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  • File : 1282103597.jpg-(62 KB, 370x278, STOP RIGHT THERE.jpg)
    62 KB STORYTIEM 08/17/10(Tue)23:53 No.11720890  
    So we just had our first time playing Mutants and Masterminds, and I decided to model my character after pic related.

    I knew nothing about the system. I still don't. But here goes. DM set us at 150 Points.

    Introducing Phalanx, a character with all the powers of the guards from Oblivion.

    He's got sight/sound ESP to know what's going on at certain places within a 5 mile radius (not exactly the omniscience possessed by the Oblivion guards, but good enough). (15 Points)

    He can also Teleport with a range of 5 miles, so he's at the scene of the crime, instantly. Also picked up change direction and change velocity so I can do crazy shit with my next skill (12 points).

    Now, to make Phalanx a true Oblivion guardsman, there needs to be a ton of him. Duplicate is a natural solution. I sunk 34 points into Duplicate to put it at level 10 (which is 150/15 = 10. Minimum rank required to not suck), picking up all of the Power Feats, as well as the extra: Horde, so I can summon all my duplicates in one standard action.

    Now am I reading this correctly, all my duplicates are basically copies of me to the extent that they have my toughness, my defense, the ability to teleport, and strike with my level of attack?

    Because if that's the case, I can summon ten copies of myself with +16 to Toughness (10 base +6 con mod), +7 to defense, +11 to attack (with a strength mod of +6 and Strike rank 10, with an additional point for mighty strike).

    I gimped my other attributes, but honestly who needs to be smart when you can instantly know where a crime is happening, teleport there, and summon an army to shout in unison: "STOP RIGHT THERE, CRIMINAL SCUM!"

    I could be entirely wrong because I don't read books, but I assume this is currently what Phalanx is capable of.

    >bleerred get
    >> Anonymous 08/17/10(Tue)23:55 No.11720921
    Defense/Toughness and Attack/Damage caps don't work that way.

    Still, I lol'd.
    >> Anonymous 08/17/10(Tue)23:57 No.11720939
    thatisfuckenhilarious.jpg

    No, honestly I laughed.
    >> STORYTIEM 08/17/10(Tue)23:58 No.11720947
    >>11720921
    But I can still make ten duplicates that all teleport and hit things, right?

    This seems incredibly broken to me, and I completely smashed through the first encounter set up for my character (we all had individual little trials before we all officially meet).
    >> Anonymous 08/17/10(Tue)23:58 No.11720956
    >>11720947
    Yes, and that's why Duplicate is a horrifyingly overpowered ability.
    >> STORYTIEM 08/18/10(Wed)00:00 No.11720984
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    >>11720956
    Okay, I realize why it's called Munchkins and Minmaxers. I wasn't even TRYING to make a broken character.

    How would one suggest a fix to Duplicate without nerfing horribly?
    >> Anonymous 08/18/10(Wed)00:01 No.11720998
    Now don't forget to allow anyone with money to bribe you, from anything from littering to genocide.
    >> Anonymous 08/18/10(Wed)00:04 No.11721035
    >>11720984
    By making them undercapped minions.

    Heroic Horde is a BULLSHIT powerful ability, and it's one of the very, very few that breaks things that way.
    >> Anonymous 08/18/10(Wed)00:08 No.11721089
    >>Okay, I realize why it's called Munchkins and Minmaxers. I wasn't even TRYING to make a broken character.

    You modeled your character after the guards from Oblivion. You were most definitely minmaxing.
    >> Cerebrate Anon 08/18/10(Wed)00:12 No.11721158
         File1282104766.jpg-(67 KB, 407x405, Batman-STOP-RIGHT-THERE-CRIMIN(...).jpg)
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    That's awesome, OP.
    >> Anonymous 08/18/10(Wed)00:19 No.11721260
    For extra cheese take the Progression feat.

    For 4 points on the Time and Value Progression table you get 10 duplicates.

    For 5 points you get 25.

    For 6 points you get 50.

    For 7 points you get 100 duplicates.

    For 10 points you get 1,000 duplicates.

