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  • File : 1285594959.jpg-(308 KB, 495x666, fmcoverbox.jpg)
    308 KB Anonymous 09/27/10(Mon)09:42 No.12240979  
    Anyone have any experience with this game? Considering picking it up soon. Any opinions would be appreciated.
    >> Anonymous 09/27/10(Mon)09:43 No.12240990
    The consensus was that the setting is fucking stupid.
    >> Anonymous 09/27/10(Mon)09:45 No.12241001
    >>12240990

    The consensus can suck my sperm out through my penis until there is no fluid left in my prostate.
    >> Anonymous 09/27/10(Mon)09:45 No.12241002
    >>12240990
    Not-OP here. What is the setting?
    >> Anonymous 09/27/10(Mon)09:46 No.12241004
    The cover looks interesting. What's it about?
    >> Anonymous 09/27/10(Mon)09:46 No.12241008
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    >>12240979

    I approve.
    >> Anonymous 09/27/10(Mon)09:46 No.12241009
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    >>12240990
    >> Anonymous 09/27/10(Mon)09:47 No.12241014
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    >>12241008

    Me too!
    >> Anonymous 09/27/10(Mon)09:48 No.12241016
    >I am only going to listen to you if you absolutely cream over my latest game of choice. NANANANANANANA IT CANNOT BE BAD
    >> Anonymous 09/27/10(Mon)09:49 No.12241021
         File1285595340.png-(151 KB, 455x511, poorfagging.png)
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    >>12240979
    >> Anonymous 09/27/10(Mon)09:50 No.12241025
    it is a post scarcity space station
    they are running out of room but won't build another ring
    they is no money but have a bizarre 'gifting' system. it is truly retarded.
    you can't leave or they wont let you come back, ever.
    you can't ask for a space ship.
    >> Anonymous 09/27/10(Mon)09:52 No.12241035
    it is basically Deviantart: the RPG
    >> Anonymous 09/27/10(Mon)09:52 No.12241039
    who did the cover art, it looks kind of familiar
    >> Anonymous 09/27/10(Mon)09:53 No.12241043
    >>12241025
    So it limits roleplaying choiced to cover up its own flaws? You're right, it sounds completely fucktarded.
    >> Anonymous 09/27/10(Mon)09:53 No.12241045
    >>12241004
    What is it about, anyways? I've seen the cover posted on /tg/ before, but I don't know anything about the game itself.
    >> Anonymous 09/27/10(Mon)09:55 No.12241055
    >>12241025
    >>12240990
    What RPG setting isn't completely retarded when compared to the standards of reality?
    >> Anonymous 09/27/10(Mon)09:56 No.12241064
    >>12241055
    Most of them aren't.
    Stop being butthurt.
    >> Anonymous 09/27/10(Mon)09:56 No.12241065
    It's another game in a long line of "I just became a bachelor of Philosophy and I made a game about a setting in which my preferred philosophy HAS SOLVED ALL PROBLEMS FOREVER." In this case the philosophy is anarchy in a post-scarcity society.

    I want it to be good. I expect it to be shit. Anyone mediafire it? Is it free?
    >> Anonymous 09/27/10(Mon)09:58 No.12241075
    >>12241045
    it is apparently about the party living and working and going on adventures in the bizarre post-scarcity space station, though what kinds of conflicts a party could resolve in a place where it seems everybody apparently has all kinds of shit and give each other gifts all the time could take some figuring out
    >> Anonymous 09/27/10(Mon)09:58 No.12241076
    >>12241065
    >Anarchy
    Are you fucking shitting me? Anarchy is the absolutely most retarded shit ever, it couldn't solve it way out of a paper bag.
    >> Anonymous 09/27/10(Mon)09:58 No.12241080
    >>12241065
    Use /rs/. Seriously. Is it really that hard?
    >> Anonymous 09/27/10(Mon)09:59 No.12241081
    >>12241025

    >post scarcity / refuses to build things

    what the fuck am i reading
    >> Anonymous 09/27/10(Mon)10:00 No.12241091
    Has anyone actually played the game?
    >> Anonymous 09/27/10(Mon)10:00 No.12241094
    Myspace: the game
    you run around doing shit for people but instead of gold you get paid in comments and smileys
    >> Anonymous 09/27/10(Mon)10:00 No.12241096
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    >>12241076

    Now now. Let's not derail this into a thread shitting on politics and ideologies (we know little to nothing about). This thread is about shitting on games (we know little to nothing about).
    >> Anonymous 09/27/10(Mon)10:00 No.12241100
    >>12241065
    >>>/rs/freemarket&from=ALL
    >> Anonymous 09/27/10(Mon)10:01 No.12241102
    >>12241081
    My first thought.
    >> Anonymous 09/27/10(Mon)10:02 No.12241105
    >Download game
    >Open PDF
    >Economy is based on how many friends you have
    >If you leave, you can never come back
    >Stickin' it to the man
    Yeah, fuck this game. Fuck it up the ass.
    >> Anonymous 09/27/10(Mon)10:04 No.12241113
    My guess is OP was one of the creators of the game and wanted to make a viral thread but is now sitting in a corner crying because /tg/ doesn't lurv his shit.

    It's an entertaining thought, at the very least.
    >> Anonymous 09/27/10(Mon)10:05 No.12241119
    >>12241105
    but how can they stick to the man if they is anarchy?
    deeerp
    >> Anonymous 09/27/10(Mon)10:06 No.12241124
    >>12241105
    This. It's a bunch of idealogical bullshit dressed up as an RPG. The "if you leave you can never come back" clause of the setting is incredibly petty.
    >> Brenex 09/27/10(Mon)10:07 No.12241130
    >>12241105
    Facebook, the game?
    >> Anonymous 09/27/10(Mon)10:08 No.12241135
    >>12241130
    No winners, only losers.
    >> Anonymous 09/27/10(Mon)10:08 No.12241137
    I would play this game.
    I would convince me and my party to leave.
    We would come back later with a fucking warship and blow the station to shits.
    >> Anonymous 09/27/10(Mon)10:08 No.12241140
    >>12241113

    OP here. I actually wanted to get some opinions from people who have played the game before I dropped $75 on the box. In hindsight, maybe /tg/ was a bad outlet to obtain actual experiences being that its all 40k/4e/quest threads.
    >> Anonymous 09/27/10(Mon)10:09 No.12241141
    >>12241124
    "In the grim darkness of the far future, there is only ragequit…"
    >> Anonymous 09/27/10(Mon)10:09 No.12241147
    >>12241140

    just download it and spend that $75 on hookers and blackjack
    >> Anonymous 09/27/10(Mon)10:10 No.12241149
    >>12241140

    Why don't you download the game?
    >> Anonymous 09/27/10(Mon)10:10 No.12241150
    >>12241140
    >I'm butthurt that no one else wants to pretend that my beliefs solve everything
    >> Anonymous 09/27/10(Mon)10:10 No.12241152
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    >>12241135
    >No winners, only losers.
    >> Anonymous 09/27/10(Mon)10:11 No.12241155
    >>12241140
    >$75 for Freemarket
    wut
    I read the PDF. It's not worth anywhere near that much; maybe half of that, at most. If you're paying that much for it, you're being horribly ripped off.
    >> Anonymous 09/27/10(Mon)10:11 No.12241158
    >>12241140
    I have no idea why you would actually want to play this game. Have you partaken in everything in this thread? What part of this game actually seems compelling to you?
    >> Anonymous 09/27/10(Mon)10:11 No.12241159
    >>12241152

    hurm. dwarf fortress IS the ultimate in communist society.
    >> Anonymous 09/27/10(Mon)10:12 No.12241162
    >>12241140
    Plenty of people downloaded it. The result was unanimous; the setting is a bunch of shit and the game is about as playable as Violence.
    >> Anonymous 09/27/10(Mon)10:12 No.12241166
    What kind of conflicts or adventures would a party even take part in in a place like this?
    >> Anonymous 09/27/10(Mon)10:13 No.12241170
    I'm not going to criticize the 'anarach in post-scarcity' idea, simply because a post-scarcity society would be such a drastic change to the human condition, it's hard to predict what societal models would and wouldn't work.

    My gripe is that, how is it post-scarcity if the station is running out of room? Wouldn't that make livable space a finite resource, i.e. scarce? Also, why wouldn't they expand the station? It can't be because of lack of resources.

    TL,DR: The problem isn't really a flawed premise, but that it betrays its own premise right from the start.
    >> Anonymous 09/27/10(Mon)10:15 No.12241177
    >>12241025
    I could see it if there was a limited amount of resources for the station, so it couldn't expand indefinitely. For example: if it had already eaten all the asteroids, planets, in a star system it would no longer be economical for it to continue expanding.

    Sure every resident could fill packed solid his 10,000 square foot condo residence with lobster and holo-tvs or whatever consumer good they could possibly want, but the station could only support X number of residents at that level of post-scarcity.

    Double the size of the station and residents would only be able to fill up half their apartment with consumer goods.

    Increase the population enough and each individual won't be able to order hundreds of tons worth of lobster and sirloin steaks for no reason other than wasting them anymore.
    >> Anonymous 09/27/10(Mon)10:15 No.12241178
    >>12241166
    "Not enough people liked the cat video I posted. I'm going to update my status to "hate the world rite now," and hope someone talks to me out of pity.

    Also wondering why a post-scarcity society wouldn't build more stations."
    >> Anonymous 09/27/10(Mon)10:16 No.12241182
    >>12241140
    At first I thought you were sincere, but now I know you're either virally marketing or a bitch.
    >> Anonymous 09/27/10(Mon)10:17 No.12241184
    >>12241170
    They don't expand because they're too busy herping and derping to build a rocket to go and gather the resources to expand the station. Or to build a few more nearby stations, and start a multiple-station society.
    >> Anonymous 09/27/10(Mon)10:17 No.12241189
    >>12241140
    I am usually open to new games. Just yesterday I gave both Pendragon and Lesser Shades of Evil a try. Trust me, this game is bad. Terribad, even. One half is terrible quasi-philosophical bullshit, and the other half consists of a really stupid system using cards. It's really stupid, because you need to draw certain cards to use certain abilities, which makes no sense and makes it entirely random if you can even use your abilities.

