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  • File : 1283992593.jpg-(62 KB, 800x341, ss4ne3.jpg)
    62 KB Zerg Quest XI Cerebrate Anon 09/08/10(Wed)20:36 No.12009517  
    http://suptg.thisisnotatrueending.com/archive/11888966/#11892604

    Kingston is laughing at us. He sits in the shadows beyond our vision, controlling the Confederacy of humanity and its great weapon, the Psi Disruptor. His minions have cataloged and dissected our Brood upon Antiga. He has weakened the entire Swarm.

    Feneschal laughs at us. She sits in the shadows beyond our vision, no doubt directing the Protoss toward an ultimate goal of our destruction. All we know of their plans is the location of a system where some of their units waited in ambush. She prepares her race.

    One problem at a time, the Overmind counsels.

    Labbrate is moments away from tracking down the Psi Disruptor. It thinks that it can use the great Khaydarin Crystal, Tsinoseng, to destroy the Disruptor. If it cannot, we must mount an assault with what broken troops we can muster and hope for the best.

    We have a few moments to collect ourselves before this begins.
    >> Cerebrate Anon 09/08/10(Wed)20:47 No.12009641
    (Oh, Chipotle, why you gotta be so delicious?)
    >> Cerebrate Anon 09/08/10(Wed)20:51 No.12009690
    (Bumping. I know you're out there. There was a "ZERGQUEST NAO" thread here an hour ago)
    >> Anonymous 09/08/10(Wed)20:52 No.12009705
    >>12009517
    Has Labbrate made any progress on the development of a new strain of psi amplifier overlord?
    >> Anonymous 09/08/10(Wed)20:53 No.12009719
    Have Labbrate develop a more powerful Psi Emitter, meant to be placed in planetory orbit.
    This Psionic Beacon is to be able to blanket an entire planet in its telepathic field. Given the power requirements, have it design the Psionic Beacon as a vessel, heavily defended in Zerg carapace and battlecruiser armor, with an escort of Scourge and cloaked mutalisks. Also have it incorporate the advanced ECM suite that we had acquired so long ago from the research facility on Xenta.

    Labbrate is also to study the possibility of creating a strain of Overlords with the features of the Psi Emitter. Growing Emitter Overlords should be faster than construction, especially since the other Broods should be able to grow them instead of being dependent on our captured Terran equipment.

    Citybrate is to continue manufacture of Psi Emitters; the Psionic Beacon, while powerful, is still vulnerable to a pinpoint attack. I want Psi Emitters distributed throughout our Brood, so that when Kingston inevitably figures out that we're using the Psionic Beacon to control the Swarm and he rams a battlecruiser into it, the Psi Emitters turn on and there is no break in our control.
    >> Cerebrate Anon 09/08/10(Wed)20:59 No.12009793
    >>12009705
    It has not.

    >>12009719
    While Labbrate is intrigued by this notion, it notes that the Psi Emitters are like powerful echo chambers that amplify the psionic signature of one entity across entire star systems. The fact that their range has been reduced to a few square feet indicates that building an Emitter that could affect an entire planet would require monumental amounts of engineering to build, and unbelievable amounts of energy.

    It claims to be getting a bearing on the Psi Disruptor's signal.
    >> Anonymous 09/08/10(Wed)21:05 No.12009864
    >>12009793
    As it continues to refine the location of the Psi Disruptor, ask Labbrate if the Disruptor could be modified to act as a Psi Amplifier, if it were to be captured intact.
    If the Confederacy and Kingston could make one Psi Disruptor, what prevents them from constructing another?
    >> Cerebrate Anon 09/08/10(Wed)21:09 No.12009903
         File1283994595.jpg-(7 KB, 167x152, PsiDisrupter_SC1_Game1.jpg)
    7 KB
    Labbrate squeals with delight as it pinpoints the location of the Psi Disruptor. It is on a world called Dylar IV, an inhospitable desert world.
    >> Cerebrate Anon 09/08/10(Wed)21:11 No.12009917
    >>12009864
    Without a captured Psi Disruptor, it cannot say for certain.
    >> Anonymous 09/08/10(Wed)21:15 No.12009953
         File1283994908.jpg-(7 KB, 180x180, 1279176410362.jpg)
    7 KB
    Saddle up boys, we got us a Psi Disrupter to capture.

    For SCIENCE!
    >> Anonymous 09/08/10(Wed)21:16 No.12009969
    >>12009903
    What do our Brood numbers look like? Do we have enough Zerg to mount an invasion of Dylar IV and a simultaneous attack against Tarsonis and Antiga Prime?
    >> Lord Highlander !Jn4nSo5Ty6 09/08/10(Wed)21:16 No.12009972
    rolled 8702 = 8702

    WE should begin by scouting the system, and then send the first waves.

    Get a couple of hatcheries going, and breed bernies instead of normal zerglings.

    Let us teach the humans to fear us.
    >> Cerebrate Anon 09/08/10(Wed)21:18 No.12009995
    >>12009969
    We have enough Zerg to mount such an assault, but not enough to win that battle.
    >> Anonymous 09/08/10(Wed)21:18 No.12010004
    >>12009972
    This is the location of Kingston's Psi Disruptor; his trump card against the entire Zerg Swarm. I doubt that this system is as defenseless as it appears to be. He likely has most of the defenses cloaked.
    >> Cerebrate Anon 09/08/10(Wed)21:19 No.12010014
    >>12010004
    We do not know what defenses there are, merely that the world's climate is a global desert.
    >> Lord Highlander !Jn4nSo5Ty6 09/08/10(Wed)21:20 No.12010024
    rolled 8957 = 8957

    >>12010004
    good point...

    Do we have the technology to re-create the EMP missiles that the terran use?

    That is our in.
    >> Anonymous 09/08/10(Wed)21:21 No.12010027
    >>12009995
    What if we drop the assault on Tarsonis? And if we included other Broods in our offensive?
    Also, did Labbrate make any progress on the extreme high virulence version of the Infestation spores, and orbital bombardment missiles to launch them in?
    >> Cerebrate Anon 09/08/10(Wed)21:23 No.12010065
    >>12010027
    What other Broods? They are all rampaging across the galaxy.

    It has that strain prepared. Producing enough of it to blanket a planet and building a missile delivery system would take time.

    >>12010024
    (I'm unaware of any EMP missiles in Starcraft)
    >> Anonymous 09/08/10(Wed)21:25 No.12010089
    Regardless, we must get some recon data.
    Have a cloak Overlord with a psi emitter warp in far out of the system. Have it cloak and enter the Dylar system, looking for large amounts of radio communications. Even if the Terrans use an encryption key that we cannot decode, the amount of radio communication will tell us what kinds of defenses we will be facing.

    Do the same to the system that we found the Protoss in; stay far out of range of their Observer sensor nets, but close in enough to get a rough idea of what they're doing.
    >> Anonymous 09/08/10(Wed)21:27 No.12010108
    >>12010065
    >(I'm unaware of any EMP missiles in Starcraft)
    I think he's referring to the Ghost's Lockdown ability.

    >Producing enough of it to blanket a planet and building a missile delivery system would take time.
    How much time, and could the time be reduced by using organic missiles or simply asteroids rather than true missiles?
    >> Anonymous 09/08/10(Wed)21:29 No.12010142
    >>12010065

    The science vessels use EMP missiles in the first Starcraft. Of course, by Starcraft II, ghosts seem to be able to fire specialized bullets that do more or less the same thing.

    Does the Psi Disruptor work by just scrambling all psionic signals? Like we're more or less trying to yell commands over a huge static noise barrier?
    >> Lord Highlander !Jn4nSo5Ty6 09/08/10(Wed)21:30 No.12010145
    rolled 7363 = 7363

    >>12010065
    the one used by the science vessel
    http://sc2pod.com/wiki/Science_Vessel
    emp shockwave
    >> Cerebrate Anon 09/08/10(Wed)21:37 No.12010240
    >>12010108
    A few days to produce, at least. And no, launching asteroids would not be more efficient.

    >>12010142
    (Ah. That's odd. That'd actually be a one-shot kill against any mechanical units, realistically. I can add this, but it'll significantly increase the badassery of the Terrans...)

    We cannot know how the Disruptor works for certain until Labbrate can investigate it thoroughly.

    >>12010089
    Our overlord appears in the system and cloaks immediately. It makes its way, painfully slowly, toward Dylar IV.
    >> Anonymous 09/08/10(Wed)21:38 No.12010244
    i dont think we can afford to try and capture the psi emitter. How does Labbrate intend to use the crystal to destroy it?i think it would be safer for the swarm and more wise to destroy the emitter that way, so we can use what little forces we have to reconnect the swarm.

    on the other hand, if it turns out labbrate cannot use the crystal to destroy the emitter, then we might as well try to capture the emitter.
    >> Anonymous 09/08/10(Wed)21:39 No.12010252
    (I've been waiting all week for this! popcorn.gif)
    >> Anonymous 09/08/10(Wed)21:40 No.12010263
    >>12010089

    Sounds like a solid plan.

    I wonder if we can make specially mutated overlords or zerg structures that can psionically broadcast cerebrate brain-waves? Being able to spawn zerg psi-emitters would be a huge advantage.
    >> Lord Highlander !Jn4nSo5Ty6 09/08/10(Wed)21:42 No.12010287
    rolled 9447 = 9447

    >>12010240
    Prep the rest of the swarm.

    If the overlord gets caught, I want our armies right there next to it. We should give the terrans absolutely nothing in terms of our corpses.

    File that away for future thought. A virus that eats through non-living organic matter, and converts it into crystal, or some other type of organic matter. Maybe covert it into creep?
    >> Anonymous 09/08/10(Wed)21:43 No.12010302
    >>12010263
    We've been trying to do that for the past 3 threads, as soon as the Disruptor came online.
    Structures are out; we're trying to get another Overlord variant, but work is slow.

    >>12010244
    The Confederacy can simply build another Psi Disruptor. We must capture one so that we can understand how it produces its effect and so that we can counter it. Your suggestion would only buy us a small respite, rather than a true solution.
    >> Cerebrate Anon 09/08/10(Wed)21:44 No.12010317
    >>12010287
    Labbrate seems to think we could mutate a form of Terran maggots to great effect, here.

    The overlord is detecting massive amounts of comm traffic. It can see at least four orbital platforms, and several dozen battlecruisers.
    >> Cerebrate Anon 09/08/10(Wed)21:46 No.12010337
    >>12010302
    >The Confederacy can simply build another Psi Disruptor

    Accountantbrate angrily shouts that holding reserves is the most important part of resource management. For all we know, they already have another Disruptor.
    >> Anonymous 09/08/10(Wed)21:47 No.12010361
    >>12010302
    i agree that they could rebuild the disruptor but i figure that if we destroy this one, we can regroup and develop a stronger psi field (or whatever it is). or we can fuck up the terrans to the point they dont have the resources to rebuild it. i doubt that would be the case but it would at least give us time to prepare.
    >> Anonymous 09/08/10(Wed)21:47 No.12010370
    >>12010240
    Prepare the Strain IIb high-virulence spores and their delivery mechanisms.
    It will take several days to prepare the Brood for an invasion of the Dylar system anyway.

    Here's my idea: When we disrupt the Psi Disruptor and land our forces on Dylar IV to capture the Psi Disruptor, we also launch the missiles to Antiga Prime. We have a mix of missiles: armored versions that will descend onto the planet and infest any Terrans on the ground, and a set of missiles with armor-penetration heads and cloaking generators to be aimed at the battlecruisers and science vessels.
    >> Anonymous 09/08/10(Wed)21:48 No.12010376
    >>12010317

    Dammit, Kingston. Why do you have to always play it smart!

    As much as I am loath to even propose such a course of action, do we still have those psi-emitters that were capable of attracting tons of zerg (rogue or not) to one place?

    If we do, we might be able to stealthily land one on the planet, then have the rogue broods create enough chaos for us to strike directly against the psi-disruptor.

    >jinges WAIT!

    What are you trying to tell us, captcha?
    >> Lord Highlander !Jn4nSo5Ty6 09/08/10(Wed)21:48 No.12010380
    rolled 2709 = 2709

    >>12010317
    Can we detect a blind spot based on where these things are?

    A place where our swarm can arrive, build up defenses, and be ready to fight when they do spot us?

    If so, lets rock and roll.
    >> Anonymous 09/08/10(Wed)21:49 No.12010398
    >>12010361
    The Confederacy is still mostly intact, while the Zerg are scattered. Your analysis of the situation is grossly incorrect.
    >> Anonymous 09/08/10(Wed)21:50 No.12010405
    A long shot, but are any of our infiltrated Terrans among the forces of Dylar IV?
    >> Lord Highlander !Jn4nSo5Ty6 09/08/10(Wed)21:51 No.12010420
    rolled 8362 = 8362

    >>12010376
    Do this. combine mine and this one.

