356365
    >>12356299

    also have the hunters try to draw the enemy unit on the far right into the forest so they can thin them out before we take care of them later on
    >> Quintus 10/06/10(Wed)23:43 No.12356377
    >>12356317
    I'll concede right scouts then. The hunters might need assistance and we'd be better off there now that I think about it. Keep Sansa with us in the center. Have her watch us because I think we should mould her into a commander like us so we can safely let her lead units on her own in the future.
    >> Pax !uGYNBMPzOs 10/06/10(Wed)23:54 No.12356487
         File1286423664.png-(45 KB, 1235x851, battle1c.png)
    45 KB
    As the scouts reach their outside range they form firing lines and open fire on the larger central unit at your command, sansa adding her longbow to the salvo. Shortly afterwards you loose contact with the hunters... ominous. Jaynes bear cavalry ignores enemy arrows, the raiders scrambling to get spears to the flank that is about to be hammered by the massive armored cavalry. The raiders to your west continue to advance towards your battle-line, eschewing their ranged weapons and eager to get to grips with your scouts.
    >> Alaric the Bold 10/06/10(Wed)23:56 No.12356509
    >>12356487
    Have the 50th hammer the flank of the unit engaging the cav but ONLY if they can do so without hitting our allies. Have the 65th begin firing on the advancing unit.
    >> Quintus 10/06/10(Wed)23:57 No.12356512
    >>12356487
    Have the cavalry move back once they've done their damage with the charge. The hunters disappearing is annoying but we can't abandon our lines. Have the scouts concentrate fire on the left unit that's been flanked. Their unit is already in disarray so we might get the most damage done then. We can counter charge the unit approaching us once they are close enough. Guess we gotta hope the hunters can manage...
    >> Pompieus 10/06/10(Wed)23:58 No.12356521
    >>12356487

    focus fire on the smaller unit advancing on the unit we're in , whenever the raiders are about to charge , have both scout units counter charge them
    >> Quintus 10/07/10(Thu)00:02 No.12356557
    Okay, we need a consensus... My thoughts are, we should focus on collapsing the left unit so that the big unit in the center has to move. We don't want them sitting around and exploiting any holes they might create. We can hold the advancing unit in close combat with us and then use Jayne to smash them from behind and hopefully not get caught by the 215 unit depending on what it does. Plus, I want to kill some of their units so we can get people in the forest to find out what happened to the hunters. I'm assuming there was a unit there and hopefully they're better since it is the forest but still.
    >> Pompieus 10/07/10(Thu)00:04 No.12356578
    >>12356557

    alright , as long as both scout units charge the unit advancing on the right , so i'l agree with you fire on the unit in combat with the cav , then charge.

    and as for the hunters , its the forest ,their specialty , they'll be fine
    >> Alaric the Bold 10/07/10(Thu)00:05 No.12356584
    >>12356557
    Alright, but only if the 65th can fire off a volley and still have time to prepare a counter charge.
    >> Pax !uGYNBMPzOs 10/07/10(Thu)00:07 No.12356603
         File1286424432.png-(45 KB, 1235x851, battle1d.png)
    45 KB
    Jaynes Uursan Cavalry scythes through the raiders like a hot knife through butter. The Mighty beasts roaring, slashing and biting as they barrel forward at full speed. Their riders lashing out with polehammers and warscythes, each blow pulping a limb or severing heads. The 50th continues their barrage on the large central group of raiders, each bolt carefully aimed, each shot a kill. As you command your unit to hold its ground and fire as quickly as possible into the approaching radiers Sansa pokes your arm to get your attention. "Theres fighting going on in the woods, do I have your leave to see to it, Commander?" she asks politely... clearly worried about the flank more than the men at the moment.
    >> Alaric the Bold 10/07/10(Thu)00:09 No.12356621
    >>12356603
    She's a former Hunter Commander, better let her go.
    And GOD DAMN the cavalry is whooping their asses.
    >> Quintus 10/07/10(Thu)00:09 No.12356630
    >>12356603
    Pull the cavalry back and fire one last volley at the unit that got charged by Jayne. Have the scouts charge the incoming unit and I think we should go with Sansa to check the flank... I'm shocked the hunters got ambushed to be honest. Maybe we should send one scout unit into the woods while the other holds the advancing unit.
    >> Pompieus 10/07/10(Thu)00:11 No.12356646
    >>12356603

    alright have jayne pull out , back up a bit and then charge the depleted unit on the left , keep firing on the unit about to charge us , then when the're close enough lead both scout units in a counter charge
    also let sansa see to the hunters , we might lose them if we're not careful
    >> Alaric the Bold 10/07/10(Thu)00:16 No.12356727
    >>12356630
    I'm with you except I think we should stay with the scouts. If they fall our whole line will crumble.
    >> Quintus 10/07/10(Thu)00:20 No.12356766
    >>12356727
    Agreed. Sansa and the right scout unit into the woods. We hold the line with the 95th and then the rest of what I said. If Jayne is faster, have her flank the unit marching to meet the 95th.
    >> Pax !uGYNBMPzOs 10/07/10(Thu)00:22 No.12356793
    "POACHERS!!!" you hear sansa shout from the forest... javelins, hatchets, leathers and cloaks... better at night than hunters, and just as skilled in the woods. They must have been planning for the eventuality of something moving through the woods; had it not bee Aurelius' battalion...