    I can tell you how much this game sucks without having to bash on the stupid premise.
    >> Anonymous 09/27/10(Mon)10:18 No.12241198
    >>12241184
    >they're too busy herping and derping
    So it's modeled on the game's creators. Gotcha.
    >> Anonymous 09/27/10(Mon)10:23 No.12241225
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    >>12241189
    >the other half consists of a really stupid system using cards. It's really stupid, because you need to draw certain cards to use certain abilities, which makes no sense and makes it entirely random if you can even use your abilities.

    So....a game about a post-scarcity society won't let you use your abilities unless you have a finite resource?
    >> Anonymous 09/27/10(Mon)10:24 No.12241227
    this is the most retarded shit I've ever seen
    >> Anonymous 09/27/10(Mon)10:24 No.12241235
    >>12241225
    It's a wonder they didn't decide to name it "Irony."
    >> Anonymous 09/27/10(Mon)10:28 No.12241250
    >We don’t use money or any other type of trade currency. Though people negotiate, trade and even barter, we don’t have a true barter economy—one chicken isn’t worth three hoverskates or anything like that. FreeMarket’s economy is reputation-based. We earn and spend social capital; our social capital is called flow. You earn flow by being a positive, efficient, cooperative contributor to station life. You spend flow when you make stuff, conflict with other users or even just earn the disapproval of other users. This may be paradise, but station resources are very limite —especially bandwidth and space. The Originals wrote a sophisticated algorithm—that we now call the Aggregate—to monitor those resources and apportion their use based on the reputation economy. Everyone gets enough to live on, but if you want more, you need to earn social capital and raise your standing. Once you have the capital, you don’t keep it. You spend it on your activities and endeavors—you use it to gain more access to station resources. This flow economy changes everything. If the idea seems strange or curious to you, you’re on the right track. Even if you’re interested or skeptical, it’s hard for offmarket folks to imagine just how different our lives are.
    >> Anonymous 09/27/10(Mon)10:28 No.12241252
    >>12240979
    Play space station 13 instead.
    >> Anonymous 09/27/10(Mon)10:29 No.12241254
    >>12241250
    >We don’t work—we don’t have to. We do what we do because we want to. Are we a culture of selfish hedonists? Quite the contrary. Most folks on the station are generous and helpful, because generosity and cooperation earn you social capital. We have our share of narcissists and megalomaniacs, but it’s hard for them to earn flow so they don’t crop up much. Those who game or abuse the flow system eventually find themselves in a losing battle against the amorphous collective of the station itself. Positive behaviors are reinforced and those that grief the other users have their influence cut down until they can no longer cause problems. Flow gives station culture the habits of a giant, multi-cellular, self-correcting organism.

    SOCIETY DOESN'T WORK THAT WAY!

    Alternatively, you're terrible people using your power to bully others into conforming to your way of life, completely and utterly shattering the delusion of a "free society".

    Alternatively, HURR DURR DERP DERP HERP!
    >> Anonymous 09/27/10(Mon)10:30 No.12241257
    >>12241250

    So...nice people are, by definition in this setting, rich, and depressed or grumpy people are hobos?

    I'm not sure I appreciate this.
    >> Anonymous 09/27/10(Mon)10:31 No.12241260
    So what I get from this thread is that it is Eclipse Phase made by someone with little to no idea about the whole transhumanity thing and stripped of anything worth using?
    >> Anonymous 09/27/10(Mon)10:32 No.12241263
    >>12241250

    again, being limited by space is dumb. why not pull in an asteroid or comet and turn that into more space station? fucking O'Neil Cylinders, how do they work?
    >> Anonymous 09/27/10(Mon)10:33 No.12241271
    >>12241260
    No. Eclipse Phase is actually good. Also, most of the anarchist post-scarcity habitats in EP have a lot less circlejerking going on.
    >> Anonymous 09/27/10(Mon)10:33 No.12241272
    >>12241250
    >Though people negotiate, trade and even barter, we don’t have a true barter economy—one chicken isn’t worth three hoverskates or anything like that
    Do you even know how a fucking barter economy works? Protip: Once you have a static value for goods, you no longer have a barter economy, BECAUSE YOU'RE NOT BARTERING, FUCKWIT!
    >> Anonymous 09/27/10(Mon)10:34 No.12241276
    >>12241254
    >Those who game or abuse the flow system eventually find themselves in a losing battle against the amorphous collective of the station itself.

    So if you're nice and kind purely for personal gain, the station will destroy you. Not heavy-handed or anvilicious at all.
    >> Anonymous 09/27/10(Mon)10:34 No.12241277
    anyone else read the example of play along the top of the pages?
    >I want to play a space farmer who is edgy and cool. Do not question this.
    >> Anonymous 09/27/10(Mon)10:35 No.12241281
    >>12241271

    Sorry might not have worded that right. I love Eclipse Phase. I meant that Freemarket looks like it is a shitty sort of want to be Eclipse Phase
    >> Anonymous 09/27/10(Mon)10:36 No.12241282
    >>12241250
    It sounds like Paranoia.
    FRIEND COMPUTER TELLS YOU HOW MUCH GROOVE YOU HAVE BECAUSE HE LOVES YOU, BUT YOU MUST EARN HIS TRUST.
    >> Empirefag !!xkjZoSd9I1J 09/27/10(Mon)10:37 No.12241288
    so, what if i make "gifts" that are just deathtraps? Really ornate deathtraps. That gets rid of people so we don't have to have "flow economy".
    >> Anonymous 09/27/10(Mon)10:37 No.12241292
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    So it's like Paranoia, but Friend Computer is replaced with the opinions of everyone around you.

    Huh.

    Not sure how I feel about that.
    >> Anonymous 09/27/10(Mon)10:38 No.12241294
    >>12241288

    everyone has backups
    >> Anonymous 09/27/10(Mon)10:39 No.12241296
    >Once you have the capital, you don’t keep it.

    Okay. We get it. Banks are evil. Everyone should pile into a giant naked orgy so we can flood the flow market.

    Except our intentions will be judged evil by FRIEND AGGREGATE, so everyone will be poor.
    >> Anonymous 09/27/10(Mon)10:39 No.12241298
    >If you friend another user and he accepts your offer, you both earn 2 flow. You may only earn this boost once per user. If you friend someone, then defriend and later refriend, you don’t earn the 2 flow from the refriending.

    >Once you’re friends, you can see each other’s location, read each other’s personal feeds and communication technology, data or an interface that you channel. So be careful who you friend.

    Goddamn, this shit is stupid. I mean, this means that anyone who appears on reality tv will get 7000 friend requests, earn a million space bucks and own the station.
    >> Anonymous 09/27/10(Mon)10:39 No.12241299
    Wait, gifting? Isn't that just a barter system?
    >> Anonymous 09/27/10(Mon)10:40 No.12241300
    >Luke Crane

    Stopped reading there.
    >> Anonymous 09/27/10(Mon)10:40 No.12241305
    >>12241298
    This is sounding like some real Facebook shit.
    Does it get any better or is it all like this?
    >> Anonymous 09/27/10(Mon)10:41 No.12241308
    >>12241299
    No no, it's gifting! And you have to return with a gift! Preferably with someone of equal value

    Also, re-gifting is considered really bad, for some reason. And gifting should only be physical. Nothing ephemeral. So it's clearly different.

    Floooooooooooow.
    >> Anonymous 09/27/10(Mon)10:41 No.12241311
    >>12241288
    there is no death on the donut...
    >> Anonymous 09/27/10(Mon)10:43 No.12241321
    I am reminded of that that What if the Internet Was a Real Place? skit

    http://www.comedycentral.com/videos/index.jhtml?title=if-the-internet-was-a-real-place&videoId=1
    1912
    >> Anonymous 09/27/10(Mon)10:43 No.12241322
    >>12241305
    It's basically everything nauseating about modern culture, through a hipster's idealized vision, on a space station.

    Vote me up, guys. I need to buy a new hoverboard.

    Floooooooooooooooooooooooow.
    >> Anonymous 09/27/10(Mon)10:45 No.12241325
    >>12241298
    >Giving a frownie is a signal that you’re unhappy with another user. Conversely, if you receive a frownie, someone’s displeased with you. Superusers and users may give frownies. Anyone can give a frownie at any time. A frownie deducts 3 flow from the targeted user’s total. You may only place one frownie per user but you can frownie any number of users. I.E., you can issue 12 frownies to 12 different people, but you can only give your mom one frownie per session.

    This is just stupid on so many levels. The most obvious being that for some reason, you're making people's lives dependent on how many people like their MySpace profile. Then there's the question of what's stopping me from just gathering a bunch of people and frowning whoever the fuck I want into poverty. Sure, the idea is that everyone else will gangrape me, but assuming I can get enough people on my side, it will just snowball. Or I'll frown whoever even thinks about opposing me into the ground.

    THIS FUCKING GAME WAS MADE BY PRETENTIOUS ASSHOLES!
    >> Anonymous 09/27/10(Mon)10:45 No.12241327
    I don't think anyone really clarified what the point of the game was supposed to be.

    What hijinks are you supposed to get involved in in this thing? If there are no problems, why pay attention to the setting? Are you supposed to go through the drama of getting a haircut, the passion of being friended, the exhilaration of giving gifts like today is Always Christmas?

    Maybe I'm just too stupid to grasp it, but I don't see the point.
    >> Anonymous 09/27/10(Mon)10:46 No.12241333
    The setting sounds like an interesting place to explore and possibly hideously sabotage in a sci-fi game, but not sufficient to support a whole game all by itself.
    >> Anonymous 09/27/10(Mon)10:46 No.12241334
    THEY'RE HAVING A CARD BATTLE TO GROW A PUMPKIN
    WHYYYYYYYYYYYYYYYYYY????????
    >> Anonymous 09/27/10(Mon)10:47 No.12241338
    >>12241327
    >I don't see the point.
    It's hard to see what isn't there, friend.