    >Calvin: manittin
    sure captcha
    >> Anonymous 09/08/10(Wed)21:52 No.12010436
    >>12010376
    The Psi Disruptor is dampening ALL Zerg psionic signals to within a few feet of a psi emitter.
    Your plan will not work.

    >>12010380
    All Zerg forces must have a psi emitter with them to stay connected with the Swarm. And only Terran factories can produce a psi emitter; the only factories under Zerg control are on Xenta.
    >> Anonymous 09/08/10(Wed)21:52 No.12010439
    >>12010337

    We should send a few more overlords with psi-emitters across the galaxy. If there IS another psi-emitter, we want able to triangulate its position right away IF we can destroy/disable this one.
    >> Cerebrate Anon 09/08/10(Wed)21:52 No.12010444
    >>12010376
    We are USING those Emitters. They keep our Zerg under our control, now. Their range is currently a few FEET.

    >>12010380
    It's currently too far out for that. So far, it has only spotted a single Science Vessel in the system, though.
    >> Cerebrate Anon 09/08/10(Wed)21:55 No.12010477
    >>12010405
    If they are, they are likely as rampant as the forces of our still-silent Brothers.
    >> Lord Highlander !Jn4nSo5Ty6 09/08/10(Wed)21:55 No.12010479
    rolled 6830 = 6830

    >>12010444
    then let us wait until it has more information.

    And we should send a few more overlords, or mutalisks, or even scourge with drones riding on them to scout (all with cloaks, and emitters, of course)

    ...
    SHit.
    just had a thought.
    Can the terrans detect where our emitters are?
    >> Anonymous 09/08/10(Wed)21:56 No.12010494
    >>12010444
    We cannot afford to rush into this without proper preparation.

    How quickly could Citybrate and Labbrate reproduce the Terran equipment necessary to construct nukes on Xenta?
    Now that the Psi Disruptor has been located, Labbrate must devote its attentions to creating an organic, Zerg version of a psi emitter. A psi amplification Overlord strain would help recovery efforts immensely, as the Overmind would be able to spawn them, rather than being dependent on our Terran factories.
    >> Anonymous 09/08/10(Wed)21:57 No.12010523
    >>12010479
    >Can the terrans detect where our emitters are?
    Given the way that Kingston's shuttles acted with our cloaked Overlord in the last thread, this is a very high possibility.
    >> Anonymous 09/08/10(Wed)21:59 No.12010554
    >>12010494
    But every moment that we delay gives the Terrans more of an opportunity to slaughter our broods while they are in disarray! We don't have the communication to be certain, but it's not an unreasonable assumption that they are wreaking complete havoc on our brethren.
    >> Lord Highlander !Jn4nSo5Ty6 09/08/10(Wed)21:59 No.12010558
    rolled 9118 = 9118

    >>12010523
    ..
    Can we mimic their energy signiture? Enough that say... A swarm of scourge might confuse them?
    >> Anonymous 09/08/10(Wed)22:00 No.12010575
    >>12010494

    Agreed. Right now, we only have a handful of zerg (comparing it to our former might). We were also created for the very purpose of innovating new zergy things!

    I second the motion to research organic psi-emitters or psi-amplifiers. Maybe evolve giant brains with wings or gas-sacs that do nothing but float around and emit intense zerg cerebrate/overmind commands.
    >> Anonymous 09/08/10(Wed)22:01 No.12010591
    We've still got a firm grip on Mengsk. Could we have whatever he has left run interference for us? Maybe toss a few nukes towards the disruptor?

    If we can get an operative in to shut down the power for just a little while, then we can rush in and capture/destroy the place.

    Alternatively, warp Zerg World in on a collision vector and hold on to our asses.
    >> Anonymous 09/08/10(Wed)22:02 No.12010593
    >>12010554
    And you would waste our remaining resources by blindly attempting to attack a heavily defended world when we STILL have not recovered from the losses at the first Battle of Antiga Prime, let alone the chaos caused by the Psi Disruptor!
    >> Anonymous 09/08/10(Wed)22:02 No.12010595
    >>12010477

    Wait, is there any way to boost a Psi Emitter signal through the Khaydarin crystal?
    >> Anonymous 09/08/10(Wed)22:03 No.12010615
    >>12010595
    Thought to be possible, but currently useless because the Psi Disruptor is still online.
    >> Anonymous 09/08/10(Wed)22:03 No.12010616
    >>12010591

    Not-quite-infested Mengsk is currently with Kerrigan. We also do not know where Kerrigan is.
    >> Lord Highlander !Jn4nSo5Ty6 09/08/10(Wed)22:04 No.12010632
    rolled 2687 = 2687

    It appears we took Kerrigen a bit early.

    Or as an alternative, we send her in.
    >> Anonymous 09/08/10(Wed)22:04 No.12010636
    >>12010477

    Okay. This is gonna sound batshit-crazy, but right now shit has hit the fan, and we need all the input we can get.

    Consult Artisanlord on what we should do in this situation. It might just be crazy enough to work.
    >> Cerebrate Anon 09/08/10(Wed)22:06 No.12010664
    >>12010494
    Labbrate would shake its head if it had one.

    These Emitters are broadcasting a psionic signature more powerful than that of a Cerebrate to its Brood. The Overmind itself could not restrain the Swarm from its call. Any being that produced that kind of reaction naturally would be uncontrollable.

    >>12010479
    We cannot be certain. The implications of this would be...negative.


    The overlord has gotten close enough to pick out that there are fewer wings of wraith fighters than we had expected for a fleet with so many battlecruisers. However, the platforms are positively squirming with Terran life. And they are humming with...construction?

    Suddenly, we know why the name Dylar IV seemed familiar to us. We scour the memories of what infested Terrans we have left. Dylar IV is an inhospitable desert world...around which orbits the Dylarian Shipyards, workhorse of the Confederate starship construction operations. This place is a stronghold.
    >> Cerebrate Anon 09/08/10(Wed)22:09 No.12010702
    >>12010636
    We...wait...We realize with a burst of adrenaline that we have not yet regained control of Artisanlord! Our eldest minion!

    A dedicated recovery operation begins on Xenta.
    >> ColdbloodedOverlord Anonymous 09/08/10(Wed)22:12 No.12010751
    >>12010664

    FUCKING. SHIT.

    So, our Zerg are scattered across the stars, even the OVERMIND is powerless to control them, Kerrigan is running free, we've lost ALL of our infiltrated Terrans, and the Disruptor responsible for all of this is located on a Terran fortressworld.

    But we still have the Khaydarin crystal; it MUST be the key to our success. How close are we to being able to utilize it? We desperately need some kind of new weapon NOW. Kingston is fucking with us for fun at this point.
    >> Anonymous 09/08/10(Wed)22:13 No.12010758
    >>12010664
    Alright; scrub the idea of an organic psi emitter, then.
    Instead, have Labbrate work on a strain of Overlord specifically able to work with the Khaydarin crystals, specifically Tsinoseng. The last time we use it, the Overlords involved were pained by the psionic backlash.

    Have the overlord at Dylar IV pull back; we don't want it being detected. Have it circle around the perimeter of the Dylar system sensor net to try to find holes.

    Also, an update on the battlecruiser we were building, and a time estimate for getting nukes.
    >> Anonymous 09/08/10(Wed)22:15 No.12010796
    >>12010751
    If only we had the capability to stabilize the warp hole; without something to stabilize the exit, the traveling unit will be severely injured or completely lost.
    But, if we could utilize it safely, then we could outflank any enemy.
    >> Cerebrate Anon 09/08/10(Wed)22:19 No.12010850
    >>12010751
    >our Zerg are scattered across the stars, even the OVERMIND is powerless to control them, Kerrigan is running free, we've lost ALL of our infiltrated Terrans, and the Disruptor responsible for all of this is located on a Terran fortressworld.

    You forgot that they're blindly killing each other, and that Kingston has a fleet doing some kind of scientific research on Antiga, but otherwise, good summary.

    Labbrate has been awaiting our decision to use the crystal since we triangulated the position of the Disruptor. It is ready now.

    >>12010758
    Labbrate is pretty sure they were injured because we were using it to warp something around without full control over the overlords, through a psionic atmosphere that is charged to the brim with static, and that we didn't have Labbrate to share its research with us. We were using it pretty blindly.

    The overlord begins probing the sensor net.

    We have just finished the construction of a battlecruiser, bringing us up to two. Our nuclear arsenal was being built on Antiga, so we have had to start from scratch. Another day or two, at least.
    >> Anonymous 09/08/10(Wed)22:20 No.12010858
    >>12010591
    I am in favor of colliding Zerg World into the disruptor.

    It's quick (compared to running around and building a force) and can't be blocked, no matter how much fortification Kingston puts in.

    We'll lose Zerg World, true, but we can always find another planetoid to hijack.
    >> Cerebrate Anon 09/08/10(Wed)22:23 No.12010906
    >>12010858
    Citybrate estimates seven days to move Zerg World there, assuming we bring it more resources for the journey, since it doesn't have enough for that long of a trip right now.
    >> Anonymous 09/08/10(Wed)22:26 No.12010944
    >>12010850
    Can Labbrate initiate a warp using Tsinoseng to transport our forces to Dylar IV and the orbital yards surrounding it, once the Psi Disruptor is down?
    We already have an Overlord in the system if we need a unit there to help focus and direct the warp gate.
    >> ColdbloodOverlord 09/08/10(Wed)22:27 No.12010961
    >>12010906

    I highly suggest we find a solution to this problem immediately.

    Begin Zerg World's attack run, begin development of Overlords that can use Tsineoseng, and immediately begin scouting for offline Disruptors that may come into play as soon as the original is destroyed.

    >suggest mischuys

    Oh, captcha, but I am.
    >> Anonymous 09/08/10(Wed)22:28 No.12010977
    >>12010944
    This gives me an idea. Can Tsinoseng be used as a psionic weapon? They're disrupting us, perhaps we can drive their Ghosts insane?
    >> Anonymous 09/08/10(Wed)22:30 No.12011003
    What about using the crystal to teleport the zerg planet into orbit of Dylar? A sudden megabomb right in their defenses?

    Captcha: could movehy

    Hey, Captcha likes it!
    >> Cerebrate Anon 09/08/10(Wed)22:31 No.12011015
    >>12010944
    It could, but without a capsule or an established exit point, the trip itself would tear the troops apart. The overlord is not equipped to host a warp opening.

    >>12010961
    (Gonna require a vote on launching Zerg World. Kind of hefty shit, what with it devouring systems with each use)
    >> ColdbloodedOverlord 09/08/10(Wed)22:33 No.12011039
    >>12011003

    If this is possible, definitely do so.

    We save resources, give Kingston no warning; and most importantly, buy us time if the second Disruptor is not complete yet.

    >deceive. mohmarle

    God, we're trying captcha, we're trying!
    >> theory-brate 09/08/10(Wed)22:33 No.12011041
    we are not practicing good signal warfare principles:

    consider the disruptor, kingston has the system fortified from head to toe, and how could he not, it has hamstrung the entire zerg race, forcing us into a losing proposition. we have no choice *but* to throw ourselves into the meat grinder, our survival depends on its destruction, dosent it?


    consider then, these principles, if the psy emitter is tuned to a particular pattern, then it is a matter of simply using a different one, forcing him to keep up with us, a losing proposition.
    if it can broadcast on a rage wide enough to match or eclipse our own range, that makes it more complicated. then it is a matter of analysing the pattern of broadcast and tuning it out, relegate it to background noise as it were,
    and furthermore, independent of technique, our network can be geared to only accept broadcasts of a certain code, which can be then discered regardless of the surrounding storm. the only weakness being the possibility of eavesdropping to discover the patterns from a hivemind that can detect every in and out...
    thus the only truely reliable way to block a signal is to radiate such power that any other signal is marginalised.
    and that, is a loosing proposition.
    >> Anonymous 09/08/10(Wed)22:33 No.12011042
    >>12011015
    Kamikaze Zerg World will totally destroy the Disruptor, the fortifications, and the fleet surrounding it. I feel it is a fair trade-off.

    1 vote for launching Zerg World.
    >> Lord Highlander !Jn4nSo5Ty6 09/08/10(Wed)22:33 No.12011043
    rolled 5520 = 5520

    >>12011015
    +1 to launch,
    And in regards to that, we need to find a way to make it cheaper and easier to launch them.
    >> Cerebrate Anon 09/08/10(Wed)22:33 No.12011045
    >>12011003
    The kind of psionic power necessary to transport an entire celestial body is more than Labbrate considers available in our current state. Maybe ever.

    >>12010977
    This is possible, theoretically. Labbrate thinks so, anyway.
    >> Lord Highlander !Jn4nSo5Ty6 09/08/10(Wed)22:35 No.12011071
    rolled 6107 = 6107

    >>12011041
    ...
    We should convert to the same wavelength as the protoss.