    Have fun.
    >> Anonymous 08/18/10(Wed)00:21 No.11721299
    >>11720984
    All of them have the Nauseated condition, so they can only take one action per round.
    >> STORYTIEM 08/18/10(Wed)00:22 No.11721310
    >>11721260
    HOW IS THAT
    WHAT
    NO

    Even with 10 I'm broken as fuck.
    >> Anonymous 08/18/10(Wed)00:23 No.11721321
    >>11721310
    You know you want to do it.
    >> Synbios !!wutpLZkcFng 08/18/10(Wed)00:23 No.11721322
    >>11721260
    >1000 STOP RIGHT THERE CRIMINAL SCUM
    >GOTO 1000
    >> Anonymous 08/18/10(Wed)00:24 No.11721327
    >>11721260
    >Anyone, anywhere in a 5 mile radius breaks the law
    >Instantly 1,000 pissed off guards teleport to the scene

    STOP RIGHT THERE, CRIMINAL SCUM!
    >> Anonymous 08/18/10(Wed)00:28 No.11721390
         File1282105712.jpg-(52 KB, 228x216, 1272235845432.jpg)
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    I don't get it. You want Oblivion guards and are complaining that they're overpowered now that you have them?
    >> Anonymous 08/18/10(Wed)00:30 No.11721416
    >20 points in attack
    >20 points in damage
    >50 points in Duplication +heroic +horde +survival
    >20 points in Time and Value Progression

    2.5 million duplicates of equal power, any one of which is functionally immortal because the "real" you cannot be killed, and all of which are summon-able in one round. And you have an extra 40 points for whatever cheese you want.

    STOP RIGHT THERE, CRIMINAL SCUM!
    >> Anonymous 08/18/10(Wed)00:31 No.11721422
    >>11721327
    This is better than Minority Report!
    >> Anonymous 08/18/10(Wed)00:33 No.11721440
    I've found that this game works best if you tell your (hopefully experienced) GM what your character concept is and you both work on it together. Or if you use the archetypes from the main book or Instant Superheroes and just personalize the skills and feats a little bit. M&M can be abused horribly, even if you don't mean to.
    >> Anonymous 08/18/10(Wed)00:33 No.11721443
         File1282106005.jpg-(28 KB, 217x230, WW.jpg)
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    >>11721416
    >2.5 million
    >> STORYTIEM 08/18/10(Wed)00:34 No.11721453
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    >>11721390
    I guess never really saw oblivion guards as overpowered. I could usually kill them.

    Broken or not though, I'm going to play Phalanx because he's awesome.
    >> Anonymous 08/18/10(Wed)00:34 No.11721458
    THIS IS FUCKING AWESOME
    >> Anonymous 08/18/10(Wed)00:35 No.11721469
    >>11720890

    Oh god. My sides. This is fucking brilliant.

    I don't care that its minmaxing to hell because the character idea is just so fucking brilliant. Do the other players know yet? Because if I were you, I couldn't wait to see their reaction when for the first time you describe what's happening. When you come to the telling line, you need to stand up ramrod straight, knocking your chair over in your speed to get up, point at your GM and declare,

    >STOP RIGHT THERE, CRIMINAL SCUM

    Bonus points if you can rig a sound system to play an mp3 of that x1000
    >> Anonymous 08/18/10(Wed)00:36 No.11721479
    >>11721390

    Maybe because the guards are actually massive pussies? I mean sure, they can find you anywhere, but unless you leveled up nothing but Alchemy or some retarded shit they're absolutely nothing to kill.
    >> !UdzMmUq0Oc 08/18/10(Wed)00:36 No.11721481
    >>11721453
    So long as you come back with, well, stories.
    >> Alpharius 08/18/10(Wed)00:38 No.11721504
    >>11721453
    Just go ahead and roleplay your low mental stats, and it shouldn't be too bad. I look forward to hearing how in the hell you roleplay an oblivion guard, actually.
    >> Unholy Clown Ninja Maid Street Cleaner Anonymous, tl;dr Xom's Champion !!6ctkAByTw1P 08/18/10(Wed)00:39 No.11721514
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    HALT!
    >> Anonymous 08/18/10(Wed)00:39 No.11721517
    >>11721390
    I don't think anyone but low-level characters actually thought Oblivion Guards were OP, but rather that they just had inhuman amounts of perception and speed. Even more, was the fact that they'd chase you to one end of the map to the other.
    >> Anonymous 08/18/10(Wed)00:44 No.11721566
    >>11721517
    >Implying anyone who isn't a complete shitstain can't kill Guards right out of the sewer.
    >> Anonymous 08/18/10(Wed)00:44 No.11721568
    >>11721479
    Were we playing the same game?

    I remember those fuckers wiping out demon hordes on their own during the main quest, and during the times i was the CRIMINAL SCUM my weapon usually gave out before they did.

    Actually made me wonder what the point of my character was in oblivion. Demonic invasion? No problem. March a few of these fuckers into hell and they'll take care of it.
    >> Alpharius 08/18/10(Wed)00:44 No.11721571
    >>11720890
    You haven't even maxed your combat stats. I'm sure nobody will think you're powergaming.
    >> STORYTIEM 08/18/10(Wed)00:46 No.11721586
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    >>11721481

    I can tell you about the encounters we did play.