    Also, I'm sending you a frownie. :(
    >> Anonymous 09/27/10(Mon)10:47 No.12241339
    >>12241325
    This is how Space Banana Republics get started.
    >> Anonymous 09/27/10(Mon)10:47 No.12241343
    THE FLOW MUST FLOOOOOW!
    >> Anonymous 09/27/10(Mon)10:48 No.12241349
    What's to stop me being the friendliest guy ever for a few years then cashing in my "flow" to buy out an entire supply of one resource, then hoarding it?

    What about grabbing people off the street, beating them up and just taking their gear?

    What about starting a group, taking as much stuff as we can and slowly starting a dictatorship as we beat up/recruit more and more people?

    Are there weapons of any kind, especially firearms? If so this entire set up is fucked before it even gets going.
    >> Anonymous 09/27/10(Mon)10:48 No.12241351
    >>12241298

    Indeed. Also, it would end up with everyone attention whoring to get friend requests, which would quickly devolve into a station-wide contest of jackass-style stunts, since that's the sort of thing people like to see.
    Also, it encourages interaction with as many people as possible, making deep interpersonal connections fall by the wayside as stepford wives style "you're nice," "no, you're nice" becomes the norm of social interaction.
    And suppose someone is dangerously unstable such that he never has any flow and is thus at the bottom of the ladder. Doesn't that strike anyone as a bad idea? Wouldn't they band together to destroy the system that disadvantages them?

    Ladies and gentlemen, I think we can make this an interesting dystopia.
    >> Anonymous 09/27/10(Mon)10:50 No.12241358
    >>12241325

    I think it's some kind of parody-style deconstruction of George Orwell's 1984.

    Everyone's been born into the system. No one really sees a problem with it. The world (read: station) keeps on turning and nothing changes. Even if you were somehow born with the inclination to lead a rebellion or head a gang-style frowning revolution, there's no guarantee that anyone else would agree with you, and you'd be trapped on this godforsaken station until you either caved and started going with it, or you killed yourself out of depression.

    Maybe the point is to dislike it.
    >> Anonymous 09/27/10(Mon)10:50 No.12241360
    >>12241325
    Well, duuuuhhh!

    There's like, social insurance, man! It's like insurance, only it only applies if you have friends. So if everyone decides to pick on your for not agreeing with their political views, for example, you don't have social insurance, can't hit back worth a damn, and you're generally fucked.

    For some reason, I keep seeing this game as a dystopia where the minority are oppressed by the system and the ruling class are the people who get everyone else to buy their bullshit philosophy.
    >> Anonymous 09/27/10(Mon)10:51 No.12241363
    >>12241282
    >>12241292
    >>12241296

    Now I want to play a Paranoia game on a Freemarket station gone horrible, horribly wrong.

    HAPPINESS IS MANDATORY. GIFTING BRINGS ABOUT HAPPINESS. FAILURE TO GIFT IS TREASON.
    >> Anonymous 09/27/10(Mon)10:52 No.12241365
    >>12241351
    Some kind of flow loanshark. He has a network of henchmen that will send you enough smileys to get you what you need, but you have to smiley him for the rest of your life. If you ever fail to do so, his network starts frowning you into poverty, making sure you have to whore yourself out for the slightest bit of flow.
    >> Anonymous 09/27/10(Mon)10:52 No.12241367
    >we can make this an interesting dystopia

    lets just ignore this piece of shit and play something else?
    >> Anonymous 09/27/10(Mon)10:52 No.12241368
    >>12241358
    No, you'd just get frowned down to zero flow, then kicked off the station in short order.
    >> Anonymous 09/27/10(Mon)10:53 No.12241374
    cant you just fuck people to get smilies?
    station wide prostitution ahoy!
    >> Anonymous 09/27/10(Mon)10:54 No.12241383
    >>12241365
    When you hit zero flow, you're kicked off the station. That's more than just a loanshark; that's a warlord, making you pay taxes.
    >> Anonymous 09/27/10(Mon)10:54 No.12241385
    >>12241363

    This sounds like the only thing that would make this the slightest bit playable
    >> Anonymous 09/27/10(Mon)10:54 No.12241386
    The only reason I would want to play is if I could bomb the station and kill everyone.
    >> Anonymous 09/27/10(Mon)10:55 No.12241390
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    WAIT, WAIT wait

    Can someone copy us fragment about player's goals and quests?

    If its similar to Paranoia and player must fight the system I'll play this
    >> Anonymous 09/27/10(Mon)10:56 No.12241396
    >>12241368

    Is that really how it works? Because if so, holy shit, it's looking a lot like an Orwellian fever-dream, rather than the nightmare that was 1984.

    Learn to love the Aggregate, I guess. The alternative is space.
    >> Anonymous 09/27/10(Mon)10:56 No.12241397
    >>12241383
    >>12241368

    Who kicks you off the station, exactly?
    >> Anonymous 09/27/10(Mon)10:57 No.12241404
    >>12241385
    CLIQUES ARE TREASON CITIZEN

    >sultons injunction
    >> Anonymous 09/27/10(Mon)10:58 No.12241406
    >>12241397
    FRIEND AGGREGATE, apparently.
    >> Anonymous 09/27/10(Mon)10:58 No.12241410
    >>12241383

    Ah, now I get it. With mean people put into exile, These people have bred themselves to be superficial nice-nice sheep who circlejerk to the same philosophy. That's how the anarchism works.

    If anyone happened to come from outside the station and therefore not have a flow account, he could completely and utterly destroy the social order.

    Or perhaps this is all part of a larger experiment for some nefarious, unknown purpose.
    >> Anonymous 09/27/10(Mon)10:59 No.12241415
    Frownie the Aggregate

    adviceFreemarketeer.png

    ???
    >> Anonymous 09/27/10(Mon)10:59 No.12241418
    >>12241406
    Yeah, but what power does Friend Aggregate have beyond tracking Flow? Does he have Warbots that come along, vaporise you and then eject your newly spawned clone in a lifepod?
    >> Anonymous 09/27/10(Mon)11:00 No.12241424
    >>12241397
    I don't want to redownload it, but IIRC, if you hit zero flow, you get called to a tribunal of the leaders of the more powerful [adventuring parties], where you have to convince them to let you stay. If you do, you get one point of flow back, for free. If you don't, you get a one-way trip off the station.
    >> Anonymous 09/27/10(Mon)11:00 No.12241429
    >>12241415
    ??? = learn to breathe in space
    >> Anonymous 09/27/10(Mon)11:01 No.12241433
    >>12241424
    I'd wait till he left the tribunal, and frownie his ass.
    >> Anonymous 09/27/10(Mon)11:01 No.12241435
    Just imagine if Youtube comments dictated your income. This is the sort of world where you could run up, punch someone in the back of the head, upload a video of it and never have to work again. meanwhile, the guy getting attacked, should he dare to speak out against it, could have his flow drained, hurling him into poverty.

    intelligence, strength and courage would all be worthless, people would be measured on their legion of fans, don't think 1+1 is 3? Too fucking bad, Melissa thinks so and her army of 3000 friends will render you destitute if you go against her word.
    >> Anonymous 09/27/10(Mon)11:02 No.12241440
    >>12241433
    Maximum trolling engaged.

    >>12241429
    They give you a ship and set it on a one way course to wherever you want.
    >> Anonymous 09/27/10(Mon)11:03 No.12241442
    >>12241390
    I honestly have no idea. I've read through the GM (or, as they like to pretentiously refer to him, the Superuser) section two times already, and I don't get what the fuck you're supposed to do. Something about using players' memories to create a conflict, but it's all very gamist and makes no goddamn sense. It doesn't help that the game doesn't provide you with enough setting to make a believable conflict in a post-scarcity huggy-feely society.

    Fuck, I'm not even sure I understand the card mechanic for conflict resolution, since every time I think I've figured it out, it seems incredibly arbitrary since you CAN'T EVEN ATTEMPT CERTAIN ACTIONS unless you've drawn a certain card.

    You know what? I give up. This goddamn game has won. I'm broken. Be right back, I'm going to find a suitable knife to cut my thigh with so I can find peace in oblivion.
    >> Anonymous 09/27/10(Mon)11:03 No.12241448
    >>12241435
    My god. It'd be like a playground for trolls.
    >> Anonymous 09/27/10(Mon)11:04 No.12241452
    >>12241440
    >wherever you want
    I WANT MY SHIP TO GO THE MIDDLE OF THE STATIONS PLASMACLOCKWORKFUSION CORE!
    >> Anonymous 09/27/10(Mon)11:05 No.12241453
    >>12241442
    Welcome to Freemarket!

    >:(
    >> Anonymous 09/27/10(Mon)11:06 No.12241460
    I want to found a competing station that is space 4chan. it is shaped like a giant penis. then I will ram it into the doughnut over and over again.
    >> Anonymous 09/27/10(Mon)11:06 No.12241461
    Fuck, sounds like a horrible dystopia. Just think of the stress - you constantly need to please everyone to make sure you're not getting frownies. And as politeness and the pleasing of others is so over-emphasized the level of politeness we consider normal becomes insufficient... people will have to develop more and more elaborate ways to please each other... social rituals will become ever more complex.

    And if you have a bad day? Hoooly fuck are you screwed.
    >> Anonymous 09/27/10(Mon)11:06 No.12241463
    >>12241440
    so they give out spaceships to people with 0 flow??? fucking mysterious, man
    >> Anonymous 09/27/10(Mon)11:06 No.12241465
    >>12241442
    convert shit to be playable
    I mean we can have second (better) Paranoia
    >> Anonymous 09/27/10(Mon)11:07 No.12241468
    >>12241461
    Happiness is mandatory citizen
    >> Anonymous 09/27/10(Mon)11:09 No.12241484
    THERE IS UGLY CHICK on OP's pic

    nah
    cover is bad
    >> Anonymous 09/27/10(Mon)11:09 No.12241485
    Can you imagine the fallout that could occur if two really popular people got in a fight? A single insult could destroy hundreds of people as frownies are fired off like bullets.
    >> Anonymous 09/27/10(Mon)11:09 No.12241486
         File1285600172.jpg-(28 KB, 551x369, pills.jpg)
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    >>12241468
    Wait until a Superuser instigates a healthcare initiative to ensure that everyone is happy all the time.
    >> Anonymous 09/27/10(Mon)11:10 No.12241491
    >>12241463
    They give out spaceships to anyone who asks for one. You don't get to come back, though.