    And have standing orders to switch wavelengths if ever we lose contact.
    >> Cerebrate Anon 09/08/10(Wed)22:35 No.12011078
    >>12011041
    >the only truely reliable way to block a signal is to radiate such power that any other signal is marginalised.

    (This is, to my understanding, how the Disruptor works already. I personally can't imagine why the Protoss didn't find it really disruptive)
    >> Pantsless Overlord 09/08/10(Wed)22:35 No.12011081
    >>12011039
    Exactly. I don't see why it wouldn't be possible, even if we'd have to sacrifce a bunch of overlords to do so. If we find this to be possible in the slightest, even warping in large asteroid chunks, we'd have a massive advantage.

    Added a name to feel special and pretty.

    Captcha: Welbod reasons,

    Uh, thanks Captcha?
    >> Anonymous 09/08/10(Wed)22:36 No.12011084
    >>12011015
    The ZergWorld still needs 7 days before it has enough fuel to warp to Dylar IV. We can implement many other plans in less time.
    We should continue refueling it, but we should prepare other plans as well.

    >>12011015
    >but without a capsule or an established exit point,
    Can Labbrate construct an organic warp transport pod that is cheap, easily grown, non-psionically active, and that can be used to ferry ultralisk-size groups through a warp? Otherwise, make a small transport pod that will on arrival stabilize the exit gate for other forces to come through.
    >> Anonymous 09/08/10(Wed)22:36 No.12011085
    >>12010977

    I'm suddenly getting a vision of two drones tapping and tinkering ineffectually on Tsinoseng.

    Cut away to two Ghosts. They look bored. One of them coughs.

    Cut away to the protoss galaxy. Where billions of protoss are going batshit cthulu fthagn fthagn insane and killing each other.
    >> ColdbloodedOverlord 09/08/10(Wed)22:36 No.12011097
    >>12011041

    We've attempted to "tune out" the Disruptor previously; it seemingly blocks ALL psychic emanations we can create. Apparently psy emissions doesn't work on conventional frequencies per se.
    >> Pantsless Overlord 09/08/10(Wed)22:37 No.12011109
    >>12011045
    Would it be possible to warp in a bunch of large asteroids then? Not planet sized, but big enough to fuck up a space station and disrupt their fleets in orbit.
    >> ColdbloodedOverlord 09/08/10(Wed)22:40 No.12011132
    >>12011078

    Well, have him start work on Ghost disruption as soon as possible.

    Warp chunks of Zerg World to Dylar! We don't need even a thousandth of the Zerg World's mass to destroy everything on the surface of Dylar, and that's really all we want.

    Destroying the shipyards is only a bonus, at the moment.
    >> Anonymous 09/08/10(Wed)22:40 No.12011138
    >>12011078
    could we teleport a nuclear warhead to the psy disruptor's location?
    >> Anonymous 09/08/10(Wed)22:41 No.12011145
    >>12011109

    I'm seconding this. A 60-mile asteroid would do the job, and require a fraction of energy.
    >> Lord Highlander !Jn4nSo5Ty6 09/08/10(Wed)22:42 No.12011161
    rolled 7192 = 7192

    >>12011109
    or sections of a planet?
    section by section, lances of a planet as we take it apart and stick it in another planet?
    >> Pantsless Overlord 09/08/10(Wed)22:43 No.12011172
    >>12011145

    I think this, or several of this placed so they would hit each space platform/debrise would fall onto the disruptor. That nuke idea is great too, provided we can make enough to work on it.
    >> theory-brate 09/08/10(Wed)22:44 No.12011178
    >>12011078


    ahhh, in that case that is their achillies heel, power does not come from nowhere, so a surgical strike, in my mind, has a greater chance of success then an all out assault.
    further reconnissanse is nessesitated, i never met an insulator i liked, so have the scouts look for dense emminations of power, that will be the primary target.


    additionaly, to get such throughput, the system likely runs on very exacting system lims, even a minor fluctuation could be catistrophic, and we have a high capacity psychic conductor in our possesion....
    >> Anonymous 09/08/10(Wed)22:44 No.12011192
    Hell, we don't even need to send chunks of Zerg World. Just open one end of the portal in an asteroid belt and the other end at the target world. Instant meteoric destruction.

    See how Kingston deals with THAT.
    >> Pantsless Overlord 09/08/10(Wed)22:45 No.12011212
    >>12011192
    We'd have a fucking asteroid gattling gun. Suck on that, you smug bastard.
    >> Lord Highlander !Jn4nSo5Ty6 09/08/10(Wed)22:46 No.12011216
    rolled 1756 = 1756

    >>12011192
    I meant taking apart Kingstons planet, bit by bit, and moving it to various places in the galaxy.
    >> Cerebrate Anon 09/08/10(Wed)22:47 No.12011237
    >>12011084
    We could breed a sort of organic Gateway, but it would function much like the Protoss ones. However, any Zerg structure, like any Zerg unit, must be psionically active.

    >>12011097
    (Hint: Even in-universe, "Psionic" is a codeword that means "Either psychic or magic, depending on how I feel right now.")

    >>12011109
    It would require a lot of resources. That would delay the launch of Zerg World (are we all agreed on Zerg World launch, then?)
    >> ColdbloodedOverlord 09/08/10(Wed)22:48 No.12011248
    >>12011216

    We could even warp the Disruptor directly to US, so we can study that shit.
    >> Anonymous 09/08/10(Wed)22:48 No.12011256
    >>12011237

    I think general consensus is sending a few rocks over, small enough to not require so much energy. Even something like 10km would mess them up good. I think.
    >> Anonymous 09/08/10(Wed)22:49 No.12011272
    >>12011178


    additionaly, considering the method of the disruptors operation, having our brood be sesitive to patterns, regardless of signal properties, would be the obvious workaround.(why yes, i am proposing we convert our conciousness to machine code, what of it?)

    if all else fails, asteroid death is a good backup, but temporary since it dosent actualy solve the vulnerability.
    >> Pantsless Overlord 09/08/10(Wed)22:50 No.12011276
    >>12011237
    The way I see it, or sense it because we don't have eyes, we wouldn't need to launch zerg world if we used those resources to asteroid slap the shit out of the planet. Or even warp the disruptor away, but I doubt that's possible.

    So, thats a no vote to ship zergworld out.
    >> Anonymous 09/08/10(Wed)22:51 No.12011291
    >>12011237
    Launching the Zerg World would require way, way too many resources to be viable. Take all those resources, and turn them into a world-sized swarm of mutalisks. Then use those instead.
    >> Anonymous 09/08/10(Wed)22:51 No.12011302
         File1284000715.jpg-(66 KB, 750x600, Facepalm - Gundam.jpg)
    66 KB
    When the anti-asteroid defense systems on the orbital shipyards activate, and the battlecruisers move into position and blast the asteroids we sent in with their Yamato Cannons, and we lose the element of surprise regarding our control of the Protoss warp network, what are you all going to propose?

    Cerebrate, is Labbrate able to replicate a Protoss gateway with Terran equipment, or is that not possible?
    >> Anonymous 09/08/10(Wed)22:52 No.12011304
    >>12011212

    I second the idea of an asteroid gattling gun.

    Now THAT is thinking with portals.
    >> Anonymous 09/08/10(Wed)22:52 No.12011317
    brainwave here, if we could somehow secure the disruptor, find out where it gets its power, we can refine it to act as a legible broadcaster, imagine the might we could bring to bear.
    >> Pantsless Overlord 09/08/10(Wed)22:54 No.12011349
    >>12011302

    That's why they're warped in right in front of the place. Also, it was stated that it wasn't as heavily defended as we thought. We'd just need to warp enough in suddenly, and those defenses would be shot.
    >> Cerebrate Anon 09/08/10(Wed)22:54 No.12011356
    >>12011178
    (We can metagame that a little. We know it runs on gigantic, dedicated nuclear power plants)

    In response to pretty much every other comment, I'm going to have to DM fiat this. If Tsinoseng could tear apart a planet and shit the bits onto other planets like an interstellar gattling gun, the Toss wouldn't have bothered glassing planets with energy weapons. They just would have opened sky-portals into star cores and shit. The second I let you do that, there's literally nothing I can do except destroy Tsinoseng or end the Quest.
    >> Anonymous 09/08/10(Wed)22:55 No.12011371
    >>12011302

    Maybe five to ten big asteroids would go down to missiles and/or yamato cannons.

    But how about... five to ten... HUNDRED?

    Asteroid gatling gun sounds awesome. But I'm a bit concerned about how long it would take to conceivably implement, especially given the psionic power it would take.
    >> Anonymous 09/08/10(Wed)22:55 No.12011375
    >>12011237
    Cerebrate, have our forces on Xenta begin the construction of the facilities needed to produce nukes. Also have Labbrate look into equipping each nuclear missile with a cloaking field and a warp stabilizer to allow it to survive being transferred through the Protoss warp network without a stabilized exit point.
    >> Anonymous 09/08/10(Wed)22:56 No.12011385
    >>12011356

    Well, throw us a bone here or something.

    Would it be possible to remake some cockalisks then attempt an infiltration mission with the resulting fleshlings?
    >> ColdbloodedOverlord 09/08/10(Wed)22:56 No.12011389
    >>12011272

    This node is correct, priority one after the Disruptor is taken out of action is develop a better method of control, especially that doesn't leave us out to dry when Disruptors come into play.
    >> Anonymous 09/08/10(Wed)22:57 No.12011402
    >>12011302
    >anti asteroid defenses
    >Yamoto guns

    If we use asteroids that have any value as planetary bombardment weapons, then they will be impossible to destroy without severe and extended nuclear bombing.
    >> Anonymous 09/08/10(Wed)22:59 No.12011416
    >>12011349
    We do not have control of the velocity or vector that objects exiting a warp exit point will have. Also without a stabilizer field on the object or a stabilized exit point, the object is just as likely to be vaporized as to emerge intact. On top of that, without something to anchor the exit point, we don't have that kind of fine control on where the warp exit will appear.
    >> Anonymous 09/08/10(Wed)23:00 No.12011437
    >>12011385

    I think the main limiting factor on infiltration is that we can't really finely control any zerg unit that's not within a few feet of a psi-emitter.
    >> Anonymous 09/08/10(Wed)23:00 No.12011441
    >>12011402
    And we do not have the energy output required to transport something of that mass. Were you not paying attention when that was addressed?
    >> Lord Highlander !Jn4nSo5Ty6 09/08/10(Wed)23:02 No.12011477
         File1284001354.gif-(491 KB, 256x256, 1276823262439.gif)
    491 KB
    rolled 9592 = 9592

    Can we transport their disruptor and move it to our location? then disassemble it and work to understand it?

    Can we transport it through the use of the crystal?
    Please?
    >> Cerebrate Anon 09/08/10(Wed)23:02 No.12011484
    >>12011385
    We have perhaps a hundred fleshlings left, as-is. We remind ourselves that fleshlings are hideous half-human monstrosities, and thus aren't really suitable for infiltration.

    >Throw us a bone

    So far, our viable plans have included:

    Using Tsinoseng like we planned to do three threads ago
    Moving Zerg World into attack position
    Launching very infectious spores to infest the whole area
    Constructing a rudimentary Warp Gate and sending everything we have through for a frontal assault
    Stockpiling nukes, Cold-War style
    >> ColdbloodedOverlord 09/08/10(Wed)23:03 No.12011490
    Look, either we nuke the fuck out of the Disruptor, or we Zerg World it.

    I say we nuke it; sure, we might capture the Disruptor, but if we use the Zerg World, Kingston might blow the whole thing up just to deny us.
    >> Anonymous 09/08/10(Wed)23:03 No.12011500
    >>12011356
    How accurate are we in warping things with the crystal?
    Could we, for example warp, two overlords (one holding a psy emitter) next to the psy disruptor? Or even a group of scourge?
    >> Pantsless Overlord 09/08/10(Wed)23:05 No.12011520
    >>12011484
    I vote to try the very infectious spores, it won't tip our hat for any of our trump cards, but might just work.
    >> Cerebrate Anon 09/08/10(Wed)23:06 No.12011539
    >>12011500
    Without a capsule, of which we have none, the overlords would likely exit the Warp Field as a clump of dessicated organs.

    With a little experimentation, Labbrate could probably dump those mutilated corpses within a mile of the Disruptor.
    >> Lord Highlander !Jn4nSo5Ty6 09/08/10(Wed)23:07 No.12011554
    rolled 5423 = 5423

    >>12011484
    My vote is for spores, nukes, and zerg world all at once.