    You tell the nearest man with a horn to signal the cavalry to fall back to prepare for another charge, and shout to the unit you are leading to fire one last volley before the charge hits.

    >last easy command before you get sucked into combat... make it count
    >> Pax !uGYNBMPzOs 10/07/10(Thu)00:23 No.12356805
         File1286425400.png-(47 KB, 1235x851, battle1e.png)
    47 KB
    forgot battlemap... derp
    >> Alaric the Bold 10/07/10(Thu)00:23 No.12356808
    >>12356793
    What is the current state of the battlefield?
    >> Quintus 10/07/10(Thu)00:25 No.12356828
    The large unit in the rear is blue... I'm tempted to say have Jayne charge them and give them one large volley. Then we send the 95th, with us in it, after the approaching 90 and send the other scouts to help take out the poachers. We could use that extra range support and we don't want them to take too heavy losses.
    >> Alaric the Bold 10/07/10(Thu)00:27 No.12356847
    >>12356805
    50th start firing into the large unit, Cav move around the rear of our line to flank the Poachers, 65th fire as much as they can before counter charging. The counter charge is ABSOLUTELY CRUCIAL.
    >> Pompieus 10/07/10(Thu)00:27 No.12356857
    >>12356793

    it would take too long for the scout unit on our right to reach the woods before the charge hits
    have both scout units charge the incoming enemies then send the other scouts into the woods to help sansa and the hunters. have jayne recharge the unit she previously charged and hope to break them if not then repeat the process until they do break , dont let them overrun into the largest unit of raiders
    >> Quintus 10/07/10(Thu)00:28 No.12356869
    >>12356847
    The bears will take too long to get into the woods and cavalry in woods is never good. Even if they are bears. I say have the cav smash either of the two units out in the open with ranged support. I still suggest the unit in the rear due to their blue morale. If we can break them...
    >> Alaric the Bold 10/07/10(Thu)00:32 No.12356915
    >>12356869
    Yeah, I suppose you're right. I just didn't want the cav to charge a unit that large and get bogged down. Plus, if my plan had worked that would leave our Hunters, the Cav, and a unit of Scouts all ganging up on the large unit.
    >> Pompieus 10/07/10(Thu)00:32 No.12356916
    >>12356805

    the hunters have advantage of numbers and sansa , just charge the unit advancing on us with both scout units , then fire on the largest unit and advance on them.
    jayne should take care of the other unit in short order if she keeps up the hit and tun tactic.
    once the units on the field are taken care of we can spare a unit of scouts to reinforce the hunters
    >> Quintus 10/07/10(Thu)00:33 No.12356928
    >>12356915
    With the way the large unit is shaped, it looks like they won't be able to meet the charge properly. Plus their morale is average. A nice charge with crossbow fire might be enough to break them.
    >> Alaric the Bold 10/07/10(Thu)00:37 No.12356970
    >>12356928
    Wait, idea. What if the Cav could charge THROUGH the small unit without slowing down too much and carry through to hit the poacher right in the rear? Of course, this would be banking on bear cavalry being almost as good in the woods as they are on the plains.

    >>12356916
    Pax said the Poachers are just as good in the woods and even better at night. Even with Sansa and the numbers advantage I don't like their odds.
    >> Anonymous 10/07/10(Thu)00:39 No.12356980
    >>12356970
    Too risky. If they can't get through the small unit, they'll be squished between it and the large unit. And then we'd lose a lot of them. Kind of why I wanted to send one scout unit to support the hunters. I'd say the hunters and poachers will be about equal with Sansa there.
    >> Anonymous 10/07/10(Thu)00:41 No.12357006
    >>12356970
    They're bear cavalry. Standard cavalry sucks in tight spaces, but when your mount is a freaking BEAR, woods shouldn't be a problem. Expect them to get bogged down in melee and be unavailable for a charge, but otherwise that should work.
    This is what the Legions are for. One good Legion could hold the center of this battle like a living fortress. I'm regretting not being here earlier to request we bring one.
    >> Quintus 10/07/10(Thu)00:43 No.12357033
    >>12357006
    We were far away enough that we thought it would be unwise to send them in. As far as we were aware, this was only a raid and we didn't want to overly tire those troops since they're alot more heavily armoured.
    >> Alaric the Bold 10/07/10(Thu)00:46 No.12357058
    >>12356980
    It is risky. But, if it works it'll be AWESOME. And they did cut through a unit of the same size like a hot knife through butter.