    IIRC, isn't one of the listed big ARZIs a security/wetwork firm? I think it might be a dystopia already. Just a dystopia that pretends to be a utopia; anarchism is a rather fragile state, after all; the merest nudge can wind up creating a government.
    >> Anonymous 09/27/10(Mon)11:10 No.12241496
    >At the start of each session after the first, review the users’ memories again. Some of the memories will be the same as last session. Some will be new memories gained in play. Mine the memories for concepts just like you did with the starting memories. Use those concepts to form statements about people or MRCZs on the group may rewrite or change one long-term sessions.

    I am totally not shitting you. This game makes no fucking sense. It's like it wasn't even made to be played. Sure, it's probably more playable than FATAL, but at least I understand what FATAL is about!
    >> Anonymous 09/27/10(Mon)11:11 No.12241509
    but they have someone who decides who get to stay...isnt that kinda...governing?
    >> Anonymous 09/27/10(Mon)11:15 No.12241532
    >The Aggregate
    >An elaborate system of neural nets, subroutines, heuristic circuits and other technobabble the runs this madhouse. It’s hard to say where it begins and we end; if you think about it there’s a piece of the Aggregate in all of us. The Aggregate has the personality of a toaster but is really good at adjusting the station to fit our expanding and evolving needs. In this case, the Computer really is your friend.

    Sometimes, you begin to wonder if the game is supposed to be an intentional parody of itself. Then you get to the terribad parts and realize that, no, they just occasionally become so retarded they almost succeed in producing interesting ideas.
    >> Anonymous 09/27/10(Mon)11:15 No.12241539
    >>12241509
    No, silly. It's just a bunch of powerful people telling people what to do. Duuuuh!

    >:(
    >> Anonymous 09/27/10(Mon)11:17 No.12241555
    >>12241532
    >the Computer is your friend
    >Computer
    >friend
    >Friend Computer
    AAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHH!
    >> Anonymous 09/27/10(Mon)11:19 No.12241565
    >>12241532
    >madhouse
    >personality of a toaster
    The fact that a native inhabitant describes it as such makes me think he's not entirely happy with society, but wants to hide that fact. Like he's being watched.
    >> Anonymous 09/27/10(Mon)11:19 No.12241568
    >>12241555
    FRIEND AGGREGATE does not appreciate screaming.
    >> Anonymous 09/27/10(Mon)11:20 No.12241571
    >Frownie
    >A symbolic representation of displeasure, annoyance or anger directed at a specific user. Frownies manifest as virtual “sad faces” on a user’s key profile and cause an immediate loss of flow that can be rescinded by the frownie-giver’s forgiveness.

    Ugh! Just... ugh!
    >> Anonymous 09/27/10(Mon)11:22 No.12241581
    >>12241571
    >:(
    >> Anonymous 09/27/10(Mon)11:22 No.12241582
    >>12241555
    "hey gusy the nerd i liv next door 2 just screamed and its realy anoyin everyone frownie him for me plz"
    >127 people liked this
    >79 people Frownied Anonymous
    >> Anonymous 09/27/10(Mon)11:22 No.12241583
    >>12241532
    The author is actually from the station; he's hopped up on happy pills near-constantly and the few good sections come about when he's trying to subtly convey that his home is utterly fucked without FRIEND AGGREGATE catching on.
    >> Anonymous 09/27/10(Mon)11:23 No.12241589
    >>12241581
    I'm sorry! Seriously, I apologize! I'm sorry I expressed my opinion, which apparently upset you!
    >> Anonymous 09/27/10(Mon)11:23 No.12241590
    >>12240979

    Ow. Just reading the thread, this game sounds fucking dumb- It's like MySpace, FaceBook and whatever the game, dressed up to look particularly pretentious. What the hell do I do in a game where I can get *everything*, except circlejerk?

    I mean, there's probably one good campaign about fucking over all these spoilt, sleepy, smug sheep, but I'd be damned if I buy this game to *play* that. Seriously, what were the writers thinking? I don't want to be part of this immensely self-satisfied 'community'- I just want to kill these pretentious hipster circlejerks.
    >> Anonymous 09/27/10(Mon)11:25 No.12241598
    >>12241589
    >:( >:(
    >> Anonymous 09/27/10(Mon)11:26 No.12241605
    >>12241571
    Okay, so you're supposed to beg for forgiveness every single time you piss someone off, or they can take your privileges away and ultimately get you kicked off the station? That seems a bit harsh, doesn't it?
    >> Anonymous 09/27/10(Mon)11:26 No.12241611
    >>12241590

    It sounds like you're supposed to roll up a character in GURPS first, then start the beginning of your game by playing a session of Freemarket.

    When you finally get irritable as all fuck because nothing is happening, you request a ship and say, "I wanna go home."

    And then the real fun begins as your ship keeps dropping you off in various locations to see if you like any of them.
    >> Anonymous 09/27/10(Mon)11:26 No.12241612
    >>12241605
    Questioning the system? That's a frownie.
    >:(
    >> Anonymous 09/27/10(Mon)11:27 No.12241617
    >>12241605
    Easier to frownie them back.
    >> Anonymous 09/27/10(Mon)11:27 No.12241618
    >>12241598
    Seriously, I'm sorry!

    I'll gift you! Just take back your frownies!
    >> Anonymous 09/27/10(Mon)11:27 No.12241619
    upthread it was mentioned there is some kind of security force. (if it is so perfect why do they need them? I guess to stop randoms from fabing up power armor and plasma weapons?) but what is to stop the security guys from performing a coup d'eta?
    >> Anonymous 09/27/10(Mon)11:28 No.12241625
    >>12241589
    Gosh, you're such a loser.
    >:(
    >> Anonymous 09/27/10(Mon)11:29 No.12241629
    >>12241605

    I think the author intended for frownies to be not a big deal unless you got a bunch of them; the problem is, he underestimates the power of groupthink and how easy it is for people to band together against a common "foe." FRIEND AGGREGATE is likely just a fudge factor that makes the system magically work as intended; obviously it would rapidly collapse on itself if anyone tried to implement it.
    >> Anonymous 09/27/10(Mon)11:29 No.12241631
    >>12241618
    YOU GON' GIT FROWNED, BOI!

    >:(
    >> Anonymous 09/27/10(Mon)11:30 No.12241645
    me and my 10 friends will frown you unless you let us gangbang you
    >> SecTeamBravo 09/27/10(Mon)11:31 No.12241650
    >>12241619
    Questioning the system is a threat to the system citizen.
    >:(
    >> Anonymous 09/27/10(Mon)11:32 No.12241659
    >>12241629
    Sounds about right.

    "THIS WORLD IS PERFECT AND MAGICAL! And if you do anything against that, you'll railroaded to fucksville."
    >> The Aggregate 09/27/10(Mon)11:33 No.12241670
    >>12241619
    Warning. Ultra-frowning counter-measures engaged.

    >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:(
    >> Anonymous 09/27/10(Mon)11:33 No.12241671
    >>12241619
    >Operators
    >A semi-organized ad-hoc of detectives and investigators dedicated to solving identity-theft crimes and other forms of social deviancy. FreeMarket is vulnerable to flow crime and identity theft and its up to the Operators to sort out truth from lies and see that the innocent are exonerated and the guilty are punished. Freemers hold the Operators with some degree of contempt (unless the Operators are working for them, of course), as the dicks see everyone as a potential suspect and are notorious for losing Flow due to their activities and general demeanors. Operators affect an old Earth parlance and dress sense, both to distinguish themselves from the perps and to form a social bond with other dicks.

    >They patrol the city sectors at night, cleaving to the low-Flow areas, the dangerous places and the emptiest streets, where they can do their work without interference. Operators are a low- key bunch but fiercely driven to bring justice, despite their fringe and somewhat scary nature.

    Vigilante justice!
    >> Anonymous 09/27/10(Mon)11:34 No.12241676
    This game sounds awesome.

    Fucking over the system sounds fucking cathartic and wonderful.
    >> The Aggregate 09/27/10(Mon)11:34 No.12241680
    >>12241671
    Oh my god.

    Batman.
    >> Anonymous 09/27/10(Mon)11:34 No.12241681
    >>12241671

    INTERNET SUPERHEROES!
    >> Anonymous 09/27/10(Mon)11:35 No.12241691
    >>12241671
    Okay, so they're a group of people who dress identically, don't have official support, and take it upon themselves to punish deviant behaviour?

    Sounding awfully blackshirt fascists there, Freemarket.
    >> Anonymous 09/27/10(Mon)11:36 No.12241696
    In all honesty, this looks like it could be an interesting sociological experiment. I'd like to see a DF-style simulation in which a society like this is tracked and see what sorts of crazy shit emerges from the chaos.
    >> Anonymous 09/27/10(Mon)11:36 No.12241698
    >>12241418
    Presumably Freind Aggregate also has some sort of crowdsourcing system where it can accept gifted flow from the masses (voluntary taxation) to create a carrot to offer to free agents to do its non-automated dirty work. (repairing the sanitation system when it breaks down, bounty hunting dissidents after a viral frownie campagin busts them down to zero flow)

    It really is very dystopian, reminds of a small town where your livelihood is dependent on fitting in, enforced by mob justice.
    >> The Aggregate 09/27/10(Mon)11:36 No.12241700
    >>12241691
    If you imagine them all as Batman, it makes them much cooler.

    "I am the Freemarket."
    >> Ursus Rex 09/27/10(Mon)11:37 No.12241706
    >>12241680
    I like how it specifies they dress differently from everyone else but other Operators.

    That plus the vagueness of "old Earth parlance and dress sense" (who says how accurate their history book is?) means you could have literal costumed vigilantes running about.

    A horde of Batmans and Questions and Rorschachs and Green Arrows and shit. Wow.
    >> Anonymous 09/27/10(Mon)11:38 No.12241712
    >Gain reputation
    >Work with the system
    >Fabricate fertilizer and sugar
    >ALLUH ACKBAR a really popular person
    And then the fun begins.
    >> Anonymous 09/27/10(Mon)11:38 No.12241716
    >see that the innocent are exonerated and the guilty are punished

    how? is there a court system? due process? or is everyone just supposed to believe these guys are working for everyone's best interest even though the station supposedly hates them? if no one trusts them why put up with their shit?
    >> SecTeamBravo 09/27/10(Mon)11:39 No.12241721
    >>12241706

    :)
    >> The Aggregate 09/27/10(Mon)11:39 No.12241723
    >>12241706
    I demand that there be several factions of them, all following what they believe to be an old earth god, which was in fact a superhero.