    Spore them for as long as possible, then bring the zerg world into play, then nuke anything and everything that gets in our way
    >> Cerebrate Anon 09/08/10(Wed)23:09 No.12011583
    >>12011554
    >>12011520
    Labbrate wonders why we aren't planning to overload the Disruptor, like we wanted to do earlier.
    >> Anonymous 09/08/10(Wed)23:10 No.12011591
    >>12011484

    >Using Tsinoseng like we planned to do three threads ago

    >Constructing a rudimentary Warp Gate and sending everything we have through for a frontal assault

    I vote we do a combination of these two plans. Using Tsionseng might burn out the psi-disruptor, but it's no virtual guarantee that it will be irreparably damaged; that's where our huge fuck-off zerg attack force comes in to smash it up.
    >> Anonymous 09/08/10(Wed)23:10 No.12011600
    >>12011484
    As an attempt at a coherent plan that actually has a chance of working:
    We have cloak nukes and some primitive but workable Warp Gates constructed.
    We use Tsinoseng to disrupt the Psi Disruptor, then warp the Warp Gates to the surface of Dylar IV and onto the shipyards. We send our forces through and attempt capture of the Psi Disruptor and of the shipyards. As for the battlecruisers, we nuke them.
    Even if the entire operation to capture the Psi Disruptor fails, we can still nuke the shipyard and cause a significant reduction in the Confederacy's ability to resupply and repair their fleet.
    >> Anonymous 09/08/10(Wed)23:11 No.12011613
    >>12011583
    I'll vote to overload
    >> Anonymous 09/08/10(Wed)23:12 No.12011628
    >>12011591

    Or alternatively, if the warp-gate would take too long, just have a ton of zerg forces attack the psi-disruptor the old fashioned way.
    >> Lord Highlander !Jn4nSo5Ty6 09/08/10(Wed)23:12 No.12011630
    rolled 7870 = 7870

    >>12011600
    and we pump spores into every spot possible.
    >> Pantsless Overlord 09/08/10(Wed)23:12 No.12011637
    What about dropping the spores on Antiga or Tarsonis, while also attacking Dylar? Or perhaps, as a preliminary action, so we can draw their attention away from their borders?
    >> Anonymous 09/08/10(Wed)23:14 No.12011655
    Third vote for overloading. It's getting something done.
    >> Anonymous 09/08/10(Wed)23:15 No.12011668
    >>12011600

    Sounds like a plan (Plus the spores). It's got my vote.

    I also think we should send some overlords out to be ready to detect any other psi-disruptor signals.
    >> Cerebrate Anon 09/08/10(Wed)23:15 No.12011669
    (Off to pour myself some booze. Not that destroying the Disruptor isn't monumental, but I kind of expected that to be done by now. You kids.)
    >> Anonymous 09/08/10(Wed)23:15 No.12011677
    >>12011600
    In conjunction with this, we need to launch the strike at the Confederate forces at Antiga Prime, as outlined here: >>12010370
    High virulence spore bombs will go off both on the planet surface and be released into the environmental systems of the science vessels and battlecruisers. We can then have a followup flight of cloaked nukes in case they space their oxygen to get rid of the spores.
    >> Pantsless Overlord 09/08/10(Wed)23:16 No.12011685
    >>12011600
    I vote for this, as well as dropping the hell out of spores everywhere. It'd be huge if we could capture those shipyards for our own purposes.
    >> ColdbloodedOverlord 09/08/10(Wed)23:16 No.12011690
    >>12011583

    Dammit, I completely spaced on this.

    Let's do EVERYTHING.

    Overload the Disruptor, warp the cloaked nukes to
    destroy the Dylarian ship factories, and spread the virulent spores on Antiga.

    Hopefully one of these will help us out. I apologize for my brainlessness.
    >> Anonymous 09/08/10(Wed)23:17 No.12011701
    >>12011669
    >I kind of expected that to be done by now.
    So did I, but a whole lotta stupid blew into this thread and it just kept on getting worse.
    >> Pantsless Overlord 09/08/10(Wed)23:18 No.12011714
    >>12011701
    We got boners thinking about tossing asteroids at planets, my fault, sorry. Carry on zergbros, carry on.
    >> theory-brate 09/08/10(Wed)23:19 No.12011727
    if we got air borne spores, it likely would not take very much power at all to create a series of tiny portals in the atmosphere to simply pipe pores directly from the source to the victims.

    and, as before, suporting disruptor overload.
    >> Cerebrate Anon 09/08/10(Wed)23:24 No.12011782
    >>12011714
    >Party on, Daggoth!
    >Party on, Zasz!
    >It's Zerg World! Zerg World! Party Time! Excellent!

    This image is forever etched in my mind. I love it.
    >> Anonymous 09/08/10(Wed)23:25 No.12011804
         File1284002731.jpg-(70 KB, 750x600, Facepalm - Double Picard and R(...).jpg)
    70 KB
    >>12011727
    >create a series of tiny portals in the atmosphere
    We have been discussing the dangers of using the Protoss warp network without a stabilizer of some kind for over a half hour in this thread alone.
    While your idea is nice, it displays an ignorance of the limitations of the resources and technologies that we are working with that is counterproductive to our goals, and is one of the primary reasons why we haven't gotten a damn thing done for the past two hours.
    >> Pantsless Overlord 09/08/10(Wed)23:25 No.12011807
    >>12011782
    We need a drawfag on this, stat! Also, how goes the search for Artisanlord? I miss him...
    >> the littlest cerebrate 09/08/10(Wed)23:27 No.12011833
    okay, what if we try something different.
    get bernie code, augment terrans, make assassins. natural cloaking, a sort of networked minibrate mind that allows them to work outside the chain of command, only needing a ping from us if neccessary.

    using a beatup ship, crewed with infected, say their survivors of wherever, or their escapees of us, sacrifice a few scourge to make it look like they were being attacked, crash them on the surface.

    their going to be doing one thing, and one thing only, killing kingston
    >> Anonymous 09/08/10(Wed)23:29 No.12011849
    >>12011807

    Artisanlord is probably discovering the pains of not being able to psionically compel hydralisks to dance in perfect unison.

    When we find him he'll either be the leader of a troupe of Shakespearean zerg actors, the president of some sorta zerg glee club... or some sort of transcendent *TALK IN ALL CAPS LOCK* zerg entity.
    >> Anonymous 09/08/10(Wed)23:29 No.12011861
    >>12011833
    I don't think Kingston would fall for this, honestly. They've been using scanners to check for infection on Tarsonis, odds are they have some here that they would use. It's too suspicious.
    >> Anonymous 09/08/10(Wed)23:31 No.12011886
    >>12011833
    The opponent is Kingston; he would not only see through it, capture the assassins for study, but then also hijack the psionic signal in order to taunt us.
    >> Cerebrate Anon 09/08/10(Wed)23:32 No.12011887
    >>12011807
    We found it, but it is terribly injured. We are bringing it to the Primary Hive Cluster for intensive care.

    (Action to follow!)
    >> the littlest cerebrate 09/08/10(Wed)23:33 No.12011902
    >>12011861
    their not trying to hide the fact. make them "escapees" from us. they got experimented on, and stuff, offering the chance to see what were doing.

    thats when the distraction thing hits them, and they crash, fake bodies left to die on ship, possibly rigged to asplode, assassins survive crash, get sneakin.

    also, can we miniaturise overlords? if so, plant one of them in, but again, on the minibrate mind, so he doesnt transmit to us. use him as a beacon for a land warp portal.
    >> Anonymous 09/08/10(Wed)23:36 No.12011934
    >>12011887

    ARTISANLORD!

    D:

    KIIIIIIIIIIINGSSSSSTOOOOOOOOOOOOOOOOOOOOOOOOOOON!
    >> Anonymous 09/08/10(Wed)23:40 No.12011991
    >>12011887
    That's it then, we hit the Disruptor with everything we've got.

    FOR ARTISANLORD!!!!
    >> Pantsless Overlord 09/08/10(Wed)23:41 No.12012008
    Poor artisanlord!

    KINGSTONNNN! (He's got to be black with a name like that.)
    >> theory-brate 09/08/10(Wed)23:43 No.12012028
    well, if we've agreed on that much, its time to turn our gaze forward, to perfection...

    first, i advocate the creation of another brate whos function is basicly to dream up concepts to bounce off the more specialised brates for refinement, our current brates are highly advanced in their respective fields, but our limited in breadth of vision...

    next, have labbrate add this project, modify our forces hides to include electrosensitive materials in traces, with the aim of becoming hard and rigid when a current is passes through, essentialy electromagnitism on a small scale. the implications of this are fairly obvious, protection provided against blunt and kinetic impacts limited only by the power you can generate.
    these properties can also be copoted to create bands of 'muscle' which can afford a unit great speed and strength with little physical mass. to generate the nessisary power in surges when conventional metabolism is not sufficient, i propose banks of small, efficient air breathing chemical reactors, which can be added based on the needs of the creature.
    >> Cerebrate Anon 09/08/10(Wed)23:52 No.12012121
         File1284004347.jpg-(25 KB, 170x153, KhaydarinCrystal_SC1_Game1.jpg)
    25 KB
    >>12011934
    >>12011991
    >>12012008
    :D Reactions like this make me happy inside.
    (And no, he's not black. The Confederacy's pretty obviously based off of the pre-war South. While they're obviously more tolerant than that, t'aint no Negro Ruling Family nor nigh-omnipotent Negro generals)

    Labbrate gathers its overlords around Tsinoseng as the spore missiles make their final approach to Dylar IV. As the first explodes over one of the platforms, sirens and alarms erupt over the whole operation. The second missile enters low orbit and detonates in the atmosphere before the missile defense operations enter full swing. All in all, we have two of the four platforms confirmed for infection, as well as two solid atmospheric detonations. One battlecruiser may be infested.

    Labbrate begins its ministrations on the crystal while Warbrate's air forces, huddled around Psi Emitters, prepare for a conventional Warp jump.

    The Crystal glows and hums.
    >> Pantsless Overlord 09/08/10(Wed)23:57 No.12012178
    >>12012121
    (I always pictured him as Tosh, the Specter leader from SC2)

    Go minions go!
    >> Cerebrate Anon 09/08/10(Wed)23:58 No.12012185
         File1284004687.jpg-(78 KB, 713x607, REAL-Blizzard-Activision-8-bit(...).jpg)
    78 KB
    >>12012121
    Labbrate's overlords huddle closer to the crystal as it begins to crackle with energy. The air around it heats up.

    Our cloaked overlord in the Dylar system reports chaos as the Terrans attempt to determine what just happened. Comm traffic is staggering. We sense a half a dozen high-intensity bursts out of the system, and, a few minutes later, a single burst from outside it.

    Labbrate quivers in concentration.
    >> Anonymous 09/09/10(Thu)00:01 No.12012210
    >>12012185
    >alf a dozen high-intensity bursts out of the system, and, a few minutes later, a single burst from outside it
    Alright, that'll be Kingston giving his orders. My guess? Self-Destruct orders for the Psi Disruptor and the shipyards. He knows that we make use of captured Terran technology.

    Our attacks on Antiga Prime must occur as soon as the Disruptor is down.
    >> Anonymous 09/09/10(Thu)00:03 No.12012237
         File1284005025.jpg-(2 KB, 126x92, unclephil.jpg)
    2 KB
    WE REQUIRE MORE MINERALS
    >> Cerebrate Anon 09/09/10(Thu)00:07 No.12012275
    >>12012178
    http://www.youtube.com/watch?v=aQMApjNvfmI

    (In my head, given 40 years of hiding and growing old, Kingston would become Professor Yana, particularly from 2:45 to 4:20...except with a Southern drawl instead of a British accent)
    >> Pantsless Overlord 09/09/10(Thu)00:13 No.12012331
    >>12012275
    (I love Dr. Who, so that's pretty damn epic. So...whats happening with the invasion and such?)
    >> Anonymous 09/09/10(Thu)00:14 No.12012335
    >>12011804


    yeah, but thats what our cerebrates are for, to take care of the trivialities
    >> Cerebrate Anon 09/09/10(Thu)00:15 No.12012343
         File1284005707.jpg-(51 KB, 600x337, Alamar_SC-G_Cncpt1.jpg)
    51 KB
    >>12012185
    One of the overlords' cerebral folds begin to hemorrhage as the crystal flashes with ethereal light and we feel a ripple of energy course across the minds of every Zerg we control. Labbrate immediately takes unilateral action to force every unit that can to shut down the nearest Emitter. The buzzing fills our minds vaguely before a cold feeling washes over us, as if our thoughts were splashed with water.

    The buzzing is gone! The Disruptor is offline! We are free!

    Warbrate orders its forces into Warp Jump.

    (I'm unclear: they're going to finish the job on Dylar, or to start some shit on Antiga?)

    >cosetreu SPACE,
    >> Pantsless Overlord 09/09/10(Thu)00:16 No.12012358
    >>12012343
    (I thought they were headed in to finish the job on Dylar, while we were sending spore-missiles at Antiga)
    >> Cerebrate Anon 09/09/10(Thu)00:18 No.12012364
    >>12012358
    (We had a bunch of plans. I already spore'd Dylar. Are we nuking Dylar and attacking Antiga, nuking Antiga and attacking Dylar, or attacking Dylar and nuking it if things go south?)
    >> Pantsless Overlord 09/09/10(Thu)00:21 No.12012389
    >>12012364
    (Everyone else seems to have left... I say we're finishing on Dylar with the warped forces. If possible, we're also sending spores to Antiga)
    >> Anonymous 09/09/10(Thu)00:21 No.12012390
    >>12012364

    Well, we do have an infested Battlecruiser on Dylan, right?