    >>12357006
    I was seriously thinking of suggesting a Legion unit too. But, speed was of the essence and I thought they'd break a lot easier than this.
    >> Pompieus 10/07/10(Thu)00:47 No.12357066
    >>12356970

    alright then , have 20 scouts go to reinforce the hunters while we charge the incoming unit of riaders with all of the remaining scouts , jayne keeping up the hit and run tactics
    >> Centurion 10/07/10(Thu)00:47 No.12357069
    >>12357033
    Fair enough, but if they're just gonna be holding the line in the center and not running around the battlefield a lot a Legion should be able to quickmarch to the battlefield without too much effect on performance, for future reference. A Legionnaire is trained for endurance over speed, after all.

    >>12357006
    This was me, by the way. Just caught up.
    >> Pax !uGYNBMPzOs 10/07/10(Thu)00:47 No.12357071
         File1286426863.png-(49 KB, 1235x851, battle1f.png)
    49 KB
    you send out the signal for the cavalry to wheel and charge the large unit approaching your line, and tell the men you are leading to draw steel. Even with you, the grizzled raiders have an advantage against the marksmen you are leading though...

    >roll1d100 for your fighting, and 1d100 for any orders until you get out of this melee
    >> Quintus 10/07/10(Thu)00:48 No.12357082
    >>12357058
    Yeah I thought the same thing... I thought it'd be easier to break them but I guess we underestimated them. Something we will not do in the future.
    >> Alaric the Bold 10/07/10(Thu)00:49 No.12357096
    rolled 99, 99 = 198

    >>12357071
    Rollan Music: Time stands Still
    >> Quintus 10/07/10(Thu)00:49 No.12357100
    rolled 52 = 52

    >>12357071
    I told you all we wouldn't want to use the scouts as a close combat unit... Now you will all realize I was right in suggesting light infantry!!! *Ahem*

    This is for fighting.
    >> Quintus 10/07/10(Thu)00:50 No.12357106
    >>12357096
    Oh dear... We are screwed.
    >> Alaric the Bold 10/07/10(Thu)00:50 No.12357108
    >>12357096
    OH WHAT THE SHIT! BLIND GUARDIAN YOU HAVE BETRAYED ME!
    >> Pompieus 10/07/10(Thu)00:50 No.12357110
    rolled 92 = 92

    >>12357071

    low is good right?
    >> Pax !uGYNBMPzOs 10/07/10(Thu)00:50 No.12357111
    >>12357106
    >one more roll for the botch.
    >And Then There Was Silence
    >> Pompieus 10/07/10(Thu)00:52 No.12357120
    rolled 44 = 44

    >>12357111
    can we have a do-over?
    >> Quintus 10/07/10(Thu)00:52 No.12357121
    rolled 76 = 76

    >>12357111
    >> Alaric the Bold 10/07/10(Thu)00:52 No.12357123
    >>12357111
    Somebody else better handle this.
    >> Quintus 10/07/10(Thu)00:53 No.12357129
    >>12357120
    Oh thank god you rolled before me. Now we're only a little screwed I imagine.
    >> Centurion 10/07/10(Thu)00:53 No.12357132
    >>12357096
    I don't suppose, Pax, you've changed your mind and consider high rolls good now?

    >belligs xxviii,
    He sounds important, captcha. Must be some noble jackass.
    >> Quintus 10/07/10(Thu)00:54 No.12357147
    >>12357132
    I recommend he doesn't change his mind. We tend to have low rolls rather than high. The last few rolls are just an oddity. I hope.
    >> Centurion 10/07/10(Thu)00:56 No.12357164
    >>12357147
    Man, why does /tg/ diceroller have to be sentient and hostile? Two 99's on a 2d100 roll in the only quest where high rolls are BAD...
    >> Alaric the Bold 10/07/10(Thu)00:58 No.12357177
    >>12357164
    I knew I shoulda put on the Mazinger Z theme.
    >> Pax !uGYNBMPzOs 10/07/10(Thu)01:00 No.12357199
         File1286427621.png-(48 KB, 1235x851, battle1g.png)
    48 KB
    >>12357108
    >the GM's guardian track outweighs yours I guess... at least I wasnt listning to gravedigger... or Age of False Innocence.

    As you rush into battle you feel your trusty old shortspear shatter on your second thrust, thrown off balance you lose track of your kiteshield, your men form a protective wall around you while you get back up, and the loss is heavy. You Hear the unit captain, the shapely she-dwarf Kyria Esfelda scream in pain as you rise, with only your blade to defend yourself you charge back into the fray.