    I'd be a Questiondick, personally. Hrm. Questdick?
    >> The Aggregate 09/27/10(Mon)11:40 No.12241727
    >>12241716
    That's questioning the system.

    >:(
    >> Anonymous 09/27/10(Mon)11:40 No.12241728
    >>12241671
    >Police force with no official backing
    >Society revolves around having the largest number of friends
    >Commit identity theft, have large number of friends frownie police off station
    >???
    >Repeat
    >> Anonymous 09/27/10(Mon)11:40 No.12241729
    >>12241698
    Alternately, Fiend Aggregate might not need to get involved - people will give out smileys to the guy who shows pics of him repairing vital space station systems on his myspace, or hamming it up with a hogtied serial rapist. People will dream up all sorts of attention whoring to do get more toys, some of which could actually be constructive.
    >> Anonymous 09/27/10(Mon)11:40 No.12241730
    >>12241712

    Sucide is a group activity, so let's ☠☠☠☠ all of them together.

    I would like to play this online with /tg/.
    >> Anonymous 09/27/10(Mon)11:41 No.12241738
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    "... I would like a few ships."

    "How many?"

    "All of them."
    >> Anonymous 09/27/10(Mon)11:43 No.12241751
    >>12241729
    In Freemarket, camwhores rule the world.
    >> Anonymous 09/27/10(Mon)11:43 No.12241757
    >>12241729
    This is actually how it's supposed to work. Friending people gives you flow. Your friends can see what you're doing at any given time. Do good stuff and get more flow.

    The derp comes when you realize that without flow, you can't repair shit or do anything constructive at all, making sure that the flow stay in the hands of the old-timers.
    >> Anonymous 09/27/10(Mon)11:43 No.12241758
    >>12241716
    Rumor goes around that you are an ID crook.
    Rumor catches on due to evidence or bad luck.
    You get frownied down to zero flow.
    You get punted into space.
    ???
    Justice!
    >> Anonymous 09/27/10(Mon)11:43 No.12241760
    >>12241751
    surely most camwhores would be locked in perpetual warfare with other camwhores?
    >> Anonymous 09/27/10(Mon)11:45 No.12241776
    >>12241712
    Death is reversible; if you want to get rid of them permanently, you need to get them kicked off the station. Probably by frowning them down to 1 (since frownies can't actually reduce them to 0), and then wait for them to have to spend some Flow for food or something so they'll hit zero. You'll also need to knock the flow of all their friends down to 1, since if they have more than that, they can contribute to the flow of said friend.
    >> Anonymous 09/27/10(Mon)11:46 No.12241777
         File1285602372.png-(298 KB, 485x320, tumblr_l5ucaeeJJt1qbazd6o1_500.png)
    298 KB
    >>12241730
    Time to recreate this through the power of groupthink, frownies and smilies!
    :D

    http://www.youtube.com/watch?v=0n0NCqOKY-M
    >> Anonymous 09/27/10(Mon)11:46 No.12241781
    >>12241758
    Police fabricates evidence that someone is an ID crook.
    They get booted.
    Anti-justice!
    >> Anonymous 09/27/10(Mon)11:47 No.12241786
    >>12241776
    Everyone has enough to get by, flow is used for anything "extra" they might want in their day-to-day life. It never said anywhere that frownies or smilies actually "spent" flow, either.
    >> Anonymous 09/27/10(Mon)11:47 No.12241788
    >>12241777

    that is just a tuesday for them. they have backups and clones.
    >> Anonymous 09/27/10(Mon)11:47 No.12241795
    >>12241776
    Examining the system for flaws is a violation.

    >:(
    >> SecTeamBravo 09/27/10(Mon)11:48 No.12241801
         File1285602510.jpg-(31 KB, 314x500, stormtrooper_authentic.jpg)
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    >>12241760
    Yep, then both sides hire some mercs to kill their mercs, until both sides to gain enough flow from the entertainment provided to forget about whatever the slight was.

    You learn fast in the mean space station streets, that you can only trust your weapon.
    >> Anonymous 09/27/10(Mon)11:49 No.12241808
    >>12241776
    This is also another reason taking over the entire flow economy could work. Get enough people on your side, and the others can't give you enough frownies to lower you significantly.

    The more you think about it, the more dystopian this game becomes. If it wasn't for the ass-backwards mechanics attached to the game, this could make for a cool 1984 style game of trying to overthrow the system without being frownied into uselessness.

    Another thing, you can't get frownied to zero, and basic amenities don't cost flow, so getting someone booted off is hard. You can frownie them to one flow, though, making sure they have no influence on the station whatsoever.
    >> Anonymous 09/27/10(Mon)11:50 No.12241816
    I found something interesting.

    http://en.wikipedia.org/wiki/Gift_economy
    >> Anonymous 09/27/10(Mon)11:51 No.12241826
    >>12241808
    Frownie them down to one, then force them to end a friendship, possibly by hacking their account and forcing them to.

    Easy as pie!
    >> Anonymous 09/27/10(Mon)11:51 No.12241829
    ok, so what if there are several stations like this in orbit around a planet? only that each station have a different government IE, anarchy, communism, capitalism, sosialism etc etc and it is all a HUGE fekkin experiment?

    anyways, lets break out the gurps books and get this shit running!
    >> Anonymous 09/27/10(Mon)11:52 No.12241830
    >>12241808
    The setting and the mechanics seem like they could easily be divorced from each other. Paranoia's system seems appropriate, but you could probably use anything.
    >> Anonymous 09/27/10(Mon)11:52 No.12241831
    >Cloned
    >Get a genetic defect, due to genetic drift
    >End up with epilepsy
    >Later that day, go to a dance to have some good times with good friends
    >Disco ball
    >Flashing lights
    >aasdfhqweughriuhcbvnbaskjedfhakjehtasekfjzbxcjdsfa
    >Wake up the next day with a million flow, tons of gifts, and no clothes
    >Find a card
    >Read it
    >"AWESOME DANCE MOVES, BRO"
    >Just another day on Space Donut 13
    >> Anonymous 09/27/10(Mon)11:52 No.12241832
    >>12241808
    I'm amused by that one bit, you can be a dick to everyone and they can't kick you off, but as soon as you say, "buy" a new couch, the management gets all if your grill about being an asshole.
    >> Dr. Baron von Evilsatan 09/27/10(Mon)11:52 No.12241839
    >> Post-scarcity anarchy
    >> Near-nil law enforcement
    >> Effectively total freedom of information.

    Am I the only one who sees fantastic potential for this setting with just the slightest dose of verisimilitude added? This could easily be used to begin a fantastic neutralgrim utopian-collapse narrative.

    Hell, the last time I saw a setting with this much potential for spectacularly narrativistic self-destruction was that Witch Girls game, and that led to one of my most memorable games ever.
    >> Anonymous 09/27/10(Mon)11:53 No.12241842
    >I just took an economics class at community college!
    >Guys! Hey guys! Guys! Look at my game, it's really, really awesome and uses economics and philosophy and junk!
    >> Anonymous 09/27/10(Mon)11:54 No.12241848
    >Game is named freemarket
    This is gonna be full of libertarian propaganda or anti-libertarian propaganda (judging from the cover, I'd wager the former). Either way, I highly doubt it's gonna be a good game.
    >> Anonymous 09/27/10(Mon)11:55 No.12241861
    >>12241839
    I see it too, and judging from the thread, others do as well. It's like the designers became so retarded they went around full circle and created an unintentionally fuckawesome setting.
    >> Anonymous 09/27/10(Mon)11:56 No.12241872
         File1285603005.jpg-(28 KB, 282x400, witch.jpg)
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    >>12241839

    Wait, someone actually used /tg/s suggestions for improving Witch Girls? I MUST HAVE DETAILS.
    >> Anonymous 09/27/10(Mon)11:56 No.12241874
    There's also the fact that, by and large, people with high flow will be well-liked and people with low flow will be disliked. This would likely translate to social stigma against low-flow people, regardless of whether they deserve their low flow or not. People with low flow would therefore have a difficult time making friends, and thus a difficult time obtaining more flow, thereby causing a cycle of pseudo-poverty that this anarchism was likely intended to avoid.

    Of course, this would be moot if the system of assigning flow made sure that nice, pleasant people had more flow 100% of the time, but then that's circular reasoning: The system is perfect because it is perfect. Any flaw and the system comes crashing down.
    >> Anonymous 09/27/10(Mon)11:57 No.12241881
    >Viral marketer tries to pimp shitastic game
    >/tg/ dumps on it
    >Cries about how noone understands it
    >/tg/ begins the slow process to sift out the fun parts at the expense of the games fluff

    never change elegan/tg/rognards
    >> Anonymous 09/27/10(Mon)11:59 No.12241895
    what about retards and autistic people? or just plain butt ugly awkward dudes? we all know humanity is cruel and I don't see these guys getting much flow... Guy with a muscle dissorder gets a spasm at a burger joint and spills his drink all over the floor...many frowns cus he looks like an idiot.
    he cries himself to sleep that nigh...
    >> Anonymous 09/27/10(Mon)12:00 No.12241905
    >>12241874
    >People with low flow would therefore have a difficult time making friends, and thus a difficult time obtaining more flow
    Social stigma aside, given that the main way to get people to like you is to gift stuff, and to make gifts you need flow...
    >> Anonymous 09/27/10(Mon)12:01 No.12241910
    >>12241895
    They have sufficiently advanced genetic engineering and nanotech that that isn't really an issue; noone has those sorts of disabilities any more unless they chose to have them.
    >> Anonymous 09/27/10(Mon)12:02 No.12241916
    >>12241895

    alternately, in the vein of internet asspies that the creators of this game undoubtedly associate with, every time someone does something untoward, they say "IT'S NOT MY FAULT I HAVE A DISORDER" and voilà! No lost flow for being a douche, and people who call you on your bullshit risk being frownied!
    >> Anonymous 09/27/10(Mon)12:02 No.12241917
    >>12241910
    which opens up an entirely new can of ethical dilemmas
    or sumfin'
    >> Anonymous 09/27/10(Mon)12:03 No.12241921
    >>12241910
    And yet they can't expand the fucking station. Maybe the Originators ran out of flow.