    What do you think the odds are we could crash into the shipyards and destroy them?

    Also, immediately gather as many of our Brood as possible, and see how many we've lost. We should find out where Kerrigan and the other Broods are, and if possible, contact the Overmind with what we know.

    We won't break Antiga Prime alone through numbers alone, that much is sure.
    >> Lord Highlander !Jn4nSo5Ty6 09/09/10(Thu)00:21 No.12012391
    rolled 1065 = 1065

    I vote attack dylar and nuke if things go south.

    And make a show of force on antiga
    >> Anonymous 09/09/10(Thu)00:21 No.12012393
    im all for more minions, spore attack is always first resort

    (i confess ignorance though, whats going on at antiga?)
    >> Anonymous 09/09/10(Thu)00:21 No.12012395
    >>12012343
    A combined assault on both the surface of Dylar IV and the Psi Disruptor facility, the remaining orbital shipyards around Dylar IV, and a renewed offensive on Antiga Prime. The Antiga attack consists of spore missiles against the planet, the science vessels in orbit, and the battlecruisers defending them. Right behind them will be cloaked nukes, which will destroy any vessel that is not infested. They will be followed up by any forces remaining on the ground on Antiga Prime, and the second attack group of our Brood, as well as any other Broods we can browbeat into assisting us.
    >> Anonymous 09/09/10(Thu)00:23 No.12012415
    >>12012391
    A show of force is useless and futile.
    We need to overrun the defenses before the Terrans have a chance to organize a counter-attack or a retreat.

    Cerebrate, has control of our entire Brood been restored and communications with the rest of the Swarm?
    >> Anonymous 09/09/10(Thu)00:25 No.12012446
    >>12012364

    Attack Dylar. Finish the destruction/dismantling of the Psi-disruptor. Perhaps salvage it and research it, if possible. For all we know, it may only be temporarily disabled.
    >> Anonymous 09/09/10(Thu)00:27 No.12012468
    >>12012446

    Also, try NOT to kill any high-ranking scientific, military, or intelligence personnel if at all possible. Disable them or incapacitate them for infestation later... or infest them right away. If Kingston has another psi-disruptor planted somewhere, SOMEONE in the upper echelon has to know about it.
    >> the littlest cerebrate 09/09/10(Thu)00:31 No.12012506
    just send a token force down to dylar, we have no idea what that data burst back was, for all we know, the planet is one big bomb waiting to go off.

    and keep the dylar shipyards intact as much as possible. having their construction ability would be useful.
    >> Cerebrate Anon 09/09/10(Thu)00:34 No.12012539
    >>12012415
    We can sense our Brood, now. What was not tied to us via an Emitter is still too blurry to directly control, but we estimate they will be fully ours again soon.

    >>12012395
    >>12012391
    We DO NOT have enough forces to assault Antiga and Dylar. We may not even have enough to successfully assault one.
    >> Lord Highlander !Jn4nSo5Ty6 09/09/10(Thu)00:36 No.12012554
    rolled 1429 = 1429

    >>12012539
    Get the other broods to help.

    And how much of our forces do we have left?
    what is the total level of zerg that were lost?
    >> Anonymous 09/09/10(Thu)00:36 No.12012557
    >>12012539

    So, about that infested Battlecruiser you mentioned earlier...
    >> Anonymous 09/09/10(Thu)00:36 No.12012558
    >>12012539
    >We DO NOT have enough forces to assault Antiga and Dylar. We may not even have enough to successfully assault one.
    Alright then. Concentrate Zerg forces on securing Dylar IV and it's orbital shipyards, and the defending battlecruisers.
    Do we have any more spore missiles?
    >> Pantsless Overlord 09/09/10(Thu)00:36 No.12012559
    >>12012539
    Send a token force to Dylar, and start trying to take over the other two platforms. Just send some spore missiles to antiga, it should keep them busy enough to finish our work here without interruption.
    >> Anonymous 09/09/10(Thu)00:40 No.12012588
    >>12012539

    We should alert the Overmind that the Psi-Disruptor is disabled in an appropriately dramatic fashion.

    He probably knows already, but still. Never hurts to ham it up.
    >> Anonymous 09/09/10(Thu)00:40 No.12012590
    >>12012539
    Okay, so we can't use the rest of our Brood; that'll mean that the other Broods are still out of this fight.
    What about the platforms we successfully infested, and the battlecruiser; do we have control over them? Has the Psi Disruptor buttoned up, or have our spores gotten into the facility?

    We need to fire spore missiles at the remaining battlecruisers and the two platforms, following up with nukes if they've spaced their atmosphere to prevent infestation.

    All leftover missiles are to be warped to the Antiga system to make this look like a bigger attack than it really is.
    >> Cerebrate Anon 09/09/10(Thu)00:40 No.12012597
    >>12012554
    See: >>12010065
    They're not rampaging anymore, but it's unlikely that any of them have control enough to attack anything right now.

    >>12012557
    It is likely infested, but the spores take hours to work. We could wait, but that would give the Terrans time to realize what we've done.

    >>12012558
    We used them all on Dylar IV. We could construct more, but it would take at least a day.
    >> Anonymous 09/09/10(Thu)00:42 No.12012614
    things proly set to self destruct, first priority is to extract infested units, they might have valuable knowledge, nuke the shit out of orbital forces, send expendible units surface side to get as much data possible on this thing, bringing peices back if possible.
    ifm it blows, well we expected that anyway, if not, then thats a happy bonus.

    right now we have an element of suprise on our side, the disruptor is down, and theyve been opperating on the assumption of it being up for some time, a unilateral action, if not wholly successful, will go a long way towards sowing disruption, (think tet offensive, by all accounts the last hurrah of the vietcong, and a very costly maneuver aswell, but simply due to the u.s.'s reaction to it changed it to an effective action) think spore missiles, spore missiles everywhere.
    >> Pantsless Overlord 09/09/10(Thu)00:44 No.12012632
    >>12012597
    Begin construction on those, we'll need them going forward. How are our forces on the planet doing? What are the platforms doing, besides being happily infested?
    >> Anonymous 09/09/10(Thu)00:45 No.12012646
    >>12012597
    Was Labbrate successful in the creation of Protoss Warp Gate copies that we can use?

    Has Warbrate's forces entered the Dylar system yet?
    >> Cerebrate Anon 09/09/10(Thu)00:46 No.12012657
    >>12012632
    We can barely tell, from our vantage point of a single cloaked overlord, but it appears that inter-platform travel has stopped. Much more than that, it's hard to say.
    >> Anonymous 09/09/10(Thu)00:46 No.12012661
    >>12012597


    get right on that.

    my reasoning is that the psy disruptor isint going anywhere, so we need to work on stopping whatever experiments they are doing on our brood asap,
    >> Anonymous 09/09/10(Thu)00:48 No.12012673
    >>12012597

    Well, as soon as we have any semblance of control, we should attempt to suicide warp directly into the shipyards.

    I mean, either way, Kingston will figure out the ship was infested, why not take out a massive production facility while we're at it?
    >> Pantsless Overlord 09/09/10(Thu)00:49 No.12012686
    >>12012657
    What about the communications? Were we able to hear what any of them said?

    I'm getting the feeling that our two infested platforms were cut off by Kingston, so they couldn't spread the infestation...
    >> Anonymous 09/09/10(Thu)00:49 No.12012694
    >>12012657
    Do we have nukes available for warping?
    Do we have those primitive Warp Gates so we can use the warp network safely?
    Can Labbrate use Tsinoseng to give us control of our Brood any faster?
    >> Cerebrate Anon 09/09/10(Thu)00:54 No.12012733
    >>12012686
    We can't understand the communications. Kingston isn't using standard encoding.

    >>12012694
    Yes.
    Yes, but they aren't doing much good on Aiur.
    It could try, but it makes no guarantees.
    >> Pantsless Overlord 09/09/10(Thu)00:56 No.12012755
    >>12012733
    If possible, have Labbrate, or perhaps our Scout cerebrate work on decoding those transmissions. We need to figure out what they're planning.
    >> Anonymous 09/09/10(Thu)00:57 No.12012770
    >>12012733
    Alright, now we're getting somewhere. Finally.

    Can the Warp Gates be sent through the warp network on their own, to establish a stabilized exit when they reach their destination? Or will we have to send them to Dylar IV via traditional warp travel?

    Have Labbrate attempt to use Tsinoseng to more quickly gain control of our Brood, in order to press our attack on Dylar IV and the Psi Disruptor. Inform the Overmind of our plan, and that it may feel something strange as we attempt this.
    >> Cerebrate Anon 09/09/10(Thu)00:58 No.12012775
    >>12012755
    That's a good short-term plan.

    It, of course, can't go forward until we deal with the immediate issue of where Warbrate's troops are going, which you guys have yet to agree upon.
    >> Lord Highlander !Jn4nSo5Ty6 09/09/10(Thu)01:00 No.12012794
    rolled 6424 = 6424

    >>12012775
    Hold them back. They don't need to go anywhere for now.
    >> Cerebrate Anon 09/09/10(Thu)01:00 No.12012800
    >>12012770
    Like the Protoss buildings, they can be sent through if somebody opens a Warp Rift on the other end for them (for instance, a captured Probe, of which we have a few).

    The Overmind is actually in the middle of a speech about how It has brought back Its Light to Its Children. We weren't really listening.
    >> Anonymous 09/09/10(Thu)01:01 No.12012804
    >>12012775

    Dylan IV. Look, sending in a handful of the Brood to Antiga Prime is like throwing cows into a meatgrinder.

    If we use the primitive Warp Gates to stabilize the cloaked nukes, could we attempt to nuke the orbital platforms just before Warbrate and company arrive?

    They're scrambling and confused; now is the time to strike.
    >> Pantsless Overlord 09/09/10(Thu)01:02 No.12012821
    >>12012775
    That depends on how the troops planetside on Dylar are doing. Are there any attacks or new movements from the Terran troops there? I suggest moving the forces to outside the sensor area, and be prepped to move in if anything looks fishy.
    >> Cerebrate Anon 09/09/10(Thu)01:04 No.12012845
    >>12012804
    We would need to get the Warp Gates there, first, but yes. We could move nukes through them. They would have to launch once through, not before (no flying through active. Suicide).
    >> Pantsless Overlord 09/09/10(Thu)01:04 No.12012849
    How is Artisanlord doing? His creativity could help with decoding the messages, tell him his brilliance is needed to save the swarm!
    >> Anonymous 09/09/10(Thu)01:05 No.12012859
    >>12012775

    Have Warbrate assemble an elite... uh... "squadron" of zerg (hunter-killers, whatever he deems appropriate) and have them sent down to Dylar IV's surface deal with whatever remains of the Psi-disruptor.

    Send some preliminary zerg forces to scout out what's going on in the Shipyards, and try to secure entrances to the vital shipyard facilities.

    If possible, try to get into the science vessel with some fast zerg units and unleash some ultra-strength fast-acting infesting spores into ventilation systems and such.
    >> Anonymous 09/09/10(Thu)01:05 No.12012862
    >>12012775
    What? I thought this was already settled!

    Warbrate is to to Dylan IV and secure the orbital platforms and the Psi Disruptor, before the Terrans have a chance to self-destruct those facilities.

    Since we have some Protoss probes, send two to Dylar IV, one to the planet surface and the other to the orbital shipyards.
    There, while under protection, they will open Warp Rifts to bring the Warp Gates through. We can then bring in the rest of our forces if Labbrate is successful with Tsinoseng.
    >> Anonymous 09/09/10(Thu)01:07 No.12012898
    >>12012733

    store data anyway, we can figure it out later

    (damm, we should probably be getting strait No Such Agency on the galaxy, make people afraid to even send love letters using wireless methods.)
    >> Anonymous 09/09/10(Thu)01:08 No.12012912
    >>12012845

    Sooo, could we traditionally warp the Gates therer, pop out the inactive cloaked nukes, and then use Warbrate's invasion to cover the nuke strikes?
    >> Anonymous 09/09/10(Thu)01:12 No.12012966
    >>12012862

    This, but with cloaked nukes if the assault goes badly.
    >> Cerebrate Anon 09/09/10(Thu)01:12 No.12012968
    >>12012849
    Artisanlord is stabilized. We have grounded it, so the Creep may help in its healing process. It should make a full recovery.

    >>12012770
    Labbrate concentrates again, and once more the crystal glows, hums, and crackles. Labbrate stops quickly, and we feel exhaustion pouring through the psionic link we have with it. Perhaps we are working it too hard...

    Meanwhile, many units come into sharp focus. We are still not at full strength, but we have a much more stable military, now.