    Elswhere, Jatnes cavalry executes a perfectly timed wheeling charge, slashing through the center of the larger unit of raiders, splitting them in twain, like a strong man splitting logs, the 50th dwarven scouts fall into confusion for a momen, before Captain Finian orders them to begin concentrating their fire on the western half of the raider unit
    >> Alaric the Bold 10/07/10(Thu)01:03 No.12357225
    >>12357199
    How is Jayne so awesome?
    >> Quintus 10/07/10(Thu)01:03 No.12357227
    >>12357199
    Jayne wheel to hit the unit fighting the 65th. The 50th continues to focus on the western unit to make it break and we let the other half do what they want for now.
    >> Pompieus 10/07/10(Thu)01:03 No.12357234
    rolled 18 = 18

    >>12357199

    SEE , with sansa , the hunters are managing fine on the're own , now call th other unit of scouts to flank the raiders our unit is engaging , have jayne get out of range of the unit she just fucked up , then charge them again
    >> Centurion 10/07/10(Thu)01:03 No.12357235
    rolled 18 = 18

    >>12357199
    Order the cavalry to wheel around on the eastern unit, we don't want that large group getting organized. Rolling for orders.
    >> Centurion 10/07/10(Thu)01:05 No.12357252
    >>12357234
    Supporting the other scouts flanking the unit engaged with us.

    >>12357235
    And to clarify, I meant the eastern half of the unit she just hit, since the western half just took an arrow volley.
    >> Alaric the Bold 10/07/10(Thu)01:07 No.12357270
    >>12357227
    Seconding this.
    >> Centurion 10/07/10(Thu)01:09 No.12357287
    >>12357225
    BEAR CAVALRY, kicking ass, actually being willing to provide our untested butts cavalry support, she's just plain awesome.
    >> Pompieus 10/07/10(Thu)01:09 No.12357293
    rolled 52 = 52

    >>12357227

    alright , have all of the units on the field gang up on the unit we're currently engaging , then turn around and attack the large unit
    >> Pax !uGYNBMPzOs 10/07/10(Thu)01:19 No.12357409
         File1286428765.png-(51 KB, 1235x851, battle1h.png)
    51 KB
    You look to your left to see Kyrias left arm hanging limp, steel broadsword inthe other hand she fights on however, the grimace on her face is not promising however. You surge ahead, placing your now free hand on you scarcely blooded longsword you cleave two heads on your first swing, on the backswing you take another mans arm, he falls, jetting crimson from his side. You fall into a state of violent zen, it feels as though nothing can touch you... Bellowing at the top of your lungs you command Jayne to push west, and for the 50th to flank the foe you are currently engaged with after one volley. You hear a rousing cry from the woods, Sansa voice rising above the roar of the others.

    >roll for combat again, as well as any commands
    >> Alaric the Bold 10/07/10(Thu)01:20 No.12357418
    >>12357293
    I get the feeling that if we do this the large unit will engage the Scouts before the other unit is wiped out and we'll have the largest mosh pit in the world.
    >> Quintus 10/07/10(Thu)01:21 No.12357428
    rolled 73 = 73

    >>12357409
    Combat ahoy!
    >> Alaric the Bold 10/07/10(Thu)01:21 No.12357438
    rolled 93 = 93

    >>12357409
    Alright, lets try something different.
    Queen:Princes of the Universe
    >> Quintus 10/07/10(Thu)01:21 No.12357440
    >>12357428
    ... Sigh. I am done rolling for the night.
    >> Pompieus 10/07/10(Thu)01:22 No.12357447
    rolled 92 = 92

    >>12357409

    well sansa took care of the situation in the forest
    , so have her and the hunters come and shoot up the raiders to the right of jayne and have the scouts gangrape the raiders we're fighting , also go to kyrias's aid and protect her. we dont want a captian dieing in our first real battle
    >> Alaric the Bold 10/07/10(Thu)01:22 No.12357457
    >>12357438
    That's it dicebot I'm declaring jihad on you.
    >> Quintus 10/07/10(Thu)01:23 No.12357469
    The dice hate us all tonight it seems.
    >> Pompieus 10/07/10(Thu)01:24 No.12357480
         File1286429071.jpg-(8 KB, 251x191, 1272180389851s.jpg)
    8 KB
    rolled 33 = 33

    >>12357409
    can we SERIOUSLY have a do-over cuz this is just riddickulous
    >> Alaric the Bold 10/07/10(Thu)01:25 No.12357500
    >>12357480
    Well, think about it like this. Some of the most entertaining parts of Bloodquest were when the dicebot royally dicked us over.
    >> Centurion 10/07/10(Thu)01:32 No.12357564
    >>12357500
    Ture, but how often were we putting more than ourselves on the line? Here a bad roll will kill our troops.
    >> Pax !uGYNBMPzOs 10/07/10(Thu)01:33 No.12357570
         File1286429617.png-(49 KB, 1235x851, battle1i.png)
    49 KB
    Something jars you out of the zen-like state you had been in, that would be an sword gracing your arm, through a chink in your trusty old chainmail. You attempt to fight your way over to Kyria, but are barely able to hold your own for some reason. She screamsin pain again, a raider with a set of punch-daggers nearly disembowling her, she dodges at the last second, but the lower portion of her leather bodyarmor is shredded. She dives into a roll to avoid a spears-stab... and you finally see her unit tatoo, at the base of her back. You try to shout for Sansa to move in to support this unit, but your cry is cut short by a mace catching you in the gut.