    afk cutting
    >> SecTeamBravo 09/27/10(Mon)12:06 No.12241940
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    >>12241921
    Keep this to yourself, but there's a rumor that pops up in uglytown every once in a while.
    >> Anonymous 09/27/10(Mon)12:08 No.12241951
    >>12241159
    Dorfs are not commies, they are opportunists and mob governed. They appear the same, but instead crime is allowed as an overlooked behavior, and one overseer desperately tries to make sense of the dwarven behavior, banning and constraining the dorfs to safe actions.
    >>>12241325
    >>12241349
    >>12241360
    >>12241358
    >>12241365
    >>12241368
    >>12241383
    >>12241424
    >>12241716
    >>12241698
    this seems like it has nothing to do with a "free market" or economics, or even any tangible form of anarchism

    this is like batshit backwards-ass soviet communist hell in space
    >> Anonymous 09/27/10(Mon)12:09 No.12241955
    For those interested, I will now attempt to explain the system as best I can. This isn't saying much, seeing as how I barely understand it. One is the initiator of the challenge, and the other is the target. This is just a fancy way of saying one picks a fight, one opposes. Then you have to bet flow. This is really weird in cases where it's person on person conflict, since the target sets flow, and high flow characters can force the aggressor to go "all in" with his flow.

    You then draw two cards from your Challenge Deck. You then get to activate an ability corresponding to one of the two cards. If you don't draw any useful card, you'll just have to guess what cards will show up in the future and pick an ability to activate.

    Now, this is where I dose off completely. You're supposed to pick one of six actions, which just have shitloads of conditions and throw Freemarket jargon at you from every direction. Case in point:
    >Recalibrate is used to capture hazard cards from your hand and convert them to bug chips.
    >You may only use Recalibrate if you have an interface with an experience tag that is listed as one of the initiator or target abilities for this challenge.
    Anyway, after this you score points based on what cards you drew, and the one with the most points wins the challenge.
    >> Anonymous 09/27/10(Mon)12:10 No.12241970
    >>12241905
    >Social stigma aside, given that the main way to get people to like you is to gift stuff, and to make gifts you need flow...
    Further to this...
    The more friends you have, the more people you have watching you, the more flow you get, the more gifts you can give to get more friends to watch you to get more flow to-
    This utopian anarchist system is custom-built to concentrate power.
    >> Anonymous 09/27/10(Mon)12:11 No.12241977
    >>12241955
    take setting, use GURPS or D20 modern
    >> Anonymous 09/27/10(Mon)12:12 No.12241980
    >>12241955
    Whoever wrote those rules deserves a frownie
    >:(
    >> Anonymous 09/27/10(Mon)12:13 No.12241988
    You know, my basic gripe with the setting is that it's supposedly about a society where being nice is rewarded. But society doesn't need nice. Society needs useful. Who cares how nice someone is if they can keep the fucking station running?
    >> Anonymous 09/27/10(Mon)12:14 No.12241997
    >>12241955

    >Recalibrate is used to capture hazard cards from your hand and convert them to bug chips.
    >You may only use Recalibrate if you have an interface with an experience tag that is listed as one of the initiator or target abilities for this challenge.

    What. The. Fuck.
    >> Dr. Baron von Evilsatan 09/27/10(Mon)12:15 No.12242003
    >>12241872

    Uh, not /tg/'s suggestions. At the time I ran the game I knew of it from /tg/, but this was before the huge thread.

    I modified relatively little. All I did was take the setting as fixed starting point, worked out whats could possibly be done just through adding things to make it have some verisimilitude, and did my usual thing of actions lead to their most likely effects. I think the reason it went off so well is because actually playing it with nine 13-16 year old girls with no pen-and-paper experience meant that they played the game exactly how it ought ot be played in the setting, with the natural escalation leading to rolling apocalypses, the death of most of the witch species at various desperate or magical hands, and the PCs managing to put the organisation hunting them so well onto the ropes only for one of them to betray them, kill or capture her friends, then hand herself in on the grounds that they were just too dangerous to live. Actual /tg/-style players would have just shat it up.

    Anyway, what I'd do with this one is have the players playing the Operators with the setting as given, starting the day that the first desperate frownied-out man throws off societal conditioning and realises exactly how little power Frownies have against military-grade improvised weapons built off the internet. Society collapses as every nut with a cause realises he had the means to force the issue all along.
    >> Anonymous 09/27/10(Mon)12:18 No.12242023
    >>12242003
    Only, you know, death means fuck all in a society where death is only temporary.
    >> Anonymous 09/27/10(Mon)12:19 No.12242028
    >>12242023
    Can't frownie me if you're dead BROOO
    >row row fight the powa
    >> Anonymous 09/27/10(Mon)12:20 No.12242041
    >>12242028
    Blow up backups, temp-killing everyone who stands in your way on the way there.

    Problem solved.
    >> Anonymous 09/27/10(Mon)12:21 No.12242042
    >>12242028
    There's also the fact that since your body is wired into the station, you can just be shut down and deported if you start kicking up a fuss.
    >> Dr. Baron von Evilsatan 09/27/10(Mon)12:21 No.12242043
    >>12242023

    Until Chuckles McGee with a Hateon for clinical immortality because it destroys Gaea's intended path makes himself a bomb and sends it to the relife clinic.

    This is the thing about problems technology makes go away. Get rid of the technology andthey come right back.
    >> Anonymous 09/27/10(Mon)12:22 No.12242048
    This game is hardly related to its namesake or to anarchism. Don't mistake some idiot's poor grasp of political theory for the viable reality of many types of anarchist governments. It isn't about "sticking it to the man," it's about removing archons or challenging the monopoly that the state has on force.

    This game isn't about economics, its more like Facebook, dealing in worthless, meaningless currencies that are vague and abstract and don't equal or closely match the value of items modified for inflation and other factors.

    Anarchism is not a bunch of idealistic, property-less, chaotic, improperly run hive of scum and villainy.
    >> Dr. Baron von Evilsatan 09/27/10(Mon)12:22 No.12242050
    >>12242042

    Snip.

    Then tell someone how and everyone can effectively learn how. Station can either instantly become hyperfascistic or things go fuckways.
    >> Anonymous 09/27/10(Mon)12:22 No.12242052
    >>12242023
    >Only, you know, death means fuck all in a society where death is only temporary.
    The station isn't invincible, though- it needs repairing and they lack the ability to expand it. So kill someone, then dump explosives in their house. Boom. Space is the most valuable resource and you can easily remove it.
    >> Anonymous 09/27/10(Mon)12:22 No.12242053
    wait... you can't die!? can you have kids!?
    can you grow old!?
    is your clone really you!?
    >> Anonymous 09/27/10(Mon)12:24 No.12242062
    >>12242053

    with clinical immortality the ability to reproduce is usually removed for obvious reasons
    >> Anonymous 09/27/10(Mon)12:24 No.12242064
    >>12242053
    Post-human, post-scarcity. You're essentially a consciousness inhabiting a shell. They can kill the shell, but not the consciousness.
    >> Anonymous 09/27/10(Mon)12:25 No.12242069
    >>12242053
    Paranoia had clones.
    Sometimes your clones were a different gender iirc.
    >> Dr. Baron von Evilsatan 09/27/10(Mon)12:26 No.12242074
    >>12242064

    Challenge accepted. Shit's stored somewhere.
    >> Anonymous 09/27/10(Mon)12:26 No.12242077
    >>12241829
    You should take a look at Eclipse Phase.
    >> Anonymous 09/27/10(Mon)12:29 No.12242095
    >>12242077

    agreed. this should be some kind of insane hab where everyone walks around with stepford wives smiles and talks like a 13 year old girl
    >> Anonymous 09/27/10(Mon)12:33 No.12242136
    >>12242074
    See, you're following regular logic. But the writers have through of that. You see, there are saboteurs on board the station. Unfortunately, since there's surveillance everywhere and they can't really get access to flow, they can't accomplish much. Act, and they get discovered and negative flow'd off the station. Get friends to get access to flow, and they can follow your every move.
    >> Anonymous 09/27/10(Mon)12:34 No.12242147
    >>12242136

    unless your friends are in on the plot
    >> Anonymous 09/27/10(Mon)12:35 No.12242155
    Rorsarch's Journal (undated):
    Someone sent me a frownie today. Possibly homosexual. Must investigate.
    >> Anonymous 09/27/10(Mon)12:35 No.12242158
    >>12242147
    Doesn't really matter. A small number of people can't really get enough flow to do anything meaningful.
    >> Anonymous 09/27/10(Mon)12:37 No.12242169
    >omni-surveillance

    fuck this station. I'm going to weld people into lockers until I get kicked out.
    >> Anonymous 09/27/10(Mon)12:39 No.12242186
    http://technoccult.net/archives/2010/08/04/freemarket-interview/ The douchebags try to explain the game.

    >childhood conserce

    Too right, captcha.
    >> Anonymous 09/27/10(Mon)12:40 No.12242195
    This whole flow system seems to be particularly vulnerable to groupthink and brainwashing via media.
    >> Anonymous 09/27/10(Mon)12:43 No.12242218
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    >224 posts and 15 image replies omitted. Click Reply to view.
    >> Anonymous 09/27/10(Mon)12:46 No.12242231
    >>12242186
    >fuckshitfuckfuckfuck
    How professional.
    >> Anonymous 09/27/10(Mon)12:47 No.12242245
    >>12242218
    >no image macro

    Fuck your shit, we're having fun here.
    >> Anonymous 09/27/10(Mon)12:52 No.12242273
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    Shit, this just makes me want to play a very disgruntled, low-flow lowlife whose existence is made miserable by this system. He can't grasp the nuances of the complex social economy, and due to accidentally making a few key enemies, he finds himself the antisocial scapegoat of the station. Driven to the edge of wrathful madness and desparation, he steals another's gift sword (as suggested by the cover artwork), he tries to go on a assassination spree of as many high-flow personalities he can reach before the omni-surveillance and station security are able to catch up with him. Is this wrong?