    We consider whether to send the our Warp Gates to Dylar, or just send Warbrate's party sizeable backup through traditional means.
    >> Cerebrate Anon 09/09/10(Thu)01:13 No.12012990
    >>12012912
    Units would have to tow them through, but yes.
    >> Anonymous 09/09/10(Thu)01:13 No.12012992
    >>12012898


    thats an excelent idea! the creation of a 'sub-brood; of sorts, to handle commo inteligence.

    (since were makingalphabet agencies now, pretty soon were gona be wearing navy blue suits with starched white undercoats)
    >> Pantsless Overlord 09/09/10(Thu)01:15 No.12013010
    >>12012968
    Keep 'em around Dylar for now, just in case. Have them create our own sensor net to watch for intrusions. They'll be close enough to help if there are problems planetside.
    >> Anonymous 09/09/10(Thu)01:15 No.12013011
    >>12012968
    We have overlords that can handle the task of manipulating the Warp Network and Tsinoseng without Labbrate's direct control, correct?
    Send the warp gates to Dylar IV. Warbrate will receive his reinforcements in that fashion.
    As more of our Brood comes back under our control, they can be warped to Dylar via the warp network.
    >> Cerebrate Anon 09/09/10(Thu)01:15 No.12013013
    (I love how you guys are simultaneously deciding that "we've all agreed" on opposite plans, while others propose new ones. This operation's not too hot on consensus...)
    >> Anonymous 09/09/10(Thu)01:16 No.12013030
    >>12013013
    Unfortunately that's because we've got some real pants-on-head retarded posters this time around.
    >> Anonymous 09/09/10(Thu)01:17 No.12013036
    >>12013013


    yeah well, what can you expect from a hive that created its own cerebrates?
    >> Cerebrate Anon 09/09/10(Thu)01:17 No.12013037
    >>12013011
    Incorrect. Labbrate is focusing its own will through the crystal, using the overlords as proxies.
    >> Anonymous 09/09/10(Thu)01:18 No.12013051
    >>12013037
    Then does Labbrate feel that it can manipulate the Protoss Warp Network as needed, or is it currently unable to continue?
    >> Cerebrate Anon 09/09/10(Thu)01:20 No.12013067
    >>12013051
    Labbrate doesn't know. No cerebrate has ever attempted anything of this nature before.

    It lives to serve.
    >> Anonymous 09/09/10(Thu)01:23 No.12013104
    >>12013067
    Then send a Warp Gate along with reinforcements for Warbrate in the Dylar system. We will use the Warp Gate while we can; the reinforcements are to be most of the recently reacquired Zerg. The reinforcements should hopefully be enough to secure the Dylar system without additional forces being sent via the Warp Gate.
    >> Anonymous 09/09/10(Thu)01:24 No.12013116
    >>12012968

    Use the warpgates to get any elite forces as close to the psi-disruptor as possible.

    Send reinforcements the traditional way. Warbrate's gonna be gunning for the shipyards anyhow, no use in warping in aerospace forces on the planet.

    Have Labbrate rest for now. He's done more than enough in the past few days/weeks. Praise him for coming through when we needed him the most.

    But we STILL need control of our forces, and quickly. Maybe we don't need Tsinoseng to send out a massive fuck-all psionic wave of control! We're a part of the swarm! Controlling zerg is our BIRTHRIGHT! All we need to do is focus, and draw upon our massive psionic potential into one huge pulse... and then just let it all rush out in an engulfing ROARING WAVE of mental dominance!
    >> Pantsless Overlord 09/09/10(Thu)01:24 No.12013117
    How goes the infestation on the platforms?
    >> Cerebrate Anon 09/09/10(Thu)01:30 No.12013182
         File1284010232.jpg-(17 KB, 400x300, StarCraft-2-concept-617.jpg)
    17 KB
    >>12013117
    I've kind of assumed we're paused while we discuss this, so still about six hours.

    >>12013116
    Not that I'm complaining about plot hooks, but are you sure you want to be trying to reach out and bring anything you can psionically touch under your control? You may not like the results. Or maybe you'll love them.

    Warbrate's forces explode onto the scene ready for immediate combat. Immediate combat is what they get. The battlecruiser fleet was on full alert, and began firing as soon as unidentified units appeared on radar. Initial losses are high, but soon we are close enough to break the phalanx and begin close-quarters combat. Glave wurms and energy projectiles sear through the air, along with bullets from the units on the platforms. Two overlords arrive, quietly towing our makeshift Warp Gate toward the surface.

    The battle is not going well.
    >> Anonymous 09/09/10(Thu)01:30 No.12013185
    >>12013116
    Are you paying attention at all?
    >Use the warpgates to get any elite forces as close to the psi-disruptor as possible.
    The warp gates that we build have to be sent to Dylar via traditional means because we don't have anything there to generate a Warp Rift. So this point is moot.
    >Have Labbrate rest for now. He's done more than enough in the past few days/weeks.
    Labbrate is the one that is controlling the Protoss Warp Network; if he stops, then the network shuts down.

    >>12013117
    The infestation still takes hours; Warbrate has to get there before too much time passes, before they can rig the platforms with self-destruct charges or additional defenses.
    >> Anonymous 09/09/10(Thu)01:33 No.12013220
    >>12013182
    We need that Warp Gate functional as soon as we can.
    Are reinforcement troops ready to be transported?
    As soon as the Gate comes online, reinforcements are to pour through. Ground forces to secure the Psi Disruptor, and aerospace assets to the space battle occurring in orbit.
    >> Anonymous 09/09/10(Thu)01:35 No.12013244
    >>12013220
    Make sure some cloaked nukes come through, and launch them towards the battlecruisers. If we can't infest them, then they must be destroyed.
    The same goes for the shipyards.

    Have all Overlords watch out for energy spikes indicating reactors about to go critical; I doubt that Kingston will allow any more Confederate resources to fall into our clutches.
    >> Pantsless Overlord 09/09/10(Thu)01:38 No.12013269
    >>12013244
    I agree with this.
    >> Anonymous 09/09/10(Thu)01:38 No.12013280
    >>12013067

    Aside from mental encouragement, is there anything we can do to support Labbrate as he manipulates/prepares to manipulate the protoss warp network?

    As I understand it, while these Cerebrates are somewhat separate entities from us, they are still essentially an extension of us as well. Maybe we can lend him some of our strength if he starts to go over the brink?
    >> Cerebrate Anon 09/09/10(Thu)01:43 No.12013337
         File1284011016.jpg-(132 KB, 500x500, Zerg_Icon1.jpg)
    132 KB
    Just as things begin to look grim, our reinforcements come out of Warp. Suddenly the battle erupts anew, blood and steel polluting the upper atmosphere, engine fires singing flesh, and bullets ripping through as much debris as active combatants. At times, it's even hard for us to determine what's going on, and we're half of the combatants.

    The Warp Gate reaches the surface. The overlords drain their payloads of resources into it, allowing it to begin its psionic resonation. Labbrate reaches out through Tsinoseng and creates a link. A Warp Rift appears on Aiur, allowing many Zerg through, as well as the five nuclear missiles we were able to prepare.

    Labbrate begins to shiver, its carapace paling a little.
    >> Anonymous 09/09/10(Thu)01:45 No.12013360
    >>12013337

    Shit, I hope Labbrate holds up. :(
    >> Anonymous 09/09/10(Thu)01:46 No.12013368
    >>12013337

    Hang in there, Labbrate!
    >> Lord Highlander !Jn4nSo5Ty6 09/09/10(Thu)01:48 No.12013394
    rolled 3128 = 3128

    >>12013337
    We need to use a diffrent cerebrate for this. And breed several for this.

    But give the task to someone else. Labbrate needs a break.
    >> Pantsless Overlord 09/09/10(Thu)01:48 No.12013395
    >>12013337
    That'll do cerebrate, that'll do.

    Let him rest. Our forces should be able to overwhelm them with these reinforcements.
    >> Anonymous 09/09/10(Thu)01:49 No.12013401
    >>12013337
    Xel'Naga-dammit, Labbrate! Don't you give out on us now!
    As an extension of our will, and using the teachings of the Khala and advanced Protoss psionic techniques, can we channel psionic strength to Labbrate, in order to bolster him at this crucial time? If the Warp Gate stops, then Warbrate will be cut off, and our assault will fail.
    >> Cerebrate Anon 09/09/10(Thu)01:51 No.12013420
         File1284011497.gif-(30 KB, 60x56, Daggoth_SC1_HeadAnim1.gif)
    30 KB
    >>12013394
    No other cerebrates have the expertise necessary. Honestly, if you remember, creating cerebrates was something of an accident. We're not sure we could just create more at will.

    >>12013401
    We don't know if there's anything we can do.


    CONTINUE USING WARP NETWORK?
    >> Lord Highlander !Jn4nSo5Ty6 09/09/10(Thu)01:53 No.12013439
    rolled 1070 = 1070

    >>12013420
    We are all a network. Share the expertise neccesary.

    WE CANNOT LOSE HIM! BUT WE NEED HIS ABILITY!
    >> Anonymous 09/09/10(Thu)01:53 No.12013441
    >>12013420

    Continue.

    The Overmind could resurrect him, right?

    I mean, he won't be gone forever, will he? :(
    >> Anonymous 09/09/10(Thu)01:55 No.12013459
    >>12013420
    Try to distribute the psychic load amongst others, or throw more Overlords at the task, or something to avoid having Labbrate take the brunt of the hurt from holding it open. But we need to get more troops onto that planet.
    >> Anonymous 09/09/10(Thu)01:55 No.12013462
    >>12013420
    One last group of Zerg, then have Labbrate take a rest.
    All other reinforcements are to go to Dylar IV via traditional warp travel.

    Warbrate has full clearance to use the nukes as it sees fit; more reinforcements are enroute, but are coming via regular warp transit.
    All weapons free, Warbrate, all weapons free.
    >> Cerebrate Anon 09/09/10(Thu)01:58 No.12013481
         File1284011883.jpg-(130 KB, 638x972, 642.jpg)
    130 KB
    >>12013441
    We aren't sure if the Overmind could, or would, resurrect one of our "little indiscretions."

    >>12013439
    The cerebrates are like lobes of our brain. The optic nerve can't replace the hippocampus.

    >ledigner speaking
    Hello, Ledigner. Do YOU think we should cut off Warbrate to save Labbrate?
    >> Pantsless Overlord 09/09/10(Thu)02:00 No.12013510
    >>12013481
    How does the battle seem to be going? Do they need reinforcements? I vote we save Labbrate, there is only one of 'em.
    >> Anonymous 09/09/10(Thu)02:01 No.12013529
    >>12013481
    It sounds like we still need Labbrate to send one more reinforcement wave before it can rest. Then, the rest of the reinforcements can go to Warbrate's aid using regular warp travel.

    And tell Warbrate that he can use the cloaked nukes to even the fight.
    >> Ledigner 09/09/10(Thu)02:05 No.12013568
    >>12013481

    After careful consideration, yes, I think we should. We require Labbrate's expertise, and Warbrate can handle himself for a little while.
    >> Anonymous 09/09/10(Thu)02:05 No.12013569
    >>12013462
    >>12013510

    What these guys said. Labbrate's work has been nothing short of miraculous; without him, we probably would have been dead. We'll probably need his expertise in the future (plus he's awesome).

    Notify Warbrate that he can attempt to create another Korhal with those nukes, if the situation demands it.
    >> Anonymous 09/09/10(Thu)02:15 No.12013665
    Dammit, deadlocked again. Highlander, you're not helping since you didn't indicate one way or the other.

    Godammit, I hate to do this, but we need to get moving again.
    I'll switch my vote from continuing warping in reinforcements, to having Labbrate take a break.

    Have all additional reinforcements proceed to the Dyla system via traditional warp travel.

    Hopefully the five nukes that Warbrate has will be enough to carry the day.
    >> Pantsless Overlord 09/09/10(Thu)02:18 No.12013696
    Let Warbrate use nukes, we must save Labbrate. We cannot lose him, it's as simple as that.
    >> Cerebrate Anon 09/09/10(Thu)02:19 No.12013700
    (3-2 vote to send one more wave)

    Warbrate floats amid the chaos, its form twitching as it directs the combat personally. From time to time, a spore will fire from the stublike protrusion at its bottom, causing a unit on the platform beneath it to explode into five broodlings. A cadre of overlords and queens surrounds it, soaking fire. The battle rages, and we cannot tell which side will win.

    Labbrate, shaking visibly, strains itself to keep the gate open. We push troops through, keeping an eye on Labbrate. The Warp Rift falters as three overlords spontaneously explode, new ones floating in to take their places.

    On Dylar IV, our forces rush out of the Warp Gate. Now assembled, they march toward the smoking Psi Disruptor.