    You hear shouts of combat being joined to your west, as well as the sound of men fleeing in terror... but are too bogged down in the melee to know what the source of it is
    >> Alaric the Bold 10/07/10(Thu)01:34 No.12357583
    >>12357564
    Oh yeah, and we actually have a reputation to maintain here to boot. Fuck.

    And did anyone else the eastern half of the large unit retreating toward the town? They cannot be allowed to warn the rest of the Raiders.
    >> Centurion 10/07/10(Thu)01:35 No.12357593
    rolled 70 = 70

    >>12357570
    SECOND WIND! Get up, rally, and kick some ass! DICE, DON'T FAIL ME NOW!

    >and dintagn
    REMEMBER DINTAGN!
    >> Pompieus 10/07/10(Thu)01:36 No.12357603
    rolled 30 = 30

    >>12357570

    where the fuck are the hunters?
    we need support NOW
    have the hunters try and get to us before we die of bad dice rolls , and once the other scouts and cav take care of their unit of raiders tell them to get their happy asses over here ON THE DOUBLE TIME!!!
    >> Centurion 10/07/10(Thu)01:36 No.12357605
    rolled 68 = 68

    >>12357593
    Well shit.
    >> Alaric the Bold 10/07/10(Thu)01:37 No.12357610
    rolled 16 = 16

    >>12357570
    Jayne about face and DOUBLE CAVALRY CHARGE COMBO!
    Riding the Storm: Running Wild
    >> Quintus 10/07/10(Thu)01:37 No.12357611
    rolled 3 = 3

    >>12357570
    Jayne needs to hit these troops engaging us or the 50th now.
    >> Quintus 10/07/10(Thu)01:38 No.12357626
    The dice roller loves Jayne tonight guys. We have learnt something key. The dice roller loves bear cavalry and we must invest in more.
    >> Pompieus 10/07/10(Thu)01:38 No.12357633
    USE THIS FOR THE LOVE OF THE OLD GODS>>12357611
    >> Alaric the Bold 10/07/10(Thu)01:39 No.12357639
    >>12357626
    We also must invest in more because even when we didn't roll she slaughtered everything in her path.
    >> Pompieus 10/07/10(Thu)01:41 No.12357664
    >>12357593

    please for the love of the old gods DONT use this>>12357593

    and this>>12357605
    doesnt count
    >> Centurion 10/07/10(Thu)01:43 No.12357686
    rolled 1 = 1

    >>12357605
    This has no orders, so it shouldn't count.
    >>12357611
    >>12357610
    These do. PLEASE USE THEM!
    >> Pax !uGYNBMPzOs 10/07/10(Thu)01:43 No.12357692
         File1286430239.png-(51 KB, 1235x851, battle1j.png)
    51 KB
    You just cant seem to get to Kyria, as you break free of the particularly tough, skilled old raider that had been trying to block your way, a trio of men come at you. they are only able to inflict minor cuts on you... but they inflict so many of them. You scram out at the top of you lungs "SANSA GET YOUR ASS OVER HERE!!!!" not caring how much face you may loose shouting commands like that, you need that support now... and finally you catch a brake, you see her and the hunters bounding off rooftops over the pallisade, and the immidiately begin firing into the two units still out in the field. Without orders, Jayne wheels her cavalry towards the city, her unit of 50 yet to take encounter a foe that can penetrate their plate armor and barding.
    >> Pompieus 10/07/10(Thu)01:44 No.12357694
    >>12357686

    FUCK THE OTHER POSTERS , USE YOURS YOU GOT A ONE!!!

    A FUCKING ONE!!!!
    >> Centurion 10/07/10(Thu)01:44 No.12357695
    >>12357686
    And now you've GOT to use them. Natural one, yes?
    >> Pax !uGYNBMPzOs 10/07/10(Thu)01:45 No.12357702
    >>12357686
    >>12357611
    >>12357610
    >started typan and mappan before the rolls, consider your next 3 covered
    >> Quintus 10/07/10(Thu)01:45 No.12357703
    >12357686
    Stop begging for rolls to be used. I figure Pax will be generous to us when he feels it is necessary but there are times when we will fail in this quest. We should accept that now rather than expect to always succeed. I maintain this is karma punishing us for not taking light infantry. Heh.
    >> Quintus 10/07/10(Thu)01:47 No.12357722
    >>12357692
    have Sansa and the hunters rain arrows upon our foes like rain. Only more. Might as well have Jayne rout the people in the city.
    >> Alaric the Bold 10/07/10(Thu)01:47 No.12357724
    >>12357703
    I maintain that the scouts are superior to light infantry in every way.
    >>12357702
    Bueno
    >> Pompieus 10/07/10(Thu)01:49 No.12357739
    >>12357692