    Our GM set up three introduction sessions to let us get a feel for our characters.

    The first player to complete his character was playing Frosty McColdsnow, a streetwise teenager with ice powers. He came across some kidnappers in the employ of an ancient Egyptian Sorcerer and nearly killed two of them. Regrettably, I don't remember a lot of the details because I was finishing my character as this was going on.

    However, my introduction had me teleporting from rooftop to rooftop, patrolling an area. I hear the sound of shattering glass, and move in to investigate. Upon noticing that the sunroof of a warehouse has been crashed in, I shout "PHALANX! TO JUSTICE!" and duplicate myself ten times. We all teleport to the broken sunroof, and see that a rope leads into the warehouse below.

    The warehouse is completely dark, so I send Phalanx 1&2 down below to scout. They can't see anything, so I send Phalanx 3 to go find a circuit breaker. He does, and turns the lights on.

    I stumble across five burglars stealing shit from the warehouse, in the center of which is a vat of bubbling orange chemical. The rest of Phalanx teleports into the warehouse, and shouts in unison "STOP RIGHT THERE, CRIMINAL SCUM!"

    The burglars pull out pistols and shoot, but even when they hit they can't get past my toughness. I rolled a natural one on a toughness check and still had a 17 (still high enough to not take damage from a bullet. This demoralizes the burglars, and all but their leader surrenders, and my next action is to surround each burglar with a duplicate wall.

    After a short scuffle, their leader trips and falls into the vat of orange goo and disintegrates. One of the burglars makes a run for the getaway van, only to run into three copies of me that just teleport in front of him.

    I grab all the burglars, teleport them to the roof, and wait for the cops to arrive.
    >> Anonymous 08/18/10(Wed)00:48 No.11721606
    >>11721568

    Nothing in Oblivion was actually hard to kill. Some just needed to be hit a few more times than others.

    That's the main reason why there's no point in cranking up the difficulty settings. It doesn't actually make anything harder, it just makes things take longer to kill.
    >> Anonymous 08/18/10(Wed)00:48 No.11721607
    >>11721260
    Yeah, see, this is why M&M 3E changed the progression to be much slower. Bullshit like this.

    And yet, I love eet!
    >> Anonymous 08/18/10(Wed)00:49 No.11721620
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    >> Anonymous 08/18/10(Wed)00:49 No.11721622
    >>11721416
    >2.5 million duplicates

    STOP RIGHT, oh, blast it.

    Capslock wasn't bit enough, so I tried to make it in Paint. Then my PC ran out of resources and crashed.
    >> Anonymous 08/18/10(Wed)00:52 No.11721646
    >>11721504
    By spending all the rest of the time with his duplicates out, walking around aimlessly, and having absolutely retarded conversations with each other?

    I mean, low mental scores make sense for 90% of the Oblivion characters
    >> Anonymous 08/18/10(Wed)00:52 No.11721648
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    Your face when your GM asks you what you do and you say "I duplicate myself. Then I attack him 2.5 million times."

    Then just start rolling dice.
    >> Anonymous 08/18/10(Wed)00:52 No.11721649
    >>11721586
    Should give them only one chance to go decide to go to jail, and if they turn you down, murder them completely.
    >> STORYTIEM 08/18/10(Wed)00:53 No.11721656
    >>11721504
    Yeah, I had nothing left over to make myself intelligent in any way.

    I've got nothing to initiative as well. Phalanx is basically a big dumb beast that only knows when someone is breaking the law and how to dispense justice.

    As for roleplaying, lots of mindless patrolling and harassing npcs with invasive questions; as well as an active interest in taking bribes (and not seeing anything wrong with that).
    >> Anonymous 08/18/10(Wed)00:53 No.11721663
    >>11721648

    that many punches...

    it'll be like:

    >punches, from the punch dimension
    >> Anonymous 08/18/10(Wed)00:55 No.11721678
    >>11721622
    That's got me thinking of the sheer power of this many dudes. He could probably stop crimes just by yelling at them. Not through intimidation, the force of STOP RIGHT THERE can likely shatter bones.
    >> Anonymous 08/18/10(Wed)00:56 No.11721690
    >>11721586
    "Then pay with your blood!"

    D:D:D:D:

    >youafly law.
    Silly captcha
    >> STORYTIEM 08/18/10(Wed)00:56 No.11721692
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    >>11721678

    Fuck, I also had the idea of having a duplicate teleport 5 miles into the air, then teleport right above a bad guy after he's reached terminal velocity.