    >essence lairmy
    >> Anonymous 09/27/10(Mon)12:55 No.12242300
    >>12242273
    Killing someone gives you a massive negative impact to your flow.
    >> Anonymous 09/27/10(Mon)12:56 No.12242306
    >>12242273

    death is pointless. all it does is put you out of the loop for a short while. to us 20th century folk it would be like someone temporarily taking away your cell phone, internet, and tv.
    >> Anonymous 09/27/10(Mon)13:00 No.12242335
    http://www.megaupload.com/?d=pzm5geug
    PDF Scan
    >> Anonymous 09/27/10(Mon)13:00 No.12242342
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    >>12242300
    That was the whole point of the character - already at the lowest rung, he said "fuck the flow, and the rest of you with it."

    >>12242306
    Well damn, there goes that wisp of inspiration. >:( So, no permanent way of erasing someone through use of rage and determination?

    >tanklown spectre
    >> Anonymous 09/27/10(Mon)13:02 No.12242356
    >>12242342
    maybe you could try blowing the clone tanks, or whatever the fuck it is they use to magic people back to life
    >> Anonymous 09/27/10(Mon)13:02 No.12242358
    >>12242342

    it would require gaining access to the secure storage. no doubt the most heavily protected area.
    >> Anonymous 09/27/10(Mon)13:06 No.12242376
    **Godwin Ahead**

    Last time I checked, Hitler was extremely popular, and only brought down by real-life scarcity of resources.
    >> Anonymous 09/27/10(Mon)13:08 No.12242389
    >>12242376

    space facebook invades space russia?
    >> Anonymous 09/27/10(Mon)13:09 No.12242394
    >>12242389

    what could possibly go wrong?
    >> Anonymous 09/27/10(Mon)13:10 No.12242410
    >>12242394
    Our frownies are useless! Reatreat! Retreat!
    >> Anonymous 09/27/10(Mon)13:15 No.12242445
    For some reason the setting presented is really attractive - though not in the presented form, but as something to be mixed with a dystopian view or an opposing outside force.
    >> Anonymous 09/27/10(Mon)13:22 No.12242498
    Basic necessities are provided free of charge, right? So you're food, watered, clothed, and housed (though not extravagantly) without cost to your flow, yeah? And nothing an outside force can do can cause you to go below 1 flow.

    So what's to stop people from just totally ignoring the flow system and creating goods some other way? Sure they get :('d to hell for not participating in the Facebook system, but it only takes a few people to get together and build up their own community - scavenging, salvaging, producing, and growing for themselves. And there's no risk in doing so because their basic needs are taken care of even if they *don't* try to gain flow.
    >> Anonymous 09/27/10(Mon)13:25 No.12242521
    >>12242300

    Oh, I'm so scared of negative flowwwww~

    Seriously, it only works if you buy into it. If you decide 'fuck the system', what do you need flow for? Grab a guy. Hold him at swordpoint. Tell him- GIVE ME A FUCKLOAD OF GUNS. If he doesn't, start chopping things off. Seriously, even if he can't die, he CAN STILL FEEL PAIN.

    Your ultimate plan is to crash the servers, and make sure people can die for good.
    >> Anonymous 09/27/10(Mon)13:26 No.12242529
    I like how no one cares that the techno-anarchist habs in Eclipse Phase use a flow system as well (though they call it reputation or something like that). Albiet without retarded facebook terminology, but it's pretty much the same thing there.
    >> Anonymous 09/27/10(Mon)13:28 No.12242544
    >>12242529

    EP doesn't base it's entire game around this concept and try to pimp it as something meaningful. Nor does it couple it to full retard mechanics.
    >> Anonymous 09/27/10(Mon)13:31 No.12242566
    The people going FUCK DA SYSTEM IMMA GET A SWORDS are retarded.

    You'd be able to kill maybe one person, then you're suddenly at 1 flow (everyone downvotes you) and everyone else takes up arms against YOU. The threat of violence isn't really going to convince anyone given the hurr durr immortality.

    Maybe you'd be able to convince a few disgruntled low flow fags to help, but those again have low flow. You'll be up against more people with higher flow. Do the math.

    FreeMarket is still retarded (and I love the dystopian rendition /tg/ is painting) but everyone who is going HURR I'M SMARTER THAN THE SYSTEM, WATCH ME BUY A WEAPON is pretty fucking stupid.
    >> Anonymous 09/27/10(Mon)13:31 No.12242573
    >>12242544
    This is true. I suppose that's why EP is a good game is this is not.
    >> LDT-A 09/27/10(Mon)13:32 No.12242575
    Hey guys, guys...

    Crossover this....


    And DEAD SPACE.
    >> Anonymous 09/27/10(Mon)13:33 No.12242592
    >>12242575
    No.
    >> Lolimaster !Y5sq0hE6W. 09/27/10(Mon)13:44 No.12242668
    >>12242155

    You deserve:

    :)
    >> Anonymous 09/27/10(Mon)13:47 No.12242693
    Huh. If you read the interview linked earlier... these guys actually are a lot more aware than we thought they were. They seem to know that Free Market would be a pretty shitty place to live.

    >Jared: And it’s a truly free society. For the first time ever, people have real freedom. And it’s terrifying.

    They are still a bunch of pretentious fuckwads, but for different reasons.
    >> Anonymous 09/27/10(Mon)14:05 No.12242818
    >>12242498
    Because you'll have no access to materials, tools or clearance to build shit. Basically, you need to spend flow to be able to attempt anything, which is explained as your body being wired that way or some shit like that. Basically, you're a walking Facebook profile, and you're playing that stupid farming game. If your buddies don't help you out, you're not doing shit.
    >> Anonymous 09/27/10(Mon)14:16 No.12242903
    >>12242003
    Can we get a full writeup of this, please? I would LOVE to hear it.
    >> Anonymous 09/27/10(Mon)14:25 No.12242987
    >>12242158
    Actually... by being frugal (they get basic necessities free), staying away from potential frownies (i.e. locking themselves inside) and giving themselves smilies as often as possible, a small group of 2 or 3 could build up enough points within a month to do some pretty drastic measures. Cults properly run could get NUTS in this system.
    >> Reiiama Kotsu, Adeptus Administratum 09/27/10(Mon)14:31 No.12243047
    >>12242521
    Won't work. Combat requires the 'Wetwork' ability and using 'Wetwork' involves gambling up Flow with an opponent. If you're at 1 Flow from Frownies, that's gonna be a problem.
    >> Anonymous 09/27/10(Mon)14:33 No.12243067
    >>12242987
    You can't just hand out smilies and get flow that way. You get flow by friending people, gifting people that aren't in your social group, or performing important services.
    >> Reiiama Kotsu, Adeptus Administratum 09/27/10(Mon)14:34 No.12243073
    However I would be interested to run this system, just to see the player's responses. It would be best set up in a forum of some sort. With a large community of people and a few administrators to 'DM' groups.

    The game's fun doesn't seem to be in doing it with 3-4 players, but with a large community where the interactions/trolling/etc can really take place en masse. People get popular and drive it home at people.

    Might end up doing it on BYOND Tabletop Gaming...
    >> Anonymous 09/27/10(Mon)14:37 No.12243107
    Why is this called Freemarket? Seems more like "Pyramid Scheme: The Game"

    And that's awesome.
    >> Anonymous 09/27/10(Mon)14:38 No.12243119
    >>12243073
    What about making it into a facebook game?
    >> Reiiama Kotsu, Adeptus Administratum 09/27/10(Mon)14:40 No.12243130
    >>12243119
    Because I don't have a Facebook account and I don't ever plan on getting one. I don't want to be forced to give personal information to join a social network for the sole purpose of having it sold to companies looking to hire me.
    >> Anonymous 09/27/10(Mon)14:42 No.12243147
    >>12242987

    As was mentioned before, this requires a few things that are going to be incredibly difficult to get in such a setting.

    First, a person that is A) Charming enough to get people to go along with it, B) Completely hateful of the setup around him, and C) Willing to throw away the free food and shelter in exchange for being shot into the unknown reaches of space. I'd be completely willing to buy that an outsider could do this, but it would be hugely dependent on the outsider gaining access and knowing a lot more about the inner workings than could easily be discovered.

    Second, it requires that none of the other people in the cult have no friends outside of the cult, because that means that others could see what they see and all that jazz. Loose lips sink ships. With a hugely charismatic figure, one that had time to convince others, this could be done. But such a figure would probably be better served by getting the flow for himself, and just enjoying the benefits of having it all.

    Third, presuming that you fulfilled the previous two requirements, there's always the risk that the cult members start hating each other due to overexposure. It'd require a certain measure of self-control that's hard to imagine in a society of this sort. It's hard enough to learn to not loathe roommates for their little idiosyncrasies in this day and age, where having the discipline to just walk away before an argument gets ugly isn't commonplace.

    But, given a miracle, it could happen.
    >> Anonymous 09/27/10(Mon)14:46 No.12243190
    >>12243130
    Just saying, doing it that way might cause riots. At the very least, a massive amount of angered defriending and rupturing of the facebook network, if you did it right.
    >> Reiiama Kotsu, Adeptus Administratum 09/27/10(Mon)14:47 No.12243212
    I realized a flaw in the rules mechanics that I will patch if I decide to do this:

    If you get frownied by people to 0, your flow goes up to 1 automatically. If you get forgiven, you get 3 flow back.

    This can be abused to gain a LOT flow on the long run (or short run with a lot of people). Rule patch: You may only be raised by forgiveness up to your pre-frownie total.