    We feel Labbrate's ridges harden sickeningly as it continues to pale. We order it to close the Rift and it obeys, sluggishly. We feel pulsing pain through its mind, along with essence-crippling exhaustion. We know now that keeping that Rift open nearly killed it. We can't even be sure that it will fully recover.

    Warbrate howls angrily as a battlecruiser gets off a lucky shot with its Yamato Cannon. Blood flows into the space around it, hot with fire, flesh, and exhilaration.
    >> Pantsless Overlord 09/09/10(Thu)02:21 No.12013719
    >>12013700
    Get this Cerebrate a human slave to massage his spines!
    >> Lord Highlander !Jn4nSo5Ty6 09/09/10(Thu)02:22 No.12013734
    rolled 3743 = 3743

    >>12013700
    Sorry, I was voting for his safety and rest.

    Its time for sleep... I will catch you all next Wednesday hopefully. Archive this shit.
    >> Anonymous 09/09/10(Thu)02:25 No.12013749
    >>12013700
    Put Labbrate into intensive care like with Artisanlord. We will need to consider what to do about alternative methods of using the Protoss Warp Network.

    As for Warbrate, get an update. How badly is it injured?
    Tell it that we will have to send reinforcements by traditional means, and that it should use the nukes if the situation looks dire.
    Are we detecting any energy spikes indicating possible reactor overloads?
    >> Cerebrate Anon 09/09/10(Thu)02:31 No.12013798
    >>12013700
    Labbrate continues to look pale and withered, but does not appear to get any worse.

    We gain control of and send off the last of our air forces.

    Warbrate has not been making coherent noises since the battle began. It has just been a jumble of insane screams and mental images of death and carnage. Its forces fight with a ferocity that would make Bernie proud.

    The troops have found the Disruptor. One of its large satellite dishes has collapsed, and it shows signs of an internal fire. Destroy what remains?

    A crashing battlecruiser rams headlong into one of the infested platforms, destabilizing its orbit. It begins to plummet into the atmosphere. Warbrate makes a triumphant noise, ignoring that two of its warder overlords have just died.
    >> Pantsless Overlord 09/09/10(Thu)02:32 No.12013818
    >>12013798
    See if it's possible to salvage any of that technology. We need to figure out a way to combat it. Sweep the compound, capture and infest any workers, and try to find any data terminals/blueprints, ANYTHING that can help.
    >> Anonymous 09/09/10(Thu)02:38 No.12013853
    >>12013798
    Sweep the compound, we must make sure that self-destruct charges have not been placed, the databases have been set to erase themselves, or that the reactors powering the facility are set to overload.

    As for Warbrate, tell it that infested platforms must be taken intact, as well as the infested battlecruiser. It is not to destroy the remaining shipyards unless it appears that defeat is imminent. As for the remaining battlecruisers? They can be nuked.

    Have any of our forces been able to force their way onto the orbital platforms?
    >> Cerebrate Anon 09/09/10(Thu)02:38 No.12013858
    >>12013818
    We send teams into the burning facility. Aside from the dead, there don't appear to be any Terrans inside. The fire is very intense, and it appears main power is down throughout most of the facility. We move quickly.

    Warbrate cheers as the last of its reinforcements arrive. Another battlecruiser loses control, plummeting wildly. The air is much thinner with units, now, but thicker with rapidly-cooling plasma and a thick pink fog of shed blood, but it seems like there are still enough Terrans standing to rival (or perhaps even outstrip) our units.

    Our vision of the battle seems a little cold.
    >> Anonymous 09/09/10(Thu)02:39 No.12013868
    >>12013798

    >A crashing battlecruiser rams headlong into one of the infested platforms, destabilizing its orbit. It begins to plummet into the atmosphere. Warbrate makes a triumphant noise, ignoring that two of its warder overlords have just died.

    Issue out a strong warning to Warbrate. Rouse it from its batte-rage. We have enough berserkers who are biologically incapable of doing anything but fighting until they die. Warbrate needs to be in full tactical-commander mode for us to win this thing, and we certainly don't want THREE critically injured Cerebrates to look after.

    Also, notify him that any more reinforcements will be arriving by traditional means and not through the warp network. Make him aware of the nukes he has at his disposal as well.
    >> Cerebrate Anon 09/09/10(Thu)02:42 No.12013906
    >>12013868
    >>12013853
    >>12013665
    >>12013569
    >>12013529
    Warbrate seems unwilling to use the nukes without specific orders. We get the feeling that it believes they are too severe a weapon for use without personal authorization of targets.
    >> Anonymous 09/09/10(Thu)02:46 No.12013950
    >>12013906
    Get a listing of battlecruisers still in operation.
    Also, are the Terran forces bunched up? If they're not aware of the cloaked nukes we smuggled through the Warp Gate, they may have stayed clumped together in order to provide themselves with overlapping fields of protective fire. That would be smart as long as the enemy doesn't use nukes.

    But on the other hand, it would tip our hand to Kingston that we now have nukes in our arsenal.
    Can our Overlords prevent transmissions from getting through by jamming the Terrans?
    >> Pantsless Overlord 09/09/10(Thu)02:47 No.12013967
    >>12013906
    Nuke the remaining, uninfected platform. Determine if there are any clusters of enemy units, preferably Battlecruisers, so we can take out multiples at once.
    >> Pantsless Overlord 09/09/10(Thu)02:55 No.12014030
    (bamp)
    >> Cerebrate Anon 09/09/10(Thu)02:56 No.12014035
    >>12013950
    There are approximately 10 battlecruisers remaining, though it is hard to tell in the carnage. We aren't sure if any of them is our infested one. That hand won't be tipped for another two hours, at least. Several wings of wraiths are still about. Warbrate has identified where the battle will likely create two knots of enemy units at close intervals, ideal for nuclear deployment.

    There are two uninfested platforms remaining, and one infested platform. Between them and the battlecruisers, Warbrate is projecting very long odds on our victory.

    Another priority target is the Psi Disruptor itself. If Kingston was unprepared for our usage of a precious Protoss relic whose existence was certainly unknown to him, he may not have kept this top-secret project's files in an easily-accessible location. Destroying the device may destroy its secrets.

    Speaking of, the teams inside have found nothing that gives them specific knowledge of the device. The fire has intensified. Should they leave?
    >> Pantsless Overlord 09/09/10(Thu)02:58 No.12014061
    >>12014035
    See if they can't put out the fire, or at least activate the fire defense systems. I suggest nuking the two platforms, and nuking the two clusters of units that Warbrate suggested, leaving us with one nuke for an emergency.
    >> Cerebrate Anon 09/09/10(Thu)03:01 No.12014076
    >>12014061
    Fire suppression systems are, in a feat of Confederate engineering, tied directly into main power, which is out (likely cut as a precaution against gas leakages...as a standard part of the fire alarm).
    >> Anonymous 09/09/10(Thu)03:01 No.12014081
    >>12014035
    Warbrate is to use nuclear weapons to destroy the defense fleet when it has forced them to bunch up.

    It is not to use nukes against the uninfested platforms, until we can attempt to board them.

    As for the Psi Disruptor, have our troops attempt to smother the fires, or otherwise preserve the facility for later study. If they cannot, then they are to attempt to recover as much equipment as possible before leaving, with an emphasis on computer equipment.
    >> Pantsless Overlord 09/09/10(Thu)03:03 No.12014098
    >>12014076
    I was afraid of that. See if they can find a way to restore power, without turning the damn thing back on. (Am I the only other one posting? Sadpanda)
    >> Anonymous 09/09/10(Thu)03:06 No.12014132
    >>12014098
    But if main power is restored, a self-destruct sequence might be initiated.
    I think it's too dangerous to chance, especially knowing Kingston.
    >> Pantsless Overlord 09/09/10(Thu)03:09 No.12014155
    >>12014132
    And if we don't, we might lose it to the fire... We didn't see any personel inside, so my point still stands in my opinion.
    >> Anonymous 09/09/10(Thu)03:12 No.12014176
    >>12014155
    No, I meant that the self-destruct would be an automated response to no authorized personnel being present to verify that the facility is still within Confederate hands.

    Fine, we'll go ahead restoring main power; but the reactors overload or the computers wipe themselves, then I'm blaming you for it.
    >> Cerebrate Anon 09/09/10(Thu)03:13 No.12014188
    >>12014081
    Warbrate does not project wildly better odds for success with just the elimination of the fleet. It seems to believe that unless at least one uninfested platform is destroyed, it will be overrun.

    >>12014081
    >>12014098
    After some very quick interaction with the power management consoles (which appear to be the only things with a backup power circuit), it appears that the infested platform that crashed to the surface destroyed a sizable portion of the device's power sources. What remains is surely enough to power the fire suppression systems, but falls below Confederate-Mandated Minimum Power Consumption Guidelines, and thus might as well not exist.

    We suddenly respect Kingston much more than before, if he must constantly compete with this sort of thing.

    On Besilus, Labbrate appears more flush. It is still a mass of soreness and exhaustion in our minds, but its physical form is beginning to look less dessicated.

    Warbrate warns us that the moment that the knots of enemy forces is approaching. It suggests that if we intend to use the nukes, we use them all at once. It is exceedingly likely that the Terrans will detect the launches, and will retaliate forcefully with whatever forces it can spare. Unused nukes may fall into enemy hands.
    >> Pantsless Overlord 09/09/10(Thu)03:14 No.12014196
    >>12014176
    If that's the case, we should be able to cut the power again immediately, stopping the self destruct. We simply cannot lose this building.
    >> Cerebrate Anon 09/09/10(Thu)03:14 No.12014201
    You know, it may look like I'm railroading, but this is really how I'm seeing this in my head.

    Confederates, man. Ain't no good for nobody.
    >> Pantsless Overlord 09/09/10(Thu)03:18 No.12014229
    >>12014188
    Get labbrate a nubile female human to massage his spines, he deserves it.

    Launch the nukes, and go for both clusters and platforms. We have to take them out. Use the last nuke on any remaining battlecruisers.

    Try to activate the power, to put out those fires. If anything seems fishy, cut power.
    >> Anonymous 09/09/10(Thu)03:18 No.12014231
    >>12014188
    Very well, Warbrate.
    Launch nukes when ready. 2 for the fleet, 2 to destroy the uninfested platforms, and 1 to keep in reserve. But use the last one against the fleet if only non-infested battlecruisers remain.

    >>12014196
    A facility self-destruct in this kind of compound would consist of releasing all safeties on the reactors and setting them for to critical overload.
    At that point, cutting power wouldn't do a damn thing.
    >> Pantsless Overlord 09/09/10(Thu)03:22 No.12014265
    >>12014231
    Seems that the felled platform hit enough of the power supply to keep that out of the picture, awesomely enough. Let's nuke some bitches.
    >> Anonymous 09/09/10(Thu)03:26 No.12014285
    >>12014201
    To be honest, considering just how easily the Confederacy folded in the original SC to Mengsk, I think you're spot on with the flavor of the Confederacy.
    Well, except for Kingston. Motherfucker is a fucking Creed, tactical geniusing himself to victory even when hampered by the idiocies of the Imperium.
    >> Pantsless Overlord 09/09/10(Thu)03:27 No.12014300
    >>12014285
    At least we tricked his ass by using the crystal. Hopefully he doesn't know what the hell it is. We need to keep him from contacting the Protoss in some way, too.
    >> Cerebrate Anon 09/09/10(Thu)03:28 No.12014304
    >>12014231
    >>12014229
    We send the most attractive female we have left (aside from our own ridge-scratcher, who is obviously occupied) to Besilus for Labbrate. We are not sure if this is actually therapeutic or not, but it surely can't hurt.

    Warbrate preps the nukes. It has the ground units prep coordinates, start the timers, and then has them clear the area for the launches. If it had fingers, they would be crossed.

    Despite some creative attempts and the obvious readouts on the screens indicating that available power is far more than sufficient to activate the fire suppression systems, main power remains under CMMPCG and thus cannot be activated. We wonder if, for all this trouble, we could just try to put out the fire ourselves...

    Oddly, just as the female is being loaded into an overlord, we receive our first communication from Labbrate since the Rift closed: it's more of a feeling than a real communication. It's a negative over the female, and a vague impression of a strapping young male scratching ridges.
    >> Anonymous 09/09/10(Thu)03:31 No.12014333
    >>12014304
    >It's a negative over the female, and a vague impression of a strapping young male scratching ridges.
    Psionically shrug, and switch out a female ridge scratcher for a male one. Considering the technological military might that Labbrate represents, who are we to argue with his tastes.
    >> Pantsless Overlord 09/09/10(Thu)03:32 No.12014340
    >>12014304
    Give labbrate what he wants. Hell, if Artisanlord is up to it, have him paint up a nubile young man to his liking. He deserves it, true zergbro.

    Use our forces in the building to try and put out the fires, focusing on the mechanical parts first, we can deal with structural damage, but not the inner workings.