    But Phalanx is probably not intelligent enough to develop something like that.
    >> Synbios !!wutpLZkcFng 08/18/10(Wed)00:56 No.11721693
    >and my next action is to surround each burglar with a duplicate wall

    The first thing I remembered was that quote about "our city has better walls, Spartan. Where are your walls? Spartan calls one of the soldiers over, points at him, then says, 'They are our walls.'"

    And then I lol'ed
    >> Anonymous 08/18/10(Wed)00:57 No.11721694
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    >>11721663
    >>11721663

    2.5 million degrees of punch!
    >> Anonymous 08/18/10(Wed)00:57 No.11721700
    >>11721656
    Sounds about right, in comparison to the Guards from Oblivion.

    >Tell me of the local rumors.
    > I am on duty. Leave me alone.
    >> Anonymous 08/18/10(Wed)00:59 No.11721716
    this is why i love you /tg/
    >> Anonymous 08/18/10(Wed)00:59 No.11721720
    Well I hope you didn't gimp on Intimidate. Do a skill focus on that and then skill mastery. Also distract(Intimidate) allows you to use your intimidate skill to stop your opponent for a round. Skills are monsterously cheap (1 pp=4 skill ranks.).Also if you want to stun them take Dazzle(Audio). To cheapen it take the Flaw: Only the phrase STOP RIGHT THERE CRIMINAL SCUM! (It sounds gay, I know, but it overloads your enemy's senses and is really useful.) and link stun with that. Also take equipment like swords and armor. And wear a bulletproof vest under the armor. There's a table in the back of the book that has modern weapons. What's the flavor of the campaign? Modern?
    >> Anonymous 08/18/10(Wed)01:00 No.11721730
         File1282107606.gif-(341 KB, 200x150, 1280573150642.gif)
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    >>11721692
    Holy shit...
    >> Anonymous 08/18/10(Wed)01:01 No.11721745
    >>11720984
    Your DM has to be smart. Comic book have a wide varity of abilities and it's designed to be flexible first and balanced second.
    >> Anonymous 08/18/10(Wed)01:02 No.11721754
    You want some real fun, be as inflexible about what constitutes 'breaking the law' as the actual guards.

    Kid pockets a pen at his high school? STOP RIGHT THERE CRIMINAL SCUM

    Businessman skims a few bucks off an investment? STOP RIGHT THERE CRIMINAL SCUM

    Littering? STOP RIGHT THEEEEREEEE, CRIH MIH NAHL SKUHUMMMMMMMMM
    >> STORYTIEM 08/18/10(Wed)01:02 No.11721763
    >>11721720
    something like 20th century/modern.

    I've got a point in intimidate. Could still move some stuff around if I need to. That's a pretty good idea too.
    >> Anonymous 08/18/10(Wed)01:03 No.11721765
    Hey, once you get powered up to where you can do more than 10 duplicates DON'T DO IT. Only call ten or maybe eleven. Don't let your team know you can summon 20 or 50 yous. Then once an encounter turns dire, whip them all out and crush the enemies under a pile of justice.
    >> Cerebrate Anon 08/18/10(Wed)01:04 No.11721776
    >>11721720
    I think "Let's try again: Tell me where he is," suddenly spoken in unison by a crowd of 2.5 million angry men with swords ought to give at least a +5 bonus to Intimidate.

    But that's just me.
    >> Anonymous 08/18/10(Wed)01:05 No.11721789
    >>11721754
    ...did you seriously just make OP a town guard supervillain?
    >> Anonymous 08/18/10(Wed)01:05 No.11721795
    Out of curiosity, what is Phalanx's backstory, if any?
    >> Cerebrate Anon 08/18/10(Wed)01:07 No.11721809
         File1282108022.gif-(136 KB, 490x3101, My Parents are Dead comic.gif)
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    >>11721795
    His parents are dead?
    >> Anonymous 08/18/10(Wed)01:07 No.11721813
    >people claiming the Imperial Guardsmen are easy
    Fucking sure they are--if you're a pussy, and you're playing on the lowest difficulty setting. Turn that shit up to 11 and man the fuck up, wusses.
    >> Anonymous 08/18/10(Wed)01:08 No.11721819
    >>11721789
    The Guards in Oblivion already were supervillions. It's like Mankor Cameron says. Mehrunes Dagon can't INVADE tamriel, because it is a part of oblivion to begin with. The demons are already here. And they will make you PAY WITH YOUR BLOOD
    >> Cerebrate Anon 08/18/10(Wed)01:09 No.11721829
    >>11721813

    Also, try playing as a thief instead of a choppy sword guy. Slinking around in the shadows all the time makes you paranoid, even if you CAN kill stuff.
    >> Anonymous 08/18/10(Wed)01:09 No.11721832
    >>11721607
    I JUST bought the 2nd edition core books.