    first save kyria

    second fuck up raiders

    third , jayne charge the raiders fighting the 50th
    >> Quintus 10/07/10(Thu)01:49 No.12357744
    >>12357724
    Except in melee as we saw today. Our poor scouts got ripped... By raiders no less. I didn't realize they'd be that tough to be honest though. Fighting the lacterans will be a pain.
    >> Alaric the Bold 10/07/10(Thu)01:51 No.12357760
    >>12357744
    From now on we bring at least one dedicated melee unit to every battle. Agreed?
    >> Quintus 10/07/10(Thu)01:51 No.12357769
    >>12357760
    Agreed. Raiders or peasants or what. We will always have at least one melee unit.
    >> Centurion 10/07/10(Thu)01:52 No.12357771
    >>12357744
    Legion should be best in melee, hunters are good as light flankers, and scouts should stay as ranged. I agree we should have traded one of our scouts for a light infantry, but not taking a Legion with us hurt us more here. This would have been an easy fight with a Legion to hold the center.
    >> Pax !uGYNBMPzOs 10/07/10(Thu)01:57 No.12357817
    "WE ARE THE BULWARK AGAINST THE WEST!!!" you begin, shouting at the top of your lungs, slashing your way towards Kyria.

    "WE ARE THE SHIELD AGAINST CORRUPTION!!!" the men on the field shout back, as Sansa and the hunters pelt the raiders with arrows.

    "WE ARE THE WRATH OF THE EMPIRE!!!" you continue, catching a blow aimed at the now prone Kyrias neck.

    "WE ARE THE DENGARIAN LEGION, WE ARE INVINCIBLE!!!!" the dwarves in the50th echo, and so the various battle cries of the Legion continue to resound across the field as your men rally, smashing the remnants of the raiders outside the town... and taking no prisoners as they cleanse the inside of the walls of raiders. You feel two great presences laying their eyes on you... confused that you would call upon them in battle of all places...

    >you got a natural one for a command roll, what did you expect
    >> Pax !uGYNBMPzOs 10/07/10(Thu)01:58 No.12357846
    >>12357817
    *Bulwark against the East*... mistyped... derp
    >> Quintus 10/07/10(Thu)01:59 No.12357849
    >>12357817
    Oh crap. Send Jayne to take captives of the men that escaped then. We need prisoners. Unless we took some from those outside the village.
    >> Alaric the Bold 10/07/10(Thu)02:01 No.12357873
    >>12357817
    Which presences would those be?
    >> Quintus 10/07/10(Thu)02:01 No.12357874
    >>12357817
    Also, what presences could we be feeling... I'm confused on what that could be referring to and whether or not that's good or bad.
    >> Centurion 10/07/10(Thu)02:04 No.12357903
    >>12357817
    >two great presences
    ...did we just inadvertently summon gods back to the world or something? Because I'm totally cool with that.
    >>12357849
    Agreed. We need to know more about these bandits.
    >> Pax !uGYNBMPzOs 10/07/10(Thu)02:04 No.12357908
    clue:
    >>12357633

    you have no fucking clue though, it could be some of the 10 Gods, something new, you have no idea, and its freaking you out to be honest
    >> Alaric the Bold 10/07/10(Thu)02:05 No.12357925
    >>12357908
    Odin and Thor?
    >> Centurion 10/07/10(Thu)02:06 No.12357933
    >>12357908
    Great, now we've got otherwordly powers keeping an eye on us. Shake it off and snag some prisoners, we REALLY want to ask about this
    >black 4 pointed star with a blood red hammer sigil emblazoned somewhere on each mans person tying them together
    thing.
    >> Pompieus 10/07/10(Thu)02:07 No.12357938
    >>12357908

    well , we just discovered our patron god , paint his/her symbol on our army's shields and magic get
    >> Quintus 10/07/10(Thu)02:07 No.12357944
    >>12357933
    Not to mention any info on where they are, what forces they have, who their leader is, what they're planning, etc.
    >> Quintus 10/07/10(Thu)02:09 No.12357961
    >>12357938
    Well the presences were confused we would call on them in battle. So that's not a good idea. We should first find out who they are before worshipping them. Does the empire even allow that kind of stuff publically?
    >> Centurion 10/07/10(Thu)02:10 No.12357967
    >>12357938
    But we don't know who it is other than >old gods
    and >two
    so no symbols to paint yet. Too bad, we could bloody well use magic.
    >> Alaric the Bold 10/07/10(Thu)02:11 No.12357984
    >>12357961
    I'm going with Odin and Thor.
    Here's why: Clue=Old Gods
    Old Gods=Old Gods of Asgard=Odin and Thor
    >> Pompieus 10/07/10(Thu)02:11 No.12357985
    Does the empire have a state religion?

    i remember something about faith dying along with the magic , so if we start to worship some new god , will the clergy accuse us of heresy or something?
    >> Centurion 10/07/10(Thu)02:13 No.12357999
    >>12357961
    Good point. The Empire uses magic items, but if I remember right there was a huge war involving fighting religious types followed by the elimination of one of the leaders/Emperor's advisers related to magic/religious stuff. Might not be a good idea to revive religion. I say ignore it until further notice.
    >> Pax !uGYNBMPzOs 10/07/10(Thu)02:13 No.12358004
    >>12357933
    >>12357938
    >>12357944
    you round up the wounded, cravens and the handful Jayne was able to round up. Most of the wounded are to unfocused to answer your questions... but they cravens and the captives may do well...

    you send a runner to have the medical staff moved to this village as quickly as possible, and for the rest of the camp to follow as quickly as they can.