    Tentacles, fingers, pincers crossed. Fuck 'em up Warbrate!
    >> Anonymous 09/09/10(Thu)03:34 No.12014349
    >>12014304
    >We wonder if, for all this trouble, we could just try to put out the fire ourselves.
    It might be easier to do just that. If we brought any ultralisks along, have them shovel sand onto the fires, while we have our smaller ground units try to find some handheld fire extinguishers.

    I have the mental image of a whole line of Zerg wearing firefighter helmets.
    >> Anonymous 09/09/10(Thu)03:39 No.12014372
    tell warbrate to send scourges in to hide the nukes in a shower of bodies. if those nukes go down so do our chances of victory. either way, scourges or nukes, there's a threat to the battlecruisers and they won't well be able to target the greater threat.

    and get Labbrate a nice, muscley-armed boy
    >> Anonymous 09/09/10(Thu)03:39 No.12014374
    When Kingston realizes that our little war has gone nuclear, he's probably going to stop playing subtle and start glassing planets. We should seriously consider creating more ZergWorlds whose goal is to just sit in the void of space somewhere and act as a Zerg production plant, and we only go to planets to strip them of usable materials.
    >> Cerebrate Anon 09/09/10(Thu)03:40 No.12014380
    >>12014285
    (Honestly, my thought was that Mengsk got lucky in the canon timeline. He blitzed the Tarsonis planetary defenses with the Psi Emitter, hacked the network while they were busy, then bolted his ass out of there. We stopped that.

    The way I saw it was that Kingston was going to visit his family on Tarsonis the day after we attacked the Magellan. In the canon timeline, nobody attacked that vessel until Kerrigan did like, six months later. Canonically, he died on Tarsonis in the initial invasion, still wearing his "Kiss the Cook" BBQ apron at the Kingston family cookout.)

    >>12014333
    We load what seems like an attractive male into the overlord instead. Who are we to judge?
    >> Anonymous 09/09/10(Thu)03:45 No.12014402
    >>12014380
    >still wearing his "Kiss the Cook" BBQ apron at the Kingston family cookout.
    Once we nuke Tarsonis into a radioactive dustbowl, we need to go down to the surface with some some of our forces and have them re-enact a Kingston family BBQ, complete with a mockingly rebuilt Kingston Family Estate and an infested firebat in a "Kiss the Cook" apron frying up something to serve to some hungry gausslisks.
    >> Cerebrate Anon 09/09/10(Thu)03:50 No.12014427
         File1284018630.png-(145 KB, 640x480, zerg_rush.png)
    145 KB
    The missiles fire off. While nuclear missiles are nigh-untraceable in flight (and thus more or less immune to anti-missile defenses), the weapons on the undersides of the platforms fire off at the launch site. Thankfully, our final missile has been moved. We suffer minor casualties on the ground.

    The ground forces inside the Disruptor abandon the fire suppression systems and move toward disaster relief stations. Absent-mindedly donning the fire helmets, our forces begin battling the fire with hoses and fire extinguishers. For our first firefighting endeavor, we think it goes quite well. The fire doesn't advance any, anyway.

    The missiles fly relentlessly toward their targets. Gigantic explosions rock the sky as the two platforms are hit simultaneously, followed a second later by nearly the entire remaining Confederate forces. A shockwave passes through the Upper Atmosphere. We brace ourselves against it. The battle rages on briefly, with what forces remain more or less finishing one another off. The infested troops on the last remaining platform retreat from the fallout indoors, which will surely help the spores to finish them off.

    Suddenly, we realize that we cannot pick out Warbrate in our thoughts.
    >> Anonymous 09/09/10(Thu)03:53 No.12014441
    >>12014427
    Warbrate? Warbrate?! WARBRATE!!!!

    Quick, get a unit to Warbrate's last known location!

    Send a message to the Overmind: we will need assistance in securing the Psi Disruptor while we work towards understanding how it was able to disrupt our telepathic matrix.
    Kingston will undoubtedly attempt to retake this system. We need additional troops.
    >> Pantsless Overlord 09/09/10(Thu)03:53 No.12014442
    >>12014427
    Shit! Warbro, where art thou? Are any of his retainers active? Can we use their eyes?
    >> Anonymous 09/09/10(Thu)03:58 No.12014460
    >>12014427
    Damn, did the infested battlecruiser survive?
    What about Warbrate and his retinue?

    Prepare a relief force immediately and send them to the Dylar system via traditional warp.
    >> Cerebrate Anon 09/09/10(Thu)03:59 No.12014464
    >>12014441
    >>12014442
    A truly staggering number of wraiths warps into the system. All standard air units are rendered either unconscious or dead within moments.

    Our ground forces, understanding the danger of such a large fleet, move to surround the Disruptor. They keep the last nuke with them, unsure of what our plans are for it. Inside, the fight against the fire rages on.
    >> Cerebrate Anon 09/09/10(Thu)04:00 No.12014470
    >>12014460
    >relief force
    We have no air forces with which to relieve them, except three carriers and two battlecruisers. We doubt those are a match for the sheer number of wraiths that has arrived.
    >> Anonymous 09/09/10(Thu)04:01 No.12014476
    >>12014464
    There's no way to lure the all of the Wraiths into the blast zone of the remaining nuke, is there?
    >> Pantsless Overlord 09/09/10(Thu)04:02 No.12014480
    >>12014464
    Fuck. Put the nuke in the facility. Have it set to go off once there are a bunch of the wraiths around it, so we can take as many of them with us as possible.

    If we can't have it, nobody can/
    >> Anonymous 09/09/10(Thu)04:03 No.12014483
    >>12014464
    Well, there's Kingston. Any way to target the largest concentration of wraiths and nuke them? We'd at least do some bloody damage.
    >> Anonymous 09/09/10(Thu)04:04 No.12014490
    The Psi Disruptor has underground levels, yes?

    Our forces are to take the remaining nuke underground. Set it with a deadzerg switch at the lowest, most secure level. If Kingston wants this facility back, he's either going to have to pound it into dust or go into a meatgrinder. Either way, we're going to nuke it.
    >> Anonymous 09/09/10(Thu)04:07 No.12014504
    How close is the infested orbital yard to falling under our control?

    Kingston is going to have to destroy the yard if he wants it back.
    As soon as we gain control of the infested personnel, we should prepare the yard to self-destruct in case Kingston attempts to board it.
    >> Pantsless Overlord 09/09/10(Thu)04:09 No.12014519
    >>12014504
    No, if possible we can use those infested to get back into Kingston's fleet and inside his cadre. We can use that to our advantage.

    Any word on Warbrate?
    >> Cerebrate Anon 09/09/10(Thu)04:12 No.12014535
         File1284019970.jpg-(48 KB, 500x375, zerg-ultralisk-origami.jpg)
    48 KB
    We crowd the forces and the nuke around the device. We don't know if Kingston has backups of the data here, but we do know that destroying it will at the very least force him to build the new one up from scratch. Wraiths begin to rain from the skies, and we wait. They set upon our forces like locusts, and we wait. They come in for orderly, lined strafing runs, and we act.

    The detonation flash-incinerates most of our remaining forces. The debris from the facility and the crashing craft make quick work of the few mutilated survivors. All in all, an impressive finish to our campaign on Dylar IV.

    (And that's a great stopping point. NEXT WEEK: WHAT THE SHIT HAPPENED TO WARBRATE?!)

    (Archive and general CA-is-drunk-but-still-awake commentary/discussion to follow. Ask whatever.)

    (Pic is the ashen form of a post-nuclear Ultralisk, rendered into dust from the blast. Or origami, if you have no imagination.)
    >> Anonymous 09/09/10(Thu)04:13 No.12014545
    >>12014519
    I doubt that Kingston is going to be lax enough to not have a full medical scan done on all of the personnel, especially since the last transmission he got from the station was they were hit with some kind of organic weapon.

    You're still underestimating Kingston, which is a fatal mistake.
    >> Pantsless Overlord 09/09/10(Thu)04:14 No.12014550
    >>12014535
    Aww snap. Get that archive up, so I can get some sleep lol. Damn you Kingston, DAMN YOOOUUUUU.

    No one has been more deserving of Bernies wrath.
    >> Anonymous 09/09/10(Thu)04:15 No.12014558
    >>12014535
    We lost a big chunk of time after the start and during the middle, where posters were throwing around just stupid suggestions and not being informed at all about the situation.
    If it happens again, could you hide herd on them a little harder?
    >> Pantsless Overlord 09/09/10(Thu)04:17 No.12014565
    >>12014545
    Oh, I know. Problem is, that's all they can do currently. They're in the middle of a mass of wraiths, so why not try to bluff their way out? At least try to infect those that come to investigate, we can't just let them sit back and get fucked.

    Worst case scenario, we blow the whole platform up, trying to take as many of them with us, if they begin to cleanse the area.
    >> Cerebrate Anon 09/09/10(Thu)04:17 No.12014567
    http://suptg.thisisnotatrueending.com/archive/12009517/

    ARCHIVAL COMPLETE!

    Q/A session commencing!
    >> Pantsless Overlord 09/09/10(Thu)04:19 No.12014580
    >>12014567
    Gave it a +1. I have to sleep, nighto zergbros. Hope this thread lasts till I wake up.
    >> Cerebrate Anon 09/09/10(Thu)04:23 No.12014602
    >>12014558
    I try my best not to herd you guys when possible. I usually end up doing it a lot anyway, but I try. And more than once, the whole narrative has shifted (Kingston's a good example, since I never really intended on the Magellan being big stuff) because you guys had a great idea while I was trying not to force you to do something obvious. Eventually, I'll give you pretty solid options (JESUS TITS, JUST OVERLOAD THE DISRUPTOR WHAT'S WRONG WITH YOU).

    My main issue is that apparently, I'm getting a whole lot of folks who didn't read the last thread, much less the 9 before that. You have no idea how glad I am to no longer have to read "Hey, why don't we try to build a zerg building that can be like a Psi Emitter?" 10 or more times per thread.

    Oh, well. You guys got all motivated when Artisanlord was hurt. That's touching.
    >> Anonymous 09/09/10(Thu)04:31 No.12014658
    >>12014602
    >My main issue is that apparently, I'm getting a whole lot of folks who didn't read the last thread, much less the 9 before that
    I understand your feelings completely.
    Sometimes a facepalm is not enough, and people have to be told bluntly that they're being stupid. It might force out some posters, but if they weren't contributing anything but frustration, is it really a loss? I mean, at that point, they might as well be a troll or sagefag, except without the sage.
    >> Anonymous 09/09/10(Thu)04:33 No.12014674
    >>12014602
    Artisanlord's our bro, and one of the few non-horribly killing/mutating people related things we've created. Besides, what will happen if we win? Do we just sit around twiddling our thumbs? Artisanlord represents our potential future as a creative race, not simply a destructive horde.
    Possibly I've put too much thought into this.

    Also, WARBRATE NOOOOOOOOOO
    >> Cerebrate Anon 09/09/10(Thu)04:38 No.12014702
    >>12014658
    Well, if they stick around for maybe two threads, they'll be veterans. Reading the opening and closing posts for the last two threads is probably enough to catch you up on every major plot point you need to know about, so far.

    And with us moving around, regulars are hard enough to come by.

    Anyway, I think this is the first thread since the very first that didn't feature a "SAGE FOR QUEST FAGGOT NOT TG" creamy center. Either that means we're finally gaining acceptance, or people just don't care now that summer's over. Both of those are ok with me.
    >> Cerebrate Anon 09/09/10(Thu)04:42 No.12014724
    >>12014674
    >Artisanlord as the future of the Swarm
    Honestly, he's appeared less and less because I am running out of things for him to do. I like him to be fresh and avante-guard-y, so repeating himself (TWO musicals? Psh) doesn't cut it. Suggestions on art-y stuff he can hop into are totally ok. Hell, I had him build the Globe theater and paint it with a historical mural of the Swarm.

    >WARBRATE! NOOOO!
    Read the last Quest post. His fate will be revealed!
    (And you guys will NOT like it)
    >> Anonymous 09/09/10(Thu)04:47 No.12014748
    >>12014724
    Kingston's captured him and is going to be used to gain a strategic edge against us, as well as revealing the locations of Xenta and Aiur, and may come back and fight us as cybernetic Warbrate under the control of Kingston, right?
    >> Cerebrate Anon 09/09/10(Thu)04:51 No.12014770
    >>12014748
    >Wild Kingston Theories
    I've decided not to discourage these. About third are right, a third are wrong, and the last third are patently ridiculous.

    I will say that cyborg Warbrate going all Mecha Ghidora on us is hi-goddamn-larious.
    >> Anonymous 09/09/10(Thu)10:11 No.12016485
    >>12014770
    >Kingston is a downright magnificent bastard
    Given how Kingston is able to outsmart us because we used to approach problems with the mindset of a gamer fighting against a computer AI, while he is actually going about things the SMART way, and given his track record of completely and utterly owning our asses each time we encountered him, I think a bit of paranoia is justified.



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