    How much of an overhaul is this going to be?
    >> STORYTIEM 08/18/10(Wed)01:11 No.11721848
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    >>11721795
    Haven't gotten that far.

    I was initially going to name him Legion, with a Latin name that translated to "Three Fiddy".

    Upon the realization that name would be Tertius Quinquaginta, I decided against it.

    Then my buddy suggested the name Phalanx, and I was like holy shit, I can make him Greek instead. So he became Tres Peninda (three fiddy) aka Phalanx.

    Probably something ex military as a backstory (origin, powers, etc.), then was discharged and now works a day job as a meat packer in New York; while moonlighting as Phalanx, the Oblivion Guardsman.
    >> Anonymous 08/18/10(Wed)01:11 No.11721849
    >>11721832
    Oh, yeah. I always race to complete the Thieves Guild quest; that fucking cowl's Detect Life makes slinking around a fuck of a lot easier.
    >> Anonymous 08/18/10(Wed)01:12 No.11721860
    >>11721813

    The difficulty settings in Oblivion are completely and utterly irrelevant. It's just as easy to kill a guard at maximum difficulty as it is to kill one at minimum, it just takes more time.

    More health+More damage=/=more difficult, especially in a game like Oblivion where you'll never get hit if you're even remotely competent.
    >> smoker 08/18/10(Wed)01:13 No.11721875
    >>11721848
    He was the entire greek national guard.
    >> Anonymous 08/18/10(Wed)01:14 No.11721877
    >>11721849
    There's something to say about the colossal sneak bonus, and 200pt feather as well. Get a character up to 100 Speed, put on the Cowl, and you're a fucking bullet-train. Fuck horses, I run mother fuckers! Make a spell that buffs your Speed even more, and tack on even more enchanted items with Feather or +Speed, and break the sound-barrier.
    >> Anonymous 08/18/10(Wed)01:14 No.11721883
    This is the best thread I've seen in weeks. Been a while since I've laughed this hard.
    >> Anonymous 08/18/10(Wed)01:15 No.11721895
    >>11721860
    If you want the game more difficult, then go to TES Nexus. There are plenty of Mods that actually up the challenge of the game, or even throw the whole 'enemy levels with you' system, and makes the game a whole lot more... interesting. Ever run into a Minotaur at lvl 3? You best run, boy.
    >> Anonymous 08/18/10(Wed)01:15 No.11721897
    Make him tell people to stay in the roads, for their own safety. Not the sidewalk, the road.
    >> Anonymous 08/18/10(Wed)01:15 No.11721902
    >>11721877
    Hah, I love doing that, and mirroring those bonuses to agility/acrobatics. Then, I can jump rooftop to rooftop, preying on the guards, and whomever else annoys me.
    Nothing quite like being able to jump to the top of a two story building from a standstill.
    >> Anonymous 08/18/10(Wed)01:17 No.11721914
    >>11721849
    What the hell?
    >> Anonymous 08/18/10(Wed)01:17 No.11721915
    Speaking of Oblivion, are there any mods that make the combat/leveling less shitty? Something like the Wanderer's Edition for Fallout 3 that raises the global damage rates and overall difficulty.

    I want to give it another shot, but I can't tolerate the 'hit the enemy thirty times to kill it' fighting. And level scaling pissed me off. Fucking Bethesda, man...
    >> Anonymous 08/18/10(Wed)01:18 No.11721929
    >>11721895
    Would have made the game 10x better if it was in vanilla. Just put appropriate warning, be it a sign, corpses everywhere, music, whatever.
    >> Anonymous 08/18/10(Wed)01:19 No.11721934
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    >>11721848
    Make it so if he meets any of the other people out of costume, he askes them where their uniform is.