    That or just say 'you have to get rid of the other ones before you gain any' but that sounds like being a dick.
    >> Reiiama Kotsu, Adeptus Administratum 09/27/10(Mon)14:49 No.12243226
    >>12243190
    >Make FreeMarket facebook app
    >People start using it
    >Destroy Facebook friendships
    >???
    >Flow
    >> Anonymous 09/27/10(Mon)14:52 No.12243264
    >>12243226
    >Floooooooooooow
    >> Anonymous 09/27/10(Mon)14:53 No.12243273
    >>12243212
    What? You know that if you get frownied you lose 3 flow right? How are you going to gain anything?
    >> Anonymous 09/27/10(Mon)14:57 No.12243325
    >>12243119

    Hmmm... this seems like something that would be hilarious. Especially if you set it up so that people can pay $$$ for extra flow. Skinnerbox facebook games + Freemarket smiley/frownie would be potential profit porn.
    >> Reiiama Kotsu, Adeptus Administratum 09/27/10(Mon)15:11 No.12243500
    >>12243273
    Because if frownies reduce your flow below 1, your flow becomes 1. If you're forgiven by all those people, then your flow is higher than pre-frownies.
    >> Anonymous 09/27/10(Mon)15:15 No.12243534
    What if some of the Vigilante Dicks started banding together?
    I doubt they can get kicked off the station. People hate them, yes, but they are a necessity.
    >> Anonymous 09/27/10(Mon)15:17 No.12243562
    The key breaking point as I understand it is that I have to friend you to give you a smilie. But any random jackass passing by can give you a frownie.
    >> Anonymous 09/27/10(Mon)15:25 No.12243643
    >>12243500
    Exploiting the system will get you frownie'd like a motherfucker. The game is quite clear on this point.
    >> Anonymous 09/27/10(Mon)15:32 No.12243700
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    What the fuck.

    How does this character sheet even do anything.
    >> Anonymous 09/27/10(Mon)15:43 No.12243798
    >>12243643

    But only if people figure it out and it souds like they are all fucking brain dead in this future
    >> Anonymous 09/27/10(Mon)15:45 No.12243818
    >>12243643
    The game also doesn't draw logical conclusions from its statements. For not paying attention to what's been said prior in this thread, you get this:

    >:(
    >> Anonymous 09/27/10(Mon)15:46 No.12243835
    >>12243700

    It's from the guy who wrote burning wheel. What the fuck did you expect?
    >:(
    >> Anonymous 09/27/10(Mon)15:49 No.12243861
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    So what's stopping you from deliberately getting kicked off the station and then crashing into it with your spaceship, killing everyone?

    Hey, maybe FRIEND AGGREGATE is stupid like President Eden. Just chat with it and make it self-destruct.
    >> Anonymous 09/27/10(Mon)15:50 No.12243868
    If you leave the station, what's to stop you from grabbing a nuke from some other habitat or Earth and coming back?
    >> Anonymous 09/27/10(Mon)15:51 No.12243880
    >>12243861
    >>12243868
    Plot armour.
    >> Anonymous 09/27/10(Mon)15:52 No.12243887
    >>12243861
    Likely, the spaceship is programmed to a destination before you ever step aboard, and the guidance system is kept sealed away from the passenger hold.
    >> Anonymous 09/27/10(Mon)15:53 No.12243899
    >>12243861
    >>12243868
    >If you leave the US, what's to stop you from grabbing a nuke from some other country on Earth and coming back?
    >> Anonymous 09/27/10(Mon)15:54 No.12243904
    >>12243887
    Hack it. It's a long way to whatever bullshit place they're shipping you off to, plenty of time to hone your skills.
    >> Anonymous 09/27/10(Mon)15:55 No.12243928
    >>12243904
    Hard to hack when the computer is behind a 3 foot thick solid steel wall and you have no tools, only floooooooow.

    Scratch that, you have no flow either, that's why you're on the ship.
    >> Anonymous 09/27/10(Mon)15:56 No.12243932
    >>12243899
    >implying that the US is a bunch of whuffie-obsessed retards too busy trying to be as bland as possible to have a defence force beyond costumed freaks
    >> Anonymous 09/27/10(Mon)15:58 No.12243944
    >>12243928
    Maintenance ducts. Failing that, actually climbing outside the goddamn ship with a spacesuit (if they fail to provide you with one, it's negligence on a massive scale) and finding another way.
    >> Anonymous 09/27/10(Mon)15:58 No.12243948
    You know, I'm reading this, and I'm just not getting it. The station is inhabited because everyone is immortal. So, are you only immortal so long as you stay on the station and that's why nobody leaves, or are you still immortal after leaving? Because in the latter case, I'll just stop by for a quick dose of immortality and be on my merry way.
    >> Anonymous 09/27/10(Mon)16:00 No.12243960
    This thread was really shitted up by people trying to beat the game instead of doing what everyone else was doing and trying to extract the potentially awesome parts from the setting.

    You know who you are.
    >> Anonymous 09/27/10(Mon)16:07 No.12244038
    >>12243944
    You're assuming the passenger hold itself isn't entirely sealed off and locked down. It could be like a padded room for a crazy--once you're in it, there's no way out until you arrive. For your own good, of course.

    Negligence if you don't get a spacesuit? Hardly. You'd only use that to get up to business that would surely earn you frownies if people knew.
    >> Anonymous 09/27/10(Mon)16:10 No.12244073
    >>12244038
    Yes, because having the ship smashed in half by space debris or blasted full of holes by pirate salvage crews is totally your fault.
    Face it, there's a lot of bad shit that can happen in space. It's tantamount to them killing you themselves if they kick you out without the right precautions.
    >> Anonymous 09/27/10(Mon)16:11 No.12244101
    >>12243944
    >Implying you need maintenance ducts to a sealed off computer when only one outcast will be aboard.

    Yes, we'll give you your own spaceship to where-ever you want to go. Just step into this chamber here, and the station will never see you again. Too bad you didn't earn more flow. Goodbye now, and please ensure you remove any gas masks or rebreathers you might have at this time.
    >> Anonymous 09/27/10(Mon)16:15 No.12244145
    >>12244101
    >implying the FreeMarket douchebags might not have to reprogram the guidance systems after the chosen station/habitat gets sick to death of them feeding angry refugees to them
    >> Anonymous 09/27/10(Mon)16:15 No.12244148
    >>12244073
    That's what the escape pod is for! It's a round capsule that automatically shoots you in a continuation toward your destination--no need for clumsy suits!

    You're very argumentative. Can't you see we've already thought of all of this?
    >:(
    >> Anonymous 09/27/10(Mon)16:16 No.12244164
    >>12244145
    >:(
    >> Anonymous 09/27/10(Mon)16:18 No.12244185
    >>12244145
    Easier to do that with a radio signal.
    >> Anonymous 09/27/10(Mon)16:19 No.12244190
         File1285618761.jpg-(47 KB, 720x480, jack.jpg)
    47 KB
    >>12244148
    No you haven't. What if the escape pod is damaged?
    Fuck your frowny face, you social networking-obsessed douche. Even if I can't break the ship, I'll find another one, and when I come back, your station's gonna be marked as a debris field.
    >> Anonymous 09/27/10(Mon)16:19 No.12244192
    YOU DON'T GET A FUCKING SPACESHIP! YOU GET A LIFEBOAT! A TINY, INSIGNIFICANT LITTLE POD THAT COULDN'T DO MUCH EVEN IF YOU DECIDED TO SUICIDE BOMB THE STATION (WHICH BY THE WAY HAS DEFENSIVE MEASURES, ASSHOLES).

    CAN WE LEAVE IT NOW OR ARE YOU GOING TO CONTINUE YOUR DICKWAVING CONTEST?
    >> Lets make a dorf fortress. kingdorf 09/27/10(Mon)16:26 No.12244278
         File1285619211.jpg-(143 KB, 1280x800, Untitled.jpg)
    143 KB
    His majesty, King Dorf, has decided that the Land of Subtleties must be conquered for the name of all of beardkind. What should its name be?
    >> Anonymous 09/27/10(Mon)16:58 No.12244617
    >>12244278
    Beardmarket.
    >> Anonymous 09/27/10(Mon)17:17 No.12244774
    >>12243212

    Earning the forgiveness of a ton of people probably involves hard graft, graft that would have earned you gifts and left you with a higher score if you hadnt been a cocksucker first of all and lost smileys.

    Doing the acts to earn forgiveness probably would have got you 2 points. Losing 3 by being a dick, then earning their forgiveness, earns 3 points, so that's a net gain of 1, not 3. This is only worth the time after youve done more stuff than you had points originally. There's an eventual profit there, but its a giant pain in the ass and means you're station buttmonkey for the longest time.

    The system may be retarded, but it's not so easily broken.
    >> Reiiama Kotsu, Adeptus Administratum 09/27/10(Mon)17:23 No.12244835
    >>12243868
    Memory Wipe. You get bled of all colony memories before you're shipped off, and the game says this.

    >>12244774
    >have 1 flow
    >have 10 people frownie you
    >have same 10 people forgive you
    >???
    >Flow
    The system doesn't specify that you need a good reason to frownie someone. You can frownie someone whenever you damn well like (once per session per person).
    >> Anonymous 09/27/10(Mon)17:59 No.12245285
    Does this Aggregate thing make infectious thoughts spread quickly? I'd think that the so-called "anarchic" state of affairs would make it so, yet the fact that the station is still working makes me think otherwise.

    What happens when you decide to go D&D Paladin on the entire place and start using whatever skill you have to start repairing shit on the station with your own two meaty hands and naught but your burning desire to do Good by making Good Things Happen(tm)?

    As for why one individual happened to start thinking like this, I'd like to excuse it away with "guy takes nasty spill down the stairs, resulting brain trauma starts awesome things," but I'm pretty sure they eliminated the concept of stairs and came up with SCIENCE! just to solve those kinds of problems.

    So. Uh.

    A hacker did it.
    >> Anonymous 09/27/10(Mon)20:05 No.12246684
    I'm just surprised that some disgruntled ass hasn't gifted someone a von neuman berserker and fucked the entire station over.
    >> Anonymous 09/27/10(Mon)21:14 No.12247443
    This setting could work just as well in Eclipse Phase. Hell they even have rules for a 'new economy' which is basically what this system uses.

    What I find interesting is what happens after you get spaced? Imagine if there was a shanty town space settlement on the outside of the doughnut? or what if the doughnut is in fact a government experiment buried under the earth? imagine escaping from the doughnut to find that your are not in space at all, but in an underground facility?



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