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07/12/10(Mon)07:16 No.11086891>>11086641 >>11086667 >>11086697 >>11086700 >>11086701 >>11086720 >>11086727 >>11086746 >>11086766 >>11086788 >>11086791 >>11086796 Later in the day, the rain hasn't let up at all, you see a light. Getting closer you see a huge stone building. A sign in front of it proclaims it to be the JINGO INN AND TRAVELER'S REST, an elephant dances happily on the sign. As you get closer several young men dash out from the cover of a side building. "Take care of your horses and wagon? It's 2 silver a night with feed for the animals, and 3 silver per room per night, meals and baths are included." You give the men a few coins, plus a small tip, and head inside. Grue has to duck to get into the building, but he is able to. The common room is big, about the size of most houses. Several fires cackle merrily and steam begins rising off your damn clothes. A long bar runs along side one wall and serving wenches come in and out of the kitchen is a steam, delivering food and drink to the many tables. The place isn't what you would call packed, it's too big. But there are people everywhere. Tanot politely taps you on the shoulder, looking intently at the bar. "We haven;t done any real shows, so I can;t really take 5%, but I still want some of my cut." Up until now you've been holding most of the money, so you divy some of it out, giving everyone about 30 silver to spend how they please. You'll divide it all up once you get to Vimestead. Tanot immediately heads for the bar. Talking with the innkeeper you ask about rooms. He doesn't have anything big enough for Grue, but he;s more then welcome to sleep int he common room, it;s clean and they use it for overflow when they need to. He'll even knock a silver off for it. You get 5 rooms total, and he sends a scullery maid up to prepare the baths for you while you get something to eat. Spiced potatoes and meat served in a bread bowl seems to be the special of the evening, and grue begins to eat hungrily. |