    "where is your uniform?"
    >> Anonymous 08/18/10(Wed)01:20 No.11721950
    >>11721914
    This thing:
    http://oblivion.wikia.com/wiki/Gray_Cowl_of_Nocturnal
    If you're going magic-lite (or, at least, mysticism-lite), that Detect Life is fantastic. And you can commit any crime with the cowl on, then take it off, and not get busted for it.
    >> Alpharius 08/18/10(Wed)01:20 No.11721958
    >>11721875
    ...This. He was the entire police force of an ancient greek city-state. The city state fell to the persians, at some point, and a sluglike persian sorcerer froze him in carbonite. Now, in the modern era, he was released somehow. And also the Persian is a mob boss.
    >> Anonymous 08/18/10(Wed)01:21 No.11721971
    archiving like the fist of the north star
    >> PosseComitatus !!/Lox48+CH8e 08/18/10(Wed)01:21 No.11721973
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    >> Anonymous 08/18/10(Wed)01:22 No.11721977
    >>11721958
    Make his ArchEnemy Supervillian be the Gray Fox!
    >> Anonymous 08/18/10(Wed)01:22 No.11721986
    >>11721977
    THIS SO THIS
    >> PosseComitatus !!/Lox48+CH8e 08/18/10(Wed)01:23 No.11721991
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    >> Alpharius 08/18/10(Wed)01:23 No.11721995
    >>11721958
    Whoa. Oblivion Guardsman vs. Persian Sorcerer Jabba the Hutt. We need a fucking drawfag.
    >> Anonymous 08/18/10(Wed)01:24 No.11722002
    >>11721958
    >>11721958
    OH FUCK YES
    >> Anonymous 08/18/10(Wed)01:25 No.11722010
    >>11721977
    This must happen. OP, you must make this happen.
    >> Anonymous 08/18/10(Wed)01:27 No.11722040
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    >>11721977
    Capital Idea!
    >> Anonymous 08/18/10(Wed)01:30 No.11722058
    >>11721977
    That doesn't sounds like something that would work well in practice.
    >> STORYTIEM 08/18/10(Wed)01:31 No.11722078
    >>11722040
    Hmmm. I can see Gray Fox as the only person with the cunning to escape from my one-man-army on a consistent basis. That could make for some interesting rivalry.

    On the other hand, Persian Jabba the Hutt is also interesting, given that Frosty had to fight an Egyptian Sorcerer.

    I'll suggest both to the GM, don't know what he's got in mind though.
    >> Al'Sham Wyles 08/18/10(Wed)01:34 No.11722096
    >>11722010

    I'm in the game with STORYTIEM. Our DM has already assigned us our supervillain arch-enemies.
    >> Anonymous 08/18/10(Wed)01:34 No.11722100
    you can't have a day job. you need to get some sort of power let makes it so you don't ever have to eat or sleep, since oblivion guards are never off duty.
    >> Anonymous 08/18/10(Wed)01:34 No.11722107
    >>11722096
    Is one of them the Grey Fox or Persian Jabba... or both?
    >> Al'Sham Wyles 08/18/10(Wed)01:35 No.11722112
    >>11722096

    He makes a good point in that most of the time in comics, your arch enemy isn't really thematically similar to you. But, the Gray Fox is a little too fucking perfect. I would advocate for it.
    >> STORYTIEM 08/18/10(Wed)01:35 No.11722123
    >>11722096
    fuck yes, tell your introduction, I wasn't paying attention well enough.
    >> Anonymous 08/18/10(Wed)01:36 No.11722124
    >>11722078
    >implying you can't have more than one nemesis
    be batman!
    >> Al'Sham Wyles 08/18/10(Wed)01:36 No.11722135
    >>11722107

    He's keeping them a secret. We picked out who our first defeated foe was, but we don't know our arch-enemies yet.

    My character (Frosty McColdSnow) first gained notoriety by defeating King Krypt, a pimp-turned-voodoo priest who blinged out with chains and diamonds and an army of bling skeletons.
    >> Alpharius 08/18/10(Wed)01:38 No.11722150
    >>11722124
    This is a good point. I mean, it's not like Phalanx seems like the sort of fellow that wouldn't pick up any enemies.
    >> Anonymous 08/18/10(Wed)01:40 No.11722173
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    >>11722135
    >>11722135
    If this isn't bullshit, you seriously have the best gaming group known to mankind
    >> Al'Sham Wyles 08/18/10(Wed)01:41 No.11722191
    >>11722123

    Alright.

    In my intro, I find out that the cool old guy who runs the corner grocery on my block in Harlem has gone missing. I check in with my gang buddies, who say that other people have disappered too.

    I wait until night and dress up in my disguise, which is a bunch of Goodwill stuff cobbled together and dyed dark blue. I head over to an alley where funny looking dudes were spotted recently.

    All I see is steam from the sewer grates. I blow some of it away to get a peak down the alley. There are two goons outside a door. I mad-stealth check to behind some garbage, wait to see if anyone is coming or going, they aren't.

    Then I take these guys apart. I blow the steam all over them, then use cold control to freeze it fast. One of them is shivering and basically slowed, the other shrugs it off. I pop up and cold blast (split attack is awesome) both of them.

    Natural 1. I groan, DM tells me to roll again.

    Natural 1.