    You shake off the feeling you had in your head... even whatevers attention you grabbed even agreed that they had no place on a battlefield; they felt so very, very old too...
    >roll 3d100 for interrogation,
    >> Centurion 10/07/10(Thu)02:14 No.12358011
    >>12357984
    Odin and Thor are pretty warlike and they're Earth gods, this world has/had its own pantheon not necessarily related to our world's.
    >> Quintus 10/07/10(Thu)02:14 No.12358012
    >>12357984
    You're assuming Pax's universe uses the same gods though. It could be his own group of gods we suddenly called on.
    >> Alaric the Bold 10/07/10(Thu)02:15 No.12358020
    rolled 91, 92, 49 = 232

    >>12358004
    Ware Koso Wa Baran Doban: SRW
    >> Quintus 10/07/10(Thu)02:15 No.12358021
    rolled 74 = 74

    >>12358004
    One roll for me!
    >> Centurion 10/07/10(Thu)02:15 No.12358024
    rolled 40 = 40

    >>12358004
    Let's do this! Rolling once to let others have a shot as well.
    >> Alaric the Bold 10/07/10(Thu)02:16 No.12358029
    >>12358011
    >>12358012
    Yeah, but it'd be really cool.
    Oh, and
    >>12358020
    SON OF A BITCH. MOTHERFUCKER. Ok I'll take that.
    >> Quintus 10/07/10(Thu)02:17 No.12358033
    Someone change their name to Jayne or Bear Cavalry and see how your dice rolls end up...
    >> Anonymous 10/07/10(Thu)02:18 No.12358049
         File1286432322.jpg-(37 KB, 390x459, sorcerer.jpg)
    37 KB
    >>12358004
    Great, now some neolithic deity knows about us.

    Pic related.
    >> Centurion Jayne 10/07/10(Thu)02:19 No.12358052
    rolled 84, 53, 38 = 175

    >>12358033
    Good idea...
    >> Alaric the Bold 10/07/10(Thu)02:19 No.12358055
    >>12358024
    Good point. Pax, could you only take one of my rolls? It's pretty obvious which one I want you to take, but you can go with whichever.
    >> Centurion 10/07/10(Thu)02:19 No.12358062
    rolled 19, 89, 85 = 193

    >>12358052
    Or not.
    >> Bear Cavalry 10/07/10(Thu)02:20 No.12358067
    rolled 70, 88, 92 = 250

    Let's try this.
    >> Quintus 10/07/10(Thu)02:21 No.12358072
    >>12358067
    I guess it has to be a combination of Jayne and bear cavalry.
    >> Xenophon 10/07/10(Thu)02:21 No.12358075
    rolled 40, 48, 41 = 129

    I've got an idea.
    >> Anonymous 10/07/10(Thu)02:22 No.12358079
    so I'm guessing we trip and accidentally behead some of the captured with our rolls
    >> Alaric the Bold 10/07/10(Thu)02:22 No.12358083
    >>12358075
    Well, I guess that's my new name.
    >> Maximus 10/07/10(Thu)02:25 No.12358115
    rolled 35, 47, 29 = 111

    Hmm. Maybe I should switch too. Switching to unoriginal name due to lack of being original.
    >> Xenophon 10/07/10(Thu)02:27 No.12358131
    >>12358115
    I just grabbed this one from Badass of the Week. So, no originality here either.
    >> Legionnaire 10/07/10(Thu)02:28 No.12358138
    rolled 53, 56, 61 = 170

    >>12358062
    I'm demoting myself.
    >> Pax !uGYNBMPzOs 10/07/10(Thu)02:29 No.12358147
    >>12358020
    >>12358021
    >>12358024
    >3rd roll, each of your rolls.
    you gather up the three most senior, best equiped commanding looking prisoners to question, each of them seems to have been gifted with an amulet by their master, and their fellows look to them for direction.

    "M-Master Sharash sent us here from our camp at the river bend... he gave us pendants he forged the night we split from the main army... said that "The Master" will protect us... but the amulets broke after we left the river-bottom." the first man says... then the 'broken' amulet flared black... and the man was no more.

    You try you best to not be unnerved as the body flayed itself, screaming in pain and writhing in agony... decaying before it finished dying. "This sigil" you demand, throwing a chunk of wood with the icon emblazoned on it at the next prisoners feet.

    The dwarf pisses himself, staring at his former comradde. "T-Taker this damned amulet off of me and I'll answer your questions... I SWEAR IT" you reach out with your sword and pluck it from the dwarves neck, dangling the arcane jewelry from the tip of the blade. "master of my masters sign" he mumbles before fainting dead away.

    "I wonder if this will do the same thing if I throw it at you..." you ponder aloud, looking at the third captive you selected "Where were you headed?" you ask him blankly, setting the amulet to spinning on your sword.