    He informs me that he posted a house rule on Facebook which says that double 1's is a crit lethal. Instead of missing, I hit them both with crits and deal lethal damage instead of nonlethal. So now these guys are shredded by icicles and bleeding out in the alley.
    >> Anonymous 08/18/10(Wed)01:45 No.11722234
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    >>11722191
    >double 1's is a crit lethal.
    >> Alpharius 08/18/10(Wed)01:46 No.11722241
    >>11722135
    If STORYTIEM hasn't already selected one, he could use the Persian, since he must have defeated him somehow to escape the Carbonite. Assuming STORYTIEM even wants to use that. The Fox wouldn't fit, though.
    >> Al'Sham Wyles 08/18/10(Wed)01:47 No.11722262
    >>11722191

    So I be nice and do the only thing I can think of: I freeze 'em solid to stem the bleeding and make a note to let someone know.

    I go inside. It's a warehouse basement and all I can see is some orange light at the end of the hallway that turns round a corner.

    I natural 1 my stealth check (seriously?) and I hear a bunch of dudes shout in arabic, then some buzzing of what I think is insects, then silence.

    I round the corner. There's the shopkeeper strapped to a gurney, a giant syringe hoisted up and pointed at his head. He's alive but unconscious. A pile of dead bodies, including my friend's girlfriend, sits at the wall. I'm like, "all hell naw" and I free the shopkeep.

    Then I hear buzzing behind me. I turn to see a bald dude with a big black beard and no pupils wearing white-yellow robes stained with...who knows what. Next to him is a woman wearing rags and brandishing a huge knife. She looks like a crazy bitch.

    Initiative. The old guy beats me, but just sits there and waits for the bitch to cut me. I inform these assholes that it's time to get iced. I split attack cold blast and wreck their shit. The girl is on the floor and the old guy stumbles. Then he shoots a ball of insects at me, which I save against and flavor it by turning the air around me and my hands into super cold, and batting the bugs away.

    Then I get pissed and snare him, but on his turn his legs turn into bugs and he just levitates into the air. He turns into a swarm of bugs, grabs the box behind me (there was a small box covered in lights) and some other plot stuff in the room and flies away.

    So I saved the shopkeep, but pretty much murdered the goons by accident. We'll see how the public reacts.
    >> Al'Sham Wyles 08/18/10(Wed)01:49 No.11722290
    >>11722234

    Honestly, I also though it was stupid, but maybe the public's perception of us will be a big campaign theme or something.
    >> Anonymous 08/18/10(Wed)01:51 No.11722310
    From Mutant's and Masterminds Ultimate Power on how to avoid breaking the game with Duplication.

    Duplication (like various Summon effects) is potentially problematic because it effectively grants one character multiple (perhaps numerous) actions,
    allowing one player to control multiple characters. Assuming you don’t simply wish to ban Duplication outright in your Mutants & Masterminds games,
    there are some things to consider when managing it.
    Be cautious about allowing the Heroic extra, especially in conjunction with the ability to create more than one duplicate; it can unbalance the power
    and allow the duplicator to hog the spotlight and the action in the game. Likewise, the Horde extra may be better suited to non-player characters
    than heroic duplicators.
    The aiding another and ganging up rules (see Aiding Another and Ganging Up, M&M, pages 10 and 161, respectively) are helpful guidelines for
    dealing with groups of duplicates working together towards the same goal; encourage players to use aid actions and coordinated tactics to simplify
    the actions of duplicates in combat, giving a bonus to the primary character’s action rather than having to deal with multiple individual actions all
    at once.
    Although it’s not reflected in the power’s description, a key element of most comic book duplicators is that apart from the Duplication power itself
    they tend to be fairly normal people. Their advantage isn’t that they have extraordinary skills or powers, but that there are a lot of them. You may
    want to take this archetype into consideration when a player wants to create a duplicating hero, and it is an occasion when the Heroic extra can be
    less problematic, since being a small group of modestly capable people is the hero’s main strength.
    >> Anonymous 08/18/10(Wed)01:52 No.11722316
    >>11722310
    Hope this helps man. It's good that you are actively trying to avoid breaking the game.
    >> Alpharius 08/18/10(Wed)01:53 No.11722326
    >>11722316
    Problem is, most of those "don't do this" things fly in the face of what he's trying to do.
    >> Anonymous 08/18/10(Wed)01:54 No.11722332
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    >>11722241
    How would the Gray Fox not fit? He could have various abilites that counter and mirror Phalanxes. Such as not appearing at all on his telepathy and being able to turn perfectly invisible. How does the Guard that is everywhere fight the Thief that is nowhere?
    >> Synbios !!wutpLZkcFng 08/18/10(Wed)01:55 No.11722342
    >>11722332
    Have them fight somewhere.
    >> Alpharius 08/18/10(Wed)01:56 No.11722356
    >>11722332
    I meant that he doesn't fit for someone that's been defeated already.
    >> Anonymous 08/18/10(Wed)02:00 No.11722398
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    >>11722356
    It could if you have the Cowl being passed down through the ages such as in Oblivion. His enemy in the past and now is the gray fox, however They aren't the same Grey Fox.

    Phalanx could encounter the Grey Fox and immediatly recognize him, while the Grey Fox doesn't even know who Phalanx is, only pissing Phalanx off further.

    Or you could have the Cowl grant the memories of all previous Gray Foxes to the next one, and just have the Gray Fox pretending not to recognize Phalanx just to toy with him, Trickster Thief that he is.
    >> Anonymous 08/18/10(Wed)02:00 No.11722405
    >>11722262
    >So I be nice and do the only thing I can think of: I freeze 'em solid to stem the bleeding and make a note to let someone know.

    They're probably dead.
    Only really matters if you're trying to be a moralfag over the doesn't-give-a-fuck vigilante.
    >> Alpharius 08/18/10(Wed)02:04 No.11722446
    >>11722078
    Tell the GM that you talked about your character on /tg/, and people came up with some antagonists. Link him here.
    >> Anonymous 08/18/10(Wed)02:14 No.11722533
    INteresting Idea for the Grey Fox villian.

    Make Phalanx like the Oblivion guards, driven to uphold the very letter of the law, mindlessly striking down those who don't surrender with lethal force. On the other hand, the Grey Fox never kills anyone, only incapacitating his enemies and while he is indeed a thief, he only steals from those rich enough to afford it, never the poor or downtrodden.

    The end effect is your "Hero" being more of a jerk than the "villian". Of course, you could have the Grey Fox love toying with Phalanx and fucking with him enough that while he is of grey morality, The Grey Fox is still a Dick.
    >> Anonymous 08/18/10(Wed)02:19 No.11722581
    >>11720890
    You know OP this idea of yours is the first PC concept I've been jealous of in a long time. Bravo good sir, bravo!
    >> Anonymous 08/18/10(Wed)02:26 No.11722638
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    True omnipresence is the next step, OP.
    >> Anonymous 08/18/10(Wed)02:47 No.11722850
    ok, now i got interested, anyone got a rapidshare for that system?
    >> Anonymous 08/18/10(Wed)02:52 No.11722892
    >>11722850
    What? M&M? Google it dude. I found a torrent that had all the .pdf's
    >> Anonymous 08/18/10(Wed)03:15 No.11723109
         File1282115701.gif-(189 KB, 320x240, 1249282004175.gif)
    189 KB
    >>11720890
    god damn it storytiem, you never disappoint
    >> Anonymous 08/18/10(Wed)03:16 No.11723129
    Other powers for The Grey Fox could be based on the powers the grey cowl has. Make it give him the ability to sense people from long ranges and know where they are and to some extent what they are.

    The ability to carry vast amounts, possibly just switched to super strength for ease of use, or maybe used like a hammerspace idea where he can pull out items he needs for the circumstance even if the item doesn't seem like something he could have.

    And of course, supernatural stealth, completely silent and undetectable.

    Truly a worthy opponent for Phalanx the Legion.
    >> Anonymous 08/18/10(Wed)03:45 No.11723494
    what kinda weapons does Phalanx use, by the way? Normal ones or ones based around the oblivion guards (bows and swords)?
    >> Anonymous 08/18/10(Wed)05:09 No.11724064
    bump for quality
    >> Anonymous 08/18/10(Wed)11:00 No.11726314
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    Bump fer awesome
    >> OhNos !TK/UA49EzE 08/18/10(Wed)11:13 No.11726430
    bump for the lols
    >> Alpharius 08/18/10(Wed)11:23 No.11726497
    Bump for motherfucking Al'Sham Wyles and Storytiem.
    Awesome-tier bros who's group is the envy of us all.
    >> Anonymous 08/18/10(Wed)11:44 No.11726716
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    1.18 MB
    >> Anonymous 08/18/10(Wed)11:59 No.11726874
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    >> Anonymous 08/18/10(Wed)11:59 No.11726877
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    >> Anonymous 08/18/10(Wed)13:26 No.11727572
    bump for glory
    >> Anonymous 08/18/10(Wed)15:07 No.11728579
         File1282158476.jpg-(115 KB, 1280x1024, 1281418563037.jpg)
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    >> OhNos !TK/UA49EzE 08/18/10(Wed)16:06 No.11729238
    Back to the top.
    >> Anonymous 08/18/10(Wed)17:06 No.11729858
    The legend of Phalanx must live on!
    >> Anonymous 08/18/10(Wed)20:47 No.11732322
    yeah it will
    >> Anonymous 08/18/10(Wed)23:16 No.11734167
    bamp



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