    The man trys to shy back, but several dwarves from the 65th hold him back "North... ruins, tunnels... I DONT WANT TO DIE!!! he screams, before freezing in place after his amulet flashes and desintigrates, the dwarves holding him draw back, as if burnt, before surging at each other in rage, the palms of their gloves blackened and cracked... it takes three men to restrain each of them.

    >All you know of religion was that there were 10 gods, 5 benevolent and 5 malicious, that they were family by wedlock, then enemies by morals and divorce.
    >> Maximus 10/07/10(Thu)02:29 No.12358150
    >>12358131
    It's alright. The voices in Justinian's head needed some changes to spice up his commanding skills.
    >> Tribune 10/07/10(Thu)02:30 No.12358161
    rolled 73, 91, 47 = 211

    >>12358138
    And now a promotion!
    >> Maximus 10/07/10(Thu)02:32 No.12358178
    >>12358147
    Damnit. There are two ruins to the north. Unless he means immediate north. I suggest in the morning we march for the camp the first prisoner mentioned. We should aim to hit the camp before they get word of this units destruction and we should also check out how bad the damage was to the city.
    >> Centurion 10/07/10(Thu)02:34 No.12358187
    rolled 75, 13, 34 = 122

    >>12358161
    Ick. I'll stick with the name that got me a natural 1

    >>12358147
    Scouts should start checking for the following:
    >camp at river bend
    >cave/tunnels to the north at ruins sites

    Can we get a zoomed-out map of the area? The earlier map posted is too small, river's barely in it.
    >> Pompieus 10/07/10(Thu)02:35 No.12358196
    >>12358147

    we can continue to interrogate the dwarf later , send the scouts to try and find this camp by the river bend , then form up the maniple
    >> Pax !uGYNBMPzOs 10/07/10(Thu)02:40 No.12358229
         File1286433626.png-(795 KB, 1394x1466, campaign in progressZOOOM.png)
    795 KB
    >you are at the orange dot (half a days ride from Avensgate), the last tan dot is where your scouts lost the enemies trail, the grey dot where the prisoner pointed out the camp.

    Sansa walks up to you with a sheet of pachment "The Barbers Tax" is all she can manage.

    99th Hunters
    Aurelius Caspius
    50/75
    Good

    50th Dwarven Scouts
    Finian Gaurush
    90/100
    Average


    65th Dwarven Scouts
    Kyria Esfelda
    -lame left arm
    -torn midriff
    --out of combat for the nex week at best, amt may never recover
    50/100
    Below average

    at least the surgeons will be able to save a few of the wounded
    >> Xenophon 10/07/10(Thu)02:42 No.12358245
    >>12358229
    How bad does it look that the unit with the heaviest casualties was the one we personally led?
    >> Pax !uGYNBMPzOs 10/07/10(Thu)02:42 No.12358246
    >>12358229
    *arm
    >> Anonymous 10/07/10(Thu)02:43 No.12358253
    >>12358229
    Sorry guys but it's too late for me to stay up more. Too much to do tomorrow and I'm going to be dying as it is. Suggest we get scouts at the camp and check out the northern ruins from a distance while we keep heading to Avensgate to meet up with Collin and let our wounded rest in a better place.

    Night all. See you whenever you run this next Pax.

    >>12358245
    Very bad... Morale amongst the troops won't be super high, that's for sure.
    >> Pax !uGYNBMPzOs 10/07/10(Thu)02:43 No.12358254
    >>12358245
    they survived, when they obviously shouldnt have by all rights, outclassed and outnumbered from the outset, only 50% losses is a good thing in those situations
    >> Centurion 10/07/10(Thu)02:45 No.12358275
    rolled 65, 61, 58 = 184

    >>12358254
    Well I think we learned our lesson about using scouts for mainline melee troops, right guys? RIGHT?
    >> Maximus 10/07/10(Thu)02:46 No.12358283
    >>12358275
    That's why I wanted light infantry damnit! Melee troops that could keep up with our scouts! I knew I wasn't crazy!
    >> Pax !uGYNBMPzOs 10/07/10(Thu)02:48 No.12358302
    well, I got stuff to do in the morning as well, someone archive please... I'll be back at 8PMish thursday... err today. gonna be a busy-ass weekend and I wanna keep up three threads a week.

    later
    >> Anonymous 10/07/10(Thu)02:48 No.12358308
         File1286434127.gif-(302 KB, 294x266, 1284171995313.gif)
    302 KB
    >>12358275
    sure...
    >> Xenophon 10/07/10(Thu)02:49 No.12358315
    >>12358254
    Oh, well that and our HOT-BLOODED RALLYING CRY. Ought to make us look pretty good then.

    And I'm with>>12358253
    I gotta get up in 5 hours. Night all, until next time. See you Space Cowboy.
    >> Anonymous 10/07/10(Thu)02:51 No.12358336
    Thread archived.



    [Return]
    Delete Post [File Only]
    Password
    Style [Yotsuba | Yotsuba B | Futaba | Burichan]